hey I am building an Urtet commander deck and need help. this is also my first ever deck I have made
https://tappedout.net/mtg-decks/17-05-23-urtet/?cb=1684385963
254 messages · Page 1 of 1 (latest)
hey I am building an Urtet commander deck and need help. this is also my first ever deck I have made
https://tappedout.net/mtg-decks/17-05-23-urtet/?cb=1684385963
For real you need more myr like 6 or 8 more really
Maybe that's overdoing it
But you want more
but what ones should I add Im kinda on a budget
I need to buy myrs because I dont have any
the only ones I have are the ones from all be one
I just found my other mrys Im thinking of adding Myr Custodian and Myr Kinsmith
I have 7 plus token generation
I didnt put leaden mry in there oops
I just dont like [[Mry Custodian]] abilities
No card found for “Mry Custodian”
[[Myr Custodian]]
Artifact Creature — Myr
When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)
"Myr will go where the work is. We always have. We always will." —Urtet, Remnant of Memnarch
2/3
Copper Myr
Gold Myr
Hovermyr
Ichorclaw Myr
Iron Myr
Leaden Myr
Myr Convert
Myr Retriever
Myr Sire
Plague Myr
Silver Myr
Alloy Myr
Darksteel Myr
Knighted Myr
Mirror Entity
Myr Galvanizer
Myr Propagator
Myr Welder
Palladium Myr
Shimmer Myr
Lodestone Myr
Myr Kinsmith
Myr Battlesphere
Myr Enforcer
should be a good list of myrs
But arent I looking for Tap Myrs?? or no
to benifit from Urtets Untap ability
Oh I just realeased all my Mrys will benifit dah
Urtets untap ability is pretty potent, maybe consider some improvise cards like [[organic extinction]] or [[inspiring statuary]]
Maybe not inspiring statuary
You have basically like 10 non artifacts
[[Staff of the story teller]]
[[Wand of the worldsoul]]
The untapping ability is so so strong and you're in 5 colors, you could stand to add like, flat out the best convoke stuff and make a better convoke deck than the precon
[[Hour of reckoning]]
[[Lethal scheme]]
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
[[Invasion of segovia]] for its backside
Caetus, Sea Tyrant of Segovia
Legendary Creature — Serpent
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for
or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.
3/3
Convoke does sound like a good idea but urtet can pump the team of myrs +6/+6 each turn which is also a pretty fast way to end games
HOW DID I MISS THIS
It's absurdly good in treasure decks I imagine it'd he insane here
The nontoken boardwipe with convoke might be particularly good
[[Urtet]]
These 2 might be worth considering if you have any crazy mana generation
Just tap and untap urtet and juice the whole board before you swing
I could use this for my [[Jarad, Galgori Litch Lord]]
No card found for “Jarad, Galgori Lithc Lord”
I could use this for my [[Jarad, Galgori Litch Lord]]
No card found for “Jarad, Galgori Litch Lord”
does anyone have any suggestions for Tuturs for gate or non basic lands so I can my gates out faster
I have a question: will convoke Abilities over rule mana gen abilities of My Mrys... or will both abillites triggers
You choose one or the other
beside [[navigation orb]] and [[circuitous route]] you dont have much choices
[[Expedition map]]
What about [[gatekeeper vine]]
That is the only one I have available to use
It's basically a 1 time use stapled to a very underwhelming creature
Use the stuff you got for sure
It's just kinda meh
yeah I can see it being meh
I mean if you're blinking shit or doubling etb sure ig but if it's a one off then it's pretty middling
I might take out [[irontred Crusher]] I dont think it synergizes well with the deck
probably too little
i think you can get away by playing 33 to 35 lands cause myr have many mana abilities
but still you dont really want to play many tapped lands to get your commander out on 3 and myrs on curve
Legendary Creature — Human Artificer
Affinity for artifact creatures (This spell costs
less to cast for each artifact creature you control.)
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
4/5
So should I just put basic lands in it or more duel lands??
depends how much you want to spend on lands
I have a bunch of duel lands
untap ones?
the ones that dont enter tapped
many of them?
can you link some?
[[yavimaya coast]] to [[breeding pool]]
[[crystal quarry]] if you want to hit your 5 color requirement easier
[[reflecting pool]] to try to hit all colors
here u go i made the deck more lean for you
thank you
is it 100 with commander or without
because my cards just came in
Can i have urtet as my comander and in the deck
thank you
Im not spending any more on this deck I am 3 cards short tho
I may just add basic lands to what I have now and play test it this weekend
Thanks for all the help
I will keep that dexk in mind when I am making edits
It 100 with urtet. There some cards that doesnt work well with urtet in your decklist
For example, mox amber cannot give colourless mana if you have a colorless legendary on the board
You can activate the ability but it won't give mana
no I have not
If your legendary creatures and planeswalkers are all colorless, you can activate Mox Amber’s ability, but you won’t add any mana. Colorless is not a color.
You also have two ramos in the deck so I dont know about that either
Ramos also dont work well in this deck
oh you mean dragon engine
Oh i think I got excited that I finally had a use for it
I got to build the deck but realized it costs alot of money to build it so I kinda just abbandoned it
Oh i found more duel lands that can have the ability to come in untapped
[[ Seachrome Coast]] and [[Blackcleave cliffs]]
they are not ideal lands but it work
try to find a [[spire of industry]] or [[path of ancestry]] they are good
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Ynow you might have a deck where you could throw in the urza lands for fun
Nvm they're not very good in commander
yeah this deck you need the colored mana to activate urtet ability
true
maybe i can put them in a standerd deck
Is [[omnath locus of all]] good for this deck or no
Legendary Creature — Phyrexian Elemental
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
4/4
probably not
You would literally never trigger onmaths second ability
You have 0 tricolored cards
And basically 0 black cards
true
I had a quick look and it feels super thrown together tbh. Currently at work, I'll have a closer look when I'm home in a couple of hours
Hey @fickle magnet mind if we jump into voice and talk about the deck?
I mean I could write down every thought, but that takes an eternity and I might miss thoughts you had when putting it together
Sure I can hop in after work.
I think we have mildly different timezones, I'm now going to bed, will be available in ~12 hours
available rn? @fickle magnet
while i agree the original deck is quite a mess i tried to include as much as possible in the deck i built
as much what
as much as the same cards from the original deck
Sorry I will be soon
I'm free now for 20 mins. I'm on break at work
@fickle magnet if you want we can do it tomorrow, I think 20 mins would be rather short
I'd be available in like 12 hours
are you playing this deck 1v1 ?
The only fault I found was that I was getting color screwed
No. It was a 5v5
I copied it using sculpting Steel I think that's what it's called
hmm
because 4 player FFA and 1v1 have very different priorities in what you want in the deck
I kinda want it to do both. But I mainly play FFA
Huh?
watching CSGO
Why is spot removal bad for FFA
I need to update the deck. When I get home.
I think I have 103 in the deck oops
Including commander
every round you draw a card, right?
Yeah.
and every round every opponent draws a card
so that's 1 for you
and 3 for your opponents
so if you use spot removal to trade 1-for-1
two opponents are a card up
so board wipes and cards like [[Sheoldred's Edict]] are a lot better, as you don't end up giving away card advantage
*ground up
No card found for “Callix”
[[Calix]]
Multiple cards match “Calix”, can you be more specific?
Legendary Enchantment Creature — Human Druid
Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2
No card found for “Calix Planeswalker”
[[Calix t:Planeswalker]]
No card found for “Calix t:Planeswalker”
[[Calix, Destiny's Hand]]
Legendary Planeswalker — Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.
Loyalty: 4
that one.
I unfortunately can't drop any more money into this deck
i mean he isn't really good for the myr deck, just an example
the thing is 5C commanders are comparatively expensive because they want a 5C manabase
less colours are generally cheaper as you can play more basicsc
what you could do is commit into gates
that would be pretty cheap and you already have a handful
the issue is that this would mean basically all your lands enter play tapped which sucks
while i do think spot removal is logically weaker than removal that targets multiple opponents, hitting each opponent also incur more hate towards your more opponents too.
[[Gond gate]]
i mean ye, but that's one card
True.
but as said, you could fully commit into gates IMHO
and play like all 21
and maze end
targeting a single permanent sometimes is better when you can get some other goodwill from your other opponents too
i mean, sure
but if you keep doing that you keep putting yourself behind, so you should still focus on mass removal
I see both your points.
it just a difference in philosophy, i dont think there a right answer
it just what playstyle suits you more
having a balance between mass removal and single target is good
https://archidekt.com/decks/4649032/urtet_myriad_maze to give you a very rough draft of the direction I'd have gone @fickle magnet
I don't have that many cards. I only just recently got back into MTG I stopped playing around when plane shift first came out. Circa 2015.
this was just as an example of where I'd take it. archidekt allows you to sort by price, so you could just grab the budget cards from the list