#Character interaction thingy
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I think purely optimal "out the whole evil team" goblin play isn't mechanically solvable, i.e there isn't a town that can consistently deal with it (but there are many towns that can deal with it sometimes)
Like I think the scripts that can be complained about for allowing this actually have a lot of mechanical ways to solve a goblin (goblin scarlet is another issue), this is just a breaking strategy in a large subset of games with the things that don't make it entirely breaking being "it'll backfire enough most people don't want to overcome their inherent dislike of it"
agreed
you often run into unsolvable situations in clocktower
that's not an issue
I think it kind of is an issue in terms of goblin but mostly it's about the role itself and partially it's about scripting it with scarlet
I personally don't think it's too fun to have those "well shit the entire evil team is claiming goblin" scenarios as literally any alignment, as someone who was forced into it as the Demon before - having a decent amount of solvability on script helps disincentivize it
(long story, marionette outed the evil team for shits and giggles)
"Marionette can win games"
The games the Marionette wins:
oh no we lost
Even better
yea having several unique worlds and choosing between them based on socials and which players pushed for which executions is fun
woah what is this
having 2-3 identical worlds where only the goblin and demon/scarlet woman are swapped sucks
how did i get here
hi mizu
hello person1101
if I wanted to do that I'd just go flip a coin and save myself 89 minutes and 56 seconds
oh yeah scarlet goblin is brutal
which suck too because like
scarlet and goblin on first thought is a great pair together due to them being quiet
The funny thing about goblin scarlet is in 99% of cases yes it's brutal but there's a handful of characters that can differentiate them just fine
I wanna make a teensy or midsy based around this (there's no way there's enough tf for a full)
And call it "lip reading"
but can those character that differentiate them survive a different composititon
and by survive i mean for both team
I feel like 3 out of 4 options being Artist, Investigator, and Juggler highlights my problem with goblinsolving as defined by people who think a lot about it
Preacher is more what I had in mind
Invest basically doesn't do that and Artist/Juggler can't do it in a way that consistently distinguishes (Artist can on a non-scarlet script)
Artist can ask if it's possible for someone to end the game as the demon
Which is notably the problem people use to claim TC isn't a goblinsolver
The issue I'm pointing out is if you ask early you just hit the goblin in your ping sometimes and if you put it off you die unspent a lot
yipee
I mean it can be for the same reason as artist if it rules out the goblin as possibly being the demon
It's not an issue that'll effect every game but it effects enough that goblin hellzones are just a play pattern the role produces and the things that stop them are mostly "not wanting to"
but yeah its not consistent
honestly i think the thing that feel really bad about goblin is that
goblin either get counter by 1 tf or win
so it just like, actual roll of the dice sometime
This is a great interaction! The Ojo chooses Goblin, thus defusing the town's Goblin issue.
You mean like
x
or
x
?
Bad interactions why would you even consider them
Just need an amnesiac then
8/23: Preacher
X Vizier 
Can we also say that if the interaction is jinxed we list the jinx
Just in general
Personally. I think the jinx has so much more depth than at first glance.
It gives room for doubt, good storytelling, etc.
Okay so basically vizier is better with the jinx than without
Yes exactly. It is one of those rare instances of jinxes creating possibly a much better game with more depth.
I mean it nerfs preacher
If preacher picks vizier on the first night it benefits evil
There’s some positive even if that happens. It’s certainly a arkhams snipe but it cancels a minion… albeit secretly.
i think it's less of a nerf and more of a rebalancing
killing an evil AND having a good hard confirm is uh, pretty harsh for evil
No i mean vizier not being announced
Ya know
So it isn’t a thrall and is instead a blank token
I mean confirming yourself when you die and having a second demon in terms of wincons is still good but probably barely not as good as the net gain of a preacher and the net gain of being against a vizier
Cuz a minion with no ability is better than Vizier?
yea
Lmao
“confirming yourself when you die” means what in this context?
The Vizier is announced for the first time once the preacher ability goes offline
Yeah if you snipe the vizier I guess
Is fine if you have ways for preacher to be drunk/poisoned
My only experience with the jinx is on Hystrex's A Waltz With Insanity which is not a real script
idk it's probably fine
You have played quadjank
Which is also not real but the jinx is more normal there
teensies aren't real clocktower 😇
I ran a flesh and bone game that was a d1 rerack to this jinx
did they think it was heretic?
no they just believed the bluff
if vizier was announced then surely it couldn't have been preached n1
nice evil bluff if town didn't catch it tho
i think they claimed alch-vizier
and the loss was only possible because the preacher was on script
town was just kinda memeing
**8/24: Vigormortis
X Scarlet Woman
**
Cringe and I house rule that the vigor-killed minions stay vigor-killed when a scar pass happens cause RAW they don’t. Still doesn’t fix the clash these two have
Can technically work if you have other Drmons on script
But that’s the other Demons working with SW, not really Vigor
I suppose it can open up different types of Outsider bluffs if the ST gives the Vigor Outsider bluffs
But you kinda can’t gain the Vigor benefits
Does help to be a 2 minion game where you can hit a minion who’s better for Vigor
Vigor itself doesn’t like SW at all. The vigor doesn’t want to kill the SW cause it loses a minion’s voting and nominating power and their ability, all to poison a TF they could kill or frame anyway
I mean, that’s kind of the SW doing its thing. The SW enables much riskier/stronger bluff potential, but it isn’t specific to Vigor. Imo the way I’ve found SW to be most fun is to bluff a powerful info role to have strong control over frames and stuff. I just find that outsider bluffs don’t really fit that
this is one of the only house rules I actually support since vig killed minions losing abilities when the vig changes feels more like a bug than a feature
somehow worse than vig-ET
the question becomes what other ways are there to deal with vigor's immobility?
cringe
t. vigor
I mean I think it's just a less mobile demon -- I run vigorkills as persistent between instances but a demon that kills its minions is going to be less mobile than one that doesn't, by default
Part of what the ability does is obscure demon candidacy through means other than traditional mobility
Anyway jackraw jinx when
That’s a cool way to rule it
I mean zombuul clause I assume
just don't let the poisoned townsfolk die, skill issue
Yeah, it enables the demon to kill players that are less significant demon candidates than the remaining good players. Plus the poison and added confusion over minion candidates is a great way to obfuscate things too
That is a component but I'd put the core of it a bit differently
Is this a + evil?
yes
interesting
Literally a fine interaction I don’t know why folks get so upset about it 😭 you have a scarlet woman for goodness sake I’d rather keep the demon alive and in play than fall over dead because I lost my 1 other vig kill. Someone said it above, it’s a bad interaction for the Vigor but like it’s fine guys, just win 😎
It's fine as like the last minion on a script but it's fundamentally annoying to have that level of bagbuilding restriction at 1-2 minions
People will whine endlessly about how they are being personally forced by Steven Medway to rack 1 minion vigor twin and at least twins have reason to kill them
Also I think a lot of people dislike having a minion on a script that requires houseruling to not be a thrall (this is something of a homescript interaction but so it goes)
(like none of the minions on snv require it and I think the jump there is distasteful to a lot of people)
I really don't like having a minion that does nothing when vigorkilled (twin vigor is fine)
sw is a minion that has a useful ability, but the way that ability butts heads with what vigor wants to be doing means that for either of them to do their thing it requires a sacrifice from the other one (and not in the cool bmr confoundy way)
every script gets one bad vigorkill, as a treat
anyway this is really funny
Going to run this on Friendly Invitations and be banned from longtext
either you run rules as written by vati (so a barber swap or sw pass doesn't lose your vigor kill) or you just get good
and don't require mobility
i’m going to vigorkill my scarlet
cuz i’m not a coward
also if i get executed it’s a funny grim reveal
no spirit of ivory?
That's for cowards
I keep seeing this on scripts and my conclusion is that they haven't read the Vigormortis' ability text
vigor's worst safety net
though it does help cement Vigor's status as a glass cannon that basically none of the safety nets are great with it
still, if you have to use a safety net with vigor, use basically anything other than SW
SW isn't very good
Goblin isn't very good
Vizier isn't very good
DA is almost problematically good and needs to be treated with caution
so basically to me it's just the outsiders
or pithag. who knew home script is okay
same with barber
MM can work
you need a good death mod suite but outside of that, MM is pretty inoffensive with Vigor
you just have to houserule that vigor mm works
It's barely even a house rule
*role mastermind
it’s not like a rancid game breaking interaction but it’s kinda just a nothingburger for vig scripts
why would vigor killed mastermind not trigger?
because the mastermind would lose their ability
ahh
however vig mastermind is already not super helpful so you can just say they keep their ability and nobody would argue ngl
RAW mm doesn't work but honestly atp you should hand wave it in whatever buffet you're running if it happens
should be a jinx
DA is "it's meant to be problematic, this demon does not have a stable balance point, give it the fun one"
Hey req ran that yesterday and the lunatic only worked it out when she died
What's the overlap with Vig/Kazali in minion suites
Wait....someone should make a venn diagram with like 15 circles for each demon, and minion icons go in the overlaps of whatever demons they work well with
with FM/Viz maybe ET all outside of the circles, obviously
Evil Twin works with Vortox 😎
Vizier works well with imp
FM works with LoT
Scarlet woman works well with Lleech
Goblin works with Lil Monsta
Damsel works with huntsman
Baron works with Kazali
mez works with kazali
engineer works
Cult Leader
Demon
G
there's a simple solution: time isn't real
i’ve seen exactly one person (nerdguy) advocate for this interaction being good and i have to assume there’s a reason for that
i don’t have any opinion on it myself because i’ve never tried it
If a player survives execution then they can’t be legion
I also haven’t played a script with this but that sounds like a bad thing
the argument as i understand it is that it forces legion to actively push DA worlds instead of just giving up and going for “outed legion getting the most trusted one to f3”
That is the reverse order to what I’m used to so not really lol
Yeah I prefer the latter and the former of forcing the legion to conform to a particular playstyle is kinda unfun anyway cause having agency over what you do in the game is really important imo
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do not argue with the International Organi[sz]ation for Standardi[sz]ation
I think it's interesting and currently somewhat unexplored right now. Separation of Church and State is good fun but I haven't actually racked Pacifist/Legion there (but it'd involve selling the paci save as the Lleech for the legion team).
Initial concerns are that it's a little odd at low player counts? The Pacifist isn't going to be voting on their save and the save isn't going to be voting on the Pacifist, so... you're just screwed as evil, right?
i do want to make a paci legion script but this is also my concern
It’s a little rough at low player counts(specifically 2 good)
But good news
The confirmation is kind of one-sided when the pacifist saves d4
so they’re still a DA frame
right, but in a non-legion game the paci probably isn't the demon
I mean, my group is relatively new to BMR and the demon has bluffed paci 2 times cause it was a bluff. Maybe that meta of ‘pack likely not demon’ just doesn’t exist in my group? I kinda assumed it was normal tbh
(relatively new meaning less than 15 games)
||Can we get a zealot + vortox soon?||
this one's annoying because they often fit on similar types of scripts but don't work well together
Legion and exe survival don't really belong together imo
I've played lots of scripts with it
It just never seems to work
In a vacuum sure... but if you add that the execution survivals are part of the script then perhaps it can
synergy with paci/legion and others is what I mean
not synergy between paci and legion
The person they saved is probably the demon
Or alternatively, the DA was alive and now isn’t
pacifist is also a justification for DA with legion
DA is "loud" and Legion "doesn't like loud minions" but with other exe survival it can work
8/26:
Plague Doctor x
Scarlet Woman


: If the PD dies, a living minion gets the SW ability and learns this.
type faster
they're not even mine
Cool and based, but involves making good scripts and not bad ones (sorry bra1n I'm not putting goblin on cc)
If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
the thing about the PD jinxes is that the wording suggests the ST can gain a Minion ability and give a minion the SW ability
sure but like, RAI it’s clear what they are saying
yeah but it is definitely weird
esp because other jinxes say "If the Storyteller gains the Baron ability..."
surprisingly ok
what is there to say about this?
this seems like intended interaction tbh
i mean yeah
"the character that give extra minion ability to the evil team give extra minion ability to the evil team"
just don't accidentally create 2 demon via double scarlet or something
this channel is about interactions
generally PD helps the SW-less evil team gain additional escape hatches
it's a perfectly acceptable escape hatch, and might be thought of as a less damaging Hatter or something
The Minion with the SW ability not registering as the SW is less awful than, say, a Minion with the Goblin ability not registering as the Goblin - fun jinx that provides mobility where a Barber might be too harsh on good
Yeah it's like fine
I don't have a strong opinion on this interaction
I'm not gonna put one on a script FOR the other but if the script wants both I'll put em both on with no problem
There's some things to be careful about (goblin) but like that's not unique in the slightest
Don’t make the alchemist an outsider and give the demon an ability they don’t want
Also put some of these characters into your script if you have alchemist and boffin
Yeah, there are pretty fun ways to hinder Demon with good abilities they have.
My fav one yet is damsel on a poppy grower game
Boffin giving the Alchemist ability to Demon can result in some interesting and sometimes cursed stuff (like double Minion ability or Boffin-Alch-Vizier)
this is a fun duo! An alchemist with the boffin ability has some fun choices (I do wish we had 2-3 additional roles that hurt the demon), and a demon with a minion ability grants some additional coordination to evil
Alch-boffin is one of those alchemist combos that are so reliant on script. As in, the ability you give to the demon has to help the good team in some way and which one to give out is based on game state.
Some example:
Poppy-grower, grandmother, soldier, etc.
Butler & Zealot would also work
Yeah absolutely. Zealot a lot more than butler but both can limit the demon voting agency a lot
Boffin-GM is so fire actually
I do like this combination
You can do Sailor if you drunk the demon over and over again. You could, but don't.
Pacifist is a legitimately good combo
Side note: Boffin Alchemist is actually a decent interaction two ways
Giving the Demon a bad ability as the Alch is fun
But an evil Boffin who gives the Demon Alch is usually a really good ability to get
Also, this interaction is great in a third way. Drowning your friends in recursive chemistry.
...alch boffin alch boffin alch boffin alch boffin alch boffin alch boffin alch boffin alch boffin...
Post the jinx pls
Ya it's cool
my b. Didn't realize that was the convention
sorry
I like the jinx
the other side of this interaction is boffin giving the demon the alchemist ability
which is pretty darn strong
kinda silly from the boffin's perspective ("my ability is that you have an ability I could have had directly") but a minion ability from the demon's perspective is probably situationally helpful, and can also double up on minions abilities, which is cool
the demon gets to coordinate their minion ability with their kill
which is very good I think its like the whole benefit of wraith
ah that is a good point
but the ST can randomly say no to stuff which is funny
Mm
no redundancy with poisoner/assassin/witch/cerenovus/pit-hag/etc is pretty decent
since it's very common for two evil players both having the same idea of which good player they want dealt with the most
Also you can theoretically give the demon the
ability
so that's fun
I mean you shouldn't, but you can
Ok but does it really tho
Yes
Legion can't bluff any role that creates execution survival
Well they can, but the ability won't trigger
If you can have a way for legion to out evil effectively(sayyyyy goblin)
You can test goodies
who needs bluffability
Alternatively you can say no goodies died to execution
which is valid
And if Pacifist save happens in a legion game, is legion just kinda fucked?
Sell DA
easier when the save happens d3
Legion needs good to execute each other, and pacifist just nullified their potential win
Sure but that's not easy
You have 8 teammates figure it out
Legion has a 63% winrate and legion just laying down and crying legion isn’t interesting
I'm amazed at that winrate
28/8:
Vigormortis /
Tinker
fire on specific scripts (gone fission)
CoaCT :)
vigor isn't even on coact anymore!!!
Why are all of these questions about me
because vigor tinker is a thing people say and never justify
are 'people' just hystrex
In shambles
to elaborate on this (not posting my beautiful child unless someone asks me to) vig/tinker is cool with stuff like po and mastermind where a vigkilled minion can bluff tinker to make good panic about a hidden no-death night that might be catastrophic for them
Who changed it
it's on your tier list in the pm slot
Vigor CoaCT was goated
how do these two characters interact
Some guy named Paradox, you should ban him
"vigorkilled minion bluffing tinker" mainly
Killing minion bluffing tinker obscures demon type
Meaning harder Vigor find
I didn't have a better place to put it but I think it works as an in-play outsider and a bluff to reasonably close degrees which means it falls there
even though it's worse at both than e.g. pm
You don’t gain a lot from bluffing Tinker as Vigor killed Minion, compared to some Outsiders
But Vigor works with BMR Minions, as does Tinker. So it works on the right script, but more cause Vigor & Tinker work with other stuff
idgi
in the context of the average custom i agree, i do think it can be uniquely interesting on scripts where a night of no deaths is especially dangerous and good might have difficulty distinguishing between a real tinker exploding to hide a no death night and a vigkilled minion bluffing that happening in time to make the best call
Vig+Tinker, Vig+Tinker. This interaction isn't bad. It's not good, but it's not bad. Bluffing Tinker is as good of an option as bluffing many other outsiders to hide the Vigor. Tinker is a BMR character, and Vigor works just as well on BMR as it does on SnV (if you give it a MM jinx). All in all, this interaction exists.
Verdict: C-tier
I don't think vigor benefits from the sort of game acceleration that tinker provides (seeing as a tinker won't end the game a full day early like a vigorkilled assassin or such). It seems more useful as death count obfuscation as a single death to create MM fear or distracting an exorcist and that sort of thing. But also, killing a tinker is additionally useful because vigor is somewhat of a glass cannon and it's much more useful to kill a tinker in order to frame a different demon world- it of course varies per script, but I think on average it's probably stronger to kill a tinker to create a multideath night than killing a tinker to get one kill on an otherwise zero-death knight
It's fine
On China Shop Tinker can help Vigor frame faster killing evil teams
I can see Tinker as a Vigor killed Minion try to frame slower killing Demons, but that's a tad outside my experience
There are usually better Outsiders to bluff
More generally, Vigor multideath synergises quite well
So these characters do find themselves on scripts together quite often for that
Assassin and Godfather are both good Vigor kills, as ensuring extra deaths for evil is powerful.
If there is execution survival Vigor DA is exceptional.
And Tinker synergises well with Assassin and Godfather
So yeah these characters work well with the right package
post script child
yeah Legion is the strongest demon in the game based off app winrate stats
legion is pretty strong already as it is
if your group is naturally good at the things legion should do (coordination, information spreading, vote etiquette) you're gonna have a lot of legion wins
putting pacifist in the legion script is giving legion a challenge
FIRE
Y'all are sleeping on tinker it's like top 7 bluffs for a vigorkilled minion
Especially if you have like summoner or Po or something
Yeah it's good bluff for deathmod script
yea if supported by these then yes
It's exactly summoner right
Because you want to vigorkill minions early
so framing po on N2 doesn't really do much in a bigger game
since the Po charge doesn't happen and the game continues
(in different contexts eg midsies this has varying effectiveness ofc)
I suppose you could frame assassin with a doublekill on select scripts and then surprise good with an actual assassin to end the game early?
oh the Stormcaught mutant one
Ya
this is my wonderful offspring
as a midsy (designed for 7-9 players) a po charge can be devastating to town, especially if there's still a DA or something hanging around
a no death night if it happens at the right time ranges from "we just sleep" to "OH GOD OH FUCK WE HAVE TO KILL THE DEMON TODAY"
both tinker and vigor-tinker help support this, since a "tinker" dying creates all of the stress of a no death night while also accelerating the game
this script is relatively untested so tbh i cant speak towards how effective this paranoia engine is but people seem to like everything else this script has going on for it so shrug
also
o-mod MM and Widow is super interesting on 7 from the one (1) game i ran of this latest version because an outsider claim is effectively another widow ping that's also claiming its po
Vigor Po Tinker in theory is ok. But surely framing 'Po charge' on anything that's not final 4 isn't gonna be that scary
Like people play around po but the game will continue later
5 too, 6 sometimes if DA tempo is a concern
fair
but its turning a day that could maybe be used to do science or execute into a fringe world into executing the player they think is most likely the po in a charge world while town only has a night or two of info, even if the game keeps going thats a decent tempo swing
and if the demon just hits normal tinkers sometimes or if there's an active TL or something the vigkilled "tinker" can keep some social credit
alsaahir is really potent here because its 1 minion with no demon mobility so compared to many scripts/games it has a much easier time of eliminating worlds, and getting to eliminate specific vig/vigkill or po/minion pairs is super helpful
i pinged him with an early early version but didnt want to bother him with the update </3
I don't mind pings!!!
(as long as they're reasonable)
and midsy pings are always reasonable
8/29: Pixie
x Cerenovus 
being cerepicked as the pixie is very Feels Bad
i personally wouldn't recommend it
but mechanically speaking it is definitely an interesting interaction
i just don't see the point
cool, fine, etc
Pixie without other forms of madness can feel weird socially and the circumstances where you'd irrevocably lose an ability to a cere are pretty niche (and not that unlike a poisonsnipe)
only if the player they’re confirming dies the day or night after they’re ceremad
good interaction! they like having each other on script to explain doubleclaims
I feel like both independently already explain doubleclaims
Dunno, adding a Cerenovus to a Pixie script kind of takes the wind out of the Pixies sails a lot, I'm a huge fan
Pixie likes having other ways to explain doubleclaims on script - if it's the only reason then it can socially feel weird and mean it's harder to justify not breaking pixie madness
I've personally experienced this in a script of mine
That's fair, Pixie needs it a tad bit harder than Cerenovus
pixie can regain madness
Good, I think scripts with madness should have multiple sources of it
This interaction is fine as long as the ST allows the Pixie to regain madness
This interaction is great imo
Or more
I think they work well with each other on script
Directly having a cere make a pixie mad can suck for the pixie, but ye if you run madness regaining (which is intended I think) then I think its good
This is a pretty good interaction here. The pixie getting Cere-locked can be kinda sad, but if the ST lets them regain madness its not that much of a problem. If anything, it's a benefit. Cere and Pixie are both good reasons for double claims, and they just compliment each other real nicely.
As for the Cere making someone mad as the Pixie, it depends. It's actually a pretty bad choice as a one-off since that will let the person share their info. But if you Cere-lock someone as a different role and then the Pixie, you can use your madness to build a whole story.
Their script presence is nice until you get made mad as the pixie and it becomes incredibly obvious what's going on meaning madness became meaningless
I know I'm like the only one to not like this interaction but I avoid it whenever I can
Madness shouldn't be telegraphed
If a townsfolk isn't a good ceremadness pick, that counts as a telegraph (if a minor one)
Oh and yeah the cerenovus can rob the pixie of their ability but that's secondary
i mean sometimes real pixies out
Yeah but if you first make them mad as the empath then the pixie they can just not claim pixie empath, that's the problem here
They'll just claim pixie seamstress or something
Yeah but it's a range thing
Not all real pixies will ever out until they think they've procced
idk that sounds like the cere’s problem imo
Great now pixie claims can't be ceremad
Those are real claims
Because making someone mad as the pixie is the cere's problem
making someone who has an obvious tell like “never ever breaks pixiemadness” mad as the pixie might backfire
which ig only matters in a group where you know how different people approach characters and doesnt help with randos
i don’t think i know anyone whose perspective is “i’ll never ever break pixie madness until i have an ability” though
Did you know that this is how most of clocktower is played lol
I'm a bit confused about this point?
I'm reading the words
But not seeing the issue
If telegraphing means 'someone claiming this at a specific point in the game is unbelievable, and hence makes the cerenovous madness obvious', then I don't think that's an issue. Late game Flowergirl/Savant/high info character madnesses have a similar issue where their claims are disbelieved
And this strategy seems a bit more shaky then I think you are making it out to be.
The 'Pixie Seamstress' needs a good reason why they've been mad as the empath the whole game, or they risk breaking madness
In the same way that players who only put in half effort for their madness might be executed.
I think Pixie Cere has a lot of upsides and are cool on the same script. I'm just feeling like I'm not getting the spirit of your points Hystrex
most online clocktower maybe
I really like them being together on a script. Additional sources for madness means it’s less socially loud (or rather the volume of madness is an expected thing when approaching a game)
My general approach to pixie being ceremad is that the ceremadness doesn’t turn off the Pixie’s ability, as long as it’s conforming to ceremadness, since any player (even if they are actually the role the pixie saw) would still conform to the ceremadness. So as long as the pixie has shown evidence of claiming the role they saw outside of the ceremadness, they can gain the ability. It’s similar to ‘regaining madness’ but it can occur even if the pixie was ceremad on the day they would gain the ability
8/30: Godfather
x Mutant 
Literally just fine I think
one time the mutant wasn't claiming to be anything and refusing to speak to anyone and was on the block, so i just madness executed them to telegraph to the demon that their godfather was getting a kill
stuff's weird
but yeah this is just a fine interaction
This is good!! Mutant is a character that needs script support at high player counts and gf is a good way to accomplish that
Just be careful at low player counts because this can realistically cost good 2 executions
It's pretty brutal but I love it
since while most other Outsiders can out Outsider to avoid a GF kill, the Mutant risks madness execution if they do the same
meaning you sometimes get scenarios like "if this player is the Mutant in a Godfather game we just lose here, but they're also a major Demon candidate so should we risk it"
just don’t do this as a cere lol
that's the problem
That's not a problem
Making someone mad on final day that they are Savant runs into a similar problem
'oh no Savant would wait until final day to reveal their presence'
That's the same for any info character
"The script presence is nice until they get mad as the Washerwoman and it becomes incredily obvious what's going on meaning madness became meaningless"
Godfather/mutant cool!! big fan of anything that makes the mutant a real outsider in larger games
31/8:
Pukka /
Princess
the n1 poison doesn't affect Princess right? only n2
I think it's a fun interaction! It lets Pukka have nice things but also poses a pretty significant risk since town could solve for Pukka off of it
Potentially interesting with Vigor and a n3 Minion kill?
Poisoning the Princess N1 means they die N2 by Pukka.
i mean like it's impossible to figure out who was poisoned n1 after a princess night
Well, trickier part is that if Pukka doesn't pick Princess either N1/N2 then N1 poison can't be tracked.
Yeah, true
I think it makes a generally weak character a bit weaker
oh yeah true
is the only part of this that the pukka can fake princess
I think it works when it's the only (or one of the only) reasons for the princess to be droisoned then, so the pukka still has to make the decision whether they stop the princess but out pukka
but it is good with vigor, a minion bluffs princess and then you kill them n3
Not great, it's been mentioned but yeah the poison is rough on the princess
It can be done
But I wouldn't do this on purpose
If a script really wants both I'm not gonna resist it too hard
The death mod confound is nice I guess (though it barely does anything)
Mixed opinioin
If the Princess prevents a target from dying, the Pukka can mask who was poisoned N1. It does require some on the fly adjustment by the Pukka, since they might have to re-attack their N1 choice later
Its harder for a Pukka to intentionally bluff Princess, but Pukka misses are a reason why no deaths would happen, so its not the end of the world
I think it’s easy for the Pukka to bluff princess but difficult for the rest of evil team
well the Pukka cant avoid killng their N1 target, right?
i mean, pukka itself provides 2 explanations for why Princess doesnt work but one of those involves killing said Princess
the pukka bluffing princess just nominates their n1 choice
I would
you can't nominate anyone and expect people to vote on it if you bluff princess
I wouldn't vote on a nom I think isn't good even if it's a princess claim
well you claim princess and see what happens
princess noms are often somewhat a group decision
the pukka can poison the player who nommed the d1 exe and be safe from princess concerns
this is… fine? idk depends on the script’s dynamics
It's harder to bluff as a pukka than the imp
imp can kill dead people
So I don't think that angle is especially strong
pukka can just poison themself no?
That means they can't kill for the entire game
Since they can't unpoison themselves
whatever it takes to bluff princess, right?
pff
9/1: Psychopath
x No Dashii 
do they interact more than tangentially
I don’t think they’ve got much of a direct interaction but Psychopath is usually a character for loud minion suites and ND is great for adding droison in loud minion suites
So if I’ve got a Psychopath on script I’ll probably add a No Dashii
i guess outed minions can technically maybe point to the no dashii
i don't think that's a common enough occurrence or niche solve state though
could make a funny puzzle. where the psychopath allows you to solve for no dashii
the psychopath can kill the no dashii and lose
The noDashii can kill the psychopath and lose have fun
Slicing up octopus can make some quality sushi!
They're fine together but don't lean into each other by any means
Well
The ND leans into the psycho but not the other way around
Psycho is like witch in that it can pick off powerful townsfolk
And having fewer Townsfolk alive synergizes with having fewer sober Townsfolk
To the point where sometimes there's like 1 left by n2
that's assuming psycho outs early no?
But, dashii is most interesting when it can move
Yeah true
Even if there's ways to move around on the script, dashii can't realistically count on moving to a psycho
Psycho being outed ever also means extension cords are easier to solve for
Witch does a whole lot of the same things as psycho but without any outedness which is why it works nicely on snv
I have now discovered this channel
Yeah it's
welcome
9/2:
Boffin x
Banshee
cute with imp/zombuul
Fg too no?
Yeah so banshee can vote twice against the boffin
Honestly, idea, what if every first of the month we did a triple interaction?
or every 2 weeks?
Are there more actual triple interactions or total 2-character interaction?
define "actual triple interaction"
Be very careful if you have extra evils on script, but other than that, fire
"You can't carry it by only taking two of them" (nor to spend 3 days for all 3 pairs)
ah
Like one i could want is
but there's nothing extra by having all 3 at the same time (but it saves two days because
,
and
could all be worth spending a day, i already did the 1st one some weeks ago)
ah
(Unless i'm too tired to see that having all 3 on a script adds a third layer that you can't have by removing one)
Ig if they are all in play, now the politician needs to decide on which one to bluff
One of the better things to do Boffin Bait role I suppose
You'd never want Boffin Sage. Boffin RK can just be done by, like, Dreamer or Wash or smething
Boffin Farmer gets confirmation but still removes Demon candidates
Boffin Banshee gives evil something new to use
homebrew: ||boffin stowaway 🔥🔥||
Boffin Banshee is alright
It's cool in theory but in practice its a bit difficult
For Imp, it can't work in 7-9 player games because a starpass would turn the boffin into a Demon
Zombuul is lmao
And Fang Gu it actually can work but ye that's a lot of voting power
And it only works while the boffin is alive
It does have the upside of sounding really really fun
this makes poisoning a confirmed banshee to frame someone as the boffin very funny
I love being outed evil once the Boffin dies!
Cool but has many problems
It gives evil more voting power so you need to be careful
And more importantly if the Boffin ability is at risk of going away then it can totally throw the game
Which is much trickier
If you can get around those then yeah by all means it's fun
Become outed evil in 3 easy steps!
- Get Boffin-Bamshee
- Use the ability
- Your Boffin fucking dies
It's a bit of a trap but it's fun
I feel like the boffin should generally not be dying in a circumstance where evil has an extra vote and strong motive to keep them alive
if the info points to them the info points to them
I'm convinced; banshee's replacing farmer on flesh and axo
fang gu
You heard me
Bamshee 🔥 🔥 🔥
At the end of the day, the most important player to keep alive is the demon
Sometimes you gotta throw a Minion under the bus for that
what this thread is forgetting to mention is that banshee is already +2 evil votes by default 😅
+1
There isn't a second extra vote
Remember, it's not an extra evil player, it's an evil player with a buffed vote
Making it weaker for evil than a real evil banshee
This difference is what allows The Phantom Detectives to not meaningfully break SoI except at 7p despite 3 "extra evils"
I think he means you can get +2 if you fool the Banshee, @runic solstice.
Oh lol
yeah I was making a joke about how banshees are always wrong and vote with evil
9/3:
Pit Hag x
Mastermind
There’s some fun synergy here. The demon dies and should end the game but the pithag can extend it.
It’s a sharp coin toss
But pithag with death mod needs care
It can work just don't do, like, vortox or something
What’s the thing with Vortox here?
Pithag NEEDS a signal when it changes the demon type on a vortox script
Yeah. That signal is a final mastermind day 😎
is it really any more deathmod than ET?
a homescript interaction
ET is loud and stops multiple nights of kills
You’re a Moderator now!?!?!?
#server-announcements message
yeah.. so be careful. capiche!? /s
Tea Lady right there
Meh. Too Jank and annoying for my liking
Jank??? Say that again...
Hi
No imp?
It doesn't feature every character on the script because it would be way too cluttered
This doesn't even have heretic
It's got the 4 characters that create the immortal demon plus atheist because it was just too perfect
Flip the image upside down
Or 120° clockwise
You also could honestly just swap out the bottom for heretic, (either red or blue could work); the wings are probably enough to signify vigor
Guys he doesn't know that this is a finished product and you can buy the quadjank merch on redbubble right now
The vizier price tag, the vigor, the alchemist, and flip it for heretic
(i think thats the Athiest ring too?)
Also Boffin bubbles yeah
4/9:
Fang Gu /
Xaan
Pick a maximum of 2 of Fang Gu/Xaan/Drunk if you want to make a good script and not a bad one, but if you have exactly and only two of them, none of those configs are really the script sins people worry about
FG/Xaan is imo the least interesting of the set though
fang gu works with nothing ever
that's an opinion 😐
Amazing interaction. Anything that lets me as an ST put 0 outsiders in a Fang Gu game is a-ok in my book.
(This is a joke, my humor value is at 36%)
What happens when your humour value is at 100%
I become a professional comedian
come on now y'all, 9 player fang gu xaan game with an additional 22 outsiders from a custom traveller
it is legal
I stand by that if you're playing a script with boffin and atheist on it you should be prepared for this as a possibility
It’s a very funny things since the Boffin copying Athiest setup shouldn’t technically work
But it probably does
Anyways, feel free to add about the actual interaction. Im curious to see the atmosphere here
The way it works is that it doesn't affect setup and ST may cheat and if executed, good wins.
On their home script (quadjank), yeah do this sometimes, usually you don't want to do very much with it though
I think I’ve only seen it used as punishment for evil philosophers
Use it for like one thing and then let the game continue as it always would just with the Atheist wincon turned on
does the gamefeel of boffin-atheist differ significantly from "plague doctor just died on a wizard script"?
that's my gut comparison but idt I've ever actually played boffin-atheist
I suppose that because the storyteller can be executed, the rule break is going to be much more subtle than wizard wishes tend to be
if town discovers a rulebreak they will just instantly execute the st
I mean, the thing with Atheist in general is being an experienced enough ST to enable possible worlds for a while and then shut them to push town slightly towards an ST exe (at least that’s my understanding). I think with boffin-atheist, the rule break should be enough to create a mislead, but not enough to suggest an atheist ability is in play
But I’ve not run nor played a script with both boffin and atheist, so that is mostly based on assumption
That’s an ability to give to the alchemist boffin, not to the actual boffin 😭
The downside is way bigger than the upside of hidden rule breaks
consider that good can’t necessarily just kill the st because they don’t know if the boffin is still alive (assuming they backsolve that rule breaks had to happen in some way)
if they’re immediately blatant then yeah rip evil
9/6: Preacher
x Assassins 
Preacher is a character that needs script support and this is not a way to do that
Outside of that the interaction isn't problematic so if you want you can have 1 bad preacher target on script as a treat
This works better with imp/lm because it means finding minions is more important. If there's an uncovered kill then the preacher knows the players they've chosen AREN'T an assassin that did that
It's also nice with gambler/acro for that same reason, they can't be a self killing assassin
Preacher is best w stuff like Scarlet Woman but I think this is a fair interaction
The threat of Preacher makes decision making as Assassin more interesting
Because you are a OPG
Assassin is not that loud with the right script support so it passes that check too
Ruling people out as potential assassins is useful though
preached spent assassin doesn't refresh it when the preacher dies right
it doesn't
#1362878489509892196 message :)
Imo it's a B-tier interaction. Neither great nor terrible
9/7 Al-Saahir
x Scarlet Woman 
not a huge fan of alsaahir with things that change the number of each type they have to guess
I think it works if there are other reasons the alsaahir would otherwise be too powerful
outed minions or one of clock/invest perhaps
write good scripts and not bad ones
so true
alsaahir works on exactly ride the cyclone
to be clear this is less of an enthusiastic endorsement and more of an "if you must"
Yeah. I’m not really sure there’s a situation where having both in play is fine, while having only one in play is also fine (an example being the two with LoT, alsaahir without SW is super strong and SW without alsaahir is also super strong)
cc bad script confirmed
This goes into the bucket of "bad interaction but not in a way that I care about" for me
SW can change the evil character composition, and it's just not a safety net against alsaahir
They both water down the other's dynamic
But like. If a script wants both you can just put both
It's not the end of the world
I'm not gonna build around the interaction but if the script wants both separately then like. Okay
CC is a good example of this
i was being deliberately reductive in my response to amy, but i was responding very specifically to her statement and not the combo itself
i don’t think sw should be deliberately used to nerf alsa when other things on script make it “too easy” for the alsa to guess
my take on the combo in general is that sw-alsa isn’t the end of the world by any stretch, it just makes a townsfolk that already kinda struggles to be useful a lot of the time have to struggle even harder
It's unideal but not scriptbreaking
Its probably one of the "better" characters to pair with Alsaahir without making Alsaahir suck
But yeah I usually avoid characters that make Alsaahir guesses too niche/difficult
So this combo isn't one I'd use with my scripts
for what it's worth starpass guessing isn't all that difficult in comparison to the everything else that alsie can be sobbing in the corner about
sjkdksh starpass guessing. why did i think this was an imp and alsie prompt
Honestly easier than starpasses though
I think so
oh yeah def
You take up a minion slot for starpass++
it's like a single tear of sadness compared to a legion-fanggu-vigormortis-summoner script
pithag alsaahir 😢
someone should make a functioning alsadhir script
skissue
i'm someone
you must play ride the cyclone NOW
there are dozens of #1177633776378056784 stans, dozens!
ALSAAHIR LLEECH!!!
skissue
let the alsie be happy
why don’t you let me be happy and on my hater shit
Kenoboi and his 23 alts
cry about it
i actually don't care about alsie but it's my legal contract to defend it because i'm a lleech hater
i’m crying are you happy now
yes ^-^ now take one of harpy or vig off rhetoric harpy failure it's shit
He phased Miss Register out of his customs roster
So I'm not sure about that
then don’t RHFVH
run regular RHF
[9/8]
Fang Gu x
Lunatic
i genuinely do not know how this interaction works
someone please tell me 😭
i am confounded
on a Fang Gu script, you can repeatedly tell the Lunatic they've been Fang Gu jumped
And the Fang Gu, in a Lunatic game, has a known out
problem is that on fang gu scripts, outsiders want to hide, and the lunatic has a difficult time doing that
I mean, it can shift the meta towards the demon waits for the minions to talk to them, instead of the demon initiating discussion
But realistically that sorta thing just doesn’t happen lol
what I mean by that is that when the lunatic talks to a minion, they will probably out as lunatic to them
Yeah that’s true
I don’t like this interaction
However I’ve been told I need to be less of a hater
So go nuts
something something hates fun
Lepakon hates fun?
It's a weird one
It means that lunatics can never really play for good
Unless they die ig
Either you figure out you're the lunatic and can't out because it's a fang gu script or you don't figure it out and play for evil anyways
It also gives the fang gu a completely free jump which removes a ton of room for skill expression from good
I avoid this whenever I can
And it singlehandedly makes the script noticeably advanced
i've played exactly one game (that i remember) with this combo which was on a solo-fang gu script where the philo tried to go lunatic so that the fang gu wouldn't have a free jump (they were the drunk)
how often are living outsiders playing for good on fang gu scripts anyways?
really funny, not always practically useful
I hate that part, "yeah you are obviously the lunatic, but actually there's a chance that you are now actually evil so have fun" is the kind of things i don't like on BOTC
Special mention to that one game where Avery was the lunatic who got this, learned a marionette on n2, talked to the fang-gu that got snake-charmed, asked to that player if (marionette) was the marionette and lost because the new fang-gu jumped to her and didn't get away with accidentally outing demon to the snake-charmed player
Lunatic is my favorite townsfolk
Pretty often, lunatics included
Like some people play for the jump but some don't
And on customs you often see people forget about the fang gu lol
A large chunk of fg's balance is that it often jumps to outed outsiders and eats shit, lunatic tends to amplify this because in actual play the lunatic still outs frequently
this happened to me (i was drunk philo) it was based af
wild that it happened twice
the player in my game was chum who i jumped to not realizing he had an infamous red curse
I think I'm skewed by recent longtext Final Nail games LMAO
tbf in boffin-philosopher-amnesiac-juggler Dani outed Puzzlemaster to me d1 and I just went "hey you know this is a fang gu script right" "OH NO"
iconic
anyways I don't have strong lunatic/fang gu opinions, but that's because I don't have strong lunatic opinions
i did one worse the other day - i "outed" puzzlemaster in base 0 tpot as the huntsman
dont let the hater haters get to you, hate your heart out
i very quickly realized the three major problems with this decision
Not that often but it's important for a lunatic to play for good because it's a fundamental part of what makes lunatic lunatic
yeah that's fair!
(frantically taking notes on what other groups do with outsiders on FG scripts)
Could I reserve tomorrow's question? It's related to todays
Tbf you can ask it now
ok
It's been 23h30 + no messages in 15+h
im about as much of a fan of this as i am of fang gu lunatic
which is not a lot
outing outsiders in fang gu games is kinda eh
and librarian benefits by confirming someone as good and forcing the demon to want to kill them
or trying ot hide the confirmation as much as possible so they don't die
if that player is suddenly the demon, the librarian becomes much less interesting imo
its then a guessing game if this player who you know is an outsider is the new fang gu or not
also outsiders like lying on fang gu scripts which will make the librarian think their info is wrong
I think this is interesting if everyone (scriptbuilder included) is aware the interaction is on script, but it seems like a giant trap for newer players
Who cares about balance, fun is more important
Like I think this is actually a good balance point for librarian and for fang gu
But it's just
Not at all fun imo
It's a hellzone for the outsider, it's a hellzone for the fang gu, the lib is incentivized to shut up and then catch the outsider later on as a gotcha except with no counterplay
Like most slightly weird interactions, this is a slightly weird thing that is also not a script sin and doesn't require spiralling about how bad it is
However, it's towards the more weird end of those
It depends decently on the script's demon count (it's way less significant on a 4 demon script than a 2 demon one)
I don't think it produces actively unfun outcomes in any way not also true of Dreamer (which has "hunting for hidden outsiders" as an intentional major strategy and is more likely to actively interfere with someone's plans than Librarian)
(I do however think that within SnV's dynamic of many roles being particularly strong or weak against different demons, Dreamer is strongest in Fang Gu)
Dreamer has to find the answer, librarian is told it outright
Dreamer is also each night which allows it to keep gathering info after the outsider has been jumped
Which means it can still be a confirmation role and not diet ysk sage
SnV is also a context where more things are possible than your average script
For a second I thought you were saying the exact opposite of what you actually were and I was gonna be like huh
ysk sagehystrex describe 'awkward in some gamestates' interactions proportionately challenge
Sorry I'm an Outsider which specifically means according to Librarian lore I can't read
Anyway my occultist info says hystrex is always wrong
d̶̛̽̋̈ȏ̶̋̎͒n̶̒͛͂̓'̷̄̍̇̇t̶̾͗̅͝ ̵͌̈́͊͒worr̎̈́y̵͆̒̈͘ ̸̎̐̽̎á̶̫̲b̵̅͊͂͘o̵ut̃͆͋ ̴̅̃̈͝it
that's the one real fact of the game
Ah so you're nwc Draconis so you're several characters at once
I was going for vigor -1 but that also works
Does it change if the librarian sees a damsel?
I don’t think so
I don’t think it really matters what outsider is seen by the librarian
The implication that VI can read
10/9:
Imp x
Organ Grinder
cute
I kinda like it.
It’s another reason for OG ability to turn off and Imp is a good safety net on the Demon side
Every day the OG ability is proof the Imp hasn't starpassed to the OG, which is fun!
and turning off the OG ability voluntarily allows evil to frame either the OG's execution or a starpass
Framing a starpass often implies that there existed a minion more trusted than the Imp, which can confound worldbuilding in some fun ways too
included Organ Grinder 0/10 interaction
I don't think this is fun I think this is evil being forced to shoot themself in the foot one way or another
It's definitely a LOT better with new og than old
But like. Let evil use their abilities without solving the game for good pls
The presence of an organ grinder on an imp script outside of getting starpassed is entirely fine, there's some cool socials there
fair, I suppose I should clarify that it's interesting in a good-sided way
Organ grinder and plague doctor is funny as hell
also if OG is on script the other minions are (probably) gonna be loud too
so it's imp with all loud minions
Exactly
poisoner, scarlet woman, boffin, marionette, mezepheles, spy, and (mechanically) goblin
Spy, Scarlet, Marionette are the quietest 3 imo
It's been said but here's the relevant snippet from the post
spy can be loud because of kills
with lots of others minions being plausibly completely silent too
That's not the spy being loud that's the demon acting differently
But, it can still be a clue that it's a spy game
Ultimately evil can choose to not do that so like it's fine
same with Mez, Goblin, Poisoner etc.
it's just Amy was trying to pick the quietest 3
Fair
It's worth also mentioning summoner and mastermind which are in the weirdest bracket of "completely silent and also quite loud"
I forgor some minions when thinking of minions lmao, it's not the objectively quietest 3 or anything
All minions can be loud on the right script
But I'd struggle to build a script where any of those 3 are very loud
Yeah that's totally fine
it's just the volume level
it was specified "not depending on the script"
You'll probably want quiet demons if you have loud minions (look at SnV) but loud minions are fine yeah
understood
it'll be really interesting once we see how Tomb works
like im sure you can create a few theories, but we really dont have enough info to make solid conclusions
My theory is the new character type is some kind of hidden game modifier (unannounced fabled) and those provide the omod and misinfo on the script
Oh yeah there's absolutely no solid conclusion in here
But I think that 1 that would be a great character type for botc to have 2 it would work really well on TT
Yeah. TT is interesting because we have heavy reason to suspect loud Minions & loud Demons. or at least those who are loud when they act
So even in a low info town, the question of o-mod and misinfo is still out there
imo outsider mod should be connected to the quiestest part of the script
if demons and minions are loud
it follows that the townsfolk and outsiders should be where the o-mod is
Has exorcist leviathan been talked before?
It'll just have 4 balloonists and a [-1 Outsider] townsfolk (Steve told me)
the outsider who modifies the Outsider count
hermit
True...
I mean genuinely maybe
it exists
i forgot we offically had hermit
so i cannot rule it out
Hermit and like, a few O-modtf.
Maybe with like, an O-Mod Minion who stays quiet At First
Going off BMR and the exe survival tf I'd expect about 4
I think i get taht but could you clarify that?
Like 1 Minion who does a thing and 4 confounds?
But also balloonist is poopy garbage on the tomb because it learns that a player is in the game and then hecking dies
4 Townsfolk with omod attached
i misread poopy garbage as poppy grower
Hello huntsman
Oh don't worry poppy is worse
If we had like Hermit, 1-2 O-Mod TF, and maybe a Minion, that could be a thing
The upside of townsfolk with outsider mod attatched
Anubis real
Is that bluffing said townsfolk also alters your idea of how many outsiders are in play
Oh and then in addition to hermit one of the outsiders is gonna be Drunk 2 the sequel
It's actually a bit like what I found in my teensy script Blossoms in Twilight in a way
Butterfly lands
or we're doing Sycophant
SYCO TOMB 🔥🔥🔥
Basically the gimmick is that the good team have characters which get information but mess with others informatin
Syco and psycho sharing a homescript would be deeply funny
But they turn out to be very potent bluffs for evil
Next Hystrex homebrew project confirmed :)
There's so many scripts I gotta write
Like, if you bluff a Towsnfolk which reverses other people's info, then you can have good players completely misinterpret what info they are getting
Yea. Based on the info BMR comments
I think its similar to Townsfolk Outsider mod
Somewhat yeah
Bluffing them and then saying 'hey there can't be more than 2 Outsiders in play because I'm the Razzledazzle!'
Is gonna be a thing
Iirc, Autumn created Blossoms of Twilight based on something that suggested GoS TF would interfer with each other, kinda like BMR TF affect the death landscape
Yeah, someone said that Garden of Sin is a bit like BMR but from a Storyteller point of view, but not a player's.
Or something like that
It made me want to try and create something of that sort... the issue is that making a script like that also causes people's brains to slowly turn to mush if you're not careful
Making something intuitive is real challenging
but
Anyway, Organ Grinder Imp. It's okay I'm sure
It's fine
Imp OG seems more like an incedential interaction. Like, you'd never build for it the way you would a great intereaction
But its notbad
I think the change to Organ Grinder does make it better
(actually I guess people have built for it)
Of course
I think in skilled hands Organ Grinder Imp can work well to frame a starpass
But
I do not think this is a special strength
Compared to Imp on Trouble Brewing, where the minions are completely silent, and therefore any death can be framed as a starpass
Organ Grinder working confirms deaths at night to be not starpasses
(In a 7-9 player game.)
And yes, the framing argument is cool, but it requires very good coordination between the Demon and Organ Grinder
The Imp needs to kill a frame on the night the Organ Grinder turns off
Definitely possible, we have Imp Poisoner
But it isn't as easy as I think its made out to be
Can I see the script?
Is mirrorwraith intended to always be able to swap back and forth indefinitely?
(or with other characters if you change the new mirrorwraith think char)
isn't conductor really beneficial?
its like Gambler
how is that an outsider
especially on a mono-demon script
they don't choose a player that they guess
they just have to guess in the dark an unknown player's character
and hypno/masque can mess with it
and they mess with everyone else's ability because they are causing them to misreg
i would need clarificaiton for how like all of these characters are run lol
Oh but it's the same character the whole game?
That's not clear as is
yee it's the same character
Like I do see how some things about these characters are unclear
But conductor would be really really long, and it does say what it does
but ye, nothing is final!
what makes this so bad
Idk about horrible but I don't see a script that's a good environment for both of these at once
the main benefit of spy is being in play the whole game
so i see why putting it in play halfway through isnt great for evil
but at least it does something
Also I do have an interaction I might do tomorrow if I can
Holding the engineer pick past d1 might mean evil has the grim anyway despite changing out of spy which is. I mean nice for evil I guess
you can misreg spy to engineer
they might forget it in person
i’m choosing to ignore bad st decisions for my judgement on these interactions
I think (due to timezones?) we haven't really been sticking to 1 per day so uhhh wait a reasonable number of hours I think
this is a bad ST interaction?
It's not great no
oh i thought you were presenting it as if it was
it’s not like awful imo
it’s not something i would do probably
Everything's interaction with Engineer is bad
untrue
sentinel works very well with engineer
engineer is a bad character because it's difficult to build a script where all of its choices are meaningful, not because all minions work badly with it
Okay, it's a slight exaggeration. But yeah it's nearly impossible to build an evil team that engineer works with
be TPOT
midnight oasis 😌
I don't think Spy and Engineer inherently have problems together, but I'm not sure we have a suite of similarly quiet, similarly threatening minions
you need hatter/atheist/minion mod to support minions of different volume with engineer (and even then, you need to be a better script builder than I can comment on), so that means most spy/engineer scripts will want quiet minions
and most quiet minions are just "yeah I'd rather have a spy instead"
Hatter only helps situationally, atheist doesn't help imo
For me I'm usually making a spy because it's super weak on most scripts
On TB it can become the demon after registering as good so that's strong and I'm more likely to make a SW (assuming baron is banned)
But the average spy script I see has spy not really able to help evil that much
It works great with imp, it works great with Typhon
It works with LM but it's kinda an overcorrection
Anything else is situationally useful at best
The grim is nice but if that's all you're using a spy for I'd consider one of Widow or wraith instead
my understanding of midnight oasis is that the atheist helps with differing volumes, is there something else there?
Atheist fundamentally can't be loadbearing
If just doesn't work
Because if you're in the world that's otherwise impossible you kill the st and win
I'd say spy is stronger because it's silent. Widow and Wraith are far louder and 9/10 I'd rather have hard-to-trace misreg
Also learning the grim later on in the game is diminishing returns compared to knowing it night 1 imo
and misregistering later is also usually weaker given that a lot of information is front loaded
i’d rather poison a good player midgame than start registering as good after all the important info has already gone off
spy is usually stronger but it needs the right script and to be in from the start
Oh yeah, in this context I absolutely want a Widow or Wraith. But in general I'd usually prefer Spy
I think, with the current suite of released characters, engineer x anything is going to be "idk how to make this work"
we need like 15 more engi jinxes
"If the Engineer creates a Pukka, the Pukka acts twice tonight."
I think we need a decent set of engi jinxes and quite a few new minions at various volumes
Can we have more widow pings 🥺
Engineer as a "trust me bro, this is the type of misregistration we have" seems so fun
Or do I gotta keep making them myself
just homebrew them
Engineer gos no way
Tpot has it with loud, somewhat unkillable minions (psycho, boom)
I've tried to script with a wizard/Pois/Mez/boffin suite, but making the engineer not choose the boffin is difficult
maybe I'll toss boffin + hag and add scarlet
add alchemist
yeah idk
some boffin abilities can be strong
yeah but then you have a script with 2 viable alch abilities
for the vanilla alch
alch mez and alch Pois suck ass
alch pois is kinda like a demon finder
yeah and I don't want that 😭
I make a Pukka n1 to get a kill before D1 and prove myself
Oh wait I discounted scarlet bc shab
ugh yeah fuck engineer
if engineer creates a Pukka after day 1
fun!!!
VI is good harpy support! it's a common enough claim and an easy way to push on your target day 1
And vice-versa: "I have a VI evil ping on me but I think they're just harpy-mad" is a banger defense
What an amazing interaction. Harpy is one of my favorite minions and VI is a really good way to support their shenanigans. And anything that gives good incentive to bluff VI is great in my book.
I'm trying to find a way to start phrasing this whenever madness gets talked about, but a good setting for madness (in both playgroup and script terms) is where cere/harpy-mad players are often mistaken as genuine and non-cere/harpy-mad players are sometimes mistaken as affected.
and this interaction really lets players 🤨 at any VIs claiming to have gotten an Evil ping N1
Before I knew things about upcoming scripts I assumed this was a homescript interaction
It's really good
A little contrived, but that's not so bad
VI is one of the few ways to know with relative certainty that a particular player is evil via a single piece of info
And vi def wants to stay alive to get more info so there's incentive to hold madness
VI also by design creates a certain level of friction between the VI claims which can also be leveraged for madness
And it's very easy for a player to look mad when they're not
AND which VI claims are evil is super important, if you solve that wrong the info is often completely nullified
X Legion 
Alchemist

x Engineer 
x Harpy 