This is am Umori companion deck with Anikthea at the helm, it's kinda gimmicky and generally lacks a way to win outside of combat damage, with the full list revealed lemme know if there's anything you think I missed or isn't particularly worth the slot I've got it in.
#Anikthea Only Enchantments
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[[teleportation circle]] and [[touch the spirit realm]] are neat ways to flicker the commander and potentially other creatuers with etbs. Touch is pretty cute in particular because the commander can more or less cheat it into play during someone else's turn.
Enchantment
When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — 
, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
maybe also consider running some self mill engines so you already have some stuff in the yard for when your commander drops
[[Cemetery Tampering]] is pretty deece
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Oh I didn't see Touch was already in the deck. Never seen that artwork before
Honestly idk how I missed cemetery tampering that's really nice