#Need to cut 30+ cards, Xander Copy deck

2 messages · Page 1 of 1 (latest)

hollow minnow
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https://archidekt.com/decks/6640422
Thank you for looking o/
I recommend viewing this deck as grouped into Categories (Multiple), cause I organised the cards pretty detailed.
Sideboard: Extra/ alternative Lands/ Ramp.
Maybeboard: Cards I considered, but cut for now.
I don't expect a detailed list, but a general direction of "cut half your removal spells" or "X card sounds good, but it is really too expensive for what it does" would be GREAT. I am quite bad at eyeballing what a deck needs more/less of before it has been played, but I am a bit decision paralysed here to just randomly cut 30 cards 🫠

Archidekt

Lord Xander, the Collector - Commander / EDH deck

(1) Commander • (1) Artifact • (2) Artifact Protection • (11) Blink • (1) Chaos • (3) Clones • (6) Commander Synergy • (2) Copy • (1) Copy Ability • (1) Copy Instant/Sorcery • (1) Copy into Token • (4) Copy into non Legendary • (8) Creature • (2) Creature Protection • (4) Draw • (1) ETB & LTB ...

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Goals:

  1. Make copies of Xander, (and then copies of the copies) preferably circumventing the legendary rule; but of course sometimes I will also want to immediately trigger the LTB efffect. The Commander Synergy cards I consider pretty much indisputable for this deck. Artifacts and Enchantmens to boost this strategy, as well as 3 cards that let me gain extra turns/ combat phases.
  2. Attack with Xander (copies) most of the time instead of with creatures like Terisian Mindbreaker, simply because I just love Xander lol
  3. End the game quickly to not make my group suffer through too many turns where they barely have hands and creatures 😬 I do not mind at all to start it slow, but when it goes off, I want it to go off.

Concerns:

  1. Too many creatures, Instants, Removal, Protection etc spells with similar effects and find it really hard to determine which ones to keep. They all bring something unique despite being similar, and ideally I want to have a few of each in my hand most turns.

  2. Manacurve and -base, including ramp. This deck leans heavily into Blue, which makes me worried to still get enough Red/Black for the couple times I will need them. Put 3 monuments in there, but that might be overkill, esp because I first need mana to cast them. I cut the Sac Lands in favor of artifacts that let me search for lands, because if I copy those I get to search for even more lands... but once again, they demand mana first.

  3. Also not sure if handsize should be a concern or not since I have quite a few (optional) Draw effects, and if yes, then how many "no maximum handsize" cards I should put in. I only have one atm, but there are three more in the side- and maybeboard lol.

Context: For a casual, but competitive friend group via TTS, usually 4-6 players. No ban list or budget list, but a far cry from cEDH. Boardwipes are fine unless they do nothing but basically reset the game. No land destruction, though. We love interaction.