#Game crash when placing items in Spectrum shrine

10 messages · Page 1 of 1 (latest)

wet compass
unreal mountain
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try removing a block so its invalid, then placing it again

wet compass
unreal mountain
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ugh this is annoying. Donwgrading should have fixed this... No idea how it could stay broken

lime quartz
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are you sure they are using 1.8.1?

unreal mountain
lime quartz
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looks like the client is supposed to trigger registering the multiblocks based on the onSynchronizeTags method. something may be interfering with that mixin, perhaps...

regal agate
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Ah, neat, you have the same suspicion.

I summarized it in one of the other issues here, but something messing with tag sync sounds very plausible.

regal agate
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Ah yes, it's KubeJS completely overriding vanilla behavior again concern

If I had a new forge fork every time this happens I had 2 forge forks. Which isn't a lot, but it's weird that it happened twice

lime quartz
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fabric api has an event for tags_loaded (in the same method), does kubejs break those too?