#Character interaction thingy
1 messages · Page 3 of 1
as a harpy barely-tolerator, this makes harpy not suck as much
personal experience was v funny
Harpy doesn't fit on almost any script, but only because we don't have enough characters like VI that can reasonably satisfy Harpy madness on day 1
any character can satisfy harpy madness day 1 if you’re willing to lie enough
I think that's very much not the only reason
First of all leviathan
Also harpy is way up there in volume
what does levi have to do with it
The harpy-madness d1 characters are (off the top of my head) VI, Seamstress, Inv, Golem, Dreamer, Bounty Hunter, and Shug + Empath if the Harpy isn't skill-issued
I'm sure I'm missing a few
there are a lot of other softer ones that come to mind
yup for sure
but yeah as far as like hard evil pings those are it
ig FT?
puzzlemaster if you're silly enough
I feel like you can be creative and use a lot more roles as pseudo evil pings (or just lie and make up information from other sources, that makes it way easier to be mad), these are just the easiest ones/the ones which make the harpy the most linear (I'm not sure about powerful, but I think that too)
yeah, the roles listed are the ones where an accusee can most easily cast doubt on the information as "just harpy mad"
Noble, Steward in Vortox,
pixie/philo, you could also claim to be snake charmed day 1
and someone was your minion
you could also claim recluse and you saw a neighbor as your marionette
Harpy mad players don't have to make up info, there are loads of other ways to convince people someone is evil
You can use other people's info, or loads of social arguments
Fortune Teller
Chambermaid
Fisherman
Washerwoman/Librarian is there is a Spy on script
You could also claim a d1 mechanical role and you're next to a dashii
yeah but I'm not playing that script
Coward
If you make someone harpy mad at the St do they have to claim atheist worlds?
you can also counterclaim your target
but at least in my group, it's hard to satisfy harpy madness using socials, especially on d1
Harpy-Mad claiming General: I learned that evil is winning, and X is a really good player, so X must be evil.
Harpy is exclusively a thrall in leviathan games
yeah absolutely, i can't figure out how that's related to what you were replying to
Another reason that harpy doesn't fit on almost any script
tbf I think there are a lot of characters that don't fit on leviathan scripts
This is true
i love levi deathmod its cool and awesome and will definitely work this time
theoretically, if Levi text also had "opg*cap:td", how often would it get used
Very often because people would think it's a good thing
At a high level? Maybe never
tangential but you reminded me
I could see kills like n4 depending on script comp, by that point there's probably one player who is very unlikely to be the demon and just won't be executed regardless
assuming they're a repeatable info role
yeah, my gut feeling is that a good script + good st shouldn't confirm an ongoing role to the point where killing them and clearing them as a demon is often advantageous
that's fair yeah
These things happen
anywayYou can almost always trust your own information - but can you believe what the confirmed good player is saying?
or like, killing the knight-confirmed savant just becomes a game of "was this player actually the savant or just a minion with info that clears the demon"
but I suppose it depends on the info/misinfo suite as well
[9/13]: Pixie
x Vortox 
Very based with Drunk/Marionette
one of those janky interactions where a reminder token gets placed and is mechanically necessary but isnt really accurate to the gamestate
so not my favorite due to that
i put the reminder token upside down
guys is it raw to move the pixie mad token based on who’s claiming the bluff
Yes but have you heard of breaking token integrity
No but see my previous message
I like this interaction
Pixie info is a good thing to vortox
These are cool with it but not at all necessary imo
If the script is written well then whatever ability the pixie gains will also be good with vortox
its actually incredibly based
It's nice
Better than other YSK that do a similar thing
As in Washerwoman/Librarian are bad with vortox
It might be better than steward vortox too
So yeah it's a solid combo
Also opens up a nice bluff if an evil bluff isn't working out
Seamstress info doesn't make sense? Back into vortox pixie seamatress
It's based but also sometimes it can be fun if it doesn't exactly line up
oh he meant RAW 😭 bro i thought we just calling things raw and that was based af
It's not RAW
no, you can't move the pixie mad token midgame
yeah but thats the thing its not RAW but it is raw
LOL
i see the confusion now
rules as jams (raj)
[9/14]: Farmer
x Boffin 
But if someone else has one feel free
just getting the convo started
Farmer is a non-zero Boffin ability with a Scarlet, Zombuul, Fang gu, or Imp, but it still confirms a good player and doesn't really help the newly-dead demon protect anyone else on the evil team while doing so?
It also might make killing your own Boffin to bluff Farmer mildly easier
But honestly, its more just a nuetral interaction. You dont really benefit from Boffin Farmer, but if you have other Boffin abilities, its fine
of the bait roles i think farmer is the least helpful for boffin
That is assuming RK/boffin is not up against grimpeekers (tbf, Boffin is usually kinda ass if there are grimpeekers, just cause the boffin abilities that are genuinely useful is quite limited atp)
mechanical roles end up being better, but like you can't have too many confirmers just because there's a boffin
I think this is a good alch boffin ability
If the script writer wasn't mean to the farmer then evil doesn't have a way to deal with the farmer other than framing them
So you can't starpass/etc without removing a demon candidate permanently, or working hard to frame something specific
I honestly didn’t consider that boffin/farmer would not just be meh for the evil team, but even be useful as an alch/boffin ability. But now I actually see it and it’s kinda interesting
well, if the demon isnt claiming farmer then a good player suddenly catching a strawpass from seemingly no one is Wack
it’s an awesome bluff as evil if you really want to eat town’s time
I think I'd only ever give the Farmer as an alch-boffin or to the Zombuul with some way to handle the farmer that got created
9/15: Princess
x Cerenovus 
if the cere can get the execution off and prevent a princess kill good for them
am i missing anything else?
cere picking for someone to be mad as a princess d1 is fine
I was more curious about the details of what that might look like
I'm not so much thinking its bad as curious about what happens this way
Or even the Princess themselves having to be mad as something else & still somehow convince town to trust them
Haven't considered it before but I think I like it for a few reasons
The first reason is just I love the Cerenovus with any claim that can waste a D1 execution (whether madness is adhered to or broken). Ceremaddening someone as the Clockmaker on SnV, in a group with properly strict madness, forces them to offer themselves up as potential Vortox food (edit: assuming that's the group meta, which it shouldn't be!!). Being ceremaddened as the Princess does the inverse of that and forces a player to either break, look really suspicious when the Demon kills, or get into a double claim and potentially waste the real Princess' ability.
My other line of thought is that Princess is at its best on many of the same scripts where the Cerenovus is at its most threatening. Preventing a single kill in a 15p Imp game is pretty weak, and wasting an execution D1/2 by breaking Ceremadness is also not a huge deal. Put an Al-Had or a Shab in the mix, though, and execution economy matters a hell of a lot more.
(The main setting where the Cere shines and the Princess doesn't, ime, is later in the game. This happens for obvious reasons.)
I disagree with the Clockmaker Vortox food idea. If there is exactly one meta where you have to be "mad" in exactly one specific way you're 'supposed' to play a character, then your ST isn't running madness right imo
if a group goes "we need vortox food, any clockmakers here?"
it's not the storyteller's fault
ceremaddening players as the clockmaker will continue until the player meta improves
"I'm a clockmaker but I don't want to be vortox food" is a perfectly fine way to maintain madness
maybe throw in a "Im already a YSK, I don't want to only have one vote to play with" if you're really being pressed
but like....
for sure! but being ceremaddened as clockmaker removes a lot of potential defenses if your group has the vortox food meta
but yeah, I get what you're driving at
madness should be more about what you can't say than what you have to, imo
oh, that's where I disagree
I'm not saying you don't have to claim, but like being forced to adhere to a specific play pattern is not what madness is about
but another thing, if you're on the block anyway without any sort of ping, might as well break and confirm cerenovus world anyway
which I mean not all storytellers will, but like you can certainly try
for sure! you're still in a sucky situation, though
then the group asks why
and you get executed
ceremadness isn’t a censor it makes you actively lie
if you're going to (sometimes) claim clockmaker D1 to satisfy ceremadness and protest against being executed, then you also need to (sometimes) do that while you're the real clockmaker
(in a group with the "execute a spent role D1" meta)
Wait what's the daily interaction again? Right, Princess/Cerenovus.
Cerenovus can be awkward with mechanical roles. Like, say player X nominates & executes a player D1, and the next night you make X Ceremad as Princess while the demon kills someone. Then the script needs either (1) a plausible reason for X to have been droisoned that night, or (2) a fiat ruling that X can/can't be executed tomorrow no matter what they say.
Tbf the "execute all clockmakers" can easily be fixed with the "mad them all as clockmaker" counter-meta
agreed that it's a bit awkward when it happens, but I'd argue that a skilled Cerenovus shouldn't be doing this if there are sufficiently few reasons a Princess could have failed
Here's an interesting idea: If the Princess noms the Cere-mad player who doesn't get on the block but gets executed to a madness break, does a princess night trigger?
Cerenovus/Mutant/Virgin: If the Princess nominates a player who is then executed for any reason, the Storyteller may treat this as satisfying the Princess's requirement to nominate & execute a player.
ST discretion
That makes sense.
9/16: Courtier
x Damsel 
I like the idea of it for sure. I haven’t seen them on the same script much, but I’d imagine they work well together
decent hhr choice when you don’t want to be boring and pick pit hag
honestly I've seen courtier damsel about twice as much as courtier pithag
I think "pithag is strictly optimal and everyone picks it" might just be axo brainwashing
On HHR yes
I think courtier basically doesn't work on most customs but this interaction is good
I like this! I'm not sure I have much to say about it, though
Nice combo
Not one that I would think of
Courtier is generally p difficult to fit on scripts though
17/9:
Lycanthrope /
Exorcist
Lycan with demon kill modification is cringe imo
I think it has some very interesting elements but I'm not a fan, the exorcist functionally has no ability while the lycan is around
yeah, I can't imagine a script where both the exorcist and lycan do ok in the bag when put in there alone, but also feel balanced when put in there together?
yeah, I can't imagine a script where both the exorcist and lycan do ok in the bag when put in there alone, but also feel balanced when put in there together? fify
so true!
This interaction is... not ideal
There's a few reasons for that. First of all, the possibility of the Exorcist hitting the demon but the Lycan killing someone rendering the info meaningless.
Second is the possibility of the Lycan hitting an evil (or Faux Paw), finally granting the demon a kill, and then getting exercised to add insult to injury.
Exorcist and Lycanthrope are two townsfolk that share very similar functions. Putting them both on script is somewhat redundant.
Overall, a solid D- interaction.
Zoombul killers ahh combo
18/9: Vortox
x Ravenkeeper 
weak but can be workable on specific instances? Learning that someone is not their bluff/the evil they were being built as/the drunk is ok sometimes?
Not terribly good
You can definitely trash ravenkeeper information. You can do the same with dreamer though
But Ravenkeeper works much harder for it
It is more tempting when the Storyteller doesn't trash ravenkeeper information and tries to build non-vortox worlds with it
(like learning someone as cere in a cere game can rule them out as cere v learning them as evil twin)
So with a certain brand of STing it's not too bad
But this is one of the worst bait characters to pair with vortox
Sage gets more info
Farmer, Soldier and Banshee are mechanically more interesting
I don't think it's a "never put on a script together" if the script independently requires RK and Vortox, but they're antisynergistic for sure
I think I have a possible idea for a Vortox Ravenkeeper script that could maybe make it work but it is unbelievably specific
And I have not tried it yet
So maybe but I dont think the interaction is particularly great
:sotrue:
on my way to build a deathmod vortox script
I saw 3 eyes reacts and started work on this
it’s no death mod solo vortox which is terrifying
I’d welcome a more death mod focused take on it though
i love solo vortox goon
is there a well known script with that gimmick
I keep seeing people start on scripts like that
@cinder shell has made a few
currently working with her on mine
it is solo vortox goon (storm caught)
and Poisoner taking a weird non traditional role because no other minion works
hmm
I’ll post it
if i was to make a script like that
i feel like sun made one?
and it is just me
then I'd have a bootleg rule and just add summoner
oh summoner stormcaught goon works well
no doubt my idea isn't original then :P
but hey originality is appreciated but ultimately overrated
no protection?
Then its either Goon or Sink if there's a no death night, right?
even if the core isnt i’m sure you can still make something new and interesting
oh of course
everyone has their own rules they stick by in scripts
I don't know if I'd be able to make Trouble Brewing from scratch if it didn't already exist
???? it instantly ends the game
if minstrel and preacher get a summoner jinx then goon should too
but I'm of the beliefs, until jinxes are rewritten and categorized, that jinxes are only for combos that break a character or another.
I am too but htis breaks summoner
ending the game instantly breaks a character
you can choose the demon but not this guy or you both lose
forcing a character to be stormcaught to make an interaction work means it’s not a good interaction
not every character combo can or should work
but this one is so trivially easy to fix
if the goon turned evil and someone else became the demon that'd be an interesting script interaction
if that was the jinx
Why is goon jinxed with Kazali then
That also doesn't break anything
The Kazali just has less or no minions
Setup is different, in my opinion
I'm not in the belief I'm right by the way
like.. I know its subjective
is what I mean
losing the game because a character made the wrong choice isn't breaking a character. that's just game.
Half the alchemist jinxes are unnecessary
Really all the alchemist jinxes are unnecessary
Pit Hag can make genuine evil minions anyways
and like I said.. I will be changing my stance on this once the new jinx categories comes out.
if it can be organized and categorized then go for it. I'll be so happy
All I'm saying is that jinxes have been made for interactions far less problematic and far more convoluted to solve than Goon Summoner
I agree
i’m fairly certain this has been called out as a redundant vestigial jinx
Realistically, the summoner can't be expected to know who the goon is. And an outsider winning the game for good (and losing themselves) is just game breakingly bad
Really? Cuz goon just can't exist on Kazali scripts without it
when they released typhon they said character abilities aren’t active during setup anymore
So the goon Kazali interaction would work the same without the jinx
really excited to see the hit new townsfolk: “if the demon kills you, good wins”
i don’t even think this is a strawman, this is pretty much exactly what you’re arguing is okay except the character that makes good win on the spot is an outsider
and also turns evil the moment their ability procs
so it's unfun for the goon too
Technically, all jinxes are unnecessary.
There are no character comboes that break any characters
So by that logic there should be no jinxes
That's not true
I see heretic and widow as emojis and yeah that doesn't break either of them
Evil probably just wins n2
But the game doesn't break
The majority of these cases, yes, the game isn't very fun, but doesn't break
But stuff like Organ Grinder Butler puts a player in a position that if they vote without their master, they are explicitly breaking game rules
The only interaction I can think of that might break is clockmaker summoner. And if that wasn't jinxed I'd probably show clockmaker 0, similar to investigator with no minions
That jinx is necessary
You just can't vote. Not broken
touche
other things where it is pretty likely the game breaks is something like lleech heretic
It's not explicitly game-breaking, but IMO without that jinx it does something worse
Which is make the entire game meaningless
Yeah it would be a guaranteed evil win
But the rules won't break
So jinx is unnecessary
Strictly speaking
That point verges on meaninglessness though
Yeah that's my point
You just wouldn't be able to put them on the same script without the jinx
So realistically the jinx is necessary
I'm refuting the point that jinxes should only be implementing for comboes that break the game
Cuz no combos actually break the game
fair
A lot of combos result in interactions so bad that the characters can't exist together in a fair game
In those cases (of which goon summoner is one) jinxes are necessary
I can think of one other game-breaking interaction and it's Engineer+Legion. If they can start in play together Engineer is broken because it can't change anything in a Legion game.
I thought of that
Since Legion registers as every minion
But I think it works
And changing demons with Legion in play... how does that work?
Does every Legion become a demon?
Does one?
Isn't it that if Legion creates less of a character type than are really in play, only X of them change?
So assuming the engineer created one demon, one legion would change
Hmm, that sounds logical
lmao
I think it is actually just Clockmaker+Summoner now
Oh, and princess+Al-Had
Based on how similar characters are ran
That breaks
With no jinx, if all Al Had targets live, all die
But the al had can't kill
So it's a paradox
Ok wait
Al had inkeeper
What happens if players are protected by innkeeper or tea lady
And chosen by Al had
I thought they just can't die
they don't die
Well that depends on order
the alhad attempt to kill them all, it fails
it’s not a paradox
no more than monk
Yeah no paradox
If all of the alive choices live, they die
Ok, now I want to know why that jinx is there now
But they'll still be protected
Because that's just stating the interaction
Isn't princess hard confirmed in Al had?
Wow
And we somehow still don't have one for Lil' Monsta+Goblin despite how dang much that interaction comes up.
no
And that's why it's a tf on RtC
Alhad can choose not to kill
no, alhad has a may
It's a may choose to kill
So either you risk hard confirming someone or you give town a princess day whether it was a bluff or not
I love Princess on RtC.
because apparently it was confusing to people in playtests :/
And we still don't have a LM+Goblin clarifying jinx? Ridiculous
"good wins ties" though!!one!
i need to play rtc 😔
Or character abilities trump condition wins
i haven’t played rtc, cc, or final nail and i really need to play all of them
pencilling in "Biscuits and Amy try RtC" on my calendar
When?
oh is there interest in a CiT scheduled app game or smth fr?
I have genuinely never played CC yet
Actually now that I think about it, I don't have time to play live games for like a while
So nevermind
Conveniently CC is in longtext queue
ok but that requires playing longtext and why would anyone choose to do that
True
shudders never again... /hj
9/19: Fearmonger
x Lord of Typhon 
(i reccomend you unspoil only after answering) ||I'm curious how the extra votes & limited ability to choose targets (outside Typhon line) affects how Fearmonger threatens people||
I don't have a great sense for either of these characters. My gut feeling is that, because the Fearmonger locking a player is indistinguishable from dying, the FM is better than a lot of loud minions with Typhon. However, the FM often wants other loud minions on script, which makes finding out it's a Typhon game easier.
When in play, especially at lower player counts, good players probably won't self-nom as much, which helps the FM out.
how so about being better than other loud Minions? Like that a Psycho continuing to use their ability makse the Typhon line look more suspicious?
Especially if a player 1 or 2 steps keeps being alive?
If town suspects a Typhon game, an outed Psychopath pins down the demon location a lot more than a FM announcement does
And if no Fearmonger announcement is made after like N2, it's difficult to tell if/when the Fearmonger died and thus difficult to solve for the demon from that
typhon allows fearmonger to exist on script with quiet minions that need to be confounded
a fearmonger announcement in a base 1 minion game doesnt confirm that no other minions are in play if typhon is on script
When it comes to hyper loud minions on Typhon scripts, Fearmonger is a pretty good choice. Aside from Typhon confounding the possible presence of other minions, the extra voting power makes Fearmonger a more significant threat. Of course, it's a gamble, and town is always on the hunt for that pesky Typhon line.
It's an interesting interaction, too bad it's probably a pain to scriptbuild since it really suffers from the fact that Typhon just likes other minions better.
It's fine, though it narrows worlds relatively sharply ("we know it's a fearmonger game and it's 1 minion so therefore we know that if anyone is poisoned then it's a Typhon game")
It's not a bad interaction by any means
It's just now you have to write a script with both Typhon and fearmonger
||Oh yeah that does affect things
Both characters desperately need the help||
||For reference, that's also why I chose it for this question over Lil M. Lil M can do the confound + some Demon mobility, but it arguably doesnt have the same extra voting/narrative spreading power as Typhon. You do have to build non-Typhon, byut thats par for the course||
I think it's really cool
Because in theory evil has more ability to get the mongered person on the block, but they out the typhon line if they just vote together
So it's an intricate balance to actually use your extra vote
just fearmonger the person next clockwise of the line, ez
It also can be quite potent
Because executing players across from you is better on LoT scripts
9/20 Cannibal
x Spy 
Cannibal’s a fun spy bluff
Cannibal eating a spy doesn’t really do anything special since you show evils as their bluffs anyway
But that’s not the fun part of this interaction
Cannibal is really hard to bluff without boffin or a grimpeeker so Id say overall this is good
the spy can register as good to the cannibal so that the cannibal gains any good ability
I like how you suggested showing a poisoned cannibal the grim though
or a fake grim
I'd say be careful with it but reasonable storytelling can make it work
And scriptbuilding
Cannibal+Spy+Amne for example can give the cannibal some nefarious stuff rules as written
I did not mean to do this
what I meant was “if a cannibal eats evil they gain the ability they’re bluffing, so spy misreg is less relevant”
also I guess for mechanical abilities it allows the cannibal to actually gain them
oh
I think it is relevant
Say a Spy is bluffing Slayer
The cannibal eats them
And the Storyteller gives the Cannibal the Sweetheart ability
That's something that can happen
Can it be problematic?
Potentially
Like because the Spy can change registrations, you could make the Cannibal make Fortune Teller choices (Spy registering as evil so drunk cannibal) but then have them have the Sweetheart ability during the day
golem jumpscare
Ye
This is fun, but there is something that hasn't been mentioned yet. The spy can register as good but NOT as a townsfolk or outsider when executed. The Cannibal then sees the grim. This is firmly in the "Yes, but don't" category of Spy interactions.
show a bh-turned cannibal the grim when the spy dies :)
There's the edgecase of Canni/Spy with Klutz/Moonchild (where the Cannibal has one of those abilities without knowing it) but just be a good ST and not a bad one
I think there's a lot w this.
[9/21]
Witch x
Princess
Uhh?
I guess this is robs the princess if the Witch gets lucky.
Thems the breaks.
witch makes people hesitant to nom
So princess is more likely able to get the first execution
because they're one of few with a positive incentive to nom
so theyll be more aggressive about it
If Witch gets the snipe, good for them
It’s not funadamentally more unjust than like, a Town Crier or a Flowergirl during before they get anything
Princess almost always gets the ability off anyway.
these are fun thematically together, and a witch can help boost the kill count for evil. not a crazy synergy or anything but
I don't really see how these interact? It's not scriptbreaking or anything
i think i agree with what wizard said
makes the princess more likely to get the first kill
It goes from a 95% chance of the ability going off to a 97% chance
and if they get witch killed, oh well, at least it wasn’t an info role
Time zones don't seem to exist here, but can I do the next one whenever that is?
im ok with it
[~9/22] (in some time zones at least)
Vigormortis x
Preacher
Can you not just kill the preacher?
I think the interaction itself is meh but vigor and preacher both want very similar Minions, so it ends up working well
You can just kill the Preacher. The thing is is that Vigor's whole schtick is that you lock a minion ability in for the game. Preacher really throws that for a loop, and I'm not sure if you kill the preacher the minion ability comes back
LOL
You can't even use the Vortox excuse this time!
My thoughts on this are that it could work? It's interesting from the preacher's side in terms of the dilemma of whether to choose dead or alive players - if you choose alive players and loud minion abilities stick around, it might be a vig game, and if you choose dead players and the abilities stop then it could also be a vig game - however, since most loud minions can sink, this isn't hard info, and choosing dead players in a non-vig game is useless. It can counter vig in a way that's not super fun from evil's perspective, so I get why people wouldn't like it, but that's my opinion on preacher as a character in general, so eh
Definitely not one you'd really build around
It's fine at best and potentially worse, especially if its obvious when the Minion ability dissapears. Im nt a fan of this interaction
One time I pulled preacher on a vigor script and in my first conversation I was like "I'm going to make the Vigormortis cry by choosing whoever dies at night"
This conversation was with the Vigormortis
I made the Vigormortis (character not player) cry by choosing the player that died night 2
As far as I remember, good swept
Yeah no it's a bad interaction don't do it
I think quadjank is prolly a different situation but I will still do the reacts bc funny
Oh my bad I forgot this was a base script interaction
If it works on quadjank that means it'll work on other scripts too 🤩
can confirm, vizier works on other scripts... wait...
character not playerCan confirm, am the character and every time this happens I psychically detect it
Yeah no I was fully thinking of you when I said that
"it's not technically what I mean but I'm sure it applies so sure"
my perspective is that it's unfun
I think preacher is already a relatively unfun character, vigor just makes it worse
true!!
preacher is fun in the abstract to me - I think it's possible to make drawing the preacher token fun, whether by pairing with goblin/boom/spy (to rule out worlds) or og/fm/cere/harpy (to pseudo-confirm the preacher), but making being a minion in a preacher game fun is something I have no clue how to even approach doing
vigor does worsen that aspect for the evil team for sure. It gives the preacher themself interesting decisions imo, so I want it to work, but I do get what y'all are saying
drawing the preacher token is fun, but being on the recieving end of it is very unfun
would it be better if there was some sort of sage ping?
for the minion
Preacher as originally considered had the Exorcist "learns who you are" clause but this makes it probably too easy to just kill the preacher (exo has things like "the demon can't kill that night")
I mean it’s not like the demon can intentionally kill the preacher the night a minion is preached
is the minion ability gone for good when they are preached after they are vigor killed
RAW probably yes, RAF probably no (or at least, that's my interpretation of it)
I don’t think it would be RAW yes
“Minions keep their ability” suggests they would gain it back after being unpreached
At least to me
I searched the server to find an answer to that question, and "RAW yes" was just the first answer I found, so it could be wrong; I hope you're correct that no is RAW, bc losing it permanently goes against the point of vig and makes the interaction hurt even more than it needs to
even if it’s RAW yes I do not care
yeah same
No
Mr. Vigor himself has spoken /s
just give the Demon the Atheist ability with the boffimn ability simples!
But also yeah Vig x Preacher I think are interacting with different Minions
Vig long-term active presence Minions
Preacher short-term passive Minions
23/09
Fang Gu
x Poisoner 
I see it all the time and I just don’t like it
Maybe I’m just whining because on S&V Fang Gu is almost balanced by the lack of misinformation
But like Fang Gu Poisoner just wins
yeah that's where I'm at
I dislike Fang Gu on most customs because it tends to destroy every other demon unless misinfo is on the demons like on S&V
idk about just wins
i think these are just two extremely powerful evil characters that when combined on scripts that don't have sufficiently powerful townsfolk can pretty easily dominate
even if the info is meaningless they’re still one of three players who can be executed off vibes in the end
they need different types of powerful townsfolk to not dominate though
it's very hard to use socials when the demon was good
it's not that info is meaningless, it's that it will be pointing directly at people who aren't demons
and it's difficult for town to tell the difference
I’m biased I don’t play for socials very much
Fang Gu is definitely a character which is defeated by info rather than socials
i’m not saying a pois-fang gu game is fine because it can be solved off socials
i’m saying that the new fang gu is still a player in the game who town might turn on in the end for any number of reasons
it’s not a guaranteed win
just a likely one
You’re right I should be careful with phrasing
I think fang Gu poisoner is oppressive to the point of being unfun for me
that i’m much happier to agree with
Based with Wraith 😎
And Hermit-Zealot-Mutant
Though jokes aside, this is an evil team I don't want to be staring down the barrel of, thank you very much!
The good team needs to be insanely stacked to beat this
The good team has a BMR-like town and the evil team has no deathmod roles! Balanced! (The evil team also does not have a DA)
I don't think a good team like this exists
Fang gu is balanced by ongoing info. Poisoner is balanced by sparse info. They clash directly
does Night School by Enix have Poisoner? I dont think so?
I know it has Cere/Scarlet/PH but I cant remeber if it has Poisoner
Scarlet hag 😭
Huh. It does
Poisoner/Hag/Scarlet/Fang Gu, all in one place
Oh dear
I haven't even looked at the good team yet and I refuse to believe that good has a winrate any better than 25%
And that's me really reaching
IIIII think I'll stick to Dreamscapes as my SnV-like
What about SnV
Also very cool, but sometimes you want to play Pies Baking more than TB, you know?
I don't
Yeah me neither
but it's okay if you enjoy PB more power to you
I don't
lmao
Its more like choosing what you want on pizza
Sometimes you want might want sausage instead of pepperoni
Then you're choosing between cheese pizza and cheese pizza with a little bit of sawdust on it
If you want sausage play bmr or something
Or, like, a good custom
Eh true, probably not the best example. But yeah, a good custom. Like, say Dreamscapes!
I truly do love TB, and PB is okay. Sometimes I get the itch to play something that's a little bit unbalanced. Sometimes I get the itch to play something that's not balanced at all. It really is a matter of how I'm feeling at any given point in time.
Mostly I get the itch to play any sort of clocktower at all. grumbles about packed schedule
Apparently good won a Vigor game of it once. Just from what i could find by skimming for the script
but then that doesnt really address your point
(and i sadly dont have time to do a proper search 😭 )
Good did win a Vigor game on this script once BUT it was only because we-er-they bullied the Vigor into nomming so they could get a Mayor win.
i ran this script 5 times and good won 4 of them
Were all the bags 1 minion vigor scarlet
no they were 12 player games with various demons
Huh apparently I have never run Night School?
actually I forgot that one of the good wins was because I accidentally gave game solving fisherman advice on day 1, so make it 3 good wins out of 4
"Execute (insert Demon player0/'
It wasn't quite that bad, but it did point directly to most of the evil team lol
BMR is a barbeque
SNV is a Toast.
pies baking is complete ass imo
Getting back to this interaction...
Do they at least work if they generally arent in play together but are on the same script?
(in the name of through reflection on how busted these are)
Maybe if you have like no hidden Outsiders
i think the absolute minimum can’t be much lower than 33
did you mean to say minimum? Or did you mean maximum to reinforce what Hystrex said here?
no i meant minimum
good will accidentally execute the demon in f3 sometimes
no i have no info on this script
Found the grim of that game! This is before I rebranded from ItsAgent45 to lemonlemonlimey.
can’t remember seeing it before
This game
flowchart loss
I don't like having characters that can't really be in play together
Well, they should've won that game tbf
But we kinda bullied them out of it.
every outsider is hidden in fang gu
Also the minions were the first two exes

I guess...
Shitty livevoice custom syndrome
also it's on irrational behaviour
but it's just too strong for an evil team
fang gu and poisoner need drastically different infoscapes to function well + imo there generally shouldn’t be evil team compositions on scripts that just don’t work if you want a balanced game (vigor twin cough cough)
irrational behaviour is a very strange script now that I look at it
doesn't look great
very strange hermit
cant wait to see the other shitty livevoice custom sndorme characters discussed here :)
What should we add?
Hermit and/or Drunk, me thinks
we need to make sure that we have a serious minion volume issue
Cere is also always on script
should this still be in character interaction thingy?
add Gossip for godfather to bluff
oh probably not lol
Let me know where else you bring this. I wanna see where this goes
Depends on what outsider base you’re playing with
Just give savant info that balances the game based on game state and who’s likely to win, problem solved /s
I think like at final 3
"You just throw a dart at the Grimoire & blindly execute who it hits. 1 in 3 chance"
Sure but evil has control
I hate it, Fang Gu is balanced bc of the text "all players are sober and healthy (for the most part)"
Fang Gu-Poisoner is untenable
it can be
you just need engineer
alch pithag
amne thats basically a wizard
artist cannibal pixie philo professor cycling
😭
The funny thing is this doesn't help
unjinxed alch wraith
Off-script Atheist.
is it still fang gu poisoner or did the day end
Still FG+Poisoner
At least on my end
i have something in mind for when the day does end
@kind berry The ping you requested.
lol
[9/24]
Alchemist x
Spy
Jinx: If the Alchemist has the Spy ability, they do not, and a Spy is in play. Each day, after the execution phase, the living Alchemist may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
Jinx is weird, ig there isn't a better solution but i can't say more in a script building perspective
The spy seeing an alchemist can be useful in some cases -- alchemists make very easy minion frames for obvious reasons, and being able to mess with some alch abilities is neat (baron, boffin, misregister to an alch godfather). I don't have much experience with the new jinx, but a lot of awkwardness here is just because the alchemist is a super awkward character
Them being in the same grim at the same time is good on average, the spy knowing the alch ability is nice. The jinx is weird but workable. Fitting spy on a script with 3 good alch minions is a nightmare
Fitting spy on a script with 3 good alch minions is a nightmare
btw i'll allow discussion on the Alch-Widow and Alch-Wraith jinxes too since they're near identical
I want to like these jinxes -- they make the alchemist a fun blend akin to an investigator and an alsaahir
but I have yet to think about scriptbuilding these jinxes
This is also true
the other alchemist-friendly minions might do alright with wraith?
Unfortunately the spy can technically misregister to the alchemist guess...
I feel like it's one of "yes but don't" things
While true, i did feel it was something worth acknowledging
"Actually the jinx isn't real now"
Spy Chemist jinx is kinda just a new character
A decently fun character & a sorta necesarry one, but very strange
I suppose if you need a 4th Alch compatabile Minion, Spy is there
I'd like to design a script around it because it feels really interesting (especially when scripted with smth like imp) but yeah it is a very distinct ability that you can't just necessarily tag on at the end imo
They can still guess though :p
Also what about a recluse misregistering to the jinx?
I don't remember who used that argument and if it was for spy exactly or another one, but "let the evil team decide if they want to frame the recluse"
That's using recluse as a townsfolk
i don't think jinxes should be affected by anything like that imo
I don't like the jinx but like it exists
Recluse sometimes is a townfolk let them know who the exorcist is if they get exorcised
Ok now i want an hybrid where the only homebrew role is recluse but townsfolk
There is a script that already does that
But i dont remenber the name nor anything about it other that the recluse confirms characters apparently
9/25: Chambermaid
x Yaggababble 
chambermaid only really works when demons have weird waking patterns and this is a demon with a weird waking pattern
It is, but it has been 20 hours since the last question
Probably shoulda waited a few more but I was also curious about this one
Yeah I mean this lol
A very fun interaction imo 😌 not many evil characters match a YSK role & very few if any can be the Demon. Pair with another unusual waking pattern demon and it’s beautiful
good, fun interaction! Chambermaid likes having demons with weird waking patterns on the script (Zombuul, LM, technically Vortox) and Yaggababble fits right in
I like this! Add in another demon with a weird waking pattern alongside a few minions with differing wake patterns, and you're off to the races
I don't think a Yag/Zombuul script is easy to make work, but LM pairs quite nicely with Yag
Summoner?
oooh that's a fun idea
@ script wizards is there a yag/chambermaid/summoner/witch script out there already
i think a grimm chorus has the first three?
it's summoner/yag but not cm/witch
still, i'm not sure I could make something that feels unique here
thought it had cm mb
I’d be shocked if there isn’t
does Babytalk have chambermaid?
babble and squeak does!
wtf why did I even post this LMAO
I'm in a babble and squeak game
[9/25]:
Lycanthrope x Goon 
This works mostly, I think!
faux paw picking the goon and turning them evil
can’t decide if I like that or not
(i'd complain about this being too early, but i was way too early. So i cant really object either)
just bootleg "faux paw applies to good interactions and doesn't apply to cringe interactions" :sotrue:
tho having it happen twice in one day doesnt help
but yeah this seems cool from the lycan side, but the faux paw thing is jank in a way I don't think I love
I think faux paw goon is kinda fine
Lycan wakes before almost every single good choosing role
Just put the Faux Paw on characters that dont choose 😌
And if anything goon helps you solve the faux paw
hm that's true ig
it's just a mechanical interaction that goes against both the purpose of the goon and the purpose of the lycanthrope faux paw, which feels ick to me inherently even if it's probably not the end of the world in practice
in what way?
Dont really see either
Goon disrupts whoever chooses them in return for being on their team
Lycan kills unless its disrupted
oh I think safterix is referring to the Faux Paw flipping the Goon evil
Lycan choosing the Goon is totally fine
i think faux paw flipping the goon is super cool honestly
I could see a setting where it's cool, but I can just as easily envision a setting where it's a double feelsbad for the faux paw
the reward for consistently choosing the goon is either locking them good or getting sober info, locking them evil while getting yourself drunk is unfortunate
Lycan picking goon is a great interaction
Ok yea. My misunderstanding
Faux paw turning the goon evil when they shouldn’t is feels bad
Goon being a good character who doesn’t die to Lycan is cool
Especially if the Goon is hiding
I think I'm just biased against weird mechanical interactions in general tbh. Goon is inherently a weird character to me since it's doing several things at once; it already drunks people choosing it as a ~price for keeping the goon good, so drunking the faux paw and turning the goon evil despite evil never choosing the goon feels bad to me - evil didn't have to do any work to get the goon to join them, and good didn't even get the reward for junking their ability
If the lycan picks goon and is drunk, the faux pas goes away for a day
wait that's super cool tech
I see the latter more cause the faux paw is much easier to frame, and when it inexplicably has false info, it’s even easier to do that. Which is messy and ick imo
throw in a math and you're off to the races
math FP can get icky
i have something for 9/26
9/25:
Alchemist x
Wizard
As in alchemist wizard? Or alchemist AND the wizard
both
The amount of productivity a proper alchemist wizard can give is beautiful
Even the more chaotic wishes can be effective as they work for good
shit happens but good this time
Real
usually alchemist wizard wishes are are encouraged to be different from regular wizard wishes
this doesn't stop players from wishing the evil wish they've been saving up for anyway
I’d argue alchemist wizard wishes can still be evil oriented, but at the same time
From experience there are some pretty nice alchemist wizard wishes I’ve seen that work
most of the good ones i've seen just become really good NWM
Yeah same
Here’s a good example
“I wish that I choose an information character (different from last night) each night and use their ability immediately, even if it would happen during the day”
^ did a wish like this before
Getting night 1 knight pings and confirming yourself as the alc wizard by sending a n2 nwm ping is hilarious
We had the demon before I could VI check someone tho
as a storyteller i find that an absolute nightmare
Oh absolutely but I love wishes so I’m fine with it
I’ve ran games where everyone wishes daily
I actually had a game where an alchemist wizard wished a third person into a revolutionary pair
i personally dislike alch wizard for the same reasons i dislike wizard and i imagine people who like wizard have that vortoxed
They called themselves the “tribunal”
I love wizard/alch wizard, what I don’t like is the game breaking aspect as it can be unfun for those who aren’t the wizard
the latter is exactly why i don't like wizard
And that’s totally fair
and it's not fun for the wizard if you say "no" and it's an absolute nightmar if you say "yes"
alchemist wizard is kinda a nothing interaction
like what am i supposed to say here? that alchemist can fight wizard? it's alchemist
alchemist wizard is just wizard but blue
anything can happen with wizard and arguably it's a terrible interaction because it confirms a good player as wizard 99% of the time\
and "oh but wizard can bluff as alch wizard" is not a reason because i guarantee you most wizards would rather do anything else tbh
Yeah
And even if you do bluff alch wizard
You’re still spent
And worth executing
But usually your wish is a rule so most STs won’t shut your wish down if you did
Did
Die
Unless it needs that kind of cost
req we already had lycan/goon for today
Spec & Spoilers would balance this wish with ||"granted, but you are drunk every other night."|| 🙂
Alch-Wizard is one of the few Alch roles I like. The self-confirmation problem is fixed on Dusk in the House of the Damned, where an evil Wizard can use a self-confirming wish and then hold Lil' Monsta or get starpassed to.
I think wizard and goblin are the only alch abilities I love
Fearmonger is meh
Everything else is mediocre or worse
alch is a character of all time
yup
But man it’s not possible to work with rn
I don't love Alch-Goblin
i actually dislike alch goblin quite a bit
It can lean too hard into main character syndrome sometimes
where it's just "hey let me win the game by myself"
I've had games where it hasn't been problematic but it feels like it lends itself to that a bit more than usual
(mainly games where the alch-goblin gets killed early)
yeah
True
This is true and valid
Alch-Goblin with Heretic is awesome though
I think it works in the environment I like it to and in that environment it’s incredible
because you aren't gunning for the win immediately
But it’s definitely not something you can throw in everywhere
Alchemist just feels best with Heretic tbh
i still haven’t been convinced on goblin-heretic being fun
Ehhh there are some I can live with
Which is an underrated alchemist ability. It’s rough on the good team but finding an evil is big
Witch*
Also honestly alchemist evil twin is also good
Convince me to love Alch-Goblin with Heretic
Is the point that (1) you should never go for the win D1 and (2) Sentinel is on the script so I can balance you as the outsider you are?
Alch wizard is an outsider in the same way that wizard is a thrall
(Once had an alch-wizard wish for a virgin, except they executed evil players who nominated them. There was a boomdandy in the game.)
Alch wizard in a whalebuffet game wished that everyone had the psychopath ability
15 player game ended day 1 with an evil win
30 minute night one for nothing
I had a similar Virgin wish, an alch wizard wished that half of the good players had the Virgin ability…. I was the pacifist who confirmed an undertaker who didn’t die
It was a beneficial wish at the cost of we wasted like 3 executions to virgins
Just no:

Whoever told you this was a good idea is lying to you:

Not good:

Wizard: 
Never seen it but probably not good: 
Main character syndrome:

Pithag: 
Goodside killing should've stopped at Lyca:

Okay but honestly not all that fun: 
The NWM that evil can bluff:

Probably too strong: 
yeah sure why not:

this is my Alchlist and feel free to tackle me behind the counter and rip me to pieces
Scarletwoman is hilarious.
Terrible, but hilarious
Nothing beats an exorcised alchemist scarletwoman-riot on riot day
Boomdandy is fun imo, but only if you hold it until you have info, day 1 booms just suck
Goblin/vizier I agree but they can stilll be good
yeah i'd prsonally only put :boomdandy:



on any alch script
Alchemist psychopath is funny but bad, alchemist assassin is honestly okay
Da is a little rough but also good
It’s like a tea lady
Me when my tea lady bluff works
No but it is a little rough
it is a bit confirmy tbf
But there’s the argument for every alchemist
if you have like a steward or high priestess sent to the alch DA though
“They could be the evil one”
it's pretty decent
I would never let that type of confirmation happen off rip
A confirmed alchemist DA is INSANE
that’s incredible
I guess the drawback being the demon bluffing HP 🤣
i mean i send my hp's to evils
it's not really confirmation
alch-boffin is peak on a good script and also quadjank
Wizard is a chaotic and fun role, Alchemist Wizard is also a chaotic and fun role, them being on different teams is the only difference :3
Yeah, Alch-Boffin is pretty good
alch boffin is not good because it also means you put boffin alch on script
though, now do we have two interactions for 9/25 or does this count as the 9/26 interaction?
Ngl, I don't see issues with Boffin-Alch?
Well, beside some specific Minions
it’s the same thing as just having the minion in play
its rough with a few minions
but generally fine
Boffin is a good idea in the right circumstances. It's hilarious giving the Imp the Soldier ability.
is the Alch-Marionette jinx that bad? i just thought it was mid, not that bad haha
Oh, I forgot about new jinx
It's a bit of an opportunity cost
So it's meh
oh new jinx right
It's kinda mid
And the OG jinx makes Alc-OG actually really good
no i knew the jinx
good does know that the marionette is in play now, meaning that in a 1 minion game they don't have to worry about other shit
It's an incredibly fun game of chicken
i don't like playing coin flip with the OG
You're not playing coin flip, you're playing chess.
mindgames
makes me think of the 1v1 scenario between Veteran and Mafioso in town of salem lmao
except lower stakes
obv
the thing is it's not even all that helpful since you're just halving the amount of nights OG is in play
ig you have a choice to announce that an alch is in play or not
But it's really really fun
not really my kind of fun
if you like it that's grand though i personally don't really see the point
organ grander
btw, apparently Steven wanted to make jinxes for Alchemist Scarlet Woman, Boomdandy, and Mezepheles but couldn't come up with anything fun yet
Assassin is fine since you can deny them the kill, and Xaan is good because you can hit town with that sweet sweet Xaan 0. Other than that I agree with you.
Boffin does work in the right situations.
Alchemist seems to be becoming "you either have a minion ability or have a counter to the minion ability"
maybe all those jinxes could be removed if that was the ability
And then there's OG which is kinda both.
true
That's too vague to remove the jinxes
also true, needs rewording
is only good with very few abilities. Like
to stormcatch a useful townsfolk, or mayyybe

Imp with Soldier ability
Klutz, Golem, Farmer, Soldier on a demon that can die at night
there's also shit like Poppy Grower
mutant and then you give 2 outsider bluffs + mutant :3
that's the same as the alch being the poppygrower
Sure but why are we putting
in the bag instead of... 
Amnesiac if you aren't a coward
ig you can give poppy as a bluff to screw em
You're putting both in the bag
funny
what about Minstrel?
now we're speaking my language
[save] [save] [save] [save] [recluse kill] [save] [save] [evil wins]
Every player on the board is confirmed
And regular Boffin finally gives you an excuse to run Outsider Pacifist
Consult the flowchart
i'm a pacifist flowchart truther, yeah
because everyone knows not to do stupid tea lady neighbour save
but people need to start killing good goons
need to start offing drunks
honestly i even just kill townsfolk who are hella off in their world
Pacifist benefits from reasons to kill and reasons to save
i like Recluse/Pacifist and maybe Lyca/Pacifist if lyca wasn't so weird
Hmm, not sure on that one. I'll kill frames though.
alchemist pithag
Nein
i have conflicted opinions on alch pithag because there's probably a script that supports it well
but throwing it on haphazardly is like
Do not do not do not
disaster
there is the "When using this, the Storyteller may prompt you to choose differently." clause tbh
It turns into "no choose again" for the next 5 minutes to make it even remotely balanced
Just use a Cracklejack or something.
not every game's gonna have a trav
The problem with Alch-Pithag is turning townsfolk into new townsfolk
I bet there's a jinx that works
It's more removing demons and minions from the game
turning players into the same character type is an arbitrary choice instead?
and yeah removing evils suck
And besides, you basically need a real pit Hag or the Alc will make themselves a Pit Hag
Or someone else good into a minion
Can't, Boffin needs to give an out of play ability
Though Alch-Boffin-Pixie-PG :D
"You can only transform players into Outsiders. An evil player doesn't change, but learns what they would have become."
In the vein of making alch roles just entirely new roles
That's an outsider
i'm honestly kinda fine with that, though self-pithag is a huge problem
A real PH can do that
no see you're uh turning the Saint into a Butler so you're helping town
ok yeah it's bad
any alchemist pit-hags ever turn people into demons?
Alc+Baron used to be good in specifically base 0 until Alc got updated which nerfed it into the ground
my opinion is that alchemist pithags should only create more minions so they have more alchemist friends
i don't feel like having both alch baron and real baron in the same game is a good idea
at least the alch baron knows the extra outsider claims are real, at least
though both barons being in play just cripples the town more than anything
Actually, it was good in all counts now that I think about it. But it's still not good.
Alc+SW is either an outsider or a Starpass detector, neither of which are good.
Creative, but now the Alc knows it's a Heretic game
just do it sometimes when it's not a heretic game
...but then that brings us back to the original problem!
i think i did Alchemist Scarlet Woman on a previous day in this thread, most people said it's great in Heretic and Legion and rough elsewhere
also good demons are funny and i love it when they happen even though they're really unbalanced, i will die on that hill 🔥
Skill issue. Just meta your ST
If there's one Alc interaction I really dislike, it's GF
(i was wrong but pe9ple didnt vote on me anyway 🤷♂️ )
i see it more as a YSK townsfolk than anything involving killing
I don't care what flamingviper says, it's too powerful and it will always be too powerful.
That's why it's too powerful
just don't give an outsider as a demon bluff, that'll definitely solve it fr
Bc unless there's vortox on script, it just kinda stops evil from bluffing outsiders
Unless they double claim
Even with a Vortox, it still gets correct info I think
Because it's a minion ability
Alchemist wouldn't learn they're godfather though
And then they learn the in-play outsiders
Just pretend they are the alch recluse and give em snitch roles
So they know it's Vortox too
Allegedly
opinions on Alch Evil Twin?
Worse BH
It's really funny if you show them the demon though. Not good, but funny.
how about the Summoner jinx?
Umm, kinda useful I guess.
Great for invalidating a lot of early info.
But you get to be a budget engineer
So it's kinda good
yeah, as long as there aren't killing minions and then it becomes another losscon and you'll have to hide until night 3
Actually, it's pretty good. You're also a budget PG. The minions will never get bluffs and the demon will never find the minions.
So you're actually a stronger Magician as well as a budget engineer.
I've talked about Alch before but here's about where I'm at
Xaan is good without Heretic since you can go for the Xaan 0
Alch baron can me ok, fight me
Also, did you know every unjinxed Alc ability is good when BH turned?
have your opinions on Organ Grinder/Spy/Widow/Wraith/Summoner/Poisoner changed much btw?
I kinda like the idea of doing them more than once per day
What is the number we have to do again?
it just needs gentle outsiders and it's confirming players
Yippee I’m in part of the screenshot
It was good until new Alc nerfed it into the ground
Double the Barons is half the fun!
build good bags and not bad ones
All outsiders except it’s not cause of arbitrary outsider count demons
Why is DA a bad alch ability? I just genuinely don’t know
Worse pacifist.
replacing an alsaahir you know nothing about with a butler you know to be good is a fine trade for the good team
Can’t evils just insert themselves in that confirmation chain incredibly easily?