I feel it's in a good spot right now but I'm curious if it can be made better without going full combo as the goal. Currently it runs a mass of enchantress effects and a large list of evasive auras with some protective ones to help remain a threat as well as enchantments that either speed the game plan on ( doublers such as doubling season, mana producers such as miraris wake, or some exile enchantments for key removal such as grasp of fate).
Right now it's kinda at the point where it's hard for me to justify what to remove when I want to add a card so I'm looking for an outside eye, thnx!

