#Character interaction thingy
1 messages · Page 7 of 1
The Pacifist bluff in itself is pretty potent, though
Earnestly just town’s Use If Emergency button
If you're putting paci leviathan
don't put a DA
and everything else is fine
it's not too different from virgin leviathan
the difference is that both of them are alive
instead of the virgin killing one of them
just courtier drunk either and you're fine
[12/19]
Alchemist x
Witch
Prepare for a lot of being prompted to choose differently
Yep
nah that's for cowards
Wait actually
No it’s fine as long as the demon is a little more cautious….
Wait
No we’re gonna have pressuring to nom nvm this sucks
It’s aight I guess. Evil has more agency compared to stuff like Poisoner and Pit-Hag, which even with the change to Alchemist are still annoying to run in a balanced way
But certainly not the cleanest or most balanced Alchemist ability
Alch-Witch feels much like a killing traveller to me and comes with similar implicit storytelling caveats: don't allow "forced" nominations in the same way you wouldn't allow "forced" Damsel guesses or Psychopath kills.
what is your favorite alch ability, out of curiosity?
if you reprompt an alch-witch you're a coward
but this is a stellar Alchemist ability imo if your group isn't lame about forcing people to nominate
its presence on a script making the Demon (and evils in general) cagier with noms is very fun
Player group makes or breaks this interaction
Slightly more balanced alch psychopath
Honestly i really like the script Psychosocial.
Unless they choose a princess n1
coward 🫵 🤣
very cool
risks giving evil extra kills but can also kill the demon if they’re not careful
i really like alch witch
I find the other way around more interesting. The Witch can, in fact, kill the Alchemist.
"Hey guys I'm the Alchemist Witch. We should all nominate every day so I can kill freely!" -> statements that make you sound like the Witch
Alchemist-Witch is one of my favourite alchemist abiltiies
however
Fake Alchemist-Witch is the 2nd most powerful townsfolk
Its a good ability
Assassin, Cerenovus, and Goblin are probably my favorites personally
big fan of the first two 
why do you like cerenovus? The nightwatchman-like info?
alch assassin bluffing gossip is always fun
Mostly for evil players being made mad which has always been hilarious in my groups
Not always something that happens so it’s not my favorite but when it does happen, absolute comedy
oh yeah alch-ceres preventing evil teams from sharing info is amazing
alchemist-witch is like
maybe maybe the group won't pressure someone to nom
but in a large amount of times it's trivial that it's beneficial for good, even if it's a good player who gets killed
so ofc they don't have to nominate
but one can't stop framed good players or on-the-block good players from doing so
and evil players would just die by execution if they don't do so anyway
12/20: Bounty Hunter
x Kazali 
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
Well since we don't get an evil townsfolk for no reason, it's not a bad interaction.
I suppose its also nice that the social power of Kazali lets Minions respond decently to being in pings
and the ST chooses the evil TF after the Minions are made, just like a normal Demon. s its a good way to make these two work
Well it's good bc we don't get an evil tf for no reason
comparing to what normally happens with BH
Would we put more misinformation on script for that kazali turned minion ?
So that the turned minion can still bluff BH and be able to say “oh I’m poisoned/drunk?”
PM for example.
nah
BH bluff isn't even that hard
cuz you get to insert extra evil whenever someone disprove your world
Ok true.
This isn't an opinion I have but I think I can infer an opinion for why this is ok but maybe not excellent
But not a sin
I do like that Minions have an in built bluff to build trust on
However, Kazali has this social thing of "who would pick this player to be a Minion"
Any direct evil pings on a Minion can lead back to the Demon
Not a fan of it because of the "backsolving non-arbitrary evil teams" thing
smiles
I think this is a situation where Kazali is stronger cause it’s minions have resilience against a BH ping
Other than that it’s kinda meh tbh
People should just do semi-arbitrary picks as a Kazali imo, idk
They should but unless the Kazali has a random generator on their phone
Kazali picks will always be less arbitrary than a random bag
And being able to choose your own team is part of the character
Yeah I agree. I personally just don’t have a big thing about picking specific players in the groups I play in to be on my team tbh so maybe just a me thing
the Kazali counter is Alsaahir
skill issue
good if you're playing with a mez that likes to hold it, but no mez ever does that so it's not the greatest vigorkill
Hold it until the last day
3 evils game, last day its 2 evils + 1 good.
Negotiate and win
Great support minion -- means the "voices/votes/mechanics" tradeoff of evil powers no longer has to include trading off against alive voting power, so really really good to have in play
Holding mez is not nearly useful enough in almost all gamestates for "vigorkill mez to turn lategame" to be a viable strategy
"Yeah I'm totally the Vigor-killed Mez, good player, and you should just trust me and not nominate today"
proceeds to do so
there is no Vigor-killed Mez
the Evil Team wins without a new addition to their ranks
I have seen this happen with a fan gu and a outsider on final 3
there's a spreadsheet
vigor mez is like
you can vigor kill a blank minion
it's fine
so why can't you vigor kill mez
it's not different
ty goat
Gave +1 Thanks to @humble lantern (current: #4 - 2068)
I haven't been updating it ftr it's like 3 months out of date 😭
I've found searching in thread to be effective enough
12/22 Ogre
X Marionette 
Ogre having a Marionette best friend is very funny because you now have 2 people who think the Mario info is good
Two sides of the interaction
One bad the other good
But overall I think this is good
The Marionette who thinks they are the Ogre breaks the main dynamic of ogre
Now a player who draws the ogre token can't be sure they share the alignment of who they choose
On the other hand, an Ogre choosing the Marionette is absolute cinema
i would deprioritise making an ogre the marionette
What is the voices/votes/mechanics tradeoff
Night Killing minions vs Vig killing minions vs leaving them alive
The social trust of being nightkilled vs still having abilities. And the tradeoff of being a full voter vs only having a deadvote
A large share of all abilities in botc, in particular abilities that produce extra evils, trade off somewhere between the three of these
Vigormortis makes a similar tradeoff in that it amplifies voices and mechanics while deamplifying votes
The demon in this case
Or the host in alleech game
A specific person you have to keep alive while everyone else is expendable
This paradigm can be shifted with cases of demon mobility and is flipped team wise kinda in legion games
mario ogre is yeet
but ogre picking mario is ok
just push with mario believing they aren't mario
and it will benefit evil
the downside however is ogre will claim to town
bc mario said so
if ogre pick an face-up evil they're less likely claiming to town which is misinfo
12/23 Spy
X King 
Boooooooooooooo
Bad combo if the spy miss reg
To the king
Bad combo on a normal script too!
Good combo on Leviathan, Riot, Al-had
Why is it good with the last mentioned demons?
I mean yeah its kinda awful cuz the spy just... learns if there is a choirboy or not lmao
Cant directly kill the king
Choirboy/king + Alhad/spy means that both the king and the choirboy might be targeted so they can choose to die, if and only if they dont know each other, alhad has a big trouble killing the choirboy not directly.
What about misreg? Levi/alhad the King gets info. Should you show fake good characters in play?
If its solvable yes. If there is a savant or any other role who can just say "they arent what they are claiming!"
Like tell the savant "the last 2 characters the king got, 1 is exactly a bluff"
Village Idiot, empath, fortune teller any character who can counter act the character confirmation that the spy gives can help
Spy/King generally requires a Stormcaught King
I think the misreg is not a big thing with spy/king
spy messes with at most 1 piece of king info
unless we're talking about drunk/poli/goon/orge
also it requires spy to be alive at half
it's more of a spy/choirboy problem but knowing who's choirboy is an issue
Can't spy misreg to the king over and over?
It technically can
12/24: Athiest
x Leviathan 
That's a fun concept
I don't think you can really judge it without the rest of the script though.
It does mean you can't auto exe atheist claims
I think I was talking with Delta about this just yesterday.
Technically you still can, since you aren’t punished for killing Minions
Unless Drunk is on script too
Yeah, that seems like a natural third addition
Then probably Baron because o-mod with Drunk
Hmmm.... Maybe I go back to editing 5 Becomes 4 Becomes 3
I almost did Drunk x Athiest, but I was more curious about Levi tbh
One thing I love about Atheist is while Drunk is a natural addition to it, it plays really well with basically everything
drunk plays well with basically eerything?
Atheist does
It's just Legion and Philo
Depends on how much Athiest is supposed to be a puzzle but otherwise yeah
I like this one!
I definitely see how it can be great. I think it’s a tricky environment to script build, but nonetheless possible
I think it's a pretty good pairing, it's a reason to not exe the athiest immediately which is always something I like to see on athiest scripts
It's a good pair
As people have said.
No reason to auto exe the Athiest
Is a nice bluff for Minions to do
Script defining
People generally run it as "The Leviathan wincon is still active in Athiest games"
I don't think there is any special reason to do that though I get the idea in theory
or just "after 3 executions, evil wins" to take into account a potential evil dead (but that still will often happen by d5)
there isn't but it feels right
Like good needs to be pretty certain it's Athiest for them to execute so recklessly
Maybe it does feel right!
I personally wouldn't ST it like that, but I may come to the same conclusion after seeing it in action
If I'm sting an atheist levi game I am definitely ending it after they execute 2 people who I decided count as good
Like
I decide (evil team numbers) amount of people are on the evil team together
(One of which is the atheist)
And if they execute 2 people who arent that then they lose
I think that's a fair way to run it.
I don't think it's the only way, but you aren't claiming that it is the only way :)
Like for example, I might decide an evil team early on. But if something happens, like someone gets read by someone else as good socially, being a big flexible with where an evil team is can be helpful
However, I can see that
- This is a lot more intensive on the ST.
- This increases the chance of the ST making a mistake
From STing levi atheist, in practice you usually can't have an evil team this defined from d1
Also, the execution restriction is deceptively evilsided -- it makes it much harder to get to an endgame where there aren't meaningful theist worlds, though you can do what you can to make it unlikely
"Hard limit 2 executions" is going to be a little too tight in a lot of puzzle-atheist games, especially with Politician on script
(but it depends on how smart town is being with their executions -- in some games 2 is fine, in some 3 is fine)
I imagine (without having STed many such scripts) this depends on how many reasons exist for a blue token to claim Atheist
Cere, Drunk and Poli (and Philo with Poli around) are all potential ways for town to lose an exe on an Atheist claim
Personally I would rather not arbitrarily end the game to “2 goods executed”. Day 5 is a clearly defined loss condition. 2 goods executed is too harsh imo and any other set of conditions feels too arbitrary.
If you want to Klutz fallacy prove it’s Atheist by exing 4 good players, sure, but why not just exe the estee from the get go?
||We think this might be a home script interaction in the expansions so it will be interesting to note what guidance the almanac says if that happens.||
^^ speculation
||Really? You're not thinking Atheist MHD?||
||the script about not trusting people???||
Spoilers!
The new edition of dusk???
||Athiest Legion isnt super great||
||Their chaos blends together in a way thats not great||
good and very cool and awesome on the right script
fucking stupid ass character combo grrrrrr
-# /j
I nearly missed this omg
So Levi Atheist is an amazing interaction that twists common Puzzle Atheist and imo is probably going to be the best environment once we have a fuller suite of characters to accommodate what the Atheist wants in such an environment
You want the Atheist to exist in a tight logical environment where there's plenty of information to sift through to find evidence
Right now that's difficult to create without "the evil team explodes" or "the good team can't coordinate to actually put the puzzle pieces together"
An Atheist has more to do if there's more logic to world building
Think of the more sane SnV games with a Savant who everyone is fixating on with regards to their info
That's a fairly crunchy game with a focus on solving with logic chains based on the Demon type and the truth values of the Savant info
The ideal is that for Atheist that logically eliminating every Theist world is consistently possible with just 1 piece of impossible info in the world you choose to frame
Leviathan hence becomes the best Demon for this
In that Atheist environment you don't want any puzzle pieces falling out of the box by getting them killed
Otherwise possibility spaces open and then probabilistic worlds enter the game
So if that environment is going to be created, it's best with Leviathan imo
Due to what Vati brought up I actually think that "good reasons for someone to claim Atheist and it not be Atheist" is actually fairly bad for Levi honestly
The execution restriction is insanely tough
I went back and forth on it for a while but I've arrived to "just let them execute freely until time runs out"
If good is willing to risk losing to executing a good player, they probably already think that player is evil in Theist worlds
So there's no point in ending the game
I honestly agree. I'd probably let them chop into the Atheist and count them as evil, since the point is evil probably wants to make a calculated gamble to win.
just boomdandy them when they kill the atheist
mmm tasty Leviathan Boomdandy
famously the origin of the thrall meme
We're thrall in this together
happy thrallidays everybody
The big reason why you don't execute atheist claims in levi isn't to avoid losing in atheist, it's to avoid losing to a poli in a theist game
politican GoS guys 
but yeah i love this combo a ton
i usually would give good three executions in a levi athiest game though unfortunately the definitive answer is "do whats right for that specific game"
Occultist GoS so you can claim Atheist whose learned new info is that there are no evils and you have to execute the ST
was there any interaction for Christmas day
i guess Atheist x Leviathan was two days because it's just that great
anyways,
[12/26]
Bounty Hunter x
Amnesiac
People like BH-turning the Amnesiac -- it's tempting to have an extra ability that helps Evil rather than an isolated Evil player whose ability (at best) helps them find their team.
Be careful giving an evil Amni abilities that poison others or function like Minions
Good team can’t always deal with an extra evil who also has essentially a free wizard wich or minion ability
You can use the Amni to help learn the evil team if they are evil
If the Amni is good, then choosing a player a BH says they’ve learned could say a lot about the ability
BH + Amnesiac is fine, just don’t do a
evil amnesiac doing random unsolvable stuff is chiefly just plague doctor wizard but no one has agency
ideally, if you don’t feel like giving amnesiac a decent evil info / evil comms ability, do something loud and obvious
silent droison / misreg / other random stuff is terrible
your game still needs to be solvable and the good team will like you better for it
I think evil amne is most fun when you do something loud and ideally somewhat silly with it
Just remember to keep the power level of the ability low so the amne doesn't go from an evil townsfolk to an evil minion
do the annoucement of
"if i won't grant a wizard this the evil amne won't get it as well"
generally this means
if the evil amne creates any misinfo, nomatter how small
it has a clue
or ofc it doesn't have misinfo
Well.. some townsfolk cause misinformation. So I don't see it as a bad thing
What I don't agree with is using the evil amne as a minion
So you don't have to clue in the misinformation the amne causes. Good or evil
but also don't use the amne as a minion
Evil TF < Evil Minion
i do think evil townsfolk balancing is interesting
Here are examples I have.
You start knowing your closest minion player.
You start knowing which demon is in play.
You start knowing 1 in play minion and 1 not in play minion.
i like the first one
In an ST directed demon kill game:
Each night*, choose a player. If they are evil, the demon chooses their kill tonight.
that one is slightly grey I think...
but it works.
we are talking about evil amnes
oh
i read it as "the Amnesiac chooses a player each night except the first, and if the Amnesiac chooses an evil player, the Demon gets to choose which player they kill tonight"
this one heavily depends on which demon
it says in a game like Yagga/LM
i would not do this because ST chosen kills are literally the entire balancing point for LM and Legion
you see, having it in yagga-lil monsta-legion games is like
with ST directed kills
well extra evils already kinda break legion
also it might just as well be misinfo at this point
so...
eh, ogre is fine
as long as you don't give them weird abilities it's fine?
I used it. It was fun and it worked. It was in a yagga game and it only triggered once
amne lived 2 days
yagga game is like idk how that work
did they choose all kills?
if yagga say 5 times can they choose 5 kills tonight?
or just 1
Yagga is the only one I see this working in because you can off the Amne
I think it was 2 kills. and they spent one of them on a player that got killed by a harpy madness anyway
yag is also a little different
I mean its your amne ability. You can modify it the way you want
bc st can still choose timing of the kills
that's true
The goal is just to say.. evil amne most of the time has a really good time if the ability is about finding the evil team or learning about them
ie turning them into a true + evil instead of just a chaos voice
in terms of votes + voices
I dream of running this evil amne:
You join in the minion info exchange.
but that sounds real powerful
so i'm still thinking about it
well i mean
it's like how much you value +1 evil not knowing evil team
it's stronger than any +1 evil info townsfolk ofc
Yeah.. a known evil vs an unknown (ogre) is miles different
i think Amnesiac abilities, whether or not they are good or evil, should be weaker if easier to guess and vice versa
i feel like that ability's like a blank minion token
[12/27]
Gambler x
Drunk
We love drunk gambling
another reason for them to explode! Big fan
This is funny, but a bit of a slippery slope
It's good until you too many natural things that go with Gambler and then it's not.
I think its fine if you balance out the hidden roles that truly can be in play (no cerenovus, no pixie, no mutant)
(no philsopher too)
I think that having more reasons for the Gambler to die on a good player is based
so I'm a fan of pixie with cere/mutant/etc
Yeah but having too much can make gambler's info meaningless
its homescript your honor (catfishing)
Gambling someone correctly is still info
Yeahhhhh
You guys may say this is a skill issue complaint, and it is
there totally is
Gambler helps find the drunk and also interesting to solve wether you are actually confirming players or youre drunk yourself
Hermit drunk tinker for when you are low on death mod
Huh, that's odd. The image I'm looking at has Cannibal.
Oh I'm looking at an older iteration.
this is on Safterix's Tipsy Gizmos and it's a really cool dynamic imo
#1404373687452307546
I like this.
Drunk is good on Death puzzles. And honestly, you could probably use the Tour engine (Godfather/Ojo/Drunk) with Gambler
It wouldn’t be Tour and it wouldn’t necessarily feel like Tour. But it would use those character
that doesn't sound right, but I don't know enough about china shop to dispute it...
It's most definitely an interaction on catfishing
I think it’s interesting for a gambler to gamble the Drunk. But also I haven’t seen a script where it’s actually interesting for the gambler to be Drunk
[12/28] Monk
x Vortox 
I love this one
-# This is in no way related to the custom I'm working on
Fire interaction. While Trouble with Violets is a very, very flawed script, this interaction being a part of it blew my mind when I was a newer player
Though I do wish Monk’s ability text was clearer that the intention was for the protection to persist into the daytime, as the text as written doesn’t protect daytime info gatherers
Certified writing texts for their home scripts moment
For sure. Which is doubly frustrating since the Monk’s almanac entry does acknowledge that other Demons besides Imp exists
Yet the ability text is pretty narrowed on Imp
There are scripts that center around this gimmick
Its cool that you can use Monk to make info true. Or you can bluff it to make people think their info is true. Plus, Vortox likes single kill Demons & Monk is good protection for 1KPN scripts
Boffin/monk in vortox is super cool
I think it’s really neat as a TF ability too
[29/12] Marionette
x No Dashii 
Peak interaction
Ew
Home script interaction
One of few contexts where Marionette is helpful
How could it possibly be a home script interaction
I have mixed feelings about this interaction. The extension cord effect is fun and a way for mario to be helpful, and I see it on quite a few scripts; but, no dashii's script presence makes it a lot harder for a marionette to confirm their neighbor, which makes my favorite brand of marionette (confirm your neighbor then blindly trust them without needing to know your actual alignment) not feasible
it's on Marionette's home script, Extension Cord (/j)
Marionette: checking your neighbor is good for you (maybe not the good team, but you for sure)
No Dashii: checking your neighbor is bad :(
but this is a good interaction overall I think
One good way to make a strong minion stronger!
(Against experienced players. Marionette against new players is quite weak.)
bra1n is typing...
(The Marionette has a low winrate on the app, apparently)
I have acknowledged this. Didn't you read the second line bra1n?
I've oscillated on ND/Mario and rn I don't love it
I think the fun part is it hides the No Dashii a bit better
Guarantees the tentacles spread and let you frame a ND elsewhere.
Marionette is low due to the fact that “less informed evils” is not helpful to evil
Unless there’s a massive benefit
marionette provides 3 small benefits that just don’t add up after further auditing
It really depends. I've noticed that with experienced groups it's winrate is about 55%, which is pretty respectable.
Much higher than my rough estimate of low 40s overall (based on other known data points).
oh is this in your group? ✍️
No, TPI
Streams, sometimes high-level livevoice games
I don't have a in-person group sadly enough
I have a hypothesis on why this happens, though. An experienced group will catch players on socials with higher frequency. A less experienced group is worse at preventing known evils from slipping through the cracks. Marionette counters social reading in a way the Mario themselves will not be granting credence.
It's definitely not stronger than something like Poisoner or Mez, like I used to think, but it's certainly a nice tool. A less experienced group, since they won't catch people on socials as much, will lose out on the benefits of Mario.
This also explains Ben's citing of its high winrate btw. He probably got that from the early days of the app, where the only people playing were experienced players. The app launched in late August 2022. Ben's comment was in early 2023.
afaict the winrate claim predates the app
I does not.
I checked this.
Maybe the claim itself does. Who would have gotten access to Marionette scripts before the app?
Extension Cord core
It’s a pretty good thing and it’s not the worst minion you could pair to No Dashii
baron is
Idk I’ve found that new players just never properly account for marionette and just topple over cause the mario has ‘game solving info’
Well, Ben probably knew of the mario and had playtested it himself at least a bit before it even released, let alone before the app
Maybe cause the group of newer players I’m thinking of had prior social deduction experience and so they aren’t new to social reads etc
Newer players are more likely to out and lose as the marionette
I bet it will be useful on its future home script :D
I know. Playtesters are never going to be new players, and before the app the only ones who would track winrates would be dedicated players.
I personally don't love it, but its not script-ruining
but safterix pretty much summed up my thoughts
In terms of the influence it has on a script, it makes it grueling to figure out if you should be pushing on your neighbors or not
(regardless of whether or not one/both are in play)
I rather lose that as the marionette that win lose as a townfolk tricked into thinking they are the marionette
I think that the fake marionetting its a huge problem with marionette that over time can hurt marionettes impact
Fake marionetting its a strong play but also a strong way to lose. And if the players on your group do it a lot.... It cuts circuit of what marionette is
No dashi allows for fake marionette to belive they are a minion for longer. But it is still workable if socials and mechanical information gets in way an narrows that that youre no marionette
I don’t like playing as Marionette unless there are ways to discern besides socially reading my neighbor-demon. That is already difficult and No Dashii generally makes it even more difficult. I don’t like the combo at all.
This is an elegant interaction IMO, not because of the Mario, but because it extends the tentacles. I'm a sucker for longer tentacles.
Interesting phrasing there
my personal belief is that tenctacles should be natural
see this wonder of #1450204804856156180
is there anything to mario allowing you to place NoDashii more deliberately? given the setup
like making it more/less harmful depending on the bag
That's clever.
just love it when dashii makes a typhon line to max its effectiveness
There’s nothing to say you can’t just leave the demon token out of the bag in non-mario scripts
You technically can do it anyway
I don’t think so. Just put an extra good token in and give the demon the character they saw as a bluff. From a player’s perspective, it’s indistinct from normal, right?
That's gardener if you don't have a Mario.
Since you decide which player is the demon.
The difference with Mario is your choices get limited to the two neighbors of the token you selected to be the Marionette.
Which is like kaz level of reversing socials such that players deserve to know it's a possibility
Oh fair. I guess I never really decide a drunk before handing out a bag, so I never considered doing with a mario
To be clear, I have never had any interest in doing this, let alone actually doing it. I just thought it was an interesting potential idea
yeah it helps new players bluff a bit
12/30: Fisherman
x Heretic 
one of the few info roles that have clearly applicable info on heretic scripts
As little as I care to play Heretic games, Fisherman is a role that belongs on Heretic scripts!
you can say kill yourself f3
Heretic very rarely warps information in the game.
Fisherman and General are two of the exceptions that work interestingly well. General could be interpreted to receive reversed info, essentially peeking ahead into the future after the Heretic swap.
Fisherman is interesting, because you're essentially wanting to give them game throwing type information so that a lose is flipped into a win. This can be hard to give on the early days though with an ST struggling with any reasonable bad action so early on, but gets much easier as they approach the end game and get their advice
lovejinxed on scripts along with general
complaint: don’t make Fisherman advice basically “so there’s a heretic”/“so there’s no heretic”
it’s very OP and also boringly repetitive
giving more common Fish advice that seems normal on a script with no heretic is unironically better: “Sneakily get Alyssa to talk to Ben” (either can be the heretic, neither can be the heretic, etc.)
otherwise, very good interaction and one of the few interactions i would say that is basically almost needed heretic-side
as long as your Fish advice actually has some level of Possibilies, you‘re good
12/31 Baron
X Balloonist 
i mean, more outsiders is always good balloonist fodder, but...
balloonist doesn’t really need it
+1 and +2 outsider reasons muddies the water a lot. singularly i‘d even describe it as too much posomod
the issue with the sheer space from 2 baron and 0–1 balloonist is that with the negomod (which only ever is -1 Outsider), the world posibilities almost doubles to the point where omod becomes an unreliable method to really differentiate anything? baron is better when it’s proxyloud
otherwise it’s an okay interaction
don't do +3 outsiders but otherwise imo this is fine? I'm more in the camp of "the outsider count can be soup sometimes and that's fine" so don't really have moral objections to this
Xaan is more interesting with balloonist
The balloonist is arbitrary addition for a reason
But like kinda eh, I think balloonist goes against what Baron needs to temper it
balloonist in play makes the outsider soup worse for the good team
Yeah exactly
canadian catfishing
What's in a Catfishing?
me (chaotic evil)
- has Balloonist
- has Sweetheart
Honestly the perfect script. Let's be real
Not a half bad interaction if your ST is competent
Use that +0 when need be. but its fine, theres nothing about Baron that makes it go on different scripts
One of the best thing about this interaction is that if Drunk is on script, and let's be honest, it probably is with Baron here, Balloonist is a Drunk finder that isn't hard to slot on.
simply don’t add an outsider
unless it boffin balloonist
01/01: Organ Grinder
/ Lord of Typhon 
It's one of the classics of the type
"Volume hurts LoT but ability helps a lot"
it's mostly great unless there are 2 of them and there isn't a 2nd explanation of +1 minion ability being in play
(This mostly applies to cere/LoT and harpy/LoT too)
tbf og is more in the fearmonger class than cere/harpy
Vizier too
Yeah thats same tier like evil twin right?
yeah kinda
twin is a little different bc its only confirmed to one person
mechanically
more like psychopath tbh
This is generally how i think of them for reference
without other droisoning on script it can be confirmed to be in play by proxy
Insaneeeeee
like a failed monk protect
there are more tiers between these but couldn't figure out how to add tiers on the site i was using
yeah but fm only has volume hurts LoT part
it doesn't have the ability helps LoT part
cere/harpy can help ttk while OG take advantage of +1 evil vote
i was mostly just focusing on volume levels/classification
ogs self drunking can help frame typhon lines too
ET is only mechconfirmed to one player though
poisoner is usually mech confirmed to zero players though
depends on the script
my example of a monk failing to protect their target with no drunk on script
realistically when is that happening? like, i get that its possible for poisoner to be mech confirmed to more than one person, but i dont think that happens nearly enough to make it a good idea to put it in that category when the vast majority of the time it wont be
sorry that was weirdly phrased
no that's a fair take but that's also why its at the very end of that tier
like MM is similar in that it is almost never confirmed unless you get to a f2 where the game keeps going with no zombuul on script
purely mechanically this tier list makes sense but from the point of view of how players are supposed to socially play loudness is gonna be very different
I feel like this is at least like fairly immaculate just because most characters are louder / quieter in practice than on paper
ET is much louder than that because two players usually are claiming it’s in play
unsure why “known by another player” is above “needs confounds to be quiet” anyway
because good scripts have these
because if someones claiming one of those you've localized an evil between them
Vizier and psycho are in a different field of loud than OG and FM which make them even worse for LoT cause the origin is clear
I think summoner is usually really loud tbh
Like, louder than Assassin
a demon can sink
its impossible to worldbuild a doublekill without assassin if there are no confounds
when you consider minion volume you should consider that the script is like good and has cover
ok but this is my categorization of mechanical volume
and i will consider what i damn well please
(but more genuinely, this is purely context free mechanical volume based purely on the abilities themselves)
Also, wraith is only bumped up a tier because atp we don't have an released confounds
but we have confounds for witch
the latter three of the second tier are kind of in like a half tier between the two
like there are exactly two confounds i can think of, yagg and tinker, only one of which can affect others
1/2: Town Crier
x Fearmonger 
Why have one way for fearmonger to be a thrall when you could have two?
This seems like a poor interaction. Fearmonger is a weak minion who needs anonymity to be effective and Town Crier counters it directly.
If fearmonger itself was a good character, then I think it'd be a really good interaction. The town crier can hide and try and bait the fearmonger into more aggressively nominating and changing targets, but also non-fearmonger evils can get a lot of credibility and direct executions themselves, having been cleared of fearmonger
unfortunately, Fearmonger currently has less support than Hongqi bridge
1/3: Alchemist
x Psychopath 

“Can you not kill the Demon, making it so you are confirmed and the player you chose is likely being executed today, ending the game regardless?”
you aren't confirmed
the Storyteller can say to choose again at any time
it is nonmechanical
well the Storyteller obviously doesn't deny your pick, but the Psychopath can just tell the Storyteller that they want to do that shenanigan
If the ST ignores your attempt to Psychopath kill someone but then lets it through for another attempt, it'd confirm the player as Alchemist-Psychopath (outside of Boffin shenanigans or Yagga shenanigans).
So ST kinda has to either allow the first attempt or allow none.
i still don't think this is true by written
the storyteller can publicly say to choose again for anyone as long as it's not mechanically stopping them
it's only on the Alchemist that this can stop them
additionally, by how choice works, the psychopath can tell the Storyteller that their first choice is actually not their choice and they would like to kill someone else later
and if the ST knows they are doing an alchpsycho bluff who are they to deny it? it makes psycho less of a thrall
the actual issue for alchemist psychopath is not that alchpsycho is unbluffable, it's that it's actually very strong to have such noticeable goodsided killing
oh and also this is just worse slayer if there's no nightprot
don't tell the alch psycho to choose again if they axe the demon that's stupid
if the alch psycho is on like a savage rampage and the demon is doing jack squat about it then it's the demon's fault
if the alch psycho held until final 5 then that's just good play that should be rewarded
don't be afraid to end games early
Alchemist Psychopath is fine and less strong than people assume it is because there's nothing stopping regular Psychopath from bluffing it except for the lack of knowledge that you can
[1/4]: Innkeeper
x
Acrobat
Innoutsider
I think it's a good droison source for the acrobat, as lots of evil sources like lleech and no dashii can straight up end the game
it's neat, it traces that night's droison and confirms the innkeeper
innkeepers accidentally protecting acrobats and hurting their team is a standard thing on BMR, I don't think it's too bad it just encourages cooperation
also part of my thinking is do you sink the poison on acrobat if they're innkept?
depends
usually it's a no
bc you want innkeeper to be aware that they can make any of the 2 ppl malfunction
I don't love it as a droison source for the Acro, actually -- I think a lot of the time it can boil down to "kill yourself to confirm a townsfolk speedrun any%"
to that end I think I'm a bit more favorable to something like Sailor
(since you basically get a free sailor tap if you coordinate)
it can also confirm the sober player of the two picks
That's typically the less useful axis of "dying when picking into the Innkeeper picks"
yes i hate it when the acrobat is Innkept on BMR smh it happens so much
You’d be surprised how many people play BMR -gambler + acro
wtf
okay same thing but gambler you know what I mean kenoboi
i mean acro is very BMR coded but like gamber is great
But they fill a similar niche
Usually it’s just to shake it up a bit from what I’ve seen
Budget gambler.
I hate this. Not because of the alchemist, but because gambo is my favorite townsfolk
Alch?
*acrobat
Not because of the acrobat
Gambler is probably actually my second favorite overall
I think Punchy actually makes it work. But I don’t think it’s particularly balanced/fun like 90% of the time
Oh lol I thought I missed a day, nope, the two were just 6 hours apart haha
[1/5]
Philosopher x
Heretic
funny
It's funny
but an unsatisfactory fact is that it doesn't cancel out heretic when philo is alive since heretic is drunk
That’s why philo gotta get themselves killed
True
It’s a fine interaction though I feel like in most of the games where Philo has done this, it’s only made it more confusing to solve since now the Philo’s validity has to be factored in in addition to the Heretic’s
Though the Philo also making it more confusing for the evil team is certainly nice
1/6: Professor
x Psychopath 
well i wouldn't reccomend attempting to ressurect the succesful psycho that was executed
unless alch is on the script, then maybe
"being alive and confirmed good is awesome" WRONG the axe is coming
scary!
but yeah Psycho is honestly a decent confirmation denier
doesn’t matter if you‘re confrmed good if you‘re dead
and wait is TeaLady Fool Sailor (+ maybe goon?) the only goodsided recourse to a psychokill?
aside from like drunking the psycho via courtier type things
storm catcher also kinda counts
and then they gain the baron ability 😄
Als Prof Psycho on midnight Oasis
Goon only works at night
Having been working a script with both for a while, please don't.
Trust me, I thought you could mitigate savant+misreg, but the first game of Spin Doctoring (which was spy, but same diff), proved me dead wrong
You're saying don't misreg to the savant.
I think that kind of makes sense.. .the false statement balances the non-use of the misreg
I recently removed savant from Spin Doctoring because I was adding on recluse. A necessary evil, alas.
Savant/Recluse isn’t a crime, more like a Miss
Savant struggles with partially unreliable info
earnestly it is fine to have both but if there's any more droison or misinfo it gets sketchy real fast
let Recluse be an Outsider, but this kinda just makes the Savant unreliable when one of Savant's strong points is its ease of use on scripts and the self-balancing
though, making Recluse-proof Savant info is really funny
“The player who drew the Demon token is sitting beside a player who drew a Minion token”
with how versatile Savant is it doesn't entirely have bad interactions because you can always Don’t
but the mere possibility of Recluse is always annoying
based Mario party sticker reference?
the Bowser one? yeah sure
It's fine
Even if you rule it needs to be written around rather than misreg-immune it's pretty trivial to write around
would you have to worry about this confirming a misreg character in play to the savant?
(I'm still proud of the bluffed statement "it is mechanically possible for a Town Crier to get a yes for a day where [recluse] was the only nominator")
or would you just have to do it regardless if both on script?
you don't, really
like I've received the statement "a chef could get a 1" and that doesn't tell you there's a recluse
it tells you recluse worlds are specific much as worlds in general are
I usually just make my savant statements recluse-proof by default (and tell my players as such), but I don't get too upset if my storytellers rule otherwise
It's fine, just don't be cringe with it
Do you mean you rule that savant statements ignore Recluse or that you change the wording to get around Recluse?
Like the wording they typically use wouldn’t actually be affected by misreg anyway
[1/9]:
Heretic x Politician 
😭 😭 😭 😭 😭
(yes this is a direct result of me reading the convo in #experimental-chat abt heretic)
and wondering if poli covers it at all
Add a hermit and a damsel, do it do it
hey how did you see the script im working on before i published it
I mean poli just claims heretic in f3 and like
What u gonna do about it
and what if there's a quiet heretic?
Poli claiming heretic feels like it’d be an issue (I’ve seen it happen in a TPI game)
I think it’s interesting but can result in an innately unsolvable game state
Heretic and Politician is innately annoying because I feel like it makes Politician more boring
i mean yea i guess you just claim Heretic now
[1/10]:
Vortox x
Zombuul
I'm not really sure these two should ever be on a script together
Vortox on bmr-likes is just a generic demon since you are executing everyday anyway
Vortox wants an info-rich script
But Zombuul kinda doesn't, right? I don't think Zombuul is fun to play against Artist, Fortune Teller, etc
Probably want a mix of science roles and info roles?
Vortox without many info roles is fine actually
Vortoox is gonna have to really commit if they wanna fake Zombuul enough to get an easy win from their wincon
also double tapping is still an option
SNV has so many Vortox finders, Vortox becomes hot garbage
Vortox can afford to have less information roles on script
Why would you ever not just double tap a corpse that you havent yet already
Over just not executing anyone
that was the secondsay point taht i made
its there so you cant just get FG/TC Vortox checks for free
just like how Dreamer cant choose themselves
They can technically work together, but they lack any good synergy by themselves
I've really only seen these scripted together on really old scripts
and I don't think Zombuul goes in the bag on those
maybe you can bag like this or something because it simulates this bag to prevent town from killing into the nightkills
you are executing every day in every script
[1/11]
Evil Twin X
Legion
Needs a relatively experienced group for legion to realise they want to claim it but I think it’s a neat interaction
The only thing is that when the good team realise it’s legion, the two twin claimers are effectively outed evil
its ok but not as good as it seems at first imo, experienced good twins can claim the twin info privately without talking to the evil twin to deconfirm legion to players they whisper, assuming the evil twin doesn't deny the twin pair
not really right? even legion can do that
Legion can afford outed evils late game though, it's not as important
no because if A and B are twins and A talks to a set of people immediately and says "B is the evil twin and will have claimed we're in a twin pair to their 1st whisper", A has deconfirmed legion to that set of people
so now the evil twin is incentivised to play suboptimally which sucks
A has not deconfirmed legion at all because B can be talking to legion
there's no safety here
if the B‘s first whisper is with C and C says “oh yeah B did say twins btw” how do you know that C is not also Legion
on the opposing side, if you're a townie that sees A and B talking to a bunch of people how do you know A and B is not just legion talking to legion
they come out as evil twins later, non publicly, when they have time to cooperate ?
that's just regular Legion behaviour
every meta has a corresponding counter, just as legion pretend you are a good twin following the meta
the best way to do this is to have a lot of people in each set because Legion can't communicate which 2 players are twins until they speak
this is not reliable in real world games
i have seen this wdym
what is stopping the Evil Twin from denying being in a twin pair
what is stopping Legion communicating literally anything when they wake together
one of the main Legion points is being able to chain communication
oh nothing, this is my point, its not that fun for the evil twin to be incentivised not to out the twin pair, because it makes the ability a lot less strong
this is not really reproducible in online play and i feel like pointing to the character sheet during minion info is like slightly cheaty
ignore online play
okay
IRL is chiefly the main design space for BOTC
i can see this meta being harsh in like, longtext
but Legion is already much weaker in online spaces
in IRL players have very little knowledge on who is talking to who
which is the main reason why this meta works in online spaces anyway
all it unironically takes is two players agreeing they if they both are legion they claim twin pair
which can happen in any format
it's not cheating if the game hasn't even begun, pregame agreements happen all the time in jokey environments
this meta just feels really easy to circumvent
you can't have perfect starting communication information in BOTC by design
oh yeah right
Evil Twin is fine in Legion
it's kinda similar to Widow in legion
the Minions here specifically are “loud” but can easily be bluffed by legion
I'd say that Twins is the loudest minion that works in legion
Widow is easier to fake than Evil Twin tho
In general, nothing is stopping an ET fabrication forming from publicly claiming “I’m x and y is my evil twin” immediately (both in online play and irl)
This leans on the comfortability for players to be thrust into that situation but it’s fine in a group of players that know each other
Like… its a meta I see somewhat often in groups I’m part of for real twins, so it seems reasonably likely to work most of the time
Legion automatically know there’s no ET
Legion automatically knows they're only Legion
I think this is one of those interactions that's fun for some groups but can definitely have the fun optimized out of it as Coral brings up
like as Legion I will be frame one claiming a twinpair because it's more fun that way, and same if I'm in an actual twin pair
It falls in the Vortox/Legion bucket for me; i.e. "thing that people toss onto Legion scripts because they intuitively make sense together, but without realizing it takes more care than first thought"
(see also oracle/legion)
(which, of course, means I've 100% carelessly scriptbuilt around it in the past and then never actually bothered to run the dang thing afterward)
1/12: Politician
x Al Hadikhia 
easy(ish) way to get poli win by always choosing live and forcing a bad triplekill ig
Politician big problem with alhad hahaha but they have to hold it
I mean
Not really
If the alhad picks 3 good players
And all of them choose to live
Which causes them all to die
And evil wins
They are all equally responsible for good losing
They have to die in a very lonely way thou, haha i think if they get choose die in final 5 or something while there was already someone claiming they were going to choose die
I don't think causing a triplekill and ending the game is by itself enough to turn a poli, but it's a quite large swing
because you effectively cause +2 kills and generally -1 execution which is really big
Add on MM for an amazing 3-way interaction.
Anyway, this interaction is great
It’s somewhat cool
But the tradeoff being poli being outed “evil/poli” might still make them not flip
Since their misinfo and missocial becomes 0
I call 1/13
Okii
1/13: High Priestess
x Spy 
I like it when evils can actually bluff HP
Personally, I think that evil can always bluff HP. Evil can retroactively justify practically any choice given the idiosyncratic nature of the role.
The difference between HP without a grimpeeker and with one is that Spy allows a HP bluffer to effectively craft narratives with the fake HP info rather than (successfully) stumble blindly.
the question is can spy misreg as a different role to hp
such that the conversation would differ
I mean a recluse can misregister to the fisherman so
Why not
I also realized that sending the HP to the Spy is an interesting way to try to delay the Demon from getting the grimoire
Fun thing to script together, though misregistering to ST opinion is cringe
I really dislike the HP but I guess this could be interesting, it also means that the HP doesn't get shown all goodies because that's what HP feels like a lot of the time
Talk to yo pings brooooo!
It breaks my heart when HP doesnt interrogate their pings
The ability literally reads ‘you should talk to most’
talk to them
1/14: Athiest
x Wizard 
There's not really an interaction due to the fact that atheist need to be bluffed and it's just...not done much
duh
generally it's fine bc although it makes weird loud things in atheist game not immediately out atheist
in non wizard scripts such things won't even happen in the first place
it's just as good and bad as someone changing character in atheist due to ST bluffing pithag
My take is that you shouldnm need these two, because you shuold run Puzzle athiest and not "weird stuff happens" athiest
But you can have some fun with rules breaks on an Athiest Wziard sript. And a msart Wizard can find ways to sell Athiest in weir ways
plus livevoice STs can actually run Athiest and not out thta its Athiest despie their shenanigans
/lh
I feel like this either needs an entirely unserious game, or the most experienced ST in existence
I'm not in love with the thought that wizard and atheist can theoretically entirely mimic each other, bringing the game down to entirely socials
but with an ST with a good sense of balance I'm sure it's possible to create a distinction and make the game still playable
This interaction is one of the best interactions atheist has. You'd think that in theory it would bring the game down to socials. That's partially true, but that's not entirely a bad thing. Besides, the more important thing about this interaction is that it lets you fake things that normally wouldn't happen in a game while still running puzzle atheist, leaving cryptic clues to the nature of the gamestate.
||I could easily see this being a base script interaction, though I think it's more likely for wizard to go on MHD and atheist to go on either GoS or nothing at all||
anyways, now that i‘ve gotten that out of the way i think wizard atheist is fine IFF the storyteller and players are reasonable
puzzle atheist is how atheist should usually go, and unsolvable wizard wishes can just be denied anyway
This is overall an amazing interaction and I really do recommend it. It makes shenanigans bluffable by evil, allowing for a massive increase in the depth of puzzles you can build with atheist actually in the bag!
See the thing is
Without a wizard on script, atheist and other minions still perfectly mimic each other
Except psychopath
it’s only an issue if you think “atheist and other minions being able to fully mimic each other” shouldn’t happen without wizard
That's if your running puzzle atheist. This turns shenanigans atheist into puzzle atheist, and I think that's kinda cool.
not necessarily
the STs who run shen atheist i dont trust to differentiate atheist/wizard
Right but those aren’t the right ST’s to run it anyway since it’s meant to be a puzzle atheist anyway
1/15 Snitch
X Pit Hag 
actual fun snitch use??!!!
Not bad
"here you have the potencial roles you can become that arent in play!"
you can also turn a good player into a snitch and immediately reap the benefits
also if it’s already in play it encourages fun pit hag use and not just make a bunch of outsiders
I think evil snitch is funny
It’s fine
Remarkably making a player into something you’re bluffing isn’t the way to use it
Both a starting snitch and creating a snitch have use cases
Very nice interaction imo
1/16: Exorcist
x
Scarlet Woman
A-OK!
they're both canonically hunting the Demon, just in very different ways
i do have to say though SW is a bit tougher to work out with ±deathmod so you need to keep that in mind
Yeah I think script building the two together is tricky to avoid other (bad) interactions, but when it works it’s super neat. This interaction in a vacuum is cool
1/17: Bishop
X
Devil's Advocate
ngl a little ew imo
One of the many reasons why Bishop works on many scripts, but not BMR
then again, this claim works for every BMR Traveller
BMR is just not tolerant of RAW Travellers in general
in a vacuum, this is good since the Storyteller can nominate the DA protected player
as soon as this box gets slightly pressurised and caves in, this instantly fails
for one, Devil's Advocate is almost hot garbo when it's loud, so that implies the science trio on script, which, well, means you have characters that actively can't use their role on the whims of the Storyteller nominating people
for two, even loud Devil's Advocate enjoys roles that like to nominate and point in a general direction, since it can telegraph who to protect or just cause chaos (think Shugenja or Bounty Hunter), and guess what aspect of those characters Bishop surgically removes
and if you go “well, why doesn't the Storyteller just nominate them too?”, i‘d ask why you're playing with Bishop in the first place
the more players Storyteller nominates, the Bishop has less of an ability
Because I'm a power hungry storyteller it's fun 😁 (/s)
bad combo with da, even worse combo with townsfolk that are often paired with da
Fun for you maybe
the players make the game
Yeah I fully agree with that
I still think Bishop sounds fun, but also I've never actually played with it before, so it wouldn't surprise me terribly if it wasn't that fun in practice
Bishop cooks if the Storyteller is worth their trisyllabic title
it's just that it's inherently anti-BMR! and inherently makes some roles that want to act upon their info sad!
neither of which are bad things if the script supports it. which does mean puzzley scripts work rather well with it sometimes
is it not sto-ry-tell-er am i going crazy
yes this means i also dislike Bishop with Pacifist, Tea Lady, Sailor, Gossip, Exorcist, and Gambler
the optimal play for town is almost always to get their dang nomination agency back
Travellers that are fine in BMR: Beggar, Beaurocrat, Thief, Harlot, Apprentice, Matron, Gangster
Disagree with Bureaucrat, if only because when Goon is stuck evil the voting power is usually too strong
Disagree with Gangster and Harlot, extra kills on Travellers (which I note most of the time need to leave early or come in late) can vary the speed of BMR when they do so unpredictably
Disagree with Apprentice, see the “Apprentice sucks on BMR” wall
Disagree with Matron, cooperation and communication is a big part of BMR and Matron really makes it annoying to do so
i suggest Barista, Deviant, and Scapegoat, in earnest
Beggar is okay, net positive. i‘m neutral on Thief
"Disagree with Gangster and Harlot, extra kills on Travellers (which I note most of the time need to leave early or come in late) can vary the speed of BMR when they do so unpredictably"
My brother in christ you will never know if a BMR game will last 2 days or 14
I've had shab games where we thought it was Zombuul
that’s a sign of a bag that isn’t very well tuned
which my problem with them in the first place honestly
It was a combination of hitting the goon and protected players most of the time
i think Gangster in particular is more okay than Harlot
the demon was new to bmr
I can see the point with bureaucrat
but I'd say that matron works in bmr, I've had a bmr matron game and it worked very well
although the matron was good, might be different with evil matron
evil matron has a hard time convincing people they are good
good matron is okay
matron is the best BMR traveller
matron is a very cool traveller
i've seen a matron no dashii game and it was fun to even spec
apprentice bmr textwall
super F
fool - unbluffable as evil apprentice
sailor - you confirm yourself (unbluffable as evil apprentice) and then you drunk yourself because you‘re an outsider now
F
tea lady - unbluffable as evil apprentice, if part of starting tempo balance it is dangerous to travel out, can’t be travelled in because it hard destroys the bmr science landscape a lot of the time
professor - unbluffable as evil apprentice unless you bluff a miss; which then you get instantly exiled, hooray!
D
chambermaid - super hard bluff as evil apprentice (one strange number usually leads to exile from what i‘ve seen), also can just like. save goons forever. also chambermaid can target apprentice n1 and almost instantly catch them out
grandmother - super hard bluff as evil apprentice, and not really even a half-decent bluff. uninterestingly good
gossip - literally gossip. why are you putting your gossip on the Apprentice
C
pacifist - sucks when you leave early or join late
minstrel - sucks when you leave early or join late
B
innkeeper - if you travel this in late this evil team is kinda screwed but otherwise it‘s okay
gambler - reliable as bluffable as exactly apprentice assassin
A
exorcist - pretty decent, actually. usually my go-to good apprentice pick
C
mastermind - ass role to travel out as
B
godfather - kinda mid actually, but better than mastermind. can’t even bluff Gambler reliably though
A
assassin - this is the gambler bluff minion
devils advocate - congrats, you can prove yourself to the demon!
btw you know that fool/sailor/paci.... can be bluffed by a DA, right?
how is sailor confirming itself?
Fool and Sailor “don’t die”
ohhhh
DA is “safe from execution”
does exile count as death?
yes, by definition
also why are you proving yourself to the demon?
"If they are evil, they learn who the Demon is; they do not learn any additional evil characters or receive any bluffs."
the Demon doesn’t know you are Apprentice
some good travellers play to catch a demon out like this
in the “meta” this makes traveller distrust pretty high
if the (character who know the demon if evil) comes to me and says "im the evil apprentice with the asassin ability" as their 1st or 2nd action I'm gonna trust them
even if i super disagree with using this meta, it still exists and i still have to comment on it yeah
tbh I dont understand why evil doesnt learn about the traveller
i don’t either!
that‘s why for all my games i make evil learn the traveller
it just, makes sense,
I didn't even know it was only one way
I thought both demon and trav learned each other
~~as like, a diplomatic exchange between demons overseas ~~
yep i think it‘s dumb, but that‘s how it is in the rulebook

ayup!
i do homebrew fabled and lorics as my “thing” in this server
I like how BOTC encourages people to change things if they dont like them
it‘s one of the nicer things about the game design yeah
wanna play with the "big barnacle" sure bud, just make sure to post it somewhere so everyone can see your cool thing 👍
fabled and lorics are so semi-interesting
zenomancer is one I particularly like
Fabled and Lorics are my favourite things to design
though the new TPI ones... i do have opinions
Tor is a loric that I don't particularly like
Zenomancer is quite goodsided, but that do be how it is. Maybe more fun than Duchess in that sense
goosided conditions aren't that bad depending on how poerful the evil team is
studying the Travellers on BMR, they're mostly just "what works with Goon"
since most agentic Travellers can just lock the Goon into their alignment
Apprentice acts during their gained ability's night order so dodges that
Matron/Voudon/Judge/Bishop don't choose at night — I think Bishop on BMR is awesome because it's an injection of hard alignment info to a script that otherwise doesn't really have any
to that end I think that a good Storyteller will let their players cook and nominate players who have science to be done — TL neighbors, Pacifist saves, Sailors, and yes, D/A protected players
Infooooooo infoooo in bmr peak
my twenty two cents is that it‘s really difficult to do this in practice without locking in additional meta confirmation
sometimes players want to do a lot, which just ignores the Bishop‘s ability if every agentic ability is softly granted permission to exist
Let your players beg for things
Have them curry your favor like the benevolent autocrat you are
i also let my players overthrow the nearby church
exiling the Bishop is a normal thing to do if science is being denied because the downside is playing normal BMR and losing the down-the-line 1/2 days or so of bishop info, and nothing is more peak than normal BMR
optimally the good Bishop info probably looks like:
d1 exe science
d2 exe potentially science / info
d3-d4 exe 1-2 players nominated for solve
d5+ onward probably exiled
and just what do you do if you have science but no DA
which is like, decently probable right
i‘ve ran BMR + Bishop + Travellers don’t register as players + Evil Team knows Travellers like 10 or so times and i still don’t have an answer to this
Evil Bishop isn’t bad for the evil team if you subscribe to Bishop nominates science
yes it confuses the limited noble-ping-ish info a bit but that‘s still strictly a net positive for the good team a lot of the time
and when you consistently ignore a demon candidate you‘re gonna get noticed
that‘s not to say that BMR + BIshop isn‘t fun, if it weren‘t i wouldn’t have ran it so often, it‘s just that i don‘t ever see how you can run it with limited player agency and still have Evil Bishop be powerful
like it‘s basically a Townsfolk in my games because the alternative of the local maxima is to run it in a way that leaves a bad taste in my group‘s mouth
and Travellers don‘t “work” as a thrall
it also really kinda sucks with Zombuul due to the sheer amount of info you gain
though all of these may be the problem of “you‘re running bishop a bit too much in a way that your players are picking up patterns due to your tendercy to give them agency” which is a problem i‘d rather not acknowledge having
since the alternative is to remove agency or play bishop less often 
Bishop really cooks more on scripts without science from my experience
the info is actually strong and you can script build to make evil bishop be less of a thrall
of course just nominate the same people over and over again, then the logical conclusion is to exile the Bishop
or just nominate a buttload of players, then the logical conclusion is to exile the Bishop
you kinda need Travellers don’t register as players on BMR in general because of Tea Lady and stuff, but no one talks about how Moonchild just yeets the Traveller into pieces if they can
anyway Bishop needs that because you might as well just spend a kill on them before town gets a few seminoble pings
am i talking too much
i have a lot of thoughts on bmr travellers
this could‘ve been a substack
yeah tbh I don't get why people dislike this: I think bishop is like awesome on BMR especially and prob my favorite traveler. Sure, it has the generic BMR traveler TL issues and stuff but like a good bishop to highlight good science targets/executes and an evil bishop to block off some of those, alongside a good bishop giving town info is like really cool IMO
so to that end, bishop is good with DA because a good bishop can either:
- not nom the DA's pick if it'd be strong confirmation for the evil team
- put the DA protected player's nomination later into the day for a less likely execution,
- put it early into the day to make it more likely if it seems like an execution that would out DA (save with no paci claim, mainly)
and an evil bishop can make that protected player an earlier nomination to make them more likely to be executed
but I get what Coda's talking about and bishop nomming such that players like the nominations enough to not exile the bishop while not making info too strong while still pushing the agenda of the bishop's alignment is a super difficult task
update: Bishop is fun :)
additional while for having seemingly decent info
otherwise if Bishop isn't breaking worlds via info, then what's the point of it in play other than giving you less options
evil bishop blocking off some science targets is a really annoying instant-exile tell though, so i‘d like to find out how people curb that
Bishop is just a really hard ST on BMR and any BMRlike
this kinda applies for all travelers ngl
I played as a good bishop and pushed specifically for the executions of two players (I asked the ST to nom them) and it turned out they were both good and I threw so hard
I promise bishop is cool
as in being a hard ST or being a hard ST on BMRlikes
travelers are miserable to run on BMRlikes imo
yeah agreed
i‘d say all the BMR travellers are more fun off-bmr
2/18: Pacifist
– Lycanthrope 
When you want to pacifist save the faux paw but you can't 😔
Pacifist and reasons for players to not be saved is something I think is really neat
great for No DA, potentially, even though it's not the greatest idea
As Pacifist, if you fear the ST won't properly implement your ability, simply ask for the Lycan to kill you in the night.
this makes me feel raging fury
One of those that does affect the solve of pacifist a bit
saying this without explaining why is really funny
Probably can be played around but expect pacifist to feel a good deal weaker
-1 player that will be paci-saved when paci is already one of the most esoteric tf
eh, ST paci as a townsfolk
that's the problem, many sts don't
"oh yes, I will not save the moonchild even though the paci hasn't saved anyone this game and this death will make people think the paci is 10000% evil"
generally we assume here that the STs are good at their job
elsewise we'd just put down every Pacifist interaction as bad tbh
Pacifist is an Outsider
Well I mean it isn't
But
If the DA exist, it is
And if the ST chooses to, it is
this is quite a misguided way of thinking but yeah
Pacifist is an outsider if the ST wants it to be
Also, Lycan's faux paw is not optional yea? They just register evil
i mean yeah
No confirmation 4 u
I think
It funny
That what think
Proceeds to grim reveal
Faux Paw player: "you guys don't believe me"
I think it’s good to discuss both sides, but primarily focusing on good STing is what we want to do because it can be a learning point for some people (and also saying ‘this interaction is bad because STs are bad’ is a logical fallacy)
At least that’s my take
Noted
I think they work interestingly together
There’s the sense that a lycan can specifically target people that haven’t yet survived execution and I think that could strengthen the paci, but the faux paw can lead to feelsbad situations where a player wants to (from the STs perspective) survive execution but literally can’t because they can’t register as good to the paci
It’s a tricky one that makes me think twice about placing the faux paw (if I actually ever ran the two together)
I think it's a great combo to counter the evil team if done correctly
You can really screw over the evil team with that
1/19: Lleech
/ Storm Catcher 
congrats, you can make any character into lleech/king!
but bhamber, how do you feel about lleech king?
The storm catcher needs to favour a specific character so that the lleech doesn’t have an untraceable host handed to them on a silver platter
The better for the character it favours, the less of an interaction this has tbh
So I’d imagine the aim is, strangely, to reduce the interactivity
Lleech Storm Catcher is a bit of a nightmare to scriptbuild around
well i haven't scriptbuilt it yet but i imagine it probably wouldn't work very well on most Townsfolk
i’ve made a script with this!!!
it’s cool unless the f3 is the lleech the host and the stormcaught player
because then evil can’t win unless they kill the stormcaught player
Executionology moment (before most recent update)
Storm catch the lleech host
you mean the other way around?
-# wait
No you screw up night order
And stormcatch whatever character the lleech happened to pick
And now they have no proof they're poisoned
Off script King 
Bring in the atheist, storm catch the lleech
...
-# wait
how often was the mutant being picked as the host in Executionogy, like almost never i belive
the interactions are just
- legion's script presence makes convincing people to vote on the princess nom more difficult
- if princess is in a legion bag the protection doesn't help town much because an evil is almost always dying n2 anyway
- legion can bluff princess to have an easier time pushing on a good player d1
?
i dont love any of these personally
It is a good interaction if and only if there is an extra good player in play
If its base legion with only 3-2 good players i see it being too damaging.
But also it creates an extra tempo for the good team to figure out legion and soft confirms the princess!
But yeah as a bluff its really powerful
Interesting interaction i see i can see being featured on a script soon.
I kinda wanna see it happen
For the sake of
It happening
Princess, after nominating and executing one of the good players:
x Mezepheles 
x Recluse 
x Legion