Hi all, I'm working with a 32" display and am running into an issue getting things from Unity to display on the LG. Since beginning to run into the problem on my own project, I've taken a step back and am currently experimenting trying to get one of the example scenes to display from the Looking Glass package (I'm using the first example scene - "Framing Content with Hologram Camera"). When I attempt to toggle the preview (ctrl + e) on the Hologram Camera script in the inspector, I receive two errors in the console (see the first image). Since it mentions no LG detected and LG Bridge potentially not running, I then verified it is running and can see the display connected (see the second image). Following that, I decided to try using LG Studio to potentially further troubleshoot the issue, but when I open that I receive a "Looking Glass Bridge not running" error (see the third image). I then used the Test your Setup (https://docs.lookingglassfactory.com/getting-started/looking-glass-32#test-your-setup) script on the documentation site and that runs successfully and displays the test image on the display (see the fourth image). Lastly as one additional test, I have opened several models from the Blocks site (https://blocks.glass/) and every one of those have successfully displayed on the LG. With all that said, I am stumped on what to do/try next and would appreciate any suggestions on being able to get my/any Unity scenes to display! Hopefully it is something simple/stupid that I am doing!
Machine/Software context:
- Windows 10
- i9 with 64GB of RAM and a 3090
- Newest versions of Unity, LG Bridge, LG Studio, LG Core SDK, and the LG Unity plugin
General troubleshooting I've tried:
- Exiting/restarting LG Bridge and Unity
- Reimporting all LG Unity packages/the plugin
- Restarting the LG display
- Ensuring everything is plugged in/connected