#First timer (plz advice on balance of the roles)

9 messages · Page 1 of 1 (latest)

weak talon
shadow condor
#

Can you send it as an image?

weak talon
south solstice
#

First off: It's much easier to understand scripts in standard order, there's a button to sort it on the script tool.

Mastermind and Vigor don't work together, and Mastermind probably doesn't work well at all when Monk and I guess Pit Hag are the only alternative explanations for no night deaths.

DA feels a little lost here because if it gets it's ability off it's instantly confirmed, and likely makes that person evil unless the DA is just picking randomly. (Demon being saved and then pit-hagging the DA into a Mastermind would be pretty funny tho)

Drunk doesn't work well with Fang Gu because thinking you're a townsfolk and suddenly turning into the Demon feels pretty bad most of the time (according to other people on the server, I haven't seen it myself).

Professor. Philo professor.

Ogre and Fang Gu can create +2 evils which is something you wanna stay away from. (Philo ogre makes 3)

Every evil role other than Mastermind is waking from the second night onwards, making it very strong

Clockmaker and Chef have the same kind of information, essentially so putting them together is perhaps redundant

midnight lichen
#

Adding to this: yeah mastermind will be way too obvious here, making it pretty useless. "Loud" DA can be fine but this isn't really the script for it. Drunk + Fang Gu isn't inherently bad but it's a bit polarizing, so a lot of people don't like it. The waking comment was (I assume) in reference to chambermaid being too strong, which I agree with. Clock and chef having the same kind of info isn't as much of a problem as their synergy, because they narrow down worlds in such different ways that having both in play is just too powerful

#

Vigor + fang gu is good because it means that you can't easily know how many outsiders are in play, but Drunk doubles down on the negative outsider mod, which isn't great here

#

Monk and professor feel out of place, almost every other townsfolk is an info role

#

It's fine to mix info roles and mechanical roles but this feels unfocused. Either go the SnV route where there's only 1 tf that doesn't learn stuff, or TB where it's closer to 50/50

#

Also professor + ND isn't great