So I’m approaching building [[Hurkyl, Master Wizard]] and I’m in roughly the beginning of the deck building process where I’m trying to decide what my closers are. I want her to be about a 6-7 in power and stuck deciding on some combos to include in her.
I’m mostly sticking to the sorceries and instants gameplan with some solid enchantments to tax/ slow down the table a bit and control faster decks. Stuff like back to basics.
I figure most turns I’ll see 2-3 cards off of her if she’s out and worst case scenario I scry 5 and draw one 1 which still looks pretty decent on paper.
Does anyone have any suggestions for outlets to win ?
I have an isochron though am not sure what lines I want to run for it.
I’ve also considered running a few combat wincons and making beaters with the new Teferi or ominous seas etc.