#Character interaction thingy
1 messages · Page 10 of 1
Evil can have the goblin pile option available
But it should be late
There should be a decent period of time before that
Where evil does not know goblin pile is a total safe backup plan
So they act socially different until they know goblin pile is ideal
And the way to achieve this is have demon/minion checkers on script
And if not in play, preferably not in the bluffs
Because an evil team who very quickly or immediately figure out town cannot distinguish goblin vs demon will be socially indistinguishable
Since they know acting like each other is just safe and is also a no brainer
Like this is generally how it works for goblin regardless of imp/scarlet
What imp does is it lets the demon be socially distinguishable from the goblin at the start while still can have a totally indistinguishable goblin pile
By starpassing after acknowledging that demon/minion checkers are gone
Like, I think it will require a larger portion of demon checkers to exist on script than goblin without imp
But it can work
The situation where all relevant Townsfolk are dead before evils start claiming Goblin seems rare to me. Also, if the Imp starpasses after they know demon/minion checkers are gone, the good team can still just execute their other demon candidates before the Goblin-claiming player. Information about the early stage of the game (for example, an earlier Fortune Teller yes on the real Imp) helps the good team identify a starpass. So I think your analysis is insightful, but the "goblin pile" is still often distinguishable. Maybe it does require more demon/minion checkers than Goblin normally does.
Yeah it's like, imp know demon checker are gone
town can distinguish imp by socials
imp starpass
2 minions both claim goblin
oof
"Demon checker" is not the extent of Townsfolk that aid in this situation
demon/minion checker
whatever
Bc I think even with goblin, it's not the end of world to not have demon/minion checkers in play
But it's necessary to make evil team fear their presence
bc that's what stops evil team from goblin pile full stop
and that's what make evil team still believe acting good is necessary at the start
I'd claim that, almost or even all socials to distinguish an evil player being minion vs. demon
Are based off while they were trying to claim good
the moment they are outed evil, or dedicated to out evil, or decided it's unnecessary to act good
it takes minimal effort to be indistinguishable on socials
By my count, there are 20 townsfolk that significantly fight against the Goblin vs demon dilemma
Yeah you just need...some of them
My point is just you need things to pressure evil team to claim good, even with a goblin on their team
Bc only by evils trying to claim good town can read minions vs demons socially
an evil who thinks claiming good is unnecessary can very easily shut down minion vs demon social reads toward them
Evils are also socially distinguished by which ones seem like they're trying to be executed and which are trying to survive
yeah and that's done by claiming good too
bc claiming good is a requirement for
pushing worlds
Like, they're only genuinely trying to persuade town when they claim good
and that's when you can spot their intentions
If someone knows their opinions are not, influencing
Then you won't know if they're speaking their true opinions
Another factor in this is the more evils claim Goblin, the less risky it is to execute any given one of them. And if it's two evils left, that's a 50/50 shot, which was your presumed winning chance at the start of the game.
Like I said before, we seem to not recognize that, because we're terrified of Goblin ever winning. This is not even a particularly winning play for evil.
It's always 50/50 tbh
bc eventually executing a minion who claim goblin
does nothing
nomatter how many evils claim goblin
it's 1 that you lose on, 1 that you wins on
and a bunch others that doesn't matter
But it's kinda boring for evil being able to lock in the 50/50 no effort
If you look at it that way, it's actually more like 60/40 in favor of good, because a demon is always in play and a Goblin is not always in play
I mean yeah but we talk about games where goblin is in play
Like, games being fine on average, but certain games are problematic
This doesn't happen, though. We're talking about an extreme situation where good has no social reads left and no relevant info about these players. It's 50/50 at absolute best for evil with this strat.
what social read do you get on "Me evil"
comes from the fact that, evil need to claim good
like
The social read is equivalent to me putting up a robot named timmy to claim goblin when I'm nommed
they don't know if goblin pile is mechanically solvable or not at the start
So they still try to claim good until they think town has no tools to distinguish them
unless evil instaclaims at the start of the game there are more social reads than just the goblin claim
and you backtrack on the earlies socials
not the socials after they claim goblin
socials after they claim goblin means little
Maybe we'll play together some day so I can read you like a book when you try this
that's fair
This
And as long as evils are trying to claim good
Minions vs. demons are much more likely to be somewhat distinguishable than "me evil"
I am actually going to put up a robot named timmy
to claim goblin for me
and make decisions on kills and stuff
actually fuck it
It's more complex than this. Goblin is fascinating because on a good script, good players have reason to claim Goblin, so claiming Goblin isn't precisely outing evil. Yet another reason Goblin is an S-tier character.
I'm giving my entire evil team robots named timmy
Why should good bait themselves into more goblin losses
if the answer is "saint" fair
but like "I want 1 more day of info"
is not
I mean it's also kinda my point anyway
Obv you can't read "me evil", it's dumb
That's why you need things to make evil team think
"Oh maybe 'me evil' won't just work"
So they don't go "me evil" immediately
And you get social reads on them during when they don't think "me evil" is 100% safe
Timmy goblin monte. The real strat
Right like
Like I generally don't do the goblin monte
let's say we have FT preacher slayer on script, not in play
Well evil doesn't know that so it's fine
But if you put them in the bluffs
ehh prepare for goblin pile
but it's not because I'm worried about socials
right like, also i wanna mention grimpeekers too
bc that's kinda what makes it worse
like, if spidow tell evil the grim d1
and they're like "ooh we have no demon checkers latest by n2/3"
yeah you know it will be dumb
tbh lil monsta can just
I don't think base goblin monte is actually effective.
because a 50/50 is kind of shit
you need slightly higher odds
which is where SW comes in, but imp doesn't
so like whatever it's fine
Cue the arguments about SW/Gob
SW gob actually makes goblin monte effective
which is
not
and they are not hard to tell apart unless you have like
dreamer
rk
invest
and that's it
see it's just the classic issue of
because notably "Goblin monte+SW" is a 66% evil win rate
what if evil players read the script
ohh theres dreamer
ooh wait it's a bluff
gg
and yes
all evil teams in this configuration could literally hire timmy the robot
I hate timmy the robot
but it's possible
You know like
We say goblin monte is more in theory than in practice
But i doubt that's just bc we played fine scripts with ok bags
well no "50/50" goblin monte is just not worth it
it's too unfun
as a sacrifice for playing the game
you get.... the same winrate you would from playing the game
it's not 50/50 tho
1 is a fail, 1 is a win, 2 do nothing and are effectively rerolls
you just gaslight yourself to be the goblin as other evils and play normally first
bc there is a chance that you don't get there
it's just evil always have the baseline preparation of minion vs demon indistinguishable
but they don't have to claim evil immediately to do that
they only need to know claiming evil is literally always fine
maybe
not good
i mean not necessarily
so we hire timmy
hell, no-one use the bluffs
too much
"good idea"
instead, use timmy
like, i'll be honest. I have and will sometimes play like timmy.
I was a vortox who managed to
-claim goblin to a magician(believed)
-made a fake ass wizard wish that made my wincon appealing to good to try and proc
-claimed goblin on the block(believed)
I mean that's ideal playstyle as evil no
You gaslight yourself as the other evil character type
yeah
and play normally off that
"the I swapped my token" trick
now the issue is town might be not that good
like, you pull demon, decide to play like minion
well the way to play minion is bluff demon!
surely town will think i'm a minion who's acting demonish
it's just the double bluff issue
bluff to be bluffing while claiming truth
claims get believed
oof
We need to fire timmy
you don't need that
like
just claim goblin and then never talk
he's just a propeller hat
basically:Goblin SW sucks because timmy is a strategy.
Goblin Imp is fine because timmy =! winrate increase(unless it's just... really goodsided. Which probably means it isn't viable anyway)
what was the wizard wish
not really
evil can go for a play that leads to
- 50/50 (if get sussed)
- win (if not sussed)
like, if imp starpass and town never went for the minions
evil just wins
I never like it when all evils claim Goblin
Yeah that's why we discourage it from scriptbuilding
It becomes "either you can solve it or you can't"
anyway
And this is like the peak of socials
You read evils by forcing them to claim good
on actual like
real topics
oh damn 310 is taken
fuck
anyway hot take of the week I like saint fang gu
I much prefer when either (1) all evils are outed but they have actual abilities that can cause mayhem like
and stuff, or (2) there are some hidden evils so the "town crier" might actually be the last evil framing their Goblin as a demon
i don't think it's ever bad tbh
it's not marginally different from demon just, claiming saint
I mean tbh saints can hide
peak saint loss moments that are just sad
Let’s keep this thread focused on the daily character interaction. Other stuff should be in #experimental-chat or #custom-script-discussion
goblin is the character that keeps discussion going
Here is the current topic. I wrote quite a bit about it, and other people gave valuable thoughts too.
uhhhh
It's a type of thing a lot of scriptbuilders put on scripts without properly accounting for how strong Goblin actually is in practice. At its core, Goblin is an info sink, and people tend to underbuild that when scripting it, which means that it has a very common failure mode of letting evil all claim Goblin and forcing town to play three-goblin-monte because town can't solve who's who.
Imp exacerbates this by letting players who can solve Goblins find them, then starpass to them - and the worldbuilding possibilities that the actual Goblin just caught a starpass can be super oppressive and can easily get town to vote on the actual Goblin.
That's not to say you can't scriptbuild these well, but you need extreme care.
I tend to follow principles S&V sets out when it comes to Goblin, because ET is similar enough in what it does to a good team: they need to devote resources to figure out who the Goblin is. This means:
- At least 3, if not 4+ ways for good to get a read on a Goblin (S&V has TC/Seamstress/Juggler/Artist direct twinsolvers and Savant/Snake as indirect twinsolvers - though it's worth noting that not all twin solvers are goblin solvers (eg Seam) and vice versa (eg Dreamer))
- A signal for when the Goblin might have become the Demon (S&V has the Barber, who is usually a good player and will usually be telling players this (and if not the ET ability sends a ping out anyway) and the Pit-Hag, whose ability to create a new Demon is always signalled, with the very niche edgecase of Pit-Hagging the ET into an Outsider in a Fang Gu game and jumping them)
A signal for when the Goblin might have become the Demon
Which characters provide this signal for a Goblin receiving a starpass?
Exactly. I don't think Imp/Goblin is a good interaction because it is nigh impossible to signal that the Goblin has become the Demon with it
You still can, but Oracle and General are about as close as you can get
or, like, specific character-checkers that aren't once-per-game - Dreamer is the big one
that way the way you can redream an Outsider who gets Fang Gu jumped or someone in a twin pair to see if they're now a Demon, you can redream someone dreamt as a Goblin to see if that's changed to a Demon
If, e.g. Imp was on Sects and Violets, I don't think Evil Twin would be nearly as functional there due to how the info landscape works
There are quite a few alignment checkers and also a Savant so it's not horrid but I do think it'd be worse off if the Evil Twin could silently become the Demon without insane edge cases or a 13+ player game with insane coordination
Suppose a snake charmer has checked most living players, including a prominent Goblin claim, and remained the snake charmer. One of the two players he hasn't checked dies at night. Public worldbuilding suggests this might be an Imp game. The snake charmer announces his information and suggests the previous Goblin claim might be the Imp now, or perhaps the other living player he didn't check was always the demon.
Is this a sufficient counter to Imp/Goblin? Does the snake charmer count as a signal? If not, was a signal really needed?
I think this type of scenario is reasonably likely, and it successfully balances Imp/Goblin without a signal by using previous information to interpret the current gamestate (a possible starpass)
I think that specific scenario is probably a best-case scenario, but involves a few assumptions that aren't typically generalizable.
Being able to know about that many non-Demons is exclusive info to the SC due to other info sources having more ways for it to be wrong, and the SC being a "push your luck" character means that it usually doesn't clear large swathes of the board like that in practice (most players I know tend to select a few players, then start picking themselves).
The Imp is a pretty quiet Demon, having no obvious tell, meaning it either needs a script where it's always obvious if it's an Imp game, or strong ways to determine the Demon type that can be confirmed by other players. In practice, worlds tend to be fuzzy around Imps outside of solo scripts - there's a reason Imp gets paired with Demons like No Dashii and Fang Gu so often.
Overall, I think that specific scenario is one where the Goblin possibly becoming the Demon via a starpass is balanced, but I think it implies conditions that either need to be scripted for extremely carefully or simply aren't as common as they should be for it to be as balanced as I personally would like
I will acknowledge my specific bias in that I personally have a lot lower of a tolerance for scenarios where the Goblin can turn otherwise-won games into blind luck. I've been on evil teams that have been 100% outed and won anyway because town executed the Goblin, and I've STed games where evil knowingly massclaimed Goblin and won about it, and not many people had fun in either scenario. I acknowledge that what's not fun or balanced for me might be balanced or fun for other people, in that respect.
I tend to follow principles S&V sets out when it comes to Goblin, because ET is similar enough in what it does to a good team: they need to devote resources to figure out who the Goblin is
This is fascinating, and I'd love to explore ET/Imp at a later point, discussing and scriptbuilding. For this conversation, though, I think the comparison is weak. A core feature of Evil Twin is that the good team must either solve the twins or execute the demon before F3, while Goblin claims can usually be smuggled into F3, where the Goblin's ability is irrelevant. The only exception is the exceedingly rare case where three or more evil players can successfully bluff Goblin, which is a larger script issue.
I would love to see the scripts at play in these cases, if you remember them
I have never seen a person defend an interaction so much
Goblin + Imp is on 'Speedy Nights', and back in #the-day-the-music-died town almost lost on executing the Goblin while very much winning, and the lift and continuation led to the game being a 50/50.
But that circumstance is very specific and unusual and doesn't involve the Imp too much in terms of theory.
My identity is at stake!
I think this is an extremely unhealthy way to discuss this.
I don't take issue with the fact that you like imp/goblin. I don't like it, but that's okay. I take issue with the way you're presenting this opinion. You've been repeatedly wording your argument like "the best minion/demon combo" and "I believe the negative views^ on this situation are mistaken", which serves to present your argument as objective fact. It's not. Script writing and game design in general are an art form, which means that subjectivity is inherently baked into it. Some people will like certain things, and others won't--we all need to respect that. When presented with other people's experiences, your reaction seems to be, at least in part, to brush that off and replace it with your own assumptions. You're probably not intending this, but the message that that sends is that you don't respect other people's experiences and opinions, and that you're asking for them just so you can shoot them down. At times it stops being a discussion, it becomes 2 parties talking to different sides of a brick wall. Without respect, and without listening to each other, we can't move forward productively.
I've been in several game design circles over the past few years and this is a consistent problem
And there's just no way to be productive when the terms of the conversation don't include respect
I think goblin imp is very synergistic and can be script build well, but it is a true "expert" level interaction.
The more expert an script gets thou the more they have tendency to have out right bad interactions or interactions that lead to stressful games.
This are my two cents
There is a difference between the subjective, artistic side of game design and the more limited views on what “works” or “doesn’t work”, which is shorthand for a way of thinking through game mechanics that we all share and are trying to sort through. In the latter case, it is entirely appropriate to say I think others are mistaken and explain why, and what is unhealthy is shutting down strong disagreement.
Furthermore, in that message, I clearly delineate the subjective side by discussing why some people might personally dislike the combo or not fully appreciate what it offers (playing online versus in person, or having a technical personality). This doesn’t put anyone down, it just acknowledges acceptable personal differences. I ended the message by asking people to reconsider. Nothing wrong here.
When presented with other people's experiences, your reaction seems to be, at least in part, to brush that off and replace it with your own assumptions.
Crazy that you can end your criticism by saying this “isn’t productive.” Please reread the extended discussion we’ve all had with many great points raised by different people, partially in response to my probing.
Please read my messages
Please
That's all that I'm asking
I've read your messages, and I don't want to respond to the content of the messages right now because I don't think it's useful
I’ve read your messages too. I’d be happy to hear where I “brushed off” someone’s thoughts and “replaced them with my own assumptions”. Please show me!
Literally right here
And here
Please look up the definition of “brush off”. Thoughtfully responding and disagreeing is, definitionally, not brushing off.
Insane to cite my response to Axolator about Evil Twin. That’s a completely cordial and thoughtful message.
And here
Bro cited a message where I mostly agreed with the other person
Didn’t you just accuse me of not reading messages?
"this is fascinating, let's not talk about it"
I did not. You read the messages and then discounted the experience presented in them and started talking about something tangentially related
Sure, here's where you brushed off people!
"Crazy that you can end your criticism" Denoting Hystrex explicitly as crazy reduces any criticism to a direct attack on Hystrex' psyche and well being. Denoting others as merely 'crazy' and reducing their agency and capacity for reason is explicitly a means of brushing someone off via dismissing and ignoring them while also casually treating them as unimportant.
"Furthermore, in that message, I clearly delineate the subjective side by discussing why some people might personally dislike the combo or not fully appreciate what it offers" Is the fallacy of Circular Argument, your conclusion is that the there is something to appreciate, and rather than addressing the criticisms here you simply re-iterated your final point as the very premise, which fundamentally ignores anything anyone else can possible have said.
"Much of the skepticism about Goblin interactions seems to come from an assumption that Goblin claims need to be perfectly solvable, although nobody would agree with that when it's stated explicitly." Reducing other people's claims to mere 'assumptions' while also explicitely placing yourself as 'delineated [from] the subjective side' reduces everyone else's agency and capacity for reason, while also engaging in the strawman by reducing other's claims to a more extreme position.
My brother, I also engaged with her points in other ways. You clearly didn’t read the thread or are just hunting for ways to criticize me.
Saying something is “crazy” is a Gen-z way of speaking, and it obviously didn’t refer to Hystrex himself. That is an extremely uncharitable reading of my message.
I’m going to bow out of this conversation before doing so draws another accusation of brushing someone off
This is fascinating, and I'd love to explore ET/Imp at a later point, discussing and scriptbuilding.
Great! Let's see what's next
For this conversation, though, I think the comparison is weak.
Brushing her point off
A core feature of Evil Twin is that the good team must either solve the twins or execute the demon before F3, while Goblin claims can usually be smuggled into F3, where the Goblin's ability is irrelevant.
This substitutes in your own assumption. Axo is talking about the game being bad before final 3, and you're sidestepping that point entirely
The only exception is the exceedingly rare case where three or more evil players can successfully bluff Goblin, which is a larger script issue.
This is 3 more assumptions that may or may not be shared by others but are presented as fact rather than opinion (the "rare" bit is less of an opinion and more of an experience, but the same thing applies)
"it obviously didn't refer to Hystrex himself"
Here's Hystrex stating that the conversation method you were doing was not productive: "we can't move forward productively." Your message as well was in reply to Hystrex, so either you're claiming to argue with a phantom of your imagination, or the reply was indeed intended and directed towards Hystrex.
Furthermore, if you claim you weren't calling Hystrex 'crazy', you'd have to then state someone else was the target of your claim, which I fail to see the value in the defense that you were brushing someone else off to demonstrate you weren't brushing anyone off
This is LITERALLY another way of brushing us off
Much higher potential for unfun games than fun ones, so bad interaction
I disagree
I think it is equal
[3/11]
Minstrel x
Boomdandy
HAHAHAHAHAHAHA no
Why we're having the Bard disarm over the Rogue is beyond me, but seems to work.
More artificer, no?
very sad for the boomdandy
There should be a jinx
Or maybe not
Bc ||Taxman|| is something TPI is cooking
So maybe this is…also expected to happen
Actually, does minstrel also stop a goblin win?
it does not
thats sad in the other direction
we should do the jinx that minstrel only drunk boomdandy if it's executed
so they remove a part of each other's ability
now they both feel bad
Where’s that meme something along the lines of:
Good point. Unfortunately drunk+poisoned+ratio
It's... Certainly something
i'm actually workshopping Minstrel Boomdandy jinxes so this is a funny coinkydink
one of them is like "when boom + minstrel, the ST stops at any time and it doesn't go to point"
unfortunately it also confirms minstrel
it's quite hard to make a good jinx for these two
Maybe smth like everybody is drunk and the minstrel dies in the night?
The main reason using this combo is bad is that it requires you to use the Minstrel at all!

Minstrel slander
99% minstrel fans die right before a minion is executed
1% of minstrels are executed the next day as the mastermind
I mean, if the boomdandy voting is tied
But yeah
99% of minstrel fans put it on a script that isn’t BMR 
1% of the time, it works every time.
[3/12] Hatter
x Baron 
Baron always has a reason to swap out and nobody has a reason to swap into it
Well, I guess if you were a dead minion you'd swap into baron to give your other minions more options
Yeah, there being an obviously optimal decision is just boring, and why Baron doesn’t play nice with a lot of character changing
Since it’s a blank token after setup
if only TPI copy-pasted the PD jinx onto everything
Active Baron real
> hatter dies
> +2 hatters
> hatter dies
> +2 hatters
> hatter dies
> +2 hatters
> hatter dies
> +1 hatter
> hatter dies
> +1 hatter
> hatter dies
> +1 hatters, which one of which has to include the demon and evil loses
yes, this is peak clocktower
Look at me being selfish with the character interaction thingy choices.
Not a good pair. If Baron is in play, a Hatter is more likely in play, and minions will have the privilege of switching characters more often. Baron benefits more from switching than any minion. This makes Baron even more powerful than it already is, a buff Baron doesn’t need (overall, the second most powerful minion in BOTC).
If Baron is out of play and the Hatter dies, minions will basically never choose Baron, so they have limited decent options. Not only is this boring, it means games that start with Baron are significantly better for evil than non-Baron games. Again, this is the opposite balance that Baron needs.
I'm mostly looking for an excuse to change out plague doctor on Spin Doctoring, as it introduces a bit too much unnecessary baggage.
Also hatter is really cool with basically everything else.
This is the one thing I was iffy on.
So naturally the baron interaction is worse than the plague-baron one. Of course it is.
I love the Tophat Man and his absolutely terrible and proprietary idiosyncrasies, this is a great example of one of them
Or reverse it
Reverse PD Jjinx: If the Baron chooses to change character, up to two Outsiders become Townsfolk
Im sure nothing could go wrong with that 🙄
Absolutely nothing
3/13: Savant
x Poisoner 
(Basically, how well ca Savant constant info and flexibility deal with red juice?)
It’s just, normally
I feel the type of scripts savant usually goes on can't handle poisoner, but the interaction itself is fine imo
the nature of savant's info makes it so it is not only very difficult for storytellers to generate good arbitrary info but also makes it nearly impossible for good to easily and fairly solve on scripts with savant
poisoner is generally js too strong
and hard confirm droison thru inforole 🔥
You are poisoned or you are poisoned 😎
Poisoner is so hard to solve already, it works best with info thats easy to decipher - evil/good, demon not demon, characters.
Also prefers characters that are frontloaded as kenoboi said. If the script is filled with balloonist, villige idiot and savant which all need their full cluster of info to solve, the poisoner can just tap a different player each night. All strings of info will be broken and the good team wont know which night they chose who.
With that said you could make it pretty obvious they are poisoned as yuuki and arepasxo said to patch fix make it work
Not great. The Savant is always, always a good poison that will do something, which means it is of much higher value than anything Poisoner is balanced for on TB (except maybe FT)
What I mean is that Poisoner is balanced on TB by most of the characters being bad poisons most of the time - an Empath whose neighbors haven't changed, an Undertaker seeing the Virgin-executed player, top 4s past N1, OPGs who don't spend
It's basically just FT that the poison always matters for
And even then, you'll often give true info to a poisoned FT
this isn't true of Savant, who you can ~always give poisoned info to and not have it bite evil in the ass
If you stack too many "always-poisons" on a Poisoner script, it can get super oppressive. As a Savant, it's near-impossible to solve if your info is poisoned or not, and because poisoning the Savant will always do something, it makes it a worse interaction with Poisoner than most of TB.
Extrapolating this outwards yeah folks need to stop reacting with a big red X even when a player is wrong (not saying Darrivis is wrong here) because it’s just de-motivating to engagement. Disagree with a point? Just speak up
[14/3] Fang Gu
/ Golem 
It’s ok I guess
Unless it’s base 0 without GF on script
then selfkill meta re-enters play
and that’s cringe
¯_(ツ)_/¯
generally not a good idea to incentivize self punch in any capacity
#1399777176902963360 message
Previously discussed, not sure if my opinions have changed much since
It might run into some unfun scenarios but its kinda cool that a golem isnt confirmed good after nominating
Has potential unfortunate possibilities if not script built correctly or bag built without care (like base 0 outsiders and no other explanation for Golem death and extra outsiders as mentioned by Nerdguy).
Can't really contribute much here, other than the self-punch meta stay winning baby!
Just punch other outsider claims then exe yourself
Though I have come around to thinking that punching one self usually makes golem a self-defusing outsider. But with fang gu here, it's now a townsfolk.
I agree
I don't think a self-punching meta is fun
3/15: Snake Charmer
x Scarlet Woman 
don't tell your demon you're the SW
Ya, tell them you’re the Goblin because you’re playing Caravan
💀
Demon about to be moved 2 times
always fun to incentivise minions to go behind their demon's backs
Yeah
Bluffing different minion to your demon
Les go
This is a great combo. Charmer doesn’t fully clear players because they could become the demon later. A charmed demon who outs his evil team has to waste an execution on a minion instead of another demon candidate. The Scarlet Woman is incentivized to lie to their own demon about which minion they are.
3/16 Flowergirl
x Recluse 
Kinda turns the recluse into an anti-Zealot
Yeah, I think it’s too oppressive for the Recluse themselves. Not a fan
ah damn i missed it
also yeah recluse with flowergirl is even more depressing than recluse with tv
resetting the days since recluse interaction
Forces an unfun play pattern where you cant vote as recluse in order to not destroy flowergirl info
i think this interaction is a case of saying “X is an outsider” missing the point entirely
FG implies a less arbitrary misinfo suite anyway. why is recluse here?
eh, I think if you need both on a script you need both on a script
all of FG/TC/Recluse is really sad but just one of FG/TC is typically okay
though TC is the better one because "don't nominate" is usually more fun to play around than "don't vote"
yeah, my Round to Why (TBSNV) has TC
me when outsider hurts the good team
Sometimes it hurts the good team in ways which are fun and engaging
And other times it doesn't
Like mutant still hurts good, but is able to vote and nominate
which can be played around with
in sense it creates some interesting situation
but i do see a point
^^^
yeah thats fair
It's less "is this balanced" and more "is this fun", imo
Like, sure, it hurts the good team for the Recluse to not be able to vote, but it's usually not fun for them to do that
yeah
The flowergirl who had no fun bc recluse voted every day:
3/17 Magician
x Damsel 
The 1st question is what’s the interaction
I don't really see how these interact
Magician can "make a Damsel guess" to seem like a Minion
I mean yeah magician can do damsel guess but like
It’s quite minimal
Also they let minions start knowing 1 non damsel player
Which might actually be bigger than magician making damsel guess…
Among other interactions, damsel and magician together lead good players to have greater leniency for “suspicious behavior” that need not be explained and justified immediately after that player’s death.
They don’t interact directly, but they work well on the same types of scripts
I will say these are some of my favorite characters to make steward feel interesting to have on a script
These characters have similar vibes, and probably reinforce each other in that way.
I’m worried about bags with both characters, because good is more likely to lose from a successful Damsel guess when minions know one additional non-Damsel. And there is no positive direct interaction to bolster the pair. Magician guessing a Damsel doesn’t trick the demon, and it more or less solves the minions’ confusion about the two demons they learned. It’s also a horrible meta because it gives cover for minions guessing Damsel, which is otherwise a public admission to being evil.
The only way I can think to rescue that is scripting both with Scarlet Woman. Perhaps SW in multi-minion games allows demons to guess Damsels, tricking them into outing and using the minion damsel guess later. This could allow magicians to guess damsel… maybe? This is a stretch. I’m suggesting the only way I can think to make Magician/Damsel positively work.
idt the "fake damsel guessing" really screws up the game, damsel guessing as magician is almost always an awful play and so guessing a damsel is generally still outing evil
You’re saying fake damsel guessing doesn’t mess up the game because it doesn’t happen?
yes, pretty much. the magician should pretty much never damsel guess, and therefore town should pretty much never believe that the damsel guesser was actually the magician all along
you can script around making that interaction more interesting and letting evil have plays that resemble that but idt thats what this character interaction is going for
I agree. I was just explaining why the magician shouldn’t do it
oh ok makes sense
I think even though there isn’t much interaction they’re nice counterparts
Naturally evil knows each other and has better coordination
While good can be more public and honest
Magician/ poppy takes away the info advantage of evil
While damsel take away social advantage of town
So now you have play style on both teams more similar
Happened to me once and evil lost promptly
.> don't know what you mean
Sacrificing good trust for evil trust does not work
If it did, I would have won more games
Ah as I recall someone became the st for that too
I forgot whom it was though
despite the magician trying so hard, evil didn't care
- magician is just a liability to the evils, not incredibly hard to figure out
So even if you bluff damsel guess, they would find their evil team by d3
Unless they're very bad
Then uh
Good deserves that win
Magician is a socials slayer shot
Where you can snipe the minion or the demon if youre lucky enough.
magicians effect is just to obliterate evil coordination and socials i dont think theres much in the way of complex bluffing and other stuff u can rly pull off even with damsel onscript. you will generally eventually be found out and thats fine, the point of magician isnt to make minions believe you are the demon and vice versa
part of reason why magician isnt insanely fun in alot of cases
For me it is an slayer shot
"Ohhh yeah im the demon yay here are your bluff fellow minion"
on a minion?
even then a minion would generally be silly to fall for that when aware a magician is in play
i suppose you can literally just "hi demon" everyone in the game day 1 and it miiiight work if they like have an immense lapse in judgement
It does work
maybe on your groups first time playing on a magi script
No my group its still pretty magician weak
its like a demon falling for traveler "hi demon" strat but even infinitely more avoidable
bec demon specifically knows someone will purposely be trying to do that during the game as the literal point of their ability
i dont disagree that its something that happens though
ive seen it myself
i just think those sorts of interactions will disappear as your players actually get used to basic strats of the script
March 18 — Tea Lady
and No Dashii 
Lunar Eclipse core interaction
Tea Lady's bad interaction with demons is "being next to them", so No Dashii doesn't have the particular problem it can have with mechanical roles because the neighbouring is already the issue
It's not the worst thing ever but it's not especially synergistic either imo
While this interaction isn't ideal, as vati as pointed out it's not as problematic as it looks. The real trouble, I feel, is what script warrants these two characters together?
Yes yes Lunar Eclipse, but that script is iffy to say the least.
The mario in particular is iffy
Yea
Yeah not really sure why no dashii is on a script with mechanical roles like tea lady
Lunar Eclipse its like that
With tea lady in particular it wouldn't change much
But yeah
I’m not seeing any notable interaction between these characters
It only has an effect if there is an outsider sitting between the tea lady and the no dashii
Or a minion
A minion wouldn't change anything
a good minion 🙂↕️
Good traveller
3/19: Al-Hadikhia
x Boffin
Does
benefit from certain Townsfolk abilities?
Ride the Cyclone moment
I’m cooking a custom script with this combo and have found much fruit. I’m curious what others find
That is the riot symbol
Nah
Depends on Townsfolk on the script
I don’t think any demon particularly enjoys boffin abilities more than another
imo generally having quiet minions with the loud demon is very nice. I think Boffin is peak quiet minions for Al-Hadikhia because of the town and outsiders that generally come along with Al-Hadikhia, but it’s such an indirect interaction that it can’t be assessed in a vacuum
alhadikia boffin lycanthrope would lowkey cook
Al had has bad time hiding theur location if they don't pick themselves
It still confirms the kills as good and lycan can’t just be for Boffin
...yeah lycan alhad is otherwise an awful interaction
Hmm, such as what?
The main interaction I see here is that the Al-Had can kill and revive their Boffin to switch out abilities with each new instance of the Boffin. Town can't really prevent this, executing the Boffin just makes the loop faster or results in more deaths. There's also the mind game with outed Boffin, since they could choose either option at night to try to fool the other chosen one way or another.
How useful reloading the Boffin is does depend on what other roles are on the script.
Yeah I think Boffin is the least vacuum character ever
So trying to analyse it always comes back to ‘depends on what’s on script’
I mean, Nick's still right in that there is an interaction here with intentional Boffin reloading. How useful the interaction is depends on the script, but the interaction exists.
Revive? Its not shabaloth
If Al-Had chooses a dead player, and that dead player chooses 'live', they revive
From the HOW TO RUN:
Each night except the first, wake the Al-Hadikhia. They may point at three players. If they do, mark these players with the 1, 2 and 3 reminders, in the order the Al-Hadikhia chose. Put the Al-Hadikhia to sleep. Wake the player marked 1 and say “The Al-Hadikhia has chosen” then the name of the player, then “Do you choose to live?” They either nod or shake their head. Put them to sleep. If they chose to live, remove their shroud (if any), and if they choose to die, add a shroud. Repeat for players marked 2 then 3. If all three players are alive (none of them have a shroud) then add a shroud to all three. They die. Declare that the time of silence has ended.
I’m kinda I intrigued now, more so by my interest in Tea Lady than ND
Nothing else needs to be said
Alhad boffin does have some specific good combinations
One is reviving the boffin as mentioned
Alhad benefits a huge amount from the soldier or fool ability
As it means them choosing themselves is now risk free
Other demons don't nearly as much
Alhad benefits from quiet, unknown minions because it's such a loud demon
Right. I was trying to make y’all think through what TF abilities are uniquely helpful to the Al-Hadikhia
You may benefit if you clarify that, as this space generally looks at the specific interaction listed in of itself absent other characters.
Your pair does have a clear interaction with Boffin reloading, so you may wish to add an addendum for people to look at other potential benefits.
Boffin make some tfs not uniquely damaging to alhad
But there isn’t rlly anything uniquely helpful
Soldier works
Hot take: soldier alhad doesn’t need boffin
Bc it already takes both other 2 ppl to choose live (then die) to confirm soldier
It's actually so the al-had can pick themselves with no fear of accidental death.
Which isn’t crazy on a good alhad script
But scarlet is cooler
SW alhad is actually so wildly ass
Scarlet is probably the single worst al-had interaction
don’t kill the rezzed demon is the play
Go kill the scarlet
If the rezzed alhad doesn’t self kill before 5 they just get exed and lose
So nothing scary for town
Or they go to 5
But it becomes a game of whack-an-al-had
You can choose either to think they cannot double kill on 4 and exe
Or you take a fat nap
I think it’s not horrendous bc the combo is actually not strong
It's probably not that strong actually, but it's still very bad.
2 minions=yes they can actually get that double kill
Mainly since you can keep up this game infinitely in theory.
You can also rez the scarlet, other minions, innoccent townfolk...
You lose to fiddler if do that
Where is fiddler coming into this?
And if it forces you to fiddle, it's a bad interaction.
Scarlet get exed, choose a dead minion and rez scarlet
Alhad get exed, choose a dead minion and rez alhad
At this point it’s just getting fiddled
Why the dead minion
Bc why would good players be willing to play along and rez the evil
Because they’re…. First
If it forces you to put a fiddler in play, the interaction is a problem.
and don’t know
In that case evil still lose on 4
Due to them being trivially evil through getting back alive multiple times
Like this requires you to Rez both alhad and scarlet now
This sort of juggle is a problem, even with fiddler.
Even if a good player doesn't play along, being able to do this in any count about 10 is an issue.
If you want a safety net with al-had, go mastermind or devil's advocate.
Mastermind alhad jinx is lowkey ass
Bc town doesn’t need to react differently to the mastermind 3 picks vs normal picks
It's a 50/50 on RtC
Evil wins 50% of MM nights there?
Yes
The trick is town's default reaction should be 3 lives
It shouldn’t be😭
That’s called bad
Because everyone in al-had should be incentivized to pick live with a few exceptions.
Well no bc you play as a team
Not as individuals
This creates a push-your-luck element
The live and death of each individual player contributes to the whole pool of team advantages
Soooo that thing evil can do every night
So you just need to pool smartly
I had the same thought as you, but then literally the first playtest game evil won off it. Then they won the second one with MM. It took 3 MM games for them to lose off it.
It comes down to being smart with your picks, and timing
Look if alhad get 50% of 3 live on mm nights
And I admit, politician makes it much easier to pull off.
They’d get as much triple kills normally
RtC the average night yields about 2.5 kills.
And al-hads pick mastermind kills very carefully.
Like ofc you can be smart but eh
The town also should be smart
Still, you pick these kills as smart as you do with your normal kills
“I’m info and want to live and was told the player before me was banshee”
Though the biggest thing? RtC is a script designed to hamper this as much as possible
“So ill pick live”
Especially since info is weighted on a few key characters.
(And then a triple kill happens)
The banshee has not awaken tho
😭
You knew that
That's... not how to run al-had
They were courtier drunk
The al-had kills after all picks.
lol no
if town lose 50% of mm nights the normal town decisions are horrendous
Yea
Even if you tamper the script this way it’s still true
Except it’s not like crazy decision making
Yeah, that's the point.
Bc if this person is an ongoing info role
but so are 8 other tfs on script
Well maybe they pick to die!
RtC has 5
Because everyone else picks die
That's also 3 kills
Save the easy lives for the MM night.
5-6 is the perfect sweet spot.
That just means alhad get a higher proportion of triple kills than proportion of mm wins
Checking again, RtC has 8 townsfolk that really want to live, and 5 that can safely pick die.
That drives up confidence somebody else will do it for you.
While still being easy kills.
If there are 8 tfs that really want to live
You should have a player (who get the same character on these 2 scripts) more likely to pick die than on a script where 5 tfs really want to live
And it is balanced out by the fact more ppl get characters that naturally more want to live
Like if you have 8tfs that want to live, each of them should be less willing to choose live
Comparing to a script that has 5tfs that want to live
It's actually the inverse
Since with 8 tf, you have enough that these guys run into massive paranoia over who might be lying.
And also create enough apathy for people to pass the buck.
It's an unstable equilibrium, but it works quite well
No like
I'd recommend you run the script.
If someone is FT on a script with 3 ongoing tf
And someone is FT on a script with 8 ongoing tf
The 1st one will be more willing to live
Oh they aren't all info
Same thing
It’s indifferent in the sense that they naturally all more want to live
8 out of 13
But having more of these types of characters make each of them less willing to live
8/13 ~ 1/3
Only around 6 of the 8 are ongoing info
Or at least that’s what happens when…they’re good
It really doesn’t matter if it’s info
It also incentivizes evil or the poli to bluff some sort of bait
And get a sneaky triple
The point is ongoing not info
So “without a claim” 1 will pick die
You don’t get that off evil on mm nights
Poli on the other hand...
If you have more ongoings on script, each of them should be less willing to live bc they’re relatively less bad on dying now
It's also some of these guys really want to stay alive
if you get a stupid amount of 3 lives it’s not how the tf suit tempers with it
But more that how evils and poli bluff it
The amne, if dead and doesn't know ability, is dead weight. The preacher is too.
Bc the chance each person choose live/die will adapt to the tfs on script
Balloonist is almost worthless if it dies early.
Unspent fish is dead weight if it dies
Same thing goes for seamstress
yeah, 8 out of 13 is still like
~1 out of 3 will choose die
Balloonist is worse than useless if it dies early
and that's why balloonist is on ||GoS||
thank you thank you(this is possibly bullshit)
Alsahiir the more smaller the player group is the more overly information it is
The wins are anticlimactic
nom less
And I thought the only places where you’d encourage this much planning and coordination for ties is at weddings and funerals!
Well this is an amazing way to play off Vortox, and probably a great idea if you're building some sort of SnV-like
It’s cool why not
Loud Minion with a misinfo Demon is nice. You do get even more event horizon so good doesnt lose, but thats probably fine?
I’ve never played with these characters together, but it seems basically impossible to intentionally avoid a tied vote. There is way too much variance with individual votes, not to mention evil players who will vote contrary to their stated beliefs-although, evil players too would struggle to tie the vote. So this is mostly a crapshoot that ends the game anticlimactically.
I've played with these together and while it's controversial, I think these Vortox wins are mostly-avoidable if good locks in and coordinates. That being said, it's not a script combo for everyone.
genuinely a good interaction
Really did not like it with old Organ Grinder. With new Organ Grinder, it’s fine, though definitely a stronger interaction since it makes what’s normally a pretty inconsequential part of the Vortox an actual threat
Throw in zealot and it becomes even better
I like this interaction. It’s scary for good and it should be. Evil deserves strong combos sometimes
Also vortox leans into the demon-centred misinfo that OG likes
Does good coordinate by making it really clear who some people they want to kill and having other people just roll with that execution and vote?
More so "discussing who nominates whom and coordinating that before actually doing the nominating in question"
Interesting. I wanna ST it now to see people work through that process
i've got a script, if you're at all interested in hearing me out
One thing I worry about is this can backfire on evil. This could create accidental hard vortox checks that disprove a large part of the misinfo suite.
That's why you can't build Vortox as being loadbearing to the info suite if solved one way or the other
you have to be really careful to make a script where an outed Vortox can survive, and an outed non-Vortox isn't dead in the water
the vortox wincon exists only to stop TC and FG cheeses on SNV, shouldn’t actually be weaponized imo
also organ grinder mentioned, bad interaction
Minuit, meanwhile-
I mean hey
It exists to forced a non-good d1 exe
Bc vortox eliminates the play of pummeling someone d1 with a few present info
So forcing a d1 exe as wincon now means town need to make decision with almost no mechanical leads
You see ppl just meta kill clock seam artist d1
Bc vortox removes the presence of any “based” kill d1
So bejng a “spent role” is just kinda the only clue left
rare exception
Thank you all for your feedback on this interaction!
DM it to me
3/21: Undertaker
x Heretic 
Undertaker better get good at lying
Good interaction in a vacuum. The undertaker gets to know the Heretic. They can work together. It makes the undertaker lie. Neat!
However... Undertaker usually needs a grimpeeker (Widow, Spy, Wraith?) to work. These don't work with Heretic that well. The best option is to have boffin on script
Boffin undertaker and heretic is a crazy combo
Demon with undertaker ability seeing heretic :O
i'm actually of the opinion that Heretic and Spidow work just fine
if you're willing to go with one of the two common house rules it works finer
Oh yeah
No boffin has its issues too
Like big ones
I think it's a good interactions on its own but yeah it's very difficult to script well
Wraith its the only one who can be with heretic oof
deathglare wraith:
Allegedly...
Gotta put it with a lot of bs non waking roles on script
Saw undertaker learn heretic
😔
3/22 Riot
X Knight 
In a vacuum they feel kind of actively feels bad cause you can mechanically just show the knight two minions and then it’s just kind of awful
And cause of that possibility, unless you’re giving the knight a double steward ping it’s kind of just bad (though double steward ping is wild too)
This is an interaction which scales poorly
if you're spending day 1 & day 2 executing "not riot" you are more likely to win
But 7 player knight pings are way better than 12 player
Not the worst Knight interaction imo since it is still useful information for the first two days
But yeah, once the Riot begins, it makes the information largely worthless
3/23: Zealot
x Organ Grinder 
#MakeZealotScary
I wholeheartedly approve
It's more of an expert interaction but the good team ought to play around it
Eh
Butler and Zealot affects votes, and aren't hugely impactful
But their effects are hard to evaluate
I don't think you need a specific character to make zealot scary
Some Outsiders are scarier than others and that's fine
Zealot is scary because of ties mostly i feel like
Butler is scary because you might have 1 less vote as the good team
Yeah
Zealot and butler have a pretty mild mechanical effect
They aren't saints, Puzzlemaster or hatter
I think they're fine standalone characters which don't need to be "more scary"
I do like that organ grinder hides zealots though
Also, I like that OG means evils bluffing Zealot don’t actualy have to vote on everything, because no one can call them on it
I headcanon as homescript
And have zero frame of reference for that
Not even specs and spoilers cause I avidly avoid them
Zealots can bluff as other things now
Yeah and it's FUN
This interaction also covers the awkward situation where a Zealot doesn’t vote, and the ST can’t do anything in the moment because it would confirm the Zealot. Here, the ST just counts the Zealot’s vote anyway, then confronts them privately too.
Oh boy! My favorite character interacting with my least favorite character.
Anyway, this interaction is cool, and it makes zealot way more bluffable. Overall a fun interaction... is what I WOULD say, but it's a zealot interaction and fuck the zealot. Since that's the case, here is my summing up of the interaction: use butler it's better.
Speaking of which,
x
? Peak.
Lol yea, I consider the zealot an illegitimate character
03/24: Xaan
x Snitch 
by that you mean? ah the snitch gives how many out of play outsiders as bluffs?
Yeah
i didn't even think of that. I was more thinking it's cool becuase snitch can give outsiders as bluffs to the xaan to muddle xaan numbers
And if snitch isn't in play, the xaan knows they can just claim snitch
and muddle xaan numbers
Peak interaction i mean, very cool!
Friendly Invitations ITS PEAK
It features these two!
It too!
Requires you to script Snitch
This is the most important aspect of the interaction
I like. It’s snitch but like, if you want to make it cool, Xaan is the way to go imo
The issue is still that it includes Snitch so the player with the snitch token is kind of uninterested, but hey
I like snitch + hermit and Xaan/Hermit is also peak
Why is Xaan/Hermit peak?
If you’re dealing with arbitrary outsider modification (hermit), you may as well have more (xaan)
It’s more a matter of having a self-removing hermit not being as odd for the evil team
03/25: Leviathan
x Vizier 
-# the Vizier may or may not be silent
Don’t put it with flowergirl. I think it’s good to make Vizier interesting and this is def one way to do it
Oh it’s also good with heretic
Theres probaly an interesting levi MHD-like script to be made. All the BMR characters with win con etc.
Les go, mind games
Issue i have with this interaction is in 1 minion games theres pretty much no reason misinfo or o-mod
what if the vizier is silent
and if the good team has executed one good player already, you revealing yourself by forcing execution also ends the game
imo it creates an interesting tradeoff when using your ability between
- Wasting an execution by revealing yourself
- Lowering the possibility space/misinfo space like you said
and both sides of this hold a lot more stake in Leviathan
It might be interesting with knaves to reduce the drawback
I’m so glad you said that bc that’s the script I was thinking abt this for
The question is “how to stop town from sinking 5 days and how to stop town from exeing heretic claims”
Vizier doesn’t solve this unless it’s quiet
Obviously the issue is you lose to mechanical solves
Oof
Vizier moment
Otherwise it kinda sucks
Comparing this 7221 to 5211
You have 2 more townsfolks and a…active vizier ability
The vizier player barely count as a player
😭
Anyway my issue is it doesn’t synergize with things that can make vizier demon
Like imp pithag lm
And eh vizier without a synergy just sucks
What’s the interaction here
Vizier exe on good player proc any demon wincon
So town collectively decides ahead of time who to vote on, and Vizier has no power. After that process, a player who votes on someone not chosen is outing evil or is a good player single-handedly losing for their team
Town has plenty of time to figure out the execution beforehand because nothing happens in a Levi game
So if town coordinates well, vizier is literally a detriment to evil because their power is worthless and they’re a public minion. But if town has one dude who votes against town’s decision, vizier dominates. Neither outcome seems fun
Vizier domination is fine
i do think in most levi games, the late game executions aren't 100% figured out or agreed upon even after days of discussion
is there even any reason why tpi didnt make vizier silent and not fully announced
ive never played a good vizier script but ive never seen the theoretical merit of it being such a loud minion
it’s the intent of the character to be loud and out there
I do think it tends to be stronger quieter, as shown with the alsaahir & investigator jinxes. but it is just vizier’s deal to be loud, typically
i mean its a loud minion regardless if its "silent" along the same lines as psycho/goblin
announcing at the start of the game kinda kills it as a minion for me
same as levi where it just makes it so it just doesnt work well on any scripts with multiple of the evil chartypes
i just dont see why it was designed the way it was at all when looking at psycho for example
psycho just feels like a better designed vizier to me aside from niche exe interactions
within the context of leviathan, vizier is much more suitable than psycho
but yeah im curious why psycho reveals on activation while vizier is just revealed from the start
“In most Levi games”, you don’t have a vizier
i mean that the info landscape of levi means that players don't usually all agree on which execution ahead of time
What characterizes an info landscape of Levi? Levi has no effect on info.
I mean if town cannot agree on something with an outed evil from the start
Hmm….
A vanilla unjinxed non alchemist vizier let town have a lot more info than in other games
It does something but I doubt it does more here than in a normal game
Leviathan doesn’t let vizier have the options of becoming a demon
And a vizier who’s locked in as vizier whole game just cannot do much
Town doesn't have a choice but to fully plan the execution ahead of time. This isn't a mere preference or some overly sophisticated strat to optimize play: the good team will almost certainly lose if they organically decide who to execute during noms like they normally do
03/26: Farmer
x Drunk
Me when I tell the drunk they turned into the farmer when the vigor kills a minion
phenomenal interaction/combo in most cases imo, farmer often ends up feeling a bit 1-d in bags and gameplay which this helps
I can't resist immediately explaining why I consider this a top-tier interaction.
(1) The Drunk thinks they're a Farmer. When they die at night, nobody will become a Farmer and they'll realize they're the Drunk, which is helpful for worldbuilding. Evils might catch onto this and fill the gap, pretending to extend the Farmer chain. Evils that die at night (Vigor minions, Fang Gu) can also bluff Drunk Farmer so the real in-game Drunk trusts their info.
(2) The Drunk becomes a Farmer after a Farmer dies. Whatever garbage info came from the Drunk is shared more openly and is more trusted. However, the Drunk ability can no longer damage town. This choice of Farmer chain could benefit either team, depending on circumstance.
(3) The Drunk is woken and told they became a Farmer, but they remain the Drunk. There are several applications for this chicanery. On Caravan, a Farmer next to No Dashii doesn't create a new Farmer, but you can hide No Dashii by waking the Drunk. You might also lie to the Drunk on the same night a Farmer chain is spreading elsewhere; this results in a Farmer double-claim, which might cause confusion, draw attention away from the demon, and/or help town solve for Drunk. Furthermore, since evils can already double-claim when they kill into a Farmer chain late-game, they are even more encouraged to do so, since the double-claim might just be a Drunk, not necessarily an outing evil player. Thus, actual Farmer chains have reason to stay quiet, not publicly announcing their confirmation.
03/27: Lunatic
x Boffin 
im thinking abt this specifically through the lens of 'is it useful for the lunatic to be told they have a boffin ability, and can it be bluffed long-term', tho other avenues are ofc fine
It cannot be bluffed rlly
Evil have to guess whether lunatic learnt boffin ability
And it’s completely no tell
what abt grimpeekers
I think telling a lunatic they have a Boffin is… fine
It kind of makes it more likely for the lunatic to realise they’re the lunatic later in the game, but it can help at the start (since the meta of ‘oh, I have a Boffin ability so surely I’m the real demon’)
It also heavily depends on stuff like poppy/mario/magician and how much the lunatic can talk to their ‘minions’. But that’s mostly just cause usual lunatic stuff
A Boffin can technically give the lunatic ability, but I don’t think it’s usually much more useful than something like a chambermaid when it comes to flipping a goon (and otherwise had zero impact in the game)
There is the alchemist/recluse/Boffin thing but I generally don’t feel the greatest about it. It sounds like if you intend for it to work on a script, it could be cool though
I’d imagine it would be the recluse n1 learns that they are the demon etc, rather than a recluse blindly having a demon token (so it’s along the same lines as philo-lunatic in terms of hindering evil)
is it acceptable to give the lunatic an info role from a fake boffin that generates them bunk information?
ive always interpreted that you could
ive seen it ran that way and its pretty cool. otherwise, its not a particularly impactful interaction if you give a boffin a functional role that just does nothing
Its tricky to have boffin and grim peekers do different things, especially since the lunatic can figure out pretty quick if their mechanical ability doesnt work
I think you definitely can
could you elaborate on that first part?
wdym by its difficult to have boffin and grimpeekers do diff things
If boffin provides an information ability its just a weaker minion than the peekers that knows the entire grim and can cause misinformation
but if lunatic figures out theyre the lunatic cause their nightwatchman ability didnt trigger who cares - lunatic usually finds out and thats fine
Giving a Lunatic a fake Boffin ability? Awesome. Boffin-Lunatic? Maybe if it's Ojo so you can give a non-Ojo Demon a sniper rifle.
ah that’s a fun niche
and if you have it on script with poppy grower
boffin-lunatic-ojo choose the minions
see which ones you get names for! :D
(i will take this moment to plug my script Best Friends Forever https://www.botcscripts.com/script/3369/3.5.0)
or just kill the PG n2, smile
that’s kind of hilarious actually
Let them think they are the zombuul and then keep waking them even if they’re already dead
“Hey you’re my minion, are you the Boffin?”
“No”
“Hey you’re my other minion and I know you’re the Boffin. What ability did I gain?”
“I have no idea”
“Ok I’m the lunatic”
Am I understanding this interaction correctly?
the idea is what could be added to this interaction to make it work
Well yes but no
A lunatic talking to their minions is likely going to learn they’re the lunatic anyway, so that part doesn’t particularly matter too much. It’s more a matter of how feeding a lunatic fake info may help/hinder it believing it’s the demon up til the point where it talks to its minions properly
I think it can work if you have magician or poppy, and/or mario on script (mario dependent on player count)
If the ST gives both minions to the lunatic, lunatic is already a townsfolk and boffin doesn't change anything here
magician can be added onto a script for a more nuanced interaction with lunatic in general also, but i know some are not a fan of magician as a character
even just making the lunatic hallucinate magicians would work to help against it being so easy to find
but imo lunatic rly has no place on scripts without either bmr crazy style death or arbitrary death demons so
or no death demons
Giving lunatics fake boffin ability just means minions or evils should never try to fool lunatic now
Like literally never ever
Because before they can still vibe who lunatic saw as minion a bit
But there’s no way they guess whether they saw boffin or not
So I’m not a big fan of this
I mean also it’s not realistic to ask lunatic never talk to their minions without magician or poppy
It could be made more palatable if the Boffin ability is used to torment the Lunatic rather than 'help them as a Demon'. If Alchemist was on the script too, then it could be plausible that there's an Alchemist-Boffin giving the Lunatic a negative ability, and no one might be claiming Alchemist-Boffin due to hiding.
Like a false promise from the ST.
As in actually? Yeah, no; to clarify, some ability falsely where the Lunatic fears it might be real
Such as, perhaps, Mutant.
Yeah but it really doesn’t do much here
You shouldn’t be claiming lunatic without locking in you’re lunatic anyway
Probably still requires other stuff for the Lunatic to be unsure, such as Poppygrower though
Yeah but poppy has its own issues
Hmm
I mean actually no
Butler or Zealot would force the Lunatic to act along with it, since even if they work out they're the Lunatic, they're obliged to follow along so long as they believe they have those abilities.
Fair, just looking for ways to make it more palatable
Maybe it’s time to make a script where lunatic just acts as hermit-
They have butler, zealot or half golem ability each day
Lunatic believing they have an Alchemist-Boffin-Amnesiac could be told all sorts of nonsense with their 'Amnesiac ability' that is 'harming them'
Even though it’s obvious that they don’t but they still have to do as if they have them
03/28: Lleech
x Goblin
It’s meh
Well the lieech host won’t claim goblin
But lieech hosting goblin is cool
But lieech doesn’t know who’s goblin
There is the play to host a minion in 2-3 minion game and minions goblin pile
But it’s probably the weakest form of it
Bc it requires commitment n1 with no knowledge of who is which minion
The chance of “there is a goblin” and “host a non goblin” both happening isn’t rlly worth it
Yeah I think it's a poor interaction, lleeches are already okay with being executed (though it's not preferred) so the main method of a demon's excuse to not be executed doesn't really provide nearly as much. I think goblin is most interesting because of its power as just a threat and not even in play, and when the lleech is in play the flagbearer (person who the good team needs to kill) won't claim goblin and so your script presence paranoia doesn't ever amount to anything
eh if you need both you need both, but i can't ever imagine a situation where you need both
I feel like they generally want different characters to work, so it’s not like that is usually an excuse to have both anyway
I think there can be some utility in claiming goblin as lleech if you want to prevent good from figuring that youre the lleech and that it is for sure a lleech game.
Though its not ideal I think its probably the best demon survival option for lleech.
Scarlet woman can win for evil in final 5 if the lleech host is executed. Before final 5 if youre executed you have to play as an inactive outed evil
Mastermind requires a bmr like game and has a weird djinx
Barber in the middle of the game makes it unsolveable whos lleech and whos hosted
Same for pit hag - is there even a lleech anymore?
Well, goblin kind of doesn’t want too much demon mobility at the concern of being unsolvable, so in that regard, they can work together
My take is more a matter of most other types of characters (demon finders, character detectors, other things that work for goblin) generally don’t work with Lleech that much cause as soon as the Lleech is outed, the demon finders are blank tokens and aren’t very fun
Setting aside the other issues for SW + Lleech, Lleech + SW is not an auto-win for Evil in Final 5 with host executed
If the host is executed, the Lleech then dies, and the game is over
The ordering is now different, yeah
The Lleech detects if the host is dead for it to die. At which point, the SW ability is now inactive (ie, 5->4 players from the host being dead)
Oh did they fix that?
Demon finders are blank tokens after the Lleech is outed?

Apparently that's how it was always suppose to be.
Neither of them work super well with lleech anyway so I didn’t particularly care for considering them
TBF, what the heck are we doing if we put Exorcist on a script with Lleech? With outed Lleech, either that Lleech is going to be annoyed for a good minute and Evil is even more on the back foot, or that Exorcist will quickly solve they're the host.
I also don’t like snarmer generally, since it’s usually scripted without care like 90% of the time (and with lleech can result in unsolvable game states or quick host exe’s)
Demon finders work with lieech ok
I mean executing lieech is a journey to take still
But yeah, on Lleech + SW in final 5, procedurally, if the host is executed, they die and there's now a momentary game state where the Lleech is alive, their host is dead, and there's 4 alive.
Lleech ability checks and sees "WAIT A GOSH DARN SEC- MY HOST IS DEAD!!" and promptly dies. Scarlet Woman sees their demon die, however there was only four alive when that happened, and so they do not become the demon.
Game is over, Good wins.
If that was true, then the Lleech would auto-win in Final 3, right? The host is executed, then there's 2 players alive before the Demon dies
I think the Lleech and their host have to die simultaneously for the character to function at all
All game effects have to resolve before you conclude the game. So when you execute the host in final 3, the Lleech's ability to kill itself has to resolve first, then you check to see who won.
It's only special game wins that activate immediately, which is why Minstrel defuses the Boomdandy but can't stop the Goblin.
Just checked the writeup - it explicitly says they die simultaneously
#speculation-and-spoilers message
The HOW TO RUN also has a very weird thing for Lleech that I am pretty sure is an error (or just a "what typically happens")
If the Lleech would die but the player marked with the Lleech’s POISONED reminder is alive, the Lleech does not die. If the player marked with the Lleech’s POISONED reminder is dead, the Lleech dies *** and the good team wins. ***
Which seems very unintended outside of saying what typically happens, because if taken literally, Lleech + SW wouldn't even be a problem
Almanacs aren't meant to cover every case - I think this is also a thing with the LM almanac
It's from the HOW TO RUN, but yeah, that's awkwardly written
The player marked IS THE DEMON registers as the Demon. If they die, declare that the game is over and good has won.
from the LM HtR
-# TBF, that would resolve a number of issues with LM and roles like Saint, Goblin, etc if it did just have that.
The weird thing with timing and the Lleech also did come up with Dullahan under the Willows. Lleech with the Alchemist-Vizier ability in final 3 is weird.
The fact that there is a small gap between execution and the night phase beginning making Evil auto win in Lleech, Boffin (Alchemist-Vizier), host an auto Evil win.
Exorcist still can prevent a death, snake charmer can do a funn7
But yeah
Dont
Lleech is already quite weak
Interesting how many of y’all think outed Lleech is a normal game state. Lleech is at a serious disadvantage if outed in any game, and usually wins without being outed
Though you are right about Exorcist finding out they’re the host
Kinda hard to not kill the host or the Lleech before f3
Literally the comment I was replying to was yours sayin "Demon finders are blank tokens after the Lleech is outed?"
The literal context you stated was the lleech being outed.
give an Ojo Demon the Lunaojo ability
there are no rules
wake up sheeple
03/29 Al-Hadikhia
x Goon
Now that Alan can choose not to attack, does this pair work on the right script?
The Goon works best with several characters that can change his alignment back and forth. Al-Hadikhia meets this demand best. If scripted with other reasons for a silent night (what would those be?), Alan can safely choose the Goon and turn them evil
I also wonder if there are shenanigans with reviving a dead, outed good Goon and trying to turn them evil
doesn't the Al-Hadikhia have to specifically choose the Goon first for this to happen
and if the Al-Had chooses the Goon second, the third isn't announced and everyone knows who the goon is
The Alan How-To-Run specifies that all three choices are made before each target is successively woken
they have to consent
so it's possibly suboptimal
(because they can just, not pick live)
ah i see nvm then
03/30 Shugenja
X Noble 
They kind of do overlapping things and can lead to much stronger info than otherwise (which means the very strong shug is resulting in even more actionable info)
So it’s a TB-esque setup and kind of deserves enough droison to make it less powerful (ie, poisoner, drunk, etc)
A shug+noble ping can be disastrous and basically hard confirm who the 2 evil players are on the first day, since the noble can often rule out possibilities of the shug ping and restrict its area especially as the game continues. def powerful and should be combined with ample misinfo if you plan on putting them in the same bag
Both of these characters are bad with Poisoner
Not rlly any Interaction
But they do sit at a very close level of info strength
Usually if 1 works on a script the other one also works as well
This also include seamstress
Bitter End intectation
It’s as good an interaction as steward knight…
The best thing about them is they get on the same scripts without interacting, only because they’re similar enough
I don't think Noble should be with moving poison in general
Yeah that’s true
Maybe poisoner was a wrong example of a bunch of droison
But noble/shug can def be quite strong
i would argue Xaan and No Dashii are a better example
but otherwise i agree that usually this interaction is too strong
why are noble/shug bad with moving poison? is the same true for, like, chef?
tbh, other than exactly TB, I don't know what's good with Poisoner
Noble info is inherently very inactionable
which is rather annoying to worldbuild with when Poisoner is a possibility
the info is too specific to be of any use when moving droison exists
TB 1 of 2 people YSKs are very actionable info and Chef is also relatively useful and easy to build Poisoner
since building Chef poisoned basically means Chef wrong number
and that's good to know
but poisoned Noble doesn't really have any luxury of that whatsoever
Poisoner sucks with Steward and Knight because the information is already very weak and moving droison will not help anything
this is also why Shugenja isn't a good moving droison YSK, the information is weak
by order of weakest i believe it generally goes Knight → Steward → Shugenja
Knight gets bumped up on lower player counts
i tend to find steward to be the weakest personally
