#Unity 6.0 / 6.1 and Aras_P 3DGS Support

1 messages · Page 1 of 1 (latest)

clear finch
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Hey mates !

Sorry to bother you, I was trying to implement the LG 4.0.1 SDK into a 3D Gaussian splatting URP Project, but It appears the render pipeline shows the 3DGS in the scene, but not inside the display.

Did you guys managed to do so ?

I have to develop a 3DGS gallery using the 16" display but so far, the WebXR lib is broken inside playcanvas, and I also had Unity.

Regards !

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I made sure to add the GS URP Feature to the Multiview profile, and intermediate texture to auto. Also, and trying Vulkan instead of DX12 loop crashes at start

clear finch
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I also tried the 3.2.8 SDK URP or built-in, but without success so far cause the 3DGS won't show on the LG display

tropic glacier
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Hi @clear finch you're correct, this isn't supported.

Splats render partially from the camera's position. This makes it especially hard to support for multi-view renders. We're looking at getting support for this (believe me, we'd love to have it!) but it will require a PR to the Aras plugin and we can't be sure they'll even merge that. A partner of ours has been working on this though and I'll see if they're able to share anything. Let me get back to you