#Character interaction thingy
1 messages · Page 9 of 1
kinda fun w lunatic ngl
I think it’s interesting in a similar way the monk is interesting but the Monk is probably more usable on scripts that like wraith
One case where wraith is better than grimpeekers big time
Not much to say. If Wraith gets away with peeking at Exorcist, evil can frame certain good players or kill off Exo choices. If Wraith can’t peek without being caught, it’s a non-interaction.
I think Wraith is a bit more interesting with Monk/Innkeeper than Exorcist? But it's not nothing
yeah, Wraith can't avoid the Exorcist preventing deaths, but it can avoid a Monk/Innkeeper preventing deaths, so Monk/IK are just better for this
OK so part of my thought with this is exorcist keeps demon from waking, which at smaller player counts can keep the wraith from being forced to wake for stuff like chambermaid
They'd still be forced to wake with the Demon to learn the Exorcist selected them
Does wraith waking for that ping chambermaid?
Yep. But the wraith always wakes.
Yag
Almost always.
[2/27]: Hermit
x Ogre 
- for obvious reasons, having both in play at once is usually not a good idea - does this issue extend to having the two on-script together?
- is a hermit-ogre with other outsider abilities fun, and if so which ones does it work/not work with?

I could imagine that working on some theoretical script (but one authored by someone smarter than me 😂)
heh
How about Hermit
x Ogre 👹 x Recluse
for maximum theme and ogre opacity?
as a fourth, maybe something to deter their death... like hatter, sweetheart... or even
cuz they couldn't chose their friend confidently?
I mean
If someone claims hermit with ogre and klutz and doesnt pick their acclaimed friend that friend getting executed lmao
who claims ogre to non-friends
(actually, why shouldn't the ogre just claim klutz)
it's hermit
What about it
me when -1 outsider
That wont always happen
(yes it's supposed to be 75% of the time)
also if the ogre is evil, (you don't have to kill them as evil)
shocker
I meant that the dilemma was for themselves. Supposing their friend claimed good to them, but they are not quite convinced if their friend is good because of trust issues on either side, they could want to hide who their friend is and not out them.
ogre hermit damsel gives the hermit-damsel a friend who they can trust :)
If something's bad both in play, they're often bad both on script
that is, unless the script functions in the premise that they won't both be in play
[28/2] Cerenovus
x Heretic 
Hilarious and amazing and objectively very bad.
Yeah the thing about heretic is you kinda just lie until f3 and then out
Which introduces some problems when cere is on the script
This is a good thing
Screw you stop being a coward(heretics should need to out before f3)
If you out heresy before f3 you just lose?
At least
If you are telling the truth
And they believe you
tell a good player
if wrong you lose yeah that's a good thing
(have a klutz pick)
I guess
Good should accidentally be able to kill the demon on heretic scripts
actually yeah this interaction is objectively good
it counters coinflip heretic
so
it's good
By making it "evil wins" heretic
If anything, it actually makes it even more of a coin flip since you have to do the dance. Here are the possibilities.
No heretic claim:
Either there is no heretic OR the heretic is cere-mad.
they should've outed to someone earlier.
I'm sorry that's on them
and anyway break madness
Yes heretic claim:
Either the "heretic" is a mad player OR it's an evil OR it's real
so the cerenovus picked a dead player
they didn't know was heretic
instead of the alive player?
I have doubts
it doesn't even help evil win
Yes actually, I'd totally fish for a suspected heretic that late
It does, a lot, and I just explained why
"let's stop the heretic from outing and... lose because we got our demon not exed"
if you knew if they were heretic... you could've killed yourself
This interaction makes a heretic from a social read to a roll of the dice.
info exists
From an info game to a roll of the dice.
again the counter strat is quite literally
out before f3 to someone
which should happen anyway
That's when you make someone cere-mad before f3. Here we go again.
ok so evil is cerelocking a player the entire game, they're specifically the heretic, and they'll never break madness, and evil knows they're the heretic????
No, you just make a player mad as heretic early
See? Out before f3!
least effective ceremadness
Making someone mad as heretic in f3 was what I was referring to as "a good idea"
because it means you have to
out to someone early
but being mad as heretic in town square is actually the least believeable bluff ever, so it's not viable before then
all you have to do is tell a trusted good player you're heretic, and if they're not evil, life gets a lot easier
Cere exacerbates a ton of problems with heretic as a character by creating a extremely difficult social environment where nobody knows how to win in any way shape or form. Normal heretic is usually enough for this. Adding in cere increases these worlds exponentially.
nobody knows how to win because the heretic is allowed to sit back and lie to everyone
because either Town is too weak to find a demon before f3, or evil has too many safety nets
That's how you play heretic without losing.
That's literally what an ST should be fighting for.
If town is gonna exe the demon, you're too late
so you need to out earlier
You lose
If you out early, the demon kills themselves.
Even to one player, good luck finding any trustworthy
if the script can find demons fast, you can find good players fast
also minion activity exists, maybe it's just "the first exe"
Ok fine, out to one player. Sure. Make someone mad as the heretic and they'll do it for you
Or be evil and do it
they have to be mad to everyone
Execution
that's a good thing!
I know. Cere increases the worlds too much!
yeah no I don't know an ST who is executing on un-tenable ceremadness
tbf with this interaction you can just (up to vigormortis/plague doctor) kill the cerenovus before final 3
No one is mad to town they're a heretic on a good day
You don't need to out in town square to fulfill cere madness.
considering that looks like "not claiming" which is a break
Claim it to people you trust quietly and you're not breaking
You know, like you said a heretic should
this assumes the ST is omniscient
they aren't... I don't think I know an ST who is going to be executing heretic-mad players because it's like making someone mad as the mutant
quite literally looks like "shut up"
Or vaguely listening to conversations.
Me when I don't hear the 1 specific convo where someone claimed heretic(I was in the hallway and they whispered it quietly)
because that's what adhering looks like if you really want to convincingly do it
Anyway, this is a bad interaction and I won't be convinced otherwise.
Because its hilarious but very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very swingy and coin flippy.
it's not even that coin flippy
It's more than normal heretic.
literally don't exe people mad as heretic
if they're claiming heretic publicly
then evil will figure out it's a really bad idea
and stop doing it
I'm sorry but that's a madness break.
Unless it's f3
Maybe I don't kill. But only if it doesn't benefit evil as much.
genuinely, do you exe every person mad as mutant in town
because this is the same kind of thing
Mutant is one thing. Heretic is a losscon.
Mutants don't out 99.999% of the time
and yet they have to to not die
it's their best case scenario
I have no idea what that means but what I think it means is false.
Yeah. And?
Nope
and yet you wouldn't kill the person mad as mutant for that
but you would kill the heretic mad player?
I would because one of these is a losscon and the other is not
Also mutants do out late
and die for it and ... lose
One of these is a soft break and the other is not.
what else are you gonna do? Oh right john I'm still the innkeeper(break)
No, not really?
yeah I'm sorry I'm not exeing a heretic mad player ever
And imply you are mad
because you have to break to at least 1 person no matter what
I mean, I'll let evil go for the weird "just shut up" option
I'll kill you if you claim a different role
but like
your situation is ass
See why we have difficulties with this sort of thing?
See why I say this interaction is bad?
It's a stupid strategy because I know other STs would run it this way too
because that's the most intuitive way
just claim the role
preferably give info
Eh whatever. There's also the trouble with making a dead player mad as heretic f3.
I'm lowkey less annoyed by that because a cerenovus ability must be active
in f3
Ok fair, but it's still a possibility like the lleech randomly hosting the sailor.
as in you can solve for that
Or the choirboy randomly being kaz picked.
Or the king randomly being kaz picked.
Or the demon randomly barber swapping themselves with the politician.
"Oh I'm not ceremad in f3 and it's certainly a cerenovus game? And 2 evils live? That heretic probably isn't real."
And what if it is?
What if the cere is just the person you killed last?
Or they're framing someone as the person you killed last
no-one is ceremad
solve that world kill
But you don't know that!
For all you know, the dead heretic claim is fake cered
if you do it right you can kill 1 player
One simply can have balloonist info on them
it's shrimple that's what info is for in fairness
And if the balloonist is droisoned or evil?
so it's clocktower
So it's an incomprehensible f3
also yeah the point of my theory is barely any droison
You don't know whos evil, who's the heretic, if there is a heretic, etc.
It's supposed to be wildly too solvable
but heretic
so you might not
be able to do that well
if you don't know who's evil then yeah you're gonna lose in f3
That's stupidly goodsided and you know it.
fake heretics
I mean, you have theories obviously.
One could simply have balloonist info on them.
indeed
Outsider heretic townsfolk? Fake
who needs 2 outsiders in a row
TF heretic TF
^cooler this way
imma build this script now
I mean, any fake heretic has evil pings on them. And any real one doesn't
Plain and simple
I think I'll do typhon ojo
Maybe cere could work now. If and only if it's in play and in f3.
Those are both terrible with heretic still
one could build worlds where that's the case or add like
vigor
ok Ojo heretic is lowkey fine
simply bluff super hard
I mean, it's similar to fang gu in this regard
No more heretic(nom nom)
But also typhon doesn't like this script because of all the pings
And if it's clearly a cow game and the heretics on the other side...
this script might lowkey be a little fucked up
ok hmmm how do I add the right outsiders here....
golem....
ok yeah no i can make this work
the only good +outsider mod is like
kazali or boffin-balloonist
boffin balloonist it is
and boffin huntsman
using lil monsta instead
I think this is stacked against evil enough to be viable
with the addition of wizard
and y'know, the bs machine
should be fine
sorry lemon
I started trying to make a script too but then realized I was just recreating Dusk
it used to? but it disproves legion so it's bad with legion
unless legion does the
funny strat
so actually if you votefail on a player with the alternative ruleset
oh can you make that look like a last-second madness execution
yeah
that's hilarious
Ehh, legion can fake being mad
But yeah if you are good you will know its not legion if you are mad
But thats half the battle if cere is smart with who they mad
Well cere explode deconfirm legion
A legion votefail looks identical to a cere explosion if the st executes the ceremad player at end of day
It requires the ceremad player to be on the block
Bc legion votefail can’t just result in a random player being executed
Presumably the person who dies as a result of a votefail is legion
Who can just claim ceremadness
But they can’t claim having enough votes on them
If a person not on block explodes it just deconfirm legion
Evil can’t do anything about that
I personally like this interaction but it is kinda thorny — being made ceremad in final 3 as the Heretic (or being the ceremad Heretic who didn't out to anyone) can be terrifying, but is something that town should reasonably have a handle on since the Cerenovus is a pretty loud Minion
wrt "but the Heretic can't out before final 3!" — Heretics can and should out to trusted players before final 3. Same with Damsels — Damsels get turned and win games by trustfalling to good players
I would say heretic outing to good is harder
Bc the good players cannot just say “we avoid demon to f3”
Bc either you require a common meta of this being done regardless of heretic claims
Or this just tells demon a heretic is there
You need the good players to still appear to be going for the demon
But deliberately be wrong
Whereas damsel outing to good players let these players still play normally
This is interesting and cool gameplay
You just need good to have the information
03 / 01 Widow
x Politician 
poli and spidow is nice
widow ping poli... i'd say hard Maybe
Poli claiming Widow ping? Cinema
This seems like a downside to the interaction. Poli who auto-learns evil team and helps them vote the whole game is lame
poli who auto-learns the evil team can literally out the Demon
I would argue Widow is more responsible for winning in that case. Also telling poli the entire team allows poli to win much more easily with good team
I'd argue that being the Poli for plays for evil the entire game and coordinates with them to execute Townsfolk only to not win with them feels awful
i'd say that's Widow being more responsible. i explicitly make this clear beforehand if both are on script
Its a good point though
just widowpoison the poli smh
When it comes to the Politician win condition, I would always consider the extent to which each player managed to push for their own goals and victory condition beyond what is inherently expected of them.
If you treat mere inherent expectations and accomplishments of such expectations as valid considerations for who is most responsible... the Demon is always* most responsible for the simple fact they didn't kill themself.
The Widow has some expectation that they will exploit their knowledge of the Grimoire to their advantage, and it's much more how they use it and what tricks they pull in accomplishing their goals, how effective were they beyond just having the capabilities and knowledge and instead how they used it. If the Widow chooses to recruit the Politician into their cause, the Politician here has all the information needed to win the game on the spot and instead pursued the harder route.
-# *Not counting edge cases like Leviathan or Pukka.
Right, but this gets into the reasons that folks don't often out the Mez
add puzzlemaster :P
I'm with Nick B here -- I think this can feel super awkward.
It's difficult to justify denying a Politician the win if they acted as a full extra evil for much of the game. Most responsible is weird wording for reasons that Quil stated above, and I can't imagine ever actually saying "sorry, you knew who the Demon was and helped them all game, but the Widow was responsible for telling you and deserves the credit here" -- that's getting me ticketed twenty billion times over.
And this means that, in most gamestates, Evil actually doesn't risk much by outing to a Politician. If you know the entire Evil team but still win should Good prevail, you don't have an incentive to out the Demon -- you already win by simply playing for Evil. Clocktower isn't a one-off game: you will likely play many, many games with these players in the future, and becoming "the player who outed the Demon" is really bad for you the next time you pull the token!
Exactly!
Also, players who would betray evil and win with the good team will not be trusted by Widow over time. This is the same false dynamic as Mez, where people say “It’s a risk to out as Mez in case they don’t accept” but players who don’t accept the Mez word will never be approached again
Edit: oops, Amy already said everything I said🙈
[3/2]: Preacher
x
Organ Grinder
Wonderful. Time to frame someone as the organ grinder!
Confirmation chain by Preach? Sign me up
Very minstrel coded
This seems to make Preacher even stronger than usual. I think it’s a negative interaction
"preacher" and "stronger than usual" are not often used in the same sentence
also this interaction is good because it turns off the worst minion in the game 
Wdym?
its generally not regarded as a strong character. I think its script dependent personally but when people ask me to think of the strongest TF in the game, preacher does not immediately come to mind
Interesting! I assumed it was upper quartile strength
the ability to turn off minion abilities is really strong, I think the main thing that limits it is the lack of feedback the preacher gets from their picks, so often they dont realize they've done anything until the grim reveal. that's why it pairs well with louder minions, as their continued presence can confirm something to a preacher.
this is just my personal thoughts on it tho
Yea, it’s definitely stronger with loud minions. I love the dynamic with quiet minions, though: “X and Y can’t be the executed demon if A or B is the Scarlet Woman, because I preached them.” I figured this dynamic was balanced but I could be wrong
this is an interesting thing to say for Organ Grinder
i've heard all of
“worst minion in the game” before
but Organ Grinder is a new one
A minion can be strong but boring
i mean obviously
Depends on the definition of worst I guess
but “worst” is subjective yeah
Coda do you want me to say every minion is the worst minion
So that you can claim that youve heard someone say every minion is the worst
“
is the worst minion because the Mafia are lame”
Imo worst minion in terms of strength and worst minion in terms of design is the same character
See steward is weak, but is ok in terms of design
(... isn't Knight weaker)
But when a character is weak below a certain threshold the design is bogus now
oh yeah i agree
i personally dislike OG more than any other minion when i’m playing against it
yeah cool secondary interaction but doesn’t make it up for me as a good player
Wait lmao some of those are crazy
Poisoner and Mez are usually overpowering when making a script, rather than underpowered
Poisoner “worst” as in “unfun to play against”
Mez... i guess it's the same
Yeah I usually don’t like script building with them because I like a genuinely interesting puzzle rather than ‘eh, this is the best shot we have atp’
Yeah it’s kinda boring if you aren’t whimsical
I think its fun to try to entice sone to join you and trying to find an actually useful townsfolk
How does this channel work! You can post any interaction?
Organ grinder is perfect and I will hear no dissent whatsoever.
Og is good cause it breaks down communication between good team in terms of voting, allows evil to vote as they please
Preferably, if you’re building a script or trying to evaluate an idea/existing interaction, this channel is a great way to crowd source opinions
At least that’s how I use it
Like yes its annoying to play against but its the point
It’s usually overly loud for most environments but it’s a great minion where it works
Opinion on king and leviathan? The jinx to be exact
It works best with minion who dont care for being foubd out as existing
Imo
This form of message is how to ask about an interaction. You can also search for if an interaction has already been asked for using the discord function
It’s only done on a daily basis
Organ Grinder is so loud, it just outs an evil player and makes them lose their ability which isnt super fun. You can bluff other players as OG by removing your own ability but its a pretty costly bluff and not that fun either
good combo; encourages OGs to frame other people by turning the ability off
I've talked to delta about it so i'll just screencap the convo here
I love the organ grinder's off on ability and this adds another layer of depth to it. The ability to hide votes is powerful, but it's even cooler to turn it off midgame and then frame some poor sap. Then turn it on final 3 and watch those suckers panic.
Real
Og underrated frfr
I remenber when Stars Edge used to have Organ Grinder, i remenber i ran a game of that version and good won
From my experience, turning an inactive OG on in final 3 has a very big chance of backfire as it mechanically confirms that two evils are alive
Vigormortis on script
(& immediatly disproves worlds where a dead player framed as OG would be the OG)
Nonononono
It had cerenovus too
Pearly gates i think it was
poppy grower doesn't have an organ grinder
Star's Edge used to have a Cere
Stars edge used to be so different
I think what y’all are missing is the OG ability to self-drunk and frame another player is not strong. It’s strategically inadvisable in most cases and it doesn’t actually confuse anyone, because everyone knows the two possibilities, which aren’t difficult to consider.
What you’re asking OG to do is self-drunk in hopes a Preacher is in play and has chosen goodies that can now be framed. Those conditions are tenuous, the goodies are not really framed, and pursuing that goal comes at the cost of the OG ability (essentially making it a blank token). This interaction is fun in theory and much less so in practice
We have to also wonder the possibility of an Imp jumping.
Oil Of Vitriol interaction that happends too
The organ grinder turned off because he is no longer the Organ Grinder
Now with that third option it loops back around to being cool
In my opinion, the possibility of a starpass helps only marginally. I think OG is still disincentivized from self-drunking with Preacher on script. The trifecta (
) is cool because of Imp/Preacher, which works with any minion, not because OG offers a serious, strategic third option. This is speculative, though
I think generally this is a feels bad interaction for the OG and that’s about it. A real preaching is rough and loud and it can def hurt evil more than other preachers
[3/3]: No Dashii
x Drunk
It's quite often to see this works badly
but realistically that's bc the script also contains godfather or baron
this works if you're in a nodashii script without nondemon positive omods
like, if nodashii gf Drunk is bad
it's bad bc nodashii gf and gf Drunk both are strong for evil
and 2 ehhs make 1 bad
baron nodashii is kind of a crime
too well
doesn't extension cord use PM instead
why do you, eh, need to eh, have a alternative reason for players who know they're droisoned
this shouldn't be happening in the first case (usually)
Caravan has
and
for Outsider mod, so
works there, except perhaps at low player counts, where No Dashii dominates already
that's fine because you can just
not add drunk with balloonist
put drunk, add another outsider
same thing
PM isn't quite better on this matter
i think it's also bc extension cord has sentinel
true
drunk + sentinel just means always assume drunk is in play
bc you can never say no to that
In general, Drunk allows No Dashii poisoning to be more wild because a No Dashii-neighbor isn’t the only source of droison. This means No Dashii can now be scripted with mechanical townsfolk. (On Caravan, the Monk ability is not merely to protect others, but to self-locate the Drunk or a neighboring No Dashii by failing to save a targeted player. This would be a feelsbad interaction without the Drunk.)
I also like how both are completely hidden sources of droison (unlike puzzlemaster) and are easier to solve for than Poisoner droison or Sweetheart droison
yeah i think whenever it's bad it's usually 2 ehhs make a bad
2 bads make a shit
not that it's bad itself individually
You can comfortably worldbuild with both characters: “In a No Dashii game…” has a similar vibe to “If we have a Drunk…” and both feel more grounded than random poison snipes
I’m curious if people think
is too difficult for the good team in an 8-player game
I don't think ND/Drunk is inherently a problem, but it requires extremely careful scriptbuilding both in terms of on-script omod as well as Outsider suite in a way where it might become increasingly challenging to write a script that holds water while still containing both characters
This is mainly because Drunk's optimal pairing is Baron and No Dashii loathes Baron
It's hard to scriptbuild these together in a fun way, since the O-mod can get a bit hairy
you can do, like, ND GF Drunk and it usually works out okay but you aren't doing GF+1 in a Dashii game and GF-1 has the potential to feel bad with a Drunk on the script (if your players are wimps)
The interaction itself is, like, fine? It's more the surrounding script that can cause issues if you aren't careful
Why is Drunk’s optimal pairing Baron? Aren’t you just saying they have good synergy, but that Drunk has synergy with most things?
Drunk is more sensitive an Outsider than most people think in that it's the only truly silent Outsider in the game and that doesn't gel well with a lot of sources of omod.
The fact no one will ever definitively claim Drunk means worldbuilding always has to account for Drunk as a possibility, opening up hundreds of worlds at the hand of a single character.
TB circumvents this problem in a couple ways:
- Trackability. There are several ways for good to locate a Drunk; Librarian can lock it down to three players, a failed Virgin proc can place a Drunk with the help of other confirmation, a Ravenkeeper can identify a Drunk...
- Loud Outsiders. All other Outsiders on TB are not restricted from claiming in any way whatsoever. This makes verifying whether a Drunk is in play much easier: you find out if the Outsider claims are legit, you find out whether you have to build for a Drunk. This combines especially well with
- the Baron. The Baron adding 2 Outsiders instead of just 1 means the amount of Outsider claims you get is always indicative of whether you have a Baron: In base 2; 1 claim means you have a Drunk, 2 claims means you either have a Drunk or an Outsider claim is lying and 3 claims means either you have a Baron and a Drunk or at least one Outsider claim is lying. Baron doesn't hard-restrict Drunk worlds but it limits them so that they are manageable without huge world bloat.
This is why basically every good Baron script has a Drunk and it's why a lot of good Drunk scripts have Baron. Drunk is less reliant on Baron than the other way around, but it still heavily benefits from its presence
Thank you for breaking that down. I agree with all of it, but most of all, I agree that Baron needs Drunk more than Drunk needs Baron. It is feasible to construct a script where Drunk being in play is restricted to one or two sources of O-mod, is still somewhat traceable (Balloonist, Acrobat, Gambler), and/or where the good team is strong enough compared to evil that solving Drunk is not necessary and the hidden nature of Drunk balances the game
I wouldn’t say that drunk is that necessary for a baron script, rather that baron is best with quite outsiders and there is no quieter outsider then the drunk
Baron needs Drunk in the way that it's tough to justify any other Omod
with Baron, you ideally need -1 negomod to allow for Outsider bluffs and frames in and without Baron, but there's not much that can do that. Vigormortis is not good for Vigormortis reasons, Godfather/Xaan/Sentinel is super redundant, Kazali and LoT don't count, and Hermit will always be a bit jank
Drunk is really our only good option
i think this works most well if it's solo no dashii?
just don't bag drunk in low counts
Damsel, mutant, politician serve similar purposes. Also just double claim an outsider, that’s not the end of the world. None of these are as sleek as the drunk, but that doesn’t make the drunk essential for this purpose
to “just” DC an outsider? i heavily discourage this scripting mentality, since ideally on a script the players should be creative in what they do
if the only way to scrunch outsider count is to literally out a Seamstress no on two players that don't provide misinfo, that's not a “just”
Damsel and Politician serve similar purposes. i don't really like counting Mutant
but they're less reliable than they ought to be
Outsider count solve can be delayed as long as possible, when the Damsel dies you have no mod
I'd argue self-removing Hermit is actually the second best option
If the damsel outs. they can decide to keep hidden and bait a minion
huh?
I think vig is fine personally
i personally think Vig should deserve nicer things
I agree that drunk is the most elegant solution but that doesn’t make it a necessity for a baron script
if you're adding vig you want misinfo anyway
there's just a swap of vaguely equal ideas, and Drunk is the nicer of the two
Baron is a great minion to throw under the bus and bluff that it’s a vig game though
it does prefer other minions but it doesn't lose any ability by killing a baron
all Minions are great to throw under the bus
as long as the other minions are good vig kills I think it works
But you might lose an ability
i throw myself under the bus so much i got banned from public transport
i do it all the time it's literally your job to fall on the blade for the demon
sure, Baron can do it for free
but it's not really that big of an improvement i feel
Then double claim ^^
No I don’t really see your point, drunk baron is a great interaction but baron on its own is also fine and works very well with other outsiders as well
what is with double claiming that is that alluring
falling on the blade for the demon doesn't mean you giving the good team free information
yeah that's right
All I’m arguing is that baron isn’t that dependable on the drunk
tbf Baron's damage can offset vig anyway. it's not that bad but it could be nicer
i mean if it's loud minion suite then everything i just said doesn't matter
i never said that if baron then add drunk
in silent suites on scripts where you actually want omod to be normal it is easiest and least bad if you reach for drunk to accommodate baron
(my actual answer is to use Xaan instead)
Fair
(no scripting decision is this easy)
except maybe if Choirboy then add King
You do something similar to this with hermit, but that's not relevant to the conversation.
are you referring to drunk hermit or selfremoving?
Self removing or 3 outsiders one of which is a hermit
It actually works quite well.
But not better than the TB interaction between baronicus outsiderus and empathus naturalus
self removing is almost strictly goodsided though isnt it? unless you have like gf or spy or something where evil can intentionally take advantage of it
The bluffs
Crazy
Yes, and I hate it but we can exploit it.
If anyone else needs more explanation as why baron+drunk is by far the best option, here is a segment from Planet Clocktower.
Seems like the entire discussion has been about Baron, which Drunk doesn’t need and has little to do with No Dashii
It works on things. Flight of the Bumbling Idiots and Tour both use it
Just remember that these two are probably enough to cover your misinfo needs and be careful with heavy Outsider bags, whether +1 Gidfather or Baron
Honestly, it kind of does is the problem. Drunk is really really rough without baron's flat +2 as the positive o-mod.
It can work in theory but good luck.
I don't mind it with godfather personally
not a massive fan of it with fang gu or balloonist/kazali/typhon though
Balloonist it's fine with given that balloonist also helps find it. But that might be me making scripts where balloonist isn't really o-mod.
Is it possible y’all are just more familiar with the TB solving space? I don’t see how Baron helps much here. All that Baron guarantees is a hidden Drunk means one of the two or three outsider claims is an evil player. Only at base-0 with one Outsider claim does that substantially help the solve
Godfather with drunk its interesting too
True, but godfather has its own problems with no dashii.
It's less baron is good and more everything else is bad.
Drunk is very very strong without the predictable o-mod of baron
Compare to the o-mod on other scripts. Godfather is +/- 1, vigor and fang gu are mutually exclusive and are hard to tell apart if you know what you're doing, and xaan is arbitrary
Godfather can work, but like I said, godfather implies more deathmod, something no dashii doesn't like.
In general, no dashii doesn't work with o-mod not on the demons or something like sentinel, which is something that drunk is the polar opposite of.

That works. Kinda
It works enough.
You could build a script around it
In a vacuum, no dashii has no problems with drunk
How is Baron a more predictable o-mod than, say, Godfather? Simply because the GF might remove outsiders instead?
Yep. Baron is always +2
Godfather is +/- 1
Drunk is effectively a -1
i dont believe baron is mandatory for drunk on scripts designed with a difficult lineup of quiet outsiders in mind
baron becomes a huge balance issue especially on these scripts because what the fuck is good team supposed to do when a baron adds a drunk and a damsel into a bag with klutz/plague doc alr present
So a missing outsider claim could be a godfather, or a drunk. An extra could be a bluff or a godfather. A normal count be normal or a bluff with a drunk or a bluff with godfather or a godfather adding a drunk.
This is on the high end of drunk viability by the way.
This is a question of why baron/drunk are here in the first place.
But also, it's not actually that bad.
But if you don't want that sort of thing, just use puzzlemaster over drunk.
Now that I think about it, good point. I have some script evaluation to do.
also baron is really not a very good source of outsider variegation, considering it can cause 4 outsiders... my players will always meta my bag saying a baron cant be in play because theres base 2. i much prefer xaan for those purposes
Oh that's definitely not true.
Players can meta that bag at their own peril
This doesn't seem like it makes Baron sooo much better with Drunk than other o-mod. GF having two forms of modification, one of which removes an Outsider, doesn't seem insurmoutable for worldbuilding to me. My real concern with GF/Drunk is feelsbad evil wins when Drunk is executed in F5
I'm totally putting a baron in base two.
Walk through the scenarios I ran with baron. There's far fewer.
im not a nearly spiteful enough st to commit to the bit consistently
really xaan is just a better baron in most cases regardless, for these purposes. imo
I mean I won't always, but baron is perfectly fine at base two
xaan you gotta stay alive
Why'd anyone meta you wouldn't put it in?
you don't know X
and you want to try to use your ability if you can
because one of my weaknesses as a storyteller is to always want to create like a balanced and normal-ish bag
baron can go full swingin out of the gate
Baron is balanced fine.
it still serves the purpose of a telegraphed complex outsider variation
baron in base 2 is balanced and normal-ish
especially IF xaan dies early
for sure
There's a reason it's the TB o-mod.
in tb specifically yeah i agree
its very well balanced
baron is allowed to be a minion
i think it can get bad in customs
I think you haven't seen any good baron customs.
I've had a lot of success with baron on my script.
i have not, indeed
i dont like baron very much. i dont add it to many of my scripts
Though you absolutely have a point, the outsider suite is probably a little to strong on it.
@grand token There are a few good customs with baron in here if you want a look. https://discord.com/channels/569683781800296501/1455647528094793965
Oh wait, this is about Caravan, isn't it? Leave it, it's fine.
Caravan is great as is.
🤦 Can't believe I didn't realize that.
Haha, thanks! I'm familiar with the interaction because of Caravan but I was also genuinely curious what people think. My concern is that No Dashii and Drunk at 8 or 9 players doesn't work
no dashii in general is pretty rough at 1 minion counts
And weak at 3 minions, right?
I mean yeah. It's effectively an extra baron
Not really no
It's the second strongest SnV demon after the monster that is fang gu
it gets weaker the more players, but is still very strong at 15
Though vigor is close behind in third.
its just pretty ridculous as you go down in count
I wish there was a way to scale No Dashii better. It's a well-designed demon but the domination in 1-minion games is frustrating
bagbuilding i guess?
like stuff like soldier will be more likely to mitigate the droison at smaller counts
Soldier is a good shout. I think it's close to an inherent problem, though. In a 7p game, two townsfolk are poisoned and probably sharing garbage info, plus two evils doing the same. That means a strict majority of info/abilities is garbage. How is good supposed to win with only three sober townsfolk?
You've hit the Extension Cord problem!
I remember having to learn this.
fwiw Extension Cord was primarily tested at 2 and 3 Minion player counts
I've had fun games at one Minion count, but they do tend to be more swingy
[03/04]
Philosopher x
Lleech
Um, I don't see any major issues.
philo can be a quiet or loud host depending
I'm coming at this mainly from the Philo-drunkenness vs Lleech-poison angle
yeah i was just identifying a different way to come at it
its similar to solving ojo vs other demons imo
That's fine.
I think it's interesting specifically as a bluff in a Lleech game
Cute to bluff as a Lleech, but can also bite you in the ass if you get executed and outed Llerch
could be a fun bluff! though it uhh, definitely inherently draws alot of attention to your host
It’s also nice without many issues
depends on what survival is on script
if they ever feel like youre the demon, its a paper trail
which, admittedly, isnt good with lleech
even if i saw a da on script i dont think anyone would really accept it as an alternate world
well hopefully none lmao
Well you could also claim Philo as a role you didn’t host
And then the logic fails you
Then it's just a normal philo bluff
Clearly the answer is get a minion to bluff philo who picked what the leech host is
And there's no problems!
but uhh
you dhave to know though
Put it on your script all you like!
how would you know what role they are unless they hard claimed
It is also fun that people could get sus of a real Philo
it just a rough bluff
Well, as much as the most limiting character in the game will allow.
Like a real Philo ca make someone look like a Lleech host
It's a normal philo bluff. Not too bad.
i suppose. not particularly titillating
Scripts with DA and Lleech are not worth playing. Horrible combination. Just throw it out.
and why's that
you have to correctly hit 4 executions to win as good
The potential to DA protect the host late game is indistinguishable from the DA protecting another player or the Lleech itself being executed. It's completely unfair to the town.
Also, Lleech doesn't need other characters on script that cause execution survival. Lleech doesn't benefit from bluffing Sailor (another bad combo) because town knows they aren't the final day execution. Lleech is best on normal scripts where it can be found out if executed midgame.
So if a script has Lleech and DA, just disregard it. Not worth considering any further.
Ok lleech v DA is fine
its somewhat interesting on minuitlikes
why is that?
its plenty distinguishable in many cases. i think its a matter of bag building
i suppose. or you could kill the da first
i think it just depends on whether you give the good team means to sniff out minions
you still have to double tap the lleech unless the DA outs DA
I mean lleech DA gameplay just being “oh always doubletap” isn’t all that interesting to me
it’s a combo I do dislike
i'm super not a fan of Lleech DA because the double tap is just really boring
it's science that has no real consequence or impact
“science”
the only execution survival I like with lleech is vizier with alsaahir on script 🔥
true
true so true
infinite true
making a good Minuit is hard because the original is just always better 
i think executionology is pretty good
Minuit justifies Pacifist as well as DA anyway
which is super impressive given the circumstances (
)
The “matter of bagbuilding” is to never bag Lleech with DA, which means they shouldn’t be on the same script
No other bagbuilding strat gets around it
"soft hate jinxes" are bad
What is this



the actual script uses DA and Pacifist
Lol wth, I gotta check that script out
it works because people dying to execution makes people fear MM when no deaths
Double tap? fails in lleech. Sleep? Fails in Vortox
or it's po
(Someone executed, no one died at night? Panic! You can't do nothing, what if Vortox? You can't double tap, what if host?)
and you're all gonna die.
Pacifist delays panic, DA adds confusion
well double tap is only bad assuming it was a Lleech host exe
yeah the last one should be what if host? not MM
and the reason DA/Paci are pretty much necessary there is outed lleech completely dismantles the panic
not that they are necessarily bad in play, but they are more important for script presence as confounds
I have softened on this, since MM + Lleech still has a benefit in that if final 3 is Lleech, MM, and host, Evil has won. So while the panic no longer can happen with outed Lleech, there is still use for the MM.
I checked that out and tbh it seems like DA/Lleech is only justified there because it’s necessary to make the script dilemma work, not because it’s merited on its own. I would be annoyed playing that script and dealing with Lleech/DA
Could be totally wrong though
You'd be disagreeing with someone quite prominently then regarding Minuit #custom-script-discussion message
#custom-script-discussion message (See reacts)
#custom-script-discussion message (See react)
The central interaction is undoubtedly cool
Simple answer is
Be good
Like dud philo get to choose
Philo drunking tf is a risk to take
But it’s never something to be expected
You don’t expect it to cover for whatever other drunkenness
You don’t expect it to be a misinfo
It happening is an accident and it not happening is usually what you get
Philo may inadvertently choose the townsfolk already hosting the Lleech. ST can then be more brazen with Lleech poison, depending on how well Philo is trusted. Maybe this is actually helpful for good.
An evil player can bluff philo who chose the Lleech host’s character.
A Philo who is the host will not drunk whatever good ability they choose. This is bad if that ability is mechanical, but I think Lleech shouldn’t be scripted with many mechanical townsfolk anyway.
In general, this is a mildly positive interaction
Also, hey, don't diss Minuit's relatives
. Executionolgy & Mind Your Step are great.
exeolgy is great
Its more hardcore because its a propper full script with 4 demons
nah, i have a skill issue
(most of my Minuit drabbles end up as one of the three but worse)
wiggling tightropes found dead in a ditch
six zier fear found dead in a ditch with 98 stab wounds
(you know, my most normal script with the most the normal jinx interaction that a preached vizier can mean an instant evil win)
Old jinxes?
Paci no DA 😭
no, new jinxes
But the preacher now just deletes the force exe part of the vizier
yeah lol i need to fix it
No need to fix if vizier and lleech are enough cover imo
If the Vizier is babysitting Lil' Monsta, they die when executed.
If the Vizier loses their ability, they learn this, and cannot die during the day.
remember: can’t die > die (just how protection works)
Huh
Cringe
So... a preached Vizier holding Lil’ Monsta is now immortal
Lol Lmao
Old vizier jynx was better
axo minuitslop ft george hw bush found dead
i love the crossed out 


well yeah the jinx sucks
this was before i learned the intent of the jinx was for the might to be on a per-script basis
it is that yeah
but... uh
it's not even the first time i've crossed out the new math jinxes
that’s like replacing a perfectly fine interaction with something you bootlegger anyway
so like what’s the point
CJRD chooses to say “that’s stupid” and conciously misinterprets the jinx
isn't that the RAI column
and you have the rules that are clearly not as intended in the RAI column
there isn’t a rai column lmao RAW and RAI are combined to whatever i feel is better
(if you wanted RAI, just... use the old jinx )
me when i get shown the drunk token n1 and bluff librarian as the mathematician
(i'm the marionette)
🔥
yeah so now you can ignore the math up altogether if you really want to with the jinx
it makes math a secondary thing
arguably you can even show the Drunk token falsely when they‘re droisoned too? i‘m unclear how Djinn interacts with poisoning in many circumstances
you can totally simulate jinxes happening to poisoned players
e.g. showing the butler token to a droisoned cannibal when the executed evil player is bluffing butler
drunk (preacher) learning it's legion
sweet! yeah then Miss Interpret makes the Math/Drunk jinx less of a nothingburger and more of something that can be actually scripted around
if the jinx says “learn” then why not interpret it differently
oh speaking of math i need to run neo star's edge to see if it's stable
oh speaking of math i never uploaded the new sandstorm did I?
3/6:
Riot x
Cerenovus
can't really be ceremad on riot day
kinda... nothin’
hey jimmy! give me a riot minion with nothin'
-# nothing???
you can break madness on day 3 if it's riot for free because the alternative is that. well. you skip the riot day
i kinda prefer Harpy in literally every aspect because you can have it so that harpy madness follows all the way until d3 noms
2 days of Cerenovus madness isn't going to be that impactful
unless you really really script around it
in which case i don't really understand
if there's other Demons on script it's probably fine though
Could be interesting if you have reasons for no deaths on N2 or N3, especially Summoner
Make it costlier to break ceremadness if it isn’t Riot
But it is akward that if good can solve no Riot before the Riot, Cere may as well hit themself N3
Summoner/riot is nearly perfectly unsolvable
Summoner Riot does work on things. It’s on Conjectures of a Conspiracy Theorist and that script isnt horrible
It isn’t on CoaCT, not anymore at least
Summoner was removed no?
for this. exact reason?
yeah i'm not a fan of Cerenovus Riot but it's not like. terrible
it feels like the kind of thing you sand off after testing
unless your script has some super justification and really really really really needs Cerenovus, i don't see why you can't just use Harpy
I may have asked about this interaction cause I’m cooking something up that has the justification you’re talking about
I’m aware. I was just curious if there was something I was missing that was a vacuum-style issue that I wasn’t aware of
the vaccuum issue is just that it doesn't do anything as is due to 2 days of ceremadness
and the 1st day is uncontrollable as always
Harpy is simply just much better at being a Riot minion imo
but this is about Cerenovus
i think Riot might be a funny way to put Cerenovus and Harpy on the same script
you know what's jank? Goblin Cerenovus Riot
summoner notably is not (and has never been afaik) on coact
Oh… I guess it’s just death puzzle Riot
you might be thinking of Fire Away
huh, never heard of that
it's nominally an async text script, which is why summoner is on it, because starting riot has never won async text ever. whether it actually functions as one in practice depends on the environment
because at first glance it has a lot of characters which seem weird in longtext (yaggababble, HP, summoner itself, riot, poli) but in the specific server it was made for it tends to function pretty decently
looks like the most group context dependent script ever yeah
someone should make an image like this with high priestess as the token art and "group context matters" as the token name
you'd be sending that every time someone posts a base only 🏳️⚧️ script and people rag on it for having witch assassin
Characters that heavily depend on an individual group's social dynamics might work differently in other contexts.
trans?
transition
anyway i actually want to post it whenever Requiem gets like that about High Priestess
(which is all the time)
(you know ECP is kinda tb → bmr/snv)
aaah
"harm reduction custom" is the term i'm familiar with
(because vati popularized it and i am a sheep)
oh i've heard of that
i feel like it's kinda disengenuous to assume your group will cause harm when moving
also saying “we will be playing a transition script” feels more neutral
and i get to use 🏳️⚧️ emoji more
Good excuse for anything imo
SLGRTW is my daughter and she's on 6 months of oestrogen
the two genders (TB and Not TB)
Well it's more in terms of "making sure people don't play Legion for their 3rd game ever"
because that's harm
you guys have played TB twice? yeah time for blind whalebucket
that's harm
chicken harm and wheeze of death
tb -> midnight oasis
wouldn't that make like
any actually decent intermediate script a harm reduction script
a harm reduction custom is designed with the intent to be a transition script
they're interchangeable terms if i'm catching your drift
a transition script is just a script that contains elements of two (or more) scripts so that a group can go from one to the other without getting overwhelmed or if they're hesitant to try something completely new
arguably this means basebucket is the transition script for whalebucket
but i usually use it to refer to TB+SNV (which are fun to make) or TB+BMR (which will be forever jank)
transition scripts are usually supposed to be played once or thrice or in circumstances where it seems more appropriate
ive found tb+bmr is really valuable to get new players that often struggle to solve around drunk+protection roles a bit more used to the mechanics
I always put Cere on my Riot scripts because I interpret “this must happen” as “if the day ends without a nom, the estee noms” and rule that a madness break starts the riot immediately
ECP?
everyone can play
I have seen my group do this and get insta explosion of Vortox/Heretic stuff
I always forget it
My group tends to go more for Onions Pies
For expert + Novices games
But when i storytell, Tour is only on the menu.
Run this one time and it was a blast plague Doctor Summoner making a riot and both the HP and The Amnesiac woke at night but also died at night
(i rule out that Plague Doctor Summoner makes arbitrary deaths)
I'll go next
But its not 7 yet
I think that was the 3/5 entry
Oh?
Ok then
3/6:
Snake Charmer x
Recluse
Did once for Hermit
But apparently this is also funny
🤷♀️ bit of a non-interaction here, you really shouldn't be activating the SC's ability on the Recluse at all
...i guess you can create extra evils with it?
Add hermit and lunatic to the mix and you have a banger interaction
Real
Who its the one turning evil here?
the starting snake charmer
Yea
Register the recluse as evil, so switch alignments
SC becomes evil Recluse
Or if you're insane like that
Evil Demon
Have the recluse register as a good demon and turn the SC into a good demon
The only circumstance I would consider swapping Snake Charmer with a misregistering Recluse is when the original demon is dead and the Evil twin and good twin are still alive.
I believe you can legally swap the characters and have Charmer turn into a good Recluse, since recluse registers as demon when selected but recluse when swapped. The only time I would allow this is on a Heretic script, or a Legion script, or something else insane.
I suppose so
The other options, which are turning Charmer into a good demon or evil recluse, are even more fringe and would also only be done with Heretic, Legion, or maybe Atheist on script
Patters did the funny SC/Recluse thing in a recent game to create two evil demons at the same time and then the evil team lost in the span of 3 days anyway
In general though, I think that you should be very aware of your groups stance on shenanigans before doing anything like that
It’s actually kinda interesting to snake charm a recluse and become the good recluse, since it can create some confirmation without potentially sinking the evil team in some capacity (but aforementioned awareness is important here too)
If it is an interaction, it’s bad
So for anyone who isn't willing to read all of this: Yes but don't.
[3/7] Klutz
x Recluse 
Also a yesbutdont
I guess you really shouldn’t pick someone claiming recluse/the recluse should scream the klutz that they shouldn’t pick them
Yeah just don’t pick the outed recluse
How many x Recluse
are we going to have 😔
suitable punishment to activate to punish good for a recluse caught unawares
i treat this as an "always activate" sort of interaction, barring extenuating circumstances/newer players

Not a good script combo because evil suffers from claiming recluse, diminishing the chance for a Klutz win.
never thought of it this way; though generally, if evil's placed in a position to make a recluse claim, i feel any competent player should be sure to choose them last as klutz regardless
though, ive very often only seen people use a recluse claim as a defensive reaction, which isnt really how you should be doing it ideally, id suppose
TBF, it's kinda bad Librarian
i could see a world where SC <-> Recluse without alignment changing is an Outsider killing the future SC information and the SC confirming a Recluse
You can confirm each other i guess? Like recluse registers as demon but not evil, you are now prove good recluse, the new snake charmer knows you were a snakecharmer and your info is correct

You do confirm your snakecharmer info in certain cases
Yes.
2 outsiders interacting together shouldn't help good
unless it's like heretic-klutz
It can feel bad to end the game if the Recluse isn't outed when they get picked. If the Recluse is outed - play stupid games win stupid prizes
The Recluse is a surprisingly problematic character
I am inclined to lean into axo's ruling
Recluse is a Townsfolk
They don’t hurt good. Recluse outs to the klutz and says to choose someone else
So the interaction is bad then because Recluse/Klutz does help good
well snakecharmer is
[3/8] Snake Charmer
x Wraith 
I always find snake charmer and <minion who can figure out who the snake charmer is> to be funny interactions
Cuz you can just go up to them and try and recruit them
Wraith specifically will always know when a swap happens, so they can clue the rest of the minions in on it
what's the...ooh
Sell out your demon, let’s go
yeah I really like this interaction, I find spy + snake charmer fun already but wraith is just so much cooler and probably stronger than it (here specifically), getting to immediately communicate both the best (latest) time to snake charm and also being able to communicate kills
Any reason to only share partial information with your Demon is very interesting.
/
is pretty neat. Though, this might not be very positive the Demon specifically. Maybe with
, who can give the Minion the responsibility to deal with the Snake Charmer instead.
(or
, that can always move)
(or
with the houserule jinx)
The basic synergy here is that in the event of a charming, Wraith establishes contact with their new demon immediately. The Snake Charmer almanac instructs the Storyteller to "Wake the new demon and show them the YOU ARE info token..." even though that player is already awake from using the SC ability. Since the Wraith ability requires them to be woken with other evil players, RAW, this means that if the SC chooses the demon, you immediately wake Wraith before informing the SC they're now the demon. So Wraith is guaranteed to know about their new demon, the new demon knows at least part of their evil team, and the Wraith can instruct who is wise to kill later that night.
The standard advantage of Wraith comes into play here, too: Wraith can peek to see who Snake Charmer is confirming and instruct their team to kill those players. Snake Charmer is especially countered by Wraith in this way because SC wakes first, so the Wraith easily identifies them, and because SC involves the Storyteller pointing down on the selected player to confirm the target, which is easy for Wraith to track.
Of course, the spiciest aspect of this combo is the Wraith's ability to betray their own demon. This seems to reduce evil's chance of winning most of the time, but maybe there are unusual circumstances or script combos. Furthermore, Wraith needs to be cautious trying to do this. If Wraith points out his demon too early, the charmed demon will out the evil team and evil will be on the back foot. If Wraith waits too long, the SC will be executed or killed at night and will out the Wraith. Wraith can advise his original demon during night kills, trying to leave SC alive for a late betrayal, but he can't really afford to point out the SC player as someone to avoid killing. And there is always the remote chance that the SC player betrays the Wraith, refuses to swap, and outs the Wraith's confession to town.
The presence of several other characters make SC/Wraith even better. With so many chances for evil players to be publicly outed, Goblin
and Boomdandy
give the evil team room to bluff those situations and push to execute these minions. Pit-Hag
can turn a good player into the Snake Charmer, with whom Wraith makes contact at night to steal the demonhood tomorrow night. Wraith can instruct the Cerenovus
to lock the original demon into their bluff and prevent them outing as Snake Charmer. A Snake Charmer-turned-Imp
can pass demonhood back to the Wraith or to another minion.
Several evil characters help Wraith immediately undermine the usefulness of SC info. If the Wraith sees SC choose a minion, he can instruct the Imp to starpass to that minion. If the Wraith sees SC choose Scarlet Woman
, he can instruct almost any demon type to pass the demonhood. If the Wraith tells the Fang Gu
to kill a good player who was just confirmed by SC, that player might be an Outsider and become the Fang Gu.
Like my post here from a few days ago, I shamelessly posted SC/Wraith because it's present on Caravan. I'm curious if anyone has seen the combo in practice, but I doubt so since Wraith has barely been used on scripts so far.
Super good interaction - the SC-turned-Demon and Wraith can immediately coordinate, and the Wraith can tell waking Minions that a snarm has happened
It's a bit of Caravan I really like
like, Wraith/Cere/SC is very fun because you can cerelock your former Demon
This is probably the best interaction on Caravan and that is not hyperbole. Grimpeeker+snarmer was already known to be a very good interaction that opened up a layer of strategic play, and wraith tacks on one more. The ability to coordinate with the snarmer immediately is a bit of a double-edged sword. On one hand, the snarmer can quickly get an out and evil can play damage control. On the other hand, the new snake charmer knows this, and they are going to out immediately since they know their minions are onto them. Wrait's cooridination ability leads to a lot of crazy and fun play, and I like it a lot!
There is more to this synergy than I realized at first.
Wraith might be the best character at faking being charmed and publicly outing a fake evil team. Wraith might know which characters are out of play. Knowing what information is being learned each night helps Wraith decide the best moment to announce they’ve been charmed and helps craft a believable narrative. This is a very high skill play.
Secondly, exploring Imp/Wraith/SC more, a Wraith who becomes Imp is a terrifying target for the SC.
At this point it’s just what spy does
why am i getting big x 😭
Isn't being able to bluff fake snake charm at perfect moment and being a bad snarm target both what spy does
I was about to jump on the bandwagon but... yeah. A grimpeeker can indeed do all of that. Probably better. Not that this makes this play any less cool.
[3/9] Golem
x Pit-Hag 
Seems fine to me. I’ve only played one script with these two though
Golem still can be hard confirmed on day one but day one punches tend to be less helpful since there’s less info backing it
Late game evil Golems can also be super dangerous if good isn’t expecting it
Evil golems are really fun imo, but if made on the final day they can just end the game - my thought is that this is fine since good can simply kill the pit-hag/evil golem before they're able to end the game
Yeah, I don’t think it’s broken, just saying it’s a threat good has to be aware of
I think it probably works best with townsfolk that can either stop this or be warned of it happening (sailor, savant, fisherman etc)
Sailor might not be the most helpful, since if its Final 3, the Evil Golem can just self terminate.
It's only if Sailor is the final Good alive prior to Final 3, or if ST is generous and allows drunking the Evil Golem
oh yeah it won't stop it in final 3 unless the sailor drunks the golem
Game ending moment, silent pithag moment thou
Constantly sinking pithags to the Minion
Surprise! Now you have a golem!
I belive this is a really evil sided interaction thou
Prematurely ending a final 3 by self turning to golem and self-punching can be kinda cringe
I don’t know how they interact other than that
well you can make an evil golem early in the game
(+ if it's another minion, potentially then turn them into the demon)
Pit-Hag makes Golem more Outsider
but not really in a great way
unclimatic final threes and fours are fine, they just need to be obviously clear and town needs enough knowledge to deal with it
I think golems not being confirmed is fun personally
the thing is, there's not much info roles that can deal with Golem and Pit-Hag
Savant, Fisherman, Artist are pretty unreliable
it's "kill all minions" simulator, which i think needs super careful scripting
or at least "know all Minions"
what do you think works well with it?
probably louder minions like Organ Grinder
It’s a good interaction bc it nerfs golem
Yes golem can nom d1 to confirm
But a golem who nominate d1 is simply less likely to be helpful
I like boffin-golem significantly more tbh
the risk is super unsatisfying endings with an evil golem made on f5, whereas if you want bluffability boffin just does it better
PH turning into a golem feels like it's either too strong or too weak: you either get normal nights of PH strength and then win on f5, or you confirm a non-demon as not the demon and I guess get confirmed and unable to nominate? But like.. a PH doesn't want to get confirmed late into the game they would rather be executed
Just nom day one if you're worried about it. Probably yourself.
Evil golem be like: we have psychopath at home.
if it isn't yourself you're turning into a golem, you can then turn them into the demon once they're 'confirmed'
[3/10] Goblin
x Imp
Thanks I hate it
Honestly not sure how I feel about it. Goblin works best when you are able to distinguish it from the Demon, but with this, the Goblin can easily become the Demon later on
But if there’s powerful enough info that can react to a starpass, I could see it being solvable
Even if you do figure the goblin is a minion, you'll never know if they still are a minion
Town crier is always 1 day behind
yeah if there's powerful enough information to solve gobbo then like. the goblin eats shit
Just never pass to the goblin until they’re the only one left
if there isn't town eats it
i guess you can
your way out of it (don't)
it's not even interesting for 
I dislike the implication of imp and heretic even being scripted together
I really don’t see the problem there
Let. Demons. Kill. Themselves. On. Heretic. Scripts.
It makes evil have to work a little harder to heretic win
PLEASE I beg
and they shouldn't have to
why should I have to fight against my own ability
problem is that there's like 2 demons that don't break with heretic tbh
especially when turns out heretic solving is lategame, so it could literally be too late
or otherwise break with the other characters that you'd script with heretic
Nodashii is fine
I believe this could be the single best minion/demon combo in all of BOTC. I’ll explain why later though
that's a hot take
Best as strongest vs best as most fun/healthiest
Which are?
I feel like typhon is one
If you say levi and riot because they can't kill themselves at night I am gonna riot
I nom @obsidian trout
Wth
Teehee
Needs scriptbuilding considerations. Even still, its either a matter of 'too strong for evil or too strong for good' depending on setups, which is kind of unfortunate


LM doesn't count just give the baby to a corpse
Maybe we shouldn't let you near children....
Pukka is so ass with heretic
I think Coda was saying demons that can't kill themselves at night

but legion is actually good with Heretic
Fits Caravan's theme, but usually not that great.
It’s bad until 7-9p
It’s less ass than scarlet goblin
Bc imp starpass means they need 1 more kill to accomplish killing all demon checkers
(Comparing to scarlet goblin)
It’s fine, as long as you have Goblin solvers
You should probably be able to build starpass worlds and you can always kill the Goblin claim on final 3
Its also on Bleeding of the Warband (yes the homebrew) and that has Scarlet too, which is arguably a worse Goblin interaction
If it can be too strong for evil or good depending on setup, why is there no middle ground?
There can be a middle ground, it’s just going to be hard for a script to consistently find it for all setups
That’s why it’s an issue
Goblin/Imp might be the best minion/demon combo in BOTC.
The Imp's ability to starpass is useful for several reasons: it nerfs demon finders who clear minions before they become Imp, it allows the Imp to bluff demonsbanes, and it grants the dead Imp a degree of social trust, while lowering trust in good players who die at night. Arguably the biggest advantage, though, is Imp's ability to escape heat coming from good players. Starpassing isn't helpful after the whole evil team lifts Imp off the block, since one of those outed evils will be the new demon. Imp has to anticipate the heat and starpass the night before, even though the Imp can't know what information has been gathered (unless they have a Wraith).
The presence of Goblin on script obviously changes this. A good team who rushes to execute demon candidates who claim Goblin will lose many games, especially as evil players sell false info and push to execute the real Goblin. The Imp can therefore afford to push his luck with town's trust and starpass after scaring off a nomination. Or... if that is the expected play, Imp can stay alive like a real Goblin would. The tension here invites interaction from other characters. Good players who survive a nomination by claiming Goblin can be killed to suggest a starpass. Protection roles like the Monk have more reason to protect a Goblin claim, hoping to stop a starpass and execute that player tomorrow.
Most pertinently, there are cases where both Goblin and Imp are in play, and it is unclear whether the Goblin has become the Imp yet, even in final three. I believe the negative views^ on this situation are mistaken, and it is actually a shining example of synergy and tension in BOTC. When a player claims Goblin, especially if they do it multiple times, you go after your other demon candidates until the Goblin claim is very likely the Imp. If two players keep claiming Goblin, you leave them both alive and sort it out in final three, where a Goblin win is no different than a regular evil win. Any Goblin script worth its salt will have townsfolk that differentiate minions and demons; the Imp/Goblin combo makes this marginally more difficult. Evil players can't just indiscriminately claim Goblin, because they draw social scrutiny and attention from abilities like the Fortune Teller.
Much of the skepticism about Goblin interactions seems to come from an assumption that Goblin claims need to be perfectly solvable, although nobody would agree with that when it's stated explicitly. The Goblin is allowed to win. A script with Goblin that never ends with Goblin wins is a bad script. A script with setups that don't have the exact desired info level for Goblin vs Imp is okay. We shouldn't neurotically remove all variation from this game.
I think the other source of disapproval is players who heavily emphasize the mechanical side of BOTC, either because they're technically minded or because they play online. Goblin is a socially rich character, especially when the stakes are made higher by something like the Imp. Goblin/Imp is great because the situations described above are tense, memorable, and cinematic. BOTC is not just about creating the most mechanically and informationally sophisticated gamestate, but the way some people exclusively talk about it might suggest that. So I hope y'all reconsider this combo because I think you're missing out.
Blah blah I think it’s ok ish
kinda too, depends on the other onscript minions