#Brewulation & Boilers [β]

1 messages · Page 3 of 1

blissful tapir
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Love it so much

pale dove
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OOOOOOOOOOOOOOOOoooooooooooooo

half vine
finite blade
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this could go so well with Skorn

half vine
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it is part of our fabled (the adjective not the character type) vote token suite

frank brook
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HOLY SHIT

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wait this is SO cool

ember cargo
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are we building up to a full script of characters...

half vine
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this is a character that's been around for a long time and we've been wanting to release for ages

ember cargo
frank brook
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it encourages early deadvote usage

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but not too much in case it's not in play

ember cargo
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I definitely think Skorn/Merryman are a wondrous combo

blissful tapir
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During discussion we also realised how cool Alchemist Merry Man is >:3

ember cargo
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I can def see a full script coming from some of the characters so far as foundations

half vine
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we'll have a pretty cool script to post tomorrow :D

blissful tapir
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Because both cancel each other out

keen crystal
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This is actually so interesting hmm

half vine
keen crystal
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This is, like skorn, one of those characters that I read once and am like "woah, this has so much to it"

violet topaz
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huh

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this is a public thing that happens on the final day

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so evil has to play around possibly not having three evils alive on final 4

ember cargo
ember cargo
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i think most good clocktower characters are "oh neat" then you think about them and they fold out into extremely emergent gameplay concepts

half vine
ember cargo
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and other good clocktower characters are just cool straight up

half vine
ember cargo
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like there's also social aspects to this minion too

blissful tapir
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Looking back at our DMs for when you dropped Merry Man it;'s funny cause I went "idk the name's not quite right and it doesnt feel Minion-y enough" and I don't think it received any changes and now it's just one of my favourite Brewulations character

ember cargo
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you can detect its in play by willynilly dead voting by certain players

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but Skorn helps cover for this social abnormality

violet topaz
half vine
ember cargo
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PEAK I'M AFRAID

night birch
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I’ve been waiting for this one forever

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Super super glad it’s out

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Actually I have an idea for a poly hybrid

ember cargo
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the volume of this minion is interesting too

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its only loud on the final day

half vine
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i'd class it on a similar level to boomdandy, only loud when it's too late

ember cargo
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it'd be good to pair with Boom actually

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think about it, it causes more players to dead vote

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so the Boom becomes harder to lift

half vine
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we've got boom on merry man's release script :D

ember cargo
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it also has like

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a similar volume to Remnant

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actually

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very quiet until the mask comes off

half vine
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it is interesting yeah with remnant, although i'd recommend a 5th minion so that players on high player counts can build non-Merry Man worlds

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cause it could end up pretty difficult to find a reason why you're not dead voting if you believe it's Merry Man game

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but yeah i promised long ago that Big Batch 2 would have a focus on vote tokens, and here Merry Man is to deliver that promise. glad to see you all like it :D

normal quest
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does that mean there are more vote token characters coming this batch?

half vine
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you could interpret it in that way perhaps :)

blissful tapir
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I will rally the troops to get bhamber creating more vote token characters!

half vine
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Merry Man was an idea that was fully formed the moment it came into existence, but tomorrow's 2 characters, they required a whole lot of tinkering with. and they're absolutely wild so prepare yourselves people!

normal quest
blissful tapir
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one of them was completely dofferent at the start of the week :3

half vine
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not completely different, at least ability wise

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but we did have to do some last minute switcheroos

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and said switcheroos really brought the character in question together

latent pine
night birch
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Dead vote shenanigans with Ammit when I release it

ionic drift
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Good vote token characters are so hard to make, but they are soo good

blissful tapir
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Y'all I'm looking at the scripts we have for characters and Skorn is on 4/6 out of them 💀

ionic drift
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Like ever since I played a game with an unreleased HB character that plays in that field I've been foaming at the mouth and raving to play with more

blissful tapir
half vine
blissful tapir
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#scheduled-game-chat message Lobby is open for folks to join

ember cargo
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slots onto many scripts!!

half vine
latent pine
blissful tapir
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Update, Blood & Blossoms is not balanced 💀

normal quest
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evil only scraped a win out because it was 4v3 and one good player didnt realize he had to vote 😔

half vine
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sanctuary and rose bride have VERY different needs

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but a very useful playtest nonetheless!

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next script playtested will hopefully be Merry Man's release script, which itself should be dropping tomorrow

latent pine
half vine
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yeah it's a good habit to have town commit

latent pine
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As long as good team can generally find each other, they can sorta agree to function as a semi stable voting block

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Idk if there’s a Hwisp Eveng Horizion principle here in the degree to which town commits to executions

You do only have 3 choices and are competing against a largest evil voting bloc

neat verge
latent pine
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I did… but that alone wouldn’t save me when the person I couldn’t defend was in the line of fire

ember cargo
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i think poppygrower with Sanctuary was just very strong

half vine
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yeah it does not belong at all

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sanctuary requires evil players to scheme together to build worlds

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and a double claim is absolutely deadly

ember cargo
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Sanctuary games are a battle of coordination and Poppygrower is essentially having the game start in check

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especially when doubled up with grim configuration YSKers like Chef

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we won by luck, which didnt feel too good

neat verge
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Riot Rose Bride

ember cargo
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i think smth as well is Sanctuary scripts want alot of actionable info early in the game

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the first day was very quiet

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chaotic scripts can get away with less actionable info early but puzzlely scripts prefer starting points imo

latent pine
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we were 110% screwed otherwise

normal quest
ember cargo
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yep

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it def felt like a Rose Bride script though, I really want to try a Rose Bride game

latent pine
# latent pine we were 110% screwed otherwise

I suppose there is a fringe universe where I couldve played better by trying to get Dusk executed & not let the Chef get confirmed. But tbh, I dont even think that wouldve saved us

ember cargo
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yeah it was just a poor Sanctuary script but probably PEAK Rose Bride script

half vine
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so yeah it has skorn

ember cargo
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although Saint on a Rose Bride script is EVIL

neat verge
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So is Riot

half vine
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i'm still very happy to have been able to attend a playtest after missing TPOTrain

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also Augur is very fun to storytell

blissful tapir
blissful tapir
half vine
ember cargo
half vine
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i legit was thinking if you pick yourself or the other sanctuary we show empath, and then lady mist literally bluffs that the next day, that she picked the other sanctuary and saw empath

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but yeah it's a real fun one to come up with reasoning for, really gets the brain going

ember cargo
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peak

ionic drift
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Why does Sanc have an extra evil?

half vine
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because if there was just one sanctuary and they got shown d1, the game can just straight up end d1

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which is not something i wanted for the character

blissful tapir
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Plus an extra evil means that you dont have to double up sometimes which is good

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and an extra Sanctuary is probably the best way to do it

fringe pumice
tiny marten
fringe pumice
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Paradox you can’t sweep us away

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It’s a relevant discussion about vote token characters

neat verge
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Speaking of which

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I have none

fallow latch
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this is so funny

pale dove
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YOU'RE so funny!!

blissful tapir
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can't wait for today's characters to really wow you guys though

blissful tapir
neat verge
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For free

fringe pumice
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I think it’s this character

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And if it is 🔥🔥

half vine
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our first release today will be at the regular time, and then the second one will be 10 minutes later

half vine
fringe pumice
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LETS GOOOOOOOOOOOOO

blissful tapir
half vine
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10 minutes is plenty to simmer

blissful tapir
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half an hour at least i'd suggest lol

half vine
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HALF AN HOUR???

blissful tapir
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🙂‍↕️

half vine
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bro i thought 15 minutes would be too much

blissful tapir
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Let's do a release tomorrow 😈

half vine
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nuh uh

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release week is release week, and it ends today

fringe pumice
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Do 15 mins imo

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Or 30

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See how you feel

blissful tapir
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It ends Now, Hello everyone the next Character is - 💥

half vine
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y'know what how about this

half vine
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first release 30 minutes early, second at the usual time

fringe pumice
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That and dr strange

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Chambermaid aaaaahhh mod

neat verge
half vine
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the ability is "Once per game, you may choose to become big and green."

fringe pumice
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TRUE

neat verge
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Once per game, choose to do something that would lose you @fringe pumice’s respect.

fringe pumice
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… : something happens to the other team depending on the severity.

half vine
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only 50 minutes until our first release today!

haughty turret
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Brewulation! Just a week away!

normal quest
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brewulation TOMORROW

gritty imp
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You’re brewing too long ‼️

pale dove
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Brewulation? It's more likely than you'd think

half vine
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"Greed, envy, disgust. The bitter sins of the rich. I ate them all, for I was starving. From then on, I had no more dreams. No more ambition. All that remained... was sin."

Why not try a pizza instead? It's...

Sin-Eater (Outsider)

If the 1st vote token used is by evil & the nominee is executed, or, by good & they are not, evil wins.

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The Sin-Eater turns the first use of a vote token into a dilemma.

  • If a good player is the first to use a vote token, the nominee must be executed to prevent evil from winning.
  • If it is an evil player, the nominee must not be executed to prevent evil from winning.
  • The alignment of the player that voted is what matters to the Sin-Eater, not the player that was nominated.

HOW TO RUN
The first time a player uses a vote token, mark the nominee with the GOOD VOTED or EVIL VOTED reminder depending on if it was spent by a good or an evil player.

If that nominee is executed when they are marked with EVIL VOTED, evil wins. If the nominee is not executed when marked with GOOD VOTED, evil wins.

Once the day ends, remove the reminder from the nominee and mark the Sin-Eater with the NO ABILITY reminder.

EXAMPLES
The Fortune Teller is nominated and the dead Mayor uses their vote token. The Fortune Teller is executed. The game continues.

The dead Baron uses their vote token when the Skorn is nominated. The Skorn is executed. Evil wins.

The Sin-Eater is nominated and the dead Juggler uses their vote token. Afterwards, the Washerwoman is nominated and executed. Evil wins.

ATTRIBUTION
Icon by bhamber.

half vine
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our Outsider from our vote token suite, the Sin-Eater has arrived. Only one release remains, and it'll be here in less than 30 minutes!

normal quest
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oh this is cool

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the dynamics with skorn are really interesting

normal quest
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i can taste them

blissful tapir
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It’s just a solid mean outsider >:}

half vine
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you don't wanna know how mean it used to be when it could cause auto-losses left right and centre

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the order of "good" and "evil" in the ability text really makes all the difference

latent pine
normal quest
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i like how its super damaging but in a laser-focused way so it’s not “policy execute” damaging

latent pine
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so if good voted & the nominee was exxecuted, evil won. which made F3 hell

normal quest
fringe pumice
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Also

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This is a rare character which cares about voting order

half vine
latent pine
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You literaly couldnt kill the Demon if the Sin Eater wasnt defused before F3

normal quest
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gotta plan around it

half vine
half vine
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but even with this version, you've still gotta be very mindful of Sin-Eater and guarantee you have enough votes to put the player on the block. a dead voter in a Sin-Eater game should make it very clear in advance what they intend to do, and positioning of said dead voter can be very important as well

latent pine
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does good benefit from defusing Sin Eater early?

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in the new version?

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I guess you mainly just wanna make sure you nom the Demon first

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because if the demon is nommed 2nd & good voted for the 1st nominee, then Sin Eater does make town lose

half vine
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well not really cause we're under most circumstances not looking at F3 with this Sin-Eater

latent pine
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thats true. the Sin Eater would have to be alive then

half vine
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in general i think good should absolutely defuse Sin-Eater at an early point, but specifically through its ability

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because while there is a theoretical benefit to just executing it early, it is small enough to where it doesn't necessarily outweigh losing an execution

latent pine
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also Boffin Sin Eater is funny

half vine
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and when scripted with Skorn and Merry Man, i expect for there to be more early dead votes, which means that a dead voter can synergise more with goals

normal quest
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i love the dynamic of having to get a trusted player to burn a DV earlier to defuse the sin eater which means town has to rely on sketchier voters later

half vine
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alright, time to prepare the final release. this one is gonna be split into 3 messages rather than the usual 2

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"Come, follow me to Valhalla! Ragnarök awaits."

Rallying us all, it's...

Valkyrie (Townsfolk)

When nominating, choose that voters rise at dusk. If any do, you’re safe from all players & next alive executee’s team/good at dusk loses.

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The Valkyrie revives players for one final battle.

  • When the Valkyrie nominates a player, they may declare that they are rallying as the Valkyrie.
  • Any dead players who vote on the Valkyrie's nomination are resurrected as soon as the night starts.
  • If any players are resurrected, the Valkyrie can no longer die, be poisoned, made drunk, or be affected by any other players' harmful effects.
  • That day, if a living evil player is executed, good wins. Otherwise, evil wins.
  • If no dead players vote on the Valkyrie's nomination, the Valkyrie is not safe from all players and good does not win if evil is executed or lose if evil is not.
  • The Valkyrie may attempt to rally players again in the future.

HOW TO RUN
If the Valkyrie declares that they are rallying as the Valkyrie when nominating a player, declare that this player has claimed to be the Valkyrie, so that all of the group hears.

At the very start of that night, remove the shrouds of any players that voted on the Valkyrie's nomination—they are now alive. If there were none, nothing else happens. Otherwise, mark the Valkyrie with SAFE—they are now safe from drunkenness, poisoning, and dying. That day, if a living evil player is executed, good wins. Otherwise, evil wins.

If you do not remember which players voted on the Valkyrie's nomination, at the start of the night, you may ask that all players that did raise their hands.

EXAMPLES

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The dead Steward, Fortune Teller, and Artist vote when the Valkyrie rallies. That night, all of them are resurrected. The Steward, Fortune Teller, and Artist all learn new info which they use to execute the Witch that day. Good wins.

On the third day, the Xaan is poisoning all Townsfolk. The Valkyrie rallies that day, and at night, nothing happens.

The night after the Valkyrie rallied, the Sailor and the Imp choose the Valkyrie. Nothing happens, because the Valkyrie is safe from all players.

Only the dead Ravenkeeper votes when the Valkyrie rallies. The Ravenkeeper is resurrected and the next day, the Soldier is executed. Evil wins.

ATTRIBUTION
Icon by Paradox.

neat verge
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Waow

gilded spire
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this seems very strong

half vine
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with that, Big Batch 2 concludes. our dead vote suite release script and an updated jinx sheet will be posted soon

normal quest
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"at dusk" makes it seem like it happens before the night starts

half vine
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at dusk is the moment eyes are closed

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valkyrie acts very first in the night order for other nights

normal quest
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it's not exactly a well known glossary term

half vine
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and it'll stay obscure if not used often

normal quest
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it doesnt need to be

neat verge
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I literally have a character myself that uses dusk

half vine
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dusk here emphasises that it happens immediately, i think it's fine

normal quest
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its fine

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it'll just require an explanation more often than "tonight" would

half vine
# gilded spire this seems very strong

it requires that dead players trust the valkyrie enough to vote, and then to have enough information to be able to find an evil player on the valkyrie day. the longer the valkyrie waits, the higher chance they die, but if they act too early they might not have enough info to kill an evil. stalling is also not an option on valk day, so i hope it ends up balanced as i think it is in concept

normal quest
half vine
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it should yeah, good catch

normal quest
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just making sure bc i feel like thats a super important part of the balance

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if someone is outed or obviously evil then town either executes them and they dont vote for valk day (so they're safe) or town leaves them alive (and the demon might kill them on valk night)

grand steppe
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unreleased character spoiler: ||Piper?||

blissful tapir
grand steppe
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it's weird because idk if it fixes the problems people had with that character

normal quest
grand steppe
normal quest
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thats what i thought

normal quest
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||the similarity is pretty shaky tbh||

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||its exclusively "the game ends with the next execution" which is not the most limiting design space||

grand steppe
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my thinking is they're both townsfolk with a powerful once per game ability that then force a final day

normal quest
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ah

half vine
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damn i thought for a second piglix mixed up ||piper and prophet lol. prophet's definitely the closest unreleased to this, being a resurrection without extending the game character||

normal quest
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its like a cross between that and ||the one that revives people as travelers||

half vine
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||piper is one i had never even considered in comparison to valkyrie lol||

normal quest
fringe pumice
normal quest
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im really excited for the vote token suite release script

half vine
latent pine
fringe pumice
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I’ve been FEINING for this to get released

latent pine
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I dont really expect it to be a jinx

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After all

  1. Some player has to hold Lil M
  2. ST has to be an asshole & choose to kill Valk
  3. You could jinx it anyway if all else failed anwyays
half vine
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just don't kill it lol

latent pine
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But like, see 1 & 2

half vine
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is my ruling

latent pine
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Who would win? Unstopable armored warrior or coughing baby

latent pine
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The answer may suprise you :)

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Things that can defeat battle mode Valkryie

Leviathan (at the end of Day 5)
Riot (at the end of Day 3)
The Storyteller, when Athiest is present (anytime)
A baby with a hat (anytime it pleases)

latent pine
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@half vine @blissful tapir goblin

ionic drift
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You can stop the Horse by poisoning them before they get lift off, right?

half vine
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they'd have to be poisoned on the day they declare valkyrie

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the resurrection happens at the very very start of the night, so any poison would act later

keen crystal
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it took me a while to really wrap my head around it but it does seem strong

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you can bait evils into rising by voting and then executing them the next day

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but to me it produces something like "confirm yourself and give all/most dead players an extra ability use and an extra dead vote, but the game ends tomorrow"

wintry saddle
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while this does seem strong

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it also seems like a really good bluff

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like you are almost never going to get more than 2 players revived

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since good would in many cases just lose due to it

normal quest
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my concern is that i think its an actively bad bluff on a merry man script

wintry saddle
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I don't think the 2 characters should be used together

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but I also think it works worse with most vote messing characters

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even scorn just makes this stronger

normal quest
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you want to be convincing players to burn dead votes already if MM is not in play (which you can do by making them think it is) and if MM is in play you super dont want to be doing a bluff like that

normal quest
wintry saddle
# normal quest wdym

spending 2 votes isn't as costly if it could kill a demon and it clears out some worlds

latent pine
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Wight is one of the few things that can do that sort of day poison

A Wight can try to nom a Valk before they lift off

half vine
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an interesting thing to note about the Valkyrie/Merry Man interaction is that the Valk day does count as the final day for Merry Man purposes, so Merry Man on script theoretically encourages more players to vote with Valkyrie so they don’t get left voteless come Valk day. Thus, making it a more powerful bluff for a non-MM evil team

normal quest
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i think a competent good team will be able to split the votes to not put EVERY egg in either the valk or merry man basket

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idk i'd have to see it in practice

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it just feels like a non-MM team can get similar value out of convincing people its a MM game and the valk bluff isnt especially helpful

half vine
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it's entirely possible the interaction doesn't end up how i hope it does, but we have conceptualised the interaction between merry man and valkyrie as a positive one

normal quest
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its worth testing regardless

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but conceptually i dont love it

keen crystal
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oh also sick art on valkyrie

half vine
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Paradox really cooked on that one

normal quest
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@ember cargo i feel like both of today's releases would go hard on TPOTr if you care enough about the offshoot to keep it around

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i think the vote token stuff is all cool there except merry man who gets screwed over by engineer

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sin eater is... interesting with hermit because having two is the same as having one

ember cargo
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sin eater is very rough with Organ Grinder

normal quest
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OH

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very true

ember cargo
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it might need a jinx where the Sin Eater learns who 1st used their dead vote

normal quest
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ehhh that doesnt really work in the middle of the day

ember cargo
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in person it does

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online, whisper them

normal quest
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ig if you wake them up before everyone else post vote

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the problem then is that if they out it and the voter was good (and obv then outs it too) thats confirmatory in a way i dont like

finite blade
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How about the first player who used their dead vote is announced (even if Sin Eater is not in play)
What issues does that run into

wintry saddle
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That it kinda goes against the spirit of the organ grinder?

normal quest
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i dont think that even solves the problem

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because people dont know if the nom is actually on the block

ionic drift
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Maybe just a plain n simple

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"If the Organ Grinder is sober, the Sin Eater is not"

latent pine
normal quest
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yeah i like that

half vine
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i promised vote token suite script today, and here it is. definitely not perfect, but with the characters available i think it's pretty solid. always possible that it gets further changes

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updated jinx list tomorrow, good call on the OG/SE interaction

elfin ginkgo
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boffin sin eater is brutal

normal quest
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having to play around it being in effect even when its not being claimed is ROUGH

civic rapids
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speaking of sin eater jinxes i think it maybe needs one with goblin

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evil vote token used on the goblin = evil insta wins lmao

normal quest
#

if evil dead votes first and the nominee IS executed evil wins

civic rapids
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ah

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what takes priority if it's used on the demon?

finite blade
finite blade
normal quest
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if a good player is deadvoting on the saint or goblin claim with an unprocced sin eater around that sounds like their problem

finite blade
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politician

normal quest
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don’t script those three together then

half vine
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we went and day 2 updated Vikings in Nottingham. enjoy

elfin ginkgo
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is there any reason why Valkyrie is "at dusk loses" and not "loses at dusk" btw

blissful tapir
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' "next alive executee's team" or "good at dusk" ' loses ; is the whole wording of the ability so it just makes more grammatical sense if worded that way

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we've been quite heavy-handed on the wording to make sure character count didnt go too high

half vine
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we had to use a / dawg we were fighting for our lives

half vine
half vine
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paradox's fancy almanac has returned to the main link list, looking fancier than ever!

pale dove
latent pine
carmine prairie
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is there a collection of jsons for the scripts included in the almanac?

half vine
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@blissful tapir

blissful tapir
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Not currently

half vine
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paradox says not currently

blissful tapir
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If there's one you're interested in lemme know and I can put one together

normal quest
blissful tapir
half vine
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procced Banshee doesn't need or use a vote token to vote, so it doesn't become an insta-Skorn killer and it can't proc Sin-Eater. If Merry Man takes the Banshee's vote token, they can still vote, meaning that a procced Banshee is a layer of protection against a Merry Man redistribution

pale dove
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#BansheeSweep

normal quest
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i wasn’t passing judgement on the quality, just very intrigued about the ramifications

blissful tapir
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Us defending the spooky ghost interaction

blissful tapir
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#event-listings message

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We are running Vikings in Nottingham soon, come join!

normal quest
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at the exact time it releases even

half vine
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some people are broke, cash-wise, and what will they be left with? us

normal quest
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you know what, fuck it silksong can wait a couple hours

blissful tapir
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Yes 🔥👄🔥

half vine
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wonderful emoji combo

wise nymph
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Is there a json or bloodstar link for The Passage of Train script? Id like to print it with the fabled listed on the back

blissful tapir
normal quest
ember cargo
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how was the games?

blissful tapir
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But Merry Man felt good! Sheriff felt good! Valkyrie is confusing but we knew that! Skorn dancing was fun

half vine
#

update coming soon

ember cargo
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is the issue balance

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oh i see the issue

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😭

half vine
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the problem is that for a dilemma like sin-eater's, it should be that something happens, and then you see where to go from there

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but vote tokens being positional and stuff

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that really doesn't allow for that at times

wintry saddle
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well, you could just argue that you probably have 1 more opportunity to nom that day

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to sort it out?

ember cargo
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yeah if all of good votes on a player, a dead evil player can rise last minute and force a win

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there's cheese opportunity

half vine
#

good player dead-voting late in a vote whether that be by error or what, can also lead to an autoloss if there's not enough votes beforehand

ember cargo
#

yep

#

a good player can dead vote, then evil just drops

half vine
#

which is something that basically happened in our game

#

just without an actual sin-eater to end it all

#

but the version we've conceptualised should avoid these issues, although there is still thought to put into it

#

but once we've 100% determined how goated the change is, i'll rewriteup and update the character here

blissful tapir
#

But with like 2-3 more playtests we can get a ping and tag for dedicated stuff

carmine prairie
#

imo Valkyrie would benefit from being worded less concisely; i don't think the brevity of the token itself should being prioritised over clarity

blissful tapir
#

Definitely something for @half vine to evaluate and his overall approach to ability text creation but it is already at 138 which is quite long for character abilities

#

And a lot of the wording really comes down to establishing a timing and interaction proofing to it to ensure you dont get all the benefit and none ofthe downside

half vine
#

140 is my internal limit based on TPI's own highest character text, which they revealed to be 138 in specs and spoilers. it's something i'd rather not wane on, but i might consider it if valkyrie continues to be widely misunderstood upon first glance

#

the interesting thing is that "rise at dusk" seemed to be interpreted as "wake at dusk". if the wording was "rise tonight", that'd be a harder leap to make. but, nonetheless, i want to test it further as is

carmine prairie
#

i think "rise" being taken to mean what it means is (fittingly, i suppose) a spec&spoilerism

#

yes, it is defined in the game's rules, but no character actually uses it

normal quest
#

and no one reads the glossary

fringe pumice
#

Bc the glossary uses “raised”

haughty turret
grand steppe
#

yeah, "rise" isn't real

blissful tapir
normal quest
blissful tapir
#

which sucks since im just creating ideas >:(

pale dove
#

just make another collection

#

bexperimental bhat

shut forum
half vine
#

it's true i'm playing silksong

raven crystal
#

#YoullbemissedBhamber /jk

shut forum
fleet bolt
#

how did you get a script like this

#

is there website

onyx lotus
fleet bolt
#

oh

wraith path
#

a word processor or pdf editor works just as well, if not better, to be fair

wraith path
# fleet bolt is merry man real or made up

it's one of bhamber's and Paradox's homebrew characters, just like all characters with a β after their name. you are currently in their homebrew character channel :p

fleet bolt
#

oh

#

thats why i dont see it

#

it just looks like it was made on script tool so i thought it was in there

#

can i get it on script tool

wraith path
#

no, hence the need for a word or photo editor

#

but you can use the json data to use it when playing on the app

fleet bolt
#

oh oh

fickle sundial
#

So many of these characters are cool as heck, but I really love Sanctuary and Merry Man, so I made some tokens to throw in my homebrew box

willow dirge
#

Wooo

#

Those look great

#

What paper did you use?

blissful tapir
#

@half vine You gotta see this :D

#

This is so cool thanks @fickle sundial

random minnowBOT
#

Gave +1 Thanks to @fickle sundial (current: #1321 - 12)

half vine
#

oh wow that’s so awesome!! :D

fickle sundial
willow dirge
random minnowBOT
#

Gave +1 Thanks to @fickle sundial (current: #1279 - 13)

fickle sundial
crystal kite
#

Is there a json for three sphinx monty?

crystal kite
#

Btw, I got 2 questions about it:

  • How many tokens there are for Hooligan (related to Boffin-Hooligan jinx)?
  • Is PG supposed to be with optional rule or not?
blissful tapir
#

Yeah optional rule

#

And I think like 5?

half vine
#

hooligan has 5 tokens

crystal kite
#

Thanks!

latent pine
blissful tapir
#

but like can either be fixed soon or replaced with somethign else

latent pine
half vine
latent pine
half vine
#

ojo changed to LM

#

and damsel and huntsman came on

#

in place of PM and Alsaahir

latent pine
#

Right

normal quest
#

pukka gets outed if the poisoned player is executed

blissful tapir
blissful tapir
#

there we go, lilmonsta version

pale dove
blissful tapir
pale dove
#

Shaaaame

frank brook
pale dove
#

My mistake

latent pine
#

Proxi just finished running this game in x3. Good team won on D3

Architect was definitely doing its job. We wre event horizoing that game. Also, the Architeect was on board because I revealed I was librarian

If the architect had stayed hidden or stopped playing for good, it definitely wouldve been harder

half vine
#

in big batch 1 we had a traveller
in big batch 2 we had a fabled

for big batch 3, maybe me and Paradox need to head down into the Loric mines to see if we can cook anything up 😎

#

(for those unaware, lorics are the new 7th character type, announced just now)

pale dove
#

I hear Butler's all the rage

blissful tapir
#

#1432418090376892617 message I'm running a scheduled event later & will be polling (an updated) Thrill of the Chase that contains Augur, Sheriff, Stowaway, Architect, Remnant, and Ricarnis if any folks are interested to see where the polling goes. Not guaranteed to run it.

blissful tapir
#

Hey Brewers! Another scheduled event upon you and this time it's a dedicated 4BfP event! A few scripts will be polled so come along to vote for the character you want most!
#event-listings message

latent pine
half vine
#

i have not thought about that up until this point

latent pine
#

And Merry Man for that matter

#

Actually you can still lie about your TF ability but its still award

#

akward

half vine
#

in addition, bureau and thief aren't great when there's extra evils afoot such as through ogre

latent pine
#

TBA Major

half vine
#

butcher is probably okay? maybe gnome?

latent pine
#

Cakclejack is weird when it doesnt really have an evil effect or Outsiders that are amazing to spawn in

half vine
#

you also probably can't go wrong with scapegoat

latent pine
#

so 3/5 decent choices. Thats a good lineup

#

If you think of the other2, you can say, but 3 is a good amount to ponder

latent pine
#

tbc?

half vine
#

yes

latent pine
#

I thought so

#

Ty for the assitance fisherman

pseudo fox
#

What is your reasoning for the lack of “even if dead” for sin eater. Not doubting you, just curious

blissful tapir
# pseudo fox What is your reasoning for the lack of “even if dead” for sin eater. Not doubtin...

Sin-Eater is currently under inspection fwiw as the listed ability isn't quite working but general concept is there. But it's not an EID ability because it's hopefully built in a way where the effect is not an "auto-execution" and just adds a hurdle to something that happens all the time and more importantly requries town to "defuse it early". In short, Sin-Eater most games probably shouldn't have much of an effect but the possibility it could is what creates panic and therefore it's not much more beneficial having it dead over alive

blissful tapir
#

Scheduled game to test some scripts starting 30!

blissful tapir
#

Evil Win with Evil Rose Bride
Goblin claimed goblin and duelled so guaranteed win

Feedback mostly "it's difficult to script with!" but actual character seems solid

half vine
#

we did have to have one last duel to determine whether the rose bride is allowed to win or not lol

latent pine
blissful tapir
latent pine
#

or does it require the nominator to be evil too?

blissful tapir
#

if they win they win the duel and therefore Rose Bride is evil

#

and it was final day to clarifu

latent pine
#

win by RB ability or win by Goblin

half vine
#

Rose Bride became evil at the end cause Goblin won the duel

normal quest
blissful tapir
#

2nd game we had

blissful tapir
#

so maybe it is jinxed? @half vine

elfin ginkgo
#

the interesting thing with rose bride is like

#

its very hard for the rose bride themselves to like lose?

latent pine
#

Brewulation & Boilers Master JSON

twilit prairie
#

Um. That's a txt file?

fringe pumice
#

(Yeah-)

latent pine
twilit prairie
#

Mostly as a "Master"

latent pine
#

huh?

twilit prairie
#

Well it's not the final JSON that everyone can use if it's not a JSON. But either way is fine.

latent pine
#

whats the method to convert that to an actual JSON? like jsonlint or something?

twilit prairie
#

Yeah... I normally just find a json and write over + save it because I have no idea how to actually convert.

latent pine
#

Brewulation & Boilers Master JSON

elfin ginkgo
elfin ginkgo
#

wdym

#

idk i tried loading it into the script tool and had to fix up all instances of '

elfin ginkgo
#

also Architect is listed twice

latent pine
#

let me try one more thing...

elfin ginkgo
#

no the double quotes are fine, its just the single quotes

latent pine
#

does this have the same problems?

elfin ginkgo
#

also Valkyrie is missing the credit symbol

latent pine
#

ok it still has the problems

elfin ginkgo
latent pine
#

i'll need to patch that

elfin ginkgo
#

here i've gone through and fixed it already dw

latent pine
#

nvm that works lmao

#

ty for the help!

elfin ginkgo
#

wasn't too tricky but i cant be arsed to convert to json so deal with the text copy paste lol

latent pine
latent pine
#

Viings in Nottingham finished in longtext.Good won D3 using alkyrie and had a full solve

#

Town solved for Xaan 1 pretty well and Pharaoh outed to the Ogre. They were basically debating between killing the MM obviously in a double claim or the Xaan who procced Sheriff

#

Also, Merry Man activating on a Valk day has potential to shoot down a lot of worlds by outing itself, without really stealing good's vote power

#

this game, all it did was steal the Pharaoh's vote lmao

latent pine
blissful tapir
#

#event-listings message Running another 4BfP scheduled next week, come join!

limber onyx
#

is there a JSON for specifically vampire instead of the master JSON

half vine
#

you can just copy the vampire bit from the master json

limber onyx
#

ty

half vine
#

hello BBbbfP fans! we did it! we got a pingable role! click the link and click the react to get it so that you can get endless @ LFCCBBbbfP pings when a BBbbfP game is starting!

#homebrew-roles message

blissful tapir
neat verge
#

Hm

raven crystal
half vine
#

Hello Brewulators,

There may be a BBbbfP-related announcement tomorrow in this forum. Keep your eye(s) peeled 👁️

blissful tapir
#

Announcement of an announcement 🔥

half vine
#

The creatures of the swamp made way for the pilgrim, as he travelled through the toxic marsh. In his hand he held a scroll - it was the reason for his journey. He would not have wanted to cross through this vile place, had it not been a matter of utmost importance.

As he witnessed the crabs of the swamp picking at carcass after carcass, his face scrunched in disgust. They were encircled by flies and surrounded with mushrooms, all feasting upon the decay. The pilgrim mentally promised himself to not become another body in the swamp, but as he thought that, a root of rotted oak grabbed his ankle.

As he tripped, the tendrils of the toxic water grabbed hold, and pulled him into the murky depths of the swamp of agony. Blight flowed and filled his body faster than a spinning top’s rotation, and took control. What clawed and climbed out of the rot-filled water may have been a perfect mirror image of the pilgrim, but it was him no more.

As if nothing had happened, the thing continued its journey. But now, it was reborn, all thanks to the…

#

Big Batch 3 releases will go from Thursday the 11th to Wednesday the 17th

#

An additional 2 Townsfolk will now be released per batch, meaning that there will be a total of 11 releases over this release week

#

Additionally, on this Wednesday the 10th, we will be releasing an update to the wordings of many currently released characters. These range from minor cosmetic changes to bring wording more in line with official BOTC characters, to some mechanical changes for certain characters. This does indeed include Sin-Eater, which will recieve a complete rework (at long last).

blissful tapir
blissful tapir
#

<@&1440818085518119083> Cool things coming ahead so clear your calendars! 🦝 🦇

lament matrix
#

woooo

crystal kite
willow dirge
#

Let's goooo

#

Sin eater rework pog

blissful tapir
#

That's the most exciting thing yes

placid prism
#

we’re so back

#

eagerly anticipating peak

willow dirge
#

It is to me

blissful tapir
#

Updated Sin-Eater is definitely better 😂 and the BB3 characters ooooh they're good

haughty turret
#

Bbbbbbbbbbbbbb!!

chilly wren
#

oh boy

night birch
#

Bow bhat’s b bot bf b’s

chrome ravine
#

What is soon to be old sin eater?

keen crystal
#

this is so cool... boggers even

chrome ravine
#

Hmmm interesting

#

I vibe-typed sin eater as a minion from name alone

#

It's part of your vote token suite i see

half vine
#

sin-eaters were good guys, they would eat ritual meals to take on the sins of dead people

chrome ravine
#

Mmm no it makes sense thematically

#

Like i saw the token and went oh! an outsider! I wasn't expecting that, and I've only just realised i wasn't expecting that!

#

Rather than WHAT???? HOW DARE THEY, THIS SHOULD BE A MINION!!!!!!!

normal quest
#

everyone wants their sins to be eaten but no one wants to be the one eating the sins

half vine
#

this, too, is society

civic rapids
half vine
#

it's gonna be our first BBbbfP Loric of course

noble rampart
#

Oh exciting

half vine
#

BBbbfP BIG UPDATE TIME

**COSMETIC CHANGES ** [Reasons will be found next to character names]

AUGUR [More in line with official BOTC wording.]
Old:

Each night, choose a player: learn the character the Storyteller believes that player should consider the most.
New:
Each night, choose a player: you learn the character the Storyteller believes that player should consider most.

SHERIFF [More in line with official BOTC wording.]
Old:

The 1st time a Minion you nominate isn’t executed, learn which Demon is in play tonight.
New:
The 1st time a Minion you nominate isn’t executed today, you learn which Demon is in play tonight.

HOOLIGAN [Shortens ability length.]
Old:

Players mad about being the same character as another might become a Hooligan (once) or die. [Any Outsiders might be Hooligans]
New:
Players mad as the same character as another might become a Hooligan (once) or die. [Any Outsiders might be Hooligans]

HARBINGER [More in line with official BOTC wording.]
Old:

Something bad will happen, even if dead. On your 1st day, visit the Storyteller to learn what, when, & how to prevent it.
New:
Something bad will happen, even if you are dead. On your 1st day, visit the Storyteller to learn what & how to prevent it.

MERRY MAN [More in line with official BOTC wording.]
Old:

On the final day, dead players lose their vote token (if they have it) or gain a vote token (if they don't), even if dead.
New:
On the final day, dead players lose their vote token (if they have it) or gain one (if they don't), even if you are dead.

#

MINOR MECHANICAL CHANGES

VAMPIRE [Removes unintended interactions with other abilities that may deal with good Minions.]
Old:

You wake during Demon info instead of Minion info. You know which Minion is good. [+1 good Minion who thinks they're evil]
New:
You wake for Demon info instead of Minion info. You know which Minion you added. [+1 good Minion who thinks they are evil]

REMNANT [More in line with official BOTC wording, shortens ability length.]
Old:

The 1st Townsfolk to nominate you is poisoned & gets false info. While dead, players mad that you are in play might be executed.
New:
The 1st Townsfolk to nominate you is poisoned. If you are dead, players mad the Remnant is in play might be executed.

MEDIUM MECHANICAL CHANGES

VALKYRIE [Shortens the ability length. Ability generally more clear and concise.]
Old:

When nominating, choose that voters rise at dusk. If any do, you’re safe from all players & next alive executee’s team/good at dusk loses.
New:
Voters on your nominations revive at dusk. If any do, you are safe, & good wins if the Demon dies, or loses tomorrow dusk.

ROSE BRIDE [Improves ability balance, shortens ability length.]
Old:

Executees are decided via duel. You become the winner’s alignment. Your team loses if you die & wins after day 4. [Some players are evil]
New:
Alive executees duel their nominator to decide your alignment. Your team loses if you die & wins after day 4. [+? evil players]
Note: The mechanic of a duel's loser being executed instead has been moved into an optional rule.

#

THE BIG CHANGE

SIN-EATER [Old ability was broken as hell]
Old:

If the 1st vote token used is by evil & the nominee is executed, or, by good & they are not, evil wins.
New:
If the 1st dead player to vote is evil & anyone is executed that day, evil wins. If just 3 players live, you lose this ability.

#

All of these characters are still always subject to change, but hopefully that won't be necessary for most of them. All of these changes are reflected in the bloodstar doc, and will soon be reflected in Paradox's fancy almanc as well, once he is able to update it.

#

we also have some jinx updates to do, but these will be posted along with the BB3 jinxes, after we complete the release week

#

see you all tomorrow for a brand new character or two!

tawny sedge
#

Im gonna be thinking about “, or,” in old sin eater for at least the next week

#

I hadnt seen that ability before now haha

grand steppe
#

is there a reason for why Valkyrie says "good wins if the Demon dies"

blissful tapir
#

I also think having that declarative more positive statement makes the ability read better and as a Townsfolk rather than "oh and good loses at dusk too!". It's little but I think helps sells the intent of the character more

#

But mostly it's a mystery mouskatool for removing jinxes

half vine
#

there were some more elegant wordings that i preferred, but yeah scarlet woman and skorn were 2 major interactions that didn't have to get jinxed

blissful tapir
#

The almanacs for updates should be live too

willow dirge
#

New sin eater is fire

civic rapids
half vine
#

well you see, among all the characters i thought about with Valk, i forgor DA

civic rapids
#

also does that include starpass-esque effects

if the demon starpasses on a valk night evil just immediately loses

#

hmm today i will kill a player as a fang gu clueless

whoops they were a mutant!

whoops i just lost the game because it was a valk night

half vine
#

that was considered and i kinda went "ehhhhhhh yeahhhh"

#

okay so there was an earlier wording where it looked for demon execution, but the game continued if the demon could survive, which made me write off that ability possibility

#

i'll give it another look and see if i can fit that in with a good wins clause

civic rapids
#

what if it was “if the demon is executed” and you just jinx it with stuff like lleech

half vine
#

it comes down to ability length with that

#

but i'll tinker away and see if there's a shorter path to that result

half vine
#

alright quick hotfix

Even Newer Valkyrie!!

Voters on your nominations revive at dusk. If any do, you are safe, & good wins if the Demon is executed tomorrow, or loses.

latent pine
civic rapids
#

just exe the dead demon

latent pine
#

(nvm, you can tap the corpse)

half vine
#

you can execute the dead demon i guess yeah

latent pine
half vine
#

forever a weird one though, this character

latent pine
#

Not good, just funny

civic rapids
#

oh wait is the intent that all other ways for good to win don’t work

half vine
#

not really but i did come up with some wordings where that was the case

#

which means the slayer thing is fine actually the game ends there anyways

#

good wins ties & all

blissful tapir
#

Tbh… is there a major difference between DA protecting in this scenario vs a DA protecting normally?

#

Like I think sure it’s easier to time it right

civic rapids
#

evil can deliberately time the valkyrie by dead voting with them

blissful tapir
#

True true.

civic rapids
#

anyways this is 100% jinxed with evil twin i think?

half vine
#

oh for sure there's no way around it

half vine
#

good can't win while you both live

#

and town can't deal with both the twins and the demon

latent pine
#

And tbc, the Demon can’t selfkill in the night, since normal win-loss cons applie, even with what Valk adds?

blissful tapir
#

I did have this thought previously but like… town did execute/kill the Demon. Does that invoke a losimg clause just because the game doesn’t end?

latent pine
half vine
blissful tapir
#

Oh yeah it’s a bad scripting combo

#

But it’s like MM/ET with Levi

#

And theyre not jinxed

half vine
#

they aren't autolosses though

blissful tapir
#

I dont know if we're on the same page 😂 wdym by auto-loss

half vine
#

well if it invokes the losing clause it's an autoloss which it probably is

blissful tapir
#

I meant more of a "if you execute the Demon on Day 5 + it continues so it's obviously the Demon" and applying it to a situation where Valk day executes and continues so it's obviously demon who died

half vine
#

okay then that's not jinx-worthy sure, but the autoloss is

blissful tapir
#

Going with the ruling that "good didnt win & dusk has happened so evil wins"

#

Which yeah I cant think of any existingexample so sure make the ruling bhamber it's your character 😂

civic rapids
#

pro tips on running scapegoat + valkyrie:

dont do it

thank you for coming to my ted talk

frank brook
#

is sin eater even-if-dead?

half vine
#

no

blissful tapir
#

That’s something that’s been consistent with it at least. Vibes wise it should hopefully feel like a loss-con outsider that sits between Saint and Klutz in the sense it’s rare to actually lose this way but the possibility you could is enough to change gameplay patterns

half vine
#

the crucial thing for it is to not be bad enough to be a policy execution character

#

and i do think it's better to defuse, sleep for a day, rather than lose an execution on it

#

oh also

Release at <t:1765476000:t>

elfin ginkgo
#

i think i was saying before that ut runs into the issue of always sleeping if there’s a living sin eater claim and a deadvote is spent

half vine
elfin ginkgo
#

truu

#

maybe i am looking at it too much from the perspective of old sun eater which was like giga broken

half vine
#

i think it'll be very rare for the loss-con to trigger but the outsidery-ness isn't the losscon, it's the actions that are taken to avoid it

elfin ginkgo
#

mhm that makes sense

blissful tapir
warm niche
#

The harbinger icon might be one of my favorite homebrew icons

#

It honestly fits in perfectly with the official icons to me

blissful tapir
#

Both Harbinger and Skorn feel much better 🦝

haughty turret
#

Big fan of new skorn

crystal kite
#

Same

pale dove
#

Execute me if you must

But I preferred old skorn's longer thinner fingers

#

Creepy as hell

normal quest
#

old/new for reference

#

wow big improvement

blissful tapir
#

In reality the fingers changed to give more texture and character to the icon

pale dove
#

The arm I do like

blissful tapir
#

Though I also can’t help but think it looks like Mr Fantastic 😆

half vine
#

alright, 5 minutes until release!

#

after which there'll be like a 15 minute poll for the second release of today

#

"This one doesn't look right."

Looking for shrooms, it's...

Forager (Townsfolk)

#

The Forager narrows down what characters a player could be.

  • The script sheet is divided into four sections, those being Townsfolk, Outsiders, Minions, and Demons.
  • The Forager only checks if a player's character is odd in their character type's section of the script sheet.
  • If the character of the player the Forager chooses is in an odd-numbered position in their section of the script, the Forager learns a yes.
  • Otherwise, they learn a no.

HOW TO RUN
Each night, wake the Forager. They point to a player. If that player's character is odd in their character type's section of the script sheet, nod your head. If it is not, shake your head. Put the Forager to sleep.

At the start of the game, make it clear which characters are odd when using a script sheet that is divided into two columns.

EXAMPLES
The Forager chooses Stephen, the Imp. The other Demons on the script are Yaggababble, Vigormortis, and Fang Gu. The Forager learns a no, because the Imp is second in the Demon section of the script sheet.

The Forager chooses Steve, the Butler. Despite the Butler being the fourteenth character in script order, the Forager learns a yes, because the Butler is the first character in the Outsider section.

ATTRIBUTION
Icon by bhamber.

half vine
blissful tapir
#

<@&1440818085518119083> Look what we’ve dug up! And a poll to go along with it!

half vine
#

now's a good time to ping the ping @blissful tapir

#

wow you're so ahead of me

blissful tapir
#

Why are we pinging me

#

I’m here

half vine
#

yeah i wanted you to ping everyone else

#

so i didn't have to do it

half vine
gritty imp
#

traveller

#

‼️

blissful tapir
#

No! 😄

half vine
#

no travellers until BB4

warm niche
#

This is super interesting if you build a script order around it but you don't have to, I guess it serves a similar purpose to chambermaid where it narrows down evils possible bluffs and also helps back up townsfolk claims

half vine
#

it has a fun effect where even not-in-play, you can expect evil players to be bluffing matching odd/even characters

blissful tapir
#

My script building tip would be to have Forager in an odd position itself to give a 50/50 split in townsfolk

half vine
#

of course, when forager is a bluff, that's when they can get crazy with it

warm niche
#

Yeah it seems fun, plus it's easier to put onto scripts than chambermaid

#

Although with the current way the official script took seems to work on mobile, it's kind of annoying to order characters how you'd like them

half vine
#

closing poll in 1 minute

half vine
# half vine
poll_question_text

release 2, what do?

victor_answer_votes

5

total_votes

11

victor_answer_id

4

victor_answer_text

Demon

victor_answer_emoji_id

806681121659682846

victor_answer_emoji_name

legion

#

"Watch it, watch it, watch it spin! Now it stops, but the rest still spins. Spinning, spinning, the world forever. No way to stop, everything spinning until you drop."

Based on a true story, it's...

Vertighost (Demon)

#

The Vertighost causes confusion and chaos in the direction they kill.

  • If the Vertighost kills a player that is closest clockwise to them, all Townsfolk that are closest clockwise to the Vertighost get false info until dusk.
  • If the Vertighost kills a player that is closest anti-clockwise to them, all Townsfolk that are closest anti-clockwise to the Vertighost get false info until dusk.
  • If a player is not closer in either direction to the Vertighost, they do not get false info no matter in which direction the Vertighost kills, and if they are killed by the Vertighost, no Townsfolk get false info until dusk.
  • If the Vertighost attacks a player that does not die, no Townsfolk get false info until dusk.

HOW TO RUN
Each night except the first, wake the Vertighost. They point at any player. That player dies and the abilities of all Townsfolk that are closest to the Vertighost in the same direction as them must yield false information until dusk. Mark the Vertighost with the respective CLOCKWISE or ANTI-CLOCKWISE reminder.

EXAMPLES
In a ten player game, the Vertighost kills the Sage, who is three steps away from the Vertighost clockwise, while being seven steps away anti-clockwise. Every Townsfolk that is closer clockwise to the Vertighost than anti-clockwise gets false information tonight and tomorrow day, including the Sage. The next night, the Vertighost kills the Flowergirl, who is closer anti-clockwise to the Vertighost than clockwise. All Townsfolk that are closest anti-clockwise to the Vertighost get false information tonight and tomorrow day.

In an eight player game, the Vertighost kills the player directly opposite them. No one gets false information as a result of the Vertighost's ability tonight & tomorrow day. The next night, the Vertighost attacks the Soldier, who lives. Because the Soldier did not die, no-one gets false info tonight & tomorrow day, even though they weren't directly opposite the Vertighost.

ATTRIBUTION
Icon by Paradox.

half vine
#

yippee wow it's vertighost! i hope you enjoy this little spinny puzzley killy demon. i also hope that i adequately worded the writeup lol

half vine
#

that's all releases for today. tomorrow i'll post the poll at the start of the day, and at <t:1765562400:t> once more a release will happen

warm niche
#

This feels insanely powerful, it almost feels like it needs the nerf of a player directly opposite them who they can't take full advantage of their power with

#

But in every game lol

half vine
#

it's one i imagine more often as a solo Demon, or as a duo Demon at most. Knowing the Vertighost is the threat or a likely one means that the necessary amount of solving power can be put towards it

warm niche
#

Yeah that's understandable

twilit prairie
#

I love the icon

half vine
#

paradox is simply goated

chrome ravine
#

Wait this cooks so so hard

#

Omg i love this sm

blissful tapir
#

But also thanks 🙂‍↕️

frank brook
half vine
#

implying that that's easier to understand

haughty turret
#

Wait

#

I didn't read the almanac

#

I thought it was Townsfolk between the vertighost and the player they killed

half vine
#

yeah no matter how it's worded you'd think that

#

let's walk through it. that direction. which direction is it? clockwise? all clockwise townsfolk get false info until dusk

wintry saddle
#

It doesn't look that bad to solve 🤷

#

And it leaves very clear traces back to itself

haughty turret
#

Oh yeah it's like fine

#

I just didn't understand it at first

blissful tapir
half vine
#

poll will close at <t:1765562400:t>

#

and then release will happen immediately after that

half vine
#

release in 5 minutes!

blissful tapir
#

2h left on poll!

half vine
# half vine
poll_question_text

poll for later (what do you want released today?)

victor_answer_votes

11

total_votes

17

victor_answer_id

2

victor_answer_text

Outsider

victor_answer_emoji_id

1382986550647717918

victor_answer_emoji_name

hermit

#

"Legend speaks of a gargantuan crab, lying hidden within the deepest abyss of the sea; a crab that holds unimaginable power ripped from the Devil itself. I will catch it... the crab that they call... the Big Barnacle."

Omg Big Barnacle mentioned? It's...

Crabber (Outsider)

#

The Crabber gives the Demon the power to cause more destruction, but is able to prevent it.

  • At night (except the first), both the Demon and Crabber are given the option to have the Demon wake twice tonight.
  • The Demon and the Crabber may each only choose that this happens once.
  • If the Demon and the Crabber both choose for the Demon to wake twice on the same night, the Demon does not wake at all that night.
  • The Demon and the Crabber wake separately.
  • The Crabber's ability works the same way even if they are dead.

HOW TO RUN
Each night except the first, wake the Crabber. The Crabber either nods their head or shakes their head. Afterwards, wake the Demon (if there are multiple, only wake one) and show them the Crabber character token. They nod or shake their head.

If exactly one of the Crabber or the Demon nods their head, after you wake the Demon once tonight, wake them for their ability again. If neither do, the Demon only wakes once, as normal. If both do, the Demon does not wake for their ability tonight.

When the Crabber nods their head, mark them with the CRABBER USED reminder and no longer wake them for their ability. When the Demon nods their head, mark them with the DEMON USED reminder and no longer wake them for the Crabber's ability.

EXAMPLES
On the second night, the Po chooses to wake twice from the Crabber's ability after the Crabber did not. The Po then chooses to kill no-one, and then wakes again to kill three players, all in the same night. On the third night, the Crabber is dead. They choose for the Demon to wake twice, after which the Po again chooses no-one before killing another three players.

On the third night, both the Crabber and the Shabaloth choose for the Demon to wake twice. The Shabaloth does not wake tonight.

ATTRIBUTION
Icon by Paradox.

half vine
#

the crabby!!

blissful tapir
#

<@&1440818085518119083> It's the Crabber! Come join the rave!

willow dirge
#

Thats so funny

willow dirge
#

I love this sm

crystal kite
#

Peak

half vine
#

this character is the contractually obligated jankmaster of the batch, one that i wasn't fully keen on until we turned the theming into a little crab (it's been through some stuff!)

blissful tapir
#

i have no clue why you thought it was jank the idea has been clear from the start it was just wording 😂

half vine
#

the wording is 100% of the jank

#

you can have the simplest idea but if you can't get it done in 130 characters, it's jank. by this definition Sanctuary is jank but so what 🔥

willow dirge
#

I understood what it did on a first read so it's not that bad

half vine
#

it's been through a lot of iteration

blissful tapir
#

yeah bhamber's a little delusional but it doesnt matter because the character slaps

half vine
#

if anyone's curious about the lore:

  • the Crabber can catch the Big Barnacle, but the Demon breaks in and steals its power
  • the Demon can dive into the water and catch the Big Barnacle that way to get the power

but if the Demon jumps into the water at the same time the Crabber catches the Big Barnacle, well it's shit outta luck!

blissful tapir
#

your mind works in wonderous ways

#

Crabber is a Paradox™ Idea and one I'm obsessed with and think it has a lot of depth and ways to play. You can never use it and just give the Demon a free double kill because that's better than 2 double kills; or go for the block and basically become a Townsfolk!

There's also tons of Demons I think it combos very interetsingly with like Zombuul, Shabaloth, Pukka, Vigormortis, and more.

Crabber allowing for a Shab to bluff Professor anyone? 👀

half vine
#

that doesn't work paradox

#

shab looks for the last night

#

this is still the same night :/

blissful tapir
#

LAST NIGHT

#

i thought it was lastchoice 😭

#

ah well Professor still broken

half vine
#

we'll just have to make a resurrection character one day

night birch
#

I wish there was a better way to word this

#

Because this is goated

blissful tapir
night birch
#

This is awesome

placid prism
#

oh the joke was already made

#

sigh

#

anyway very cool character

#

are there any jinxes?

#

i would assume with leviathan and riot and sanctuary

half vine
#

the fancy jinx list will come later, but for now you can glimpse our internal document

#

the timer demons are unjinxed because these characters are so incompatible that tbh, just don't script them

blissful tapir
#

I came up with some but ultimately it would be adding a whole new mechanic to most of them

#

Also if you spot characters that should be jinxed do suggest them

half vine
#

indeed, we're still finding jinxes for already released characters even now

placid prism
#

so atm crabber and timer demons are just a “don’t script together” thing?

half vine
#

at this moment and at future moments, yes

placid prism
#

oh shouldn’t the legion jinx make it so that only one legion gets to choose?

#

or do they all get to choose but there’s only one choice between them

blissful tapir
#

You'd just wake up one. "The Demon" sorta logic here

keen crystal
#

wait this is so funny

#

prisoner's dilemma!

#

it's like the alch + OG jinx but for kills, I really love this one it's quite clean

chrome ravine
#

This is super cool!

copper agate
blissful tapir
#

New jinx "Yaggababble gets an easier phrase" 🔥

copper agate
#

yaggababble chooses to wake twice n1 to get two phrases

#

crabber also fires n1 so there’s no phrases

silent ginkgo
#

egoposting holy shit slappage all around

silent ginkgo
copper agate
#

that’s a bit long for a yaggababble phrase but it probably works

silent ginkgo
silent ginkgo
blissful tapir
#

It's bluffable in a traditional BMR way

#

Po charge "I blocked the kill!" ; sink kills; use Godfather/Assassin/Double Kill Demons to sell the Demon did wake

silent ginkgo
#

i feel like this works best on a solid 1 KPN demon suite with extra kill minions

#

maybe with one faster demon to bluff that

blissful tapir
#

Oh yeah multi-kill Demons I'd script very carefully

normal quest
#

po is scary

silent ginkgo
#

yeah

blissful tapir
#

I do think the interaction I think iss coolest (in theory... maybe not practise) is actually with Zombuul

half vine
#

me doubling the demon immediately after there was a death yesterday (it's Po so we get screwed to oblivion)

#

don't do that actually the zombuul gets a free double later

normal quest
#

no you would want to spend it on a night where someone lived right? because that’s when a zombuul would also choose to double?

blissful tapir
#

This 👏 is 👏 what 👏 I'm 👏 talking 👏 about 👏

half vine
#

even i don't understand the full implications of zombuul crabber

#

that's how goated it is as an interaction

normal quest
#

it limits when both the demon and therefore the crabber would want to spend it which compacts the mind game a lot

elfin ginkgo
#

the crabler

#

brother is a little janklet but the vibe is sweet

#

but it’s craura

raven crystal
#

🦀🎉💃

half vine
#

release happens at <t:1765648800:t> like usual, poll will close a minute beforehand

half vine
#

alright so update on this, release might be a little late today but it should be out by <t:1765652400:t> i hope. to make up for this, we'll do a dual release today of whichever character type wins!

silent ginkgo
#

what if it’s exactly tied?

#

one of each? 🥺

half vine
#

that is manageable!

#

and good news i've found a minute to do the releases now

#

"世界を守り、光を守り、未来を祈る。"

Who even needs Acrobat anyways? It's...

Shrine Maiden (Townsfolk)

#

The Shrine Maiden learns players that haven't received misinformation.

  • The Shrine Maiden can be shown any player as long as they are sober, healthy, and have not received any false information since the start of today.
  • The player shown can be good or evil, and can be any character type.
  • Characters that receive false information as part of their ability cannot be shown to a Shrine Maiden if they received that false information today or tonight.

HOW TO RUN
Each night, wake the Shrine Maiden. Point to a player that is sober, healthy, & has not gotten false info since the start of today. Put the Shrine Maiden to sleep.

EXAMPLES
On the first night, the Shrine Maiden learns Edmund, the Knight. They believe Edmund and his info, which helps good win the game.

On the second night, Joanne the Nightwatchman chooses Ellis the Witch. That night, Lucas the Shrine Maiden learns Joanne. When Ellis claims to have not learned that Joanne is the Nightwatchman, he is executed because Lucas knows that Joanne can't have been drunk or poisoned.

On the first night, the Shrine Maiden learns Rob, the Poisoner. Rob is claiming Investigator that learned there is a Baron in play. Because there are not enough Outsider claims and the Shrine Maiden learned Rob, town comes to the conclusion that Rob must be lying and executes him.

ATTRIBUTION
Icon by bhamber.

half vine
#

"The critics say I put a little bit of myself into every piece. In reality, it’s more that I put a little bit of them into every piece."

Don't throw stones in a wax house! It's...

Sculptor (Minion)

#

The Sculptor cycles through Demons.

  • Each night, except the first, the Sculptor may choose for the Demon to become the next Demon character in order on the script sheet.
  • If the current Demon is the last one in script order, they become the first Demon in script order.
  • Whenever the Demon changes, 1 good player learns that this has happened.
  • It may be the same good player that learns this, or it may be different good players that learn this each time.
  • If there are multiple Demons, the Sculptor only changes one.

HOW TO RUN
Each night, except the first, wake the Sculptor. They either nod their head yes or shake their head no. Put the Sculptor to sleep.

If the Sculptor nods their head, replace the Demon's character token with the one that is next in script order (or first in script order, if they are the last one). Wake the Demon and show them the YOU ARE info token, then their new character token, then put them to sleep.

Then, wake one good player. Show them the Sculptor character token. Put that good player to sleep.

EXAMPLES
The Demons on the script are No Dashii, Imp, Vortox, and Fang Gu. The Demon is currently the Imp. On the second night, the Sculptor chooses to change the Demon, and the Imp becomes the Vortox. The Virgin learns this has happened. On the fourth night, the Sculptor chooses to change the Demon again, and the Vortox becomes the Fang Gu. The Juggler learns this has happened. On the third night, the Sculptor doesn't change the Demon, but in the morning claims to have learned that the Demon has changed, even though it has not.

ATTRIBUTION
Icon by Paradox.

half vine
# half vine
poll_question_text

almost forgot the POLL for today

victor_answer_votes

11

total_votes

22

night birch
#

“Flavour wise, it looks delicious” - my gf

blissful tapir
#

<@&1440818085518119083> 2 Releases! Come have a look!

willow dirge
chilly wren
#

ooh

placid prism
#

as the kids would say

#

“ts tuff”

blissful tapir
#

Who says that

#

Ts?

#

Better see if a Shrine Maiden saw you

#

Wait Shine Maiden Balloonist HP Tor game ohhh it’s coming together

placid prism
placid prism
#

oh btw the good player only learned that the demon changed not what demon they were changed to right?

crystal kite
#

Looks liks so

blissful tapir
#

Correct

#

They’re just shown the sculptor icon

placid prism
#

neato

blissful tapir
#

But (using SNV as example) a fang Gu can only become a Vigormortis so it’s easier to worldbuild

placid prism
#

mhm

#

also what are the jinxes

#

i assume LM, Legion?

blissful tapir
#

Timer Demons, Legion LM yeah

#

Legion and Rise Bride atm can be skipped over! It didn’t feel fair to force a change into them but doing so removes the sculptor’s ability

placid prism
#

are the leviathan riot and sanctuary jinxes also skip overs

blissful tapir
#

atm no

#

Also no Riot jinx

frank brook
#

sculptor rochambeaulike

keen crystal
#

omg I had (independently) come up with something just like sculptor for garden of djinn, but this is a very cool implementation! I love the ability for evils to bluff it and thus set the public rotation off by one

#

shrine maiden is very interesting, I think it probably needs a super specific info landscape to shine but it's neat

blissful tapir
#

You know what Minuon ptobably works really well with Shrine Maiden

half vine
#

no

half vine
#

finally, a character to make poisoner viable on custom scripts

ionic drift
#

Vertighost / Shrine Maiden

wintry saddle
blissful tapir
#

(It’s Poisoner so No)
But like you know someone who wasn’t poisoned ehich is pretty good

wintry saddle
#

Not really

#

Having 1 more piece of info you can say "at most 1 of these is poisoned" is better

civic rapids
#

brb gonna try to engineer a setup where a shrine maiden No has to happen

#

because every other player in the game is either droisoned or got false info

#

wait oh duh

silent ginkgo
#

xaan and barista

civic rapids
#

barista sober'd shrine maiden on minstrel night

#

or xaan yeah

#

wait no

#

the shrine maiden just learns themself

#

shrine maiden vortox, and all other info roles are dead. there is no player that would be "false"

#

or would the shrine maiden also learn themself here

silent ginkgo
#

hm

#

i’ve GOT it

#

duchess

#

visit duchess learn falsely

#

barista sobered on minstrel night

#

some loric may help with this too

half vine
civic rapids
#

pro tip! give the shrine maiden the evil player claiming savant. this will definitely not go poorly

half vine
#

small hotfix, we've realised that Sculptor doesn't actually need to have an asterisk, so we're gonna pluck that from the ability

half vine
#

less than 2 hours until release!

keen crystal
#

I can't wait!

pale dove
#

unfortunately you'll have to wait less than 2 hours

half vine
#

"With knowledge comes faith, and with faith comes resolve."

Matpat gave him a copy of Undertale, it's...

Pontiff (Townsfolk)

#

The Pontiff cannot die while their statement is true.

  • The Pontiff learns a statement on their first night.
  • As long as that statement is true, they cannot die, whether it be day or night.
  • If the Pontiff's statement becomes no longer true, the Pontiff can now die.
  • If the statement becomes true, the Pontiff is now unable to die.
  • If there are 4 or fewer players, the Pontiff can die, even if their statement is true.
  • Travellers do not count as players to the Pontiff being able to survive death.

HOW TO RUN
While setting up the game, write a single statement on a piece of paper or on a phone or other device. During the first night, wake the Pontiff, show the written statement, then put them to sleep.

If the Pontiff's statement is or becomes at any point true, mark them with the CANNOT DIE reminder. If they would die, they don't. If the Pontiff's statement is at any point no longer true, remove the CANNOT DIE reminder from the Pontiff.

The Pontiff's statement should be something that has potential to be true and false at different points in the game.

EXAMPLES
The Pontiff's statement is "The number of alive Outsiders and alive Minions is the same". On the first day, the Pontiff is executed - two Outsiders and two Minions are alive, so the Pontiff does not die. Tonight, the Shabaloth chooses to kill the Tinker and the Pontiff. Because the number of alive Outsiders and alive Minions is no longer the same, the Pontiff dies.

The Pontiff's statement is "An odd number of evil players are alive". Four players are alive, only one of which is evil. The Pontiff dies when the Demon chooses to kill them, because less than five players are alive.

ATTRIBUTION
Icon by bhamber.

silent ginkgo
#

ooh science

#

hell yeah!

blissful tapir
silent ginkgo
#

who says they’re not one and the same when it comes to clocktower

blissful tapir
#

<@&1440818085518119083> It’s just a theory but this character seems pretty cool!

frank brook
#

omg matpat

lament matrix
#

omg I love this new character

#

must be a bhamber character 😌

#

and not a stinky paradox addition 😌

normal quest
half vine
#

with the release of Pontiff, this marks the halfway point of our release week. Character type polls will return tomorrow, and continue through to Wednesday, at which our final release will be our first BBbbfP Loric

ionic drift
#

Why does Pontiff turn off in the lategame?

half vine
#

if they get confirmed and their statement happens to get locked in true, there's no real way for the Demon to get around that

blissful tapir
half vine
#

the turn off point allows for Pontiff to get a wider variety of statements without leaving them as an unkillable Rock in the late game

silent ginkgo
chrome ravine
#

Nooo dwayne johnson don't fight the paper minion!!!

#

This is fire btw

keen crystal
#

yeah this character is awesome

blissful tapir
#

Pontiff is also synergistic with Ricarnis too which I love 😄

civic rapids
placid prism
#

oh this is full of whimsy

#

are these being actively updated to the almanac or will they all be added in when the releases are done?

blissful tapir
half vine
#

this time it's a multiple choice poll!

#

today, both the number one and number two spot will get released

half vine
#

damn nobody loves townsfolk fr fr

#

omg nvm

#

less than 2 hours until releases

#

if the 2nd place spot is tied i break the tie

#

but outsider seems pretty firmly in the lead for now

half vine
#

<@&1440818085518119083> poll closes shortly, then 2 releases right after!

half vine
# half vine
poll_question_text

Character Type? Top 2 get released!

victor_answer_votes

8

total_votes

25

#

"This eternal curse spreads from my roots, into the soil, into the city, into your very veins. From there, you will begin to rot just as I once did, all those years ago."

Mother Nature's looking awfully unnatural, it's...

Rotwood (Demon)

#

The Rotwood permanently poisons the town if they are not careful with who they execute.

  • If a Townsfolk is executed after one was executed yesterday, all Townsfolk become poisoned for the rest of the game.
  • If no-one is executed the day after a Townsfolk was, another Townsfolk may then be executed.
  • Two Outsiders or Minions being executed in a row does not poison Townsfolk.
  • If a dead player is executed, they still count to the Rotwood's ability.

HOW TO RUN
Each night except the first, wake the Rotwood. They point at any player. That player dies.

During the day, if a Townsfolk is executed after one was executed yesterday, all Townsfolk become poisoned—mark the Rotwood with the TOWNSFOLK POISONED reminder.

EXAMPLES
On the first day, the Undertaker is executed. On the second day, the Shugenja is executed. All Townsfolk become poisoned for the rest of the game.

The Knight was executed yesterday. Today, no-one is executed. The next day, the Noble is executed. The Rotwood does not poison all Townsfolk.

The Sailor is executed and survives on the first day. At night, the Professor dies, and the next day, is executed. All Townsfolk become poisoned.

On the first day, the Butler is executed. On the second day, the Zealot is executed. The Rotwood does not poison all Townsfolk.

ATTRIBUTION
Icon by bhamber.

half vine
#

"When evil and sorcery manifest to make a mockery of our beliefs, to blind us from the the truth, to mould our kin into formless beings of ignorance and blight, it falls to the brave, the just, the righteous to banish all tinder of the flames beneath. That is my duty. That is my verdict."

Watch out, "witches"! It's...

Puritan (Outsider)

#

The Puritan nominates with conviction.

  • The Puritan must nominate an alive player each day. This may be the same player, or different players, as long as they are alive.
  • If the Puritan is not mad that all of the alive players they have nominated are evil, they might be executed.
  • If a player the Puritan nominated dies, the Puritan no longer needs to be mad that player is evil.
  • It is not the Storyteller's responsibility to monitor the Puritan. They're responsible for their own nominations. Deliberately not nominating when they should or nominating a dead player is considered cheating.

HOW TO RUN
Each day, if the Puritan can nominate an alive player, they must. Mark any players the Puritan nominates with the NOMINATED reminder.

If the Puritan is not mad that all alive players they have nominated are evil, you may execute them.

EXAMPLES
On the first day, Thomas the Puritan nominates Lisa the Oracle, and claims to be the Village Idiot that learned evil when choosing Lisa. Lisa is executed and dies, and the next day, Thomas reveals that he is the Puritan, and that he doesn't actually think Lisa is evil. Thomas is not executed.

After nominating two players who are claiming the same character, the Puritan says that exactly one of them must be evil. The Puritan is executed, because they were not mad that all of their alive nominees are evil.

In an eight player game where there can only be two evil players, the Puritan nominates three different players, all of whom are alive. Because it is impossible for all three players to be evil together, the Puritan is executed.

ATTRIBUTION
Icon by Paradox.

blissful tapir
#

Ok some tree talk is allowed

limber onyx
#

love the [-1 Outsider]

half vine
#

@grand steppe the thing about Puritan is if people think you're Puritan mad, they won't believe you when you actually believe the player you're nominating is evil

grand steppe
#

phamber wanted my thoughts so I'll put them here

#

yeah, true

half vine
#

Puritan will want to actually nominate players they believe are evil so that they don't have to play around their madness as much, because they can just be honest about their thoughts. but that credibility is lost when it's realised that they're a Puritan

gilded spire
#

the tree is actually kinda sick

half vine
#

"guys i was mad the last few times, but this time i really believe this player is evil" says the Puritan, for the fourth time this game

#

as for some Rotwood design stuff, the poison there is basically intended to be a soft win-con for evil, but one that allows players to just take the plunge and abandon their future info, should there be a point they view it to be worth it

#

it removes an Outsider because that means more Townsfolk to execute, but it also means that while this may make evils claiming Outsider more likely to be executed in Rotwood games, it has that same script presence effect for non-Rotwood games too, meaning that actual Outsiders get chopped as well

normal quest
half vine
normal quest
#

oh i imagine it wasn’t intentional

half vine
#

i'm curious as to what the thing is now

normal quest
#

jam mechanics season 3 episode 10: ||a tree that when chopped down becomes a malevolent demon that literally poisons the town????||

#

like holy shit this is worryingly perfect

chrome ravine
#

Actually good [-1 outsider] demons 🔥 🔥

#

(No shade on vig, the o mod is just tacked on)

blissful tapir
#

<@&1440818085518119083> Characters yeah!
-# if this is a double ping we apologise but we don’t think bhamber’s worked

half vine
latent pine
blissful tapir
#

Interesting

frank brook
#

Throw bhamber into the dungeon

latent pine
#

That is so deliciously cruel

lament matrix
#

Bhamber can not even ping look at this guy

half vine
#

i think you mods oughta check the permissions!!!!!

frank brook
#

Cast him in an iron brazier for 39 days

#

Feed him nothing but one day blinding stew

latent pine
#

It makes you want to deliberately not get your people executed, so you can nom the same person twice in a row

lament matrix
#

Feed him to paradox

half vine
#

you don't have to be mad your dead nominees are evil

#

once you execute a player you can just go "yeah that was puritan madness lol"

latent pine
half vine
#

hermit mutant occultist puritan

#

it's waiting to happen

lament matrix
#

What was occultist again

latent pine
#

I would but my attention span is short enough as it is

blissful tapir