#Deck Brewing General

1 messages · Page 8 of 1

sage horizon
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Hey I playtested on untap and this deck is 🔥 but I took out [[Embercleave]] for [[Champion’s Helm]]. So it makes the deck a lot faster, but more than anything. I don’t see why keeping Embercleave. I mean, I’m trying to only have cloud attacking so there’s no point in putting Embercleave.

rare escarpBOT
sage horizon
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No, the biggest problem with this deck is that it is prone to Aura’s I tried getting hexproof but the pod kept on me until Cloud was frozen.

bold rune
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Looking for ideas on teval since I've been very indecisive about where to go with the deck, anyone got a list I can look at for ideas?

grizzled bloom
bold rune
burnt chasm
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I’m trying to find non invasive ways to help make this deck run a little smoother. I feel like it has really good bones and really kicks it up with its engines. In a pod setting it seems to run real well, but I always seem to fall short in 1v1. Could someone let me know if what I’m running could be adjusted or if it’s just not built for 1 on 1.

https://manabox.app/decks/J9BAfCckSBSbXKqs6oeLiQ

ManaBox

Deck created with the ManaBox app

grizzled bloom
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I posted a new deck I just finished building online

rare escarpBOT
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No card found for “Mimeoplasm Ooze”

viral nexus
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Does anyone have an idea how to make a standard playable deck out of [[Mimeoplasm Revered One]]? Even though it's a mythic, I somehow pulled 3 of them and wouldn't mind getting a 4th if there is a way to make a deck with it

rare escarpBOT
viral nexus
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Self-mill seems like an obvious way to take this, but I don't see what creature I would have to mill and copy to win

glass thorn
river stream
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It genuinely win turn (2 earliest ) or by turn 3 4 5 u win with the deck u saying it’s a 2 or 3 would never be accept to play in those brackets this shit stops most bracket 4s just wondering if it’s 4 or more cedh you don’t seem to know the lines the deck uses or izzit combos with copping spells tho

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Pretty damn funny tho lol 😂

rancid hill
tribal matrix
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Trying goad out in howler. Kind of got a bit of things that benefit from discarding

sinful coyote
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yo, i need some help. i bought the jeskai striker precon, and i need some tips and tricks on how to play it. I'm more used to stompy big green dum creatures or aristocrat-like spam of tokens, but i wanted to try something new. i'll also drop my decklist. cheers! https://archidekt.com/decks/12734970/draw_enin

Archidekt

Elsha, Threefold Master - Commander deck

(1) Commander • (2) Burn • (10) Copy • (17) Draw • (36) Land • (1) Lifegain • (1) Protection • (2) Pump • (10) Ramp • (2) Recursion • (14) Removal • (4) Tokens

tough urchin
glass thorn
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Yoooo is anyone a Xenagos God of Revels pilot in here?

split mulch
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https://moxfield.com/decks/yXmo2L4UEECWEAaoVS2vuw hey there! im building [[felothar, dawn of the abzan]] as a budget aggro deck with an incredibly low curve, a lurrus value package, and a samwise/cauldron combo. im not sure what to change or add, but this feels pretty good. also the stuff in the sideboard is in the main deck, its just seperated to help me figure out what i need to buy when the time comes for me to battle tcgplayer lmao

rare escarpBOT
wooden breach
wooden breach
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I wanna see this

split mulch
wooden breach
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So first off, big fan

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Secondly, [[hardened scales]]

rare escarpBOT
wooden breach
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I like the inclusion of the sam combo, but if you're gonna include it you could really drive into food synergies to give you more stuff to sac and give them more of a fit in your deck

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[[peregrin took]]

rare escarpBOT
wooden breach
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[[astrid peth]]

rare escarpBOT
split mulch
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Honestly, how i see it, all three parts of the combo are cards id end up playing anyway, other than maybe cauldron familiar but id always been on sam and a sac outlet no matter what

wooden breach
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It's a good plan, but if those are cards you'd end up playing anyway, they'd work a lot better with some extra support

split mulch
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That's a good point

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I like the Astrid peth tech a lot

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Peregrine im not impressed with here

wooden breach
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That's because you gotta pair him up with [[experimental confectioner]]

rare escarpBOT
wooden breach
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Those two combined let you draw your entire deck

split mulch
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I did almost put this package in this draft

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I mainly want the deck to just be annoying to deal with and almost impossible to deal with permanently

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Lots and lots of boardwipe insurance

wooden breach
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Well then how about [[inspiring call]]

rare escarpBOT
split mulch
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Yeah it should probably be in here, cutting cards is just hard

paper wren
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hello

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who likes landfall and wants to help me out

paper wren
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what cards should I remove / add

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thankyou

round sluice
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it seems like this deck had two different ideas, using omnath's ability to deal a lot of burn damage and ramp into huge creatures and attack with them

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If you have some playtime with the deck I would pick one that either is more fun to you or the one that wins you more games and focus on that. It's up to you.

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Obviously you can keep both ideas but I would make one of them more the focus (the other as a subtheme).

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I'm also seeing some go wide/tokens strategy as another theme. An idea I focus on when building 4/5 color commanders is: if there are a lot of different ways to build a commander, don't build it to do all of it. Depending on what you decide to cut you would add some more cards to support the other themes. Say you get rid of the big creature strategy, add more burn that works with lands (something omnath is already trying to do) and add more token makers/pumpers/doublers.

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hope this helps

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oh and finally the land recursion is good to have with fetches but if you have 8 pieces that let you play lands from the graveyard and if you have one on the field and get another it's just a dead card. Either go in with more land sac stuff, or have less land recursion. This goes back to the too many themes in a deck idea.

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I definitely think this is a good deck and with more focus on what it wants to do I think it will become even better.

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@paper wren probably should've pinged whoops

grizzled bloom
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I feel like my 2 newest builds are soooo closer to being finished

oak hemlock
oak hemlock
round sluice
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yeah, im a red player tho and love burn, would love to see omnath burn

grizzled bloom
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I feel like Lanius is closer to being finished than Narset

solemn idol
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Hey, has anyone ever found the best ratio of reanimator spells to reanimator targets?

viral nexus
feral sapphire
real fractal
nimble abyss
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Hey, what are solid recursion cards? I want to get the FF Mardu precon, and would like to pick up some recursion cards before they get price spiked
I have [[Dread Return]] [[Funeral Room]][[past in flames]][[dig up the body]][[tersa lightshatterer]][[reconstruct history]][[revenant]][[alesha, who smiles at death]][[alesha, who laughs at fate]][[sorin, lord of innistrad]] [[smile at death]][[sevinne's reclamation]][[season of the burrow]][[sidisi, regent of the mire]][[restart sequence]][[sun titan]]

lime moth
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I can't believe it's been 6 months since I looked at this

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I still haven't built it

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I don't believe there's any new cards to add though

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Weirdly, with Aetherdrift, you'd think there'd be Wheels support to put here but I don't believe I've seen any new good wheels

feral sapphire
long kiln
sand wren
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So I am trying to make a deck, rule zero commander, based on Chainer and Kamahl fighting in the Cabal pits together.

Obviously I am heavily focused on cards about that, or from the Odyssey block.

https://moxfield.com/decks/WZv-W4VTtU205NG3CyJgPw

Right now this very much feels like a deck without direction, and I am trying to figure out what that should be.

Maybe I need to put some deathtouch effects and focus on pinging things then reanimating them with chainer, but that feels like the worst possible way to make a theft deck, and seems kind of boring.

There's gotta be something here other than a pile of nonsense that I am just not seeing.

wise cliff
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Hey guys on Moxfield, does the "average number of lands in opening hand" stat include MDFC lands?

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my value is 2.76 and I have 39 lands total with mdfc cards

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It is a low curve deck but idk

feral sapphire
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Totally dumb question for a dumb deck idea I had. Is there any good Boros Phyrexian commanders? If any at all lol, I just had this dumb idea of making aggro Phyrexians and boros seems a good color for it

warm nova
glass thorn
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Hey there! Are there any chainer dementia master enthusiasts in here? Would love to chat about my deck

young phoenix
young phoenix
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make mana > set up graveyard (usually your own) > choose between broken cards, combo, synergy, utility or big fun stuff. scryfall search should help if you know what you are looking for

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there are online essays about this

young phoenix
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or you are trying boros identity and phrexians in the 99

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or a madu commander boros 99 or willing to go orzhov and play equipment

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[[brimaz, blight of oreskos]] lowkey sucks

rare escarpBOT
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Legendary Creature — Phyrexian Cat
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "mana2: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
3/4

young phoenix
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phrexian also has infect from the originals and toxic, so proliferate can be a subtheem

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overall equipments are colourless so anything can go equipment

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also oil counters etc

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[[greven predatorcaptain]]

rare escarpBOT
solemn idol
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I just had a dumb idea for a deck

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I call it

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Jorn's Eldrazi Winter

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[[Jorn, god of winter]]

rare escarpBOT
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Legendary Snow Creature — God
Whenever Jorn attacks, untap each snow permanent you control.
"Wherever snow falls, I am home."
3/3

Kaldring, the Rimestaff mana1manaumanab
Legendary Snow Artifact
manat: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
As the sagas tell it, Jorn collects a sliver of ice from every realm he visits.

solemn idol
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you'll never guess what its about

wraith onyx
feral sapphire
young phoenix
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unless its just boros commander and you can put anything in the deck

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then you will still have equipment options and gem tokens are phyrexians now

feral sapphire
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True , was a silly idea lol I'm working on something practical now. [[Tyvar pummeler]] but not Elves tribal

rare escarpBOT
young phoenix
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silly is one thing, but it was not possible under that restriction since there are no legendary, phyrexian with boros identity

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at best you rule 0 an uncommon phyrexian

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and then it becomes a generic boros equipment deck

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which most are played like voltron

young phoenix
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green still have all the land ramp and +1 counter synergy to make it work, bird and halfing arent elves but do the same thing and pricer

trail mason
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would u put cheap reanimation spells like the 1 White mana ones or 1B ones into a [[hashaton]] deck? for now people are too lazy to remove him but they might change that soon 😄

rare escarpBOT
sharp dock
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If I were to build a Wild Magic deck focused on [[Neera, Wild Mage]] as my Commander and [[Delina, Wild Mage]] and [[Simon, Wild Magic Sorcerer]] in the 99, what other cards would you recommend I include?

rare escarpBOT
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Legendary Creature — Human Elf Shaman
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
2/7

solemn idol
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Hey, how many [[curiosity]] effects are their that only care about dealing damage?

rare escarpBOT
solemn idol
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That might be to big of a question, how would I search for effects like curiosity on scryfall?

proper fiber
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[[ophidian eye]] and [[tandem lookout]] are usually the 2 common alternatives in blue

rare escarpBOT
proper fiber
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in green you also have [[keen sense]] which is literally just a colorshifted curiosity and [[snake umbra]]
in Dimir there's also [[helm of the ghastlord]]

rare escarpBOT
proper fiber
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other than that there's also a handful of creatures that have curiosity stapled onto them, though you'd need to find a way for them to deal noncombat damage to opponents for that to matter.

blissful mantle
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hows it brewin' fellow brewers?

wooden breach
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I keep seeing curious brews that use [[fear of infinity]] as a way to get a "leaves the graveyard" trigger for free

rare escarpBOT
slim raft
long kiln
halcyon herald
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Looking for input - Just updated this Juri sac list ive had for a while, i feel like its a bit better focused now, let me know if you see anything i can do better https://archidekt.com/decks/13106035/copy_of_bakugo_go_boom

Archidekt

Juri, Master of the Revue - Commander deck

(1) Commander • (1) Burn • (1) Copy • (1) Counters • (2) Drain • (8) Draw • (35) Land • (1) Mill • (1) Protection • (3) Pump • (11) Ramp • (6) Recursion • (13) Removal • (5) Sac Outlet • (8) Tokens • (2) Tutor • (1) Untap

dry fable
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i have decided to build a 9 nazgul deck cause i like them

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trying to figure out the best commander for them

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here are some of the ones im considering

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  1. Tayam, Luminous Enigma- the nazgul are 3 cmc so she helps dig for them and they give a ton of counter to help recure them when they die or if i want to kill one and bring it back for a ring temp trigger. also GREEN. i am a green player mostly and feel naked when i dont have green
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2 Sméagol, Helpful Guide- every nazgul is now a ramp spell and disruption thru mill. once again green. also there is a way to ring tempt in the command zone in case im not drawing more nazgul or other ring temp. ( i do have a smeagol deck with them in it but they are not the main focus. i would make one with them as the focus and support cards for them)

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  1. Sidar Jabari of Zhalfir- card filtering in eminace to find more nazgul as well as a way to recure them since they are nights. dont need to cast the commander if i dont want to and if the commander gets removed its not as back breaking. downside no green
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  1. Ratadrabik of Urborg- the ring makes the nazguls legendard ( 1 at a time but still) . i can kill 1 nazgul and bring it back for free and ring tempt twice making all the other nazgul bigger and making another legendary. can even kill one of the token copies so only 1 real nazgul has to die. will say this is probably most compative shell due to going infinie with any sac outlet but im not a big infinte combo guy so that not really as big as an appel as it might be to others. once again no green.
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if any one has any other suggestions please lmk if not let me know which you think would be the best/most fun

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im fine with this being a lower power deck and fine with it being higher power as i need more of both tbh. but i do need more lower power then higher power due to new players joining my play group. that could be this deck or another im fine with either

wintry parrot
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i thought the other nazgul was good enough to be commander

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those are the common ones i saw

dry fable
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the lord of the nazgul is cool but im not really a spell slinger player. i tried him earlier today and won but it felt out of my wheel house

wintry parrot
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tbh all these have different colors so it might as well depends what you want to add to the nazgul decks

lusty pike
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ignore the mana base for now I havent actually put thought to it lmao

sage horizon
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I put some stax cards to help out Cloud on protection

true linden
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So which random characters will make good commanders

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I want to make shadow a commander but that's cause he was my favorite

wooden breach
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I kinda like Locke for theft

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[[locke, treasure hunter]]

rare escarpBOT
wooden breach
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Gives a way to steal and ways to make WUBRG to cast what you stole

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I'm also a rakdos gamer so I'm biased

long kiln
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Is it worth playing [[scrawling crawler]] in [[zurzoth, chaos rider]] if the one damage can't be increased since it makes opponent lose life not take one damage? I like the card

rare escarpBOT
long kiln
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Well guess I just explained it to myself thanks lol

feral sapphire
sage horizon
smoky pawn
# halcyon herald Looking for input - Just updated this Juri sac list ive had for a while, i feel ...

I have a soft spot in my heart for this commander. Things I would say:

  • The Ozolith is an indespensible tool here. I don’t see it as an include in your list and I would highly recommend adding it.

  • I’m not sure why you’ve included mill in this. With only the singular piece it doesn’t do much.

  • I used effects like Fling to throw Juri and essentially get the trigger twice. Potential replacement for a removal spell in my opinion. Works even better when you can recast after The Ozolith gets all the counters.

  • I’ve never found RMS Titanic to be compelling. It seems like a way to get treasures but it sits around for a whole turn cycle doing nothing thanks to summoning sickness. It’s also somewhat expensive when you could be dropping other threats on the board.

  • I’d didn’t run a ton of equipments when I ran Juri. They cost quite a bit for incremental additions to the commanders power. I’d recommend leaning more into aristocrats pieces and token generators.

Overall some great stuff in this list. I’d be interested to hear how it plays in multiple pods.

young phoenix
long kiln
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It feels pretty good for this power level

young phoenix
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that makes sense

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its always draw and ramp for every deck 😅

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did you cut the devils you have before? since i didnt see what happened in the threat

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thread

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or just nothing new happened there

long kiln
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Yes there are four devils beside commander now

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I figured group draw would make enoug with zurzoth

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And there were other creatures with better effects than these devils

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You can check it here

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i honestly think there could be one more targeted removal but I hope to just remove the player 😅

long kiln
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And

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I found [[rose, cutthroat rider]] that I didn't see in any Zurzoth deck

rare escarpBOT
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Legendary Artifact Creature — Robot
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "manat, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add manar.
3/2

old turret
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I wanna make a deck on around a pre con budget

With Precon Budget i mean "Budget Friedly" not like some offical precons that are 70-80+

What would you consinder as a budget friendly precon price ? (maybe 30, 40??)

hot mulch
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Looking to make a [[zenos]] deck using combos like [[grievous wound]] and [[wound Reflect]] to win

rare escarpBOT
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Legendary Creature — Human Noble Warrior
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
4/4

Shinryu, Transcendent Rival
Legendary Creature — Dragon
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
"The heavens are too small a field for our dance. Let us transcend this mortal coil!"
8/8

hot mulch
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How many "life halfers" and "damage Doublers" should I run to make this functional

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For EDH

young phoenix
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I agree, I didnt want to take out the devils because i thought you wanted more in 😅

young phoenix
young phoenix
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if your deck is all 5+ big win-the-game-spells, no amount of win cons will get there because nothing can be played

hot mulch
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i've never made a combo deck before

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so idk how many combos to put in

young phoenix
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from just one using tutor to as many as you can draw into are technically possible

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but thats like the extreme of both ends and you can kinda see that not the "ideal" card ratio

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i had one simic deck with like all the alternative win cons i could find and buy. it reached like 13 cards/ combo that say "win the game" this way or that way but its just slightly less memey than the precon "20 ways to win"

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i can see the point of transformed zenos aka shinryu is to make sure the choice opponent lose while you have it n play

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it really depends on how you plan on getting it out to begin with and how fast you can flip and then kill that player

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i can see scenarios where the player is about to lose, so they get focused down before you have a chance to choose them

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mono black has a lot of flexibility for what you want to build, even without tutors

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just my 2 cents

hot mulch
young phoenix
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each part is a hoop for yourself to jump through, and probably cost mana, sequencing, timing within the context of the game play

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this is a mono colour deck where i would want to give small creatures to my opponent for that to happen

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the land that taps for any colour

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need lot of mana, and card advantage to get the damage combo piece that kill using big damage

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[[into the abyss]]

rare escarpBOT
young phoenix
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anything like this is technically a modal spell, either to end the player or to draw into your combo

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scryfall all the potential cards that you can do before reverse engineering backward to see how you get there?

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the wound relfection demon/ the super pricey blood letter of azocatos whatever name it is, any point of damage will be like 10 folds

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note that those are all late game cards that has no place early on, not only do they not protect the commander, you have no boardstate to protect your life total

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fun idea, make a thread and go along with it

hot mulch
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i did make a thread but it's been stagnant lmao

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I've also been considering just going voltron

round sluice
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I really like that kind of card concept and the deck idea

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not a great deck builder myself so don't have any suggestions but I would love to see the finished product

young phoenix
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while I dont like making a deck that can do only one thing (since i did it so many times already) I guess i should be able to do that if thats the whole plan

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I am too lazy to do the math if you want it to perfect, i just go by feel and past experience. I do like girl math and rough estimate for %s

long kiln
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Monomon MVP for deckchecking

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I will also definitely tag you somewhere in the future lol

young phoenix
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😅

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thx, whoever you are. too many people i chat with

dusk dagger
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It's really hard brewing Choco

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I think the shell I have is quite all right, but I feel like I want to include almost all the cards from the sideboard

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:S

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Decisions Decisions

true linden
winged frost
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I have a 101 question as I'm buildling my first "5 Color" mana base. I'm building Urtet with mainly Bant pips and am trying to keep the mana base budget friendly and want opinions as I consider the ___ Landscape Cycle think [[twisted landscape]]

rare escarpBOT
young phoenix
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i guess ideally only 1 land is mill each time but with enough mana the treasure may not even matters

wooden breach
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You can also run [[chromatic lantern]] to make sure you're able to cast whatever you hit

rare escarpBOT
young phoenix
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i smell some burning oil and i think it came from the lantern control

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good timing you have the other oil lamp XD

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rakdos lantern control ... why am i poor is this set premium

young phoenix
young phoenix
halcyon herald
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so when does my deck go from bracket 1 to 2? this is my sefris build(excluding lands) i just wanted to play fun dungeons and dragons stuff with the party mechanic included https://archidekt.com/decks/13185179/sefris_dnd_loner

Archidekt

Sefris of the Hidden Ways - Commander deck

(1) Commander • (1) Clones • (4) Copy • (2) Cycling • (1) Discard • (3) Drain • (15) Draw • (5) Evasion • (1) Lifegain • (3) Protection • (7) Ramp • (7) Recursion • (14) Removal • (1) Tokens • (1) Untap

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id assume its a 2 but only because i stay have gary and syr konrad in the deck

hallow flame
viral nexus
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Rate my deck. Any changes I should make to the sideboard or main deck?

round sluice
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I would have more torch the towers for the aggro matchup

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either 2 in the main or 1-2 in the sideboard

round hatch
dense escarp
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I've done it! I've mad an inalla deck I actually enjoy!!! She was my first commander and I didn't understand her so it took me a while to warm up to building her!

The main focus is being a toolbox deck with an emphasis on midrange control and bouncing/replaying wizards with relevant abilities, eventually keeping my copies from inalla and other means, and win by using inalla's second ability.

Let me know what you think and if there's anything I'm missing or that doesn't synergize!

https://moxfield.com/decks/erWiLPsDBEOBwykpTyV75Q

bold rune
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Wierd idea for a voltron deck.
Esper Token Voltron, using [[Tawnos Solemn Survivor]] as the commander and [[Lurrus of the dream den]] as a companion

rare escarpBOT
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Legendary Creature — Human Artificer
mana2, manat: Create a token that's a copy of up to one target artifact token you control. Mill two cards.
mana1manawmanaumanab, manat, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
1/3

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Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for mana3 as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2

clever gull
young phoenix
viral nexus
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I don't have to have all 4 in the mainboard but I can run up to 4 now

round sluice
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Nice

static reef
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how would a [[wizard class]] work in Hakbal deck? is there something better?

rare escarpBOT
dense escarp
young phoenix
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[[hakbal]] is there only one

rare escarpBOT
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Legendary Creature — Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3/3

young phoenix
#

but its simic and your card advantage usually goes through the roof

#

explores is like a draw sometimes at the cost of revealing the card and lets you surveil non lands into the grave

#

so if you have other ways to draw, top deck control

static reef
#

good thing about my pod is they dont even know what my cards do even if I let them read it

young phoenix
#

etc, then the card "draw" kind of synergize well

#

lol that sounds awful in many ways

static reef
#

we're all new and dumb

young phoenix
#

are they like super new to the game or dont care

#

sounds like abit of both

static reef
#

both for sure

#

we're all still trying to understand our own cards a bit haha I may be at bit of an advantage cause I only play the one deck

young phoenix
#

i think its good to start somewhere simple and not yugioh mini essay on each card with complicated interaction/ digging too deep into every trick and ruling

#

as long as you can follow the reminder text instructions

#

usually doesnt get too far

static reef
#

I've been play testing my deck heavy on forge so I have alot more experience then they would. I understand interactions alot more

young phoenix
#

its when people go by memory and make things up

static reef
#

and remade my deck about 4 times

young phoenix
#

want to show it?

static reef
#

ill dm you if you dont mind

#

ah doesn't matter

#

1sec

#

I personally love what its become and im constantly making changes to it

young phoenix
young phoenix
#

is your group playing at bracket 3

static reef
#

we play online so ignore th price tag

#

and yes pretty much all of us have made upgrades

young phoenix
#

okay, cyc rift is just a salty card long before bracket was a thing

#

so i figured i need to confirm the group power level

static reef
#

well due to being the only one who plays removals, im usually targeted anyway

young phoenix
#

XD only one with removals this play group

#

is spreading sea important?

static reef
#

2 of them dont run blue at all, so kinda yea for my islandwalk

#

and I hope im not wrong but I've seen it used in a video and they were using it as a land for themselves and they also enchanted another players land

young phoenix
#

i guess the island walk merfolks are the ones i dislike for similar reason. kinda conditional

#

it can

#

[[blood moon]] do you know this card

rare escarpBOT
young phoenix
#

the gist of it is that when a land "are [land type] " they essentially becomes something else from what they originally are supposed to be

#

as long as its not worded as "in additional to"

static reef
#

yes but no one runs it that I play with. we kinda have an agreement to not deny any lands

young phoenix
#

therefore, it will lose all previous abilities on it

#

so spreading sea only affect that one land

#

anything with a powerful effect can be "Negated" by overwriting it with "this is just an island and it taps for blue like all other islands"

static reef
#

I think that clarifies it a bit more for me. may have to read it few more times. lol

#

what if it said "in addition to its other types"

young phoenix
static reef
#

would it now be mountain+island or
mountain or island

young phoenix
#

the simpliest visual i can think off is basically grabbing an island, and slap it ontop of the thing and ignore what it is

#

in the case of two things that can affect something

#

if both are independent, then time stamp matters

#

but it rarely happens

#

unless you try to make it happen

#

[[humidity]] is the unfun card that got onto the GC list

rare escarpBOT
#

No card found for “humidity”

young phoenix
#

or whatever it is called

static reef
#

im not sure i know that card

#

let me look it up

young phoenix
#

those are basically ruling niightmare types of cards

#

[[humility]]

rare escarpBOT
young phoenix
#

text is so simple but it just doesnt explain what is going on in the card and how it affect other cards

static reef
#

maybe its so simple that it just does exactly what it says? maybe its my inexperience that I dont know a situation where it gets too confusing?

young phoenix
#

its not like people tries to make it a creature on purpose but the possiblility is there

#

i guess its more for people to challenge rules so they put the most niche things together

static reef
#

[[opalescene]]

rare escarpBOT
static reef
#

well I was gonna ask what else do you think about the deck? maybe instead of wizard class, I could add [[nerd rage]]

rare escarpBOT
young phoenix
#

lol fun card

#

idk if it is worth it but definitely fun to try

static reef
#

does same thing. and makes it big. in a merfolk deck, with the right card out, it could double that +10/+10

#

wait, its technically not a counter right? so my cards that double the counters won't matter, correct?

young phoenix
#

yeah those are not counters

#

and the max hand size goes away with the creature

#

wizard class has the benefit of not losing along with the creature

static reef
#

oh that's upsetting

#

backup is [[spellbook]] but meh boring

rare escarpBOT
young phoenix
#

people would just do wizard class* instead

#

the most played are the land and mana rock

#

[[though vessal]]

rare escarpBOT
#

No card found for “though vessal”

young phoenix
#

thought*

static reef
#

yea have thought in there already

#

and the other one

livid charm
#

Thought Vessel and Reliquary Tower

static reef
#

that

#

im always down for recommendations on replacements. let me know if I can change anything for something better

#

is there a better [[growth spiral]] ?

rare escarpBOT
static reef
#

no. there's not

young phoenix
#

at instant speed at 2 mana not really

#

sorcery would be green and 1 so it can be reduce by like medallion

#

or if it goes up to 4 mana then there are draw 2 then land

dense escarp
# young phoenix interesting you managed to get black market into the deck. it feels too slow in ...

It's interesting to hear that perspective, for me I've found it to be a very reliable and fantastic early game black card. I've consistently have had it help me eek out wins, an extra card, extra mana, and a chump blocker when needed, all in a card type that is a bit finicky to get rid of. It may be too slow for this deck, won't know till I play but it's been consistent enough of an engine for me to usually include it in first drafts of black decks

young phoenix
#

i think its at least decent here

#

because you have ton of ways to kill your own creatures

#

but on the surface, it is a "big turn" do-nothing enchantment

#

full rotation may still be doing nothing

#

but that one game where it gets 5+10+ counters

#

its the dream

#

if someone is willing to sacrfice a turn cycle to "do nothing" its usually a "guarantee" untapped mana ex.[[timeless lotus]] or a draw 5-7 full hand refill

rare escarpBOT
young phoenix
#

at sorery speed

#

too many cards are instant and give the option to do that at the last possiblem moment [[quick study]] [[stinging study]] so those slowly pushes the "wait til your next turn/upkeep" effect out of the format

rare escarpBOT
young phoenix
#

ofc, if [[black market]] cast + a boardwipe, then none of that really matters

rare escarpBOT
young phoenix
#

you have gravepact & erebos (both i dont expect to see often since i play at a lower power) which functions like a board wipe in some case

#

already established board control with no additional mana in the same turn and early mana acceleration also added to that equation

#

5 mana is often early-mid game for lower power decks is definitely an important point

#

and high power deck dont always want to put 5 mana on something without immediate payoff

dense escarp
#

I just realized you and I were talking about two very different cards 😂😂😂 @young phoenix I read that as "black market connections", no I agree, I have since cut black market and some other self mill effects to refocus on ashcoats first ability. The second is really good but I don't think there's enough utility rat creatures in the deck that warrant trying to fill and then toolbox my graveyard with it. Rather treat it like general recursion and attrition

young phoenix
#

oh lol XDDD

#

yeah i didnt say the word connection but those names can be easily confused

young phoenix
#

should have cut revel in riches

dense escarp
#

Well I was goldfishing and at 5 mana, I wanna be threatening 1 or 2 player kills at that point honestly or doing some other shenanigans

young phoenix
#

yeah i know

dense escarp
#

It's definitely on the chopping block because I'm refocusing on combat, it's another 5 mana do nothing

young phoenix
#

thats why i was impressed when i saw it in a bracket 4 deck

#

or i think it was 4 at some point

#

did it lowered to 3

dense escarp
#

It's 4

young phoenix
#

okay, the site is lying

#

as usual

dense escarp
#

Ah okay I checked yeah it lowered to 3

young phoenix
#

3 by technicallity but is really still a 4

dense escarp
#

By my estimation

#

I cut bolas' citadel and I'm on the fence with that

young phoenix
#

bolas is kinda a boring card, it feels like a coin flip win at that point from my experience

dense escarp
#

Cause yes I can play out a ton in one turn but I don't have haste in my deck so I can't win on spot

young phoenix
#

but the coin will keep on increasing the odds on the winning side

#

so the entire table have to get rid of it before its too late

dense escarp
#

Yeah exactly

young phoenix
#

i like bracket 2 or home pod with less of the "you-win/lose-the-game-cards"

dense escarp
#

I learned to play magic in level 4 pods so I'm just kinda used to that style of play

#

Not quite cedh but some flash with power

young phoenix
#

if i want to play coin flip i can do the cyclop homuculus

#

duo

dense escarp
#

Oooh that one is fun

young phoenix
#

i like my 15 mana turn with some janks here and there which doesnt guarantee a win XD

dense escarp
#

See now you got me hmmming and haaing about black market 😂😂

young phoenix
dense escarp
#

Ahh yeah

#

I gotcha

#

I had k'rrik son of yawgmoth in there

#

Wasn't exactly sure, I'm thinking he should be back in

#

Cut revel for him

young phoenix
#

faster than revel in general

dense escarp
#

Yeah and does more early and long game

young phoenix
#

hard to say for sure because some times its match up dependent

dense escarp
#

Or I can play both and see what gets funked up

young phoenix
#

without other treasure synergy

#

revel is a little weaker, but end of the day it is still making treasures

#

cant find room for the [[pitiless plunderer]]?

rare escarpBOT
young phoenix
#

i think this one is easier to loop with

#

creatures on your side is easier than opponents' side

#

scaling it is technically worse since its 1 against 3 boardstate

#

but hey, free skullclamp

dense escarp
#

Yeah, I think it does threaten against blocks though

young phoenix
#

yEaH wE BrOkeN sKuLlClAmP!

#

i dont expect too much get blocked in general when players have life to spare

#

depends if they can trade the creatures

dense escarp
#

True but even if they wanted to chump now it threatens to give me more mana

#

Aight check the list out, I added back some power houses

young phoenix
#

can you relink

#

😅

dense escarp
young phoenix
#

bolas cit back in

dense escarp
#

The more I thought about it, you're right

#

The odds increase rhe longer it exist

young phoenix
#

i didnt know this alter art version of marrow gnawer is actually cheaper

#

still way out of my budget for life but somehow cheaper

dense escarp
#

And considering this deck is gonna be about playing ashcoat at the right time and going for the kill

#

Playing a ton out.and then dropping ashcoat could be the move

young phoenix
#

how do people feel about the third haste boots in general

dense escarp
#

There's another???

#

Ohhh shiiii lava spur boots, krenko be calling you

young phoenix
#

its lowkey the "worst" one but if you need haste, you need haste

#

i usually only use two of the 3 because i really dont need all 3 and i try not to build monolith commander

#

or some case only 1 for combo

#

more like accelerate not real combo

dense escarp
#

Yeah, there's really no combos in this deck and it's kinda by design

young phoenix
#

krenko dont need boots goblins are fast bois 62

dense escarp
#

I just have the two to make ashcoat stick longer

young phoenix
#

bolas combo with itself 1 card storm with 40 life count?

dense escarp
#

Torment of hailfire side eyeing the chat rn😂😂

young phoenix
#

if it is not for haste but for protection, then yeah, dont need lava boots

#

torment combo with your opponent's life XD

dense escarp
#

The haste is nice, means I can trigger his on attack ability sooner, and that's what this deck is built around. Big azz rats

young phoenix
#

[[spectrum sentinel]] i wonder how much this can do at the everyone playing fetch land power level

rare escarpBOT
young phoenix
#

just lacks the life gain > win synergy

dense escarp
#

Here's the main cards I'm on the fence about

  • black market
  • revel in riches
  • neceopotence
  • pitiless plunderer

Fantastic cards and definitely help speed up the game plan but I'd feel much happier at 33 lands instead of 30.

young phoenix
#

either its the loops already out, or your commander is Dina

#

lol every card in this discussion

#

black market is arguablly the most fun but also most unstable payoff

#

high risk potential non guarantee reward

dense escarp
#

It's really good removal bait

#

Frankly all 3 I mentioned are

#

All 4*

young phoenix
#

revel is a better removal bait in this case

dense escarp
#

Yeah, I like the universality and repeatability of black market too though. Having a massive black pool of mana can be threatening

young phoenix
#

same curve, comes out at roughly the same time,cares about stuff dying, faster payoff and scarier because it has a second line of blank text that looks more threatening than it really is most of the time

dense escarp
#

Exactly

young phoenix
#

i think revel can fit in a lot other decks

#

so if i find the perfect deck for black market i want to use it there rather than the stable one

#

just a chance to play with the card

#

is that a logical thought ? 😅

dense escarp
#

Part of me is thinking of dropping 5 rat colonies, bumping up to 35 lands and keeping my craziness the same everywhere else. I'll see the colonies pretty consistently when it's a 10th of my deck

#

It is,

young phoenix
#

necropotence, really hard to judge on powerlevel because it is straight up better in too many ways 3 mana draw enough to get the best 7 cards as long as you are willing to risk it

#

but card draw do depends on how good the rest of the deck is

#

since it is a game changer, its not like people would/can use it in a lowpower deck and get bad cards

#

and no reason to in the first place

#

pitiless plunderer is somewhere in between, value, engine and combo

#

better in some decks and okay in others

dense escarp
#

I cut neceopotence originally because in my neceopotence is a combo digging card. You spend a shii ton of life, get your combo and run it early to mid game

#

Considering how much other draw i already have, it doesn't feel like it does much beside give me options

young phoenix
dense escarp
#

I'd be seeing about 2.42 lands every opening hand on average

young phoenix
#

if necro is an unneed win more card, fine with cutting it. if the deck needs an upgrade, easy slot in, just like any tutors

dense escarp
#

At 30 it's 2.12, so not sure if .3 difference is worth sweating at this point

#

Avg cmc is 2 with or without lands so I'm still running pretty low to the ground

#

I think the best thing to do is just sleeve it up and play it now. It's got some fantastic pieces, in theory should absolutely zoom ahead between turns 3 and 5 and threaten a win by turn 5 or 6

#

7 more likely

#

Start cutting what feels like fat

young phoenix
#

trim it down to the bone

#

💀

dense escarp
#

Too duh boe-nuh

#

I mean it's at least in a consistent direction. Play a ton of rats, beef up my rats for playing rats, kill dumb lil rats to make more and bigger rats recur things that die cause of course I need more rats

#

And all my concerns are just accrued through normal play. Mana and card draw from things dying anyway

#

I definitely am coming out in the positive with a board wipe

young phoenix
#

yeah, it is strong against wipes

fresh walrus
#

I need some cards that when played can completely ruin the one who played it, their whole game. Like for example [[eater of days]] or [[leveler]]. this is kind of a side chaos deck minigame

rare escarpBOT
grizzled bloom
#

Is it a hot take that [[Tom Bombadil]] decks are eating great with the Final Fantasy set?

rare escarpBOT
#

Legendary Creature — God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4

bold rune
young phoenix
fresh walrus
young phoenix
#

[[dubious challenge]] is a funny one

rare escarpBOT
young phoenix
#

so you want curse

#

?

#

or instant kill type of treasure

#

the enchantments that can make you lose the game

#

some of the lich cards can end the controller game when they leave

fresh walrus
#

Yeah that kinda stuff. Also gonna have so very powerful positive cards

halcyon herald
#

group hug/ spellslinger, I have a couple cards in sideboard i dont own aswell

#

i think i need to cut some of the creature package but i dont know where to start

wispy atlas
#

Oh Scryfall Masters

I come with a syntax problem.

I am trying to search for creature cards that reduce cost of equipping

For example

Fervent Champion reads

Equip Abilities you activate that target Fervent Champion cost 3 less to activate

How would I search for more abilities like this on Scryfall

young phoenix
#

cant you do words like o:equip cost less/ "cost X mana" etc as the oracle text

nova wagon
molten nova
#

Looking for some cool living weapons or mechanically similar cards that count themselves as an equipped creature for a Go-Wide strat with [[Cloud, Ex-SOLDIER]] to take advantage of Cloud's uncapped draw ceiling that just cares about number of attacking creatures that are equipped.

rare escarpBOT
molten nova
rare escarpBOT
restive pebble
#

Hi everyone, I'd like some feedback on a Bracket 3 Grixis goad deck I'm brewing. I'm getting pretty happy with what's there, but any pointers, particularly for any obscure cards I could have a blindspot for would be richly appreciated.

https://archidekt.com/decks/12782947/grixis_goad_politics

Archidekt

The Rani - Commander deck

(1) Commander • (3) Copy • (2) Counters • (2) Creature • (8) Draw • (4) Evasion • (7) Finisher • (38) Land • (1) Landfall • (4) Protection • (2) Pump • (9) Ramp • (15) Removal • (1) Theft • (3) Tokens

#

It started as a Firkraag deck, and then I noticed that there were too many good rakdos and black cards that help get violence going at the table. I primarly want this to be a deck that accellerates the game to end.

split mulch
#

Hey yall. Im working on an anikthea oath of druids deck, and Im looking for budget enchantments that can help me push a win without a bunch of creatures in play. My mind went to [[painful quandry]] but I feel like there are better options. Thanks for the help!

rare escarpBOT
steady isle
tame fossil
#

Finally got around to doing my Ureni precon upgrades
Sideboard is things I removed from the precon
Maybeboard is things I bought to potentially use in the deck

Ideally, I'd hit Bracket 3 with the deck, but don't want to go too crazy with it.
(I think I'm there with just the Mystical Tutor and infinite bounce combo.)

Right now, my main concern is refining the manabase without having to go out of budget for Fetches and such. Any advice is appreciated, comment on the archidekt itself or message me here and I'll answer when I can.

https://archidekt.com/decks/13294686/ureni_dragons_again

Archidekt

Ureni of the Unwritten - Commander deck

(1) Commander • (8) Artifact • (32) Creature • (7) Enchantment • (6) Instant • (38) Land • (1) Planeswalker • (7) Sorcery

bold rune
#

Vid recommendations for upgrading The Jeskai Striker precon? Going with [[Shiko and Narest Unified]] as the commander since this deck style is out of my comfort zone

rare escarpBOT
bold rune
#

Moved my question from the commander chat to here, was a debate going on and I dont lile to interrupt

grizzled bloom
true linden
#

I wanna build so many of these final fantasy characters as commanders. How many will make actual good commanders though lol

rose hinge
#

I’m trying to make a cat deck for my wife that makes cats incredibly difficult to kill / very well protected. Maybe with a deck theme “unkillable cats” or, “group hug cat cafe”

My first thoughts were Mono green or Selesnya considering the protection and life gain. Open to any commander suggestions if yall have any ^^

rose hinge
true linden
#

Maybe mog. I wanted to build cyan but his ability isn't a good commander ability. I wanted to do shadow as well cause he was one of my favorites

#

Edgar could be interesting in an artifact deck

#

I thought about taking all the final fantasy characters and throwing them in a jodah deck

rose hinge
true linden
true linden
# rose hinge Fortnite the deck

I want to build Freya but I was already working on a boros equipment deck. So I might just make 2 decks lol. I think she'd be an awesome commander

#

Well 2 equipment decks. I got like 4 or 5 under construction

bold rune
#

Anyone mind me peeking at their [[Shiko and Narset Unified]] list? Not used to this deck style

rare escarpBOT
young phoenix
#

there are always interesting ways to create other ways to many goading more effective, or with rani just flicker a bunch, but how to make those creature hard to block so nothing dies in combat?

restive pebble
#

Flickering isn't a terrible idea, but I'm not sure what I'd cut to support it.

young phoenix
restive pebble
#

There are a few good ETBs beyond just Rani that would benefit from flickers.

young phoenix
#

ramp looks good (maybe too much idrk without tags) but draws seems to be on the low side

#

mystical tutor lacks options here if most are ramp spells and few interaction/removal

#

as a dragon tribal deck, it will do fine. just giving my thought on "if I am to use Ureni as much as I can, how would I want to adjust the 99 to fit what it wants to do" in case if something bad enough happens so you have no access to the commander, is the deck still going to run well

#

miirym is lowkey an alternative commander in the deck too

#

last thing i would like you to do would be splitting dragons into categories, such as... Utility/ability, Damage, Ramp?, Card advantage etc to pick the best of the ones you want

#

finding the overlaps with other dragons, especlly the other legendary ones to see what would fit in the 99 of those

#

15 cards away from using [[keruga]] as a companion lol

rare escarpBOT
#

Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for mana3 as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
5/4

young phoenix
young phoenix
restive pebble
#

Well what's one of the weaker themes that could be cut do you think?

#

Most of what I'm focusing on are things that will accelerate the game, while not being overly symmetrical in bonuses.

#

The idea was almost group hug with goad to begin with, but I paired back a lot of the group hug.

#

I did have the [[Hunted Horror]] as well, as I love the idea of helping everyone get better board-states while goading them to make sure the game ends sooner than later.

rare escarpBOT
restive pebble
#

But... Protection of Black makes a lot of my goad tools not work.

#

[[Hunted Phantasms]] did not make it because 5 1/1's is hard to goad.

#

[[Hunted Phantasm]]

rare escarpBOT
young phoenix
#

its always awkwards on cutting reflexible spells. are you playing the deck in bracket 2?

restive pebble
#

2 or 3 depending on where it lands.

#

Just in performance.

young phoenix
#

how important is [[counterspell]] to you

restive pebble
#

I'm lacking late game infinites to be at the outside border of Bracket 3.

young phoenix
#

2 blue pips in 3 colour deck, no direct synergy or added effect to deck's game plan

restive pebble
#

Ah I see your point. The playtesting did show that out too...

young phoenix
#

i never mind arcane denial since its not a 1 for 1 trade

#

but i usually never start with cutting removal/flexible/staple right of the bat

restive pebble
#

I could easily go for a better counterspell tho.

young phoenix
#

its basically dumb to cut a sol ring type of scenario but i do have decks that dont run sol ring because it simply dont need it

restive pebble
#

I thought about that, but I need the ramp in this deck.

young phoenix
#

how many staples in the 99 you want is part of my question

#

yeah in your colour, in this type of deck

restive pebble
#

Not essential, but I think counter-magic is madatory to keep up with some of the nonsense that will happen in bracket 3.

young phoenix
#

not saying sol ring is a cut here, just giving an example of my own deck where i have like 4 mana pips on cards

restive pebble
#

Also, in playtesting, keeping 2 mana open for a counterspell also bookends well with cracking clues from Rani at the right-player's end step.

young phoenix
#

okay so we can assume there will be open mana as you pass the turn

restive pebble
#

It's not every turn, but it's common.

#

So I think I'm keeping the counter magic, and honestly the sol ring and other ramp is part of keeping that mana open.

young phoenix
#

just realized [[war's toll]] is one sided and doesnt affect the controller

rare escarpBOT
restive pebble
#

That... isn't terrible...

young phoenix
#

i confused the abiliy with like [[tecotnic instability]] or something

rare escarpBOT
restive pebble
#

I do want a lot of things that force people into combat more oftne.

young phoenix
#

this one hurts yourself so its not good for blue decks

restive pebble
#

I'm almost more interested in making sure games go quickly than I am in having a dominant board state.

young phoenix
#

yeah, control and quick games is hard to mix

restive pebble
#

Well things like the goad enchantments and ranni and descent into avernus accelerate the game.

young phoenix
#

something i was looking for would be getting Rani out with [[leyline of anticipantion]]

#

because rani technically do nothing when first cast onto your board

#

its only until opponents combat does it matters

#

holding all the open mana and responding to wipes last minute seems more important

#

but the problem is how much [[leyline of anticipation]] works in the 99. how often can you get those supports into your hand without tutoring

restive pebble
#

Leyline of Anticipation is cute but Rani also allows me to politic.

young phoenix
#

politic also slows the game down XD

restive pebble
#

The politicing is 'who wants to swing this turn anyways?'

#

So that's not slowing down at all, that's giving someone gas.

young phoenix
#

i was thinking, Rani out, protect yourself and force people who refues to move into bad attacks

restive pebble
#

Tonnes of that in the deck already.

#

Flicker would help me get those more or two more times.

young phoenix
#

because if ethe goading creatures dont connect

#

their both eopponents will lose creatures

#

result in less damage or no damage at all

#

no clue tokens as well

restive pebble
#

That might be overthinking it a bit.

young phoenix
#

so in a way, goading more with flicker

#

would buff more

#

but still dont guarantee the hit

restive pebble
#

But what gets removed? Things that force bad trades, like [[Death Kiss]] or [[The Sound of Drums]]?

rare escarpBOT
young phoenix
#

i noticed the thing you are missing

#

[[bothersome quasit]]

rare escarpBOT
restive pebble
#

It's in the sideboard. I removed it when I realized I'm kind of light on non-creature spells.

young phoenix
#

but cant block is important

restive pebble
#

Or at least, when I removed it I was, I added more noncreature spells.

#

That is neat, but goaded creatures without vigilance wont' be able to block for longer than their first turn out anyhow.

young phoenix
#

if the [[kardur, doomscourge]] damage /drain is enough to close out the game, then it doesnt matter, but I think goaded creatures getting blocked is a big deal if oyu need the damage through

rare escarpBOT
restive pebble
#

That card is realy there for the ETB more than anything else.

young phoenix
#

yeah i know

#

in non goading decks, i love [[angel's trumpet]]

rare escarpBOT
restive pebble
#

And while it isn't goad that doesn't interact with the commander, it does still keep combat moving and it does synergize with my backup commadner, [[firkraag]]

rare escarpBOT
young phoenix
#

it was so hard to get vigilance into my non white combat decks

restive pebble
#

OOo that is fun.

young phoenix
#

but it dont work here

#

i think

#

you dont want blocks

restive pebble
#

No I want things tapped so I can attack with Rani more often.

#

And that as well.

#

Rani can attack people safely more often if they had to swing with most of their board the previous turn.

young phoenix
#

but it basically force all summoning sickness creatures

#

to tap

restive pebble
#

Especially when I have a suspect or menace applied unexpetedly.

young phoenix
#

so a 3 mana authority of consul

#

oh yeah that works with suspect

restive pebble
#

But my deck wants things to be tapped when they attack so I can continue getting the attack triggers from my commander.

young phoenix
#

rani can always goad herself so get the big toughness and clue of the second part

restive pebble
#

Yeah I do that in playtests sometimes.

#

Because I want to attack so often, why not?

young phoenix
#

blue unblockable as low as 1 mana

#

rani voltron XD

#

wants things to be tapped when they attack

#

what do you mean by that

#

even if they are not tapped on attack, its on damage that triggers clue

restive pebble
young phoenix
#

yeah, thats what i said at the begining lol

#

it lowkey force everything to attack but unless you do the instant goading/ blocking with an attack all out deck

#

its more downside than upside

#

and giving vigilance is automatically bad if you want to tap things down

restive pebble
#

Agitator ant could probably be replaced with Troublesome Quazit.

young phoenix
#

I think so

#

so far I only ever played agitator ants to keep my own creatures alive rather than to protect myself from attacks

#

since i have no control where the counter goes

#

and i dont own quasit since its like 10+$ or something

#

no reprint from that one jeskai's will precon

restive pebble
#

I'm proxying everything.

young phoenix
#

i wish i play with proxy, may consider buying some to look at and play test some day

restive pebble
#

Particularly with decks that you kind of don't know how they work due to the political nature of them like this one, you have to playtest.

young phoenix
#

it really depends on the people oyu play with too

restive pebble
#

I don't have a regular pod.

young phoenix
#

exactly

restive pebble
#

It's all LGS.

young phoenix
#

against randoms, even if you somewhat know them

#

i think more people i came across are making more emotional play despite trying to make the best logical play

#

so there are always very limited perfect threat assessment on the table

#

if you piss someone off, they will target you more

restive pebble
#

Yeah kinda brings the mood down sometimes.

young phoenix
#

politicking is hard

#

have to somewhat predict what your deck brings

#

i am going to drag you into a thread that may interest you

static reef
#

can someone help me choose which cards I should replace with the cards in my sideboard?

#

all aren't necessary

#

ive noticed i need some more card draw, some more control of others boards, and maybe more wincons besides swinging slowly

#

im thinking take out [[growth spiral]] or [[spreading seas]] for [[kindred discovery]]

rare escarpBOT
young phoenix
#

i dont think spreading sea is as important as ramp

#

but it is more of a removal than card draw

#

so those are not 1 to 1 replacements

#

can always think about cutting merfolk if you want to focus more on lands and card draw

#

anthem effect instead of only going wide, going tall can add exponent damage rather than going linear

#

can aim for tutor and mass draw for consistency

#

has room to change "nonbo"

#

or more value payoff

#

i dont really like the untap for pseudo vigilance after combat here, unless they are for combos i dont see

#

i dont mind having all interaction with the instantsorcery but it is missing out on all the potential combat related cards that green has or what blue would turn unblocked creatures into an alpha strike with no counterplay

#

i like when lands can do more than just making mana but at the moment mana seems fine as it is

#

i would like more since the deck should be running all the green ramp

#

which will also thin out the lands and increase the chance of getting +1 counters

#

but reduce the chance of top decking lands from explore

#

there are probably creatures that wont be attacking, so explore on those creatures doesnt matter whenever it gets a counter or not as long as it can block

#

i cant find myself liking some of the etb explore merfold [[cenote scout]]

rare escarpBOT
young phoenix
#

this is just draw the top card if it is a land or a 2/2 with surveil 1

#

redundant ability with the commander out, but it is probably coming out before the commander

#

and sits on board early gaem

#

do nothing mid-late game

tame fossil
#

@young phoenix

tons of dragons already in the deck...
yeah, I'm trying to keep this as something of a "Budget Build" without directly copying another list I can find on Command Zone, MTG Goldfish, etc. Sadly, a lot of the better dragons are the more expensive dragons which I can't acquire any time soon.

one thing i notice about ureni would be that the chance of whiffing is kinda low...
ramp looks good (maybe too much idrk without tags) but draws seems to be on the low side
I'm starting to wonder if maybe I could pull out a ramp spell or two for something like a Brainstorm or Harmonize to go with Banner, Bond, Uprising, Ascendancy, and Kiora, for things that "just sit there and let me draw cards."
I did just find a [[Warstorm Surge]] in another box, and with the Sorcery ramp I have, I was thinking of removing Encroaching Dragonstorm to fit it in.

mystical tutor lacks options here if most are ramp spells and few interaction/removal
that was one of my concerns about running Tutor, a lack of options. at the moment, my main targets for it would be Klauth's Will, Blasphemous Act, or Last Night Together to try for a wipe or end to the game. part of me wants to see about fitting in a Rewind, Simic Charm, or Temur Charm for a bit more interaction and protection (and Tutor targets), but don't have the faintest clue on what would be worth pulling out.

as a dragon tribal deck, it will do fine...
miirym is lowkey an alternative commander in the deck too. last thing i would like you to do would be splitting dragons into categories, such as... Utility/ability, Damage, Ramp?, Card advantage etc to pick the best of the ones you want
a lot of discussions I kept finding around "temur dragons" typically note how using miirym as the commander is a good way to get targeted, which is part of the reason why I have it in the 99. it's still a great card, but the more time I have to set up my board, the better I'll feel and Miirym can still pay off later

rare escarpBOT
young phoenix
twin flame
#

How many lands typically go in a landfall deck like [[Choco, Seeker of Paradise]]

rare escarpBOT
#

Legendary Creature — Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
3/5

twin flame
#

39? 40? 41? - I feel like theres no precise answer lol

limpid gale
#

@bold rune you could triple the attack trigger, tho. strionic resonator, lithoform engine, ... loads of these.

bold rune
#

Or both

limpid gale
#

double strike works as well, right? extra combats would also do the trick. let me check one thing

limpid gale
# bold rune Or both

intriguingly [[aggravated assault]] gives you infinite combats if you can convert some of the colourless mana into red mana. gemstone array, that prism thing, ...

rare escarpBOT
bold rune
#

Tbh I'm kinda avoiding infintes atm

#

With megs I more so just like lasering things down

#

Even considered throwing [[Draco]] in just for gits and shiggles

rare escarpBOT
bold rune
#

Give megan Deathtouch anf throw down a [[world on fire]] and sac draco for big number

rare escarpBOT
bold rune
#

Not that on

#

One*

#

[[City on fire]]

rare escarpBOT
limpid gale
#

city on fire i think

#

ye

bold rune
#

That one

#

16 x 3 = 48 damage to the creature then 47 rolls over amd gets tripled again

#

141 to face

limpid gale
#

[[spine of ish-sah]]

rare escarpBOT
bold rune
#

Already in deck, love that card

#

[[Scion of draco]] is also pretty good

rare escarpBOT
limpid gale
#

yeah but you do need it on the field

bold rune
#

Ye that's its main purpose, just buff the rest of my dudes

#

But can always sac it for 12 damage

limpid gale
#

do you have sneak attack and the purpohoros?

#

metalwork colossus is also great!

#

skitterbeam battalion lol

bold rune
#

My copy of sneak attack is in another deck rn but i run metalwork

#

One card I wish I could use tho

#

[[Gleemax]]

rare escarpBOT
bold rune
#

Mana cost: 1,000,000

#

To urge to rule 0 this in for ONE GAME is strong

#

But I think in a way I do get sneaky with megs

limpid gale
#

have you looked into modular creatures?

bold rune
#

Mostly by finding ways to give my opponent I wanna laser down a 1/1 or 2 then lasering it down

#

Stuff like [[Forbidden orchard]]

rare escarpBOT
steady isle
#

Was hoping to get feedback on this sideboard.

#

It is my first attempt at a sideboard on my own.

primal fulcrum
#

https://archidekt.com/decks/13418599/one_wheel_to_bring_them_all_and_in_the_darkness_bind_them
Hoping for some feedback on my Sauron wheels deck. Trying to make it more competitive and consistent.

Archidekt

Sauron, the Dark Lord - Commander deck
Wheels • Control
(1) Commander • (1) Burn • (6) Counters • (6) Discard • (1) Drain • (14) Draw • (29) Land • (1) Lifegain • (1) Protection • (13) Ramp • (4) Recursion • (18) Removal • (2) Stax • (3) Tutor
Looking for ways to improve the deck. It is a rough four. It relies on ...

limpid gale
#

anyone play [[lurrus]] here? do you think [[market gnome]] is worth it?

rare escarpBOT
#

Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for mana3 as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2

grizzled bloom
#

I really want to try building [[!Xyris]]

tribal matrix
#

When building a deck and trying to find win conditions. Do you all struggle with not forming infinite combos? Like I enjoy interesting interactions but cards that just generate infinite draw and mana kind of feel uneventful. Its just "Oops I win"

I want to make a mono red artifact/treasure deck. Im trying to build the 99 first but I want to have Chiss Goria at the helm. Just struggling on what exactly I wanna do to win. A LOT of artifacts create infinite combos. Which I guess is fine but wanted advice on what you guys do to find win conditions

#

The typical chiss deck is just "look at my blightsteel colossus " and I dont wanna do that lol

#

I think the things I want to do are 1. Create a lot of treasures or artifact creatures to build a board state with lots of mana to cast spells. 2. Filter my deck with Chiss for combo pieces that work with the artifacts I create. 3. Have big powerful finishers like crackle with power etc.

grizzled bloom
#

I don't like playing infinite combos

round sluice
#

i do

#

but only some

#

depends on if they are fun/annoying

wooden breach
#

So here's the thing

#

Craterhoof is a one card combo that wins the game with the right board state

#

Triumph of the horde is a one card combo that wins the game with the right board state

#

It's really not that different in terms of ways to win. Combo decks just explode a lot more suddenly

#

And both beating down and comboing off have ways to tell you that they're gonna take over. Beatdown might be getting more and more aggressive with their creatures, and combo might be drawing more and more cards or tutoring for more stuff

elder lagoon
#

Also something I’d like to add is that just because they cast a bunch of spells to win doesn’t necessarily mean the combo’d. A good example is my xyris deck I play a bunch of cards that give my creatures haste. And stuff that makes my creatures tap for mana. The way I win is dealing damage with spells or combat damage. The spell route works only because how much mana I can produce.

wind wren
# tribal matrix When building a deck and trying to find win conditions. Do you all struggle with...

I like building very complicated infinites into my decks, so a combo that requires 5 cards, it's funny to get off.

Honestly, Commander is the only format that we can really play combos. Standard / Modern / Legacy are all too fast to play them. Certain combos can only be run in Legacy and there just aren't games around for that.

So janky combos are relegated to kitchen table magic, which is now Commander.
In a 100 card deck where we can only have 1 of each card, I think that running combos to reward our deckbuilding - or punish us for not running enough interaction to stop other combo players

tribal matrix
# wind wren I like building very complicated infinites into my decks, so a combo that requir...

I appreciate the sentiment. I think wholly I just dont like how an infinite combo feels to win. Like orvar copying 10000 peregrine drakes or milling an opponent for 1000 cards.

When I played worldwake. I had a rite of replication + halimar excavator combo that only mills about 180 cards. Which in 60 card formats is a win. But it wasn't infinite it was just good and could be dealt with in a lot of ways. But I just dont like "I win". It feels bad.

Another example is how my prosper decks win cons are exsanguinate and torment of hail fire. Both are deterministic but neither is "i do x forever'

#

One idea I'm working on for the artifact deck is a tokens/treasure/etb damage effects. The goal is to make chiss the commander for value but I didn't want to make the deck "look at my blightsteel colossus everyone". That feels too Timmy even if the commander is suited to that playstyle

#

So like thopter tokens. Myr tokens. Treasure tokens. Lots of artifacts to make chiss cheap. Use him to find pieces to coordinate wins and protect my board state (permanents have ward 2. Or chmil)

#

I think that will be more fun and I can still use something like Magda to tutor out all my useful artifacts as a wincon with out it strictly being a Magda deck. And it'll let me be silly by adding some good artifact synergistic dragons to the mix for a literal hoard of dragon gold

#

Might even get real classic and throw in a fireball in there for fun

glass thorn
#

Hey ya’ll !!

Is anyone a Wort, Boggart Auntie player?

#

Would love some help if you wanna talk in a dm !

true linden
#

What are some good black cards for [[sephiroth fable soldier]] to create tokens in black [[avenger of the fallen]] seems great if you have 4 creatures in your yard already. Or things to trigger his flip more frequently

rare escarpBOT
#

Legendary Creature — Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3

Sephiroth, One-Winged Angel
Legendary Creature — Angel Nightmare Avatar
Flying
Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5

maiden cedar
#

I quite like [[Sedgemoor Witch]]

rare escarpBOT
maiden cedar
#

I'm building an [[Aragorn, Aragorn, Hornburg Hero]] Vehicle and Mount deck (Bracket 2, maybe 3)

rare escarpBOT
#

Legendary Creature — Human Soldier
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
4/4

maiden cedar
#

It's going... okay? But I suppose I wanted insight on what y'all wound consider to be "must-run" vehicles in a Naya deck

split mulch
#

im just curious, but why did you pick this commander for the vehicle archetype?

mortal fable
#

any thoughts on [[zenos, yae galvus]]

rare escarpBOT
#

Legendary Creature — Human Noble Warrior
My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.
4/4

Shinryu, Transcendent Rival
Legendary Creature — Dragon
Flying
As this creature transforms into Shinryu, choose an opponent.
Burning Chains — When the chosen player loses the game, you win the game.
"The heavens are too small a field for our dance. Let us transcend this mortal coil!"
8/8

mortal fable
#

as a commander

wooden breach
#

Have only spells that target 1 opponent

#

Be the ultimate "fuck you in particular" kind of deck

mortal fable
#

yeah

#

i havent had anyluck tho

#

idk if its worth playing cause you become the opne the whole board targets very fast

wooden breach
#

True, but consider: You're playing Zenos

#

Being the main villain is kinda the whole deal

mortal fable
#

yeeaaaaa

#

I just need to perfect it im not good at making decks but zenos seems so fun

elfin horizon
#

guhhhh really excited to build a [[choco seeker]] deck

rare escarpBOT
#

Legendary Creature — Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
3/5

elfin horizon
#

oh i am not going to build a $5000 deck

#

and if i do it’ll all be just cards i print out on my laserjet

signal ivy
mortal fable
#

yeeee

mortal fable
torpid galleon
#

I was told nobody would want to play against this...

mortal fable
#

heheh

#

I love rat decks

#

I play mine with marrow gnawer though

#

can i try your deck in moxfeild sometime?

#

It looks fun to play

#

maybe not to play against but fun to play lol

torpid galleon
#

Sure man. I don't make any special claim to it. It's just a rat spam deck with an infinite combo or two

mortal fable
#

seems fun

#

lmao

#

i like the deck hate

torpid galleon
#

Tempted to add "Braids, Cabal Minion" though.

#

Just spread the hate every turn and hopefully get some lands

mortal fable
#

ooo

#

that would be good

torpid galleon
#

Wonder if there's anything I can use to double upkeeps?

mortal fable
#

What do you mean

#

you can always remove a swamp for cabal minion

#

theres plenty of other land i feel like

torpid galleon
#

Nah that's not cancer enough

mortal fable
#

lmao

#

add

#

so many triggers hehehehehehe

#

it seems to play good by itself with no other interactions\

#

Im deff gonna play this deck later tonight rats are just so cool and aggresive

torpid galleon
#

Thats all I have figured out rn, but I'll take more!

mortal fable
#

oooo

#

as long as you have 4 rats to start the combo

#

hehehee

normal kernel
#

Looking for some advice on this deck with [[gavi nest warden]]. I’m focusing more on card draw and discard than cycling for the most part. Thinking of putting [[moonshaker cavalry]] in?

rare escarpBOT
dusk dagger
bold rune
signal ivy
mortal fable
#

would turn 4 win by casting everything you have in you rdeck be a bracket 3😭

mortal fable
#

any one gpt a fun commader i can try

mortal fable
#

Any thoughts about [[shroofus sproutshire]] as a commander for an aggro sapporling deck

rare escarpBOT
wispy atlas
#

Seems reasonable

mortal fable
#

Im really horrible at building decks, can someone help me at some point

#

card knowledge is important for this part of the game and i have noneeee

#

I wanna build a nice [[erinis, gloom stalker]] and [[street urchin]] deck that has good token making so i can sac creatures to deathtouch ping

rare escarpBOT
fickle hornet
#

Does anyone run [[marisi, breaker of the coil]]

rare escarpBOT
#

Legendary Creature — Cat Warrior
Your opponents can't cast spells during combat.
Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
"Cast off the law! Awaken your rage!"
5/4

wooden breach
rare escarpBOT
mortal fable
wooden breach
#

On top of that we have [[legion extruder]]

rare escarpBOT
wooden breach
#

[[beacon of creation]] is just silly

rare escarpBOT
wooden breach
#

[[chittering dispatcher]]

rare escarpBOT
wooden breach
#

[[esika's chariot]] duplicate some of your better tokens

rare escarpBOT
halcyon herald
#

Looking for new upgrades for my captain howler decklist currently playing in bracket 2 games felt a bit low on draw that sticks last couple games, dont know if i need mroe engines or something else, maybe its my whole board sticking so i need more protection. thanks for any input https://archidekt.com/decks/12385977/you_arrr_a_pirate

Archidekt

Captain Howler, Sea Scourge - Commander deck

(1) Commander • (4) Anthem • (1) Blink • (1) Burn • (2) Copy • (1) Counters • (2) Discard • (24) Draw • (2) Evasion • (1) Finisher • (34) Land • (2) Protection • (15) Ramp • (1) Recursion • (6) Removal • (2) Theft • (1) Tokens

sand oracle
#

https://discord.com/channels/574711449566445603/1380960687530053702

Looking for input on a single cut to add The Warring Triad. It functions as a third Spectral Searchlight: adds 1 mana to my or my brother's pool.

Deck FAQ TL;DR - two decks, identical card for card, played together by two players in a multiplayer pod. It's an "us vs the table" thing and it's not two headed giant.

sand oracle
#

The first cards I'd think to cut are:

  • Arcane Signet
  • Fellwar Stone
  • Thought Vessel

Basically a bunch of relatively effectless 2 mana rocks in a mono red deck.

idle glacier
#

Im thinking mono blue voltron and I want to use Jill from ff

#

I don't know what cards would allow me to do that.

#

Cause I do want to flip her

#

I know i can use stuff like exalted

molten nova
#

hey hopping in for a quick card usage question. what's the best usage for [[mystic remora]] because I am just not getting it the cumulative upkeep seems like you'll spend all game paying for it and like the card draw is good but the mana tax seems counter intuitive

rare escarpBOT
deep wedge
#

Any deck ideas for [[Kefka, Court Mage // Kefka, Ruler of Ruin]]?

rare escarpBOT
#

Legendary Creature — Human Wizard
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
mana8: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
4/5

Kefka, Ruler of Ruin
Legendary Creature — Avatar Wizard
Flying
Whenever an opponent loses life during your turn, you draw that many cards.
The end draws near.
5/7

deep wedge
#

I read on moxfield and the decks ive seen are mostly

#
  1. Discard group slug
#
  1. Wheels
#
  1. Reanimator
#
  1. FF themed grixis good stuff
wooden breach
#

Step 1: [[psychosis crawler]]

rare escarpBOT
wooden breach
#

Step 2: Uhm

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Step 3: Win

ruby hinge
burnt brook
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I need some help with Urza, Lord High Artificer. I just pulled the Tera Branford art version of him. What are some good wincons for him? How should I build him? Never built mono-blue

idle glacier
burnt brook
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Is there a CEDH section?

lime pivot
# molten nova hey hopping in for a quick card usage question. what's the best usage for [[mys...

Hey! In my experience there's like 2 ways to play it - a turbo way and a midrange way.

The turbo way is best if you're high in turn order. on the first turn, players are typically wanting to play out their fast mana to get set up, sometimes even going like, land, mox, mox, wheel into more free mana. There's a lot of noncreature spells being played so you can get a lot of value out of just playing remora and letting it draw you cards as people set up, you don't necessarily have to commit to paying the upkeep

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The midrange way involves holding off on playing it for a few turns until you can afford to keep paying the upkeep a few times while also doing other things - this lets u get more long term value out of it

lime pivot
proper fiber
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Unless your entire pod plays super creature focussed decks, chances are you'll draw a few cards per turn rotation off of it. just leave it around for lile 1-2 turns, thebcumulative upkeep really isn't too crazy

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early on people will probably play ramp spells and rocks into it

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if they don't then that's good for you too, means you slowed them down

lime pivot
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and if you keep making land drops the upkeep pays for itself, so say u have like, a bunch of things to do at 3 mana, you can get to 3 mana available, play it for 1, cast other things for 2

then it helps you make your land drop next turn, so now you have 4 mana, spend 1 on your upkeep, do something useful with the other 3

then it helps you make your next land drop, so now you have 5 mana, spend 2 on your upkeep, do something useful with the other 3

chances are at some point you drew more mana rocks so the pool u have to use each turn while still paying for upkeep tends to grow anyway

elfin horizon
mortal fable
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what should I use as a pirate commanderthats focus is stealing permanents

bold rune
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Any recommendations for tribal cards in Orzhov that help protect the board?

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Commandet is [[King of the Oathbreakers]]

rare escarpBOT
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Legendary Creature — Spirit Noble
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3

mental ice
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[[guardian of faith]] is the most obvious one.

rare escarpBOT
mental ice
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There are also spells that can protect your board with the commander in play. [[eerie interlude]] [[cauldron haze]]

rare escarpBOT
mental ice
deep snow
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Hi friends
I built a Wandeing Minstrel Bracket 1/2 deck based around the idea of "wandering creatures." Yidaro was my template of creatures that shuffle themselves into the deck.
Have a dragon sub-theme because of Omens
Not playing Bounce lands for power reasons. They would be really good in this deck, but I want to try and power down the deck.
Same reason not playing Maze's end, not how I want to win the game.

https://archidekt.com/decks/13720844/wandering_deck

bleak magnet
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So, I'm having fun with my Vivi deck in MTG Arena, and I'm curious about if there's any sort of ways to spread counters that you'd get from Vivi's ability to other creatures?

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I had another idea. Temur Vivi/Sazh.

cunning spoke
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I think maybe goldberry?

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Depending what you mean by spread them around

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Tho it’s more she moves them to her then moves them to other creatures

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Or the ozolith if you charge the counters kill vivi and let the counters go there

steel dock
rare escarpBOT
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Legendary Creature — Vampire Pirate
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
"Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?"
4/3

prime seal
elfin horizon
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if im gonna build [[hope estheim]], is there any merit to going like 90% lifegain vs 10% mill enablers? i figure most of the milling will be because of his trigger

rare escarpBOT
wooden breach
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Idk if you even want mill enablers

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If you gain 50 life in a turn that's 50 cards gone

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If anything you'd want like, bruvac and water crystal

wild bone
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I want to build [[Lightning, security sergeant]] badly, but i REALLY don't want to build her voltron, anyone experienced in red know of any things i can do for her?
Was thinking of doing exiling shenanigans to give myself card advantage but I don't really know what kind of gameplan i would have then. Another idea was to try and build around a combo (even though i dislike combos a lot..)
Any advice is grateful 'w ')7

rare escarpBOT
wooden breach
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[[party thrasher]] + [[nalfeshnee]]

rare escarpBOT
wild bone
long oar
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Archidekt

Valgavoth, Terror Eater - Commander deck

(1) Commander • (2) Anthem • (1) Artifact • (1) Creature • (2) Cycling • (4) Discard • (4) Drain • (10) Draw • (1) Evasion • (2) Finisher • (29) Land • (1) Mill • (2) Protection • (5) Ramp • (13) Recursion • (20) Removal • (2) Sac Outlet • (1) Theft • (3) Tokens • ...

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could use help with removal of cards

wooden breach
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This deck wants to be a bunch of different things and it isn't doing a lot of them well

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You have Death Baron in there and only 8 creatures that care about having it around

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You have fukn bear trap in there

long oar
wooden breach
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Bruh it's 4 mana to lightning bolt something it's not ideal

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If you have valgavoth, unholy annex, and doomsday excruciator, I'm also assuming you've hopefully opened up way better removal than that

long oar
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I asked for help. not your opinion

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I'm sorry that I havent opened up much better than that>? like?

wooden breach
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You asked for help with removing cards. I'm pointing out ones that aren't helping your deck out that much or aren't that effective