#Looking for critiques and suggestions for my Calix deck!

5 messages · Page 1 of 1 (latest)

trim oriole
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I feel it's in a good spot right now but I'm curious if it can be made better without going full combo as the goal. Currently it runs a mass of enchantress effects and a large list of evasive auras with some protective ones to help remain a threat as well as enchantments that either speed the game plan on ( doublers such as doubling season, mana producers such as miraris wake, or some exile enchantments for key removal such as grasp of fate).

Right now it's kinda at the point where it's hard for me to justify what to remove when I want to add a card so I'm looking for an outside eye, thnx!

https://www.moxfield.com/decks/ZRsy6ak8cU-4wVWfjhxlCQ

teal rampart
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honestly if i were you id take out the non-enchantment mana dorks. they dont do much if theyre not in your opener, and dont even tap for extra with mirari's wake. also the kami that gives extra counters could switch out for hardened scales! are you familiar with the Bestow mechanic (e.g. [[Boon Satyr]])? i feel like it works well to make sure you have enchanted creatures as they can either be the creature or the aura

regal pulsarBOT
trim oriole
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hrmm would copying ther bestow copy it as a aura or would it come in as a creature?

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the dorks are so there is a high chance of turn 2 calix, followed by , potentially, enchantress + evasion aura turn 3. But you are right, they ARE dead draws late game....