#[BUG]: Hologram camera doesn't clear when Depthiness > 1 and Clear Flags is set to Skybox

1 messages · Page 1 of 1 (latest)

plucky kayak
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Hi, I am working on a Unity project and when adjusting the camera settings I've found out that the camera isn't clearing depth correctly, this only happens when Clear Flags is set to skybox.
I'm using Built in render pipeline and the plugin v3.0.5

grand socket
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Hey @plucky kayak ! Tagging @empty walrus who may be able to assist

empty walrus
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Weird, I tested in build and editor with Skybox clear flags in Unity 2021.3.30 and LKG Unity Plugin v3.1.2 with an animated GameObject, and did not see this behavior on my LKG Go display.

Would you be able to try updating to v3.1.2 and see if the problem still persists? If it does, would you have any other details to help me reproduce it? (values in the HologramCamera inspector, any special scene setup, etc.)

Thanks!

plucky kayak
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@empty walrus I've updated to v3.1.2 and it didn't fix the issue, also the performance went worse somehow 🥲

Im using a Mac Mini with an M2 Pro, with the v.3.0.5 it was running fine looked like 30 fps approx, but now it is like 15 approx

empty walrus
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Dang, sorry to hear that! Are there any other details that might help me reproduce it, or can you send me an example scene/project?

plucky kayak
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@empty walrus I've been able to replicate the issue both on Mac and Windows
On Mac I created a fresh project with BiRP and 2022.3.40
On Windows I created a fresh project with BiRP and 2022.3.50

Opened the Basic Example from the Plugin, increase the depthiness to a value higher than 1 and switch the Hologram Camera Clear Flags to skybox, then select any object (cube for example) and move it, you will the the camera doesn't clear.

Also if you have different Mac models could you test the performance of 3.0.5 vs 3.1.2? For me it is clearly better with the v.3.0.5

grand socket
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Tagging @hollow sage for visibility, though he is currently out of office!

plucky kayak
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Also can confirm that thankfully the clear camera issue is not happening with URP! (at least with 3.1.2)

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I'll check the realtime peformance of URP on Mac

plucky kayak
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Okey, on URP once I set depthiness bigger than 1 there is no clear issue but it doesn't render the skybox

empty walrus
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Ah wow, I'll definitely look into this once I get the chance! I am a bit backlogged on things but I'll update you when I can :)