#Controlled Demolition

2 messages · Page 1 of 1 (latest)

glacial loom
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I'm pretty new to script building, and this is a sort of fever dream I put together while being really bored at work, so it very well could be broken. The purpose of the script is that, thanks to the 3 protection roles (including courtier), neither side really knows when the game will end, and will be afraid of executing unless on 6 or 3 players. For instance, a 5p game with a d1 execution is down to 4, and then an unlucky shab pick just ends the game there. I think f3 should be as late as day 3 or 4. Yagga is in to give the storyteller the ability to ensure a f3, make Courtier not too strong, and give the chambermaid a non-waking demon.

I'm considering cutting either chambermaid or swapping out a protection TF with fool or mayor, since there isn't enough good non-wakers. I have no idea what to put in as the second minion besides baron. SW lets the shab/storyteller pass the demonhood, but neither wake for the purposes of the chambermaid and it doesn't feel like the ability will be used very often.

Overall, the script feels like it'll be a landslide for good when there's a SW, and a landslide for evil with an outsider. Since good needs at least 1 protection role, having only 1 info and 1 protection role just feels too punishing for good. How in the world can I balance this script? For some reason I feel like a heretic instead of lunatic might be good on this script, but I've never even played with a heretic so I can't say for sure at all. The SW is a good safety net to let the shab kill itself, but a demon that lets the storyteller pick kills might feel bad with a heretic?

mental tusk
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Maybe change Baron into GF?