hoi hoi, I have been out of the commander loop for a while and would like to get back into it with this funky little enchantment-loving doggo, but since it is quite different from what I have played before, I would appreciate some input on cards to include, cut, and/or replace
my main concern atm is a lack of ramp and card draw, but my commander will technically still give me cards for free so that mitigates it a bit, but I will still also run out of cards in hand without enough draw sooo I am not sure about what to do there
it seems to be working as intended when I playtest it a bit but doing that by yourself online is not always indicative of the final product
but ya here is the deck woooo (I am 100% going to proxy Serra's Sanctum btw lmao that card is like half the full deck's cost) https://www.moxfield.com/decks/R8gHf2JvjEuDqFKmsbN5rw
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
or 2 life.)