#Character interaction thingy
1 messages · Page 4 of 1
"Each night, choose a player: they can't die by execution today" is not a helpful town ability
If there were more than 2 extras, you used to be able to know one was evil
It gets in the way of eliminating Demon candidates
Beyond a shadow of a doubt
Now you can't
Yeah that’s true. much worse paci and it’s already an outsider :kek:
I've run an Alch-OG game now and it's really fun to mess with the actual OG's ability. Probably in the first tier
Haven't run the Spydowraith jinxes yet but I still think they're kinda stupid
I'm still salty about them taking away old Alch-Summoner so don't really have thoughts there
Poisoner is Poisoner
Like, sure I guess
alright
It's funny with Heretic
which old alch-summoner btw?
No setup effect, the Demon you summon doesn't turn evil
Oh that's really funny
So you can have good demon vs evil demon standoffs
ah, that one was funny
But not balanced at all
You still got bluffs, which I think is just not great
But you add "You don't learn bluffs" to the jinx and it would've been perfect imo
I mean the new alch summoner is so much better
i love good demons so i liked that one
It actually makes for a game
new alch-summoner's objectively more balanced though so yeah
I love having two evil demons!
Well that's why the veto's there, right
Also so you can't just pick yourself
So now I have a BH ping on top of that good demon
you can veto on good players too!
if there's a confirmed virgin, probably don't turn them into a good demon
i suppose alch-pithag can do good demons too though that's not what they'll want to do 90% of the time
See Alc+PH for game holdup
There should be a little risk
Yeah I def agree about the alch/OG thing. Thing is the script I played it on was entirely busted unbalanced, but that specific part of it was fun
I dunno, old Alch-Summoner was really whimsical
Whimsicality is the superior state of being
There's a convo in #custom-script-discussion where Zets and I thought about good demons to script with it and it was fun
I'd play it. It's very whismy. But it's objectively very bad
the script wasn't good but it's whimsical!
I mean, Zets trying to make good demons work seems somewhat predictable lol
What’s the bootlegger?
still a dictatorship, just a good dictatorship that make sit perfectly okay!!!
summoner/goon works™ instead of not working
also the normal poppygrower thing where evil learns each other if they die droisoned
Shab/Vigor/Zombuul each have really neat tradeoffs when summoned by an Alchemist: Shabaloth kills twice each night but can resurrect the old Demon if they don't get executed immediately after sniping them, Vigormortis kills once per night but poisons people if they hit a Minion, and the Zombuul has no drawbacks but doesn't kill often
i wish good demons existed more often
you've successfully indoctrinated me to the old alch-summoner agenda
is right now way too excessively early to post the 9/26 interaction or is it in line with the funny inconsistency of posts we've already had here
I think it would be better to get it somewhat back on track
yippee
[9/26]
Investigator x
Marionette
very rough for evil
Mandatory recluse i feel
i feel like thats already a thing with invest?
Bad bad don't do it
Unless it's a teensy
You can maybe get away with it on a midsy but beyond that just don't
Misinfo notably doesn't help because if most marionette pings are false then you ignore them at a certain point
Plus no character is at a healthy balance point when it needs external misinfo in most games in order to not break things
Unfortunately, investigator is a really good token for the marionette to have. But it's not worth how polarizing a real investigator seeing marionette is
I think you can build this, but it would take a lot of care to not make it swingy
You want reasons for the investigator to be wrong, reasons for the marionette in the ping to not be seated next to the demon, and ideally a way for the demon to escape
this is also weird across player counts -- "the demon is one of these four players or the investigator is giving bogus info" is a lot different at 8p vs 15p
I think this benefits a bit from alternate marionette setup as well?
I think I agree with everything said so far yeah
One of the 7 reasons that strings pulling is an awful awful script
strings pulling is just TB + marionette, right?
yes
there are other TB likes that have marionette that remove invest
which should go to show how bad this interaction is
most of them still keep stuff like virgin and washerwoman so idk
I don’t mind the shadow puppets script but it does have inv
idk what scri[pt that is
TB but with lunatic, marionette, and magician
This one is weird because it does largely suck. But since it’s only bad if you show the Invest, there are some semi reasonable ways to mitigate
You can just show the other Minion (s) in 2 or 3 Minion games. You may wanna consider an extra Minion on script so you never have to rack 1 Minion invest Mario
But as Hystrex said, seeing Mario in misinfo isn’t super healthy. You generally either ignore the pings or win easily by hurting the Demon & negating Mario’s social power
ok this sounds like it has all the problems of strings pulling lol
I would definitely argue alch ET is just a sidegrade of invest
Absolutely, it’s also just really fun
it's kinda based with vortox and/or lm 🫣
like it's very unideal but there are fun things you can do with it
🤷🏾♀️
just accept that alch da is shit
NO
It's on a legion script I refuse
yes, that one
I mean, Extension Cord can do it. With No Dashii, Poisoner, PM, and Recluse. It's not the best interaction, but with enough script support it's fine.
btw you should still add Amne to that script
Well that works. Kinda
Then again, the problem is like just Pukka, which you want gone anyway
again waiting for Minion+mod and adding DoN or alternatively smth else
because I cannot make that script work
Imo midsys usually play more similarly to full scripts than teensies. But yeah def no more than 9 players imo
YSK that the demon is 1 of 4 in a 7p game is a knight ping
Which is too strong but not unworkable
It's definitely a stretch but it's only a stretch
Fair but also knight is really strong on midsy player counts
Sure
also it can be 1 of 3
Yeah
Invest seeing mario is at least as strong as the strongest knight (ie, invest seeing marionette gets better at larger player counts than 7 and knight is at its strongest at 7)
oh that's a really useful way to look at it
In a 7-player game, from any particular good player's perspective, there are 6 * 5 = 30 possible (demon, minion) pairs. Different Townsfolk restrict that number by different amounts.
- Knight: 20 possible (demon, minion) pairs
- Chef 0: 20
- Steward: 20
- Noble: 18
- Empath 1 or Seamstress no: 16
- Artist: 15, if they split it in half
- Seamstress yes: 14
- Empath 0: 12
- Clockmaker or Chef 1: 10
- Investigator: 10
- Investigator seeing mario: 4
- Empath 2: 2
Ignoring droisoning, I assume
I think this is a useful metric if you were to assume that knowing the pair of evils was the important part of solving the game from the good team’s perspective (ie, alsaahir type things). The main shortfall this has about usefulness for actual games is the good team usually only cares where the demon is
I'd say solving minions is important assuming evil is bluffing well
Otherwise fake info leads you astray
I agree that "YSK that 1 of 2 players is a particular demon" is way stronger than Investigator in a way this doesn't capture. IDK how to capture that effect. I do think that, in a good real game, different Townsfolks' info mixes together in a way that makes solving for the minion and demon both important.
Also when there are minions with inherent losscons/safety nets/ other wincon warping (or like riot LM imp where its on the demon) it makes hunting down the entire evil team much more important
although i think its less about townsfolk info making it important, but rather info making it impossible exclusively, and the evil team making it important
like there are misinfo/mitigating factors on any given good script (or built into the characters themselves) that makes minion/demonfinders insufficient to carry a solve by themselves, mechanically
So do we actually go with 2 interactions/day or not?
Last message is again more than 10h ago
No we’re doing one per day
I think if we want more questions/day, I'd rather start a "character a day" thread in storytelling and talk about how to run specific characters once they're in the bag
I would like to keep it to one per day
i'd support you in this
so like, would we still keep this thread & have 2 seperately running threads asking about interactions?
yeah, I like 2 threads with somewhat different topics over one thread that gets overloaded
any%
#1421170033115009144 -- seems like people yearn for additional spaces where botcu regulars can discuss storytelling and/or scriptbuilding in more depth
o oops
lol no worries I feel you
oh having that in storytelling seperated from here is kinda eh
do we have any final comments about Investigator x Marionette?
not great. maybe tolerable if you can show an Invest literaly other Minion. But you should avoid mostly
Not the best -- I think it's worst at 9p, because higher player count games can show other minion types to the Investigator. I am a huge fan of alt-marionette, though, and would frequently use that to guarantee a marionette investigator if I'm running a script with both around
I'm contrarianing my way around to "it's not that bad"
Hell it works fine on Strings -- the raw nerve on Strings is that specifically Marionette's interactions with Virgin and Undertaker simultaneously are not very fun, but Undertaker alone and Investigator alone both work in that info landscape
I feel like investigator seeing a recluse as marionette never works out though
in my experience with it
But I don't think we were running marionette as a soft -1 outsider which I think would make it work
It's fine. Not the best interaction but not a problem to write the script around.
I don't like it
9/27 Scarlet Woman
x Lil' Monsta
Jinx: If there are five or more players alive and the person holding Lil' Monsta dies, the Scarlet Woman is given Lil' Monsta tonight.
Painful
Guys please help I'm actually struggling to build a good LM script
probably put the jinx there too
Alright!
It’s about as fun as alhad SW
Except now it’s on the entire good team with the baby
That is a horrible strategic play
Just downright terrible
Why would you ever do that?
The baby is immortal and you never register as a demon
Not even a "So bad nobody expects it" its just bad
"you never register as a demon" is just a natural LM thing- demonfinders really struggle to find it
It’s definitely viable
Since when did registering as the demon ever matter in LM
Even then the SW has to hold it the night after that good player is executed
It’s not an awful strategy
It can work
the baby isnt immortal? the sw has to hold it for the next night and day
The baby is going to be hopping around anyway.
I think it's fine tbh- it makes f3s much more common- something that very well could be a feelsbad for the good team, but I think it's really okay in the grand scheme of things
IMO it's one of those "too messy for a homescript but totally fine for a custom" interactions
I'm mostly trying to justfy this because I'm having trouble putting any other silent minion on script
I know is probably bad, but I can't see much else
But I don't see a world where you'd ever give a good player the baby. You just sink any chance of ever selling a different demon
yeah that still shouldn't happen in most circumstances imo
It’s also lil monsta
(And you can bluff it)
but it’s pretty annoying to actually deal with
not a great bluff though
It’s not like good kills you
wdym its not like good kills you you’re the fucking demon
No you kill the baby
Evil might not have a SW
And if you have a clue who the SW is you get them the next day
if you execute the first player to claim it you’re ensuring that either they’re evil or it’s lm/sw and the lm has a fixed position for one night
Also what is the wording of the jinx
You ALWAYS kill there
because i’ve always had it move immediately
if you never execute even the first player to claim it evil just does it even without a sw LMAO
Nope, the SW is forced to hold it the next day. No votes
… that shouldn’t be happening for exactly this reason
Alright
All the Sts that ran this did “it’s immediate”
They ran it wrong
Probably
the version i have on hand is
If there are 5 or more players alive and the player holding the Lil' Monsta token dies, the Scarlet Woman is given the Lil' Monsta token tonight.
which doesnt explicitly say that it doesn’t move but its heavily implied and by considering the interaction at all you figure out why that is
Maybe my point is moot then
I don't blame you, I thought that too. Its written very poorly
love how a really bad ST could make 2 lil monstas with this RAW
I thought
/
was unproblematic but somewhat cringe, since it's too easy to decide who holds the baby.
But the idea of giving
to an important townsfolk to tempt good into executing them, is not cringe
“RAW” is never an acronym to bring within spitting distance of a jinx interpretation
I think this is fine
I personally don't like it from what I'm reading, but I'm not sure if I have a better 5th minion for my script, and LM really struggles with variety in 3 minion without a 5th minion.
To an extent in 2 minion as well
Being able to hand the baby to a good player and out lil Monsta is very funny
Also, Scarlet does interact well with the other two on script demons
I think I'll keep it
yeah if these two independently wind up on script that's ok
And, it opens up a BD bluff! So that's cool!
Looks like this if anyone's wondering
Still working out the kinks
It makes boomdandy good for Lil Monsta
:p
Having run this interaction myself with my group, I make it clear that the intention of the interaction is that LM is only babysat by evil players. They can then do whatever they like, but I’m yet to see the evil team actually let a good player babysit
I’ve seen a boomdandy holding the baby almost be exed cause there was a SW in play, but good correctly moved it away after realising it’s a boomdandy play
Mreh
Unnecessary LM buff
This is just, like, fine
There's the thing where evil gives the baby to a good player but that outs the Demon type and a minion, and good can just kill the SW in the meantime
9/28
Politician
Balloonist 
Def a good interaction imo, poli is one of the best outsiders for a balloonist to see since it's quiet and is one of the few ways to find a good-aligned liar. Polis claiming balloonist can completely direct world building if trusted as well, so it's a good claim
It's one of those interactions good both ways, whereas lots of interactions are just good one way
a bit unfortunate for the balloonist
Poli is an outsider that's often very devastating as a +1, and it distracts Balloonist from actual main team evils if seen
with the original balloonist though this interaction is 💋
This is where rarely doing balloonist +1 in base 2 is probably the most fair - balloonist as a way of getting around an existing politician is great, balloonist adding a poli is a little rough unless town is strong
Pretty fun! Balloonist with hidden Outsiders is great and this is a good example
Balloonist kinda wants hidden outsiders cause otherwise it can just feel like ‘oh that was obvious’ or ‘damn, these are a bunch of seamstress pings’
Also hidden outsiders are helpful for mitigating confirmation of balloonists (not that it’s as significant as the first)
[9/29]
Damsel x
Shabaloth
Just don’t res the damsel lol
Cause losing the game cause you outed after dying and then realising that you were regurgitated and guessed is just not fun lol
Maybe if you make it clear that it’s a possibility before playing a script with the both of them, it becomes a more interesting thing and less painful, but still it’s kinda uncomfy imo
The damsel becomes much more of a misinfo character on Shab scripts potentially, which is neat
a damsel that cannot simply die + out is a force of nature
since it's the st's choice to rez the damsel here it's meaner than barber-damsel where they have no control. i think it's like barber-damsel where players just need to be informed it's a possibility and then it's fine, i don't think saying "i won't ever rez this character" works because shab rezzes need to strike such a careful balance in certain gamestates
(I think Shab is usually outed anyway)
yeah, that's why shab rezzes need to strike a careful balance
rez the wrong player at the wrong time and evil might get sunk, don't rez at all and good will
if you're on a night where you really want to do a shab rez but the two last kills are, like, the damsel and another good player who if rezzed will probably crush evil, being unable to fairly rez the damsel because they didn't know shab was an option and outed once dead feels worse to me than if the players are aware that the interaction exists at the start of the game
Damsel Who Cannot Out is a dynamic that i think is interesting, but definitely not a thing everyone will enjoy
well depending on how mean ST is, it can be only a 1 day delay
Specifically that like, if you out after the Shab could res you, then they'd have to reattack your corpse
this is true
the ST can still be mean to you, but its less imiment than after your first death
damsel who cannot out for one more day is much more acceptable than damsel who just cant out (barber-damsel)
and i dont think i'd ever rez a damsel who the shab sank into once already dead?
Arguably, the Shab does also have a very minor con in dealing with Damsel because it kills faster
So less time to sus the Damsel’ bad info and avoid accidently night killing them
Brutal if you Rez. Completely fine if you don't.
i might do it on very specifically TPOT where there's also barber-damsel so the damsel will already need to stay in hiding after death, but even then i lean towards "hell no" unless something wild was happening in the game
because if the shab is sinking into the damsel there they probably think that player is the damsel
(tpot doesn't have good reasons for shab to sink and hide by design, it's meant to just chew through town and be a monster to deal with)
chomgmp :)
does engi ever make a shab there?
pros: you know the demon can't move to an outed minion you might otherwise ignore (imp) or an outsider (fang gu)
cons: om nom nom
ooh ok i have an interaction idea for tomorrow tho, reminded by above
[9/30]
Engineer x
Yaggababble
boooooo
boooooooooooo
its fine its a bluff and the babble is "i am the engineer who made a vizier" (theres no vizier in play)
Why’s it a boo? Like I think it’s an ok interaction at most
It’s not one I think is brilliant due to like social pressure now but not one I think is as bad I’m practise mostly because folks don’t actually catch on to phrases often
players knowing for a fact that a yaggababble is in the game early tends to create unfun play patterns in my experience
also if a yag is made mid game you have to either skip a night of kills or come up with a phrase they said yesterday and i hate hate hate doing the latter
Yeah I think that’s the good mower on paper but I’m practise I feel like the yag can still get their phrase in a few times
Ok I'm gonna defend this one a little: within groups where the Yag is at its best, I think this can be pretty neat. The no-death night confirms the Engineer but kicks the can down the road wrt evil kill power, and it's incentive for the engi to not spend n1
I think these are much more context dependent than some other interactions we've had recently
Mostly bc engineer is engineer
But it would take extremely no brainer choices to possible make it not optimal to get rid of yags kill power
Like pithag /mez / FM / Vizier levels of unbalanced minions
Maybe scarlet or da over mez but my point still stands
Yag is soo fragile though ime, if town has decent info and has already narrowed down demon candidates, I'd rather have yag than a demon with mobility
Very script dependent though, daykill yag =/= glass cannon yag and would probably be treated very differently by an engineer
Or you could make the alternative like Po and Fang Gu, but still.
It takes a lot to make removing the Yag not optimal
Although I'm also a little reticent considering the few if any STs I'd trust to run an engi/yag script
yeah that's fair lol
I'd argue that this is the most script dependent role and one of the most ST-dependent roles packed into one, and that's generally a really scary thought
I'd say at best, this is probably gets a C, and at worst its a solid F
Ofc then the engi would make a pithag to try to broker a deal to become snarmer to steal the demonhood
You could make a Mez and get an even better shot at winning with a similar deal
also the yag can get a babble they'd already said the prev day but that requires very heads up storytelling
If there's an engi yagga you just gotta listen to your demon a little extra
F(Yag phrase)=F(Yag Phrase-1)+2(Yag Phrase)
[10/1]
Boffin x
Recluse
isn't it October 1st
Fun trick. You can appear as a Minion to demon finders + you have the O-Mod bluffs & a reason to appear evil
Its not like, the center of a script. But its a solid combo that you can easily justify on a fair few Boffin scripts
I'd say its a good interaction
(oh you could also give the Recluse the Boffin power, but.... Yes But Dont)
maybe you can do it if it's alchemist boffin?
it's fun giving the recluse some bullshit to deal with via the boffin
"congrats! you now have the saint ability!"
At first glance, recluse doesn't appear to be that good of a boffin ability, but don't underestimate it. Recluse is a fantastic defensive option for the demon, as this allows the demon to register as a minion. It can be used to dodge a slayer shot that would've otherwise ended the game, royally screw up FG info, and get that pesky FT off your tail. It's a pretty cool trick, even if it isn't the flashiest of boffin abilities. Giving the recluse a boffin ability, on the other hand, is somewhat more up in the air. A regular boffin can give the recluse a problem to deal with, if I'm the demon I'd usually rather keep my stealth and give the demon an ability. It is fun to make a budget Hermit, though. An Alc-Boffin, on the other hand, loves the recluse. There are precious few abilites an Alc-Boffin can give the demon that help town. Giving a townsfolk ability to the Recluse is effectively a NW ping but you get a townsfolk ability out of it as well. It's a nice touch, and I like it.
I think there’s a gimmick script that encourages giving the Recluse the Alchemist ability through Boffin
Specifically Alchemist Vizier :)
i dont understand how boffin recluse can make the demon not register as the demon
sure, it says you might register as a minion
but i thought that was in addition to your actual character
Well Spy doesn’t register as both good and evil simeltaneously right?
Something like Empath detects the number of evil neighbors. If spy registerd as both, it wouldn’t work
i guess
so does that mean you can show a librarian a 0 if recluse is the only outsider?
but legion works differently
it says you register as a minion too
implying that you still also register as a demon
yes
so legion can't dodge slayer shots
this has always been possible(same with invest and spy, but invest gets a no)
no they can't
Reverse Quadjank.
are we not doing triple interaction for 1st of the month?
I do love anything that makes "We shouldn't execute this person they're probably just a minion" less viable
Le imp
The spooky scary imp
Le pretending to be a minion
Le gobbos
10/2: Kazali
x Moonchild 
Clockwork Cyborg reference
Not the centerpiece of the script, but it's there.
i'd be lying if i said that wasn't why i chose it
Solo kazali allows moonchild to either be built as a tf or an outsider and i think that’s fun
However if it’s on script with other demons it doesn’t really do anything special
It’s really cool that moonchild can be used as a townsfolk without taking up an outsider slot
10/3 Puzzlemaster
x Vortox 
cool and good
like sweetheart but it actually explains away vortox
I don’t really see how they interact ngl
Oh and it also means “if the person is sober it’s vortox or they’re evil”
I'm mostly worried about PM-drunk potentially being unfindable in Vortox
That's it, that's the interaction.
A Puzzlemaster claim can throw doubt on whether a game is Vortox or not, which is cool!
Considering it barely does anything in vortox that’s ok
Does false false equal true? Like you would learn the demon when guessing wrong
Ah checks out
On scripts like Pearly Gates, the Puzzledrunk can go on mechanically leaning characters
Think Farmer or Slayer
Others include Virgin, Monk and Preacher.
So "unsolvable Puzzledrunk" may not be as large an issue as you may think
False false also equals false
See: Savant
PM helps pry open a ton of worlds and helps Vortox teams sell non-Vortox
fire interaction
It’s like sweetheart Vortox - the knowledge of misinfo helps Vortox not be so obvious
I think it's one of those interactions which I don't like in theory
But seem fine in practice
Vortox becomes much more interesting with Puzzlemaster
Evil team has an extra tool to cause confusion
Puzzlemaster helps smooth over vortox's obviousness misinformation
The Puzzlemaster though has a much harder time
The thing they solve for might have no mechanical effect (it often does if it hits a mechanical character but it might not)
In practice I think as long as the script doesn't just have Vortox, and there are some mechanical characters there
The Puzzlemaster can remain engaged
Puzzlemaster Vortox also has another thing that it's overshadowed
The more popular and publicised Drunk Vortox is also a goated interaction. It does what Puzzlemaster wants and a bit more imo
imo a puzzledrunk mechanical role is hard to balance anyway
But Puzzlemaster Drunk isnt the best interaction
What's your definition of mechanical
To be dairy
Fair
A role that can cause/save a player dying
I am talking about a limited pool
Right
So we aren't talking about the same thing
Because of my imprecise definition
Characters like Tea Lady, Sailor, Gossip are all kinda loud
And all are mechanical
I agree they are risky Puzzledrunks
The characters I focused on are more likely to be on a vortox script
Farmers, Slayers, Alsaahirs, Preachers
They still have mechanical effects that Vortox doesn't impact but Puzzlemaster can
And I think they are less risky Puzzledrunks
Yeah I def agree with that sentiment
Now I do think some of my own examples are a bit risky
There's loud and quiet mechanical characters
Like Monk
Monk is loud but it happens rarely
And a Monk that doesn't proc isn't exactly the most trustworthy person
So I think it's fine
Others can disagree
Monk failing a protection is quite loud from the monk’s perspective
I think these characters’ loudness depends on the script they’re in
Hope next combo its Acrobat Courtier
Why don't you suggest it?
10/4: Acrobat
x Courtier 
(stealing thunder, but doing it for arepa)
At any rate, Acrobat is functional with Courtier. You do want BMR roles to go with Courtier. You need plenty of things to balance out Courtier success, but thats just part of the deal
I think courtier succeeding and then acro picking the courtier target can be rough on two levels, but with enough resources and bluff space for the evil team, it should be kinda fine (from a balance standpoint)
Acrobat is not from BMR but certainly does feel like it is
Fire
Love the interaction, gives courtier more options. They can drunk themselves or another good player, and see if the acro survives jumping to them at night for 3-way confirmation
Obviously needs evil to be able to poison and multi-kill to make it bluffable and balanced
You guys know any scrpt with this combo?
iirc Eldritch Horrors and their Lawyer has an acro and a courtier on it? but it has far more pressing issues
it's allegedly pretty fun (never played it)
I have it on my own script "Drink and Die"
[10/5]
Barber x
Politician
lmao imagine being swapped out of being the Poli... I'd die
Me as Poli when Barber claim dies and I suddenly become the Vortox: 
(I was Pit-Hagged)
Well, Barber-Poli is bad interaction
It has similar energy to Barber-Philo-SC moment.
Well, thiz can be houseruled to work fine on script.
Ooh! The barbershop shuffle. Don't let this happen on script. It's cool with SC because it's really difficult to pull off, but this is too easy to do.
New Poli probably isn’t playing for evil
Also… evil can just swap themselves instead. They don’t really gain from swapping a Poli out of Poli
Demon swaps themselves with Poli, outs evil team
Barber Poli interaction is either:
- Don't swap Poli: no specific interaction
- Swap Poli with Good: 2 goods confirmed to each other
- Swap Poli with Evil: break the game, as new evil Poli can just out the Evil team and will certainly be the most responsible for their team losing.
Oh… right. That’s the issue
I suppose you still have to know for sure who the Poli is. Otherwise, the Demon effectively loses without a Poli ability
But yeah, not great in that case
A less than neutral interaction then
There's easy Bootlegger fix: "Evil players can't become Good via Politician ability"
You can make it faster if the Poli is dead when you swap
so they become the dead good demon and you the evil Politician who is definitely most responsible for your loss
Or if the Barber is exed
surprised there's no jinx, but then again summoner-goon isn't jinxed either
Though that runs the risk of the ST ruling that you aren't most responsible, the former Poli is when the inevitably stab themselves.
well it's just the barber/snakecharmer thing right
You can pull a similar trick on SnV
It's much harder to set up though
barber executed, swap the Snake Charmer with yourself (so you become the evil SC and them the good Demon), then pick them (so you become the good demon and them the evil SC) and selfkill
This is the cool version of the Barbershop shuffle
Same thing works with Philosopher if SC is on script
There's a similarly cool variation with Cult Leader.
The Ogre variant is a bit more like the Politician variation
demon can just insta win if they know who the politician is
how?
kill barber, swap self with poli
yeah lmao
MAYBE there’s an argument that the barber is more responsible? idk it feels weird to assign responsibility solely due to an ability and not a player’s actions
I think it also kinda sucks for everyone if the poli swaps with a good player most of the time
i think the demon is pretty squarely responsible
Them swapping is a choice they made
and them outing as poli, telling everyone to kill the new demon
what if an evil politician was houseruled to not win if they out the evil team, but still be able to turn good by being more subtle about it? that probably would still be a feels bad and just copying the Pit-Hag-Politician jinx would be better, but i just thought it might be interesting
||the mole says hello||
well
||exactly what i was thinking of there!||
I think the worst case is the poli is dead, and the demon swaps with the dead politician
||maybe a little bit of fanzazz sprinkled in too, just a tad though||
that's the 'insta win'
you can't define "more subtle about it"
ugh, true-
"They'll still win if they're more subtle about it" the next day "GUYS I JUST GOT BARBER SWAPPED INTO THE DEMON KILL ME KILL ME KILL ME!"
"GUYS I'M THE SNAKE CHARMER AND [New Demon name here] IS THE ONLY LIVING MINION"
oh wait
that doesn't work
lmao
Is there any reason why poli doesn't just say "you become evil" instead of "you change alignment"? seems that'd resolve basically all the poli jinxes and also wouldn't really affect the poli since you're already discouraged from having evil politicians (by all the jinxes)
it makes mez turned poli less funny
I guess, but that seems like a reasonable price to pay
like even if that interaction is funny, I wouldn't call it "fun" still?
there could be unreleased characters that interact well with evil poli
Hope next combo is Lleech X Bounty Hunter!
you could make that the combo if you want
10/6: Bounty Hunter
x Cerenovus 
I prefer BH with Harpy but both are great interactions
locking a BH so they can't share their pings is really brutal
Yes, but you also have to find the BH and cerelock them.
except you lose out on choosing the direction
but you get the advantage of being able to choose the character
a Harpy can't guarantee that their target claims BH, in fact claiming BH when Harpy mad is often a bad move
claiming a BH ping is a pretty good way to make sure your target doesn't get Harpy-killed because you broke madness
the balance with Harpy madness is you want to successfully maintain madness but you don't want to be "too successful" such that your lies are misleading Town
BH tends to be too successful a lot of the time
Hope next combo is summoner X plague Doctor.
I have one in mind if I could do the next one
You know, instead of hoping, you are completely allowed to suggest on yourself!
I didnt know that!!
10/7 Godfather
x Leviathan 

That’s it
(In all seriousness it’s just not a good minion in Levi)
(Murder is bad in Levi, no-one is getting executed anyway, and every other outsider mod is better)
Just use Baron or Xaan 😭 death mod in leviathan never works
On the heretic point
Godfather is necessary(unjinxed) for heretic Levi
To
Work
It works on exactly Rochambeau and nowhere else
Xaan and Sentinel exist, you have no excuse for this
Xaan, sentinel, and baron
Tbf, I phrased it like that specifically because there was a point before Xaan existed where people were like "Well I dont want Baron here & I dont want Sentinel, so it has to be Godfather"
I said it thatway because Xaan throoughly removes that excuse
(tho i dont think gf levi was still common even in the pre-xaan era)
bad unless you're making BMR + leviathan
“Unless” implies that BMR + leviathan is not bad
Tbh, I think y’all are making them seem like worst combo lol when it’s a combo that works really well in one way but no so much in another. Godfather’s outsider mod and knowing a bluff is amazing for Leviathan. Plus, whilst not advantageous, killing an a, most certainly none demon candidate isn’t end of the world for evil and adds this fear to town where they go “oh the outsiders are tied to the godfather… can we kill this player we think is evil but claiming outsider?”. I’d prefer another outside mod role whether Baron or Sentinel but idk there’s something in this interaction that I think makes it shine better than other killing roles with Leviathan like Assassin or Psychopath you sometimes seen
idk it sounds pretty sick to me
Gf can work as O-mod and info role, as long as they just sink into the executed outsider
Might not be intuitive or better than other o-mods though
it's pretty sick
It's a fusion O-mod character and evil info character which can really work on some scripts
You just have to sink all your kills but you aren't getting very many anyway
My personal thoughts on this is this is a niche, but workable option for Leviathan. Namely that in a Leviathan game you learn the in play outsiders, which is good with hidden ones. Then, you sink all your kills, which usually isn't going to happen since you'll get one at the most anyway.
It's a good O-mod option for when Baron is too powerful, Xaan makes the game unsolvable, and Sentinel is just bad, which is a position I'm bumping into right now.
10/08: Kazali
x Summoner 
Jinx: The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
It’s been >10hrs since last message and that’s the current date for me
It's too optimal of a choice imo
yeah, I can't think of minions I'd pick over a summoner which is unfortunate because I think they both have similar really cool dynamics (choosing your ideal minions + positions and choosing your ideal demon)
also summoning a kazali is often a bad option
Is there a jinx?
If so, that should probably be there too
Added it
I think this is good on exactly solo-Kazali
Actually, no it's not. Makes the Summoner sad
The one time I drew Kazali there was summoner on script but the ST gaslighted me into thinking I couldn’t pick it 💔
Therefore bad
Also solo kazali means that the summoner cannot make anything if they were kazali picked lol
Exactly why I thought it was good. Kazali never picks summoner. Then I remembered it also denies half of the summoner's ability.
A kazali would just… make a blank token?
Let me rephrase this:
The ideal script I'm thinking of has around 5-6 minions, one of which is Summoner. Kazali is the only demon. If you draw the Kazali token, you should not make a Summoner in place of a different minion, since Summoner will never be able to make a demon. This confines the script to two modes: minions pick demon and demon picks minions. The problem is half of the Summoner's ability, if it starts in play, involves picking a demon power they want. This can work on mono-demon, but Kazali's special demon power is over by the end of setup.
Now that I think about it though, choosing who the demon is and invalidating much of town's early info is a great trade-off for making a vanillademon. This might actually work as a script!
I think I know what the next script I'm building is.
I remember seeing a bootleg rule where a summoned kazali learns the minions and their characters (to mimic kazali's social benefit) - obviously not the default, but could be interesting because otherwise there's no reason to make a kazali
Isn’t the jinx changing though? 👀
That would be really interesting if so. I honestly don’t know what jinxes are changing or how they’re changing
I think it’s just removing the “Not in play” restriction so your solo Kazali script changes
(Idea at least)
I saw it bootlegged so that the summoner becomes the kazali and picks a minion
Which was something
Huh. Interesting
If we were to entertain bootleg additions to this interaction, I wouldn’t mind something like the summoner creating a sort of BSN situation, since the ‘arbitrary deaths’ means neither demon has to die
10/9: Villiage Idiot
x Pukka 
It’s kinda funny
Mainly a source of less arbitrary evil droison for VI
It's good
Its normal
I wouldn't call it normal
Droison plus Village Idiots are hard to script for!
Stuff like poisoner makes them very hard to solve
No Dashii can land in awkward spaces
Xaan is nice. As is Widow IMO
Vigor can work
But yeah if you want demons that poison and you have village Idiots
Pukka is a good choice
So, I just had an idea for an interesting interaction to ponder.
10/10 Beggar
/ Ferryman 
Village idiot at home:
I mean, beggar is already quite strong (outside the context of TB) so I'm not sure why buffing it makes much sense
I can see that being interesting with Organ Grinder with a bootlegger to make it so that the beggar votes are only changed at the end of the day (ie, how Organ Grinder works)
10/11 Preacher
X Cerenovus 
Very intencional im gonna cerelock myself and pretend im ceremad
I think preacher can be kinda messy cause if it preaches a loud minion at the time of another minion candidate being executed or so, then distinguishing them can be harder
But other than the general issues of preacher with loud minions, cerenovus is an almost perfect interaction for the preacher imo
I think it's really good even for a loud minion
It's not perfect as far as the preacher not having super actionable info, but I think it's a really interesting way to make evils bluff ceremadness after being preached
I kinda hate Preacher/Cerenovus tbh
in actuality it's, like, fine, but I prefer the Preacher with Minions that allow the Preacher to act on their info (Boomdandy, FM, Goblin, SW, etc)
I just don't think it's very fun to be either the Preacher or the preached Cerenovus with this interaction
@humble lantern preacher man, you have preacher thoughts that can probably wait until after GLC now that I think about it but this thread is cool and you should be in it
preacher-goblin and preacher-boom are awesome
i like it in a triple
preacher cere goblin is very interesting
given teh cere goblin jinx
makes the preacher more whackamole y
I think it's fine
But the angle of evil bluffing cere-mad to hide a preached cerenovous is actually kinda cool
It does give the preacher some info
it does give you some level of evil pings after preaching
** 10/12 Pit Hag
X Saint
**
Fun outsider to turn people into, and to bluff being turned into.
yeah pretty solid interaction
the PH can also make themselves a saint if they want to play on hard mode
it's neat ig
It's pretty good
10/13: Village Idiot
X Drunk 
Its funny when you show village idiot as a bluff and they double claim the only "village idiot"
I think these often work well on the same scripts, but doing the funny thing of making VIs capital-D drunk is kinda rude
in general I like it when VI mostly self-regulates its droison with maybe max 2 other sources of misinfo but I think that drunk works still
Only VI in town?
This is illegal
too late youre going to clocktower jail!!!
What if vortox is in the mix?
I don't think drunk is loadbearing enough to fix VI + vortox but that's just another character interaction entirely
it's an in play "token" for demon bluffs, which is different from being in play for stuff like Pit-Hag
Okey
I kinda don’t want to wait for this, so I’m kinda just going to send my suggestion (it is currently the 14th for me so it’s fine)
Marionette
x Preacher 
If it’s already been done, I’m happy to do another
What happened?
The new almanac clarification for Marionette (which will hopefully be reversed at some point) makes it unpreachable
I didn’t have any strong feelings about it before tbh. Though it wasn’t an interaction I thought should be removed or anything
Why ;-;
so a trusted preacher can't unmario someone i guess
Wdym?
What does it look like?
Yeah, cause learning that they’re preached undoes the fact that they think they’re a good player (which is kinda the point of preacher imo)
If that happends its a feels bad only for the storyteller, i dont care about the marionette having proof they are evil
In fact i like that because it can trigger the mathmatician when they werent jinxed.
Uh, but the Marionette after being preached has no ability so they can learn they were preached, no?
not with the most recent update
Hope they change it back, i like it when characters that think they are something at some point realize they are not
"you think" now suppresses the ping but it doesn't make sense to keep waking them so like ???
A jinx would be nice given the new almanac
But I thought the Marionette lost the You Think ability when they got preached, hence they are now eligible to learn that the Preacher chose them
They did, but the recent update explicitly calls out Preacher as an example of something the Marionette doesn't respond to
...
Which sucks because this was like Preacher's one interesting interaction in the entire game
where
Home of social deduction game Blood on the Clocktower. Find out more information about the game, make a pre-order, access the game's Wiki and Script Tool, read the latest news, and learn more about the team behind the game.
scroll down to deleted jinxes
I think it makes sense to call that an oversight and just rule it the old way
my opinion is that TPI forgot that mario has literally no ability at that point
"You neighbor the demon"
I don't think the old interaction was that good
It just kinda sucks to be the marionette in that spot
It could have been worse, imagine if they turned good with the preacher
it's consistent with Edd's statements in the past that they don't intend for "you think" characters to explicitly learn those characters, where they technically should if a player is dead and becomes a Drunk/Marionette/Lunatic, even though they don't have an ability (despite many opinions to the contrary)
it's not consistent with the game rules, but it's seemingly consistent with how TPI seems to want these kinds of things to behave
[10/15] Minstrel
x Marionette 
minstrel doesn't go on scripts!!!!!
it definitely doesn't go on the same sorts of scripts that marionette goes on!
Really funny
Good? No
But funny
yeah this does have that going for it
Very great harpy world food for the harpy
Another reason for selecting dead players in a badmoonrising type script with harpy
I mean it's on scripts but it's kinda eh
it might just be on darkest before dawn which is 6 billion years old and thus not a real script since there weren't any characters released
A Marionette (Minstrel) is better than most other BMR Marionettes though
It can kind of owngoal late if you don't tell them because "I'm the last good player alive" means "I might have to kill my neighbor to win as a good player"
But you should tell your marionettes lategame anyway
I mean I was also thinking of the interaction similar to Godfather/Fang Gu with Drunk.
like unexpected minstrel nights
Well, from good pov any minstrel night is unexpected
And from evil pov, this minstrel night would be expected
The only player who it will be uniquely unexpected for is the marionette themselves
[10/16]
Heretic x
Leviathan
the main thing i was thinking about with this one is the fact that the levi can't just self-kill like other demons
problem is there is never a reason to not execute somebody claiming heretic if leviathan is in play
inb4 nerdguy comes and says 
how do you do that with heretic-levi then
boomdandy levi is weird because town can try to tie it, though i guess an evil can swap their votes at the last second to block it?

also
etc
Mainly dont like that good wins by default. It kinda takes away some of the push and pull of Heretic. It might work somewhere?
I'm more curious if it'd work well with Dark's Roi Faineant. Where the Demon wants to advocate for their own exeution if they solve, but evil still wins if good doesnt act
That is such a fascinating character
I've honestly consdiered making a "showcase script for it. I've played exactly 1 game with it
And in the game in question, we also had this cursed interaction
Friendly reminder that this isnt just Mutant-ing the Outsiders. THis is every TF who breaks madness
I did actually get executed for breaking Folly madness that game as a TF
But my point with RF specifically is that I like good still has toa ctively contribute to their win
They dont force evil to spend the entire game tricking good to kill the Demon & losing if they dont.
(MM does that for one day as a safety net & usually has more ambiguity)
You don’t
No it’s horrible
Do not try to make it work
Hermit
I won a game as Levi with a philo-heretic, would not recommend
This doesn’t make it work
What if damsel? Surely that’ll fix the Levi/heretic issues cause the damsel totally doesn’t strip good of their agency at all
Maybe I just hate damsel on Levi scripts LOL
God wait until you see every Levi script
Does HHR have damsel?
Damsel is more important to HHR than Leviathan
oh wait, it did before hermit released, didn't it...
damn the hermit the hrog revolution really screwed up my memory of what pre hermit scripts looked like before hermit was added
smh
Never played HHR honestly only played leviaxaan and laizes un carnival
wait was it hermit or heretic that replaced damsel on hhr?
I always get those two confused
Hey are fabled allowed in these?
(was specifically thinking of
x
for tomorrow but its interesting generally)
I really don't think either?? The version on botcscripts certainly doesn't have either hermit or heretic
oh god now this is making me wonder whether a monk / soldier can protect from a demon's doomsay?
assuming the neccessary alignment shenanigans were done (cough cough
)
(it was a bad joke becuase replacing damsel with either would absolutely wreck HHR as a viable script)
just ask @tulip ivy
What
I mean I've won as evil on hhr before ... it was because everyone got distracted playing chess but it happened
*non damsel evil won
your response to this
I’ve played HHR once and won as good
Neither lol
To my knowledge it hasn’t changed in forever
Again damsel is the most important character on that script
I was making a joke about heretic/hermit making massive waves of retroactive changes on established scripts
almost exclusively for the worst and replacing central characters to those scripts
Oh, it didnt actually happen
to my knowledge
i was just doing a bit where it had
i thought that was clearer though, i guess not
the most recent HHR change was empath -> shug iirc
Where do you get this kind of icons? / is there a web? Do you do them yourself?
Wao
i just realized why the reoccurring symbol in silksong looked so familiar… i’d already seen and appreciated it in Folly’s art
I’ve ran HHR twice and it had a 50% good win rate which means it is perfectly balanced
yes thanos
law of large numbers < law of sunglasses emoji react
Hey between 2 games that was probably about 30 people
so it should be a large enough sample size to draw statistically significant conclusions from
[10/17]
Cannibal x
Goon
Evil Canni is cool
Nope! Canni is poisoned by evil goon
Ohh
Yeah, it’s a rare situation where two different players have the potential to become evil due to different instances of an ability, but at most one of them can actually achieve that
(similar to ogre/cannibal)
-remindme 22h yoink the next one
Set a reminder in 22 hours from now (<t:1760740701:f>)
View reminders with the reminders command
Very weird interaction but kinda funny
But both cant be evil at the same time so its balanced!
Yeah, I did say that
I love shab
or evil barista
How long does evil canni last?
Forever? Or until they eat something else
How would they change back
Reminder for @tawny haven
yoink the next one
[10/18] :axolator: Axolator (she/her) x Vatimortis :vati [-? to +? Outsiders]:
oh fuck you
🥳
ojo vigor is a solid script pairing yeah
you mean Lycan Math?
[18/10]: Xaan
/ Vortox 
Ooh interesting
based
It's fine, people complain about it but it's fine
hides vortox info and outsider mod
Xaan makes it harder to immediately solve for vortox, which is cool and useful
Maybe add a few mechanical roles to poison even in vortox games? But the outsider mod alone + script presence obscuring demon type makes it not bad even in vortox bags imo
I like this one
Why do people complain about it
Something something Xaan does nothing in Vortox
Just make it a Baron
This is objectively false
Xaan poisoning is overwritten by vortox falsity for info
which makes solving xaan night off info impossible
or misinfo as it were
and also it nerfs a decent part of xaans capacity for misinfo
Yeah but a xaan night doesn’t actually cause any misinfo, so I think it’s fair for the xaan ability to be “Town has no idea how many outsiders are in play” in a vortox game
the thing is you could solve that with a baron or sentinel just as well
or hell even a godfather
hate jinx
i think it’s probably usually fine but it doesn’t work on the specific script im bouncing around in my head therefore it’s dumb and bad
It's ok
I think it works better in practice than it does in my head
Xaan makes Vortox more hidden
Vortox can try and sell true info Xaan games
There is a vague relationship between the two
But it is strange half the Xaan's ability doesn't work in Vortox
I'd say a third tbh
it can still nerf mechanical roles
but that does make xaan night loud, so it'd have to be worth it
like say disable a functioning tea lady
yeah they work best when only 1 is in play, it's their ability to frame each other that's most valuable
Yeah but also Xaan worlds are usually discussed etc either way, so it’s kinda eh
hear me out - Xaan 0 in a Vortox game
A good reason to do xaan 0 which otherwise is rough on evil
I mean droison on vortox scripts is almost always needed
I have one btw
Go for it I reckon
Go for it it’s midnight somewhere
2025-10-19 :: Leviathan
& Recluse 
recluse is a safer bluff in levi games because you can’t just execute demon candidates however you want
it’s also a good grand
frame
which i guess makes it a bad bluff, but whatever
Also levi doesn't let Recluse just die to get out of the frame
Recluse being mechanically indistinguishable from an evil player is a little rough since you can't just execute them if you think they're suspicious in Levi like you can in a normal game, but I don't think it's a bad interaction per se
MROA!
(make recluse an outsider again)
[The Sister Movement of Make Mutant and Outsider Again and Make Pacifist a Townsfolk Again]
Even beyond socials, characters like fisherman, snake charmer, and even general/HP/savant can help with recluse now that I think about it, and minion finders have the potential to confirm it as non-demon, so it's not unsolvable, just more outsidery in a good way
Yeah I was thinking about how it's really hard to get info clearing the Recluse but if you execute them it's a good player executed, which is a way stiffer penalty than in a normal game.
[10/20]
Marionette x
Fisherman
funi
They have an actual ability there
this is a role that works well with the marionette
"you should trust your neighbors" ::3
telling the fisherman to marionette their other good neighbor in a legion game is funny
Nah as long as you don't give something that amounts to that it's actually a great marionette token
That's empath 2.0
Fisherman in a marionette game is entirely fine, fisherman!marionette is stellar, marionette opens up some good advice space (not like a ton tho)
It can be tricky to fit both on a script though because marionette tends to like more info and fish tends to not but the Venn diagram definitely has a spot in the middle
i once gave the mario fish “kill [poppygrower player]” and managed to get town to execute them
but yeah it can often be tough
especially on Dashii scripts
I might be jumping the gun a little, but no one’s messaged here in a while 🤷♂️
[10/21]: Hermit
x Drunk
x
Zealot
Hermit drunk is cool and fun if the script is balanced against it (though my suspicion is it's inherently unbalanced across different outsider counts without specifically baron). Hermit drunk zealot I don't think is either fun or interesting, since either all non-mechanically-proven townsfolk must vote, or you remove the zealot part from hermit
as the person who posted the previous one, i'm fine with this ^^
So either you take away from hermit, which defeats the purpose of hermit having all outsider abilities, or you remove town's control of executions, which is not fun
anyway, a triple interaction... breaking tradition i see, but it feels necessary for Hermit interactions so okay!
Hermit-Drunk-Zealot is really unfun though for the reasons safterix is saying 😭
Hermit zealot can also be cool, since it makes evil rise ups easy early on with up to two zealots, especially with fearmonger/boomdandy/mastermind making early executions matter
I think I can only come up with 2 ways of somehow making it work
- Add reasons on the script why a TF would be told they have the Zealot ability (Wizard. Yeah that's the only one I can think of. Again, Patters.)
- Make a ruling that if they didn't vote on every nomination while alive, they lose their dead vote , but only they know it.
This interaction is fire. As in my players have set my house on fire for running it.
I was thinking of ruling it borrowing from legion. If the hermit didn’t vote, the vote might fail
it's kind of oppressive with any extra evils imo
That's fair
I don't have actual experience playing with it, but conceptually it seems like a good way to make zealot more outsidery than it is in a vacuum
it's doable I guess you just have to be careful especially in 7/10/13p
And yeah not bag-building those combos in 7/10/13 seems more reasonable to assume with hermit than with most characters, since hermit can and often should remove an outsider, especially if you're putting it in the bag in base 0
Yeah technically there is a world where there should be 4 outsiders in the bag, and the only person to pull an outsider token is not one (
)
/
/
[-1] / 
being a soft -1 here
i know of a script with this that features the ferryman lol
woah woah woah 3 way interactions?! what is this
10/22: Alsaahir
x Barber 
I don’t think I’ve ever thought about this interaction
to the point that I had to think about why you even asked this
it kinda fucks but idk if alsa needs another thing that fucks it over
I suppose you can use a day off Alsa to try guessing if a Demon candidate swapped or not?
But like, it’s just kinda an interaction. Maybe a bit sad for Alsaahir but like, not remarkable
I'm running into a problem on a script I'm building where Alsaahir is really cool and Barber is the only reasonable escape hatch that works.
I guess if evil is really on the backfoot they can swap into a combintaion that's already been guessed but I think in any game where this happens the evil team is gonna lose anyway
Alsaahir's main struggle point is having more demons or minions than it should
And barber doesn't really change that
I think it’s fine but a little tough
The question I'm hitting is basically, is the script's speed able to compensate for the lack of an escape route if things go south for the demon?
And does this escape route work with Alsaahir?
idk enough about the script and I don’t think this is the place for it, but there are generally alternatives if you want a safety net
Boomdandy/Goblin are fairly inoffensive with the right Townsfolk
Thing with that is, extra minions (either LM or Typhon) changes the type of guess, but those worlds get eliminated much faster than otherwise, so the only reason why they’re rough is that there are alternative combinations
I think of all the ways the Demon moves this is the best
It doesn't have the Alsaahir guessing weird numbers of Minions or Demons
Yeah, def agreed
I still think that Alsaahir is usually not a very strong TF in the wrong settings (if anything, can feel like a blank token) and it kind of needs script building support to be valuable
I do think Alsaahir and Slayer are similar. Slayer can deal with Demon movement, and is better with it, while Alsaahir can't really
Yeah, slayer/imp is a home script interaction and Alsaahir kinda hates imp imo
Guessing an evil team you guessed already can feel a bit sucky
Xaan or widow is best droison suite for alsaahir imo
I kinda disagree on xaan
I think drunk, Puzzlemaster, widow, lleech, no Dashii are the way to go
The Alsaahir doesn't feel the need to be guessing the same evil team over and over
lleech / alsaahir is interesting
I think Xaan is about as bad as barber though (not very bad)
It is! I think I like lleech Alsaahir
We could even do an interaction thing with it because I know some people disagree with that take
Lleech Alsaahir makes a weaker townsfolk stronger but a weaker demon weaker, I think?
I think it doesn't make lleech that much weaker
Puzzlemaster/alsaahir is worse than xaan/alsaahir imo. Cause a puzzledrunk alsaahir feels kinda unnecessary and wonky. I want the alsaahir to actually feel like they have a valuable token (similar to drunk mayor, idc if those two things make me slightly meta-able)
If the Alsaahir is causing issues, then the lleech can kill them
mhm fair
The lleech gets slightly more punished for being executed
But the alsaahir's job is far from easy even after that point
I think people disagree with it from the "lleech shouldn't really be punished if it's executed it should feel free to do what it likes" philosophy
I don't think it's like that in practice
I can kinda see the issue that Puzzledrunk Alsaahir isn't the most informative of Puzzledrunk targets
the lleech is usually punished if executed, right? since the final 3 becomes a 50/50
I more was meaning that an Alsaahir doubling back on stuff that its already guessed might make it feel worse
At least if it's consistently poisoned, it can go "hmm, okay then!"
But with stuff like Xaan, poisoner, or to some extent barber, the Alsaahir might find it necessary to guess what it has already guessed
And I think as Alsaahir is a bit weak, scripts it's happiest on scripts where if the Alsaahir guesses something, it can go "okay, I'm certain" this won't be the evil team in final day, don't worry about it!
It's why I liked it so much on china shop
I still think it's cool on china shop
It's a bit strong against lord of Typhon, but I think that's because evil teams who aren't super experienced at lord of Typhon tend to be socially read
Isn't LOT one of the things that can screw the Al-Saahir over bad?
But it is legit quite scary in 7-9p as the LoT slayer
No
Not really
Yes, it's unusual
The Alsaahir needs to guess an extra minion, and in line
The Alsaahir needs to decide before their guess if they're guessing Lord of Typhon worlds or not
But it's predictable
The pattern is far less chaotic than say an extra fang Gu or guessing an extra imp from a star pass
It actually is strong against lord of Typhon
Eehh, I guess it's my "extra minions" reaction to the similar but much worse Al-Saahir+LM interaction
Yeah
Notice that for Alsaahir lil Monsta, the issue is that the Alsaahir may guess the exact evil team
But get the lil Monsta wrong
And then the next night the lil Monsta can move to the player the Alsaahir guessed as the demon
The Alsaahir has no guarantee their guesses actually rule out lil Monsta worlds
It's the demon mobility there that's the issue
Another common issue is that the worlds become too niche
Because the evil team keeps changing
The other thing that I thought about was LOT is almost always paired with SW and/or Spy, both of which are really bad for Al-Saahir. China Shop notably doesn't do this.
I think Alsaahir spy is a yes but dont
Btw, why did you remove Al-Saahir from China Shop?
Vatimortis
In all seriousness
It was doing a tad bit too well against lord of Typhon. But I'm not too sold on that.
My main thing is the instinctual way it works in 7-9p
Shame. Vigor is such a great interaction with it.
The Lord of Typhon's set up becomes very predictable with the alsaahir
Oh yeah, that's annoying. The Al-Saahir can quickly kill any sort of Typhon worlds that low.
And it's possible for the Alsaahir to rule out every lord of Typhon world by guessing a demon with two minions next to it
Like in a 7 player game there are only 4 demon candidates, and thats if none of them die
Strange to have an interaction where the Al-Saahir is too good, as opposed to the normal Al-Saahell interactions
It's still the honourary 14th Townsfolk on China Shop
Just like Ojo is the honourary 4th Demon
It's a shame because ye I think Alsaahir is the type of townsfolk that really works
What's the honorary 5th outsider?
Hmm
Puzzlemaster
It's been there for a while
Now it's turned into the Drunk
Acrobat also is the honourary 15th Townsfolk
And Spy is the 6th Minion
Anyway
Barber Alsaahir is the best demon movement alsahiir combo you're gonna get
I don't think it's ideal
Oh, I should have mentioned this, but I'm just refining Double Time
Which was my Whirligrim submission.
I personally liked alsaahir on china shop since it could possibly counter vigor-da and stuff
can see how it might be oppressive with typhon though
The reason why I don’t think xaan is that bad is that xaan 3 or more just shouldn’t be a thing (don’t make it baron+, baron is already busted). So guesses that happen when there’s more info to actually guide those guesses, the xaan is quite unlikely to affect it
it hasnt been 10/22 yet
For me it is
Idc, if there’s a lil monsta on the same script as an alsaahir, my default ruling is that the babysitter doesn’t matter. Cause otherwise the alsaahir is crying every time
No it’s still 22nd in Australia, 23rd is not possible to exist anywhere rn
you're right.
I think i misunderstood what Arepa was replying to
But you’re both wrong so lol
Wait, what is the commonly accepted ruling of lil monsta/alsaahir? Is it that the babysitter needs to be guessed as both the demon and a minion?
Or is it just that the babysitter only needs to be guessed as the demon?
the babysitter must be guessed as the demon per #experimental-how-to-run
Meh lil monsta/alsaahir is just gross then lol
Alsahiir looks to simple to put on scripts from a first glance, but so many other characters screws it over 😭
Honestly I think with that home ruling, I’m considering adding it to one of my lil monsta scripts (it’s one of exactly two demons so I think it’s the most excusable situation for it)
Have we heard anything about the next QnA yet?
I still wouldn't be surprised if there's one at some point around the next weekend because that's Vegas Clocktower Con
I feel like Ben usually would have announced it by now, but also I know he tends to be busy and sometimes forget lol
clearly there should be a Clocktower Con every 3 months
DC in April (no longer officially Clocktower Con since TPI kind of stole the name but alas), Sydney in July, Vegas in October...the Cruise is in Februrary, so off by one month
Not bad
10/23: Juggler
x Damsel 
This interaction tends to make Juggler weaker, but Damsel can always say "I don't feel comfortable being juggled," which incidentally is something that good players talking to a Juggler should generally be more willing to do. Granted, saying "I don't feel comfortable being Juggled" might make the Damsel-guess easier, but a lot of this depends on the script (the more reasons a good player could be bluffing, the safer a Damsel is, which is also true more broadly). The biggest concern with these two together is if the Juggler publicly announces results in a way that is opaque to the good team but clear to the evil team which good players are bluffing, giving the evil team a Guessing-Damsels For Dummies crash course. A Damsel can bluff Juggler reasonably well, and can bluff Juggler significantly more easily if making an "abnormal" Juggle (not 1 player per character) such as five players as a specific Demon type. The way that I tend to bluff as a good player is in a way that doesn't bring about misinformation, and playing the odds by "confirming" an unlikely scenario is not the case is, in my eyes, a clever way for a good player to bluff while most likely not adding to misinformation.
Damsel is a great nerf to Juggler imo, since Juggler kinda wants reasons for good players to lie to nerf its info a little. That being said, my group hates claiming to Jugglers and should do so more imo, so that's pretty group dependent
It does also share some DNA with Mutant Juggler on SNV
Mutant cant willingly out, so its a good excuse for a juggle to fail. Of course, Damsel carries more risk since evil needs to find them. So it makes every part of juggler harder. Getting people to claim, doing the thing publicly, sharing the number you got, investigating juggles you got wrong
even the idea of evil bluffing it is scarier
Part of me asking was because I was curious how much Juggler makes Damsel's life harder trying to do its thing. I think it works depending on script, but still a curiosity
My one reference is Final Nail, which has all both Damsel and Mutant, along with Cere and Fang Gu, but Juggler still feels good in my (limited) experience with the script
I think a Juggler script with more reasons for good players to lie wants proportionally less misinfo, and a Juggler script with less reasons for good players to lie wants more misinfo
so maybe I wouldn't have the S&V demon suite on a Juggler + Damsel script, since Damsel is doing much of the same job
but I do think it's a good combo
I feel like they try pull the social dynamics in opposite directions, in that a damsel wants people to be cagier to hide it, and a juggler wants people to be open on d1 to get accurate juggles
I’m not sure if that’s a good thing or a bad thing, since I haven’t really seen how those opposing forces interact, but it feels like a tricky spot to put your script into