#Helpless and Unhelpful

5 messages · Page 1 of 1 (latest)

wary musk
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I'm a somewhat new storyteller, and this is my first time making a script, so please give me a lot of feedback. I know this script needs work because as-is there are some setups that are just horrible for the good team, because of the huntsman/baron combo of having both outsiders a lot of the time. For example: Huntsman, Damsel, Mutant, Baron, Vigor. Really any script with both outsiders is really unbalanced looking.

The script's built around the idea of having everyone claiming VI, with most of the goal being to distinguish the sober VIs, the drunk VIs, the outsiders claiming VI, and the evils claiming VI. Specifically, I think that in a Teensyville game, the idea of the boffin trying to find their demon based on the bluff/ability that they give the demon is very interesting. I know boffin doesn't work great with RK or huntsman, which is certainly one of the problems, but giving the demon the VI or dreamer lets them search for their minion and potentially find out which VIs are lying but good and support or agree with their info.

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Some changes I am considering:

  1. Swapping vigor to imp and adding the baron jinx of "in a 6 player game, the baron makes only 1 outsider." The vigor's actual ability isn't really important to me, and doesn't relate to any other characters on the script, so I don't thin it's necessary. I know neither minion is a great boffin target, but letting a minion die in the night and then have the minion claim they were a damsel/mutant to muddy the outsider count. That's why I think imp would be better here.

  2. Swapping RK to Pixie. If you show the pixie the VI, they're almost like a worse VI. Their real ability is basically "you find out if you executed a real VI that day" and then one night of VI, which is good but doesn't feel good enough. If you show the pixie anything other than the VI, the game very well may not have enough VI-claim density to be interesting. For example: Dreamer, pixie-dreamer, damsel, baron, vigor.

  3. Swapping RK to Farmer. The town gets less info but can confirm/remove damsels and mutants.

tender tapir
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VI doesn't mean you can have less than 6 tf on a teensy

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What's a boffin gonna do here really? Add a damsel?

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I think pixie makes sense but add it, don't swap it