#Brewulation & Boilers [β]
1 messages · Page 3 of 1
OOOOOOOOOOOOOOOOoooooooooooooo
this could go so well with Skorn
it is part of our fabled (the adjective not the character type) vote token suite
are we building up to a full script of characters...
this is a character that's been around for a long time and we've been wanting to release for ages
RIGHT
I definitely think Skorn/Merryman are a wondrous combo
During discussion we also realised how cool Alchemist Merry Man is >:3
I can def see a full script coming from some of the characters so far as foundations
we'll have a pretty cool script to post tomorrow :D
Because both cancel each other out
This is actually so interesting hmm
evil team with Merry Man usually always know whether or not they should be dead voting early or not. Alch-Merry Man fucks with that hard
This is, like skorn, one of those characters that I read once and am like "woah, this has so much to it"
huh
this is a public thing that happens on the final day
so evil has to play around possibly not having three evils alive on final 4
which means its right at home in clocktower
Heretic screams
i think most good clocktower characters are "oh neat" then you think about them and they fold out into extremely emergent gameplay concepts
i think the ST should only rule that as final day if good mostly believes there are 3 evils alive and intend to vote on that day
and other good clocktower characters are just cool straight up
otherwise it gives away too much info to the good team
like there's also social aspects to this minion too
Looking back at our DMs for when you dropped Merry Man it;'s funny cause I went "idk the name's not quite right and it doesnt feel Minion-y enough" and I don't think it received any changes and now it's just one of my favourite Brewulations character
you can detect its in play by willynilly dead voting by certain players
but Skorn helps cover for this social abnormality
😔 but it could incentivize evil night kills 😉
and then don't get me started on when evil does dead vote weirdly so all the goods follow and get left with NOTHIN when there's no Merry Man
PEAK I'M AFRAID
I’ve been waiting for this one forever
Super super glad it’s out
Actually I have an idea for a poly hybrid
i'd class it on a similar level to boomdandy, only loud when it's too late
it'd be good to pair with Boom actually
think about it, it causes more players to dead vote
so the Boom becomes harder to lift
we've got boom on merry man's release script :D
it also has like
a similar volume to Remnant
actually
very quiet until the mask comes off
it is interesting yeah with remnant, although i'd recommend a 5th minion so that players on high player counts can build non-Merry Man worlds
cause it could end up pretty difficult to find a reason why you're not dead voting if you believe it's Merry Man game
but yeah i promised long ago that Big Batch 2 would have a focus on vote tokens, and here Merry Man is to deliver that promise. glad to see you all like it :D
does that mean there are more vote token characters coming this batch?
you could interpret it in that way perhaps :)
I will rally the troops to get bhamber creating more vote token characters!
Merry Man was an idea that was fully formed the moment it came into existence, but tomorrow's 2 characters, they required a whole lot of tinkering with. and they're absolutely wild so prepare yourselves people!
🤞 its my favorite hb design space now ever since skorn
one of them was completely dofferent at the start of the week :3
not completely different, at least ability wise
but we did have to do some last minute switcheroos
and said switcheroos really brought the character in question together
What’s the idea?
Dead vote shenanigans with Ammit when I release it
Good vote token characters are so hard to make, but they are soo good
Y'all I'm looking at the scripts we have for characters and Skorn is on 4/6 out of them 💀
Like ever since I played a game with an unreleased HB character that plays in that field I've been foaming at the mouth and raving to play with more
the other 2 being Blood & Blossoms and Knuckledusting lol
we can probably find a way to shove Skorn onto Blood & Blossoms somehow, it's just that versatile
Which one?
noble 2
#scheduled-game-chat message Lobby is open for folks to join
its an Imp-like in terms of versatility
slots onto many scripts!!
if we get 5+ playtests, we can apply for a Brewulation & Boilers role!
which is why you'll only get 4
Update, Blood & Blossoms is not balanced 💀
evil only scraped a win out because it was 4v3 and one good player didnt realize he had to vote 😔
sanctuary and rose bride have VERY different needs
but a very useful playtest nonetheless!
next script playtested will hopefully be Merry Man's release script, which itself should be dropping tomorrow
Also, is it me or does Sanctuary fall into a bit of Matsu territory
Where you kinda need to hard commit to the final execution, especially on small games
yeah it's a good habit to have town commit
It also helps that Sanctuary isn’t a killing Demon
So you don’t have to spend vote tokens to counter a evil
As long as good team can generally find each other, they can sorta agree to function as a semi stable voting block
Idk if there’s a Hwisp Eveng Horizion principle here in the degree to which town commits to executions
You do only have 3 choices and are competing against a largest evil voting bloc
Put Riot with Rose Bride on a Pit Hag script trust
But then, it’s also possible in a different grim, evil can sneak into the trust circle easier
I did… but that alone wouldn’t save me when the person I couldn’t defend was in the line of fire
i think poppygrower with Sanctuary was just very strong
yeah it does not belong at all
sanctuary requires evil players to scheme together to build worlds
and a double claim is absolutely deadly
Sanctuary games are a battle of coordination and Poppygrower is essentially having the game start in check
especially when doubled up with grim configuration YSKers like Chef
we won by luck, which didnt feel too good
Riot Rose Bride
i think smth as well is Sanctuary scripts want alot of actionable info early in the game
the first day was very quiet
chaotic scripts can get away with less actionable info early but puzzlely scripts prefer starting points imo
to elaborate, evil only won becase
- The Demon sniped the Fish with Boffin Philo
- Good was new enough to not realize they needed all 4 to vote
we were 110% screwed otherwise
please tell me it has skorn
yep
it def felt like a Rose Bride script though, I really want to try a Rose Bride game
I suppose there is a fringe universe where I couldve played better by trying to get Dusk executed & not let the Chef get confirmed. But tbh, I dont even think that wouldve saved us
yeah it was just a poor Sanctuary script but probably PEAK Rose Bride script
it’s goated, is what I can say
so yeah it has skorn
although Saint on a Rose Bride script is EVIL
So is Riot
i'm still very happy to have been able to attend a playtest after missing TPOTrain
also Augur is very fun to storytell
:3
character whakc idk how to run it, instructions unclear, went to woke another player
dude if you won't defend your baby, i will
and you got ONE night of it 🔥
i legit was thinking if you pick yourself or the other sanctuary we show empath, and then lady mist literally bluffs that the next day, that she picked the other sanctuary and saw empath
but yeah it's a real fun one to come up with reasoning for, really gets the brain going
peak
Why does Sanc have an extra evil?
because if there was just one sanctuary and they got shown d1, the game can just straight up end d1
which is not something i wanted for the character
Plus an extra evil means that you dont have to double up sometimes which is good
and an extra Sanctuary is probably the best way to do it
Like squall I am also interested in which one
It's absolutely that one on whitney, right?
Paradox you can’t sweep us away
It’s a relevant discussion about vote token characters
this is so funny
YOU'RE so funny!!
it's genuinely the best
can't wait for today's characters to really wow you guys though
I can and I will 😌
Give to me in advance :CatGun:
For free
our first release today will be at the regular time, and then the second one will be 10 minutes later
it is indeed one of our two releases today!
LETS GOOOOOOOOOOOOO
10 minutes? wow dont let the first one simmer i guess
10 minutes is plenty to simmer
half an hour at least i'd suggest lol
HALF AN HOUR???
🙂↕️
bro i thought 15 minutes would be too much
Let's do a release tomorrow 😈
It ends Now, Hello everyone the next Character is - 💥
y'know what how about this
first release 30 minutes early, second at the usual time
-# this is a top 3 marvel movie and you can’t convince me otherwise btw
That and dr strange
Chambermaid aaaaahhh mod
Give now and you won’t be shot
Paradox you don't need to sweep this away cause it's actually a clue to the fact that we'll be releasing The Big Green Man, our first character in our effort to beat Green Clocktower character type to the punch
the ability is "Once per game, you may choose to become big and green."
TRUE
Once per game, choose to do something that would lose you @fringe pumice’s respect.
… : something happens to the other team depending on the severity.
only 50 minutes until our first release today!
Brewulation! Just a week away!
brewulation TOMORROW
You’re brewing too long ‼️
Brewulation? It's more likely than you'd think
"Greed, envy, disgust. The bitter sins of the rich. I ate them all, for I was starving. From then on, I had no more dreams. No more ambition. All that remained... was sin."
Why not try a pizza instead? It's...
Sin-Eater (Outsider)
If the 1st vote token used is by evil & the nominee is executed, or, by good & they are not, evil wins.
The Sin-Eater turns the first use of a vote token into a dilemma.
- If a good player is the first to use a vote token, the nominee must be executed to prevent evil from winning.
- If it is an evil player, the nominee must not be executed to prevent evil from winning.
- The alignment of the player that voted is what matters to the Sin-Eater, not the player that was nominated.
HOW TO RUN
The first time a player uses a vote token, mark the nominee with the GOOD VOTED or EVIL VOTED reminder depending on if it was spent by a good or an evil player.
If that nominee is executed when they are marked with EVIL VOTED, evil wins. If the nominee is not executed when marked with GOOD VOTED, evil wins.
Once the day ends, remove the reminder from the nominee and mark the Sin-Eater with the NO ABILITY reminder.
EXAMPLES
The Fortune Teller is nominated and the dead Mayor uses their vote token. The Fortune Teller is executed. The game continues.
The dead Baron uses their vote token when the Skorn is nominated. The Skorn is executed. Evil wins.
The Sin-Eater is nominated and the dead Juggler uses their vote token. Afterwards, the Washerwoman is nominated and executed. Evil wins.
ATTRIBUTION
Icon by bhamber.
our Outsider from our vote token suite, the Sin-Eater has arrived. Only one release remains, and it'll be here in less than 30 minutes!
i can taste them
It’s just a solid mean outsider >:}
you don't wanna know how mean it used to be when it could cause auto-losses left right and centre
the order of "good" and "evil" in the ability text really makes all the difference
(the win & loss were flipped)
i like how its super damaging but in a laser-focused way so it’s not “policy execute” damaging
so if good voted & the nominee was exxecuted, evil won. which made F3 hell
oh that’s fucked
it also meant that an evil could rise up last second without enough votes on any player and just win
You literaly couldnt kill the Demon if the Sin Eater wasnt defused before F3
that does sound like a town problem tbh
gotta plan around it
yeah at the end of the day, good players dead voting is something that should be happening anyway when scripted with characters like Skorn, so all that matters is being aware if an evil player sneaks into being the first
thankfully those days are behind us now and we've got a cool working character
but even with this version, you've still gotta be very mindful of Sin-Eater and guarantee you have enough votes to put the player on the block. a dead voter in a Sin-Eater game should make it very clear in advance what they intend to do, and positioning of said dead voter can be very important as well
does good benefit from defusing Sin Eater early?
in the new version?
I guess you mainly just wanna make sure you nom the Demon first
because if the demon is nommed 2nd & good voted for the 1st nominee, then Sin Eater does make town lose
well not really cause we're under most circumstances not looking at F3 with this Sin-Eater
thats true. the Sin Eater would have to be alive then
in general i think good should absolutely defuse Sin-Eater at an early point, but specifically through its ability
because while there is a theoretical benefit to just executing it early, it is small enough to where it doesn't necessarily outweigh losing an execution
also Boffin Sin Eater is funny
and when scripted with Skorn and Merry Man, i expect for there to be more early dead votes, which means that a dead voter can synergise more with goals
i love the dynamic of having to get a trusted player to burn a DV earlier to defuse the sin eater which means town has to rely on sketchier voters later
alright, time to prepare the final release. this one is gonna be split into 3 messages rather than the usual 2
"Come, follow me to Valhalla! Ragnarök awaits."
Rallying us all, it's...
Valkyrie (Townsfolk)
When nominating, choose that voters rise at dusk. If any do, you’re safe from all players & next alive executee’s team/good at dusk loses.
The Valkyrie revives players for one final battle.
- When the Valkyrie nominates a player, they may declare that they are rallying as the Valkyrie.
- Any dead players who vote on the Valkyrie's nomination are resurrected as soon as the night starts.
- If any players are resurrected, the Valkyrie can no longer die, be poisoned, made drunk, or be affected by any other players' harmful effects.
- That day, if a living evil player is executed, good wins. Otherwise, evil wins.
- If no dead players vote on the Valkyrie's nomination, the Valkyrie is not safe from all players and good does not win if evil is executed or lose if evil is not.
- The Valkyrie may attempt to rally players again in the future.
HOW TO RUN
If the Valkyrie declares that they are rallying as the Valkyrie when nominating a player, declare that this player has claimed to be the Valkyrie, so that all of the group hears.
At the very start of that night, remove the shrouds of any players that voted on the Valkyrie's nomination—they are now alive. If there were none, nothing else happens. Otherwise, mark the Valkyrie with SAFE—they are now safe from drunkenness, poisoning, and dying. That day, if a living evil player is executed, good wins. Otherwise, evil wins.
If you do not remember which players voted on the Valkyrie's nomination, at the start of the night, you may ask that all players that did raise their hands.
EXAMPLES
The dead Steward, Fortune Teller, and Artist vote when the Valkyrie rallies. That night, all of them are resurrected. The Steward, Fortune Teller, and Artist all learn new info which they use to execute the Witch that day. Good wins.
On the third day, the Xaan is poisoning all Townsfolk. The Valkyrie rallies that day, and at night, nothing happens.
The night after the Valkyrie rallied, the Sailor and the Imp choose the Valkyrie. Nothing happens, because the Valkyrie is safe from all players.
Only the dead Ravenkeeper votes when the Valkyrie rallies. The Ravenkeeper is resurrected and the next day, the Soldier is executed. Evil wins.
ATTRIBUTION
Icon by Paradox.
boom
Waow
this seems very strong
with that, Big Batch 2 concludes. our dead vote suite release script and an updated jinx sheet will be posted soon
"at dusk" makes it seem like it happens before the night starts
at dusk is the moment eyes are closed
valkyrie acts very first in the night order for other nights
it's not exactly a well known glossary term
and it'll stay obscure if not used often
it doesnt need to be
I literally have a character myself that uses dusk
dusk here emphasises that it happens immediately, i think it's fine
it requires that dead players trust the valkyrie enough to vote, and then to have enough information to be able to find an evil player on the valkyrie day. the longer the valkyrie waits, the higher chance they die, but if they act too early they might not have enough info to kill an evil. stalling is also not an option on valk day, so i hope it ends up balanced as i think it is in concept
That day, if an evil player is executed, good wins. Otherwise, evil wins.
should say "living evil player" right
it should yeah, good catch
just making sure bc i feel like thats a super important part of the balance
if someone is outed or obviously evil then town either executes them and they dont vote for valk day (so they're safe) or town leaves them alive (and the demon might kill them on valk night)
unreleased character spoiler: ||Piper?||
No Valkyrie 👍/j
it's weird because idk if it fixes the problems people had with that character
which one is that?
||Once per game, publicly choose that from now on: Minions can privately choose to turn good but the next executee's team loses.||
thats what i thought
||Which problems?||
||the similarity is pretty shaky tbh||
||its exclusively "the game ends with the next execution" which is not the most limiting design space||
my thinking is they're both townsfolk with a powerful once per game ability that then force a final day
ah
damn i thought for a second piglix mixed up ||piper and prophet lol. prophet's definitely the closest unreleased to this, being a resurrection without extending the game character||
its like a cross between that and ||the one that revives people as travelers||
||piper is one i had never even considered in comparison to valkyrie lol||
^^^ ||prophet|| is what i was thinking of
LETS FUCKING GOOOOOOOOOOOOOOO
im really excited for the vote token suite release script
me and paradox still have to look it over once more, but hopefully we'll have it here in the next few hours
is Valkyrie safe from Lil Monsta kills since Lil M isnt a player?
I’ve been FEINING for this to get released
/j.
I dont really expect it to be a jinx
After all
- Some player has to hold Lil M
- ST has to be an asshole & choose to kill Valk
- You could jinx it anyway if all else failed anwyays
just don't kill it lol
But like, see 1 & 2
is my ruling
Who would win? Unstopable armored warrior or coughing baby
The answer may suprise you :)
Things that can defeat battle mode Valkryie
Leviathan (at the end of Day 5)
Riot (at the end of Day 3)
The Storyteller, when Athiest is present (anytime)
A baby with a hat (anytime it pleases)
The 1000 degree knife
@half vine @blissful tapir 
You can stop the Horse by poisoning them before they get lift off, right?
they'd have to be poisoned on the day they declare valkyrie
the resurrection happens at the very very start of the night, so any poison would act later
it took me a while to really wrap my head around it but it does seem strong
you can bait evils into rising by voting and then executing them the next day
but to me it produces something like "confirm yourself and give all/most dead players an extra ability use and an extra dead vote, but the game ends tomorrow"
while this does seem strong
it also seems like a really good bluff
like you are almost never going to get more than 2 players revived
since good would in many cases just lose due to it
my concern is that i think its an actively bad bluff on a merry man script
I don't think the 2 characters should be used together
but I also think it works worse with most vote messing characters
even scorn just makes this stronger
you want to be convincing players to burn dead votes already if MM is not in play (which you can do by making them think it is) and if MM is in play you super dont want to be doing a bluff like that
wdym
spending 2 votes isn't as costly if it could kill a demon and it clears out some worlds
You wanna know something hilarious about that?
Wight is one of the few things that can do that sort of day poison
A Wight can try to nom a Valk before they lift off
an interesting thing to note about the Valkyrie/Merry Man interaction is that the Valk day does count as the final day for Merry Man purposes, so Merry Man on script theoretically encourages more players to vote with Valkyrie so they don’t get left voteless come Valk day. Thus, making it a more powerful bluff for a non-MM evil team
i think a competent good team will be able to split the votes to not put EVERY egg in either the valk or merry man basket
idk i'd have to see it in practice
it just feels like a non-MM team can get similar value out of convincing people its a MM game and the valk bluff isnt especially helpful
it's entirely possible the interaction doesn't end up how i hope it does, but we have conceptualised the interaction between merry man and valkyrie as a positive one
peak
oh also sick art on valkyrie
Paradox really cooked on that one
@ember cargo i feel like both of today's releases would go hard on TPOTr if you care enough about the offshoot to keep it around
i think the vote token stuff is all cool there except merry man who gets screwed over by engineer
sin eater is... interesting with hermit because having two is the same as having one
sin eater is very rough with Organ Grinder
it might need a jinx where the Sin Eater learns who 1st used their dead vote
ehhh that doesnt really work in the middle of the day
ig if you wake them up before everyone else post vote
the problem then is that if they out it and the voter was good (and obv then outs it too) thats confirmatory in a way i dont like
How about the first player who used their dead vote is announced (even if Sin Eater is not in play)
What issues does that run into
That it kinda goes against the spirit of the organ grinder?
i dont think that even solves the problem
because people dont know if the nom is actually on the block
you could also say drunk. personal preference, but idk. i like the extra clarify
maybe even "While the Ogran Grinder is sober, the Sin Eater is drunk"
yeah i like that
i promised vote token suite script today, and here it is. definitely not perfect, but with the characters available i think it's pretty solid. always possible that it gets further changes
updated jinx list tomorrow, good call on the OG/SE interaction
boffin sin eater is brutal
having to play around it being in effect even when its not being claimed is ROUGH
speaking of sin eater jinxes i think it maybe needs one with goblin
evil vote token used on the goblin = evil insta wins lmao
other way around
if evil dead votes first and the nominee IS executed evil wins
Sin Eater - so you better make sure Sin Eater is defused or dead before Final 3, or you make sure the first dead vote on the Demon is Good and no Good dead votes on anyone before then!
good vote token on the goblin/saint = evil insta wins
if a good player is deadvoting on the saint or goblin claim with an unprocced sin eater around that sounds like their problem
politician
don’t script those three together then
we went and day 2 updated Vikings in Nottingham. enjoy
is there any reason why Valkyrie is "at dusk loses" and not "loses at dusk" btw
' "next alive executee's team" or "good at dusk" ' loses ; is the whole wording of the ability so it just makes more grammatical sense if worded that way
we've been quite heavy-handed on the wording to make sure character count didnt go too high
paradox's fancy almanac has returned to the main link list, looking fancier than ever!
Fighting like it's Ragnarok
A Valkyrie, an Egyptian pharaoh, and Robin Hood walk into a villiage...
is there a collection of jsons for the scripts included in the almanac?
@blissful tapir
Not currently
paradox says not currently
If there's one you're interested in lemme know and I can put one together
banshee's kinda weird with the vote token things
This is very intentional lol
kinda awesome with the vote token things you mean
procced Banshee doesn't need or use a vote token to vote, so it doesn't become an insta-Skorn killer and it can't proc Sin-Eater. If Merry Man takes the Banshee's vote token, they can still vote, meaning that a procced Banshee is a layer of protection against a Merry Man redistribution
#BansheeSweep
weird can absolutely mean awesome to be clear
i wasn’t passing judgement on the quality, just very intrigued about the ramifications
Us defending the spooky ghost interaction
you’re really gonna try to do a scheduled on International Silksong Day?
at the exact time it releases even
some people are broke, cash-wise, and what will they be left with? us
you know what, fuck it silksong can wait a couple hours
Yes 🔥👄🔥
wonderful emoji combo
Is there a json or bloodstar link for The Passage of Train script? Id like to print it with the fabled listed on the back
Here's the JSON for TPOTr including the Conductor and Skorn
based on signups it looks like they've found something else to be left with
how was the games?
I was describing SIn-Eater and went "hmmm... it's borked" and never put it in the bag
But Merry Man felt good! Sheriff felt good! Valkyrie is confusing but we knew that! Skorn dancing was fun
fwiw we have FIXED sin-eater now
update coming soon
the problem is that for a dilemma like sin-eater's, it should be that something happens, and then you see where to go from there
but vote tokens being positional and stuff
that really doesn't allow for that at times
well, you could just argue that you probably have 1 more opportunity to nom that day
to sort it out?
yeah if all of good votes on a player, a dead evil player can rise last minute and force a win
there's cheese opportunity
good player dead-voting late in a vote whether that be by error or what, can also lead to an autoloss if there's not enough votes beforehand
which is something that basically happened in our game
just without an actual sin-eater to end it all
but the version we've conceptualised should avoid these issues, although there is still thought to put into it
but once we've 100% determined how goated the change is, i'll rewriteup and update the character here
But with like 2-3 more playtests we can get a ping and tag for dedicated stuff
imo Valkyrie would benefit from being worded less concisely; i don't think the brevity of the token itself should being prioritised over clarity
Definitely something for @half vine to evaluate and his overall approach to ability text creation but it is already at 138 which is quite long for character abilities
And a lot of the wording really comes down to establishing a timing and interaction proofing to it to ensure you dont get all the benefit and none ofthe downside
140 is my internal limit based on TPI's own highest character text, which they revealed to be 138 in specs and spoilers. it's something i'd rather not wane on, but i might consider it if valkyrie continues to be widely misunderstood upon first glance
the interesting thing is that "rise at dusk" seemed to be interpreted as "wake at dusk". if the wording was "rise tonight", that'd be a harder leap to make. but, nonetheless, i want to test it further as is
i think "rise" being taken to mean what it means is (fittingly, i suppose) a spec&spoilerism
yes, it is defined in the game's rules, but no character actually uses it
and no one reads the glossary
Acc it’s a homebrewerism
Bc the glossary uses “raised”
Why not? It has so much useful info (information)
yeah, "rise" isn't real
evil players trying to dissuade good players from using their vote tokens
when is soon
bhamber's on like a mini-homebrew break so not too much thinking go on
which sucks since im just creating ideas >:(
good he should be playing silksong
it's true i'm playing silksong
🙁
#YoullbemissedBhamber /jk
good
is merry man real or made up
how did you get a script like this
is there website
photoshop
oh
a word processor or pdf editor works just as well, if not better, to be fair
it's one of bhamber's and Paradox's homebrew characters, just like all characters with a β after their name. you are currently in their homebrew character channel :p
oh
thats why i dont see it
it just looks like it was made on script tool so i thought it was in there
can i get it on script tool
no, hence the need for a word or photo editor
but you can use the json data to use it when playing on the app
oh oh
So many of these characters are cool as heck, but I really love Sanctuary and Merry Man, so I made some tokens to throw in my homebrew box
Gave +1 Thanks to @fickle sundial (current: #1321 - 12)
oh wow that’s so awesome!! :D
I used to use one that was extremely nice from Amazon that got discontinued and then went through like 8-9 different kinds before finding another that was similar in contrast and saturation.
https://www.redrivercatalog.com/rr-matte-adhesive-paper-85x11-50-sheets.html
Get Our Red River Paper Matte Adhesive Sticker Paper 8.5x11 100 Sheets Online Now. Best Prices!
Oo thank you. Do you take them to a print shop? Or do you just have a nice printer
Gave +1 Thanks to @fickle sundial (current: #1279 - 13)
I have a nicer printer (canon pixma pro-200) that I've been very happy with
Is there a json for three sphinx monty?
Btw, I got 2 questions about it:
- How many tokens there are for Hooligan (related to Boffin-Hooligan jinx)?
- Is PG supposed to be with optional rule or not?
hooligan has 5 tokens
Thanks!
Considering getting in queue for Vikings in Nottingham after my long text Catfishing ends
Is there a JSON for current version?
Sin-Eater's still broken atm
but like can either be fixed soon or replaced with somethign else
Ah. Well thats fine, since I probably wont do much for a while anyways. Let me know if you get a replacement
here's a version to play while we continue to work on fixing sin-eater
Are only differences + Pukk and Butler?
Right
pukka gets outed if the poisoned player is executed
oh i missed this one, JSONs wrong lol
git gud 😎
there we go, lilmonsta version
Someone's been playing Silksong
Im like the only person who hasnt 😔
Shaaaame
shaaaw*
My mistake
Proxi just finished running this game in x3. Good team won on D3
Architect was definitely doing its job. We wre event horizoing that game. Also, the Architeect was on board because I revealed I was librarian
If the architect had stayed hidden or stopped playing for good, it definitely wouldve been harder
in big batch 1 we had a traveller
in big batch 2 we had a fabled
for big batch 3, maybe me and Paradox need to head down into the Loric mines to see if we can cook anything up 😎
(for those unaware, lorics are the new 7th character type, announced just now)
I hear Butler's all the rage
#1432418090376892617 message I'm running a scheduled event later & will be polling (an updated) Thrill of the Chase that contains Augur, Sheriff, Stowaway, Architect, Remnant, and Ricarnis if any folks are interested to see where the polling goes. Not guaranteed to run it.
Hey Brewers! Another scheduled event upon you and this time it's a dedicated 4BfP event! A few scripts will be polled so come along to vote for the character you want most!
#event-listings message
@half vine Does Vikings in Nottingham have reccomended Travellers?
i have not thought about that up until this point
All I really know is that Apprentice is questionable when 2 of the Minions are Boom & Xaan
And Merry Man for that matter
Actually you can still lie about your TF ability but its still award
akward
in addition, bureau and thief aren't great when there's extra evils afoot such as through ogre
TBA Major
butcher is probably okay? maybe gnome?
Cakclejack is weird when it doesnt really have an evil effect or Outsiders that are amazing to spawn in
you also probably can't go wrong with scapegoat
so 3/5 decent choices. Thats a good lineup
If you think of the other2, you can say, but 3 is a good amount to ponder
Also ruling question. Butcher nom happens before Vakyrie ressurections?
tbc?
yes
What is your reasoning for the lack of “even if dead” for sin eater. Not doubting you, just curious
Sin-Eater is currently under inspection fwiw as the listed ability isn't quite working but general concept is there. But it's not an EID ability because it's hopefully built in a way where the effect is not an "auto-execution" and just adds a hurdle to something that happens all the time and more importantly requries town to "defuse it early". In short, Sin-Eater most games probably shouldn't have much of an effect but the possibility it could is what creates panic and therefore it's not much more beneficial having it dead over alive
Scheduled game to test some scripts starting 30!
Evil Win with Evil Rose Bride
Goblin claimed goblin and duelled so guaranteed win
Feedback mostly "it's difficult to script with!" but actual character seems solid
we did have to have one last duel to determine whether the rose bride is allowed to win or not lol
so the Goblin dueled an evil player?
Goblin had been nominated and claimed goblin; then duelled another player. Whether they win or lose the duel, evil wins
if they lose, they get executed, but if they win, do they have to choose to execute themself?
or does it require the nominator to be evil too?
if they win they win the duel and therefore Rose Bride is evil
and it was final day to clarifu
ah
win by RB ability or win by Goblin
Rose Bride became evil at the end cause Goblin won the duel
i think it would be fair to rule that the goblin win condition is only active if they’re being executed by nomination, similar to the explicitly allowed ruling of cere/virgin + princess where the princess nominee getting executed for a reason other than a standard execution doesnt trigger the princess ability
2nd game we had
unsure; because it also requires town to actively vote with their nomination. The only danger would be them nominating, getting too many votes for their duel, then beign nominated and claiming Goblin
so maybe it is jinxed? @half vine
the interesting thing with rose bride is like
its very hard for the rose bride themselves to like lose?
Brewulation & Boilers Master JSON
Um. That's a txt file?
(Yeah-)
True. I should probably make it an actual JSON
Idk. I'm used to just copy pasting JSONs from text files
Mostly as a "Master"
huh?
Well it's not the final JSON that everyone can use if it's not a JSON. But either way is fine.
whats the method to convert that to an actual JSON? like jsonlint or something?
Yeah... I normally just find a json and write over + save it because I have no idea how to actually convert.
Brewulation & Boilers Master JSON
fwiw i dont think this json has the correct version of the ' character
in which?
wdym
idk i tried loading it into the script tool and had to fix up all instances of '
oh i see what you mean
also Architect is listed twice
I will say i put a lot of " because i didnt know how to patch quotes when I made a lot of earl JSONs
let me try one more thing...
no the double quotes are fine, its just the single quotes
does this have the same problems?
also Valkyrie is missing the credit symbol
ok it still has the problems
i'll need to patch that
here i've gone through and fixed it already dw
wasn't too tricky but i cant be arsed to convert to json so deal with the text copy paste lol
i'll probably try to quickly make a JSON version
Brewulation & Boilers Master JSON
Viings in Nottingham finished in longtext.Good won D3 using alkyrie and had a full solve
Town solved for Xaan 1 pretty well and Pharaoh outed to the Ogre. They were basically debating between killing the MM obviously in a double claim or the Xaan who procced Sheriff
Also, Merry Man activating on a Valk day has potential to shoot down a lot of worlds by outing itself, without really stealing good's vote power
this game, all it did was steal the Pharaoh's vote lmao
@half vine @blissful tapir my longtext game finished. summary of it here
#event-listings message Running another 4BfP scheduled next week, come join!
is there a JSON for specifically vampire instead of the master JSON
you can just copy the vampire bit from the master json
ty
hello BBbbfP fans! we did it! we got a pingable role! click the link and click the react to get it so that you can get endless @ LFCCBBbbfP pings when a BBbbfP game is starting!
#homebrew-roles message
Hm
Hell yeah Let's goooo!!!!
Hello Brewulators,
There may be a BBbbfP-related announcement tomorrow in this forum. Keep your eye(s) peeled 👁️
Announcement of an announcement 🔥
Hell yeah!
The creatures of the swamp made way for the pilgrim, as he travelled through the toxic marsh. In his hand he held a scroll - it was the reason for his journey. He would not have wanted to cross through this vile place, had it not been a matter of utmost importance.
As he witnessed the crabs of the swamp picking at carcass after carcass, his face scrunched in disgust. They were encircled by flies and surrounded with mushrooms, all feasting upon the decay. The pilgrim mentally promised himself to not become another body in the swamp, but as he thought that, a root of rotted oak grabbed his ankle.
As he tripped, the tendrils of the toxic water grabbed hold, and pulled him into the murky depths of the swamp of agony. Blight flowed and filled his body faster than a spinning top’s rotation, and took control. What clawed and climbed out of the rot-filled water may have been a perfect mirror image of the pilgrim, but it was him no more.
As if nothing had happened, the thing continued its journey. But now, it was reborn, all thanks to the…
Big Batch 3 releases will go from Thursday the 11th to Wednesday the 17th
An additional 2 Townsfolk will now be released per batch, meaning that there will be a total of 11 releases over this release week
Additionally, on this Wednesday the 10th, we will be releasing an update to the wordings of many currently released characters. These range from minor cosmetic changes to bring wording more in line with official BOTC characters, to some mechanical changes for certain characters. This does indeed include Sin-Eater, which will recieve a complete rework (at long last).
<@&1440818085518119083> Cool things coming ahead so clear your calendars! 🦝 🦇
woooo

That's the most exciting thing yes
It is to me
Updated Sin-Eater is definitely better 😂 and the BB3 characters ooooh they're good
Bbbbbbbbbbbbbb!!
oh boy
Bow bhat’s b bot bf b’s
What is soon to be old sin eater?
This was debut Sin-Eater
this is so cool... boggers even
Hmmm interesting
I vibe-typed sin eater as a minion from name alone
It's part of your vote token suite i see
sin-eaters were good guys, they would eat ritual meals to take on the sins of dead people
Mmm no it makes sense thematically
Like i saw the token and went oh! an outsider! I wasn't expecting that, and I've only just realised i wasn't expecting that!
Rather than WHAT???? HOW DARE THEY, THIS SHOULD BE A MINION!!!!!!!
everyone wants their sins to be eaten but no one wants to be the one eating the sins
this, too, is society
whens this releasing
it's gonna be our first BBbbfP Loric of course
Oh exciting
This aged well /s
BBbbfP BIG UPDATE TIME
**COSMETIC CHANGES ** [Reasons will be found next to character names]
AUGUR [More in line with official BOTC wording.]
Old:
Each night, choose a player: learn the character the Storyteller believes that player should consider the most.
New:
Each night, choose a player: you learn the character the Storyteller believes that player should consider most.
SHERIFF [More in line with official BOTC wording.]
Old:
The 1st time a Minion you nominate isn’t executed, learn which Demon is in play tonight.
New:
The 1st time a Minion you nominate isn’t executed today, you learn which Demon is in play tonight.
HOOLIGAN [Shortens ability length.]
Old:
Players mad about being the same character as another might become a Hooligan (once) or die. [Any Outsiders might be Hooligans]
New:
Players mad as the same character as another might become a Hooligan (once) or die. [Any Outsiders might be Hooligans]
HARBINGER [More in line with official BOTC wording.]
Old:
Something bad will happen, even if dead. On your 1st day, visit the Storyteller to learn what, when, & how to prevent it.
New:
Something bad will happen, even if you are dead. On your 1st day, visit the Storyteller to learn what & how to prevent it.
MERRY MAN [More in line with official BOTC wording.]
Old:
On the final day, dead players lose their vote token (if they have it) or gain a vote token (if they don't), even if dead.
New:
On the final day, dead players lose their vote token (if they have it) or gain one (if they don't), even if you are dead.
MINOR MECHANICAL CHANGES
VAMPIRE [Removes unintended interactions with other abilities that may deal with good Minions.]
Old:
You wake during Demon info instead of Minion info. You know which Minion is good. [+1 good Minion who thinks they're evil]
New:
You wake for Demon info instead of Minion info. You know which Minion you added. [+1 good Minion who thinks they are evil]
REMNANT [More in line with official BOTC wording, shortens ability length.]
Old:
The 1st Townsfolk to nominate you is poisoned & gets false info. While dead, players mad that you are in play might be executed.
New:
The 1st Townsfolk to nominate you is poisoned. If you are dead, players mad the Remnant is in play might be executed.
MEDIUM MECHANICAL CHANGES
VALKYRIE [Shortens the ability length. Ability generally more clear and concise.]
Old:
When nominating, choose that voters rise at dusk. If any do, you’re safe from all players & next alive executee’s team/good at dusk loses.
New:
Voters on your nominations revive at dusk. If any do, you are safe, & good wins if the Demon dies, or loses tomorrow dusk.
ROSE BRIDE [Improves ability balance, shortens ability length.]
Old:
Executees are decided via duel. You become the winner’s alignment. Your team loses if you die & wins after day 4. [Some players are evil]
New:
Alive executees duel their nominator to decide your alignment. Your team loses if you die & wins after day 4. [+? evil players]
Note: The mechanic of a duel's loser being executed instead has been moved into an optional rule.
THE BIG CHANGE
SIN-EATER [Old ability was broken as hell]
Old:
If the 1st vote token used is by evil & the nominee is executed, or, by good & they are not, evil wins.
New:
If the 1st dead player to vote is evil & anyone is executed that day, evil wins. If just 3 players live, you lose this ability.
All of these characters are still always subject to change, but hopefully that won't be necessary for most of them. All of these changes are reflected in the bloodstar doc, and will soon be reflected in Paradox's fancy almanc as well, once he is able to update it.
we also have some jinx updates to do, but these will be posted along with the BB3 jinxes, after we complete the release week
see you all tomorrow for a brand new character or two!
Im gonna be thinking about “, or,” in old sin eater for at least the next week
I hadnt seen that ability before now haha
is there a reason for why Valkyrie says "good wins if the Demon dies"
removes the need for jinxes mostly with something like Skorn- that's the main reason
I also think having that declarative more positive statement makes the ability read better and as a Townsfolk rather than "oh and good loses at dusk too!". It's little but I think helps sells the intent of the character more
But mostly it's a mystery mouskatool for removing jinxes
there were some more elegant wordings that i preferred, but yeah scarlet woman and skorn were 2 major interactions that didn't have to get jinxed
The almanacs for updates should be live too
New sin eater is fire
valkryie “good wins if the demon dies” uh
so if theres a DA can evil just deliberately dead vote on the valk to lock in an evil win
well you see, among all the characters i thought about with Valk, i forgor DA
also does that include starpass-esque effects
if the demon starpasses on a valk night evil just immediately loses
hmm today i will kill a player as a fang gu 
whoops they were a mutant!
whoops i just lost the game because it was a valk night
that was considered and i kinda went "ehhhhhhh yeahhhh"
okay so there was an earlier wording where it looked for demon execution, but the game continued if the demon could survive, which made me write off that ability possibility
i'll give it another look and see if i can fit that in with a good wins clause

what if it was “if the demon is executed” and you just jinx it with stuff like lleech
it comes down to ability length with that
but i'll tinker away and see if there's a shorter path to that result

Bhamber rn
alright quick hotfix
Even Newer Valkyrie!!
Voters on your nominations revive at dusk. If any do, you are safe, & good wins if the Demon is executed tomorrow, or loses.
Mfw when I as the Slayer try to ule out a Demon, only to make the game unwinnable cause I hit the real Demon
just exe the dead demon
(nvm, you can tap the corpse)
you can execute the dead demon i guess yeah
Ok but... the alternative would be really funny
forever a weird one though, this character
Not good, just funny
oh wait is the intent that all other ways for good to win don’t work
not really but i did come up with some wordings where that was the case
which means the slayer thing is fine actually the game ends there anyways
good wins ties & all
Tbh… is there a major difference between DA protecting in this scenario vs a DA protecting normally?
Like I think sure it’s easier to time it right
evil can deliberately time the valkyrie by dead voting with them
True true.
anyways this is 100% jinxed with evil twin i think?
oh for sure there's no way around it
Why
good can't win while you both live
and town can't deal with both the twins and the demon
And tbc, the Demon can’t selfkill in the night, since normal win-loss cons applie, even with what Valk adds?
I did have this thought previously but like… town did execute/kill the Demon. Does that invoke a losimg clause just because the game doesn’t end?
*assuming no special abilities on evil team
yeah i think? and even if it doesn't that's still bad
Oh yeah it’s a bad scripting combo
But it’s like MM/ET with Levi
And theyre not jinxed
they aren't autolosses though
I dont know if we're on the same page 😂 wdym by auto-loss
well if it invokes the losing clause it's an autoloss which it probably is
I meant more of a "if you execute the Demon on Day 5 + it continues so it's obviously the Demon" and applying it to a situation where Valk day executes and continues so it's obviously demon who died
okay then that's not jinx-worthy sure, but the autoloss is
Going with the ruling that "good didnt win & dusk has happened so evil wins"
Which yeah I cant think of any existingexample so sure make the ruling bhamber it's your character 😂
pro tips on running scapegoat + valkyrie:
dont do it
thank you for coming to my ted talk
is sin eater even-if-dead?
no
That’s something that’s been consistent with it at least. Vibes wise it should hopefully feel like a loss-con outsider that sits between Saint and Klutz in the sense it’s rare to actually lose this way but the possibility you could is enough to change gameplay patterns
the crucial thing for it is to not be bad enough to be a policy execution character
and i do think it's better to defuse, sleep for a day, rather than lose an execution on it
oh also
Release at <t:1765476000:t>
i think i was saying before that ut runs into the issue of always sleeping if there’s a living sin eater claim and a deadvote is spent
i don't think it's an issue really. it's an outsider, and losing a dead vote and having to sleep today makes for a solidly damaging effect
truu
maybe i am looking at it too much from the perspective of old sun eater which was like giga broken
i think it'll be very rare for the loss-con to trigger but the outsidery-ness isn't the losscon, it's the actions that are taken to avoid it
mhm that makes sense
As another part of our update, we've re-styled some old BB1 icons that were made before I refined the style and so they've gotten some new looks to hopefully fit more in-line with other works (as well as make them look cooler!) Namely Harbinger, Remnant, and even Skorn!
The harbinger icon might be one of my favorite homebrew icons
It honestly fits in perfectly with the official icons to me
Both Harbinger and Skorn feel much better 🦝
Big fan of new skorn
Same
Execute me if you must
But I preferred old skorn's longer thinner fingers
Creepy as hell
Creepyness is hopefully still communicated but hopefully in an eternal lingering tone. But totally with ya that long skinny fingers really added oomf
The arm though being more ghostly helps a lot too
In reality the fingers changed to give more texture and character to the icon
The arm I do like
Though I also can’t help but think it looks like Mr Fantastic 😆
alright, 5 minutes until release!
after which there'll be like a 15 minute poll for the second release of today
"This one doesn't look right."
Looking for shrooms, it's...
Forager (Townsfolk)
The Forager narrows down what characters a player could be.
- The script sheet is divided into four sections, those being Townsfolk, Outsiders, Minions, and Demons.
- The Forager only checks if a player's character is odd in their character type's section of the script sheet.
- If the character of the player the Forager chooses is in an odd-numbered position in their section of the script, the Forager learns a yes.
- Otherwise, they learn a no.
HOW TO RUN
Each night, wake the Forager. They point to a player. If that player's character is odd in their character type's section of the script sheet, nod your head. If it is not, shake your head. Put the Forager to sleep.
At the start of the game, make it clear which characters are odd when using a script sheet that is divided into two columns.
EXAMPLES
The Forager chooses Stephen, the Imp. The other Demons on the script are Yaggababble, Vigormortis, and Fang Gu. The Forager learns a no, because the Imp is second in the Demon section of the script sheet.
The Forager chooses Steve, the Butler. Despite the Butler being the fourteenth character in script order, the Forager learns a yes, because the Butler is the first character in the Outsider section.
ATTRIBUTION
Icon by bhamber.
<@&1440818085518119083> Look what we’ve dug up! And a poll to go along with it!
No! 😄
no travellers until BB4
This is super interesting if you build a script order around it but you don't have to, I guess it serves a similar purpose to chambermaid where it narrows down evils possible bluffs and also helps back up townsfolk claims
it has a fun effect where even not-in-play, you can expect evil players to be bluffing matching odd/even characters
My script building tip would be to have Forager in an odd position itself to give a 50/50 split in townsfolk
of course, when forager is a bluff, that's when they can get crazy with it
Yeah it seems fun, plus it's easier to put onto scripts than chambermaid
Although with the current way the official script took seems to work on mobile, it's kind of annoying to order characters how you'd like them
Yeah that makes sense!
closing poll in 1 minute
release 2, what do?
5
11
4
Demon
806681121659682846
legion
"Watch it, watch it, watch it spin! Now it stops, but the rest still spins. Spinning, spinning, the world forever. No way to stop, everything spinning until you drop."
Based on a true story, it's...
Vertighost (Demon)
The Vertighost causes confusion and chaos in the direction they kill.
- If the Vertighost kills a player that is closest clockwise to them, all Townsfolk that are closest clockwise to the Vertighost get false info until dusk.
- If the Vertighost kills a player that is closest anti-clockwise to them, all Townsfolk that are closest anti-clockwise to the Vertighost get false info until dusk.
- If a player is not closer in either direction to the Vertighost, they do not get false info no matter in which direction the Vertighost kills, and if they are killed by the Vertighost, no Townsfolk get false info until dusk.
- If the Vertighost attacks a player that does not die, no Townsfolk get false info until dusk.
HOW TO RUN
Each night except the first, wake the Vertighost. They point at any player. That player dies and the abilities of all Townsfolk that are closest to the Vertighost in the same direction as them must yield false information until dusk. Mark the Vertighost with the respective CLOCKWISE or ANTI-CLOCKWISE reminder.
EXAMPLES
In a ten player game, the Vertighost kills the Sage, who is three steps away from the Vertighost clockwise, while being seven steps away anti-clockwise. Every Townsfolk that is closer clockwise to the Vertighost than anti-clockwise gets false information tonight and tomorrow day, including the Sage. The next night, the Vertighost kills the Flowergirl, who is closer anti-clockwise to the Vertighost than clockwise. All Townsfolk that are closest anti-clockwise to the Vertighost get false information tonight and tomorrow day.
In an eight player game, the Vertighost kills the player directly opposite them. No one gets false information as a result of the Vertighost's ability tonight & tomorrow day. The next night, the Vertighost attacks the Soldier, who lives. Because the Soldier did not die, no-one gets false info tonight & tomorrow day, even though they weren't directly opposite the Vertighost.
ATTRIBUTION
Icon by Paradox.
yippee wow it's vertighost! i hope you enjoy this little spinny puzzley killy demon. i also hope that i adequately worded the writeup lol
that's all releases for today. tomorrow i'll post the poll at the start of the day, and at <t:1765562400:t> once more a release will happen
This feels insanely powerful, it almost feels like it needs the nerf of a player directly opposite them who they can't take full advantage of their power with
But in every game lol
it's one i imagine more often as a solo Demon, or as a duo Demon at most. Knowing the Vertighost is the threat or a likely one means that the necessary amount of solving power can be put towards it
Yeah that's understandable
I love the icon
paradox is simply goated
new scorn is gas fire flames
Close! It’s a hand!
But also thanks 🙂↕️
let it be known that i suggested "on that half of the grimoire" instead of "in that direction" and was not taken up on the offer
implying that that's easier to understand
Wait
I didn't read the almanac
I thought it was Townsfolk between the vertighost and the player they killed
yeah no matter how it's worded you'd think that
let's walk through it. that direction. which direction is it? clockwise? all clockwise townsfolk get false info until dusk
It doesn't look that bad to solve 🤷
And it leaves very clear traces back to itself
@half vine we failed, scrap it immediately /j
poll will close at <t:1765562400:t>
and then release will happen immediately after that
release in 5 minutes!
2h left on poll!
poll for later (what do you want released today?)
11
17
2
Outsider
1382986550647717918
hermit
"Legend speaks of a gargantuan crab, lying hidden within the deepest abyss of the sea; a crab that holds unimaginable power ripped from the Devil itself. I will catch it... the crab that they call... the Big Barnacle."
Omg Big Barnacle mentioned? It's...
Crabber (Outsider)
The Crabber gives the Demon the power to cause more destruction, but is able to prevent it.
- At night (except the first), both the Demon and Crabber are given the option to have the Demon wake twice tonight.
- The Demon and the Crabber may each only choose that this happens once.
- If the Demon and the Crabber both choose for the Demon to wake twice on the same night, the Demon does not wake at all that night.
- The Demon and the Crabber wake separately.
- The Crabber's ability works the same way even if they are dead.
HOW TO RUN
Each night except the first, wake the Crabber. The Crabber either nods their head or shakes their head. Afterwards, wake the Demon (if there are multiple, only wake one) and show them the Crabber character token. They nod or shake their head.
If exactly one of the Crabber or the Demon nods their head, after you wake the Demon once tonight, wake them for their ability again. If neither do, the Demon only wakes once, as normal. If both do, the Demon does not wake for their ability tonight.
When the Crabber nods their head, mark them with the CRABBER USED reminder and no longer wake them for their ability. When the Demon nods their head, mark them with the DEMON USED reminder and no longer wake them for the Crabber's ability.
EXAMPLES
On the second night, the Po chooses to wake twice from the Crabber's ability after the Crabber did not. The Po then chooses to kill no-one, and then wakes again to kill three players, all in the same night. On the third night, the Crabber is dead. They choose for the Demon to wake twice, after which the Po again chooses no-one before killing another three players.
On the third night, both the Crabber and the Shabaloth choose for the Demon to wake twice. The Shabaloth does not wake tonight.
ATTRIBUTION
Icon by Paradox.
the crabby!!
<@&1440818085518119083> It's the Crabber! Come join the rave!
Thats so funny
I love this sm
Peak
this character is the contractually obligated jankmaster of the batch, one that i wasn't fully keen on until we turned the theming into a little crab (it's been through some stuff!)
i have no clue why you thought it was jank the idea has been clear from the start it was just wording 😂
the wording is 100% of the jank
you can have the simplest idea but if you can't get it done in 130 characters, it's jank. by this definition Sanctuary is jank but so what 🔥
I understood what it did on a first read so it's not that bad
it's been through a lot of iteration
yeah bhamber's a little delusional but it doesnt matter because the character slaps
if anyone's curious about the lore:
- the Crabber can catch the Big Barnacle, but the Demon breaks in and steals its power
- the Demon can dive into the water and catch the Big Barnacle that way to get the power
but if the Demon jumps into the water at the same time the Crabber catches the Big Barnacle, well it's shit outta luck!
your mind works in wonderous ways
Crabber is a Paradox™ Idea and one I'm obsessed with and think it has a lot of depth and ways to play. You can never use it and just give the Demon a free double kill because that's better than 2 double kills; or go for the block and basically become a Townsfolk!
There's also tons of Demons I think it combos very interetsingly with like Zombuul, Shabaloth, Pukka, Vigormortis, and more.
Crabber allowing for a Shab to bluff Professor anyone? 👀
that doesn't work paradox
shab looks for the last night
this is still the same night :/
we'll just have to make a resurrection character one day
"Wow guys. This is a great character!"
big barnacle is real
oh the joke was already made
sigh
anyway very cool character
are there any jinxes?
i would assume with leviathan and riot and sanctuary
the fancy jinx list will come later, but for now you can glimpse our internal document
the timer demons are unjinxed because these characters are so incompatible that tbh, just don't script them
I came up with some but ultimately it would be adding a whole new mechanic to most of them
Also if you spot characters that should be jinxed do suggest them
indeed, we're still finding jinxes for already released characters even now
so atm crabber and timer demons are just a “don’t script together” thing?
oh
yeah
at this moment and at future moments, yes
oh shouldn’t the legion jinx make it so that only one legion gets to choose?
or do they all get to choose but there’s only one choice between them
You'd just wake up one. "The Demon" sorta logic here
wait this is so funny
prisoner's dilemma!
it's like the alch + OG jinx but for kills, I really love this one it's quite clean
This is super cool!
I assume yaggababble kills +1 instead of x2 for balance reasons but it would be really funny
New jinx "Yaggababble gets an easier phrase" 🔥
yaggababble chooses to wake twice n1 to get two phrases
crabber also fires n1 so there’s no phrases
egoposting holy shit slappage all around
WOULD YOU RATHER HAVE UNLIMITED BACON BUT NO GAMES-
that’s a bit long for a yaggababble phrase but it probably works
is this bluffable? if so, how can it be made bluffable?
would you rather have unlimited executions but no info 
or unlimited info but no info 
It's bluffable in a traditional BMR way
Po charge "I blocked the kill!" ; sink kills; use Godfather/Assassin/Double Kill Demons to sell the Demon did wake
i feel like this works best on a solid 1 KPN demon suite with extra kill minions
maybe with one faster demon to bluff that
Oh yeah multi-kill Demons I'd script very carefully
po is scary
yeah
I do think the interaction I think iss coolest (in theory... maybe not practise) is actually with Zombuul
me doubling the demon immediately after there was a death yesterday (it's Po so we get screwed to oblivion)
don't do that actually the zombuul gets a free double later
no you would want to spend it on a night where someone lived right? because that’s when a zombuul would also choose to double?
This 👏 is 👏 what 👏 I'm 👏 talking 👏 about 👏
even i don't understand the full implications of zombuul crabber
that's how goated it is as an interaction
it limits when both the demon and therefore the crabber would want to spend it which compacts the mind game a lot
alright so update on this, release might be a little late today but it should be out by <t:1765652400:t> i hope. to make up for this, we'll do a dual release today of whichever character type wins!
that is manageable!
and good news i've found a minute to do the releases now
"世界を守り、光を守り、未来を祈る。"
Who even needs Acrobat anyways? It's...
Shrine Maiden (Townsfolk)
The Shrine Maiden learns players that haven't received misinformation.
- The Shrine Maiden can be shown any player as long as they are sober, healthy, and have not received any false information since the start of today.
- The player shown can be good or evil, and can be any character type.
- Characters that receive false information as part of their ability cannot be shown to a Shrine Maiden if they received that false information today or tonight.
HOW TO RUN
Each night, wake the Shrine Maiden. Point to a player that is sober, healthy, & has not gotten false info since the start of today. Put the Shrine Maiden to sleep.
EXAMPLES
On the first night, the Shrine Maiden learns Edmund, the Knight. They believe Edmund and his info, which helps good win the game.
On the second night, Joanne the Nightwatchman chooses Ellis the Witch. That night, Lucas the Shrine Maiden learns Joanne. When Ellis claims to have not learned that Joanne is the Nightwatchman, he is executed because Lucas knows that Joanne can't have been drunk or poisoned.
On the first night, the Shrine Maiden learns Rob, the Poisoner. Rob is claiming Investigator that learned there is a Baron in play. Because there are not enough Outsider claims and the Shrine Maiden learned Rob, town comes to the conclusion that Rob must be lying and executes him.
ATTRIBUTION
Icon by bhamber.
"The critics say I put a little bit of myself into every piece. In reality, it’s more that I put a little bit of them into every piece."
Don't throw stones in a wax house! It's...
Sculptor (Minion)
The Sculptor cycles through Demons.
- Each night, except the first, the Sculptor may choose for the Demon to become the next Demon character in order on the script sheet.
- If the current Demon is the last one in script order, they become the first Demon in script order.
- Whenever the Demon changes, 1 good player learns that this has happened.
- It may be the same good player that learns this, or it may be different good players that learn this each time.
- If there are multiple Demons, the Sculptor only changes one.
HOW TO RUN
Each night, except the first, wake the Sculptor. They either nod their head yes or shake their head no. Put the Sculptor to sleep.
If the Sculptor nods their head, replace the Demon's character token with the one that is next in script order (or first in script order, if they are the last one). Wake the Demon and show them the YOU ARE info token, then their new character token, then put them to sleep.
Then, wake one good player. Show them the Sculptor character token. Put that good player to sleep.
EXAMPLES
The Demons on the script are No Dashii, Imp, Vortox, and Fang Gu. The Demon is currently the Imp. On the second night, the Sculptor chooses to change the Demon, and the Imp becomes the Vortox. The Virgin learns this has happened. On the fourth night, the Sculptor chooses to change the Demon again, and the Vortox becomes the Fang Gu. The Juggler learns this has happened. On the third night, the Sculptor doesn't change the Demon, but in the morning claims to have learned that the Demon has changed, even though it has not.
ATTRIBUTION
Icon by Paradox.
almost forgot the POLL for today
11
22
“Flavour wise, it looks delicious” - my gf
<@&1440818085518119083> 2 Releases! Come have a look!
Yeah this is kinda sick ngl
Suing for using my likeness unauthorized
ooh
Who says that
Ts?
Better see if a Shrine Maiden saw you
Wait Shine Maiden Balloonist HP Tor game ohhh it’s coming together
unc spotted
-# (this shit)
oh btw the good player only learned that the demon changed not what demon they were changed to right?
Looks liks so
neato
But (using SNV as example) a fang Gu can only become a Vigormortis so it’s easier to worldbuild
Timer Demons, Legion LM yeah
Legion and Rise Bride atm can be skipped over! It didn’t feel fair to force a change into them but doing so removes the sculptor’s ability
are the leviathan riot and sanctuary jinxes also skip overs
Peak icon once again
sculptor rochambeaulike
omg I had (independently) come up with something just like sculptor for garden of djinn, but this is a very cool implementation! I love the ability for evils to bluff it and thus set the public rotation off by one
shrine maiden is very interesting, I think it probably needs a super specific info landscape to shine but it's neat
You know what Minuon ptobably works really well with Shrine Maiden
no
finally, a character to make poisoner viable on custom scripts
Vertighost / Shrine Maiden
Does it tho?
(It’s Poisoner so No)
But like you know someone who wasn’t poisoned ehich is pretty good
Not really
Having 1 more piece of info you can say "at most 1 of these is poisoned" is better
brb gonna try to engineer a setup where a shrine maiden No has to happen
because every other player in the game is either droisoned or got false info
wait oh duh
xaan and barista
barista sober'd shrine maiden on minstrel night
or xaan yeah
wait no
the shrine maiden just learns themself
shrine maiden vortox, and all other info roles are dead. there is no player that would be "false"
or would the shrine maiden also learn themself here
hm
i’ve GOT it
duchess
visit duchess learn falsely
barista sobered on minstrel night
some loric may help with this too
i'd rule that as the Shrine Maiden having to learn themself, yeah, although the timing is the smallest bit odd
true
pro tip! give the shrine maiden the evil player claiming savant. this will definitely not go poorly
small hotfix, we've realised that Sculptor doesn't actually need to have an asterisk, so we're gonna pluck that from the ability
less than 2 hours until release!
I can't wait!
unfortunately you'll have to wait less than 2 hours
"With knowledge comes faith, and with faith comes resolve."
Matpat gave him a copy of Undertale, it's...
Pontiff (Townsfolk)
The Pontiff cannot die while their statement is true.
- The Pontiff learns a statement on their first night.
- As long as that statement is true, they cannot die, whether it be day or night.
- If the Pontiff's statement becomes no longer true, the Pontiff can now die.
- If the statement becomes true, the Pontiff is now unable to die.
- If there are 4 or fewer players, the Pontiff can die, even if their statement is true.
- Travellers do not count as players to the Pontiff being able to survive death.
HOW TO RUN
While setting up the game, write a single statement on a piece of paper or on a phone or other device. During the first night, wake the Pontiff, show the written statement, then put them to sleep.
If the Pontiff's statement is or becomes at any point true, mark them with the CANNOT DIE reminder. If they would die, they don't. If the Pontiff's statement is at any point no longer true, remove the CANNOT DIE reminder from the Pontiff.
The Pontiff's statement should be something that has potential to be true and false at different points in the game.
EXAMPLES
The Pontiff's statement is "The number of alive Outsiders and alive Minions is the same". On the first day, the Pontiff is executed - two Outsiders and two Minions are alive, so the Pontiff does not die. Tonight, the Shabaloth chooses to kill the Tinker and the Pontiff. Because the number of alive Outsiders and alive Minions is no longer the same, the Pontiff dies.
The Pontiff's statement is "An odd number of evil players are alive". Four players are alive, only one of which is evil. The Pontiff dies when the Demon chooses to kill them, because less than five players are alive.
ATTRIBUTION
Icon by bhamber.
Faith actually
who says they’re not one and the same when it comes to clocktower
<@&1440818085518119083> It’s just a theory but this character seems pretty cool!
omg matpat

(it's fact)
omg I love this new character
must be a bhamber character 😌
and not a stinky paradox addition 😌
like from hit movie fnaf 2?
with the release of Pontiff, this marks the halfway point of our release week. Character type polls will return tomorrow, and continue through to Wednesday, at which our final release will be our first BBbbfP Loric
Why does Pontiff turn off in the lategame?
if they get confirmed and their statement happens to get locked in true, there's no real way for the Demon to get around that
I mean you’re right but rude 😭😂
the turn off point allows for Pontiff to get a wider variety of statements without leaving them as an unkillable Rock in the late game
clearly you just need a Paper minion that can defeat the Rock 
yeah this character is awesome
Pontiff is also synergistic with Ricarnis too which I love 😄
THE HALFWAY MARK HAS BEEN ATTAINED
HOW MUCH LONGER NOW...?
MY BREWULATION
oh this is full of whimsy
are these being actively updated to the almanac or will they all be added in when the releases are done?
both should have their almanacs updated as they go hopefully
this time it's a multiple choice poll!
today, both the number one and number two spot will get released
damn nobody loves townsfolk fr fr
omg nvm
less than 2 hours until releases
if the 2nd place spot is tied i break the tie
but outsider seems pretty firmly in the lead for now
<@&1440818085518119083> poll closes shortly, then 2 releases right after!
Character Type? Top 2 get released!
8
25
"This eternal curse spreads from my roots, into the soil, into the city, into your very veins. From there, you will begin to rot just as I once did, all those years ago."
Mother Nature's looking awfully unnatural, it's...
Rotwood (Demon)
The Rotwood permanently poisons the town if they are not careful with who they execute.
- If a Townsfolk is executed after one was executed yesterday, all Townsfolk become poisoned for the rest of the game.
- If no-one is executed the day after a Townsfolk was, another Townsfolk may then be executed.
- Two Outsiders or Minions being executed in a row does not poison Townsfolk.
- If a dead player is executed, they still count to the Rotwood's ability.
HOW TO RUN
Each night except the first, wake the Rotwood. They point at any player. That player dies.
During the day, if a Townsfolk is executed after one was executed yesterday, all Townsfolk become poisoned—mark the Rotwood with the TOWNSFOLK POISONED reminder.
EXAMPLES
On the first day, the Undertaker is executed. On the second day, the Shugenja is executed. All Townsfolk become poisoned for the rest of the game.
The Knight was executed yesterday. Today, no-one is executed. The next day, the Noble is executed. The Rotwood does not poison all Townsfolk.
The Sailor is executed and survives on the first day. At night, the Professor dies, and the next day, is executed. All Townsfolk become poisoned.
On the first day, the Butler is executed. On the second day, the Zealot is executed. The Rotwood does not poison all Townsfolk.
ATTRIBUTION
Icon by bhamber.
"When evil and sorcery manifest to make a mockery of our beliefs, to blind us from the the truth, to mould our kin into formless beings of ignorance and blight, it falls to the brave, the just, the righteous to banish all tinder of the flames beneath. That is my duty. That is my verdict."
Watch out, "witches"! It's...
Puritan (Outsider)
The Puritan nominates with conviction.
- The Puritan must nominate an alive player each day. This may be the same player, or different players, as long as they are alive.
- If the Puritan is not mad that all of the alive players they have nominated are evil, they might be executed.
- If a player the Puritan nominated dies, the Puritan no longer needs to be mad that player is evil.
- It is not the Storyteller's responsibility to monitor the Puritan. They're responsible for their own nominations. Deliberately not nominating when they should or nominating a dead player is considered cheating.
HOW TO RUN
Each day, if the Puritan can nominate an alive player, they must. Mark any players the Puritan nominates with the NOMINATED reminder.
If the Puritan is not mad that all alive players they have nominated are evil, you may execute them.
EXAMPLES
On the first day, Thomas the Puritan nominates Lisa the Oracle, and claims to be the Village Idiot that learned evil when choosing Lisa. Lisa is executed and dies, and the next day, Thomas reveals that he is the Puritan, and that he doesn't actually think Lisa is evil. Thomas is not executed.
After nominating two players who are claiming the same character, the Puritan says that exactly one of them must be evil. The Puritan is executed, because they were not mad that all of their alive nominees are evil.
In an eight player game where there can only be two evil players, the Puritan nominates three different players, all of whom are alive. Because it is impossible for all three players to be evil together, the Puritan is executed.
ATTRIBUTION
Icon by Paradox.
love the [-1 Outsider]
@grand steppe the thing about Puritan is if people think you're Puritan mad, they won't believe you when you actually believe the player you're nominating is evil
Puritan will want to actually nominate players they believe are evil so that they don't have to play around their madness as much, because they can just be honest about their thoughts. but that credibility is lost when it's realised that they're a Puritan
the tree is actually kinda sick
"guys i was mad the last few times, but this time i really believe this player is evil" says the Puritan, for the fourth time this game
as for some Rotwood design stuff, the poison there is basically intended to be a soft win-con for evil, but one that allows players to just take the plunge and abandon their future info, should there be a point they view it to be worth it
it removes an Outsider because that means more Townsfolk to execute, but it also means that while this may make evils claiming Outsider more likely to be executed in Rotwood games, it has that same script presence effect for non-Rotwood games too, meaning that actual Outsiders get chopped as well
JAM MECHANICS REFERENCE ‼️
so, i will say, any reference was unintentional. HOWEVER. death of the author, go wild
oh i imagine it wasn’t intentional
i'm curious as to what the thing is now
jam mechanics season 3 episode 10: ||a tree that when chopped down becomes a malevolent demon that literally poisons the town????||
like holy shit this is worryingly perfect
Actually good [-1 outsider] demons 🔥 🔥
(No shade on vig, the o mod is just tacked on)
<@&1440818085518119083> Characters yeah!
-# if this is a double ping we apologise but we don’t think bhamber’s worked
the o-mod is crucial for SNV and its on-death Outsiders pair very well with Vigormortis, but outside of SNV it doesn't work quite as well
It did not
it did not work
Wait tf? You can get executed after like 2-3 days, when you’ve nominated more players than possible evils?
Interesting
Throw bhamber into the dungeon
That is so deliciously cruel
Bhamber can not even ping look at this guy
i think you mods oughta check the permissions!!!!!
It makes you want to deliberately not get your people executed, so you can nom the same person twice in a row
ah here's the thing
Feed him to paradox
you don't have to be mad your dead nominees are evil
once you execute a player you can just go "yeah that was puritan madness lol"
“This one’s legit I promise. Also do you wanna hear the fact I learned form the Storyteller once per - gets witch killed”
What was occultist again
I would but my attention span is short enough as it is
VI simulator

