#Deck Brewing General
1 messages · Page 8 of 1
No, the biggest problem with this deck is that it is prone to Aura’s I tried getting hexproof but the pod kept on me until Cloud was frozen.
Looking for ideas on teval since I've been very indecisive about where to go with the deck, anyone got a list I can look at for ideas?
This is my first time building a storm deck, I'm wondering if I'm missing any obvious cards (other than lands)
https://archidekt.com/decks/12626853/narset_jeskai_stormmaster
Still holding out somewhat for it.
https://discord.com/channels/574711449566445603/1363584769043992811
I’m trying to find non invasive ways to help make this deck run a little smoother. I feel like it has really good bones and really kicks it up with its engines. In a pod setting it seems to run real well, but I always seem to fall short in 1v1. Could someone let me know if what I’m running could be adjusted or if it’s just not built for 1 on 1.
I posted a new deck I just finished building online
No card found for “Mimeoplasm Ooze”
Does anyone have an idea how to make a standard playable deck out of [[Mimeoplasm Revered One]]? Even though it's a mythic, I somehow pulled 3 of them and wouldn't mind getting a 4th if there is a way to make a deck with it
Self-mill seems like an obvious way to take this, but I don't see what creature I would have to mill and copy to win
Anyone a Hakbal pilot? Looking for some tips on my decklist and help with cuts - I’m keen on +1 counters, going wide and growing the creatures tribal vibe
It genuinely win turn (2 earliest ) or by turn 3 4 5 u win with the deck u saying it’s a 2 or 3 would never be accept to play in those brackets this shit stops most bracket 4s just wondering if it’s 4 or more cedh you don’t seem to know the lines the deck uses or izzit combos with copping spells tho
Pretty damn funny tho lol 😂
what would be some good synergies for this deck so i can get it as strong as possible(avoiding Bruvac because i know thats an easy include)
https://moxfield.com/decks/0kSr4vEooE6mo_gMwbELCw
Trying goad out in howler. Kind of got a bit of things that benefit from discarding
yo, i need some help. i bought the jeskai striker precon, and i need some tips and tricks on how to play it. I'm more used to stompy big green dum creatures or aristocrat-like spam of tokens, but i wanted to try something new. i'll also drop my decklist. cheers! https://archidekt.com/decks/12734970/draw_enin
please comment, thank you
Yoooo is anyone a Xenagos God of Revels pilot in here?
https://moxfield.com/decks/yXmo2L4UEECWEAaoVS2vuw hey there! im building [[felothar, dawn of the abzan]] as a budget aggro deck with an incredibly low curve, a lurrus value package, and a samwise/cauldron combo. im not sure what to change or add, but this feels pretty good. also the stuff in the sideboard is in the main deck, its just seperated to help me figure out what i need to buy when the time comes for me to battle tcgplayer lmao

As a Felothar lover I will get to you in just a minute
I wanna see this
Much thanks 🫡
I like the inclusion of the sam combo, but if you're gonna include it you could really drive into food synergies to give you more stuff to sac and give them more of a fit in your deck
[[peregrin took]]
Legendary Creature — Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Draw a card.
"Sam! Get breakfast ready for half-past nine!"
2/3
[[astrid peth]]
Legendary Creature — Human
Whenever Astrid Peth enters or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
Honestly, how i see it, all three parts of the combo are cards id end up playing anyway, other than maybe cauldron familiar but id always been on sam and a sac outlet no matter what
It's a good plan, but if those are cards you'd end up playing anyway, they'd work a lot better with some extra support
That's a good point
I like the Astrid peth tech a lot
Peregrine im not impressed with here
That's because you gotta pair him up with [[experimental confectioner]]
Those two combined let you draw your entire deck
I did almost put this package in this draft
I mainly want the deck to just be annoying to deal with and almost impossible to deal with permanently
Lots and lots of boardwipe insurance
Well then how about [[inspiring call]]
Yeah it should probably be in here, cutting cards is just hard
what cards should I remove / add
thankyou
it seems like this deck had two different ideas, using omnath's ability to deal a lot of burn damage and ramp into huge creatures and attack with them
If you have some playtime with the deck I would pick one that either is more fun to you or the one that wins you more games and focus on that. It's up to you.
Obviously you can keep both ideas but I would make one of them more the focus (the other as a subtheme).
I'm also seeing some go wide/tokens strategy as another theme. An idea I focus on when building 4/5 color commanders is: if there are a lot of different ways to build a commander, don't build it to do all of it. Depending on what you decide to cut you would add some more cards to support the other themes. Say you get rid of the big creature strategy, add more burn that works with lands (something omnath is already trying to do) and add more token makers/pumpers/doublers.
hope this helps
oh and finally the land recursion is good to have with fetches but if you have 8 pieces that let you play lands from the graveyard and if you have one on the field and get another it's just a dead card. Either go in with more land sac stuff, or have less land recursion. This goes back to the too many themes in a deck idea.
I definitely think this is a good deck and with more focus on what it wants to do I think it will become even better.
@paper wren probably should've pinged whoops
I feel like my 2 newest builds are soooo closer to being finished
https://moxfield.com/decks/-DHPWDOAVEC7Y4XnHcXLJg here is my list. It’s mostly pure landfall
The whole solphim burn idea is cool but I think omnath is so much more fun doing classic landfall shenanigans
yeah, im a red player tho and love burn, would love to see omnath burn
I feel like Lanius is closer to being finished than Narset
Hey, has anyone ever found the best ratio of reanimator spells to reanimator targets?
I want to know the same thing myself
Anyone have advice for my ureni? The one from the set itself not the precon. The idea is just general land spam, drop and blink the commander to do multi board wipes to just smash face and win https://moxfield.com/decks/oCWXFzer_UqolnWeUY_KYQ
Want any suggestions while keeping true to my irl play groups restrictions. They’re in the description https://moxfield.com/decks/wZTLXFkjQkOoNeWrhs6Viw
Hey, what are solid recursion cards? I want to get the FF Mardu precon, and would like to pick up some recursion cards before they get price spiked
I have [[Dread Return]] [[Funeral Room]][[past in flames]][[dig up the body]][[tersa lightshatterer]][[reconstruct history]][[revenant]][[alesha, who smiles at death]][[alesha, who laughs at fate]][[sorin, lord of innistrad]] [[smile at death]][[sevinne's reclamation]][[season of the burrow]][[sidisi, regent of the mire]][[restart sequence]][[sun titan]]
I can't believe it's been 6 months since I looked at this
To preface, a Spellslinging Izzet as a deck is broad yet specific enough that a lot of commanders can comfortably be at the helm without sacrificing too much consistency. Eris is the face of this deck but the deck itself can easily be modified with select signature sideboard cards for the other ...
I still haven't built it
I don't believe there's any new cards to add though
Weirdly, with Aetherdrift, you'd think there'd be Wheels support to put here but I don't believe I've seen any new good wheels
Needing help on cuts and potentially better cards for my +1 version of the Bedrock Brokers precon with Falco Spara as the commander -https://moxfield.com/decks/00MZJfXGIkeQ32C4hr5_BQ
Looking for honest opinion https://moxfield.com/decks/XzIOFpDEeEaYJaGMT_x_AQ
So I am trying to make a deck, rule zero commander, based on Chainer and Kamahl fighting in the Cabal pits together.
Obviously I am heavily focused on cards about that, or from the Odyssey block.
https://moxfield.com/decks/WZv-W4VTtU205NG3CyJgPw
Right now this very much feels like a deck without direction, and I am trying to figure out what that should be.
Maybe I need to put some deathtouch effects and focus on pinging things then reanimating them with chainer, but that feels like the worst possible way to make a theft deck, and seems kind of boring.
There's gotta be something here other than a pile of nonsense that I am just not seeing.
Hey guys on Moxfield, does the "average number of lands in opening hand" stat include MDFC lands?
my value is 2.76 and I have 39 lands total with mdfc cards
It is a low curve deck but idk
Totally dumb question for a dumb deck idea I had. Is there any good Boros Phyrexian commanders? If any at all lol, I just had this dumb idea of making aggro Phyrexians and boros seems a good color for it
I do not know off hand but:
if you're running 39 effective lands, you're fine.
Hey there! Are there any chainer dementia master enthusiasts in here? Would love to chat about my deck
if the stats counted MDFC it should show that number, you can always try to remove the card and see if the number changes. hard to know off the top of my head
not sure what you meant by master, is there something you are trying to do that is completely diff from reanimate decks?
make mana > set up graveyard (usually your own) > choose between broken cards, combo, synergy, utility or big fun stuff. scryfall search should help if you know what you are looking for
there are online essays about this
does it have to be boros and phyrexian on the commander
or you are trying boros identity and phrexians in the 99
or a madu commander boros 99 or willing to go orzhov and play equipment
[[brimaz, blight of oreskos]] lowkey sucks
Legendary Creature — Phyrexian Cat
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
3/4
phrexian also has infect from the originals and toxic, so proliferate can be a subtheem
overall equipments are colourless so anything can go equipment
also oil counters etc
[[greven predatorcaptain]]
I just had a dumb idea for a deck
I call it
Jorn's Eldrazi Winter
[[Jorn, god of winter]]
Legendary Snow Creature — God
Whenever Jorn attacks, untap each snow permanent you control.
"Wherever snow falls, I am home."
3/3
Kaldring, the Rimestaff 


Legendary Snow Artifact
: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
As the sagas tell it, Jorn collects a sliver of ice from every realm he visits.
you'll never guess what its about
https://moxfield.com/decks/z4wUQM98GkScxg4Jb6FLJg
Sharing this deck here for some constructive criticism. Any reccomendations for Sideboarding?
Boros identity
you can scryfall it, zero in the game, period. discussion over
unless its just boros commander and you can put anything in the deck
then you will still have equipment options and gem tokens are phyrexians now
True , was a silly idea lol I'm working on something practical now. [[Tyvar pummeler]] but not Elves tribal
Legendary Creature — Elf Warrior
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.


: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
"They just keep coming and coming—perfect for my morning workout!"
3/3
silly is one thing, but it was not possible under that restriction since there are no legendary, phyrexian with boros identity
at best you rule 0 an uncommon phyrexian
and then it becomes a generic boros equipment deck
which most are played like voltron
any elves allowed or absolutely no other elf in the deck
green still have all the land ramp and +1 counter synergy to make it work, bird and halfing arent elves but do the same thing and pricer
Have em both anyways
would u put cheap reanimation spells like the 1 White mana ones or 1B ones into a [[hashaton]] deck? for now people are too lazy to remove him but they might change that soon 😄
If I were to build a Wild Magic deck focused on [[Neera, Wild Mage]] as my Commander and [[Delina, Wild Mage]] and [[Simon, Wild Magic Sorcerer]] in the 99, what other cards would you recommend I include?
Legendary Creature — Human Elf Shaman
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
2/7
Legendary Creature — Elf Shaman
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
3/2
Hey, how many [[curiosity]] effects are their that only care about dealing damage?
That might be to big of a question, how would I search for effects like curiosity on scryfall?
[[ophidian eye]] and [[tandem lookout]] are usually the 2 common alternatives in blue
Creature — Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2/1
in green you also have [[keen sense]] which is literally just a colorshifted curiosity and [[snake umbra]]
in Dimir there's also [[helm of the ghastlord]]
Enchantment — Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
other than that there's also a handful of creatures that have curiosity stapled onto them, though you'd need to find a way for them to deal noncombat damage to opponents for that to matter.
Thank you
hows it brewin' fellow brewers?
I keep seeing curious brews that use [[fear of infinity]] as a way to get a "leaves the graveyard" trigger for free
A little late to the party, but here you go 😄
There's a tag for Curiosity-like effects.
otag:curiosity
Fine! I'm almost happy with the one you were helping me with 🙂 https://moxfield.com/decks/XzIOFpDEeEaYJaGMT_x_AQ
Looking for input - Just updated this Juri sac list ive had for a while, i feel like its a bit better focused now, let me know if you see anything i can do better https://archidekt.com/decks/13106035/copy_of_bakugo_go_boom
i have decided to build a 9 nazgul deck cause i like them
trying to figure out the best commander for them
here are some of the ones im considering
- Tayam, Luminous Enigma- the nazgul are 3 cmc so she helps dig for them and they give a ton of counter to help recure them when they die or if i want to kill one and bring it back for a ring temp trigger. also GREEN. i am a green player mostly and feel naked when i dont have green
2 Sméagol, Helpful Guide- every nazgul is now a ramp spell and disruption thru mill. once again green. also there is a way to ring tempt in the command zone in case im not drawing more nazgul or other ring temp. ( i do have a smeagol deck with them in it but they are not the main focus. i would make one with them as the focus and support cards for them)
- Sidar Jabari of Zhalfir- card filtering in eminace to find more nazgul as well as a way to recure them since they are nights. dont need to cast the commander if i dont want to and if the commander gets removed its not as back breaking. downside no green
- Ratadrabik of Urborg- the ring makes the nazguls legendard ( 1 at a time but still) . i can kill 1 nazgul and bring it back for free and ring tempt twice making all the other nazgul bigger and making another legendary. can even kill one of the token copies so only 1 real nazgul has to die. will say this is probably most compative shell due to going infinie with any sac outlet but im not a big infinte combo guy so that not really as big as an appel as it might be to others. once again no green.
if any one has any other suggestions please lmk if not let me know which you think would be the best/most fun
im fine with this being a lower power deck and fine with it being higher power as i need more of both tbh. but i do need more lower power then higher power due to new players joining my play group. that could be this deck or another im fine with either
i thought the other nazgul was good enough to be commander
those are the common ones i saw
the lord of the nazgul is cool but im not really a spell slinger player. i tried him earlier today and won but it felt out of my wheel house
tbh all these have different colors so it might as well depends what you want to add to the nazgul decks
Preparing for ff I pre made a Boros Cloud deck and I'm looking for some input to which card could I cut to add some of the revealed ones
ignore the mana base for now I havent actually put thought to it lmao
https://moxfield.com/decks/twm1F4gvREaDdkBW1MKSUg
I updated the Cloud deck it is fire! The mana value is 1.94 now
I put some stax cards to help out Cloud on protection
So which random characters will make good commanders
I want to make shadow a commander but that's cause he was my favorite
Gives a way to steal and ways to make WUBRG to cast what you stole
I'm also a rakdos gamer so I'm biased
Is it worth playing [[scrawling crawler]] in [[zurzoth, chaos rider]] if the one damage can't be increased since it makes opponent lose life not take one damage? I like the card
Legendary Creature — Devil
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
2/3
Well guess I just explained it to myself thanks lol
Needing help on the last 5 cuts - https://moxfield.com/decks/UfXGP0NEqUi1MbjU-pkTCg
Hey guys, I made a deck for my friend. He didn't really update it, nor does he really expect to get new cards so he usually gets free cards or just take the L. So I'm updating the deck little better it was bracket 1 and so now, I put it bracket 3. Anything you think I can do to help this Voltron deck?
https://moxfield.com/decks/iiIvRD6gH0CjKv_mo90PZg
I have a soft spot in my heart for this commander. Things I would say:
-
The Ozolith is an indespensible tool here. I don’t see it as an include in your list and I would highly recommend adding it.
-
I’m not sure why you’ve included mill in this. With only the singular piece it doesn’t do much.
-
I used effects like Fling to throw Juri and essentially get the trigger twice. Potential replacement for a removal spell in my opinion. Works even better when you can recast after The Ozolith gets all the counters.
-
I’ve never found RMS Titanic to be compelling. It seems like a way to get treasures but it sits around for a whole turn cycle doing nothing thanks to summoning sickness. It’s also somewhat expensive when you could be dropping other threats on the board.
-
I’d didn’t run a ton of equipments when I ran Juri. They cost quite a bit for incremental additions to the commanders power. I’d recommend leaning more into aristocrats pieces and token generators.
Overall some great stuff in this list. I’d be interested to hear how it plays in multiple pods.
idr if we were looking at this or not, but if its the same deck, how did it go?
Hey, yes it's the one you were helping me with. I cut a land, added much more draw and some ramp
It feels pretty good for this power level
that makes sense
its always draw and ramp for every deck 😅
did you cut the devils you have before? since i didnt see what happened in the threat
thread
or just nothing new happened there
Yes there are four devils beside commander now
I figured group draw would make enoug with zurzoth
And there were other creatures with better effects than these devils
You can check it here
i honestly think there could be one more targeted removal but I hope to just remove the player 😅
Legendary Artifact Creature — Robot
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add
.
3/2
I wanna make a deck on around a pre con budget
With Precon Budget i mean "Budget Friedly" not like some offical precons that are 70-80+
What would you consinder as a budget friendly precon price ? (maybe 30, 40??)
Looking to make a [[zenos]] deck using combos like [[grievous wound]] and [[wound Reflect]] to win
Legendary Creature — Human Noble Warrior
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
4/4
Shinryu, Transcendent Rival
Legendary Creature — Dragon
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
"The heavens are too small a field for our dance. Let us transcend this mortal coil!"
8/8
How many "life halfers" and "damage Doublers" should I run to make this functional
For EDH
I agree, I didnt want to take out the devils because i thought you wanted more in 😅
relying to this^
what do you mean how many? are you limited by the number of wound reflections in the game or ?
if your deck is all 5+ big win-the-game-spells, no amount of win cons will get there because nothing can be played
from just one using tutor to as many as you can draw into are technically possible
but thats like the extreme of both ends and you can kinda see that not the "ideal" card ratio
i had one simic deck with like all the alternative win cons i could find and buy. it reached like 13 cards/ combo that say "win the game" this way or that way but its just slightly less memey than the precon "20 ways to win"
i can see the point of transformed zenos aka shinryu is to make sure the choice opponent lose while you have it n play
it really depends on how you plan on getting it out to begin with and how fast you can flip and then kill that player
i can see scenarios where the player is about to lose, so they get focused down before you have a chance to choose them
mono black has a lot of flexibility for what you want to build, even without tutors
just my 2 cents
could be instant, just run instant speed removal
each part is a hoop for yourself to jump through, and probably cost mana, sequencing, timing within the context of the game play
this is a mono colour deck where i would want to give small creatures to my opponent for that to happen
the land that taps for any colour
need lot of mana, and card advantage to get the damage combo piece that kill using big damage
[[into the abyss]]
anything like this is technically a modal spell, either to end the player or to draw into your combo
scryfall all the potential cards that you can do before reverse engineering backward to see how you get there?
the wound relfection demon/ the super pricey blood letter of azocatos whatever name it is, any point of damage will be like 10 folds
note that those are all late game cards that has no place early on, not only do they not protect the commander, you have no boardstate to protect your life total
fun idea, make a thread and go along with it
i did make a thread but it's been stagnant lmao
I've also been considering just going voltron
I really like that kind of card concept and the deck idea
not a great deck builder myself so don't have any suggestions but I would love to see the finished product
mention me there i will take a look
while I dont like making a deck that can do only one thing (since i did it so many times already) I guess i should be able to do that if thats the whole plan
I am too lazy to do the math if you want it to perfect, i just go by feel and past experience. I do like girl math and rough estimate for %s
Monomon MVP for deckchecking
I will also definitely tag you somewhere in the future lol
It's really hard brewing Choco
I think the shell I have is quite all right, but I feel like I want to include almost all the cards from the sideboard
:S
Decisions Decisions
He was one of my favorites
I have a 101 question as I'm buildling my first "5 Color" mana base. I'm building Urtet with mainly Bant pips and am trying to keep the mana base budget friendly and want opinions as I consider the ___ Landscape Cycle think [[twisted landscape]]
idk what this is but I see skulking, mugging, playing an oversized opponent's commander deck in rakdos and I want it
i guess ideally only 1 land is mill each time but with enough mana the treasure may not even matters
You can also run [[chromatic lantern]] to make sure you're able to cast whatever you hit
i smell some burning oil and i think it came from the lantern control
good timing you have the other oil lamp XD
rakdos lantern control ... why am i poor is this set premium
nothing wrong with landscape for mana base whats the question i dont see one
every deck ever, did you make a thread?
so when does my deck go from bracket 1 to 2? this is my sefris build(excluding lands) i just wanted to play fun dungeons and dragons stuff with the party mechanic included https://archidekt.com/decks/13185179/sefris_dnd_loner
id assume its a 2 but only because i stay have gary and syr konrad in the deck
https://moxfield.com/decks/9dDCH1PfPk29SYo7aFOUng Any tips for my deck, i feel like i lack trample but have decent ramp already in the deck. (sideboard is cards i wanna add and card i've removed from the precon)
Rate my deck. Any changes I should make to the sideboard or main deck?
I would have more torch the towers for the aggro matchup
either 2 in the main or 1-2 in the sideboard
21 seconds · Clipped by Bread and Roses · Original video "Anarchism & Police Abolition|Feat. Domri Rade" by Spice8Rack
I've done it! I've mad an inalla deck I actually enjoy!!! She was my first commander and I didn't understand her so it took me a while to warm up to building her!
The main focus is being a toolbox deck with an emphasis on midrange control and bouncing/replaying wizards with relevant abilities, eventually keeping my copies from inalla and other means, and win by using inalla's second ability.
Let me know what you think and if there's anything I'm missing or that doesn't synergize!
Wierd idea for a voltron deck.
Esper Token Voltron, using [[Tawnos Solemn Survivor]] as the commander and [[Lurrus of the dream den]] as a companion
Legendary Creature — Human Artificer
,
: Create a token that's a copy of up to one target artifact token you control. Mill two cards.



,
, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
1/3
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
I need to find a win con https://moxfield.com/decks/_kM0qkvRREae7levITgKFg?
control tutor voltron? i can see lot of equipments for this, no big swords is kinda the downside but lot of potential
Okay I now have 4 copies
I don't have to have all 4 in the mainboard but I can run up to 4 now
Nice
how would a [[wizard class]] work in Hakbal deck? is there something better?
I finally built a rat deck and HOOO BOY it's spicy imho
It's ashcoat graveyard shenanigans and mill (mostly for self, but mutual mill is utilized)
If it plays the way I think it will it might rival for my favorite deck!
[[hakbal]] is there only one
Legendary Creature — Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3/3
if you are looking for direct synergy, they technically dont interact with one another
but its simic and your card advantage usually goes through the roof
explores is like a draw sometimes at the cost of revealing the card and lets you surveil non lands into the grave
so if you have other ways to draw, top deck control
good thing about my pod is they dont even know what my cards do even if I let them read it
etc, then the card "draw" kind of synergize well
lol that sounds awful in many ways
we're all new and dumb
both for sure
we're all still trying to understand our own cards a bit haha I may be at bit of an advantage cause I only play the one deck
i think its good to start somewhere simple and not yugioh mini essay on each card with complicated interaction/ digging too deep into every trick and ruling
as long as you can follow the reminder text instructions
usually doesnt get too far
I've been play testing my deck heavy on forge so I have alot more experience then they would. I understand interactions alot more
its when people go by memory and make things up
and remade my deck about 4 times
want to show it?
ill dm you if you dont mind
ah doesn't matter
1sec
I personally love what its become and im constantly making changes to it
interesting you managed to get black market into the deck. it feels too slow in too many decks and draws too much attention before getting the payoff
looking at it
is your group playing at bracket 3
we play online so ignore th price tag
and yes pretty much all of us have made upgrades
okay, cyc rift is just a salty card long before bracket was a thing
so i figured i need to confirm the group power level
well due to being the only one who plays removals, im usually targeted anyway
2 of them dont run blue at all, so kinda yea for my islandwalk
and I hope im not wrong but I've seen it used in a video and they were using it as a land for themselves and they also enchanted another players land
i guess the island walk merfolks are the ones i dislike for similar reason. kinda conditional
it can
[[blood moon]] do you know this card
the gist of it is that when a land "are [land type] " they essentially becomes something else from what they originally are supposed to be
as long as its not worded as "in additional to"
yes but no one runs it that I play with. we kinda have an agreement to not deny any lands
therefore, it will lose all previous abilities on it
so spreading sea only affect that one land
anything with a powerful effect can be "Negated" by overwriting it with "this is just an island and it taps for blue like all other islands"
I think that clarifies it a bit more for me. may have to read it few more times. lol
what if it said "in addition to its other types"
then it WILL NOT replace the original
would it now be mountain+island or
mountain or island
the simpliest visual i can think off is basically grabbing an island, and slap it ontop of the thing and ignore what it is
in the case of two things that can affect something
if both are independent, then time stamp matters
but it rarely happens
unless you try to make it happen
[[humidity]] is the unfun card that got onto the GC list
No card found for “humidity”
or whatever it is called
text is so simple but it just doesnt explain what is going on in the card and how it affect other cards
maybe its so simple that it just does exactly what it says? maybe its my inexperience that I dont know a situation where it gets too confusing?
its not like people tries to make it a creature on purpose but the possiblility is there
i guess its more for people to challenge rules so they put the most niche things together
https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/290232-opalescence-with-humility i can dm if you want random crap like this, since we are not really brewing a deck with those cards
In one of my edh games earlier a player played humility while he had opalescene out, and i was confused on the interaction of the too can someone please expl...
[[opalescene]]
well I was gonna ask what else do you think about the deck? maybe instead of wizard class, I could add [[nerd rage]]
does same thing. and makes it big. in a merfolk deck, with the right card out, it could double that +10/+10
wait, its technically not a counter right? so my cards that double the counters won't matter, correct?
yeah those are not counters
and the max hand size goes away with the creature
wizard class has the benefit of not losing along with the creature
people would just do wizard class* instead
the most played are the land and mana rock
[[though vessal]]
No card found for “though vessal”
thought*
Thought Vessel and Reliquary Tower
that
im always down for recommendations on replacements. let me know if I can change anything for something better
is there a better [[growth spiral]] ?
no. there's not
at instant speed at 2 mana not really
sorcery would be green and 1 so it can be reduce by like medallion
or if it goes up to 4 mana then there are draw 2 then land
It's interesting to hear that perspective, for me I've found it to be a very reliable and fantastic early game black card. I've consistently have had it help me eek out wins, an extra card, extra mana, and a chump blocker when needed, all in a card type that is a bit finicky to get rid of. It may be too slow for this deck, won't know till I play but it's been consistent enough of an engine for me to usually include it in first drafts of black decks
i think its at least decent here
because you have ton of ways to kill your own creatures
but on the surface, it is a "big turn" do-nothing enchantment
full rotation may still be doing nothing
but that one game where it gets 5+10+ counters
its the dream
if someone is willing to sacrfice a turn cycle to "do nothing" its usually a "guarantee" untapped mana ex.[[timeless lotus]] or a draw 5-7 full hand refill
at sorery speed
too many cards are instant and give the option to do that at the last possiblem moment [[quick study]] [[stinging study]] so those slowly pushes the "wait til your next turn/upkeep" effect out of the format
ofc, if [[black market]] cast + a boardwipe, then none of that really matters
you have gravepact & erebos (both i dont expect to see often since i play at a lower power) which functions like a board wipe in some case
already established board control with no additional mana in the same turn and early mana acceleration also added to that equation
5 mana is often early-mid game for lower power decks is definitely an important point
and high power deck dont always want to put 5 mana on something without immediate payoff
I just realized you and I were talking about two very different cards 😂😂😂 @young phoenix I read that as "black market connections", no I agree, I have since cut black market and some other self mill effects to refocus on ashcoats first ability. The second is really good but I don't think there's enough utility rat creatures in the deck that warrant trying to fill and then toolbox my graveyard with it. Rather treat it like general recursion and attrition
oh lol XDDD
yeah i didnt say the word connection but those names can be easily confused
oh rip, you cut it after all. I was praising you for making it work

should have cut revel in riches
Well I was goldfishing and at 5 mana, I wanna be threatening 1 or 2 player kills at that point honestly or doing some other shenanigans
yeah i know
It's definitely on the chopping block because I'm refocusing on combat, it's another 5 mana do nothing
thats why i was impressed when i saw it in a bracket 4 deck
or i think it was 4 at some point
did it lowered to 3
It's 4
Ah okay I checked yeah it lowered to 3
3 by technicallity but is really still a 4
bolas is kinda a boring card, it feels like a coin flip win at that point from my experience
Cause yes I can play out a ton in one turn but I don't have haste in my deck so I can't win on spot
but the coin will keep on increasing the odds on the winning side
so the entire table have to get rid of it before its too late
Yeah exactly
i like bracket 2 or home pod with less of the "you-win/lose-the-game-cards"
I learned to play magic in level 4 pods so I'm just kinda used to that style of play
Not quite cedh but some flash with power
Oooh that one is fun
i like my 15 mana turn with some janks here and there which doesnt guarantee a win XD
See now you got me hmmming and haaing about black market 😂😂
specifically for that deck tho, i would ask to rule 0 so i can play mana crypt in place of sol ring
Ahh yeah
I gotcha
I had k'rrik son of yawgmoth in there
Wasn't exactly sure, I'm thinking he should be back in
Cut revel for him
Yeah and does more early and long game
hard to say for sure because some times its match up dependent
Or I can play both and see what gets funked up
without other treasure synergy
revel is a little weaker, but end of the day it is still making treasures
cant find room for the [[pitiless plunderer]]?
i think this one is easier to loop with
creatures on your side is easier than opponents' side
scaling it is technically worse since its 1 against 3 boardstate
but hey, free skullclamp
Yeah, I think it does threaten against blocks though
yEaH wE BrOkeN sKuLlClAmP!
i dont expect too much get blocked in general when players have life to spare
depends if they can trade the creatures
True but even if they wanted to chump now it threatens to give me more mana
Aight check the list out, I added back some power houses
bolas cit back in
i didnt know this alter art version of marrow gnawer is actually cheaper
still way out of my budget for life but somehow cheaper
And considering this deck is gonna be about playing ashcoat at the right time and going for the kill
Playing a ton out.and then dropping ashcoat could be the move
how do people feel about the third haste boots in general
its lowkey the "worst" one but if you need haste, you need haste
i usually only use two of the 3 because i really dont need all 3 and i try not to build monolith commander
or some case only 1 for combo
more like accelerate not real combo
Yeah, there's really no combos in this deck and it's kinda by design
krenko dont need boots goblins are fast bois 
I just have the two to make ashcoat stick longer
bolas combo with itself 1 card storm with 40 life count?
Torment of hailfire side eyeing the chat rn😂😂
if it is not for haste but for protection, then yeah, dont need lava boots
torment combo with your opponent's life XD
The haste is nice, means I can trigger his on attack ability sooner, and that's what this deck is built around. Big azz rats
[[spectrum sentinel]] i wonder how much this can do at the everyone playing fetch land power level
just lacks the life gain > win synergy
Here's the main cards I'm on the fence about
- black market
- revel in riches
- neceopotence
- pitiless plunderer
Fantastic cards and definitely help speed up the game plan but I'd feel much happier at 33 lands instead of 30.
either its the loops already out, or your commander is Dina
lol every card in this discussion
black market is arguablly the most fun but also most unstable payoff
high risk potential non guarantee reward
revel is a better removal bait in this case
Yeah, I like the universality and repeatability of black market too though. Having a massive black pool of mana can be threatening
same curve, comes out at roughly the same time,cares about stuff dying, faster payoff and scarier because it has a second line of blank text that looks more threatening than it really is most of the time
Exactly
i think revel can fit in a lot other decks
so if i find the perfect deck for black market i want to use it there rather than the stable one
just a chance to play with the card
is that a logical thought ? 😅
Part of me is thinking of dropping 5 rat colonies, bumping up to 35 lands and keeping my craziness the same everywhere else. I'll see the colonies pretty consistently when it's a 10th of my deck
It is,
necropotence, really hard to judge on powerlevel because it is straight up better in too many ways 3 mana draw enough to get the best 7 cards as long as you are willing to risk it
but card draw do depends on how good the rest of the deck is
since it is a game changer, its not like people would/can use it in a lowpower deck and get bad cards
and no reason to in the first place
pitiless plunderer is somewhere in between, value, engine and combo
better in some decks and okay in others
I cut neceopotence originally because in my neceopotence is a combo digging card. You spend a shii ton of life, get your combo and run it early to mid game
Considering how much other draw i already have, it doesn't feel like it does much beside give me options
unfortunately i dont know the math on that, it could hurt the consistency so you may want to check the % first
I'd be seeing about 2.42 lands every opening hand on average
if necro is an unneed win more card, fine with cutting it. if the deck needs an upgrade, easy slot in, just like any tutors
At 30 it's 2.12, so not sure if .3 difference is worth sweating at this point
Avg cmc is 2 with or without lands so I'm still running pretty low to the ground
I think the best thing to do is just sleeve it up and play it now. It's got some fantastic pieces, in theory should absolutely zoom ahead between turns 3 and 5 and threaten a win by turn 5 or 6
7 more likely
Start cutting what feels like fat
Too duh boe-nuh
I mean it's at least in a consistent direction. Play a ton of rats, beef up my rats for playing rats, kill dumb lil rats to make more and bigger rats recur things that die cause of course I need more rats
And all my concerns are just accrued through normal play. Mana and card draw from things dying anyway
I definitely am coming out in the positive with a board wipe
yeah, it is strong against wipes
I need some cards that when played can completely ruin the one who played it, their whole game. Like for example [[eater of days]] or [[leveler]]. this is kind of a side chaos deck minigame
Is it a hot take that [[Tom Bombadil]] decks are eating great with the Final Fantasy set?
Legendary Creature — God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Pretty happy with Teval list as is, not really looking for Deck ideas with it, just a better name
are you doing beamtown bully or something
Kinda like a treasure cruise side deck
[[dubious challenge]] is a funny one
so you want curse
?
or instant kill type of treasure
the enchantments that can make you lose the game
some of the lich cards can end the controller game when they leave
Yeah that kinda stuff. Also gonna have so very powerful positive cards
Please help me make the cuts that are needed thank you https://archidekt.com/decks/13323339/you_get_one_and_i_get_two
group hug/ spellslinger, I have a couple cards in sideboard i dont own aswell
i think i need to cut some of the creature package but i dont know where to start
Oh Scryfall Masters
I come with a syntax problem.
I am trying to search for creature cards that reduce cost of equipping
For example
Fervent Champion reads
Equip Abilities you activate that target Fervent Champion cost 3 less to activate
How would I search for more abilities like this on Scryfall
cant you do words like o:equip cost less/ "cost X mana" etc as the oracle text
Looking for some cool living weapons or mechanically similar cards that count themselves as an equipped creature for a Go-Wide strat with [[Cloud, Ex-SOLDIER]] to take advantage of Cloud's uncapped draw ceiling that just cares about number of attacking creatures that are equipped.
[[Nettlecyst]] is going to be an auto-include obvs
Hi everyone, I'd like some feedback on a Bracket 3 Grixis goad deck I'm brewing. I'm getting pretty happy with what's there, but any pointers, particularly for any obscure cards I could have a blindspot for would be richly appreciated.
It started as a Firkraag deck, and then I noticed that there were too many good rakdos and black cards that help get violence going at the table. I primarly want this to be a deck that accellerates the game to end.
Hey yall. Im working on an anikthea oath of druids deck, and Im looking for budget enchantments that can help me push a win without a bunch of creatures in play. My mind went to [[painful quandry]] but I feel like there are better options. Thanks for the help!
Any advice on improving my Standard deck? https://moxfield.com/decks/XA_7CGayd0m6LP01_TTGBg
Finally got around to doing my Ureni precon upgrades
Sideboard is things I removed from the precon
Maybeboard is things I bought to potentially use in the deck
Ideally, I'd hit Bracket 3 with the deck, but don't want to go too crazy with it.
(I think I'm there with just the Mystical Tutor and infinite bounce combo.)
Right now, my main concern is refining the manabase without having to go out of budget for Fetches and such. Any advice is appreciated, comment on the archidekt itself or message me here and I'll answer when I can.
Vid recommendations for upgrading The Jeskai Striker precon? Going with [[Shiko and Narest Unified]] as the commander since this deck style is out of my comfort zone
Moved my question from the commander chat to here, was a debate going on and I dont lile to interrupt
I feel like this deck needs a lot of work and refocusing to be decent
https://archidekt.com/decks/13367219/piracy_treasure_and_boats
I wanna build so many of these final fantasy characters as commanders. How many will make actual good commanders though lol
Right?? 😭😭
I’m prepared to make a kefka deck that blows myself or everyone around me up, or falls flat with a fizzle. Simply because kefka is so cool
I’m trying to make a cat deck for my wife that makes cats incredibly difficult to kill / very well protected. Maybe with a deck theme “unkillable cats” or, “group hug cat cafe”
My first thoughts were Mono green or Selesnya considering the protection and life gain. Open to any commander suggestions if yall have any ^^
Yeah his card looks amazing
Any commanders you’re looking to try and build?
Maybe mog. I wanted to build cyan but his ability isn't a good commander ability. I wanted to do shadow as well cause he was one of my favorites
Edgar could be interesting in an artifact deck
I thought about taking all the final fantasy characters and throwing them in a jodah deck
Feels like that’d be strong for sure just considering jodah. Would also be a super cool looking deck
Maybe the sponge Bob one and make the whole thing universes beyond. Even the lands
Fortnite the deck
I want to build Freya but I was already working on a boros equipment deck. So I might just make 2 decks lol. I think she'd be an awesome commander
Well 2 equipment decks. I got like 4 or 5 under construction
Anyone mind me peeking at their [[Shiko and Narset Unified]] list? Not used to this deck style
thread/deck?
i feel like what ever you can add may make the card pool run thin, unless it is a model or just strictly better upgrade. For goading everything is pretty much there already
there are always interesting ways to create other ways to many goading more effective, or with rani just flicker a bunch, but how to make those creature hard to block so nothing dies in combat?
Flickering isn't a terrible idea, but I'm not sure what I'd cut to support it.
tons of dragons already in the deck and still countless good yet pricey ones in the game. i guess it may come down to changing them out for more synergy between the dragons, maybe cut down the curve, like if there are too many 6 drops? addiitonally
There are a few good ETBs beyond just Rani that would benefit from flickers.
one thing i notice about ureni would be that the chance of whiffing is kinda low when you have 8 cards to look at each time, but it will only ever get one into play. so whatever it gets, probably need to do a certain amount of work on board to be worth it? and techniclly dont need run a lot, like a tribal deck, and can add more support cards, or doublers type of enhancing effects
ramp looks good (maybe too much idrk without tags) but draws seems to be on the low side
mystical tutor lacks options here if most are ramp spells and few interaction/removal
as a dragon tribal deck, it will do fine. just giving my thought on "if I am to use Ureni as much as I can, how would I want to adjust the 99 to fit what it wants to do" in case if something bad enough happens so you have no access to the commander, is the deck still going to run well
miirym is lowkey an alternative commander in the deck too
last thing i would like you to do would be splitting dragons into categories, such as... Utility/ability, Damage, Ramp?, Card advantage etc to pick the best of the ones you want
finding the overlaps with other dragons, especlly the other legendary ones to see what would fit in the 99 of those
15 cards away from using [[keruga]] as a companion lol
Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
5/4

Hi, I agree, the cut is hard with so many themes
Well what's one of the weaker themes that could be cut do you think?
Most of what I'm focusing on are things that will accelerate the game, while not being overly symmetrical in bonuses.
The idea was almost group hug with goad to begin with, but I paired back a lot of the group hug.
I did have the [[Hunted Horror]] as well, as I love the idea of helping everyone get better board-states while goading them to make sure the game ends sooner than later.
But... Protection of Black makes a lot of my goad tools not work.
[[Hunted Phantasms]] did not make it because 5 1/1's is hard to goad.
[[Hunted Phantasm]]
its always awkwards on cutting reflexible spells. are you playing the deck in bracket 2?
how important is [[counterspell]] to you
I'm lacking late game infinites to be at the outside border of Bracket 3.
2 blue pips in 3 colour deck, no direct synergy or added effect to deck's game plan
Ah I see your point. The playtesting did show that out too...
i never mind arcane denial since its not a 1 for 1 trade
but i usually never start with cutting removal/flexible/staple right of the bat
I could easily go for a better counterspell tho.
its basically dumb to cut a sol ring type of scenario but i do have decks that dont run sol ring because it simply dont need it
I thought about that, but I need the ramp in this deck.
how many staples in the 99 you want is part of my question
yeah in your colour, in this type of deck
Not essential, but I think counter-magic is madatory to keep up with some of the nonsense that will happen in bracket 3.
not saying sol ring is a cut here, just giving an example of my own deck where i have like 4 mana pips on cards
Also, in playtesting, keeping 2 mana open for a counterspell also bookends well with cracking clues from Rani at the right-player's end step.
okay so we can assume there will be open mana as you pass the turn
It's not every turn, but it's common.
So I think I'm keeping the counter magic, and honestly the sol ring and other ramp is part of keeping that mana open.
just realized [[war's toll]] is one sided and doesnt affect the controller
That... isn't terrible...
i confused the abiliy with like [[tecotnic instability]] or something
I do want a lot of things that force people into combat more oftne.
this one hurts yourself so its not good for blue decks
I'm almost more interested in making sure games go quickly than I am in having a dominant board state.
yeah, control and quick games is hard to mix
Well things like the goad enchantments and ranni and descent into avernus accelerate the game.
something i was looking for would be getting Rani out with [[leyline of anticipantion]]
because rani technically do nothing when first cast onto your board
its only until opponents combat does it matters
holding all the open mana and responding to wipes last minute seems more important
but the problem is how much [[leyline of anticipation]] works in the 99. how often can you get those supports into your hand without tutoring
Leyline of Anticipation is cute but Rani also allows me to politic.
politic also slows the game down XD
The politicing is 'who wants to swing this turn anyways?'
So that's not slowing down at all, that's giving someone gas.
i was thinking, Rani out, protect yourself and force people who refues to move into bad attacks
Tonnes of that in the deck already.
Flicker would help me get those more or two more times.
because if ethe goading creatures dont connect
their both eopponents will lose creatures
result in less damage or no damage at all
no clue tokens as well
That might be overthinking it a bit.
so in a way, goading more with flicker
would buff more
but still dont guarantee the hit
But what gets removed? Things that force bad trades, like [[Death Kiss]] or [[The Sound of Drums]]?
Creature — Beholder
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.


: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, goad up to X target creatures your opponents control.
5/5
It's in the sideboard. I removed it when I realized I'm kind of light on non-creature spells.
but cant block is important
Or at least, when I removed it I was, I added more noncreature spells.
That is neat, but goaded creatures without vigilance wont' be able to block for longer than their first turn out anyhow.
if the [[kardur, doomscourge]] damage /drain is enough to close out the game, then it doesnt matter, but I think goaded creatures getting blocked is a big deal if oyu need the damage through
That card is realy there for the ETB more than anything else.
And while it isn't goad that doesn't interact with the commander, it does still keep combat moving and it does synergize with my backup commadner, [[firkraag]]
Legendary Creature — Dragon
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
3/3
it was so hard to get vigilance into my non white combat decks
OOo that is fun.
No I want things tapped so I can attack with Rani more often.
And that as well.
Rani can attack people safely more often if they had to swing with most of their board the previous turn.
Especially when I have a suspect or menace applied unexpetedly.
But my deck wants things to be tapped when they attack so I can continue getting the attack triggers from my commander.
rani can always goad herself so get the big toughness and clue of the second part
Yeah I do that in playtests sometimes.
Because I want to attack so often, why not?
blue unblockable as low as 1 mana
rani voltron XD
wants things to be tapped when they attack
what do you mean by that
even if they are not tapped on attack, its on damage that triggers clue
Just reaffirming that this doesn't work.
yeah, thats what i said at the begining lol
it lowkey force everything to attack but unless you do the instant goading/ blocking with an attack all out deck
its more downside than upside
and giving vigilance is automatically bad if you want to tap things down
Agitator ant could probably be replaced with Troublesome Quazit.
I think so
so far I only ever played agitator ants to keep my own creatures alive rather than to protect myself from attacks
since i have no control where the counter goes
and i dont own quasit since its like 10+$ or something
no reprint from that one jeskai's will precon
I'm proxying everything.
i wish i play with proxy, may consider buying some to look at and play test some day
Particularly with decks that you kind of don't know how they work due to the political nature of them like this one, you have to playtest.
it really depends on the people oyu play with too
I don't have a regular pod.
exactly
It's all LGS.
against randoms, even if you somewhat know them
i think more people i came across are making more emotional play despite trying to make the best logical play
so there are always very limited perfect threat assessment on the table
if you piss someone off, they will target you more
Yeah kinda brings the mood down sometimes.
politicking is hard
have to somewhat predict what your deck brings
i am going to drag you into a thread that may interest you
can someone help me choose which cards I should replace with the cards in my sideboard?
all aren't necessary
ive noticed i need some more card draw, some more control of others boards, and maybe more wincons besides swinging slowly
im thinking take out [[growth spiral]] or [[spreading seas]] for [[kindred discovery]]
i dont think spreading sea is as important as ramp
but it is more of a removal than card draw
so those are not 1 to 1 replacements
can always think about cutting merfolk if you want to focus more on lands and card draw
anthem effect instead of only going wide, going tall can add exponent damage rather than going linear
can aim for tutor and mass draw for consistency
has room to change "nonbo"
or more value payoff
i dont really like the untap for pseudo vigilance after combat here, unless they are for combos i dont see
i dont mind having all interaction with the instantsorcery but it is missing out on all the potential combat related cards that green has or what blue would turn unblocked creatures into an alpha strike with no counterplay
i like when lands can do more than just making mana but at the moment mana seems fine as it is
i would like more since the deck should be running all the green ramp
which will also thin out the lands and increase the chance of getting +1 counters
but reduce the chance of top decking lands from explore
there are probably creatures that wont be attacking, so explore on those creatures doesnt matter whenever it gets a counter or not as long as it can block
i cant find myself liking some of the etb explore merfold [[cenote scout]]
Creature — Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"If you're afraid to dive into the unknown, how will you ever find anything new?"
1/1
this is just draw the top card if it is a land or a 2/2 with surveil 1
redundant ability with the commander out, but it is probably coming out before the commander
and sits on board early gaem
do nothing mid-late game
@young phoenix
tons of dragons already in the deck...
yeah, I'm trying to keep this as something of a "Budget Build" without directly copying another list I can find on Command Zone, MTG Goldfish, etc. Sadly, a lot of the better dragons are the more expensive dragons which I can't acquire any time soon.
one thing i notice about ureni would be that the chance of whiffing is kinda low...
ramp looks good (maybe too much idrk without tags) but draws seems to be on the low side
I'm starting to wonder if maybe I could pull out a ramp spell or two for something like a Brainstorm or Harmonize to go with Banner, Bond, Uprising, Ascendancy, and Kiora, for things that "just sit there and let me draw cards."
I did just find a [[Warstorm Surge]] in another box, and with the Sorcery ramp I have, I was thinking of removing Encroaching Dragonstorm to fit it in.
mystical tutor lacks options here if most are ramp spells and few interaction/removal
that was one of my concerns about running Tutor, a lack of options. at the moment, my main targets for it would be Klauth's Will, Blasphemous Act, or Last Night Together to try for a wipe or end to the game. part of me wants to see about fitting in a Rewind, Simic Charm, or Temur Charm for a bit more interaction and protection (and Tutor targets), but don't have the faintest clue on what would be worth pulling out.
as a dragon tribal deck, it will do fine...
miirym is lowkey an alternative commander in the deck too. last thing i would like you to do would be splitting dragons into categories, such as... Utility/ability, Damage, Ramp?, Card advantage etc to pick the best of the ones you want
a lot of discussions I kept finding around "temur dragons" typically note how using miirym as the commander is a good way to get targeted, which is part of the reason why I have it in the 99. it's still a great card, but the more time I have to set up my board, the better I'll feel and Miirym can still pay off later
tag the dragons as much as you can
How many lands typically go in a landfall deck like [[Choco, Seeker of Paradise]]
Legendary Creature — Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
3/5
39? 40? 41? - I feel like theres no precise answer lol
@bold rune you could triple the attack trigger, tho. strionic resonator, lithoform engine, ... loads of these.
True but I could just instead inscrease the damage with Gratuitous violence effects or by giving him deathtouch to lower the amount needed to make excess damage
Or both
double strike works as well, right? extra combats would also do the trick. let me check one thing
intriguingly [[aggravated assault]] gives you infinite combats if you can convert some of the colourless mana into red mana. gemstone array, that prism thing, ...
Tbh I'm kinda avoiding infintes atm
With megs I more so just like lasering things down
Even considered throwing [[Draco]] in just for gits and shiggles
Give megan Deathtouch anf throw down a [[world on fire]] and sac draco for big number
That one
16 x 3 = 48 damage to the creature then 47 rolls over amd gets tripled again
141 to face
[[spine of ish-sah]]
yeah but you do need it on the field
Ye that's its main purpose, just buff the rest of my dudes
But can always sac it for 12 damage
do you have sneak attack and the purpohoros?
metalwork colossus is also great!
skitterbeam battalion lol
My copy of sneak attack is in another deck rn but i run metalwork
One card I wish I could use tho
[[Gleemax]]
Mana cost: 1,000,000
To urge to rule 0 this in for ONE GAME is strong
But I think in a way I do get sneaky with megs
have you looked into modular creatures?
Mostly by finding ways to give my opponent I wanna laser down a 1/1 or 2 then lasering it down
Stuff like [[Forbidden orchard]]
Was hoping to get feedback on this sideboard.
It is my first attempt at a sideboard on my own.
https://archidekt.com/decks/13418599/one_wheel_to_bring_them_all_and_in_the_darkness_bind_them
Hoping for some feedback on my Sauron wheels deck. Trying to make it more competitive and consistent.
Sauron, the Dark Lord - Commander deck
Wheels • Control
(1) Commander • (1) Burn • (6) Counters • (6) Discard • (1) Drain • (14) Draw • (29) Land • (1) Lifegain • (1) Protection • (13) Ramp • (4) Recursion • (18) Removal • (2) Stax • (3) Tutor
Looking for ways to improve the deck. It is a rough four. It relies on ...
anyone play [[lurrus]] here? do you think [[market gnome]] is worth it?
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
I really want to try building [[!Xyris]]
When building a deck and trying to find win conditions. Do you all struggle with not forming infinite combos? Like I enjoy interesting interactions but cards that just generate infinite draw and mana kind of feel uneventful. Its just "Oops I win"
I want to make a mono red artifact/treasure deck. Im trying to build the 99 first but I want to have Chiss Goria at the helm. Just struggling on what exactly I wanna do to win. A LOT of artifacts create infinite combos. Which I guess is fine but wanted advice on what you guys do to find win conditions
The typical chiss deck is just "look at my blightsteel colossus " and I dont wanna do that lol
I think the things I want to do are 1. Create a lot of treasures or artifact creatures to build a board state with lots of mana to cast spells. 2. Filter my deck with Chiss for combo pieces that work with the artifacts I create. 3. Have big powerful finishers like crackle with power etc.
I don't like playing infinite combos
So here's the thing
Craterhoof is a one card combo that wins the game with the right board state
Triumph of the horde is a one card combo that wins the game with the right board state
It's really not that different in terms of ways to win. Combo decks just explode a lot more suddenly
And both beating down and comboing off have ways to tell you that they're gonna take over. Beatdown might be getting more and more aggressive with their creatures, and combo might be drawing more and more cards or tutoring for more stuff
Also something I’d like to add is that just because they cast a bunch of spells to win doesn’t necessarily mean the combo’d. A good example is my xyris deck I play a bunch of cards that give my creatures haste. And stuff that makes my creatures tap for mana. The way I win is dealing damage with spells or combat damage. The spell route works only because how much mana I can produce.
I like building very complicated infinites into my decks, so a combo that requires 5 cards, it's funny to get off.
Honestly, Commander is the only format that we can really play combos. Standard / Modern / Legacy are all too fast to play them. Certain combos can only be run in Legacy and there just aren't games around for that.
So janky combos are relegated to kitchen table magic, which is now Commander.
In a 100 card deck where we can only have 1 of each card, I think that running combos to reward our deckbuilding - or punish us for not running enough interaction to stop other combo players
I appreciate the sentiment. I think wholly I just dont like how an infinite combo feels to win. Like orvar copying 10000 peregrine drakes or milling an opponent for 1000 cards.
When I played worldwake. I had a rite of replication + halimar excavator combo that only mills about 180 cards. Which in 60 card formats is a win. But it wasn't infinite it was just good and could be dealt with in a lot of ways. But I just dont like "I win". It feels bad.
Another example is how my prosper decks win cons are exsanguinate and torment of hail fire. Both are deterministic but neither is "i do x forever'
One idea I'm working on for the artifact deck is a tokens/treasure/etb damage effects. The goal is to make chiss the commander for value but I didn't want to make the deck "look at my blightsteel colossus everyone". That feels too Timmy even if the commander is suited to that playstyle
So like thopter tokens. Myr tokens. Treasure tokens. Lots of artifacts to make chiss cheap. Use him to find pieces to coordinate wins and protect my board state (permanents have ward 2. Or chmil)
I think that will be more fun and I can still use something like Magda to tutor out all my useful artifacts as a wincon with out it strictly being a Magda deck. And it'll let me be silly by adding some good artifact synergistic dragons to the mix for a literal hoard of dragon gold
Might even get real classic and throw in a fireball in there for fun
Hey ya’ll !!
Is anyone a Wort, Boggart Auntie player?
Would love some help if you wanna talk in a dm !
What are some good black cards for [[sephiroth fable soldier]] to create tokens in black [[avenger of the fallen]] seems great if you have 4 creatures in your yard already. Or things to trigger his flip more frequently
Legendary Creature — Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3
Sephiroth, One-Winged Angel
Legendary Creature — Angel Nightmare Avatar
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
I quite like [[Sedgemoor Witch]]
Creature — Human Warlock
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
3/2
I'm building an [[Aragorn, Aragorn, Hornburg Hero]] Vehicle and Mount deck (Bracket 2, maybe 3)
Legendary Creature — Human Soldier
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
4/4
It's going... okay? But I suppose I wanted insight on what y'all wound consider to be "must-run" vehicles in a Naya deck
im just curious, but why did you pick this commander for the vehicle archetype?
any thoughts on [[zenos, yae galvus]]
Legendary Creature — Human Noble Warrior
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
4/4
Shinryu, Transcendent Rival
Legendary Creature — Dragon
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
"The heavens are too small a field for our dance. Let us transcend this mortal coil!"
8/8
as a commander
Have only spells that target 1 opponent
Be the ultimate "fuck you in particular" kind of deck
yeah
i havent had anyluck tho
idk if its worth playing cause you become the opne the whole board targets very fast
True, but consider: You're playing Zenos
Being the main villain is kinda the whole deal
yeeaaaaa
I just need to perfect it im not good at making decks but zenos seems so fun
guhhhh really excited to build a [[choco seeker]] deck
Legendary Creature — Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
3/5
It's super fun
Hope tomorrow I cam finish my primer
oh i am not going to build a $5000 deck
and if i do it’ll all be just cards i print out on my laserjet
Actually made a deck for this!
noice
I still want to playtest it more but its fun!
yeeee
Im playing my version of the deck rn, maybe we could call later and compare or smth
Any thoughts on this Vren rat control cancer deck?
https://archidekt.com/decks/13484186/raaats
I was told nobody would want to play against this...
heheh
I love rat decks
I play mine with marrow gnawer though
can i try your deck in moxfeild sometime?
It looks fun to play
maybe not to play against but fun to play lol
Sure man. I don't make any special claim to it. It's just a rat spam deck with an infinite combo or two
Tempted to add "Braids, Cabal Minion" though.
Just spread the hate every turn and hopefully get some lands
Wonder if there's anything I can use to double upkeeps?
What do you mean
you can always remove a swamp for cabal minion
theres plenty of other land i feel like
Nah that's not cancer enough
I mean something like this: https://gatherer.wizards.com/pages/card/details.aspx?name=Paradox Haze
Searching for Paradox Haze for Time Spiral? Look no further. We have all the necessary details needed to quench your knowledge thirst, from mana value to rarity to artist. And everything in between.
lmao
add
so many triggers hehehehehehe
it seems to play good by itself with no other interactions\
Im deff gonna play this deck later tonight rats are just so cool and aggresive
what are the infinites
marrow gnawer + staff of domination + ashnod's altar
Thats all I have figured out rn, but I'll take more!
Looking for some advice on this deck with [[gavi nest warden]]. I’m focusing more on card draw and discard than cycling for the most part. Thinking of putting [[moonshaker cavalry]] in?
It's all in the lands, the deck itself is dirt cheap
Definitely going in my spirit tribal deck
I must peep
I might take out Trikadekophobia, but I like the list!
would turn 4 win by casting everything you have in you rdeck be a bracket 3😭
any one gpt a fun commader i can try
Any thoughts about [[shroofus sproutshire]] as a commander for an aggro sapporling deck
Seems reasonable
Im really horrible at building decks, can someone help me at some point
card knowledge is important for this part of the game and i have noneeee
I wanna build a nice [[erinis, gloom stalker]] and [[street urchin]] deck that has good token making so i can sac creatures to deathtouch ping
Does anyone run [[marisi, breaker of the coil]]
Legendary Creature — Cat Warrior
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
"Cast off the law! Awaken your rage!"
5/4
The tireless twins [[tireless provisioner]] [[tireless tracker]]
yep i got them in there lol
On top of that we have [[legion extruder]]
[[beacon of creation]] is just silly
[[chittering dispatcher]]
[[esika's chariot]] duplicate some of your better tokens
Looking for new upgrades for my captain howler decklist currently playing in bracket 2 games felt a bit low on draw that sticks last couple games, dont know if i need mroe engines or something else, maybe its my whole board sticking so i need more protection. thanks for any input https://archidekt.com/decks/12385977/you_arrr_a_pirate
https://discord.com/channels/574711449566445603/1380960687530053702
Looking for input on a single cut to add The Warring Triad. It functions as a third Spectral Searchlight: adds 1 mana to my or my brother's pool.
Deck FAQ TL;DR - two decks, identical card for card, played together by two players in a multiplayer pod. It's an "us vs the table" thing and it's not two headed giant.
The first cards I'd think to cut are:
- Arcane Signet
- Fellwar Stone
- Thought Vessel
Basically a bunch of relatively effectless 2 mana rocks in a mono red deck.
Im thinking mono blue voltron and I want to use Jill from ff
I don't know what cards would allow me to do that.
Cause I do want to flip her
I know i can use stuff like exalted
hey hopping in for a quick card usage question. what's the best usage for [[mystic remora]] because I am just not getting it the cumulative upkeep seems like you'll spend all game paying for it and like the card draw is good but the mana tax seems counter intuitive
Any deck ideas for [[Kefka, Court Mage // Kefka, Ruler of Ruin]]?
Legendary Creature — Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5
Kefka, Ruler of Ruin
Legendary Creature — Avatar Wizard
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7
I read on moxfield and the decks ive seen are mostly
- Discard group slug
- Wheels
- Reanimator
- FF themed grixis good stuff
Step 1: [[psychosis crawler]]
I need some help with Urza, Lord High Artificer. I just pulled the Tera Branford art version of him. What are some good wincons for him? How should I build him? Never built mono-blue
Look at Cedh, he is loved there a lot
Is there a CEDH section?
Hey! In my experience there's like 2 ways to play it - a turbo way and a midrange way.
The turbo way is best if you're high in turn order. on the first turn, players are typically wanting to play out their fast mana to get set up, sometimes even going like, land, mox, mox, wheel into more free mana. There's a lot of noncreature spells being played so you can get a lot of value out of just playing remora and letting it draw you cards as people set up, you don't necessarily have to commit to paying the upkeep
The midrange way involves holding off on playing it for a few turns until you can afford to keep paying the upkeep a few times while also doing other things - this lets u get more long term value out of it
What kind of decks are u playing it against?? It's best in cEDH or similar where other decks are doing a lot. If everyone just plays land creature pass turn it's pretty bad
Slot it into a random deck and see how many cards you draw off of it.
Unless your entire pod plays super creature focussed decks, chances are you'll draw a few cards per turn rotation off of it. just leave it around for lile 1-2 turns, thebcumulative upkeep really isn't too crazy
early on people will probably play ramp spells and rocks into it
if they don't then that's good for you too, means you slowed them down
Real it's just a rlly good card
and if you keep making land drops the upkeep pays for itself, so say u have like, a bunch of things to do at 3 mana, you can get to 3 mana available, play it for 1, cast other things for 2
then it helps you make your land drop next turn, so now you have 4 mana, spend 1 on your upkeep, do something useful with the other 3
then it helps you make your next land drop, so now you have 5 mana, spend 2 on your upkeep, do something useful with the other 3
chances are at some point you drew more mana rocks so the pool u have to use each turn while still paying for upkeep tends to grow anyway
https://moxfield.com/decks/u8e-ONd_PES4pkrK-Ra0Lw
Here's what I got for my Chocobo deck so far. I want it to be bracket 3ish, and the only real gamechanger I have in it is Crop Rotation right now
what should I use as a pirate commanderthats focus is stealing permanents
Any recommendations for tribal cards in Orzhov that help protect the board?
Commandet is [[King of the Oathbreakers]]
Legendary Creature — Spirit Noble
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3
[[guardian of faith]] is the most obvious one.
There are also spells that can protect your board with the commander in play. [[eerie interlude]] [[cauldron haze]]
jank spells like this one that target all of your dudes might be good
Hi friends
I built a Wandeing Minstrel Bracket 1/2 deck based around the idea of "wandering creatures." Yidaro was my template of creatures that shuffle themselves into the deck.
Have a dragon sub-theme because of Omens
Not playing Bounce lands for power reasons. They would be really good in this deck, but I want to try and power down the deck.
Same reason not playing Maze's end, not how I want to win the game.
So, I'm having fun with my Vivi deck in MTG Arena, and I'm curious about if there's any sort of ways to spread counters that you'd get from Vivi's ability to other creatures?
I had another idea. Temur Vivi/Sazh.
I think maybe goldberry?
Depending what you mean by spread them around
Tho it’s more she moves them to her then moves them to other creatures
Or the ozolith if you charge the counters kill vivi and let the counters go there
[[don andres, the renegade]]
Legendary Creature — Vampire Pirate
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
"Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?"
4/3
Im making my girlfriend a commander deck i was wondering if someone can look at it and see if theres anything that can be improved. Want to keep it relatively cheap and simple and casual. https://moxfield.com/decks/lAmgZQwFD0CJtWoG8tLOcw
if im gonna build [[hope estheim]], is there any merit to going like 90% lifegain vs 10% mill enablers? i figure most of the milling will be because of his trigger
Idk if you even want mill enablers
If you gain 50 life in a turn that's 50 cards gone
If anything you'd want like, bruvac and water crystal
I want to build [[Lightning, security sergeant]] badly, but i REALLY don't want to build her voltron, anyone experienced in red know of any things i can do for her?
Was thinking of doing exiling shenanigans to give myself card advantage but I don't really know what kind of gameplan i would have then. Another idea was to try and build around a combo (even though i dislike combos a lot..)
Any advice is grateful 'w ')7
[[party thrasher]] + [[nalfeshnee]]
Creature — Lizard Wizard
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
1/4
thank ya, i got a better idea on what to do now 'w ')7
Valgavoth, Terror Eater - Commander deck
(1) Commander • (2) Anthem • (1) Artifact • (1) Creature • (2) Cycling • (4) Discard • (4) Drain • (10) Draw • (1) Evasion • (2) Finisher • (29) Land • (1) Mill • (2) Protection • (5) Ramp • (13) Recursion • (20) Removal • (2) Sac Outlet • (1) Theft • (3) Tokens • ...
could use help with removal of cards
This deck wants to be a bunch of different things and it isn't doing a lot of them well
You have Death Baron in there and only 8 creatures that care about having it around
You have fukn bear trap in there
this is the first deck I've ever built with cards I have gotten or opened, don't appreciate the hate at the end there
Bruh it's 4 mana to lightning bolt something it's not ideal
If you have valgavoth, unholy annex, and doomsday excruciator, I'm also assuming you've hopefully opened up way better removal than that
I asked for help. not your opinion
I'm sorry that I havent opened up much better than that>? like?
You asked for help with removing cards. I'm pointing out ones that aren't helping your deck out that much or aren't that effective
.



. This cost is reduced by
rather than pay the cycling cost of the first card you cycle each turn.