Hey mates !
Sorry to bother you, I was trying to implement the LG 4.0.1 SDK into a 3D Gaussian splatting URP Project, but It appears the render pipeline shows the 3DGS in the scene, but not inside the display.
Did you guys managed to do so ?
I have to develop a 3DGS gallery using the 16" display but so far, the WebXR lib is broken inside playcanvas, and I also had Unity.
Regards !