#Myth of Babylon

33 messages · Page 1 of 1 (latest)

copper dome
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I think Lucky is hard to make work, given that good can win on any day by executing the Demon

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and how does Scraggleworm work at all

solid stump
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the Prism setup condition is strange

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also Rebel seems absurdly weak?

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and broadly - something bad or good happening is "unsolvable". though obviously that's a theme of the script, it's something to keep in mind when storytelling

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im also not sure why Vessel has the damsel condition attached. is it just so they can't out and be executed?

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echo architect also seems like it would be kinda feelsbad to play

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devil of sands is very funny i enjoy it

plain mulch
copper dome
plain mulch
copper dome
plain mulch
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Before open playtesting I did have a clause for choosing no-one and may add it back for such a case. But this is clarified in the how-to-run for the character (and may go back into the ability text). If the Scraggleworm shakes their head, the ST would pick for them.

plain mulch
# solid stump the Prism setup condition is strange

Yes it is! Lots of characters are strange. I wanted Typhon-style Outsider modification, and Prism pairs well with charavters like Vessel since they can't always out that they have been turned. It also is something new that I wanted to play with.

Outsiders know they've been turned so they know a Prism is within 2 steps of them, which is why the Prism is essentially outed evil after a point with their ability.

plain mulch
# solid stump also Rebel seems absurdly weak?

Rebel confirms fellow Rebels when they die. It is similar to Pixie, only without the madness, and more easily bluffed. It also makes losing abilities less dangerous, and starting/once-per-game/on-death abilities more useful. I understand however that Rebels 2 and 3 are nothingburgers until Rebel 1 dies and that can seem boring. But Rebel 2 and 3 know that Rebel 1 exists because they have no ability.

copper dome
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hold on does the Prism like

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just publicly eat the vote token

plain mulch
solid stump
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i didn't realize the living clause on rebel, that's a lot more interesting. does the rebel learn their ability?

solid stump
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ok nice

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i still think it'd be a bit of a bummer to be one of three rebels, not get the ability, and die first. but I'm not sure if there's a good solution without a significant change

plain mulch
# solid stump and broadly - something bad or good happening is "unsolvable". though obviously ...

In regards to "something" abilities -- I am also creating a guide for suggested uses of these abilities for STs. However this is the focus of this homebrew and coming up with creative and communicative solutions from both STs and players is part of the goal too.

This has always been a vague area for homebrew, so shedding some light on it may allow for us to make something useful out of it!

solid stump
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yeah I'd be curious to see what comes out of some games of it

plain mulch
# solid stump im also not sure why Vessel has the damsel condition attached. is it just so the...

The Vessel is meant to give some versatility to STs along other abilities. "Something good" can mean players not dying. "Something bad" can mean the Demon registering as dead for 1 day. The Vessel's 2nd ability makes it less easily bluffable by evil ("I'm the Vessel", says the Minion whose Demon sank twice...) and to make the game more interesting for the Vessel player. It also, again, pairs well with Prism.

plain mulch
solid stump
plain mulch
solid stump
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i understand that, i think im just reading the vessel differently. as written i see it as an outsidery scarlet woman, seeing as it keeps the game alive even once the demon is dead

plain mulch
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That's essentially the gist of Vessel's first ability

celest helm
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Vessel feels like a decent amount of the time it ends up turning evil in an unwinnable situation

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since it doesn’t have a kill

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which is just deeply unfun for them