#Saruman Grixis Wheel and Amass Advice

7 messages · Page 1 of 1 (latest)

covert forum
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https://www.moxfield.com/decks/su_N3ttfMUWQvNo8QUW2FQ

I started playing with [[Saruman, the White Hand]] and want to lean into the Amass effects. I thought it would be fun to include a Wheel sub-theme with [[Wheel of Fortune]], [[Wheel of Misfortune]], and [[Magus of the Wheel]] & utilize [[Orcish Bowmasters]] to Amass and ping everyone off each card drawn by the Wheel effects.

I had added in Aristocrat staples to try and sac the Amass Armies but it took valuable card slots away from Amass effects. Those didn't really pay off while goldfishing the build so I pulled them out.

Now I feel like my deck is unbalanced since I added Aristocrats in the original build and need some help focusing on Amass as a primary function, card draw and Orcish Bowmasters as a secondary play.

vagrant groveBOT
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Legendary Creature — Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward mana2.
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
2/5

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Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

covert forum
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Saruman Grixis Wheel and Amass Advice