#Character interaction thingy

1 messages · Page 9 of 1

fringe mirage
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But you do also need to have smart rest of minions slots

green fiber
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kinda fun w lunatic ngl

real heron
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I think it’s interesting in a similar way the monk is interesting but the Monk is probably more usable on scripts that like wraith

unborn trellis
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One case where wraith is better than grimpeekers big time

subtle wolf
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Not much to say. If Wraith gets away with peeking at Exorcist, evil can frame certain good players or kill off Exo choices. If Wraith can’t peek without being caught, it’s a non-interaction.

tawny haven
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I think Wraith is a bit more interesting with Monk/Innkeeper than Exorcist? But it's not nothing

magic ferry
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yeah, Wraith can't avoid the Exorcist preventing deaths, but it can avoid a Monk/Innkeeper preventing deaths, so Monk/IK are just better for this

winter bobcat
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OK so part of my thought with this is exorcist keeps demon from waking, which at smaller player counts can keep the wraith from being forced to wake for stuff like chambermaid

tawny haven
winter bobcat
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Does wraith waking for that ping chambermaid?

coral jungle
cloud sentinel
coral jungle
fervent basalt
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[2/27]: Hermit hermit x Ogre ogre

  • for obvious reasons, having both in play at once is usually not a good idea - does this issue extend to having the two on-script together?
  • is a hermit-ogre with other outsider abilities fun, and if so which ones does it work/not work with?
cloud sentinel
fervent basalt
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I could imagine that working on some theoretical script (but one authored by someone smarter than me 😂)

chilly cedar
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heh

sly horizon
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How about Hermit hermit x Ogre 👹 x Recluse recluse for maximum theme and ogre opacity?
as a fourth, maybe something to deter their death... like hatter, sweetheart... or even klutz cuz they couldn't chose their friend confidently?

obsidian trout
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I mean

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If someone claims hermit with ogre and klutz and doesnt pick their acclaimed friend that friend getting executed lmao

still sedge
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(actually, why shouldn't the ogre just claim klutz)

obsidian trout
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I mean you can

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Then theres a real klutz

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And then u cry

still sedge
obsidian trout
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What about it

still sedge
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me when -1 outsider

obsidian trout
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That wont always happen

still sedge
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I mean what

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1/12 chance? I like those odds

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and that's assuming 2 outsiders

still sedge
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also if the ogre is evil, (you don't have to kill them as evil)

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shocker

sly horizon
shadow cradle
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ogre hermit damsel gives the hermit-damsel a friend who they can trust :)

unborn trellis
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that is, unless the script functions in the premise that they won't both be in play

kind berry
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[28/2] Cerenovus cerenovus x Heretic heretic

coral jungle
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Hilarious and amazing and objectively very bad.

obsidian trout
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Yeah the thing about heretic is you kinda just lie until f3 and then out

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Which introduces some problems when cere is on the script

still sedge
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Screw you stop being a coward(heretics should need to out before f3)

obsidian trout
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If you out heresy before f3 you just lose?

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At least

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If you are telling the truth

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And they believe you

still sedge
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if wrong you lose yeah that's a good thing

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(have a klutz pick)

obsidian trout
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I guess

still sedge
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Good should accidentally be able to kill the demon on heretic scripts

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actually yeah this interaction is objectively good

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it counters coinflip heretic

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so

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it's good

coral jungle
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By making it "evil wins" heretic

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If anything, it actually makes it even more of a coin flip since you have to do the dance. Here are the possibilities.

still sedge
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not hard

coral jungle
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No heretic claim:
Either there is no heretic OR the heretic is cere-mad.

still sedge
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I'm sorry that's on them

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and anyway break madness

coral jungle
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Yes heretic claim:
Either the "heretic" is a mad player OR it's an evil OR it's real

coral jungle
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You lose

still sedge
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they didn't know was heretic

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instead of the alive player?

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I have doubts

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it doesn't even help evil win

coral jungle
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Yes actually, I'd totally fish for a suspected heretic that late

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It does, a lot, and I just explained why

still sedge
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"let's stop the heretic from outing and... lose because we got our demon not exed"

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if you knew if they were heretic... you could've killed yourself

coral jungle
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This interaction makes a heretic from a social read to a roll of the dice.

coral jungle
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From an info game to a roll of the dice.

still sedge
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again the counter strat is quite literally

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out before f3 to someone

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which should happen anyway

coral jungle
still sedge
coral jungle
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See? Out before f3!

still sedge
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Making someone mad as heretic in f3 was what I was referring to as "a good idea"

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because it means you have to

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out to someone early

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but being mad as heretic in town square is actually the least believeable bluff ever, so it's not viable before then

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all you have to do is tell a trusted good player you're heretic, and if they're not evil, life gets a lot easier

coral jungle
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Cere exacerbates a ton of problems with heretic as a character by creating a extremely difficult social environment where nobody knows how to win in any way shape or form. Normal heretic is usually enough for this. Adding in cere increases these worlds exponentially.

still sedge
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because either Town is too weak to find a demon before f3, or evil has too many safety nets

coral jungle
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That's how you play heretic without losing.

coral jungle
still sedge
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so you need to out earlier

coral jungle
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You lose

still sedge
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1

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player

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I'm not suggesting out to the square

coral jungle
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If you out early, the demon kills themselves.

still sedge
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1 player

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find a good player

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that's what info is for

coral jungle
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Even to one player, good luck finding any trustworthy

still sedge
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also minion activity exists, maybe it's just "the first exe"

coral jungle
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Ok fine, out to one player. Sure. Make someone mad as the heretic and they'll do it for you

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Or be evil and do it

still sedge
coral jungle
still sedge
coral jungle
still sedge
fervent basalt
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tbf with this interaction you can just (up to vigormortis/plague doctor) kill the cerenovus before final 3

still sedge
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No one is mad to town they're a heretic on a good day

coral jungle
still sedge
coral jungle
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Claim it to people you trust quietly and you're not breaking

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You know, like you said a heretic should

still sedge
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they aren't... I don't think I know an ST who is going to be executing heretic-mad players because it's like making someone mad as the mutant

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quite literally looks like "shut up"

coral jungle
still sedge
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because that's what adhering looks like if you really want to convincingly do it

coral jungle
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Anyway, this is a bad interaction and I won't be convinced otherwise.

still sedge
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don't exe on mutant madnesses? they claimed mutant

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same shit applies here

coral jungle
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Because its hilarious but very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very swingy and coin flippy.

still sedge
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it's not even that coin flippy

coral jungle
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It's more than normal heretic.

still sedge
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literally don't exe people mad as heretic

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if they're claiming heretic publicly

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then evil will figure out it's a really bad idea

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and stop doing it

coral jungle
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Unless it's f3

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Maybe I don't kill. But only if it doesn't benefit evil as much.

still sedge
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because this is the same kind of thing

coral jungle
still sedge
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and yet they have to to not die

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it's their best case scenario

coral jungle
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I have no idea what that means but what I think it means is false.

still sedge
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Mutants don't out past like

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d1

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ever

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unless they died

coral jungle
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Yeah. And?

still sedge
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heretics don't out before f3?

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publicly?

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ever?

coral jungle
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Nope

still sedge
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and yet you wouldn't kill the person mad as mutant for that

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but you would kill the heretic mad player?

coral jungle
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I would because one of these is a losscon and the other is not

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Also mutants do out late

still sedge
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and die for it and ... lose

coral jungle
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One of these is a soft break and the other is not.

still sedge
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what else are you gonna do? Oh right john I'm still the innkeeper(break)

coral jungle
still sedge
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and then claim heretic to someone else

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or you do 1 singular chat the entire day

coral jungle
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Unfortunately, yes

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Pretty much

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Outing publicly will convince nobody

still sedge
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yeah I'm sorry I'm not exeing a heretic mad player ever

coral jungle
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And imply you are mad

still sedge
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because you have to break to at least 1 person no matter what

coral jungle
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I'm going to be lenient with it

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But don't f**ing out publicly.

still sedge
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I'll kill you if you claim a different role

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but like

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your situation is ass

coral jungle
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See why we have difficulties with this sort of thing?

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See why I say this interaction is bad?

still sedge
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It's a stupid strategy because I know other STs would run it this way too

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because that's the most intuitive way

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just claim the role

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preferably give info

coral jungle
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Eh whatever. There's also the trouble with making a dead player mad as heretic f3.

still sedge
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in f3

coral jungle
coral jungle
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Or the choirboy randomly being kaz picked.

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Or the king randomly being kaz picked.

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Or the demon randomly barber swapping themselves with the politician.

still sedge
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"Oh I'm not ceremad in f3 and it's certainly a cerenovus game? And 2 evils live? That heretic probably isn't real."

coral jungle
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What if the cere is just the person you killed last?

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Or they're framing someone as the person you killed last

still sedge
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solve that world kill

coral jungle
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But you don't know that!

still sedge
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the heretic is ceremad

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solve that world kill

coral jungle
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For all you know, the dead heretic claim is fake cered

still sedge
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if you do it right you can kill 1 player

coral jungle
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Or they're just real!

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Its final 3. Good luck!

still sedge
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One simply can have balloonist info on them

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it's shrimple that's what info is for in fairness

coral jungle
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And if the balloonist is droisoned or evil?

still sedge
coral jungle
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So it's an incomprehensible f3

still sedge
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also yeah the point of my theory is barely any droison

coral jungle
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You don't know whos evil, who's the heretic, if there is a heretic, etc.

still sedge
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It's supposed to be wildly too solvable

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but heretic

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so you might not

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be able to do that well

sudden drift
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if you don't know who's evil then yeah you're gonna lose in f3

coral jungle
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That's stupidly goodsided and you know it.

still sedge
coral jungle
coral jungle
still sedge
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indeed

coral jungle
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Outsider heretic townsfolk? Fake

still sedge
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who needs 2 outsiders in a row

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TF heretic TF

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^cooler this way

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imma build this script now

coral jungle
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I mean, any fake heretic has evil pings on them. And any real one doesn't

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Plain and simple

still sedge
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I think I'll do typhon ojo

coral jungle
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Maybe cere could work now. If and only if it's in play and in f3.

coral jungle
still sedge
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vigor

still sedge
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simply bluff super hard

coral jungle
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Ok yeah, ojo is fine

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Typhon though is not.

still sedge
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Typhon is...

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eh

coral jungle
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I mean, it's similar to fang gu in this regard

still sedge
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No more heretic(nom nom)

coral jungle
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But also typhon doesn't like this script because of all the pings

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And if it's clearly a cow game and the heretics on the other side...

still sedge
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this script might lowkey be a little fucked up

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ok hmmm how do I add the right outsiders here....

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golem....

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ok yeah no i can make this work

sudden drift
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the only good +outsider mod is like
kazali or boffin-balloonist

still sedge
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and boffin huntsman

still sedge
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I think this is stacked against evil enough to be viable

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with the addition of wizard

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and y'know, the bs machine

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should be fine

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sorry lemon

sudden drift
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I started trying to make a script too but then realized I was just recreating Dusk

still sedge
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actually

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doesn't dusk have cere

sudden drift
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it used to? but it disproves legion so it's bad with legion

still sedge
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funny strat

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so actually if you votefail on a player with the alternative ruleset

sudden drift
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oh can you make that look like a last-second madness execution

still sedge
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yeah

sudden drift
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that's hilarious

boreal nest
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But yeah if you are good you will know its not legion if you are mad

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But thats half the battle if cere is smart with who they mad

unborn trellis
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Well cere explode deconfirm legion

obsidian trout
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A legion votefail looks identical to a cere explosion if the st executes the ceremad player at end of day

unborn trellis
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It requires the ceremad player to be on the block

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Bc legion votefail can’t just result in a random player being executed

obsidian trout
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Presumably the person who dies as a result of a votefail is legion

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Who can just claim ceremadness

unborn trellis
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But they can’t claim having enough votes on them

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If a person not on block explodes it just deconfirm legion

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Evil can’t do anything about that

tawny haven
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wrt "but the Heretic can't out before final 3!" — Heretics can and should out to trusted players before final 3. Same with Damsels — Damsels get turned and win games by trustfalling to good players

unborn trellis
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I would say heretic outing to good is harder

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Bc the good players cannot just say “we avoid demon to f3”

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Bc either you require a common meta of this being done regardless of heretic claims

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Or this just tells demon a heretic is there

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You need the good players to still appear to be going for the demon

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But deliberately be wrong

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Whereas damsel outing to good players let these players still play normally

still sedge
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You just need good to have the information

forest spindle
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03 / 01 Widow widow x Politician politician

tawny haven
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Giving the Poli a widow ping :)

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Being the Widow and coordinating with the poli :)

weak ingot
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poli and spidow is nice

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widow ping poli... i'd say hard Maybe

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Poli claiming Widow ping? Cinema

subtle wolf
spare hinge
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poli who auto-learns the evil team can literally out the Demon

forest spindle
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I would argue Widow is more responsible for winning in that case. Also telling poli the entire team allows poli to win much more easily with good team

tawny haven
weak ingot
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i'd say that's Widow being more responsible. i explicitly make this clear beforehand if both are on script

spare hinge
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just widowpoison the poli smh

wary solstice
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When it comes to the Politician win condition, I would always consider the extent to which each player managed to push for their own goals and victory condition beyond what is inherently expected of them.

If you treat mere inherent expectations and accomplishments of such expectations as valid considerations for who is most responsible... the Demon is always* most responsible for the simple fact they didn't kill themself.

The Widow has some expectation that they will exploit their knowledge of the Grimoire to their advantage, and it's much more how they use it and what tricks they pull in accomplishing their goals, how effective were they beyond just having the capabilities and knowledge and instead how they used it. If the Widow chooses to recruit the Politician into their cause, the Politician here has all the information needed to win the game on the spot and instead pursued the harder route.

-# *Not counting edge cases like Leviathan or Pukka.

late ingot
late ingot
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I'm with Nick B here -- I think this can feel super awkward.

It's difficult to justify denying a Politician the win if they acted as a full extra evil for much of the game. Most responsible is weird wording for reasons that Quil stated above, and I can't imagine ever actually saying "sorry, you knew who the Demon was and helped them all game, but the Widow was responsible for telling you and deserves the credit here" -- that's getting me ticketed twenty billion times over.

And this means that, in most gamestates, Evil actually doesn't risk much by outing to a Politician. If you know the entire Evil team but still win should Good prevail, you don't have an incentive to out the Demon -- you already win by simply playing for Evil. Clocktower isn't a one-off game: you will likely play many, many games with these players in the future, and becoming "the player who outed the Demon" is really bad for you the next time you pull the token!

subtle wolf
winter bobcat
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[3/2]: Preacher preacher x organ_grinder Organ Grinder

pure raftBOT
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Role Not Found.

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There are no jinxes between Riot and Preacher

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Role Not Found.

coral jungle
still sedge
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Very minstrel coded

subtle wolf
green fiber
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"preacher" and "stronger than usual" are not often used in the same sentence

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also this interaction is good because it turns off the worst minion in the game vatisotrue

green fiber
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its generally not regarded as a strong character. I think its script dependent personally but when people ask me to think of the strongest TF in the game, preacher does not immediately come to mind

subtle wolf
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Interesting! I assumed it was upper quartile strength

green fiber
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the ability to turn off minion abilities is really strong, I think the main thing that limits it is the lack of feedback the preacher gets from their picks, so often they dont realize they've done anything until the grim reveal. that's why it pairs well with louder minions, as their continued presence can confirm something to a preacher.

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this is just my personal thoughts on it tho

subtle wolf
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Yea, it’s definitely stronger with loud minions. I love the dynamic with quiet minions, though: “X and Y can’t be the executed demon if A or B is the Scarlet Woman, because I preached them.” I figured this dynamic was balanced but I could be wrong

weak ingot
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i've heard all of evil_twin mezepheles vizier wizard poisoner fearmonger “worst minion in the game” before

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but Organ Grinder is a new one

obsidian trout
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Mez worst minion?????

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Who said that

weak ingot
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one of my mates

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mostly just citing the boring gameplay

obsidian trout
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A minion can be strong but boring

weak ingot
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i mean obviously

obsidian trout
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Depends on the definition of worst I guess

weak ingot
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but “worst” is subjective yeah

obsidian trout
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Coda do you want me to say every minion is the worst minion

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So that you can claim that youve heard someone say every minion is the worst

weak ingot
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godfather is the worst minion because the Mafia are lame”

unborn trellis
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Imo worst minion in terms of strength and worst minion in terms of design is the same character

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See steward is weak, but is ok in terms of design

weak ingot
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(... isn't Knight weaker)

unborn trellis
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But when a character is weak below a certain threshold the design is bogus now

green fiber
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i personally dislike OG more than any other minion when i’m playing against it

cloud sentinel
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The organ_grinder vortox interaction is super scary

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organ_grinder leviathan kinda too, depends on the other onscript minions

green fiber
real heron
cloud sentinel
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I dont like any of those minions

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Except Wiz

real heron
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Poisoner and Mez are usually overpowering when making a script, rather than underpowered

weak ingot
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Mez... i guess it's the same

real heron
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Yeah I usually don’t like script building with them because I like a genuinely interesting puzzle rather than ‘eh, this is the best shot we have atp’

weak ingot
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skull

real heron
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Yeah it’s kinda boring if you aren’t whimsical

boreal nest
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How does this channel work! You can post any interaction?

coral jungle
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Organ grinder is perfect and I will hear no dissent whatsoever.

boreal nest
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Og is good cause it breaks down communication between good team in terms of voting, allows evil to vote as they please

real heron
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Preferably, if you’re building a script or trying to evaluate an idea/existing interaction, this channel is a great way to crowd source opinions

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At least that’s how I use it

boreal nest
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Like yes its annoying to play against but its the point

real heron
boreal nest
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Opinion on king and leviathan? The jinx to be exact

boreal nest
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Imo

real heron
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It’s only done on a daily basis

boreal nest
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Ah, i see

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Thx

forest spindle
tawny haven
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I've talked to delta about it so i'll just screencap the convo here

coral jungle
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I love the organ grinder's off on ability and this adds another layer of depth to it. The ability to hide votes is powerful, but it's even cooler to turn it off midgame and then frame some poor sap. Then turn it on final 3 and watch those suckers panic.

frigid flower
kind berry
frigid flower
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Vigormortis on script

kind berry
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(& immediatly disproves worlds where a dead player framed as OG would be the OG)

frigid flower
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It had cerenovus too

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Pearly gates i think it was

tawny haven
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PG doesn't have an Organ Grinder

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it's always been spy/witch/cere/scarlet

steel kestrel
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poppy grower doesn't have an organ grinder

tawny haven
frigid flower
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Stars edge used to be so different

subtle wolf
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I think what y’all are missing is the OG ability to self-drunk and frame another player is not strong. It’s strategically inadvisable in most cases and it doesn’t actually confuse anyone, because everyone knows the two possibilities, which aren’t difficult to consider.

What you’re asking OG to do is self-drunk in hopes a Preacher is in play and has chosen goodies that can now be framed. Those conditions are tenuous, the goodies are not really framed, and pursuing that goal comes at the cost of the OG ability (essentially making it a blank token). This interaction is fun in theory and much less so in practice

frigid flower
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Oil Of Vitriol interaction that happends too

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The organ grinder turned off because he is no longer the Organ Grinder

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Now with that third option it loops back around to being cool

subtle wolf
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In my opinion, the possibility of a starpass helps only marginally. I think OG is still disincentivized from self-drunking with Preacher on script. The trifecta (imp preacher organ_grinder ) is cool because of Imp/Preacher, which works with any minion, not because OG offers a serious, strategic third option. This is speculative, though

real heron
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I think generally this is a feels bad interaction for the OG and that’s about it. A real preaching is rough and loud and it can def hurt evil more than other preachers

unborn trellis
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OG doesn’t rlly frame anything by turning off

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They just stop clearing things

subtle wolf
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[3/3]: No Dashiino_dashii x Drunkdrunk

unborn trellis
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It's quite often to see this works badly

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but realistically that's bc the script also contains godfather or baron

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this works if you're in a nodashii script without nondemon positive omods

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like, if nodashii gf Drunk is bad

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it's bad bc nodashii gf and gf Drunk both are strong for evil

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and 2 ehhs make 1 bad

still sedge
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baron nodashii is kind of a crime

unborn trellis
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The upside is, this helps concede nodashii poison

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but the counterargument is eh

still sedge
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doesn't extension cord use PM instead

unborn trellis
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this shouldn't be happening in the first case (usually)

subtle wolf
unborn trellis
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yeah fang gu and nodashii doesn't both start in play

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notably

still sedge
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not add drunk with balloonist

unborn trellis
still sedge
unborn trellis
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i think it's also bc extension cord has sentinel

unborn trellis
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drunk + sentinel just means always assume drunk is in play

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bc you can never say no to thatawkward

subtle wolf
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In general, Drunk allows No Dashii poisoning to be more wild because a No Dashii-neighbor isn’t the only source of droison. This means No Dashii can now be scripted with mechanical townsfolk. (On Caravan, the Monk ability is not merely to protect others, but to self-locate the Drunk or a neighboring No Dashii by failing to save a targeted player. This would be a feelsbad interaction without the Drunk.)

I also like how both are completely hidden sources of droison (unlike puzzlemaster) and are easier to solve for than Poisoner droison or Sweetheart droison

unborn trellis
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yeah i think whenever it's bad it's usually 2 ehhs make a bad

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2 bads make a shit

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not that it's bad itself individually

subtle wolf
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You can comfortably worldbuild with both characters: “In a No Dashii game…” has a similar vibe to “If we have a Drunk…” and both feel more grounded than random poison snipes

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I’m curious if people think no_dashii drunk is too difficult for the good team in an 8-player game

spare hinge
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I don't think ND/Drunk is inherently a problem, but it requires extremely careful scriptbuilding both in terms of on-script omod as well as Outsider suite in a way where it might become increasingly challenging to write a script that holds water while still containing both characters

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This is mainly because Drunk's optimal pairing is Baron and No Dashii loathes Baron

tawny haven
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It's hard to scriptbuild these together in a fun way, since the O-mod can get a bit hairy

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you can do, like, ND GF Drunk and it usually works out okay but you aren't doing GF+1 in a Dashii game and GF-1 has the potential to feel bad with a Drunk on the script (if your players are wimps)

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The interaction itself is, like, fine? It's more the surrounding script that can cause issues if you aren't careful

subtle wolf
spare hinge
#

Drunk is more sensitive an Outsider than most people think in that it's the only truly silent Outsider in the game and that doesn't gel well with a lot of sources of omod.
The fact no one will ever definitively claim Drunk means worldbuilding always has to account for Drunk as a possibility, opening up hundreds of worlds at the hand of a single character.

TB circumvents this problem in a couple ways:

  1. Trackability. There are several ways for good to locate a Drunk; Librarian can lock it down to three players, a failed Virgin proc can place a Drunk with the help of other confirmation, a Ravenkeeper can identify a Drunk...
  2. Loud Outsiders. All other Outsiders on TB are not restricted from claiming in any way whatsoever. This makes verifying whether a Drunk is in play much easier: you find out if the Outsider claims are legit, you find out whether you have to build for a Drunk. This combines especially well with
  3. the Baron. The Baron adding 2 Outsiders instead of just 1 means the amount of Outsider claims you get is always indicative of whether you have a Baron: In base 2; 1 claim means you have a Drunk, 2 claims means you either have a Drunk or an Outsider claim is lying and 3 claims means either you have a Baron and a Drunk or at least one Outsider claim is lying. Baron doesn't hard-restrict Drunk worlds but it limits them so that they are manageable without huge world bloat.

This is why basically every good Baron script has a Drunk and it's why a lot of good Drunk scripts have Baron. Drunk is less reliant on Baron than the other way around, but it still heavily benefits from its presence

subtle wolf
#

Thank you for breaking that down. I agree with all of it, but most of all, I agree that Baron needs Drunk more than Drunk needs Baron. It is feasible to construct a script where Drunk being in play is restricted to one or two sources of O-mod, is still somewhat traceable (Balloonist, Acrobat, Gambler), and/or where the good team is strong enough compared to evil that solving Drunk is not necessary and the hidden nature of Drunk balances the game

shadow cradle
#

I wouldn’t say that drunk is that necessary for a baron script, rather that baron is best with quite outsiders and there is no quieter outsider then the drunk

weak ingot
#

Baron needs Drunk in the way that it's tough to justify any other Omod

#

with Baron, you ideally need -1 negomod to allow for Outsider bluffs and frames in and without Baron, but there's not much that can do that. Vigormortis is not good for Vigormortis reasons, Godfather/Xaan/Sentinel is super redundant, Kazali and LoT don't count, and Hermit will always be a bit jank

#

Drunk is really our only good option

#

i think this works most well if it's solo no dashii?

#

just don't bag drunk in low counts

shadow cradle
#

Damsel, mutant, politician serve similar purposes. Also just double claim an outsider, that’s not the end of the world. None of these are as sleek as the drunk, but that doesn’t make the drunk essential for this purpose

weak ingot
#

to “just” DC an outsider? i heavily discourage this scripting mentality, since ideally on a script the players should be creative in what they do

#

if the only way to scrunch outsider count is to literally out a Seamstress no on two players that don't provide misinfo, that's not a “just”

#

Damsel and Politician serve similar purposes. i don't really like counting Mutant

#

but they're less reliable than they ought to be

#

Outsider count solve can be delayed as long as possible, when the Damsel dies you have no mod

#

I'd argue self-removing Hermit is actually the second best option

shadow cradle
#

If the damsel outs. they can decide to keep hidden and bait a minion

weak ingot
#

huh?

fervent basalt
weak ingot
#

i personally think Vig should deserve nicer things

shadow cradle
#

I agree that drunk is the most elegant solution but that doesn’t make it a necessity for a baron script

weak ingot
#

if you're adding vig you want misinfo anyway

#

there's just a swap of vaguely equal ideas, and Drunk is the nicer of the two

shadow cradle
fervent basalt
#

it does prefer other minions but it doesn't lose any ability by killing a baron

weak ingot
fervent basalt
#

as long as the other minions are good vig kills I think it works

shadow cradle
weak ingot
#

i throw myself under the bus so much i got banned from public transport

#

i do it all the time it's literally your job to fall on the blade for the demon

#

sure, Baron can do it for free

#

but it's not really that big of an improvement i feel

shadow cradle
weak ingot
#

what is with double claiming that is that alluring

#

falling on the blade for the demon doesn't mean you giving the good team free information

shadow cradle
#

All I’m arguing is that baron isn’t that dependable on the drunk

weak ingot
#

tbf Baron's damage can offset vig anyway. it's not that bad but it could be nicer

weak ingot
#

i never said that if baron then add drunk

#

in silent suites on scripts where you actually want omod to be normal it is easiest and least bad if you reach for drunk to accommodate baron

#

(my actual answer is to use Xaan instead)

weak ingot
#

except maybe if Choirboy then add King

coral jungle
winter bobcat
#

are you referring to drunk hermit or selfremoving?

coral jungle
#

Self removing or 3 outsiders one of which is a hermit

#

It actually works quite well.

#

But not better than the TB interaction between baronicus outsiderus and empathus naturalus

winter bobcat
#

self removing is almost strictly goodsided though isnt it? unless you have like gf or spy or something where evil can intentionally take advantage of it

coral jungle
still sedge
#

Self removing is fine

#

Sentinel coded o-mod

coral jungle
#

If anyone else needs more explanation as why baron+drunk is by far the best option, here is a segment from Planet Clocktower.

subtle wolf
fringe mirage
coral jungle
#

It can work in theory but good luck.

late ingot
#

I think Drunk is realistically ok with many +1s

#

It's less fun, sure

fervent basalt
#

I don't mind it with godfather personally

#

not a massive fan of it with fang gu or balloonist/kazali/typhon though

coral jungle
subtle wolf
#

Is it possible y’all are just more familiar with the TB solving space? I don’t see how Baron helps much here. All that Baron guarantees is a hidden Drunk means one of the two or three outsider claims is an evil player. Only at base-0 with one Outsider claim does that substantially help the solve

frigid flower
#

Godfather with drunk its interesting too

coral jungle
coral jungle
#

Drunk is very very strong without the predictable o-mod of baron

#

Compare to the o-mod on other scripts. Godfather is +/- 1, vigor and fang gu are mutually exclusive and are hard to tell apart if you know what you're doing, and xaan is arbitrary

#

Godfather can work, but like I said, godfather implies more deathmod, something no dashii doesn't like.

#

In general, no dashii doesn't work with o-mod not on the demons or something like sentinel, which is something that drunk is the polar opposite of.

coral jungle
#

It works enough.

#

You could build a script around it

#

In a vacuum, no dashii has no problems with drunk

subtle wolf
coral jungle
#

Godfather is +/- 1

#

Drunk is effectively a -1

grand token
#

i dont believe baron is mandatory for drunk on scripts designed with a difficult lineup of quiet outsiders in mind

#

baron becomes a huge balance issue especially on these scripts because what the fuck is good team supposed to do when a baron adds a drunk and a damsel into a bag with klutz/plague doc alr present

coral jungle
#

So a missing outsider claim could be a godfather, or a drunk. An extra could be a bluff or a godfather. A normal count be normal or a bluff with a drunk or a bluff with godfather or a godfather adding a drunk.

#

This is on the high end of drunk viability by the way.

coral jungle
#

But also, it's not actually that bad.

#

But if you don't want that sort of thing, just use puzzlemaster over drunk.

coral jungle
grand token
#

also baron is really not a very good source of outsider variegation, considering it can cause 4 outsiders... my players will always meta my bag saying a baron cant be in play because theres base 2. i much prefer xaan for those purposes

coral jungle
#

Players can meta that bag at their own peril

subtle wolf
# coral jungle Yep. Baron is always +2

This doesn't seem like it makes Baron sooo much better with Drunk than other o-mod. GF having two forms of modification, one of which removes an Outsider, doesn't seem insurmoutable for worldbuilding to me. My real concern with GF/Drunk is feelsbad evil wins when Drunk is executed in F5

coral jungle
#

I'm totally putting a baron in base two.

coral jungle
grand token
#

really xaan is just a better baron in most cases regardless, for these purposes. imo

coral jungle
#

I mean I won't always, but baron is perfectly fine at base two

coral jungle
#

Why'd anyone meta you wouldn't put it in?

winter bobcat
#

and you want to try to use your ability if you can

grand token
winter bobcat
#

baron can go full swingin out of the gate

coral jungle
#

Baron is balanced fine.

grand token
summer adder
#

baron in base 2 is balanced and normal-ish

grand token
#

especially IF xaan dies early

winter bobcat
coral jungle
#

There's a reason it's the TB o-mod.

grand token
#

its very well balanced

winter bobcat
#

baron is allowed to be a minion

grand token
#

i think it can get bad in customs

coral jungle
#

I think you haven't seen any good baron customs.

winter bobcat
#

its whole ability is adding two outsiders

#

let that hurt the good team

coral jungle
#

I've had a lot of success with baron on my script.

grand token
#

i dont like baron very much. i dont add it to many of my scripts

coral jungle
coral jungle
#

Caravan is great as is.

#

🤦 Can't believe I didn't realize that.

subtle wolf
#

Haha, thanks! I'm familiar with the interaction because of Caravan but I was also genuinely curious what people think. My concern is that No Dashii and Drunk at 8 or 9 players doesn't work

winter bobcat
#

no dashii in general is pretty rough at 1 minion counts

subtle wolf
#

And weak at 3 minions, right?

coral jungle
#

I mean yeah. It's effectively an extra baron

coral jungle
#

It's the second strongest SnV demon after the monster that is fang gu

winter bobcat
#

it gets weaker the more players, but is still very strong at 15

coral jungle
#

Though vigor is close behind in third.

winter bobcat
#

its just pretty ridculous as you go down in count

coral jungle
#

I mean, it's like a baron on a demon

#

Which is pretty dang good.

subtle wolf
#

I wish there was a way to scale No Dashii better. It's a well-designed demon but the domination in 1-minion games is frustrating

winter bobcat
#

bagbuilding i guess?

#

like stuff like soldier will be more likely to mitigate the droison at smaller counts

subtle wolf
# winter bobcat bagbuilding i guess?

Soldier is a good shout. I think it's close to an inherent problem, though. In a 7p game, two townsfolk are poisoned and probably sharing garbage info, plus two evils doing the same. That means a strict majority of info/abilities is garbage. How is good supposed to win with only three sober townsfolk?

coral jungle
#

I remember having to learn this.

wide portal
#

fwiw Extension Cord was primarily tested at 2 and 3 Minion player counts

#

I've had fun games at one Minion count, but they do tend to be more swingy

spare hinge
#

[03/04]

philosopher Philosopher x lleech Lleech

coral jungle
#

Um, I don't see any major issues.

winter bobcat
#

philo can be a quiet or loud host depending

spare hinge
#

I'm coming at this mainly from the Philo-drunkenness vs Lleech-poison angle

winter bobcat
#

yeah i was just identifying a different way to come at it

winter bobcat
spare hinge
#

I think it's interesting specifically as a bluff in a Lleech game

coral jungle
#

That is cool

#

Very cool

fringe mirage
grand token
fringe mirage
#

It’s also nice without many issues

winter bobcat
#

depends on what survival is on script

grand token
#

if they ever feel like youre the demon, its a paper trail

winter bobcat
#

which, admittedly, isnt good with lleech

grand token
#

even if i saw a da on script i dont think anyone would really accept it as an alternate world

spare hinge
fringe mirage
#

And then the logic fails you

coral jungle
#

Then it's just a normal philo bluff

obsidian trout
#

Clearly the answer is get a minion to bluff philo who picked what the leech host is

coral jungle
#

And there's no problems!

grand token
#

but uhh

winter bobcat
coral jungle
#

Put it on your script all you like!

grand token
#

how would you know what role they are unless they hard claimed

fringe mirage
#

It is also fun that people could get sus of a real Philo

grand token
#

it just a rough bluff

coral jungle
#

Well, as much as the most limiting character in the game will allow.

fringe mirage
#

Like a real Philo ca make someone look like a Lleech host

coral jungle
grand token
subtle wolf
winter bobcat
#

you have to correctly hit 4 executions to win as good

subtle wolf
#

The potential to DA protect the host late game is indistinguishable from the DA protecting another player or the Lleech itself being executed. It's completely unfair to the town.

Also, Lleech doesn't need other characters on script that cause execution survival. Lleech doesn't benefit from bluffing Sailor (another bad combo) because town knows they aren't the final day execution. Lleech is best on normal scripts where it can be found out if executed midgame.

#

So if a script has Lleech and DA, just disregard it. Not worth considering any further.

still sedge
#

Ok lleech v DA is fine

winter bobcat
#

its somewhat interesting on minuitlikes

grand token
winter bobcat
#

double tap the demon to realize they are lleech

#

then doubletap the host

grand token
grand token
#

i think it just depends on whether you give the good team means to sniff out minions

winter bobcat
#

you still have to double tap the lleech unless the DA outs DA

steel kestrel
#

I mean lleech DA gameplay just being “oh always doubletap” isn’t all that interesting to me

#

it’s a combo I do dislike

weak ingot
#

i'm super not a fan of Lleech DA because the double tap is just really boring

#

it's science that has no real consequence or impact

#

“science”

winter bobcat
#

its kinda a several night assassin tbh

#

which is just really freaking strong

still sedge
#

yeah it's only good for minuitlikes really

#

and nothing else

steel kestrel
#

the only execution survival I like with lleech is vizier with alsaahir on script 🔥

still sedge
#

true so true

#

infinite true

weak ingot
#

making a good Minuit is hard because the original is just always better philosopher

winter bobcat
#

i think executionology is pretty good

weak ingot
#

Minuit justifies Pacifist as well as DA anyway

#

which is super impressive given the circumstances (lleech)

subtle wolf
#

No other bagbuilding strat gets around it

still sedge
#

"soft hate jinxes" are bad

subtle wolf
still sedge
#

Lleech Vortox MM

weak ingot
still sedge
#

the actual script uses DA and Pacifist

subtle wolf
#

Lol wth, I gotta check that script out

still sedge
#

it works because people dying to execution makes people fear MM when no deaths

#

Double tap? fails in lleech. Sleep? Fails in Vortox

#

or it's po

weak ingot
#

(Someone executed, no one died at night? Panic! You can't do nothing, what if Vortox? You can't double tap, what if host?)

still sedge
#

and you're all gonna die.

weak ingot
still sedge
winter bobcat
#

yeah the last one should be what if host? not MM

still sedge
#

Oh and also

#

"If we double tap, PO"

winter bobcat
#

and the reason DA/Paci are pretty much necessary there is outed lleech completely dismantles the panic

#

not that they are necessarily bad in play, but they are more important for script presence as confounds

wary solstice
subtle wolf
# still sedge yeah it's *only* good for minuitlikes really

I checked that out and tbh it seems like DA/Lleech is only justified there because it’s necessary to make the script dilemma work, not because it’s merited on its own. I would be annoyed playing that script and dealing with Lleech/DA

#

Could be totally wrong though

wary solstice
subtle wolf
#

The central interaction is undoubtedly cool

unborn trellis
#

Be good

#

Like dud philo get to choose

#

Philo drunking tf is a risk to take

#

But it’s never something to be expected

#

You don’t expect it to cover for whatever other drunkenness

#

You don’t expect it to be a misinfo

#

It happening is an accident and it not happening is usually what you get

subtle wolf
# spare hinge [03/04] # <:philosopher:586693973158920204> Philosopher x <:lleech:8066811222261...

Philo may inadvertently choose the townsfolk already hosting the Lleech. ST can then be more brazen with Lleech poison, depending on how well Philo is trusted. Maybe this is actually helpful for good.

An evil player can bluff philo who chose the Lleech host’s character.

A Philo who is the host will not drunk whatever good ability they choose. This is bad if that ability is mechanical, but I think Lleech shouldn’t be scripted with many mechanical townsfolk anyway.

In general, this is a mildly positive interaction

wary solstice
unborn trellis
#

The original Minuit still has poisoner on it

#

we can do better than this

frigid flower
#

Mind your step is better for newer players imo

#

Executionology is more hardcore

unborn trellis
#

exeolgy is great

frigid flower
#

Its more hardcore because its a propper full script with 4 demons

weak ingot
#

(most of my Minuit drabbles end up as one of the three but worse)

tawny haven
#

wiggling tightropes found dead in a ditch

weak ingot
#

six zier fear found dead in a ditch with 98 stab wounds

#

(you know, my most normal script with the most the normal jinx interaction that a preached vizier can mean an instant evil win)

cloud sentinel
weak ingot
frigid flower
#

But the preacher now just deletes the force exe part of the vizier

weak ingot
frigid flower
#

No need to fix if vizier and lleech are enough cover imo

weak ingot
#

remember: can’t die > die (just how protection works)

frigid flower
#

Huh

weak ingot
#

Lol Lmao

cloud sentinel
#

Old vizier jynx was better

tawny haven
weak ingot
tawny haven
#

well yeah the jinx sucks

#

this was before i learned the intent of the jinx was for the might to be on a per-script basis

tawny haven
#

it's not even the first time i've crossed out the new math jinxes

weak ingot
#

that’s like replacing a perfectly fine interaction with something you bootlegger anyway

#

so like what’s the point

#

CJRD chooses to say “that’s stupid” and conciously misinterprets the jinx

tawny haven
#

isn't that the RAI column

#

and you have the rules that are clearly not as intended in the RAI column

weak ingot
#

there isn’t a rai column lmao RAW and RAI are combined to whatever i feel is better

#

(if you wanted RAI, just... use the old jinx )

tawny haven
#

me when i get shown the drunk token n1 and bluff librarian as the mathematician

#

(i'm the marionette)

weak ingot
#

🔥

#

yeah so now you can ignore the math up altogether if you really want to with the jinx

#

it makes math a secondary thing

#

arguably you can even show the Drunk token falsely when they‘re droisoned too? i‘m unclear how Djinn interacts with poisoning in many circumstances

tawny haven
#

you can totally simulate jinxes happening to poisoned players

#

e.g. showing the butler token to a droisoned cannibal when the executed evil player is bluffing butler

#

drunk (preacher) learning it's legion

weak ingot
#

sweet! yeah then Miss Interpret makes the Math/Drunk jinx less of a nothingburger and more of something that can be actually scripted around

#

if the jinx says “learn” then why not interpret it differently

tawny haven
#

oh speaking of math i need to run neo star's edge to see if it's stable

winter bobcat
#

oh speaking of math i never uploaded the new sandstorm did I?

real heron
#

3/6: riot Riot x cerenovus Cerenovus

weak ingot
#

can't really be ceremad on riot day

#

kinda... nothin’

#

hey jimmy! give me a riot minion with nothin'

-# nothing???

#

you can break madness on day 3 if it's riot for free because the alternative is that. well. you skip the riot day

#

i kinda prefer Harpy in literally every aspect because you can have it so that harpy madness follows all the way until d3 noms

#

2 days of Cerenovus madness isn't going to be that impactful

#

unless you really really script around it

#

in which case i don't really understand

#

if there's other Demons on script it's probably fine though

fringe mirage
#

But it is akward that if good can solve no Riot before the Riot, Cere may as well hit themself N3

real heron
#

Summoner/riot is nearly perfectly unsolvable

fringe mirage
real heron
#

It isn’t on CoaCT, not anymore at least

weak ingot
#

Summoner was removed no?

#

for this. exact reason?

#

yeah i'm not a fan of Cerenovus Riot but it's not like. terrible

#

it feels like the kind of thing you sand off after testing

#

unless your script has some super justification and really really really really needs Cerenovus, i don't see why you can't just use Harpy

real heron
#

I may have asked about this interaction cause I’m cooking something up that has the justification you’re talking about

weak ingot
#

i mean

#

it'll probably be easier to talk about when you release the script lol

real heron
#

I’m aware. I was just curious if there was something I was missing that was a vacuum-style issue that I wasn’t aware of

weak ingot
#

the vaccuum issue is just that it doesn't do anything as is due to 2 days of ceremadness

#

and the 1st day is uncontrollable as always

#

Harpy is simply just much better at being a Riot minion imo

#

but this is about Cerenovus

#

i think Riot might be a funny way to put Cerenovus and Harpy on the same script

#

you know what's jank? Goblin Cerenovus Riot

tawny haven
fringe mirage
tawny haven
#

you might be thinking of Fire Away

weak ingot
#

huh, never heard of that

tawny haven
#

it's nominally an async text script, which is why summoner is on it, because starting riot has never won async text ever. whether it actually functions as one in practice depends on the environment

#

because at first glance it has a lot of characters which seem weird in longtext (yaggababble, HP, summoner itself, riot, poli) but in the specific server it was made for it tends to function pretty decently

weak ingot
#

looks like the most group context dependent script ever yeah

tawny haven
weak ingot
#

you'd be sending that every time someone posts a base only 🏳️‍⚧️ script and people rag on it for having witch assassin

tawny haven
#

Characters that heavily depend on an individual group's social dynamics might work differently in other contexts.

weak ingot
#

transition

tawny haven
#

anyway i actually want to post it whenever Requiem gets like that about High Priestess

#

(which is all the time)

weak ingot
#

(you know ECP is kinda tb → bmr/snv)

tawny haven
#

aaah

#

"harm reduction custom" is the term i'm familiar with

#

(because vati popularized it and i am a sheep)

weak ingot
#

oh i've heard of that

#

i feel like it's kinda disengenuous to assume your group will cause harm when moving

#

also saying “we will be playing a transition script” feels more neutral

#

and i get to use 🏳️‍⚧️ emoji more

real heron
weak ingot
#

SLGRTW is my daughter and she's on 6 months of oestrogen

#

the two genders (TB and Not TB)

tawny haven
#

because that's harm

green fiber
#

you guys have played TB twice? yeah time for blind whalebucket

weak ingot
#

chicken harm and wheeze of death

tawny haven
weak ingot
#

wouldn't that make like

#

any actually decent intermediate script a harm reduction script

tawny haven
#

a harm reduction custom is designed with the intent to be a transition script

#

they're interchangeable terms if i'm catching your drift

weak ingot
#

a transition script is just a script that contains elements of two (or more) scripts so that a group can go from one to the other without getting overwhelmed or if they're hesitant to try something completely new

#

arguably this means basebucket is the transition script for whalebucket

#

but i usually use it to refer to TB+SNV (which are fun to make) or TB+BMR (which will be forever jank)

#

transition scripts are usually supposed to be played once or thrice or in circumstances where it seems more appropriate

grand token
#

ive found tb+bmr is really valuable to get new players that often struggle to solve around drunk+protection roles a bit more used to the mechanics

rose oriole
#

I always put Cere on my Riot scripts because I interpret “this must happen” as “if the day ends without a nom, the estee noms” and rule that a madness break starts the riot immediately

frigid flower
summer adder
#

everyone can play

frigid flower
frigid flower
#

My group tends to go more for Onions Pies

#

For expert + Novices games

#

But when i storytell, Tour is only on the menu.

frigid flower
# tawny haven

Run this one time and it was a blast plague Doctor Summoner making a riot and both the HP and The Amnesiac woke at night but also died at night

#

(i rule out that Plague Doctor Summoner makes arbitrary deaths)

wooden knoll
#

But its not 7 yet

tawny haven
wooden knoll
#

Oh?

#

Ok then

#

3/6: snake_charmer Snake Charmer x recluse Recluse

#

Did once for Hermit

#

But apparently this is also funny

tawny haven
#

🤷‍♀️ bit of a non-interaction here, you really shouldn't be activating the SC's ability on the Recluse at all

weak ingot
#

...i guess you can create extra evils with it?

wooden knoll
#

Yeaaaaa

#

True

#

But

#

Can also swap Recluse?

#

Creating extra evil!!!!!

forest spindle
#

Add hermit and lunatic to the mix and you have a banger interaction

frigid flower
fervent basalt
#

the starting snake charmer

wooden knoll
#

Yea

#

Register the recluse as evil, so switch alignments

#

SC becomes evil Recluse

#

Or if you're insane like that

#

Evil Demon

shadow cradle
#

Have the recluse register as a good demon and turn the SC into a good demon

subtle wolf
# wooden knoll # 3/6: <:snake_charmer:586693973226291213> Snake Charmer x <:recluse:58669397307...

The only circumstance I would consider swapping Snake Charmer with a misregistering Recluse is when the original demon is dead and the Evil twin and good twin are still alive.

I believe you can legally swap the characters and have Charmer turn into a good Recluse, since recluse registers as demon when selected but recluse when swapped. The only time I would allow this is on a Heretic script, or a Legion script, or something else insane.

wooden knoll
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I suppose so

subtle wolf
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The other options, which are turning Charmer into a good demon or evil recluse, are even more fringe and would also only be done with Heretic, Legion, or maybe Atheist on script

real heron
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Patters did the funny SC/Recluse thing in a recent game to create two evil demons at the same time and then the evil team lost in the span of 3 days anyway

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In general though, I think that you should be very aware of your groups stance on shenanigans before doing anything like that

It’s actually kinda interesting to snake charm a recluse and become the good recluse, since it can create some confirmation without potentially sinking the evil team in some capacity (but aforementioned awareness is important here too)

unborn trellis
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If it is an interaction, it’s bad

coral jungle
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So for anyone who isn't willing to read all of this: Yes but don't.

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[3/7] Klutz klutz x Recluse recluse

shadow cradle
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I guess you really shouldn’t pick someone claiming recluse/the recluse should scream the klutz that they shouldn’t pick them

winter bobcat
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Yeah just don’t pick the outed recluse

rose oriole
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How many x Recluse recluse are we going to have 😔

grand token
#

i treat this as an "always activate" sort of interaction, barring extenuating circumstances/newer players

kind berry
subtle wolf
grand token
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though, ive very often only seen people use a recluse claim as a defensive reaction, which isnt really how you should be doing it ideally, id suppose

weak ingot
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i could see a world where SC <-> Recluse without alignment changing is an Outsider killing the future SC information and the SC confirming a Recluse

boreal nest
boreal nest
cloud sentinel
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2 outsiders interacting together shouldn't help good

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unless it's like heretic-klutz

tawny haven
wooden knoll
wooden knoll
wooden knoll
subtle wolf
cloud sentinel
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yes

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that's how the interaction goes

subtle wolf
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So the interaction is bad then because Recluse/Klutz does help good

boreal nest
subtle wolf
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[3/8] Snake Charmersnake_charmer x Wraith wraith

obsidian trout
#

I always find snake charmer and <minion who can figure out who the snake charmer is> to be funny interactions

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Cuz you can just go up to them and try and recruit them

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Wraith specifically will always know when a swap happens, so they can clue the rest of the minions in on it

unborn trellis
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what's the...ooh

shadow cradle
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Sell out your demon, let’s go

jaunty tapir
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yeah I really like this interaction, I find spy + snake charmer fun already but wraith is just so much cooler and probably stronger than it (here specifically), getting to immediately communicate both the best (latest) time to snake charm and also being able to communicate kills

weak ingot
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Any reason to only share partial information with your Demon is very interesting. snake_charmer / spy widow wraith is pretty neat. Though, this might not be very positive the Demon specifically. Maybe with imp, who can give the Minion the responsibility to deal with the Snake Charmer instead.

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(or fang_gu , that can always move)

#

(or lil_monsta with the houserule jinx)

subtle wolf
# subtle wolf # [3/8] Snake Charmer<:snake_charmer:586693973226291213> x Wraith <:wraith:13907...

The basic synergy here is that in the event of a charming, Wraith establishes contact with their new demon immediately. The Snake Charmer almanac instructs the Storyteller to "Wake the new demon and show them the YOU ARE info token..." even though that player is already awake from using the SC ability. Since the Wraith ability requires them to be woken with other evil players, RAW, this means that if the SC chooses the demon, you immediately wake Wraith before informing the SC they're now the demon. So Wraith is guaranteed to know about their new demon, the new demon knows at least part of their evil team, and the Wraith can instruct who is wise to kill later that night.

The standard advantage of Wraith comes into play here, too: Wraith can peek to see who Snake Charmer is confirming and instruct their team to kill those players. Snake Charmer is especially countered by Wraith in this way because SC wakes first, so the Wraith easily identifies them, and because SC involves the Storyteller pointing down on the selected player to confirm the target, which is easy for Wraith to track.

Of course, the spiciest aspect of this combo is the Wraith's ability to betray their own demon. This seems to reduce evil's chance of winning most of the time, but maybe there are unusual circumstances or script combos. Furthermore, Wraith needs to be cautious trying to do this. If Wraith points out his demon too early, the charmed demon will out the evil team and evil will be on the back foot. If Wraith waits too long, the SC will be executed or killed at night and will out the Wraith. Wraith can advise his original demon during night kills, trying to leave SC alive for a late betrayal, but he can't really afford to point out the SC player as someone to avoid killing. And there is always the remote chance that the SC player betrays the Wraith, refuses to swap, and outs the Wraith's confession to town.

subtle wolf
#

The presence of several other characters make SC/Wraith even better. With so many chances for evil players to be publicly outed, Goblingoblin and Boomdandyboomdandy give the evil team room to bluff those situations and push to execute these minions. Pit-Hagpithag can turn a good player into the Snake Charmer, with whom Wraith makes contact at night to steal the demonhood tomorrow night. Wraith can instruct the Cerenovuscerenovus to lock the original demon into their bluff and prevent them outing as Snake Charmer. A Snake Charmer-turned-Impimp can pass demonhood back to the Wraith or to another minion.

Several evil characters help Wraith immediately undermine the usefulness of SC info. If the Wraith sees SC choose a minion, he can instruct the Imp to starpass to that minion. If the Wraith sees SC choose Scarlet Womanscarlet_woman, he can instruct almost any demon type to pass the demonhood. If the Wraith tells the Fang Gufang_gu to kill a good player who was just confirmed by SC, that player might be an Outsider and become the Fang Gu.

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Like my post here from a few days ago, I shamelessly posted SC/Wraith because it's present on Caravan. I'm curious if anyone has seen the combo in practice, but I doubt so since Wraith has barely been used on scripts so far.

tawny haven
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It's a bit of Caravan I really like

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like, Wraith/Cere/SC is very fun because you can cerelock your former Demon

coral jungle
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This is probably the best interaction on Caravan and that is not hyperbole. Grimpeeker+snarmer was already known to be a very good interaction that opened up a layer of strategic play, and wraith tacks on one more. The ability to coordinate with the snarmer immediately is a bit of a double-edged sword. On one hand, the snarmer can quickly get an out and evil can play damage control. On the other hand, the new snake charmer knows this, and they are going to out immediately since they know their minions are onto them. Wrait's cooridination ability leads to a lot of crazy and fun play, and I like it a lot!

subtle wolf
# subtle wolf # [3/8] Snake Charmer<:snake_charmer:586693973226291213> x Wraith <:wraith:13907...

There is more to this synergy than I realized at first.

Wraith might be the best character at faking being charmed and publicly outing a fake evil team. Wraith might know which characters are out of play. Knowing what information is being learned each night helps Wraith decide the best moment to announce they’ve been charmed and helps craft a believable narrative. This is a very high skill play.

Secondly, exploring Imp/Wraith/SC more, a Wraith who becomes Imp is a terrifying target for the SC.

unborn trellis
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At this point it’s just what spy does

unborn trellis
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why am i getting big x 😭

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Isn't being able to bluff fake snake charm at perfect moment and being a bad snarm target both what spy does

coral jungle
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I was about to jump on the bandwagon but... yeah. A grimpeeker can indeed do all of that. Probably better. Not that this makes this play any less cool.

fervent basalt
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[3/9] Golem golem x Pit-Hag pithag

steady kernel
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Seems fine to me. I’ve only played one script with these two though

Golem still can be hard confirmed on day one but day one punches tend to be less helpful since there’s less info backing it

Late game evil Golems can also be super dangerous if good isn’t expecting it

fervent basalt
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Evil golems are really fun imo, but if made on the final day they can just end the game - my thought is that this is fine since good can simply kill the pit-hag/evil golem before they're able to end the game

steady kernel
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Yeah, I don’t think it’s broken, just saying it’s a threat good has to be aware of

fervent basalt
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I think it probably works best with townsfolk that can either stop this or be warned of it happening (sailor, savant, fisherman etc)

wary solstice
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Sailor might not be the most helpful, since if its Final 3, the Evil Golem can just self terminate.

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It's only if Sailor is the final Good alive prior to Final 3, or if ST is generous and allows drunking the Evil Golem

fervent basalt
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oh yeah it won't stop it in final 3 unless the sailor drunks the golem

frigid flower
wooden knoll
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Surprise! Now you have a golem!

frigid flower
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I belive this is a really evil sided interaction thou

real heron
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I don’t know how they interact other than that

fervent basalt
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well you can make an evil golem early in the game

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(+ if it's another minion, potentially then turn them into the demon)

weak ingot
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Pit-Hag makes Golem more Outsider

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but not really in a great way

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unclimatic final threes and fours are fine, they just need to be obviously clear and town needs enough knowledge to deal with it

fervent basalt
weak ingot
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the thing is, there's not much info roles that can deal with Golem and Pit-Hag

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Savant, Fisherman, Artist are pretty unreliable

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it's "kill all minions" simulator, which i think needs super careful scripting

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or at least "know all Minions"

fervent basalt
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what do you think works well with it?

weak ingot
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probably louder minions like Organ Grinder

unborn trellis
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It’s a good interaction bc it nerfs golem

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Yes golem can nom d1 to confirm

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But a golem who nominate d1 is simply less likely to be helpful

jaunty tapir
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I like boffin-golem significantly more tbh

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the risk is super unsatisfying endings with an evil golem made on f5, whereas if you want bluffability boffin just does it better

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PH turning into a golem feels like it's either too strong or too weak: you either get normal nights of PH strength and then win on f5, or you confirm a non-demon as not the demon and I guess get confirmed and unable to nominate? But like.. a PH doesn't want to get confirmed late into the game they would rather be executed

coral jungle
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Just nom day one if you're worried about it. Probably yourself.

chilly cedar
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Pit Hag Golem also can't have the golem ability on D1

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Unlike boffin golem

boreal nest
fervent basalt
chilly cedar
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That is true

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Only really viable in 10p+ gsmes

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But it is pretty cool

subtle wolf
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[3/10] Goblingoblin x Impimp

obsidian trout
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Thanks I hate it

weak ingot
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sort of thing you scriptbuild the script around

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even then, bit harsh innit?

steady kernel
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Honestly not sure how I feel about it. Goblin works best when you are able to distinguish it from the Demon, but with this, the Goblin can easily become the Demon later on

But if there’s powerful enough info that can react to a starpass, I could see it being solvable

obsidian trout
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Town crier is always 1 day behind

weak ingot
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yeah if there's powerful enough information to solve gobbo then like. the goblin eats shit

winter bobcat
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Just never pass to the goblin until they’re the only one left

weak ingot
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if there isn't town eats it

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i guess you can savant fisherman general your way out of it (don't)

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it's not even interesting for heretic

obsidian trout
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I dislike the implication of imp and heretic even being scripted together

winter bobcat
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I really don’t see the problem there

still sedge
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Let. Demons. Kill. Themselves. On. Heretic. Scripts.

winter bobcat
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It makes evil have to work a little harder to heretic win

still sedge
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PLEASE I beg

still sedge
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why should I have to fight against my own ability

steel kestrel
still sedge
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especially when turns out heretic solving is lategame, so it could literally be too late

steel kestrel
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or otherwise break with the other characters that you'd script with heretic

subtle wolf
still sedge
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that's a hot take

winter bobcat
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Best as strongest vs best as most fun/healthiest

winter bobcat
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I feel like typhon is one

obsidian trout
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If you say levi and riot because they can't kill themselves at night I am gonna riot

winter bobcat
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I nom @obsidian trout

obsidian trout
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Wth

winter bobcat
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Teehee

real heron
weak ingot
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LM doesn't count just give the baby to a corpse

obsidian trout
winter bobcat
obsidian trout
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I think Coda was saying demons that can't kill themselves at night

winter bobcat
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I understand

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But mobile droison sucks with heretic

weak ingot
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but legion is actually good with Heretic

coral jungle
unborn trellis
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It’s bad until 7-9p

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It’s less ass than scarlet goblin

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Bc imp starpass means they need 1 more kill to accomplish killing all demon checkers

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(Comparing to scarlet goblin)

fringe mirage
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Its also on Bleeding of the Warband (yes the homebrew) and that has Scarlet too, which is arguably a worse Goblin interaction

subtle wolf
real heron
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There can be a middle ground, it’s just going to be hard for a script to consistently find it for all setups

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That’s why it’s an issue

subtle wolf
# subtle wolf # [3/10] Goblin<:goblin:799483042086780978> x Imp<:imp:586693972190167040>

Goblin/Imp might be the best minion/demon combo in BOTC.

The Imp's ability to starpass is useful for several reasons: it nerfs demon finders who clear minions before they become Imp, it allows the Imp to bluff demonsbanes, and it grants the dead Imp a degree of social trust, while lowering trust in good players who die at night. Arguably the biggest advantage, though, is Imp's ability to escape heat coming from good players. Starpassing isn't helpful after the whole evil team lifts Imp off the block, since one of those outed evils will be the new demon. Imp has to anticipate the heat and starpass the night before, even though the Imp can't know what information has been gathered (unless they have a Wraith).

The presence of Goblin on script obviously changes this. A good team who rushes to execute demon candidates who claim Goblin will lose many games, especially as evil players sell false info and push to execute the real Goblin. The Imp can therefore afford to push his luck with town's trust and starpass after scaring off a nomination. Or... if that is the expected play, Imp can stay alive like a real Goblin would. The tension here invites interaction from other characters. Good players who survive a nomination by claiming Goblin can be killed to suggest a starpass. Protection roles like the Monk have more reason to protect a Goblin claim, hoping to stop a starpass and execute that player tomorrow.

subtle wolf
# subtle wolf # [3/10] Goblin<:goblin:799483042086780978> x Imp<:imp:586693972190167040>

Most pertinently, there are cases where both Goblin and Imp are in play, and it is unclear whether the Goblin has become the Imp yet, even in final three. I believe the negative views^ on this situation are mistaken, and it is actually a shining example of synergy and tension in BOTC. When a player claims Goblin, especially if they do it multiple times, you go after your other demon candidates until the Goblin claim is very likely the Imp. If two players keep claiming Goblin, you leave them both alive and sort it out in final three, where a Goblin win is no different than a regular evil win. Any Goblin script worth its salt will have townsfolk that differentiate minions and demons; the Imp/Goblin combo makes this marginally more difficult. Evil players can't just indiscriminately claim Goblin, because they draw social scrutiny and attention from abilities like the Fortune Teller.

Much of the skepticism about Goblin interactions seems to come from an assumption that Goblin claims need to be perfectly solvable, although nobody would agree with that when it's stated explicitly. The Goblin is allowed to win. A script with Goblin that never ends with Goblin wins is a bad script. A script with setups that don't have the exact desired info level for Goblin vs Imp is okay. We shouldn't neurotically remove all variation from this game.

I think the other source of disapproval is players who heavily emphasize the mechanical side of BOTC, either because they're technically minded or because they play online. Goblin is a socially rich character, especially when the stakes are made higher by something like the Imp. Goblin/Imp is great because the situations described above are tense, memorable, and cinematic. BOTC is not just about creating the most mechanically and informationally sophisticated gamestate, but the way some people exclusively talk about it might suggest that. So I hope y'all reconsider this combo because I think you're missing out.

unborn trellis
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Blah blah I think it’s ok ish