#China Shop
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Except me š
Witch is a poor winrate minion and assassin shows itās worth in Typhon/Yag games more than Vigor
So the correct Demon stats are
Yagga 2/4
Vigor 3/7
LoT 2/7
And good was stacked
Yeah
Good has been pretty lucky recently in the games Iāve played/specced
is the one the alsa win in livetext
I'm just gonna wait and see
No there was a random D1 livevoice alsaahir win
Where they guessed the exact typhon line
In scheduled
It was really funny
that should probably be added then?
It has been already
The livetext alsaahir win, if I was to guess
Is part of the recent winstreak good has had
Anyway I am less nervous to put both Puzzlemaster and Widow in grims like these
I was either going Widow or Assassin there
Good definitely can narrow in through info, but that game was mainly reads
What % good win means good favored to you? Are you aiming for 50%?
Also im playing 4-6 games of this live next weekend. I hope I'll have some evil wins this time for the stats š
I feel like 50-50 means the script is evil favored. Nature of the game means good should win more than evil
Evil 39-61 Good
50/50 is the ideal
Trouble Brewing, Sects and Violets and Bad Moon rising all have roughly a 50/50 winrate
And it is what I will be aiming for
So currently, off these stats alone, the script seems good sided.
-# I still like Fisherman more than Alsaahir
SPEAK YOUR TRUTH KING
Evil vigor win, Puzzledrunk savant was rough but good had a chance to go for the mayor win but unfortunately did not trust the mayor
tbc SnV doesn't
Why is that
Yagga 2/4
Vigor 4/8
LoT 2/7
Win rate update time š
Easier to balance a bag around, far less of a "does nothing or wins" effect, far more interesting bluff
In the alt wincons sphere this is much more of a mayor script than an alsaahir script
I like Alsaahir because of its unique role in ruling out Typhon worlds
It seems to fit well in a lot of bags
And it seems to be winning a fair amount
And because Alsaahir usually is there to rule out Typhon worlds players are worried about, I don't think it does nothing even if it doesn't win
I think it generally functions to restrict evil's bluffspace in a way that the current rendition of the script has relatively little way to play around without being a particularly influential bluff itself (because it's a bluff that just serves to confirm good players in a way that can't redirect well into falsely confirming evils)
Isn't that true of alsaahir in general?
To a decent degree yes which is part of why it's a pain in the ass to put on scripts, but CS shows it quite a bit more than average due to having a weird demon suite + relatively low (and loud) misinfo + another wincon
(and Mayor punches way above its weight on this script so adding more good wincons is a lot to play around)
I want more than Mayor to solve DA bags
But consider the fact that alsaahir wins are epic
And they happen more frequently on this script than any other script with alsaahir
kind of the problem lol
Whats the difference between Mayor + Slayer on TB and Mayor + Alsaahir on this script
hi I'm gonna cosplay vati
'The difference is that Trouble Brewing has the Scarlet Woman and I think that slayer insta winning the game off their ability isn't great'
'Also Alsaahir and Lord of Typhon makes the Alsaahir's ability stronger with not much way to counterplay it'
Oh yeah, tbh i like the change in Alsaahir on fisherman. Another info driven TF is off-putting. For me its the outsider problem on this script like moonchild and maybe puzzlemaster
See the problem is that Vati doesnāt find good pulling these things off fun
This is vatiās big hot take
i don't think that's true
I think good winning a bit more more is best personally. More happy players, when evil wins it feels more special. I would aim for something around 55-45
and evil winning more is really not ideal IMO
It's not entirely untrue
I think Alsaahir is pretty fair and fun in a way that no-counterplay Slayer isn't
I just don't think this is an Alsaahir script, because it's a script with a very unusual set of evil team configurations and the most fragile balance point possible on a script that stands up to multiple plays
Gonna be running China Shop in scheduled tomorrow
But ye a current evil Winrate of 38% is slightly dismal
21 games ain't small but it isn't huge either to be fair
Do you know how many of those games ended in alsaahir wins?
for reference cc has 2/44 recorded alsaahir wins and it gets them 'unusually often'
So ~ 14%
I'm not taking 1 script as reference for alsaahir to be fair. But yes it's a good deal higher
yeah just thinking of benchmarks
Alsaahir is rarely used
@fringe socket give us stats now
Alsaahir is fine here as long as it isn't in <10p LoT games
Widow helps tho
But also... its like a slayer that can only shoot specifically LoT
Several times sure.
My issue w fisherman is that I think its advice might be v good at solving Demon type or create trust chains. Like I don't want fish to be weak, but I think fish is stronger than alsaahir
Yeah! But the alsaahir also is guessing worlds which were suspicious anyway
Only 13 of the games had an alsaahir in them
Checking the winrates
So 23%
Yeah, it's pretty strong here
It is!
I have no stats
I do think small player count LoT alsaahir is weird... I dunno if that's a dealbreaker
I think it'll be strong in a better way, if that makes sense
I think it'll help town build confident foundations and pursue leads, and also not solo win a quarter of games
I feel those foundations will solve games in themselves
I like Fisherman here a bit more tbh
It still needs to be trusted, think itself sober, etc and also is a far more powerful bluff
Alsaahir has the unorthodox quality that it doesn't matter how trusted you are and how sober you think you are if you trigger the wincon; on most scripts this works out fine (on the weak end of most scripts' townsfolk, even) but on this particular script it just solo wins a quarter of games
I'm still gonna keep it on. Right now yes it looks like that
Before it won 1 game randomly and had a 14% winrate
I still think these statistics are in early days
They are
But yeah alsaahir is swinginess in the form of a townsfolk and always will be
Forty Four? Wow
I will keep fish in mind bc it is a good townsfolk
There are 44 games of cc where I know confidently how they ended, yeah
That is a ton of games
50+ games total
I don't know how many had alsaahirs but I do know it's a pretty sizable proportion because of how many are high player count games
I think decently over half?
And cc has exactly one form of demon mobility and a damn Kazali so it works out as a pretty alsaahir-friendly environment
When in the game have alsaahirs tended to win on China Shop?
I know there was the random d1 guess but how far have they generally been in otherwise
Oh ok
like, in terms of players alive, player impression of how close the endgame was, etc
Well
One was in final 3
LoT final 3.
Another was on D2, Yaggababble. But it seemed minion was under heavy suspicion after tying the vote on D1.
both the alsa wins I have down for cc were in f3/f4 and both alsaahirs were being framed hard which is the sort of thing that makes evil teams easier to spot from your own pov
Yee
From the most recent CC version, Alsaahir won 1/8 games it was in, which is still lower than CS
It seems you are counting every CC game
Yeah I count across the full thing because there are games where I don't fully recall their version and because there's been times when older versions were played after a newer one came out
I think 1/8-1/10 is reflective though
My impression is this is still decently above average for an alsaahir script (it's one of those townsfolk people often complain about as doing nothing) but in part this is a script issue because people put it with pithag and shit
I remember missing a lot as a Ojo in general since most people who know Ojo is in the script won't likely make a full claim.
In general btw
Me intentionally missing as the Ojo so I don't look stupid by accidentally missing 
For the record I really like Alsaahir on CS
I do think it's a bit weird against LoT in 7-9p games, but the fact it has to commit to guessing specifically LoT worlds might counter that
I've seen at least a text game where the Alsaahir said they ruled out every Typhon world
In a small game
Evil proceeded to win as Yaggababble DA
This was also a game where the Yaggababble caused enough kills to rule out Vigor games which... is a small issue this script has
I could have avoided that w better storytelling maybe
Alternatively, I might need to look at Vigor -1 Godfather +1 rulings
Currently how I run it is in a 0 Outsider game, Vigor -1 Godfather +1 = 0 Outsiders
I do know of the common alternative of Vigor -1 Godfather +1 games ending w 1 Outsider
If I run it like that then a Minion's Plague Doctor bluff to explain extra deaths at night could have worked
It's worth thinking about
I do like -1 +1 = 0
It's logical
but have you considered that negative numbers dont exist
TRUE
as a mathematician i endorse this message
Also... its much more world opening if I do rule it that way
I thought imaginary numbers don't exist
Truer
vigor -1 godfather +1 giving 0 outsiders is also.... sad?
It is SAD!
like the point of vigor -1 is to increase outsider bluffspace but godfather... already does that
Yea
Back in the old old days
When this had Ojo
I was against vigor for this exact reason
just dont do gf vigor 0
Yee
^
I think changing that ruling makes sense
It helps evil teams blend together more
Bc in that game just by changing that ruling, there could be 2 Outsiders in a Vigor game (balloonist + godfather +1), and a viable Vigor world existed
im yoinking this script as a case study for my blog btw
I sorta just assumed you'd updated to that ruling months ago based on me shilling for it
yeah the solution is just not putting vigor and gf in a base-0 bag unless you also have a balloonist or something (catfishing who?)
Or... just ruling it the other way
ruling it the other way is cringe tho š
Rare axo L
i'm sorry i checks notes believe 1 - 1 = 0
(-1)+1 is still zero though???
If you do GF -1 at base 0 outsiders, you put 0 outsiders in
I think you can run it either way
You can use Vigor as an example instead
okay vigor at base 0 is cracked though
ruling it the other way is based
Addition need not be commutative š£ļø š£ļø š£ļø
if this isnt the most recent version please yell at me
(you saw nothing)
oh good you thought that was the mistake
I saw it all š
That's the won
actually i might as well post it here before the full post right
China Shop is a script thatās gotten a good amount of traction after winning the Lord of Typhon contest, and both are for good reason!! Itās a fun time, and also a great example of mastery over volume. Everything locks into itself nicely, so itās hard to know where to start, but Witch feels like a good starting point. Witch once again kills players in broad daylight, but unlike SnV it has a confound here: Yaggababble. A Witch kill no longer confines worlds to āthere is a Witch in playā, because it could just be a Yaggababble, or even a Tinker! Similarly, a Witch being in play doesnāt confine worlds to āthere are no other Minions in playā at any player count, because Lord of Typhon adds in a Minion.
Vigormortis fills in the gaps of the script well, and makes it so Minion activity late game also doesnāt limit worlds, which Lord of Typhon appreciates. Godfather is the primary source of Outsider modification, thought LoT, Vigormortis, and even Balloonist contribute as well. Godfather, Assassin, and Yaggababble cover each otherās extra night deaths, which opens the path for characters like Gambler and Grandmother. Widow is uniquely loud because the Widow ping has no confound, but thatās okay because LoT leaves worlds open. And of course, the Devilās Advocate throws a little bit of doubt onto survived executions, and can be a great protective mechanism.
Every evil character on this script is loadbearing in one way or another, and they all support each other in a super tight way. They even have a Plague Doctor to act as an extra confound later on! (Just close your eyes and pretend that duplicating the DA ability is illegalā¦) Good canāt narrow worlds sharply with evidence that 1 Minion is in play, but they can work together to figure out whatās where.
i think the only context from the rest of the post that matters here is the term "loadbearing" but idk maybe it's obvious
on discord it looks like so many more words lol
Also a legendary evil Vigor win
After Minion exed d1
This was an app win
I didn't catch what was happening
bc I was in the middle of a D&D game
5/9 Vigor Win
rare instance where the vigor doesn't kill their minions and wins??
Nuraghe was exed D1 so yea
Appparently Seb had some superb social play
@turbid anchor do your thing!
o7
At some point I forgot to update Fool & Alsaahirs percentages so Iāve corrected that as well now
Hystrex text wall?
ye!
Spelling fix
of Outsider modification, though LoT, Vigormortis, and even Balloonist contribute as well.
W more context, Vigor had a trusted Alsaahir bluff, & attacked a Tea Lady protected player when the Tea Lady outed to them
oh ty
should be ready by tomorrow š id release it now but unfortunately i am eepy and theres still a bit to go
it's already substantially longer in word count than the last, when this was meant to be a quick thing
(though the misinfo wall has a lot more images)
3300 words vs just under 4000 words rn
2 very close games yesterday with a live group. 2 good wins but I don't have the full Grimoire. A friend was storytelling and I had to leave early. Yaga loss and LoT loss both final 3. Game 3 evil should have won but demon killed the wrong person.
pfff
Do you have grims. Back to more goodsided China Shop wins š
It's insane because the script did feel evil sided as all hell
And 2.4 if anything I think nerfed good team a lot with Innkeeper->Fool
And Fish to Alsaahir
I think its partially to do with mayor
But... I don't think that's the full reason
But ye
If you don't that's fine
I'll ask the person who ran it. In playing again tonight and I'll be ST so I'll have them.
return to adding outsiders to Typhon games?!
woah woah woah
...
maybe?
All demons seem to be not quite going beyond 50%
So I wonder if good is too strong for evil? Or if we are just in 1 big lucky streak
because there was a streak where evil were just winning over and over
Evil had 6/9 wins at the start
Iād guess so
I think looking at it balance out
Not the right message to reply to
We're getting to maybe a 60/40 WR
Iād guess so
1 big streak
I canāt speak
I'd prefer to tweak it a bit more in favour for evil
Still, I do want to get data on this version of the script. Eh
i don't think replacing Witch is the move
If youāre replacing evil
But sure I'll hear you out
I think the evil team is fine as is
Witch gives the Yaggababble a consistent way to get an extra disguised kill
And if there is a cracked Witch you'll get players being paranoid it's a Yaggababble game
I think they work together v well
What townsfolk changes would actually benefit evil though
Alsa->Fish would probably benefit good
Mayor feels balanced
ye
Probably getting Banshee back on
In place of something like Alsaahir
But Banshee has its own issues
Maybe there is a lack of misinformation
Evil can get very close to winning, they just can't get over the finish line
I also think maybe people have got better at playing against Lord of Typhon
Also no oneās running Fool games š
So itās not a good idea to remove it as we donāt have proof that the script will be Better with it gone
I try to run fool games
I try to run China Shop
The amount of times Iāve suggested China Shop to my in person group to get the response of āmy unbalanced pukka script is betterā lol
pff
i need to see this
But no it's fair
It's a weird script
Wish you luck actually running it for more data! But it is BMR at home
Iām finding the proof lol
It's fine tbf
I don't want to diss a player's script
Script building is a joy in itself
And I can believe people wanting to run their own scripts
It's a perfectly believable story
I cannot state enough how massively bad it is for a typhon team to let a banshee die and also how every single typhon team knows for sure there is a banshee and how much fun people did not have with that play pattern
This was the script poll for our most recent game⦠my friends are very humble āthe bestā lmao. Also try not to dox your friends simulator lol
Ride the Cyclone mention š
Oh absolutely not
Honestly the script was pretty fun to ST for
Itās wildly unbalanced but itās a good time and thatās all that really matters
Oh yea
This should be the clocktower motto
It should be a custom script motto. It doesn'tr really matter as long as you have good people to play it with
But the base scripts are close to 'balanced'
So we try and model our scripts off that
anyway I'll just be off praying that somehow this script ends up at 50/50 and it'll be perfect, but it's never that easy š
Has Golem been considered?
Oh
Golem as an Outsider breaks so many Typhon lines
Hatter?
So does Moonchild though
Let me rephrase
There is no way for a Lord of Typhon or their Minions to nominate a player, and that player dies
So the Golem is definitely not the Lord of Typhon or one of the Typhon Minions
Moonchild
Moonchild is strong admittedly
Moonchild is basically a TF here
I wouldn't say that
Soft confirms 2 players
Yeah but in a Typhon game that can be disasterous
What can?
Moonchild is a good Vigor bluff, and Yagga bluff
2 deaths... hmm well if they think its a typhon line players can use that to rise up
Thatās true
Don't worry
I am currently against change, but I will listen
But I haven't gone over why I dislike hatter
Mainly, Hatter w a blank demon like Lord of Typhon feels... weird
Hatter overlaps with Plague Doctor
There also is niche but possible scenarios where Hatter+DA leads to the Demon being protected 2 nights in a row
(Admittedly w Alsaahir and Mayor, maybe less of an issue!)
Honestly this script might not need any more change
We'll see 
š
I do wanna thank all the people, such as vati, axo and you in putting this thing together. The scripts previous issue of 'Good team is kinda flailing w no real direction' is pretty much gone
I think the bag building is quite... stable now
The biggest issue Iāve seen is that if Moonchild picks someone on the other side of the grim and they die and the deaths match up that could clear 6 Typhon candidates which in low player games is insanely powerful but that is honestly the only nitpick I have with China Shop
But also tbf if you bag build like a morally well human being (not having Typhon, moonchild, and neither of Assassin nor GF) this issue is very minor
I think even then there will be self killing GF/Assassin worlds in Typhon lines
2 more good wins last night in my group
It was more social reads that led to them though. The concesus was this is hard for evil. We'll probably come back to it at some point because I really like it š I have grim pictures but since I don't have all experimental tokens it's a bit of a mess
This was game 1. Spy is widow, juggler is alsahir, shab is yaggababble
Moonchild chose yagababble at final 5 morning and it forced village to kill him so it's not last day.
Game 2 barber is plague doctor
In this one someone faked alsahir guess the evil team and witch had a big facial reaction which sealed it for them. Otherwise evil was on a good track. Drunk general really threw them. Dead minion really stopped playing and it was a hard hill to climb for poor vigo
Maybe it's because I almost only play live. But I feel the social part of the games makes most scripts good sides
Especially if there is no escape for the demon
I won't say my group are all amazing players but most have played monthly for years
If some players draw the demon, it's never gonna be 50-50
yeah BMR kinda is similar with no way out for the Demon
But they have both Mastermind and Devil's Advocate
And also people can die really fast on BMR
That was the discussion after the games. Even people who love to be evil were dreading drawing demon
Zombuul and mastermind slow the carnage a lot too
Last month people said it was the best script ever
What did they dread about it
aww
But now that good was 7-0 there was less praise. People were scared of being the demon
yeah
Not having enough control I guess
There were some unlucky losses for evil
They don't like not choosing kills with yaga
Sadly I think Yaggababble is core
But you can definitely storytell it well
I have had evils request kills
Either on themselves or on others
Hmm
I think it was bad luck and social reads mostly. I don't blame the script necessarily
That's fair... lots of evil wins do seem to come from bad luck
But... it seems to only go 1 way
Funnily enough, in previous versions, it was the opposite
It felt like if the good team made a single mistake here, they can get destroyed
All scripts with no demon escape can be lost by a single mistake by evil
Yes. Scripts like BMR do have ways around this though
So potential issues include
Lack of Demon Protection - Devil's Advocate and Plague Doctor is it. The base scripts all have more.
Evil feel they lack control - That issue I think comes down to Yaggababble. But other evil characters should have control
I think the lack of control is not really valid. It was more related to that specific game
I didn't agree with them
I think though getting criticism is important
I might not agree with their solutions
-# Alsaahir is a role that dramatically decreases evil's control over the game more than any of the other townsfolk on the script and also inherently circumvents safety nets
But seeing the types of feelings they have about the game is important to try and make the right type of changes
I guess its in one of the grims
I still feel that fisherman has its own issues
It can trust its own advice in most games because of the lack of droison
Assassin and Godfather help the second one
I think I failed the yaggababble in that game and that didn't help
They do. But the facts still are that evil didn't feel in control
Also, STs shouldn't kill outed spent roles with the yaggababble
For sure
Fisherman is the kind of role that's inherently convoluted/difficult to interpret in ways that can just leave town drowning with high misinfo
I think Fisherman info is very strong
Yagg is not a favorite in my group for sure
Most viable fish advice can have multiple sets of implications that are weird to interpret
Like there's a thing-to-do, yes, but once you've done that thing, what next?
'Trust vati'
'Don't listen to what Autumn is saying'
'Don't get Dylan to nominate?'
like
I think there is plenty of straightforward, but strong advice that can be run here
and then town kills the plague doctor bluffing savant because they're fish-confirmed evil
well probably bluffing something else but you know what I mean
you could say that
I think you can have lots of straightforward strong fish advice here and that's good, and I also think it's strong in an entirely different, more viable, and more bluffable way than alsaahir
I can't wait for the "Tell [player] to shut up." fish advice in a yaggababble game
I don't think the axis on which you want to think about this script is nerfing/buffing town, it's finding the right town, which might be orthogonal to increasing or decreasing power levels in a void
That may be nuanced or may not be.
Bagbuilding a transformation demon is always going to be wacky, you can easily get a town with no mayor or alsaahir no matter what, also you can just get the fish info to kill the DA
Fisherman advice is tricky
I think there's a degree to which one needs to admit when scripting around a transformation demon that the script will always be balanced on a knife's edge
And a lot of scripting or bagbuilding considerations wind up being "plans that don't survive contact with the enemy"
Yagga is probably more ST overhead than all three of those combined
So I prefer if we don't add more. hm
There are clearly issues here though
Not a single win in some groups
And the overall script is looking quite good sided
@turbid anchor
Yaggababble 2/6
Vigormortis 5/10
Who would have thought
I do think it's because people have got better at playing around LoT
But mostly these Townsfolk are much more pointing
I don't think typhon playstyles have really changed, it's always been a strange demon
I think one thing here is just that you have a script where two out of three demons notoriously screw around with the "f3 photofinish" ambition and the third is Yaggababble
I find I reiterate this a lot but China Shop is always going to be super swingy
ye
But also... if we looked at the start of this
6/9 games were evil wins
That was similar to the amount of 'testing' we did on the other versions
at least vigor is the highest winrate demon š„
It's possible evil just got lucky on the other versions too
I think people have started to play around LoT/Vigor + DA a ton more since this script was made
Rather than just letting them straight through to an unwinnable f3
I don't think that's a play pattern that's changed in the course of a few months across global metas
Individual groups probably
Oh yeah
I forgot
The biggest change is...
Removing klutz
This script had quite a few klutz losses
China Shop Shortlist
Townsfolk
Fisherman
- Can work on any script, and can work well here.
Cannibal
- Weird with exe survival and makes Grandmother and Knight less bluffable. Still is interesting.
Farmer/Banshee
- Bait is cool. But I think Mayor/Fool do provide good bait.
Outsiders
Butler
- Might help LoT a bit, and doesn't add that much to the death mod idea of the script. But it could be interesting.
Hatter
- Unsure bc I think Hatter+LoT is a weird combo, but it is quite a damaging Outsider.
Minions
Spy
- Maybe? Does make Savant more questionable, and less droison isn't that great.
Mastermind
- Sadly death mod isn't high enough to justify MM.
Demons
Ojo
- Could work... but all the demons feel solid.
I'm wondering if Moonchild->Butler is anything, considering that Plague Doctor is just a different Moonchild potentially
It is a worse vigor/yagg bluff
Is my main issue
It does offer something different to bluff
LoT just hatter swaps into yagga and if it's not executed the next day it wins off tempo probably every time
Wait can you pls not change the evil team š„ŗ
I agree I don't like hatter
I need to do what's necessary at times.
is it necessary though
But... I don't think anything fits better than what we have
Right now evil feels quite fragile
I am slightly tempted w Butler bc its quite different to moonchild/PD
But it combos worse with Yagg/Vigor
Like Yagg/Vigor do much better with a minion bluffing Moonchild than Butler.
Butler is better with Lord of Typhon, but they likely choose their neighbours or players who are not in the suspected Typhon line
Is sweetheart viable in this game?
Plague Doctor does it but better
I think sweetheart is more interesting than butler fwiw
Winrate time
Was gonna say this last night but also Puzzlemaster exists
I agree with not changing the evil team, the only iffy one IMO is Witch but it works really well with Yag
probably because most of the games it's in are LoT games, which are more good-sided now because of Alsaahir.
Really?
2/3 Typhon
1/1 Vigor
3/3 Yag
Typhon was the only Fool loss
just played a really mechanically satisfying game
good won
but d1 we got the witch on the block, they panic lifted onto the knight so i was super suspicious
i was also witch cursed d1 so i picked the balloonist
that night the balloonist and witch both died and i was pretty sure it was vigor killed witch (it was)
when the alsaahir guessed the general and the witch and the game didnt end we had a clean solve f3
like it was mechanically possible for other worlds but most stuff pointed to it
I think I do need to move some bits an pieces around in this script
such as?
Maybe alsaahir... but I really doubt just that would make a difference
i lober alsaahir here
not true
it solved the game
I know
My point is
Fish also would
Fish advice in final 3 v alsaahir here
Or final 5
alsaahir died before f3
Oh
You're incentivised to spend fish before f3 and you can bluff it so so much more effectively than you can bluff alsaahir
My issue with alsaahir on current cs is primarily a bluff issue
Still players seem to love it
The script is running low now on roles that are interestingly bluffable by a wide configuration of evil teams
So info just closes in
What is (ST) Autumn storytelling? š§
Literally nothing
I just lazy
Hm
I do like alsaahir here. But it does seem that the script is p unforgiving for evil
Crazy words. I never expected them
yeah if you think alsaahir is too strong then thats fair
I don't. A certain prophet think it is
-# And me šļø
I don't think just alsaahir->smth else will solve this script's imbalance though
Oh why would you do this to me
Betray me at my hour of need š
I thought we were family here
I was literally just about to click the godfather react lmao
I had the godfather theme in my head
I don't think it will but I think having a more bluffable info landscape is the big thing that keeps coming up to me
But ye I do think the script likely needs a couple of changes
And alsa is the prominent example because it's not a very helpful bluff on this script
You just close worlds
The evil team configurations here need to pry worlds open
Very inconspicuously too! (/j)
Hm
Does Xaan work here at all?
Widow is nice, but the only thing that needs Widow is Grandmother
And it does help Savant
Witch is... well it's Witch
It helps out Yaggababble a ton
I think Assassin+Godfather are more important to the LoT+Yagg core this script has
But Witch might also be pretty core
And why not
thoughts disorgaized rn but it's off vibe
I think part of evil's issue in general is that there isn't enough misinformation
accentuates the issue where too many roles are becoming impractical for evil to bluff in ways that influence the gamestate
But stuff like Sailor just seems to be patching up an issue in a v impractical way
dropping widow would make all of balloonist/savant/amnesiac less flexible even though none of those 'need' it, and they're already the most heavy-duty bluffs on the script
Yeah
I don't think Widow->Xaan would solve the issue of low misinfo anyway to be fair
Xaan also has a thing where it almost always is gonna be Xaan 1 or 2
Maybe 3 if the ST is feeling spicy
I'm just trying to see what I think is 'core' in China Shop now
Currently it looks like this
balloonist is always going to be something of a problem child because china shop does not have a balloonist outsider suite, but china shop is also now a script where evil's specific issue is that the bluffspace is too limited/the evil team configurations need to bluff info that closes too many worlds
and the heavier info bluffs on the script are the biggest counters to this issue
I also had a brief flirtation with Shabaloth instead of Vigor in China Shop
alsaahir I've said my piece on but it really, really does this
mayor and fool are great roles on the script but they're roles the bluffspace narrows around so the fact they're now very core needs more heavy lifting to happen elsewhere
Well Fool isn't core core to be fair.
But ye Shabaloth happens if Witch just doesn't seem to be doing enough
tc is one of those pain-in-the-ass snv townsfolk that's weak enough to feel like a blank token half the time and strong enough to bite you in the ass the other half
(see also seamstress)
has witch ever really done enough lol
It's done a lot! in Yaggababble games
I think this script changes a lot if it becomes a shab script
I am aware of that
And Professor+LoT seems uncomfortable when someone doesn't revive
but...
very much so
Looking at what we have right now, I think we've reached a stage where its at a local equillibrium
Yes, we can do Fish instead of alsaahir
And this and that
But the script seems very good sided rn
Now that I say that, we will get a 10 game evil winstreak
Just to keep me on my toes
@turbid anchor
I think the core lens to understand China Shop through, which is why it's so precariously balanced, is that it's a script where both teams have quite limited counterplay to each other in a lot of ways
And this is something unavoidably weaved into the script, i.e. a script where that isn't the case is not China Shop
There are implications that come out of this
CS teensy no way
any examples~?
imagine
I'm tired and recovering from a game, let me try formalize this
I would love nothing more than a Witch game where the Witch POPS OFF and puts my fears to rest
I also... ye Lord of Typhon will begin to look and feel slower than Shabaloth and Yaggababble, which might single it out a lot more
China Shop is a script that does a few different things:
- The good team has limited mechanical counterplay to evil abilities. The demons either get an extra minion, guarantee minion abilities remain in play all game, or mimic existing minion abilities and make them impossible to solve for. Evil can win essentially by machina in almost any bag configuration, and this is a feature, not a bug -- all of Yagga/Vigor/Typhon share the characteristic of "if they're not doing something that looks too strong, they're probably doing something that's way too weak".
- The evil team has limited mechanical counterplay to good abilities. Yaggababble lacks kill agency, Vigormortis is a hyperspecialized evil nightkills demon that trades off its capacity to fight townsfolk, Lord of Typhon is subject to setup RNG and collapses dramatically when people suspect it. Simultaneously, the script has relatively low misinfo (widow, pm, vigor lol). There are probably more opportunities to add some.
- Because both teams lose some of their usual implicit assumptions in terms of how to fight each other, they have to fight each other from, for lack of a better description, equally uneven grounds. The China Shop demons are all heavily incentivized to keep worlds massively open, which their web of interwoven minion abilities is very good at; meanwhile, the town needs to try collate their relatively-trustworthy info to strike against an evil team they have no other way to deal with.
- As a consequence of their need to keep worlds open, China Shop evil teams need manipulatable bluffspace. This is the issue with the current version, which was harder to notice in prior versions because every game was a DA autowin and it skewed stats. For a long time, the script's issue was "evil always wins, but it always feels like good is about to win" -- that was essentially this, because evil could always autowin on mechanical trickery but didn't have much cover until they did so. Right now, there isn't a ton evil can use to push worlds. There are great bluffs like Knight/Savant/Gambler/Amnesiac, but there are a lot of roles that are just strictly stronger being used for real by the good team than being bluffed by the evil team, and it's allowing worlds to narrow too quickly. Because both teams have limited mechanical maneuvering space against the other, they need to make or break it in the edges where the borders between socials and mechanics blur.
Part of that issue is that characters which do push on worlds strongly (Investigator, Shugenja, Empath) also are much too strong in actual good player's hands
As for the chances to add extra misinfo, where
What characters would do that?
Poisoner
"Ok let's do this. Completely remake this script from the bottom up!"
Looks at script
It's exactly the same except Balloonist->Cannibal
Ouch. That hurt.
Cannibal to be fair is interesting. It does make Knight/Grandmother even less bluffable though
because all of the sudden they're gonna be eaten
Cannibal also is weird with all the science on the script
But I think having a different type of science/perspective is quite nice
Does make certain executions, like Puzzlemaster and Tinker, outright disasterous though!
Sorry Iāve been busy today, will do it now
it's fine!
i'll send it just in case
cannibal is admittedly a lot less bluffable here than some other scripts

people think that Cannibal can be on scripts without grim peekers
you're fine
I know that Widow can help bluff cannibal
is legion enough
/hj
But the scripts where Cannibals can be given ambigious info is cool
in any case, execute grandmothers/knights suddenly is a direction good can go
Cannibal+Death Prevention Science might be not ideal... but I think it's fairly reasonable friction
this also could be a thing
canni knight looks just utterly brutal in the cs landscape
I see the vision you're going for though
you can always overlap pings
i think that's a fairly common way to run it
it is quite brutal in the sense that knight as a bluff just got a lot less viable
also reading into whether the pacifist saves the knight or not or smth
but ye balloonist can be foiled but without any silent outsiders it's strong
cannibal science is a ton of overlap
you don't need both imo
mm
i think they can play together
even now science doesn't attract exeing specific people.
no
it doesn't seem so
Anything is worth a shot because rn China Shop is markedly good sided
I'm joking
but also, unbluffable cannibal is like unbluffable dreamer
skill issue
canni knight/grandmother will not make it less so
nvm if I say that vati will say I pureed his take
ok
well Shabalothing it has it's own issues
I would start going for something like Boffin and I don't want this to become a Boffin-Amne script
So that doesn't quite work
I don't see how to add more misinformation
Drunk
w LoT is out.
Sweetheart
is Widow Plague Doctor in disguise
Recluse
mega messes w Savant... and doesn't interact with much else
It also is just loud misreg
what part is the half then
all of it
this is why I hate /hj
seriously tho unbluffable cannibal isn't that bad
(counter by pithag fang gu, legion)
Village Idiot is another way of adding misinformation...
Erm... it's Village Idiot
quite off vibe but to be fair i'm getting a tad desperate
but VI is simply so pointing
balloonist feels better than vi
...
and i'm back where i started
you did
ugh
savant isn't the issue
recluse TC is bad
maybe TC->VI
but VI is also... well it's a lot
evil already need great socials
and now they need to put up VIs with solid evil pings
maybe I am underestimating the strength of cannibal
sigh
i have scriptbuilt myself into a hole
Its funny to see a poppygrower on a LoT script its a pseudo marionette script
Yeah
I thought Plague Doctor was core. It may well still be core and I need to put up with 1 jinx
I don't think jinxes are a big deal in most cases
Tbf it's the China Shop curse
If anyone publishes anything about it
The script will go through an update rendering it out of date
Axolator did that w 2.2
š
jinxes icky
Isn't spy misreg like actively negative utility outside of LoT
Wait spy TL š š š š š
Minions would rather get executed than the demon
Spy makes noble Pings less reliable, can get confirmed through Science+Grandmothers
Can misreg as Outsider to Godfathers
Can get gambler confirmed. And
In LoT all minions are one step away from flagbearers so registering as good is helpful actually
But like it's a frontloaded ability so it can and should just get executed in f3 or smth
It's a lot less helpful but definitely not negative utility
yes you've gone insane
It is silent misinformation
I think gf is the one cool interaction here
spy won't fix typhon/noble
Won't it š
I think part of the scripts issue though is that it's misinformation is so loud
Puzzlemaster and Widow pings are loud
If you have neither, good do v well
They have no reason to doubt their info
Now maybe it's on evil to be more active, claim widow Pings whenever possible, claim puzzlemaster whenever possible
What if we ignore noble
But... I think there still should be ways for info to go wrong if they don't follow that strategy
At least as a suggestion
Also the Witch Spy Town Crier trio is chefs kiss I have no issues
And spy at least adds to that paranoia
I want to try out a Spy version of China Shop
Maybe it won't work one bit
But at least I'm trying something new
I think Spy is a bigger world opener than Widow
While BMR-style Savant is really cool
It's not core
I do think maybe 1 extra source of evil sided poison would be great
Maybe Xaa- oh wait I'm remaking Witch Hunt aren't I
could swap spy for widow
yeah
It might be better on another script
it was my only idea for like poison with some spy shit
Yee
Guess what was on here before Spy like 24 hours ago
Widow
Lmfao
It's been on here for like several months
My bad
Yee
Cannibal wasn't on here until this version
I can find a replacdmr
Yup
A replacdmr
Yeah
On this scripy
Like
"Send them to an outsider they can trust" is a lot less powerful when outsider count is arbitrary
To be fair it was last on the script when evil won 100% of the time
So maybe it needs to go back on so that happens again š
Love the title btw
"Catch an evil out in a bluff" is eh when Typhon transforms good players into Minions
Yee
This ain't a great HP script
Noble isn't bad
Village Idiot might be disastrous or OK
Steward?
Too much overlap with Grandmother
How wouldnāt vi be
Chaos
The upside of VI is that it adds a drunk in larger VI numbers
And this script needs misinfo
The downside is... well its VI
Also VI Puzzlemaster is not a great combo
Yeah
Knight was on every version
I took it off because with Widow->Spy, Knight now has even less reason to distrust their pings
It's strong
Too strong?
It was ok on most versions
Maybe it is a Knight moment
The only reason for a Knight to distrust their Pings is exactly Puzzlemaster
I think I'll just wait a week while I'm on holiday
And after that I'll drop a Spy version of China Shop w Noble. And if it goes poorly, it goes poorly. And if people like it, then people like it.
As for grimposting
I think this is OK
I see what you mean though. That noble has ruled out the Red Nuraghe Typhon line
Just by existing
On Nuraghe typhon line
You need to be much more careful w your pings
Knight doesn't rule out Typhon lines like that
Still, once you start keeping it in mind, it's quite possible to make noble info which doesn't disprove Typhon lines
It is much less flexible though
In a 12 player game, there are 8 Typhon lines from a good player's point of view
Knight rules out 0-2 of them, depending where their pings are
Noble rules out 0-6 of them if you have spy on script, and can rule out 0-7 of them if you don't.
While Noble can work, you don't have as much freedom as usual because of LoT
Some bad pings can be really damaging to evil
Especially on a script w such low droison
VI LoT āļø
Yeah,,,
Version ??? - Spy Among Us
Do note. I am unsure if this version is better than 2.4, and i want data on 2.4. Please play that instead for now!
China Shop has produced very fun games! However, right now, it's also quite good sided. I am going to experiment with some ideas to see how it shakes up!
Widow
-> Spy 
Games with no Widow Pings and Puzzlemaster claims are ones where good can trust almost all of their information. Spy adds some silent misinformation which might open up worlds. Let's see it works!
Savant
-> Fisherman 
Savant is cool, but it can become incredibly head scratching with Spy misregistration.
Do let me know how games go!
I welcome these changes
spy is a lot worse with vigor tho
spy just registers as a tf so no poison
well
i mean that could happen but donāt do that
i just mean vigor killed widow allows permapoison
spy is already even if dead with misreg and the grim doesnāt drastically change between nights in this script
I agree
There is good reason why Widow was on here for so long
But trying to build China Shop without changing the evil team at all lead me to 2.4
Its fun, it's a good time, but it is good sided
how goodsided is it?
Perhaps this isn't the change that's needed, but its worth giving a shot
Look at pins
i can see the individual character winrates
Well
but whats the actual good v evil winrate
You can look at the Demon's win rates for that
9/24
Ye
It's not terrible
Perhaps it's wiser to wait it out a bit further
But also in some groups where evil isn't that good at reading good
You have cases where its been played 7 times and it's been 7 good wins
so that could be skewing the data a bit
That is true
But I think evil do have it a bit harder than good
38% evil v 62% good sounds quite dire, but maybe its not too bad
Can someone pin this?
Ideas of the utterly deranged
Replace Witch w Xaan, and Yaggababble w Ojo.
It makes China Shop approximately 20% less based
I mean... it takes away yet another p good Vigor kill
For now, I want to keep it as is. Yagga LoT Witch is a cool combo, as is Godfather Tinker Witch
I am worried these types of changes is losing the magic of China Shop
But... I think people are happy w whatever, as long as the script plays well
The Yagg->Ojo change is by no means necessary. Just Yagg can't shine as much as it could without Witch
Thai Shop wouldn't have Town Crier though. Possibly Gossip.
It'd be a different beast.
You are designing a different script
Fully
Maybe it's also a good script, but both witch and yagga are extremely core in my eyes
I think its not that different
The core idea of "Demons copying Minion abilities" remains
Because Ojo can copy Assassin or Godfather
And an Ojo double kill can cover up the meddling DA, Spy or Xaan
The kill rate will be slower
That's fun
I think Witch and Yagga stay on together
I also thought Yagga is core so kept it in my rework
I'm just noticing I'm not hating the Ojo version
I know it is! But Xaan also works well with the info puzzle side of the script
I'm scared of the Xaan + Knight + bad ST interaction
Whats the issue there?
Suspected xaan 1 (becuase the grandmother saw something incorrect, general evil winning N1, etc) means you kill the Knight pings?
STs probably shouldn't put the demon in loudly droisoned night pings, but it's definitely something to be concerned about
Sure
Lemme just say smth about that
Right now, in 2.5, the only way knight Pings are bad is puzzlemaster
I think that's not ideal
"Xaan 1" can be Vigor, LoT or Godfather Outsider mod
Widow too?
Oh right, mb
It's an experiment
It may or may not work
But w Widow also, you need someone announcing the ping
All misinformation is announced loudly
If none is, good can always trust N1 info
Maybe China Shop works if evil always takes Puzzlemaster/Widow calls up
It requires active evil play
(2.4)
Knight is a weak link on 2.5 but I can't find a good replacement
Widespread town droison + calculated killingsš
that guy who made ojo china shop predicted itā¦
heās the messiah
That "guy" isn't a guy firstly (it's me)
Oh
Wait
It is me š
I did suggest ojo as a beginner friendly alternative to someone
To yagg
How the turn tables
wait no wasnāt there like
someone who remade this script but with ojo and a bunch of other changes
He added Fang Gu
I suggested Ojo as a replacement for Yagg
Knight is too western.
Shugenja is eastern and fit the theme.
I did try Shugenja but I think it's too strong
There also is Koraa Shop, which swaps Widow/Spy for Xaan & Grandmother for Savant
There are upsides and downsides for each version sadly
Spy has v interesting interactions, but doesn't interact with knight much.
Knight is a pretty core Townsfolk bc not much better exists.
Widow has both grimpeaking and volume, which fits w the theme well. But evil need to know to bluff Puzzlemaster or Widow ping or risk outing that the game has v little misinformation.
Xaan works as misinformation and science can be used to solve the Xaan number. It isn't a grimpeaker though so grandmother becomes displaced.
gf/xaan together is a lot
Perhaps
V2.4 is a tad good sided
Maybe it is more balanced than I give credit. 9/24 isn't bad
maybe evil's gotten used to an easy game and hasn't adapted?
evil could kinda just coast on earlier versions
It was played quite a lot in a playgroup where evil don't do v well
With 0/7 games being evil wins
Maybe?
I think evil in non widow Puzzlemaster games often need to claim ping or Puzzlemaster to get good distrusting their info
I don't think good mechsolves here
Their abilities help but its often evil doing a social blunder which then leads to it all crashing down
And on a script w limited Demon protection, that's curtains
yeah, i think mine and @lilac ridge's IRL playgroup played this last version quite a bit, and I think good tends to win our games more than not
I also think that evil instead do... better the instant one of them claim to have a misinfo ping
Like to the point that not doing it is going to cause issues
I also on policy do not out widow pings immediately (although I usually do day one after private chats)
idk in 12p or less it isn't too difficult i find
just have a chat with the other minion d1
oh i see what you mean, its tough for evil to intuit that when seeing the script for the first time
yeah, I think I agree with that more or less
In a Typhon game, Minions are terrified to talk to each other
that's true
Your point is valid too
But ye usually Typhon minions assume there is a Widow because there is more of them
And they don't want to be seen to be coordinating
yeah fair
i guess in that scenario, i'd probably leave it up to the widow to claim or not
So they don't mess around w that stuff unless the widow poisins themselves
Yeah the two options seek to be Spy or Xaan
Well I can go over what I like about both
Spy adds misinformation for Balloonist, Town Crier, and the Science characters
Which is neat
I think the Balloonist spy interaction of seeing 2 minions in a row feels very fair
well actually i'm looking at the script and is actually good at creating more global (rather than localised) misinfo
so i take this back
And also Spy gives another way for a Godfather to kill
Which is incredibly sneaky and neat
I replace Savant for Fisherman bc Spy Savant is eh
But yes, that is the thinking behind v2.5
when you first swapped widow for spy i was kinda unsure about it
but now i'm a lot more onboard
I think evil having the ability to go
"Maybe that pacifist save was a spy"
And similar
Will give wiggle room
My issue with spy though is the Knight in the room
yeah, that's fair
0 interaction with Knight, and now Knight is only gonna be wrong because Puzzlemaster
knight -> steward is the obvious fix, but maybe you wanna keep knight for other reasons
And there isn't a food replacement
This for instance. Grandmother and Steward have mega overlap
It feels off
yeah fair, agreed on that one
I mean noble?? idk that's not a like for like anymore