#Deadly Knowledge

7 messages · Page 1 of 1 (latest)

neon meadow
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https://www.moxfield.com/decks/JCNvWgbal0KwTZPIHSDkmA
Want to get my final cuts in line and seeking feedback. There is a primer on the deck, this is a deck that wants to make Clues, then animate Clues to kill people with knowledge.
Be aware the primary goal of this thread is final cuts Adds may be suggested, but at this time are unlikely to be added due to availability and budget.
In another discord the two big points were
One The Antiquities War stinks. Telegraphs the gameplan and the deck is not so full of Artifacts with a high need that the first two chapters will hit. There are 24 artifacts, almost half of which are just mana rocks. I like to build with redundancy however, and the primary cards that allow clues to attack are Rise and Shine, Cyberdrive Awakener, and The Antiquities War. So removing the saga would be swapping it with a Fabricate, as I like having multiple ways to enact my gameplan.
Two Bygone Bishop doesn't seem worth it. There are 14 creatures at MV3 or less (not counting Bishop) That said, the goal of the deck is to make clues, so is Bishop with 14 hits better than some of the other card advantage effects?

nimble aurora
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Maybe cut welding sparks for a better and broader kill spell

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Also besides the commander look at how many cards actually generate artifact tokens

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Maybe go for some cards that create treasures to make cards like disciple of the vault, marionette master and mayhem devil better

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Cut citizien crowbar

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its slwo

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slow and you have many other cards that has that same effect