#Character interaction thingy

1 messages · Page 11 of 1

subtle wolf
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The first four roles on TB are bad with poisoner

unborn trellis
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"assume poisoner didn't hit unless you have to"

humble lantern
tawny haven
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from my analysis the only reason Poisoner works on TB is because the Poisoner can't hit every YSK at once

real heron
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My perspective is also that they’re good with poisoner cause they’re relatively more resilient when they get hit too

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Instead of it being unclear whether they were affected or not, their high actionability means it’s louder when they have false info

short crystal
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it’s worth noting that it isn’t solely the actionability that makes their poisoning obvious

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it’s moreso that they can easily confirm their information

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Shugenjas and Nobles are highly actionable but still pretty hard to tell when poisoned

tawny haven
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Part of the reason why Poisoner works on TB is because most of the time, when you poison someone, it doesn't do anything

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On most customs the Poisoner has several targets that are always good poisons that will always do something, which is why it ends up so strong

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but poisoning a YSK past N1 doesn't do anything. Poisoning a Soldier, Ravenkeeper, or Mayor on a day they don't die (or non-f3 for the Mayor) does nothing. Poisoning a Virgin or Slayer on a day they don't activate their ability does nothing. Poisoning an Empath who's had the same neighbors or an Undertaker who's learning the Virgin-execute isn't doing anything if the ST knows what's good for them, and even the FT has reasons to get true info while poisoned

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The nature of TB as a script makes it more likely for the Poisoner to not wreak havoc on a game like it often can on customs with characters like the Savant or Balloonist or Town Crier or Flowergirl or High Priestess or Oracle or what have you

subtle wolf
# tawny haven That's an interesting perspective — could you elaborate on it?

Sure! From a game design perspective, Poisoner is bad with characters that receive all their info N1 because (1) the poisoning choice is almost totally arbitrary (on TB it’s slightly informed by evil seating and the Empath) and (2) that character’s info is not only compromised, but ruined. We’ve all seen TB games where the evil win is like 70% the result of a lucky N1 poison, and as you explained, in other games, the poisoner is unlucky and does nothing and evil loses. This is bad design because it means a significant portion of the game outcome is dictated by a single decision, in a long game with many players and decisions, and that decision isn’t even strategic.

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I think the YSKs on TB are not resilient to poison snipes. Chef is crippled by poisoner. Investigator has to execute twice and have an UT confirm both players, and either Inv or UT could be evil or Drunk. Librarian is somewhat resilient but can still learn a Drunk somewhere false. WW is the only truly resilient one, though poisoning can still work if evils handle the WW convo well.

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I’ve had the debate before with a few people here whether Poisoner is better with ongoing info roles or YSKs. I think I was the only person who said ongoing info roles. When you have several roles learning info throughout a game, poisoner is less likely to do nothing and less likely to do everything—I’m not sure why you think Poisoner wreaks havoc on Savant, TC, Flowergirl, High Priestess, etc. The solving space is enormous, since each string of info from townsfolk can be poisoned on any given night, but the proportion of worlds that lead to executing the demon is balanced, because you know only one townsfolk can be poisoned at a time, and there is a heap of true information from the other abilities.

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The problem with TB is that a poisoner gets to ruin the Investigator’s ability with a single night of their own ability, then mess around with the Fortune Teller all game, the latter interaction being balanced, but not when you combine it with the former. Or in another game, the poisoner will miss N1 and then have literally zero useful targets left.

unborn trellis
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It’s balanced over several games

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But it’s bad in every single game

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The issue is simply botc does not have townsfolk’s that make fully solvable poisoner exist

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This game’s townsfolk’s are too weak to handle that

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N1 luck roll poisoner is the compromise that at least works in general

subtle wolf
unborn trellis
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Fully solvable as to town can consider every possible sequence of poisons each night while still eliminating demon candidate

subtle wolf
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With several ongoing info roles, each of which might be poisoned any given night, it’s not necessary to solve poison

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It’s enough to generally work out where info leads, as a matter of likelihood

unborn trellis
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Yes but each role being poisoned provide a different world

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And most likely they cover every single living player as demon candidate when combined

subtle wolf
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The increased number of worlds doesn’t increase the number of possible decisions as a town. You are still deciding between executing a few different players. It’s just that the tree of possibilities to reach those executions has more nodes

unborn trellis
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If poison doesn’t increase possible demon candidates it does nothing

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It does a lot bc it does increase demon candidates

subtle wolf
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Of course poison increases possible demon candidates. That doesn’t negate my point

unborn trellis
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Increased number of worlds increases number of possible decisions of town by a lot
Because every single executions are naturally possible
They don’t become possible because info lead to them
They become impossible because info point away from them

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Poisoner does not stop possible worlds from being possible

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But it stops impossible worlds from being impossible

subtle wolf
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In a 12p game with 7 alive, there are only seven possible decisions

unborn trellis
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But that doesn’t have to be the case

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Or often that’s not the case

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Often there are only 6 or less possible exes among the 7 players

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Bc someone is confirmed non demon

subtle wolf
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Right. What’s your point

unborn trellis
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my point is if town need to consider all poisoner poison possibilities

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The number is always 7

subtle wolf
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“If town needs to” … they don’t, they roughly consider the heap of info from ongoing info roles and decide executions based on likelihood

unborn trellis
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But likelihood of each poison is not identical starting from n2

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Only on n1 town has the luxury of coping poisoner didn’t hit and treat n1 poisons as very unlikely worlds

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Starting from n2 poisoner is making informed decision

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You cannot decide likelihood this way because you do not know the chances of poisoner hitting

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A person can be demon in 15 worlds while another person is demon in 5 worlds

wary solstice
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I think it may be better to clarify the dynamics with worlds here.

If you have a Poisoner, one claim is that it's more likely to flatline the probability that players are the Demon, keep it roughly equivalent between all players.

If you had two games, one with seven players alive each with equal number of worlds with each player as the demon, versus another where one such player has six times as many possible worlds as the demon than anyone else, this introduces very different dynamics. Yes, everyone is still a Demon candidate in both games, but in the second game, someone is basically 50% chance the Demon.

unborn trellis
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The issue is still each world is not equally possible because an informed poisoner exist
You can have A be demon in the 2 worlds where X or Y is poisoned
B be the demon in 1 worlds where Z is poisoned

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But that doesn’t mean A is more likely demon

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Because poisoner does not poison X Y and Z with equal likelihood

subtle wolf
subtle wolf
unborn trellis
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If you don’t what do you use to decide likelihood of worlds with all of them possible

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Social is not an argument

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Because you use it regardless of info

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Info is meant to resolve things that socials are ambiguous on

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And discussions regarding info are based on that socials are ambiguous in this case

subtle wolf
unborn trellis
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The issue is intuitive worlds usually doesn’t include a poisoner poison being necessary
You can have it be “anyone” or “no one”

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But that just means with a poisoner who hits you lose until you learn

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And a poisoner who hits is just

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Much more likely starting from n2

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The fact that you’re treating intuitive worlds as primary is because they compose of worlds without a poisoner and a bad poisoner

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But that’s less likely the case when you have infoscape different from TB

wary solstice
unborn trellis
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Like, my claim is solving based off ongoing info means intuitive worlds are less correct now

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Because poisoner having a higher hit rate means worlds that contain exact pinpoint poisons are more likely to be true

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And it doesn’t even have to be pinpoint lots of time

short crystal
unborn trellis
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TB is not solvable and not meant to be
Because it’s copeable

short crystal
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it's almost always a combination of mechanics and socials that rarely takes percentages into account

unborn trellis
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Because you’re allowed to treat each poison with equal likelihood

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Which is why you can treat worlds that require more specific poisons as much less likely that you can ignore them until they’re becoming really likely due to socials

subtle wolf
unborn trellis
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So what you mean is town need to hide more so they can treat each poison as roughly same chances of occurring

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The issue with that is it’s still very ambiguous possibilities

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Like I can say poisoner poisoning “washerwoman” and “ravenkeeper” on n1 is same chance

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But can you really say poisoner poisoning “undertaker claiming ravenkeeper” is less likely than poisoning “fortune teller claiming fortune teller” on n2?

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And samely

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Even If both undertaker and fortune teller are being equally less open

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That doesn’t give them same chances of being poisoned n2

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Because socials reads from evil players now come into play

subtle wolf
unborn trellis
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I don’t think that deviates a lot?

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The reason that you can do inductive intuitive reasoning is that you’re allowed to not consider different poisons with arbitrary possibilities

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But consider with “observable from town side” possibilities

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Because mechanic wise, intuitive is really just roughly the equivalent of “accurate poison snipes not required”

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Social wise intuition is just social reads

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But again you’re using it regardless of info and poison

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We’re talking about how having info despite poisoner can help with it

frigid flower
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Games are not meant to be solved 100%

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If they were and the good team solved it means the evil team has lost in the spot

fervent basalt
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i think poisoner is perfectly fine with high priestess personally

quartz girder
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imo its completely fine with flowergirl because even one day of flowergirl info is incredibly powerful

fervent basalt
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depends on the rest of the script imo

rose oriole
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I want to see a game where people actually say “this world doesn’t work because it requires two players to be poisoned on the same night”

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The complexity of solving poisoner is not O(p^n), it’s O(Alsaahir)

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(P = players, n = nights)

forest spindle
unborn trellis
still sedge
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Except who builds worlds that niche

umbral rune
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03/31 Fang Gu fang_gu X Scarlet Woman scarlet_woman

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I get a lot of complaints and long stories when I put these 2 on the same script but I see these commonly together on custom scripts and I do not hate them. I think the spite mostly comes from the nature of being a normal SW. "If we execute the SW 1st we then execute the outsiders", well any SW executed before the Demon does not do anything anyway but how do you automatically know it is Fang Gu and know who the Scarlet Woman is? thoughts?

still sedge
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wayyy too much demon mobility to end up with “The demon is”

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It’s probably because it ends up in demon 33s

real heron
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Of the many customs I’ve seen that have fang Gu on them, I see it being mishandled in a large majority of them

Scarlet Woman/Fang Gu is often part of that, but isn’t inherently bad. The main difficulty with scripting these two well is they are both incredibly powerful characters that synergise with each other quite a lot

Generally, I’d advise against it because it’s so strong, often leading to arbitrary game states where there are a large number of demon candidates and it stops being fun for the good team to engage with

still sedge
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Yea

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The funny thing is uh

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Outsiders sometimes

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lie in BoTC (YOU WON’T BELIEVE #2)

unborn trellis
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It’s well, too much demon mobility

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But think about this way

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Uh, if you replace one of them with another quiet demon/minion

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You’re likely gonna get misinfo instead now…

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Maybe demon mobility isn’t that bad after all

umbral rune
still sedge
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Most people think poisoner is like

real heron
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Yeah

still sedge
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A healthy amount of misinfo with Nodashii

real heron
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Exactly

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Like, Extension Cord doesn’t really need poisoner

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For example

unborn trellis
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Personally I don’t hate this interaction mainly because the replacements will be bad

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Like I can see if fang gu scarlet works fine on a script

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A functional replacement of any of this two means adding misinfo

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So this interaction just isn’t so strong

still sedge
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And fang Gu+misinfo= of course, nuclear Armageddon.

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As we all know.

unborn trellis
real heron
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Right but alternatively: “skill issue, change the script to make the new version work”

Idk. Refusing to kill your darlings or not doing things cause it’s too drastic of a difference is (imo) not a reasonable justification for consciously keeping a script in a suboptimal space

still sedge
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Fang+Innkeeper=I have questions

still sedge
unborn trellis
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Kill this guy

still sedge
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Lowkey considering how braindead easy it is to disprove DA I think it’s fine with fang gu

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(For reference, Evil twin.)

unborn trellis
real heron
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As SNV highlights, Fang Gu doesn’t need any/many worldbuilding expansions from minions or outsiders

unborn trellis
still sedge
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which is fine

real heron
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Yeah but like… that’s not nearly the same as SW/FG, right?

still sedge
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we have savant for that

real heron
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There’s also flowergirl

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And oracle

still sedge
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Flowergirl isn’t that good at it

unborn trellis
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That sounds like savant is the only helpful thing…

still sedge
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oracle helps?

still sedge
real heron
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(by the fact that there was no pit hag on that night)

unborn trellis
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but you need info following the jump

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You can be 100% sure it happened and..what

still sedge
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Unless the outsiders are fucking outing for some reason

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In which case, why

unborn trellis
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Aside from this em

real heron
unborn trellis
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I think fang gu scarlet itself is fine

still sedge
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Yea

real heron
still sedge
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Living?

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or like

real heron
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All of them outed to get themselves executed

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They all outed before dying

still sedge
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Wa

unborn trellis
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Or like I think it’s good bc it lets fang gu know the timing to jump better

still sedge
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uh

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Ok broskis

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what

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a

unborn trellis
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A fang gu without scarlet can just die to unsignaled suspicion after a night of no jump

still sedge
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play

real heron
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Yeah no was mega cringe when one of them complained in a later game where they outed as an outsider and got jumped to and then got executed the next day

unborn trellis
unborn trellis
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Erm guys I’m a bad jump target cuz I outed

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Surely this townsfolk claim was jumped

real heron
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Yeah was crazy cause the sage died n2, then that outsider was jumped, then they were executed and lost

unborn trellis
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So sadly yeah…

real heron
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Thing is, the reason they were executed was because they outed and became a demon candidate

Cause if they didn’t claim, town was building vortox

still sedge
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Consider lying as an outsider

real heron
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Yeah probably

still sedge
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it might be useful.

unborn trellis
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When do we play with snv -pithag +baron

still sedge
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Never

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Because pithag is actually fun

real heron
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Demon-centred o-mod is a core part of the script’s identity. Also pit hag is the entire engine for shenanigans imo

edgy socket
# umbral rune # 03/31 Fang Gu <:fang_gu:586693970655182848> X Scarlet Woman <:scarlet_woman:5...

Perfectly fine interaction, they're very strong roles but it amounts to a maximum of two demon changes per game which is below what Imp and LM work at in many games -- the supersynergy is not in the demon mobility but in extra evil + safety net, and this is both homescript (Evil Twin) and something Fang Gu handles significantly better than a lot of +evils because of the starting Fang Gu needing to die

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In particular, this interaction basically lacks most of the failure modes of extra evil + safety net because the safety net turns off right around the time evil's voting power comes online

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(living +evils with safety nets rapidly gets more dangerous but isn't necessarily a crime against humanity in every script context)

subtle wolf
# umbral rune # 03/31 Fang Gu <:fang_gu:586693970655182848> X Scarlet Woman <:scarlet_woman:5...

The power of these characters to move the demon add linearly, not exponentially. This just means the demon and one minion are fighting town in a similar way. It’s not a problem.

The mechanical interaction isn’t too notable, but I like the possibility of a Scarlet Woman catching and then passing to an Outsider, or an Outsider-turned-Fang Gu sending demonhood back into the OG evil team. I especially like a Fang Gu starpassing to SW, followed by a jump. These are just cool interactions, and it’s cool for so many players to change roles and play as demon.

Perhaps most importantly, this pair is simply two of the best character designs. Interactions between great characters tend to work because the characters are great. Don’t overthink it

edgy socket
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A lot of the critical responses feel tuned for something like Fang Gu/DA where the synergy gets stronger late rather than them peaking at different times

subtle wolf
subtle wolf
short crystal
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maybe smth focused around acrobat

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since Acrobats can decimate No Dashiis, Poisoner isn't a bad confound

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would probs suck for every other townsfolk tho

unborn trellis
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Poisoner decimates acrobat tho

quartz girder
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acrobat works great with poisoner wdym? you dont get to find out where the evil team is vs no dashii ig but you still get to help confirm ppls information as sober

grand token
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too low an upside for a whole TF ability

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its still poisoner

fringe mirage
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4/1: Buddhist buddhist x God of Ug god_of_ug

weak ingot
grand token
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nothingburger

subtle wolf
still sedge
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Can’t break ug if you don’t speak

grand token
deft stirrup
green fiber
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ah dang it i had such a good april fools one

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this one is a great tho too

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amazing interaction I love Buddhist best fabled OAT

fringe mirage
umbral rune
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04/2 Pixie pixie X Spy spy

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I used Pixie to mask a Typhon line and the good team was disheartened. In general I think it is better for the Spy to bluff Pixie then for the Pixie to see the Spy and have them killed. Idk what metas are in modern times

still sedge
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Do people really kill their pixie targets

subtle wolf
# umbral rune # 04/2 Pixie <:pixie:801935072655704104> X Spy <:spy:586693972513259561>

I consider this pair to have negative synergy.

Pixie benefits from being on script with other reasons for double-claims because town can't immediately know why the double-claim exists. Some of those other causes might be: Cerenovus, Mutant, Poppy Grower, Magician, or Legion; sometimes, minions just don't feel comfortable seeing their demon privately and they guess at a bluff that happens to be double-claimed. When double-claims are difficult for town to parse, the Pixie faces a dilemma whether pursuing their extra ability is worth giving town that puzzle, and giving evils cover for choosing the wrong bluff. And it's not a yes/no decision, either: there might be ways of trying to indicate Pixie-madness, or choosing to give up the bluff after town square becomes chaotic, etc. Pixie is a richer character in that setting than when bluffing for the extra ability is always the right choice.

Spy is the opposite vibe, the best minion at blending into town, and they always know out-of-play characters so they never have to enter a double claim. Of course a Spy can intentionally double-claim someone to bluff Pixie, but the possibility of evils accidentally entering a double-claim is diminished, so Pixie basically always goes for it

tawny haven
# umbral rune # 04/2 Pixie <:pixie:801935072655704104> X Spy <:spy:586693972513259561>

I think it's fine? Pixies in general will settle on confirming their targets (even if they get them killed), and to that end the Spy does a pretty good job screwing them over. The tricky part is the fact that the Pixie gets a sober Townsfolk ability once the Spy dies, but the Demon will know about that and can shut it off when it starts mattering. Pretty fun interaction, but not much sauce to it.

grand token
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i think its fine scripted together. spy lends good double claims less suspicion, too.

forest spindle
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I think its a fine interaction. Not extraordinairly great not extraordinairly bad

real heron
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They generally pull the game in opposite directions socially (pixie leading to good double claims, spy reducing evil-centred double claims) in a way that I think can be interesting

Depending on how impactful the spy’s misreg wants/needs to be in a setup, it can be kind of nice as an option, but I kind of just like pixie being a relatively straightforward info role that has a bunch of socials attached to obfuscate/weaken it

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I think this pair needs intentional thought but can def be a positive impact to a script if done right

tawny haven
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I think a risk that this combo does have is incentivizing Pixies to back down and play diet Washerwoman, which isn't the most fun

frigid flower
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It is worse that Pixie Vortox

subtle wolf
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Pixie Vortox is fantastic

frigid flower
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Yeah Pixie Vortox its peak the insane reaction to the pixie savant getting information while faking to have any its just soo peak

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And then the small minority of people being like it is super legion what the hell

sudden drift
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Is Pixie Vortox good? Pixie feels super jank with N1 misinfo, because it's impossible for anyone to tell who's supposed to die for the Pixie to get their ability

frigid flower
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Yeah thats the jank part but it is a key vortox solver

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They declare they have an out of play ability that activated when X player died confirming them at the very least good player

subtle wolf
unborn trellis
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Lowkey idk if that works
Or like if you’re allowed to mark an evil as mad target

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By reading off the wiki you have to mark a townsfolk as mad

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But maybe you can get away with it by RAI

subtle wolf
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From #experimental-how-to-run:

If Pixie is droisoned night 1: the storyteller can show the Pixie any Townsfolk token, whether in play or not. The storyteller then places the "Mad" token next to any player they like. When that player dies, the Pixie gains the Townsfolk ability they were shown regardless of the actual ability that player had.

The How-To-Run doesn't say anything about Vortox.

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The Pixie's mechanical function of gaining an ability is not affected by Vortox, and it is reasonable to place the token on a non-TF. It's also reasonable because tokens are reminders for the ST, not a direct part of the game

still sedge
unborn trellis
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Cool

still sedge
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Which had the really whimsical effect of “getting the balloonist ability from the flowergirl”

unborn trellis
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But don’t

still sedge
unborn trellis
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Vortox is sad enough

still sedge
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Make better scripts than SNV

quartz girder
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if a token is changed in the grimoire and no spy hears it, did it really change?

still pasture
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for the sake of a fun and interesting game one can argue this is a moment where we can allow ourselves to not necessarily be as strict with token integrity

frigid flower
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Yeah

umbral rune
umbral rune
subtle wolf
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04/03 Storm Catcherstorm_catcher x Cerenovuscerenovus

jaunty tapir
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I'm sure if you've scripted them together then you're cognizant of this and probably are okay with it, but I really don't like the way the cerenovus can shut off the stormcaught character. It's like king + cerenovus: it ruins much of the point of the interaction and what makes it special. I agree that ceremaddening players into the stormcaught role is fun, but starting the game knowing a probably important townsfolk who can't be dealt with otherwise is a really good target and I don't think it's particularly interesting that way

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Much of the fun of being storm-caught is being able to be public about your role because evil can't kill you, and I think it'd suck to be the stormcaught role and not get to share anything until at least like halfway through the game

subtle wolf
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One cheeky possibility is the Cerenovus locking down the stormcaught player and then claiming the stormcaught role themself to stay alive as long as possible💀

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Some of the evil characters are clearly too destructive for a stormcaught Townsfolk. In my view, Cerenovus rides that line, and it's debatable and contextual whether the interaction works.

still sedge
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"I'm ceremad" or "They're ceremad"

subtle wolf
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I have this pair on Caravan with Goblin, which can let the stormcaught, cere-mad Balloonist stave off execution and hope to outlive the Cerenovus. Maybe there are other characters like Goblin with a similar positive effect

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In general, I wonder if the Cerenovus has enough creative ideas on a good script that cere-locking the stormcaught player isn't a default move

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Also, the more useful for town a stormcaught character is, the more incentive that player has to be soft-confirmed by eventually breaking cere-madness and outing their info to town. And when a powerful townsfolk is stormcaught, that tends to slightly favor town, which Cerenovus might counteract. I'm speculating

fervent basalt
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i could see this working with something like lunatic stormcaught?

short crystal
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I think I agree with Magica where if the stormcaught character is a powerful info role then the Cerenovus cere-locking them becomes a very efficient play that happens often and that seems very unfun

tawny haven
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The main script I've played with this interaction on is Whose Cult is it Anyway, and it's insanely fun to have a ton of Cult Leader claims running around

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It's also a very good bluff for an evil bluffing the stormcaught character, since it has gamewarping implications.

fervent basalt
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[4/4] Magician magician x Vizier vizier

djinn If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

real heron
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The definition of self-confirming info less role (ie, not particularly fun)
The demon can just kill the magician the night of the magician surviving, so it isn’t particularly damaging for evil. And it’s not particularly valuable for good, since there’s no info associated either

quartz girder
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we need a ranking of all magician jinxes

unborn trellis
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They’re all F

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Just from Fa to Fu

quartz girder
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i think spidow jinx

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is okey

jaunty tapir
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yeah the jinxes with spy and widow are functional and well designed, not especially great or interesting but they do what a jinx ought to do. The rest I find to all be disappointing at best. This one in particular I find:
a) very confusing, "immune" is not a defined word and this could be interpreted as your one good vote not letting a player get slammed or it could mean not being able to be slammed or it could mean being able to be slammed but not dying if you are. I'm gonna assume it's the second one, because I think it makes the most sense
b) very weak, if this is the case and I'm right about what it does. Soldier gets flak for being weak, and this is just a way worse reverse soldier. You can trivially be killed at night, but the vizier (who knows who you are) can't automatically kill you? And vizier I find to be one of the weakest minions, if not the weakest minion already, so it's not like you're protecting yourself from something strong. Mayyybe I could see this with like the psychopath being unable to kill you? But vizier slamming just isn't enough.

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not to mention that pulling the magician token is probably incredibly underwhelming and not a fun role once a vizier gets announced. Congrats, your ability means the vizier can't kill you during the day, but they know who you are and so would never slam anyways. I am a big advocate for being able to play "boring roles" to your advantage/getting maximum value out of your ability, but this puts most of the agency in another player's hands and not yours. You still can be trivially removed if you're confirmed, unlike a soldier on TB or a fool on BMR

wary solstice
jaunty tapir
#

oh, I didn't realize that the magician itself has no ability. The ability gains some merit then, in the sense that you can bait out a vizier execution in hopes of confirming yourself, but this seems like a more convoluted nightwatchman or virgin or some such: like a banshee, who confirms themself upon successfully baiting a kill, but then the magician doesn't get voting power

#

I still think it's too weak for it to be fun, the reward isn't worth the effort required to get it when in comparison to roles like it (either in playstyle, like banshee, or in effect, like NWM/virgin)

umbral rune
still sedge
#

the demon can just....

summer adder
#

if its a multiple minion game the demon can go, hi im the demon, here's the other minion(s), and therefore for a magician to successfully fool the vizier they have to correctly guess the other minion(s)

still sedge
#

say who the other minions are(the magician would literally have to guess the demon, which is a good opg learn if a player is a demon or not but that's really ehhhhh)

still sedge
#

you'd have to guess the demon as a magi

summer adder
#

right

unborn trellis
#

Why does vizier need to know who is demon who is magi

umbral rune
still sedge
#

demon sees 2 minions, one of which is the vizier

#

If a "demon" cannot guess the other, they are the magician

real heron
#

The thing is the vizier can just say ‘ok, tell me the remaining evil team’

#

And then it’s just done

#

So it’s not like RAW actually means the magician has an ability if the vizier has a brain about it

still sedge
#

a jinx that got standardized

#

the old jinx was "The demon doesn't learn the minions if a vizier and magician are in play"

#

new jinxes bad old jinxes good

weak ingot
still sedge
#

No as in like

#

“These are all the same jinx type now. Lol”

weak ingot
#

yes i know what you m eant

#

i'm saying it's not even doing its job at being a standardisation since it introduces keywords that have no definition to botc

#

which sucks

#

old jinx good new jinx bad

grand token
#

bad and horrible jinx

#

it doesnt particularly make sense. it removes the whole point of magi being onscript, for whatever that is. turns it into a budget fool/soldier science role that really doesnt provide the magician any ability to impact the game past self confirming

tawny haven
#

I mean, the Magician has to do something in a game with an announced Vizier, and this turns it into kind of a bait role where the Magician wants to lie in order to get slammed and hardconfirm themselves

fervent basalt
#

it sounds kinda interesting to me

#

never actually seen it though

fervent basalt
weak ingot
#

should've just used safe then

#

also that still doesn't mean anything what does that mean

#

does that mean that the magicians good vote doesn't count to vizier exe?

#

does that mean magician can't be forced executed? does it just mean execution, but no death?

fervent basalt
#

i assume the vizier can't push it through on the magician

weak ingot
#

the assumption is the whole issue here

#

it's quite honestly annoying to have to explain how you're running jinxes every time

fervent basalt
#

i feel like that's more an issue of tpi not telling us how these jinxes work

#

than the interaction itself

weak ingot
#

the vagueness is a part of the interaction because you need to talk about the several dozen ways this can mechanically effect change

fervent basalt
#

i mean it's pretty easy to just explain at the start of the game no?

weak ingot
#

it varies from ST to ST

#

you need to bootleg or script note if you want a specific one

#

it earnestly is more hassle than it is worth

fervent basalt
#

idt it's more hassle than like storm catcher, ogre, hatter tbh

weak ingot
#

saying the stormcaught character is part of the storm catcher ability

#

no one uses chaos hatter

fervent basalt
#

i mean people do use chaos hatter

weak ingot
#

hyperbolically

fervent basalt
#

it still comes up though

weak ingot
#

ogre stuff is usually just not being mean

fervent basalt
#

hyperbolically nobody runs this jinx lol

weak ingot
#

this one actually has significant differences in how the jinx affects the game

fervent basalt
#

it does but it isn't any harder to explain for a given game i feel

#

like you can just say when you're reading the jinx out "...so this means the vizier can't force an execution through on the magician"

#

for instance

weak ingot
#

can't should be will be denied from

frigid flower
#

Only good one is marionette its fun

#

The lil monsta one is cool too

#

But i am still not sure if makes the lil monsta minions not know each other

edgy socket
#

It doesn't, the previous jinx was identical on this axis and explicitly did not

frigid flower
#

Alright cool

#

It does make poppy magician even more mean to the lil baby

subtle wolf
#

04/05 Vigormortisvigormortis x Psychopathpsychopath

umbral rune
subtle wolf
still sedge
unborn trellis
#

Vigor killing psychopath is likely only worth it til the end

#

Bc you can create a true f4

#

psychopath cannot make a final day with 4 non psychopath players

real heron
#

Otherwise, I like a psycho who holds it to f3 and this is one of the best ways to enable that

#

So it kind of requires psycho to be played differently, which feels odd

subtle wolf
#

I hadn’t considered a dead psycho holding until F3 and auto-winning. That feels anti-climactic

still sedge
#

So can assassin

real heron
#

It’s definitely something I’ve seen. Like 20-30% of psychos I’ve seen have tried to do that in some way

real heron
#

Yep. 50% of those attempts don’t work so LOL

subtle wolf
#

The strat might be balanced because evil has to reach F3 with a dead, non-functioning minion, and evil deserves the win atp, but the game just… ends 🙁

#

F3 is the best moment in BOTC

still sedge
#

Nooooo you hate BMR

subtle wolf
#

BMR sometimes reaches the excitement of F3 in other final day scenarios

unborn trellis
#

Psychopath holding while dead until f3 is the same as vigor assassin

#

I mean the interaction isn’t great for other reasons

fervent basalt
#

would something like plague doctor or yaggababble improve this?

#

such that dead minions could pretend to be a vigorkilled psychopath

real heron
#

Plague Doctor doesn't do anything to this interaction
Yag technically interacts with psycho, but I don't think it has scripting support to do so at the moment

fervent basalt
#

was just thinking about a dead minion faking this via day deaths

tawny haven
subtle wolf
subtle wolf
fervent basalt
#

that too yeah

umbral rune
unborn trellis
#

That it’s fine for it to exist

#

I think letting things be anti climatic is a fine trade off for more dynamics

subtle wolf
#

04/06 Undertakerundertaker x Cannibalcannibal

frigid flower
#

Cannibal waking up to see undertaker its very funny

real heron
#

They generally shouldn’t interact (ie, be on the same script), but they serve very interesting and different purposes on different scripts

My take is: most scripts that can accommodate one has a hard time accommodating the other, so they are quite often different characters from a scripting perspective

sudden drift
#

An Undertaker can tell a Cannibal which nights they got sober info. I prefer cannibal + oracle for that interaction though.

umbral rune
# subtle wolf # 04/06 Undertaker<:undertaker:586693972907262118> x Cannibal<:cannibal:79948305...

If there are valid reasons for both to be on same script it is fine but they mechanically do different things: undertaker is for confirming yourself to players you have not spoken with an creating interesting worlds with droisoning/recluse + SW where Minions and Demons being dead is interesting. Cannibal is okay but becomes above average with OPGs. Therefore if the script has enough OPGs and a droisoning recluse SW package by definition it probably works well with both Cannibal and Undertaker

subtle wolf
# subtle wolf # 04/06 Undertaker<:undertaker:586693972907262118> x Cannibal<:cannibal:79948305...

I often see Cannibal called "spicy Undertaker" or some other moniker that associates the characters, but they're fairly different and might synergize positively.

What most interests me about this combo is an evil bluffing one while the other is in play. You're naturally going to have a grim-peeker on script, so evils can bluff Undertaker to undermine the interpretation of Cannibal info, or create fake Cannibal info supported by true Undertaker info. Droison increases the possibilities exponentially.

On Trouble Brewing, the thought process surrounding Spy/UT gets a bit stale: "Since you guessed my role, you're either the Undertaker or Spy." "Since Undertaker is one of my three bluffs, one of the minions is a Spy." With a grim-peeker, Undertaker, and Cannibal (which is a bit easier to bluff), there are more configurations of bluffing and more choices for evils. I especially like when evils bluff both and have an excuse to coordinate every day.

It's possible that Undertaker removes what's most interesting about Cannibal. Cannibal is cool when evils and the Drunk volunteer for execution and lead the Cannibal to proclaim false info. A real Undertaker would sort through this puzzle. Maybe the possibility of evils bluffing counteracts this enough. I'm not sure.

unborn trellis
#

I see them being ok but I won’t rlly put both on script

#

Undertaker learns what is the executee

#

Cannibal learns “assuming executee is good”, then [info]

#

I don’t like them together because both of them relies on the executee to have actionable info to make their own info actionable

#

Having both in the bag can have awkward situations where town has 2 big info roles that doesn’t actually help

#

Same for oracle + cannibal

#

Also I do think they have decently different dynamics

#

They both encourage town to execute someone rather than no one

#

But the main difference is undertaker empathizes the gain from executing an evil by having simply stronger info when killing an evil

#

While cannibal smoothes the loss from executing a good since they get extra usage of the info

#

yes undertaker can self confirm by calling the correct role of the good executee

#

But realistically cannibal can also do that decently well

#

Even if you think of TB, guess a player as 1 of the 4 top 4s is the same difficulty for undertaker bluff vs cannibal bluff

tawny haven
#

I really want to put both on a script someday, but the fact of the matter is that they tend to have really similar functions by way of encouraging executions

#

They tend to do different things on a script, though -- the UT is very potent at narrowing hidden Outsiders and evil players, and works nicely with more arbitrary misinfoscapes, while the Cannibal more strongly encourages the execution of good players earlygame for extremely potent OPG and YSK ability reloads

boreal nest
forest spindle
#

Combine them with a spy and a boomdandy and I see no issue

boreal nest
#

with either of em

unborn trellis
#

Nah just put TB + cannibal

#

I see it fine

subtle wolf
#

04/07 Generalgeneral x High Priestesshigh_priestess

unborn trellis
#

They don’t interact

#

Well you can send high priestess to a general who just learnt important info

#

But that’s just doubling the confusion

#

General doesn’t need to know their info is important, any general info that’s not “mid” is important

#

They need to find out why is it important which the hp ping won’t tell them anyway

#

Alternatively you can ping general differently based off how HP interacted with their ping

But most of the time it contributes too little to the situation (comparing to other things) that general won’t ping of it

frigid flower
#

+Drunk and now they do interact

unborn trellis
#

How😭

#

The main reason I see them being on the same scripts isn’t bc they interact

#

It’s bc they both fit in the role of a “Each night info role that’s not strong”

wary solstice
#

An interaction I can see is if the General's rating swings drastically from one night to the next, it's highly likely the High Priestess' ping is someone to talk to due to the ping's relation to the major swing?

subtle wolf
subtle wolf
unborn trellis
#

Fulfilling same purpose is good when they don’t get redundant info

#

It’s more often not “this script needs X type character”

#

But “only X type character works on the script”

#

In which case yeah you want as much as you can throw in

#

Which I can see for these 2

unborn trellis
#

like, you want a each night info role on the script
But FT empath chambermaid dreamer is straight up op here
VI has weird interactions
And you don’t have the prerequisite for math to be meaningful

#

Well here’s your options

subtle wolf
# subtle wolf Some people think these fulfill the same script purpose of providing meta-info a...

The reason they don’t seem to interact is that they don’t mechanically interact. They are primarily social roles that are more strong and more different if town plays proactively and theatrically, accusing people, building worlds fervently, and going for plays. I think the play-style that leads one to think General is a weak Townsfolk—namely, mellow and analytical—is simply not suited for the character, and that play-style would also lead to games where General and High Priestess are too similar in their dullness

#

I can imagine a grim where they do become redundant, though. Throw in General, High Priestess, Balloonist, Mathematician, Fisherman. That would be a depressing game full of self-reference.

unborn trellis
#

Surely fisherman gets real info

#

Balloonist doesn’t bc they die n2

unborn trellis
#

It’s actually interesting to HP

#

Let’s say you send HP to one of them whoever doesn’t matter

#

Evil bluffs something with actionable info n1

#

That’s reasonably sus from hp’s perspective

subtle wolf
#

Yea, you’re right. I was just trying to combine all the meta-info at once

unborn trellis
#

However ofc evil might also bluff soldier and recluse in this bag

#

Well gg I guess😄

subtle wolf
#

Wdym

still sedge
#

Analyzing general info is more fun

#

Than like

#

A noble ping

rose oriole
#

Sure, but what does the HP have to do with it

wraith parcel
#

I think both roles like being on the same kind of scripts, so they generally work well together, but there isn't much interaction beyond that

weak ingot
#

why are people saying High Priestess and General don't interact???

#

High Priestess ping conclusions are a great statistically significant variable for ST winning opinion

#

if i sent the HP to the minion without a bluff in a poppy game and the Minion played it up incredibly well i'd tick the General down

#

it's a perfectly reasonable and fine interaction

#

if they don't interact for you, you gotta start analysing the current socials in game state more

short crystal
#

yeah I hard agree with Coda here

#

General and HP are both analyzing the game from a social perspective but do so in different dimensions and so I find they mesh together quite nicely, I love pairing them together

#

hmmmmm if only there was a way to figure out who was winning each night 🤔

umbral rune
umbral rune
#

Overall I think a script that can have large mechanical swings and also has characters that can swing the game if highlighted then they both work well on a script that meets both of those conditions

umbral rune
subtle wolf
#

Ahh. I don’t wanna retread 3-star vs 5-star but I’m in favor of running General as written

real heron
# subtle wolf # 04/07 General<:general:799483064639029270> x High Priestess<:high_priestess:11...

They comment on the game state in very different ways:

High Priestess is proactive and wants to take action on someone’s info or perspective

General is mostly reactive, where the info is mostly referencing the game state as a whole as it evolves throughout a game and evaluates the difference from night to night, compared to some global ‘neutral’ (actioning General information is about analysing the difference from day to day and making conclusions based on that)

High priestess is very specific to a player, where a general is thinking more about the game as a whole (or maybe their own perspective, rather than someone else’s)

They don’t have a clear interaction, since general is very specifically not commenting about one specific person’s information 95% of the time, let alone one particular ability more than another

General just doesn’t interact strongly with characters, it’s more interacting with gamestates and larger dynamics of a game/script

#

Idk what other people have said, but that’s my take on the characters and why they weakly/don’t interact

forest spindle
real heron
#

Yeah that’s fair, I didn’t consider those

fervent basalt
#

i feel like surely sending the hp to the general can be useful to analyze general info

frigid flower
#

Finally we get a good interaction here

subtle wolf
#

04/08: Impimp x Evil Twinevil_twin

wary solstice
#

You've had the last three

#

I think it's time to let someone else have a chance

frigid flower
#

Next time this one is peak

umbral rune
subtle wolf
wary solstice
subtle wolf
#

I won’t apologize for anything because I’m not monopolizing the space or doing anything else wrong

wooden knoll
#

04/08 (other): Amnesiac amnesiac x Wizard wizard

#

Also has our Amnesiac icon here been the official one?

rose oriole
#

Save that for 2026-04-09 maybe

unborn trellis
#

If town has a twin pair in f4 they must account for imp now so they can’t just shoot into the other 2 players

#

Pithag/barber on snv is much more signalled than this

subtle wolf
# subtle wolf # 04/08: Imp<:imp:586693972190167040> x Evil Twin<:evil_twin:586693970592268289>

Axolator mentioned this interaction when we discussed Imp/Goblin a few weeks ago and I thought it was fascinating. I'm unsure whether it's too difficult for the good team or is a fantastic pair. As long as it's reasonable that an Imp is in play, town can't blindly execute outside the twin pair at F4 and solve twins in F3. Maybe some Townsfolk would help differentiate Imp from other demons and lead town to approach late-game executions much differently, depending on info. Or maybe town is always forced to guess into the twin pair in F5 or earlier. The natural counterbalance is that executing the wrong twin won't always lose because the ET might be the Imp.

still sedge
#

It stops the bullshit 50/50 Strat

tawny haven
wooden knoll
viscid hatch
#

(in general ping me for any Atheist/Harpy/Engineer discussions as I have a big deal to yap about with those characters)

short crystal
#

im curious what the difference is between imp/evil twin and imp/goblin

#

i personally find imp/evil twin a lot more fun at first glance

#

and probably needs less support

unborn trellis
#

bc if 2 evils claim evil twin good doesn't lose by executing 1 of them

grand token
#

good thing to script when you want imp/goblin dynamic without it being overwhelming for good team to deal with. unfortunately ET loses a lot of the social aspect of goblin that can be fun, but its much more fair for good

wooden knoll
#

04/09: Amnesiac amnesiac x Wizard wizard

obsidian trout
#

Peak cinema, no notes

subtle wolf
# wooden knoll # 04/09: Amnesiac <:amnesiac:799483047577780235> x Wizard <:wizard:1326694292915...

Here we have two-thirds of the open game trifecta. When multiple of these are on script, unscripted phenomena can't be traced to a single character. With a Wizard in play, evils can bluff as Amne with a public and chaotic ability. The real Amne can have a public ability that doesn't confirm them as town suspects Wizard; part of the ability can even be the Storyteller announcing that a Wizard wish was made, and both characters have reason to visit the Storyteller during the day.

Amnesiac and Wizard have huge potential as characters but can also singlehandedly ruin the game, entirely dependent on the Storyteller. This pair could lead to highly creative and memorable interactions but I would not trust many Storytellers to handle them properly, especially on the same script.

tawny haven
#

@viscid hatch amne wizard

forest spindle
#

I think this is entirely storyteller and player dependent. A great ST can probably pull it off. Some players like the giant storyteller agency and the chaos that comes with it, others dislike not having as much grounds to stand on.

viscid hatch
#

yippee

#

amnesiac wizard is good for an environment where you're looking for Amnesiacs with stronger open powers. Unlike Boffin Amnesiac, the Wizard chooses their ability and the Amnesiac must work it out. Clocktower likes having characters that mirror, contrast, or rhyme to each other, and Amnesiac Wizard is a case of that.

One element that makes it good is that an Amnesiac ability will normally be benefitting town in some way, so town can differentiate between Amnesiac and Wizard in that way, but simultaneously they can't 100% prove a Wizard hasn't just used their ability to bluff Amnesiac at the cost of helping town, or that the cost of the real wish is being claimed to be an Amnesiac ability.

Basically, it allows for louder and more powerful Amnesiac abilities that you normally could not design without making a bag good sided, whilst also adding a social element to deciphering the wizard wish and it's purpose: in order to glean if it comes from an Amnesiac or a Wizard! Choosing what to wish itself becomes a more interesting consideration: do you choose to make something a bit less destructive in order to blend in as an Amnesiac, it do you fully lean into the power and not care about the bluff?

short crystal
#

i will say of Amnesiac Wizard Atheist, Amne/Wizard seems like undisputably the healthiest pair of the 3, which I appreciate

viscid hatch
#

amnesiac atheist is fine just run puzzle atheist and throw your ST into the sun if they use amne to justify shenannigans atheist

#

more players should use the "throw them into the sun" form of feedback

boreal nest
viscid hatch
#

yes

#

so run Puzzle Atheist and throw your ST into the sun if they use amne to justify shenannigans atheist

frigid flower
viscid hatch
#

you should just do them and reset the expectations of Atheist in your playgroup (players will be way more down to play Atheist if it feels like a real game)

subtle wolf
# viscid hatch amnesiac wizard is good for an environment where you're looking for Amnesiacs wi...

Ngl, although I agree with everything here, I would be wary joining any game where the ST chose some Amne/Wizard script and was eager to try some idea. There are already so many STs itching to make a dozen people play out their half-baked scripts and crazy Amne abilities are an amplified version of that. I don’t feel comfortable joining Amne games unless I know the ST and highly trust their judgement.

On top of that, Wizard is an inherently advanced character, not only for the ST (I also wouldn’t trust most people to run this), but in the way it dominates other game dynamics. You can’t have a subversive character unless the thing you’re subverting is legitimate on its own, which is to say that a script has to work, and its strategic space has to be understood by players, before Wizard makes it work differently. Yet Wizard seems to be thrown on so many scripts due to its individual appeal, or because it’s general and vague enough to pass a smell test for bad character interactions, not unlike the Amne.

So in theory I’m fascinated by Amne/Wizard, but I’m highly skeptical it works in practice outside some advanced groups playing a fantastic script, a script I’ve never seen.

#

Are there specific Amne/Wizard ideas to try disguising as the other character? I’m struggling to come up with something cool that makes a genuine puzzle for town

umbral rune
frigid flower
neon stormBOT
#

Gave +1 Thanks to @viscid hatch (current: #941 - 42)

frigid flower
viscid hatch
viscid hatch
#

and confirmation biased their way into it

frigid flower
#

A very social trusted player got the atheist token too

#

And no one wanted to vote no one

viscid hatch
#

yeah unfortunately you needed a Lib Drunk ping on them

#

socially strong players as the Atheist are goods strongest soldiers

frigid flower
#

They were in a Noble Ping and Savant info telling they were Hermit

viscid hatch
#

ehhh Savant info prob too weak of an indication sadly, especially on 1st game of Atheist

#

players will love to meta you put the flashy token in the bag

subtle wolf
frigid flower
#

Ok

viscid hatch
#

obviously its a thing to be wary about but I think I'd usually trust an ST who can run Wizard well to do the interaction justice, I don't personally have a layer of experience above that they need to reach (but tbc I've not yet been burnt by this occuring so maybe when it does I'll raise my standards)

grand token
#

i feel they ontologically need eachother on script to not be respectively solvable. another yaoi pair...? dont like it with atheist though generally (wizard atheist especially)

still sedge
rose oriole
#

2026-04-10: Knaves knaves x Artist artist

obsidian trout
#

I know one way to figure out which st is the lying one

fringe mirage
#

(tho it does tell you anyone who got info before the art(

obsidian trout
obsidian trout
#

You ask if you are the artist

subtle wolf
#

How far into the game would you do that

#

Seeing as how that’s already a moderately weak strat against the Vortox, it should be even weaker against a Loric that can change right after or before you asked

obsidian trout
#

I mean I never said it was a good way

chilly cedar
#

a small thing is that often evil doesn't know which way the knaves swing either

#

while in vortox evil knows all townsfolk info is false

#

so the artist confirming which ST is truth-telling and which is lying can expose evils

forest spindle
pseudo eagle
#

pretty bad interaction imo, really goes against the spirit of the loric

#

the artist can just ask if it's raining or something and instantly know who's telling the truth

#

yeah the storytellers can switch but town now knows what info was true and false

#

and knaves scripts tend to have super powerful townsfolk on them to compensate so it can kinda just solve the game

wooden knoll
#

The STs with no way of knowing where I live, let alone the current state of weather there: 🗿

subtle wolf
#

The STs may have switched already

pseudo eagle
subtle wolf
wraith parcel
#

I think the interaction is fine: Artist's binary information works well with knaves, and solving knaves as an opg is fine, if boring and likely suboptimal

pseudo eagle
#

there's a lot of confounding information on snv that makes you question if it's even a vortox game to begin with, that's the reason people tend not to ask a vortox proof question on whether it's a vortox game or not

#

but with knaves you know it's in play from the start and since they can only switch at dusk you know you can ask day 1 and know which is which before the switch

#

famously the knaves were solved using a binary question, not sure you guys have seen labyrinth

wraith parcel
pseudo eagle
#

the reason people put spirit of ivory on scripts with mez & pit-hag is because players can't help themselves from doing the unfun thing

#

all I'm saying is it's not worth the chance, just use the fisherman

#

sorta similar space and doesn't give them the opportunity to ruin the game

wraith parcel
#

I think that's not much of a problem, it's arguably weaker than checking vortox, and checking vortox is a weak use of an artist question anyway

pseudo eagle
#

it's a weak use of vortox because it might not be a vortox game

#

but you know it's a knaves game

#

unless you're playing a knaves script with not a lot of info roles knowing who's telling the truth is the best question you can ask

subtle wolf
fervent basalt
#

also i don't think another player making boring use of their artist question ruins a game in the same way mez cycling does

#

particularly with the knaves' switching mechanic

rose oriole
#

Ok so if you’re an Artist in a Knaves game are you

  1. Asking a normal question,
  2. Asking a question but knaves proofing it, or
  3. Asking a question specifically to solve Knaves and nothing else?
    If it depends, what does it depend on?
unborn trellis
#

I mean the interaction is fine

#

If you ask to solve which ST you don’t have any other info

#

“You start knowing yes” doesn’t seem that bad to me

#

It’s still binary

#

There shouldn’t be a case where asking it full solves

#

Bc that just means evil has to be pushing on the wrong knaves flip + [artist player] is good to survive

#

And in which case replacing artist with any other info tf just likely can disprove it anyway

#

Eliminating all true worlds/false worlds isn’t rlly different from eliminating half of the worlds from both cases

grand token
fringe mirage
#

4/11: Virgin virgin x Witch witch

grand token
#

it doesnt work at all if you storytell raw

#

is there something i am missing?

#

only thing i suppose is it can pierce fool+virgin science lol

#

but exec death is completely mechanically distinguishable from witch deaths

fringe mirage
#

It was a small interaction but me wondering

  1. Can you get someone killed for a fake Virgin claim, even if it doesnt provide Virgin conformation?
    2)Can you bully the Virgin into not nominating?
#

tho 2 probably doesnt mean much since someone in town jhust does what the Virgin asks

grand token
#
  1. im not sure i understand at all, you cant convincingly "Fake" anything
  2. why would the virgin nominate? thats not generally the goal. you could bait a counternom? and why would this interaction make unique dynamics? cause theyre scared of the witch? that is the same as every other role in the game that doesnt want to die
fringe mirage
#

Tho doing that is risky ofc

grand token
#

i uhh dont buy it

fringe mirage
#

Thats why ideally you hope a good player claims it for some reason

but you probably dont get that

grand token
#

and another player might just do it instead and ruin the whole play even further

grand token
fringe mirage
#

tho not in any way the Witch can easily react to

real heron
#

But otherwise it’s kind of a meh interaction

wooden knoll
subtle wolf
grand token
#

leviathan script?

#

with no other aggressive minions?

#

or are you talking about a spent virgin?

#

i dont think the spent virgin is particularly terrified of dying to curse, though i suppose a mechanically confirmed good dying is always pretty bad

#

its script dependent regardless, but i do think a spent virgin will generally be completely willing to die to witch curse anyways if need be

edgy socket
#

i dont think the spent virgin is particularly terrified of dying to curse, though i suppose a mechanically confirmed good dying is always pretty badThe dangerous thing about Witch isn't its ability to kill info roles, it's its ability to kill trusted roles that might be difficult for the demon to kill, or to let evil kill both info and trust without needing to compromise

#

Killing the spent virgin is massively worse for town than killing the sus flowergirl (if you're a sus info role you should nominate as heavily as possible in the hopes the witch did something dumb)

kind berry
#

12/04 General general x Heretic heretic

green fiber
fervent basalt
#

i like this one

grand token
#

you should really talk to this guy 😬

still sedge
#

I enjoy

#

This interaction

subtle wolf
# kind berry # 12/04 General <:general:799483064639029270> x Heretic <:heretic:80668112145822...

Should the General share their info publicly before final day? Doesn’t it help the evil team more than good if both sides are trying to discern whether a Heretic is in play?

Also, doesn’t the presence of a Heretic make ST judgements about who is winning extremely subjective? How is an ST supposed to accurately assess how much each team believes in a Heretic game, or how much the demon is considering offing themself, etc.? And wouldn’t those difficulties make General less useful and more frustrating due to directly being tied to game outcome?

I’m not convinced these interact in a strongly positive way, even though it sounds nice.

still sedge
#

It’s “how likely is the demon to die”

#

if that’s not likely due to the evil team, it was a bad combo anyway.

#

(SW)

forest spindle
wooden knoll
#

So

#

Does the general get flipped info?

#

Cuz technically

#

When good's winning, Heresy makes that evil winning

#

So there the General will give evil, surely?

#

Cuz the poisoner hitting the Heretic and it swings 180 degrees

#

Evil crazy winning -> Good crazy winning

forest spindle
#

I would say in general yes, but its also based on whos aware of it being in play and how they act on it etc.

fervent basalt
#

it's up to the st i think

#

personally i find the best ruling to be that heretic is considered (but not just flipping the info)

fervent basalt
tawny haven
#

The General's info should take into account what both team's thoughts on the Heretic question are and how much control they have over the gamestate — it makes the General harder to run, but the Heretic is an expert character. That's to be expected.

#

e.g. if town is strongly considering executing the Saint and a Heretic is in play, then the General should be receiving that good is winning. If the Al-Had knows there's a Heretic in play, but not who or where the Innkeeper protecting them each night is, then it's tricky, and you could realistically show that neither team is winning, depending on other factors (like if the Innkeeper knows not to move off the Al-Had player or to out themselves). If evil knows it's not a Heretic game, and plans on bluffing it, then the General's info can strongly indicate whether or not that Heretic claim is legitimate.

chilly cedar
#

It's a good interaction.

#

I think it does make General quite a bit more difficult to ST

wooden knoll
umbral rune
#

04/13: Pukka pukka x Monk monk

umbral rune
# umbral rune # 04/13: Pukka <:pukka:586693973138079748> x Monk <:monk:586693973058388059>

I put these 2 in the same alt TB script often and I get told "I hate being the Monk with Pukka on script". With no Monk claim Pukkas do not enjoy being "forced" to claim Monk or soft confirm Pukka. But I enjoy knowing Monk which can be strong is nerfed and makes it so that players cannot be Pukka poisoned which is important and useful, idk I sense this is very similar to my Fang Gu SW take

forest spindle
#

I know people very much dislike this interaction since the monk can prevent pukka from both killing and poisoning. If the monk protects from poisoning they wont die the next night either.

I havnt seen the interaction in practice though, so I dont know how bad this is

#

Actually I have seen it on stream once, where the pukka got completely shut down from killing for almost the entire game

real heron
#

I’ve seen several games where the evil team wants to frame the Monk and it is much much harder with Pukka, to the point where framing a monk is near impossible (they are likely to save at least one, potentially more)

Generally, the interaction can strip the evil team of agency much more than a monk can usually, which I think is problematic because Pukka somewhat gives up their agency by having a delayed death

tawny haven
#

The Monk gets two chances to save a Pukka target, which is ludicrously powerful. I don't put them on the same scripts.

umbral rune
tawny haven
#

The Monk has double the chance to stop a Pukka kill compared to any other Demon

winter bobcat
#

It’s not like innkeeper who only protects against dying

#

Safe applies to both halves of the pukka ability

umbral rune
tawny haven
#

Summoner/Pukka has exactly the same kill rate as Summoner with every other Demon though?

#

It still kills once per night - the problem is that the Monk can stop it twice instead of just once

#

The Innkeeper, for instance, doesn't have this problem because it doesn't cleanse the poison like the Monk. It just stops the target from dying

grand token
#

its far too powerful for the monk that effectively becomes an innkeeper that also additionally prevents misinfo instead of creating it. shouldnt really be scripted together

grand token
umbral rune
grand token
rose oriole
#

04/14: Yaggababble yaggababble x Slayer slayer

obsidian trout
#

Slap on a scarlet woman and its the funniest shit I've ever seen

short crystal
#

and a hermit tinker drunk 🥰

grand token
#

quit ur blabbin son

green fiber
forest spindle
#

Excellent interaction, I have it on one of my scripts

real heron
#

I’ve run a game where the slayer shot a minion in f5 before noms opened and then evil ended up winning

Felt like some pretty nice misinformation, but it needs to be timed well in the right situation to mean anything

#

(also yay bluff space, but same idea applies)

short crystal
#

this interaction reminds me of the script Wherein Everyone is a Witch Cursed Recluse, which leans all the way into confounded daytime death

chilly cedar
#

What a fun duo

subtle wolf
# rose oriole # 04/14: Yaggababble <:yaggababble:1213824707955003413> x Slayer <:slayer:586693...

A cute interaction. I’m skeptical how often this would work on multi-demon scripts where Yaggababble depends on town worldbuilding other demons. A death caused by slayer where the game continues means those two players are exactly slayer and demon, and that Scarlet Woman or Evil Twin is in play; the only exception would be that Yaggababble is the demon type.

As the Yaggababble, I think I’m seriously disadvantaged by a fake slayer death because that just isn’t enough worldbuilding space outside Yaggababble, and now town is focused on the right worlds and perhaps more closely tracking what people say, which points at me directly because my recent public use of the Yagga-phrase caused the death. Some of these disadvantages vanish on scripts with only Yagga.

This is a great example of an interaction that receives praise for being flashy and cool while perhaps not being as strategically rich as other, less catchy interactions. After playing a script where a fake slayer death happens once or twice, the novelty wears off, players know the obvious worldbuilding possibilities, and neither evil nor good players can really strategize or bluff differently in light of it. Though again, this might be different on a solo-Yagga script.

fervent basalt
#

it's funny with legion i think

grand token
#

i mean its a very specific interaction and bluff that youll rarely see executed well, but it can work. for example i rly like a scarlet woman bluffing slayer to kill their sus demon later in the game (bonus points for previous actual failed slayer shot)

unborn trellis
#

It’s good mainly bc it’s reasonable misinfo from yagga

#

As opposed to unreasonable yagga misinfo

#

Such as deathmod

weak ingot
#

Slayer misinfo is fine

boreal nest
grand token
unborn trellis
#

Hermit golem is cool

#

The non hermit golem just never goes into bag I guess

quartz girder
#

hermit golem drunk + yag = script that actively encourages players to cheat? unless you house rule it ig

#

ig now that i think about it thats kinda true even outside of yag

fervent basalt
#

on etreides' script it has a bootlegger rule that the hermit can nominate multiple times but only the first kills immediately

boreal nest
#

its from this script i cooked up based on one i saw somewhere

short crystal
#

04/15: Lleech lleech x Lunatic lunatic

#

i'm curious what ppl think about this because ppl have discussed Lleech x King but this is the other good character that Lleech knows at the start, but this character doesn't get info!

fervent basalt
#

lunatic sorta gets info with its picks being followed or not

#

if you host the lunatic you can't follow their picks (assuming they see a picking demon)

wraith parcel
#

Fine interaction imo - Lunatic thinking they are Lleech is about the same as any other demon, Lunatic doesn't feel like the best host but it being avoidable makes that negligible

fervent basalt
#

i once thought about a script with hermit-lunatic-tinker + lleech + scarlet woman but i have no idea how i would build the rest of that lol

grand token
#

lunatic is a pretty bad host for lleech. its completely avoidable, but at least you can rule yourself out as a potential host if you solve that you are the lunatic later into the game and the demon still was following your kills

rose oriole
#

Throw godfather on the script and suddenly the Lunatic is a pretty fine host…

grand token
#

probably still ass, because its gonna be pretty impossible to manipulate the lunatic long term, which in of itself is a clue to the luna its hosted in the lategame...

real heron
# boreal nest

Bootleg can mean good just force loses without knowing why and I think there isn’t really a great way to fix it

umbral rune
# boreal nest

Did somebody say Drinker?
#beginner-friendly-game-chat message

umbral rune
subtle wolf
tawny haven
#

With a Mathematician on script, the Lunatic is actually a solvable host (pings every night except the first, since those choices aren't getting communicated to the Demon) which is neat

real heron
#

I have an interaction for tomorrow if possible?

real heron
#

It is 12am for me now, it seems like the convo has died for the most part

#

But I can wait for another while if we’re wanting to fit to GMT more consistently

subtle wolf
#

Go for it

real heron
#

4/16: Mayor mayor x Riot riot

Jinx: The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins

short crystal
#

I’ve never played with this jinx but I adore the idea of it

fringe mirage
#

Seems rough

You don’t get the Mayors protection or the deliberation time to decide if you actually think you can Mayor win

#

Seems like most Mayors either get killed in the Riot or call it wrong

grand token
#

never played it before, and my only riot script is a multidemon currently, so it wouldnt be great there. it seems like a good jinx, but would rarely come in play since the mayor would have to be left alive.

fringe mirage
grand token
#

i also find it a bit odd how it can choose to stop the riot whenever, not just when there's 3 remaining. an evil mayor would be horrifically unscriptable

fringe mirage
#

Don’t script evil turning, Mayor, Riot I guess

short crystal
#

alt wincons should be hard to achieve

unborn trellis
#

Bc at 3 there’s not a point not stopping?

#

If there’s 0 riots good has won, 2 riots evil has won

#

At 3 there always is only 1 riot or it’s gg anyway

fringe mirage
#

I just think it clashes because Mayor would ideally like time to evaluate if the win is worth doing

short crystal
#

i don't get what you mean by mayor protection

#

riot doesn't kill at night

fringe mirage
#

riot specifically makes final day chaos from a full grim to nothing, so Mayor loses the ability to properly persuade the town

unborn trellis
#

Just think quick

#

Mayor think!

grand token
#

mayor having a widow style ping would really be a lot nicer as a character in general

fringe mirage
short crystal
short crystal
fringe mirage
unborn trellis
#

Not rlly

#

Surely info matter is riot games still

fringe mirage
#

You can stop before but it’s riskier

unborn trellis
#

It’s the safest time to stop bc in other worlds you die

short crystal
fringe mirage
#

F4 then

#

Yeah

Idk, I just think Mayor likes the deliberation and ability to track. But I’m biased because that’s how I play and why I play longtext

#

It’s not a bad jinx like I said

unborn trellis
#

Riot in longtext is a whole other story

#

I don’t even think it works

short crystal
#

yeah Riot Mayor is definitely a much more assertive one compared to normal Mayor which is sort of by default more defensive

fringe mirage
#

I guess my final words are that I can’t judge for sure

I suspect Mayor is at least a little weaker from having to trigger in a “who shoots first” style, but it’s genuinely the best way imaginable to do Mayor Riot at all and I think it could work on the right script

frigid flower
#

Mix this with boffin and guess what

#

Ahhh yeah it cant happen 🤤

#

Apprendice boffin

still sedge
subtle wolf
rose oriole
#

Hey Riot is okay

tawny haven
# real heron # 4/16: Mayor <:mayor:586693973083684876> x Riot <:riot:806681724486287390> Jin...

copypasting my bit from the jinx tier list for reference:

Okay, this jinx is awesome in terms of theme, but in terms of execution, I personally don’t like it all too much — mainly because the Mayor will often just die in the riot and not be able to safely use its ability. The only time a Mayor will get to use it is if they’re getting framed by evil — in which case a good player will likely kill the Mayor before they get to use their ability. If an evil player is bluffing Mayor, they can’t bluff using the jinx ability, so they just have to die about it.

To some extent, there will never be a perfect jinx between these two characters just because of how different they are, but this interaction is just a little sad.

6 months later, I don't think my opinions have changed too much? I haven't played much with these two characters, which doesn't help any. The thematics are super cool and I can imagine a Mayor/Riot jinx actually ending the game could be really really fun, but it's just rough around the edges, as Riot jinxes tend to be.

subtle wolf
#

Since that one has died down too is it cool if I post another for today

subtle wolf
#

04/16: Harlotharlot x Storm Catcherstorm_catcher

subtle wolf
#

Is it a problem for the Harlot to sleep with the stormcaught character who can't die? Is the confirmation too strong?

subtle wolf
#

Not everybody at once!

This is a fringe interaction to be sure. I think the Harlot checking the player claiming to be stormcaught can be quite strong if those players are socially readable. The stormcaught player has no reason to deny being checked since they can’t die, so evils bluffing who deny it will be accused by the Harlot. I think the ST should never kill the Harlot to these stormcaught lovers because it confirms the stormcaught player, unless you have many other reasons for extra night deaths.

I would be wary assigning a traveler Harlot when someone is claiming the stormcaught role, unless the traveler is capable of the direct confrontation and lying that an evil Harlot would engage in. A player with strong bluffing skills is not trustworthy as the Harlot, either confirming or accusing the stormcaught claim. That is necessary for the interaction to work

real heron
#

Like, I generally prefer a low info space (or at least less actionable info like SnV) and Harlot does exactly not that so I think it doesn’t work great (yes Harlot is on SnV, but it’s some of the most actionable direct info on that script)

subtle wolf
frigid flower
#

The less confirmed it is

#

Thats the deal its the odd bluff that either it is or it isnt

subtle wolf
#

What characters does the Harlot work best with?

wary solstice
#

Saint is one that it works with well, amusingly.

A Good Harlot is fine with both outcomes. Confirming the Saint and staying alive means they can give their voice to confirm the Saint and try protecting the Saint against accusations. If they both die instead, however... well that's the threat of the Saint gone and they still confirm them!

An Evil Harlot will likely wish to stay alive and claim that the Saint is an Evil role and even the Demon, trying to push for their execution.

The latter gives more reason for Evil to accept a visit from a Harlot if they're bluffing Saint, since an Evil Harlot will lie and back them up, while a Good Harlot freaking out could look like the above case.

tawny haven
#

I think Harlot gels well with scripts that can't confirm the Harlot's alignment easily. If a Harlot's confirmed good, it means their info is real, which is super busted. Like, S&V doesn't have anything that can directly check a Traveller's alignment outside, like, Oracle (which only works after the Harlot is dead and can be confounded by the two other people who die on a Harlot night) and Savant/Artist, which are inherently wildcards

#

So no Harlot on scripts with, like, an Empath or VI

#

To that end if you have a script where the Harlot can't be mechanically confirmed, the Storm Catcher problem largely vanishes. A Harlot who could be evil could just backing up an evil player's bluff, and if there's no mechanical info about the Harlot's alignment, it's kind of a non-issue

subtle wolf
subtle wolf
#

04/17 Mayormayor x Goblingoblin

#

S-tier interaction

rose oriole
#

Hmmm, the Demon and Goblin are both claiming Goblin in F3 and there’s no way to tell them apart?

“No one is executed no one dies congratulations to the good team!”

subtle wolf
#

Yep, that's part of it

sudden drift
#

Goblin scripts need Goblin solvers. Mayor is a Goblin solver. Is there anything else to it?

rose oriole
#

Mayor does incentivize some evils to not claim Goblin so that not all others are hard confirmed

short crystal
#

I think also that the Mayor wants to claim Goblin?

subtle wolf
#

Overall, in BOTC as a whole, Mayor is the good character most incentivized to claim Goblin when nominated. Mayor can be killed at night if fully trusted by town, but the ST should otherwise bounce the kill, so Mayors usually survive to F3 unless executed. A Goblin claim counters the alternate way of dying, almost guaranteeing the Mayor makes it to F3. Also, it makes the Mayor less trustworthy and therefore less likely to die at night, if the ST is following protocol.

In general, good players should claim Goblin when they think their future information or ability will outweigh the inconvenience of being sussed and denying town's execution choice. The good character who most embodies that is Mayor. The Mayor's wincon is a last resort in case town isn't confident enough in a F3 execution.

#

All of that makes Mayor an even better bluff for evils than it usually is, especially the Goblin

unborn trellis
#

See the issue is you need to be both trusted and alive in f3

#

The reason some tfs can claim goblin is that it’s fine for them to not be trusted in order to live, bc they will become mechanically confirmed later

#

Mayor doesn’t quite fit into the category

#

If your ability requires you to be trusted to work, usually claiming goblin isn’t worth it
On the other hand, if your ability make yourself trusted then claiming goblin can be fine

subtle wolf
# unborn trellis See the issue is you need to be both trusted and alive in f3

I think this is not quite right. Mayor doesn't need to be trusted in F3, they need to be trusted more than town is confident in choosing between the other two players for execution. If you have enough information to be almost certain someone is the Mayor, you likely have enough info to sort between the other two players. Also, a Mayor who is almost guaranteed to be trusted in F3 will die at night.

#

The Mayor's ability depends on town being less sure about information and executions, which the Mayor itself supports by not dying at night (easy evil claim) and by generating zero useful information for the good team

unborn trellis
#

Town having no info benefits the mayor claim, but not only mayor

#

Which means it hurts town as a whole, not benefits them

#

Like even as a mayor you won’t be liking town losing their info

#

Bc in the case where town has better info they win the informed f3 better than no info + having a mayor

subtle wolf
unborn trellis
#

They would bc town doesn’t always have info

#

But town not having info should be something that happens despite their best effort

#

Not bc the mayor player is willing to sabotage it

subtle wolf
#

I don't understand your point

unborn trellis
#

My point is town benefits more from having info about f3 than having mayor but no info about f3

subtle wolf
#

I don't think I've ever seen a game where town had a Mayor claim and no info about F3. That doesn't happen. This is all a matter of degree, and sometimes having the Mayor is better than if they were an info-gathering townsfolk

unborn trellis
#

The mayor win should only be something that happens bc town didn’t get enough info despite trying
Not something that the mayor should deliberately go for by disrupting town from having a more informed f3

#

and claiming goblin definitely falls into disrupting town from having a better informed f3

subtle wolf
#

I don't really know what it means to have an informed F3

#

If you mean a F3 with information about each living player, so town can make an informed decision, that is not disrupted by the Mayor claiming Goblin

unborn trellis
#

It hurts town from having a better informed f3 bc the better informed choice is not to trust mayor

#

My point is still that mayor claiming goblin is horrible bc they cannot sustain ever being distrusted or executed later
Some tfs can bc they can accept being exed in f5, or they know they will definitely become confirmed in f3

#

A good player claiming goblin should always be prepared of either getting executed later, or getting confirmed before final day

#

bc if you’re going into f3, untrusted and have claimed goblin it’s a horrendous position

#

Since that’s where you lose the goblin protection

#

And only have the suspicion left

subtle wolf
unborn trellis
#

Well it’s neither
Bc literally every role needs that

subtle wolf
#

I don't know how else to communicate that being trusted is not black and white, and F3 decision is almost never a certainty. Your arguments assume these things are simplistic when they are not

unborn trellis
#

Like the worst thing one can have in f3 is being a likely demon candidate

unborn trellis
#

Theres not even tolerance space or whatever bc evil benefits much more from it than good

#

“Trust isn’t black and white” doesn’t ever qualify as an argument for “It’s fine to claim goblin and live to f3 despite being unable to get confirmed”

#

If you do it you’re just less trusted

still sedge
#

If the mayor claims goblin:

#

and lives to f3, and outs mayor, I wouldn’t believe it

#

But

subtle wolf
still sedge
#

If they just say “fuck it” and tie

#

Without town’s consent(assume no random bullshit droison) I can see the vision

unborn trellis
#

If you’re claiming goblin and 2 other players are claiming goblin all in f3

#

I’m not sure why the mayor is “the good goblin claim” and the other 2 are evil goblin claims

#

You’re still on even battleground with the goblin claims which means it’s not an easy way out for town still

subtle wolf
#

Then other game information becomes involved

still sedge
#

Should the mayor claim saint?

#

This is basically the same question

unborn trellis
subtle wolf
still sedge
#

Mayors shouldn’t die at night unless there are exactly 0 worlds in which they are evil

#

That doesn’t mean trust is bad

#

Yes evil should have a hard time. They suck. Frame the mayor.

#

that’s your job

unborn trellis
still sedge
#

TB mayor distinctly sucks due to “if there’s 2 evils in f3 you could be fucked”

unborn trellis
#

Especially when the world of the mayor claim is evil is at large

still sedge
unborn trellis
#

Like there just won’t ever be a case mayor win is better than executing if you aren’t being at least more trusted than the other 2 ppl

still sedge
#

I can see it if you do a suspicious tie at the end

#

But otherwise…. Yeah no

subtle wolf
unborn trellis
still sedge
#

Why would I trust the dude who claimed minion

subtle wolf
#

Then town doesn't trust the Mayor enough to go for it...? We're just retracing basic Mayor dynamics atp

still sedge
#

Because if you were that under fire for execution as a mayor

#

Claiming goblin just means “I am evil.”

unborn trellis
#

Surely it wasn’t relevant to the goblin claim

still sedge
#

Not “I am a viable mayor candidate in f3 don’t kill me”

subtle wolf
still sedge
#

Hell the defense “get info on me first” is better than a goblin claim

subtle wolf
still sedge
#

If theres like

#

1 good ping

#

Hell even 2

#

In 2 minion games

#

Or there’s misinfo ever

#

No I’m not killing the mayor

#

Be better at framing mayors

subtle wolf
#

A Mayor wins in F3 by having a moderate degree of trust, which is more appealing to town than the difficulty choosing between the other two living players. Mayors should not be "confirmed" and should not want to be "confirmed" because they will rightly die at night

still sedge
#

Having 2 good pings on them

unborn trellis
still sedge
#

Is not going to cause them to die

#

And if droison and “being evil” exist

#

Yeah

#

The info doesn’t say jack

unborn trellis
#

It’s not “you’ll be more trusted in f3”
It’s “you’ll be more trusted in f3 despite the goblin claim”

still sedge
#

You can’t just blindly trust a goblin

unborn trellis
#

Also like “you’ll be more trusted in f3” might not even be true

subtle wolf
#

I think we are restating a lot of the same things and are not going to agree, but I appreciate the discussion

still sedge
#

tl:dr Goblin claims mean claiming evil, evil players aren’t viable mayor wins to town’s perspective. If you had good pings on you, why would you claim goblin

unborn trellis
#

I mean my point is still my point
If you can get confirmed in f3 go for the goblin claim
I’m just not quite sure where does the mayor ability come in clutch

still sedge
unborn trellis
#

Like I can agree mayor doesn’t benefit from being super trusted but they’re definitely hurt by being sussed

still sedge
#

Being a minion isn’t

#

That bad surely

unborn trellis
#

I mean if you’re “goblin or mayor”

still sedge
#

Nah even if you’re just goblin

unborn trellis
#

Ehh what was the execution for…?

still sedge
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Like

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You can just pop up and tie and get a sneaky mayor win

unborn trellis
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Yeah but like why’d that happen

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If that happens that means town has failed to deal with an actual evil claiming goblin in f3 which is a lot more worlds

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You need town to suck hard to be a goblin claim, heavily untrusted, and yet be able to tie the f3

subtle wolf
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Y’all are overestimating how sus a goblin claim is

unborn trellis
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If suspicion of a goblin claim is ever lower than 100%, it hurts the good team

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It’s true😭

still sedge
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Why would I not want an evil ping from goblin claims

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Why would I want that meta

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“Oh no I don’t want to be exed” maybe I should have a defense

sudden drift
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if you don't want that meta, then you can eagerly execute goblin claims

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well, I guess that still won't get you what you want

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I don't know anything you can do to enforce that meta

still sedge
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Wanting to win as good

kind berry
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There are instances where claiming goblin as good helps the good team, but mayor isn't one of them unless extremely specific situations

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And if you are a sus mayor, you're not helping your team by trying to stay alive at all cost

frigid flower
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(like Confirmed Steward having the mayor btw)

kind berry
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Last week i lost a game d1 because the first nom of the day claimed goblin, then the goblin did right after

subtle wolf
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The reason you lost was that good voted to execute a goblin claim, which was in small part attributable to the good player who previously claimed Goblin.

rose oriole
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As mayor I would rather be exed in f7 or even f5 if I knew people didn’t trust me enough to go for the mayor win

subtle wolf
kind berry
# subtle wolf The reason you lost was that good voted to execute a goblin claim, which was *in...

I don't fully agree. I'm gonna say my point of view during the game: Player 1 can easily be the goblin, so let's not execute it. Player 2 claims goblin right after, since the first player claimed goblin, we have no extra reasons to think a goblin was in play (base 1 btw), while any evil would be much more likely to claim goblin here. I only voted on that 2nd player because the first player claimed goblin.
(Just in case it wasn't clear, i'm not blaming player 1 for the loss, i'm just saying that his goblin claim made it easier for the actual goblin to get away with it right after)

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All i'm saying is that claiming goblin as good doesn't "just" make you sus, it also makes it easier for the goblin to get away with it

subtle wolf
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So the blame is attributable to Player 1, all the goodies that risked it by voting, and to evil selling it well and capitalizing

kind berry
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In a normal game, a goblin claim is a sufficient reason to assume there's an in-play goblin and that the nominated player has a high chance of being it. Once it's the 2nd nom and 2nd player to claim goblin, that assumption is reduced significatively

meager lynx
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As a good character you die in one of two ways: town thinks you’re evil and executes you, or town thinks you’re good and the demon kills you. Claiming goblin is a special trick to dodge both, town can’t execute you without risking a losscon but you’re also suspicious enough to drop down the demon’s kill priority list. The deal is that you dramatically increase your survivability on multiple axes in exchange for any information you give out becoming less trustworthy. The cost of lost social trust is pretty severe in exchange for the okayish benefit most likely living longer. However, mayor already isn’t at significant risk of being nightkilled, and doesn’t get any new information from living longer. “I am the mayor” is just as true day 1 as in final 3, and while yes sometimes new information could come out from other players retroactively justifying your survival, if that doesn’t happen forcing town to keep you until final 3 just guarantees a 3rd demon candidate for them to consider. I think that most of the time it’s a strategy that’s harmful to the good team.

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Using mayor as a “goblin solver” sounds cool and fun though.

subtle wolf
kind berry
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At least for the time of the nomination

subtle wolf
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There’s no such thing as a reason to assume

kind berry
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"There were 1 then 4 nightdeaths in a BMR game, that's a reason to assume it's a po game"

quartz girder
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those are very different

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goblin is a role that actively encourages claiming it when it is not in play

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with no real extra effort unlike the nonsense required to bluff po

kind berry
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Unless you can give a good reason why you'd claim goblin as good

quartz girder
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ig it depends on the script, a lot of goblin scripts ive seen have had relatively quiet minions

kind berry
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Yeah it's rarely vizier psychopath cerenovus goblin, but it still doesn't mean that good has no way to guess the minion type

meager lynx
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I think that if your posterior probability that a goblin is in play is not higher than your prior probability than a goblin is in play upon encountering the evidence that a player has claimed goblin your goblin players are way more reserved than the ones I've seen.

unborn trellis
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I mean goblin claim shouldn’t be rlly dependent on if a goblin is in play

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Goblin piling should

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Like if you’re getting the whole evil team to claim goblin you better actually has one

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But 1 goblin claim doesn’t need that

meager lynx
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My logic requires the assumption "goblin players claim goblin at a higher rate than other characters" which isn't guaranteed to be true but matches with my observations.

unborn trellis
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It shouldn’t be true

quartz girder
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this is true, but most evil players are not goblin so something something false positive fallacy thing math

wary solstice
# subtle wolf So the blame is attributable to Player 1, all the goodies that risked it by voti...

"and to evil selling it well and capitalizing"
Lepakon specifically stated " claiming goblin as good doesn't "just" make you sus, it also makes it easier for the goblin to get away with it", so you can't claim simultanously that their argument is flawed and yet have you agree with it at the same time. Saying Evil capitalized on a situation requires that an opportunity was created to be capitalized upon, which is exactly what Lepakon is arguing.

subtle wolf
still sedge
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or you could just assume a random demon is in play

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do a proof by contradiction/cases

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move on

wary solstice
still sedge
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do it again until you delete evil team combos

wary solstice
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Bayesian styles of inference also use updated assumptions within reasoning

quartz girder
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i mean i think this is all missing the point that there is a big difference between "mechanical event like people dying" and "words that every player can legally speak and most evil players should at least consider speaking"

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bluffing goblin and bluffing po are very different things

kind berry
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Because someone else said the word Bayesian before me, the TLDR of my argument is that after a first player claimed goblin, the probability for the next player to claim goblin if evil is higher than before, while the probability for a good player to claim goblin and the probability for a goblin player to claim goblin both only increased marginally. Which makes it more likely for the 2nd player to be a non-goblin evil, and someone worth executing

kind berry
subtle wolf
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Of all people I am shocked you’re disagreeing with me

meager lynx
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if people aren't understanding you then it isn't obvious what you mean

meager lynx
wary solstice
subtle wolf
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🤦‍♂️

subtle wolf
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Oh nvm I got it sorry that was rude

kind berry
subtle wolf
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Yea I agree that good players created a situation that evils could capitalize. That’s a downside to goodies claiming goblin

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What’s the point

wary solstice
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... That is the point. "claiming goblin as good doesn't "just" make you sus, it also makes it easier for the goblin to get away with it"

subtle wolf
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Yea that’s obvious

meager lynx
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and therefore harms the good team's chances of winning the game

subtle wolf
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In one way it harms good’s chances, yes

wary solstice
# subtle wolf Yea that’s obvious

You explicitly disagreed with an obvious fact then.

As before, I find the gray area of these strats and dynamics to be constantly flattened. A good player claiming goblin is not “the reason” good loses to a goblin.

subtle wolf
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This is beyond ironic

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Nothing I can add to this conversation could clarify it at this point

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You just took my quotation about things being flattened and flattened it to misunderstand me

wary solstice
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If no one can apparently understand you, nor have you found any benefit to clarification, and everyone misunderstands you, or your obvious inferences are seen as easily challengable by others; is it not more likely that your reasoning is either flawed or poorly presented rather than everyone simply refusing to engage. Especially when you were, apparently, quite surprised that I disagreed with you.

subtle wolf
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The few people who misunderstand are the people who disagree and chose to type a response in this thread. "no one can apparently understand you" lmao

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If you don't understand how one action can contribute to a loss, but not be fully responsible for a loss, then you will think I contradicted myself. I very obviously didn't

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In fact I said over and over that the goodie who claimed Goblin contributed to their own loss

wary solstice
# subtle wolf If you don't understand how one action can contribute to a loss, but not be full...

Lepakon: Even without it, claiming goblin as good also makes it easier for the evil team to claim goblin and get away with it, with or without a goblin win
You: The reason you lost was that good voted to execute a goblin claim, which was in small part attributable to the good player who previously claimed Goblin.
Lepakon: I only voted on that 2nd player because the first player claimed goblin.
You: Your reasoning was flawed, you took a risk that was only slightly more warranted because of Player 1, and you paid for it

You are fighting a phantom of your imagination.

subtle wolf
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Voting on a Goblin claim purely because the previous nom claimed Goblin is obviously poor reasoning

frigid flower
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A gamble too far, i think we had a similar conversation about good team executing on 4 in a Legion Game

wary solstice
# subtle wolf Voting on a Goblin claim purely because the previous nom claimed Goblin is obvio...

From you: "you took a risk that was only slightly more warranted because of Player 1"

If you've already agreed that the probability of Player 2 being a Goblin is lowed by Good Player 1 claiming Goblin, you must also agree there exists a situation in which that increase justifies the choice (if you didn't, then no increase could ever be sufficient or you deny the original additional warranting in the first place)

You've also complained that others are claiming an absolutist position when your entire claim is absolutist, when others have explicitly argued regarding the consequences of Good players claiming Goblin. You're fighting a phantom of your own imagination.

subtle wolf
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Yes, "there exists a situation" in which that increase justifies the choice. This is also different from only voting on someone because the previous nom claimed Goblin

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I hereby bow out

forest spindle
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04/18 Leviathan leviathan X General general

real heron
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Needs a good ST to run well, but it’s a neat interaction in the right Levi environment

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I think this is one of those spaces where I’d say a 5-star is better than a 3-star

short crystal
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I quite like this one 🤩 general fills a nice niche in a Levi environment

tawny haven
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Very tough to run, very rewarding

fringe mirage
rose oriole
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I do worry that most estees will just run general as an oracle

short crystal
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I think signaling to the General that good is losing ground when the 1st good execution happens is kind of unavoidable, but that’s only a small part of the overall decision

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and executing Minions doesn’t always mean good is doing better bc they might not be any closer to the Demon

subtle wolf
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How does general get dynamic info and why are people praising this interaction

forest spindle
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Also would you guys run this interaction like other demons when the evil win condition is different? Does good start off winning in a similar fashion? (Assuming this is your philosophy of course)

grand token
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i feel like its just an oracle once good pushes first exe

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¯_(ツ)_/¯

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s'alright

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makes general stronger than it might otherwise be

subtle wolf
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04/19 Evil Twinevil_twin x Hereticheretic

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Heretic can come out a little earlier because demon has to kill ET and then themself to win

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Any way to make heretic good twin work?

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Is it too easy for good to have good twin exe available when Heretic outs?