#China Shop

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turbid anchor
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Winrates are updated

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Except me 😭

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Witch is a poor winrate minion and assassin shows it’s worth in Typhon/Yag games more than Vigor

olive drift
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So the correct Demon stats are
Yagga 2/4
Vigor 3/7
LoT 2/7

turbid anchor
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And good was stacked

olive drift
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Ye

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I'm not super worried about Witch ngl

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It's still early days

turbid anchor
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Yeah

olive drift
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Alsaahir was 1/7

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before rising to above a 50% wr

turbid anchor
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Good has been pretty lucky recently in the games I’ve played/specced

olive drift
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If it does seem like the script is good sided, then I can look at changes

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But

surreal forge
olive drift
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I'm just gonna wait and see

olive drift
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Where they guessed the exact typhon line

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In scheduled

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It was really funny

surreal forge
olive drift
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It has been already

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The livetext alsaahir win, if I was to guess

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Is part of the recent winstreak good has had

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Anyway I am less nervous to put both Puzzlemaster and Widow in grims like these

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I was either going Widow or Assassin there

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Good definitely can narrow in through info, but that game was mainly reads

elder musk
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What % good win means good favored to you? Are you aiming for 50%?

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Also im playing 4-6 games of this live next weekend. I hope I'll have some evil wins this time for the stats šŸ˜‰

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I feel like 50-50 means the script is evil favored. Nature of the game means good should win more than evil

turbid anchor
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Evil 39-61 Good

olive drift
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Trouble Brewing, Sects and Violets and Bad Moon rising all have roughly a 50/50 winrate

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And it is what I will be aiming for

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So currently, off these stats alone, the script seems good sided.

still fern
lucid vault
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SPEAK YOUR TRUTH KING

lilac ridge
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Evil vigor win, Puzzledrunk savant was rough but good had a chance to go for the mayor win but unfortunately did not trust the mayor

still fern
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It does

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'roughly' is doing some work, but it does

vapid escarp
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It's within 5 percentage points

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As far as I'm concerned that's enough

olive drift
olive drift
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Yagga 2/4
Vigor 4/8
LoT 2/7

turbid anchor
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Win rate update time 😁

still fern
# olive drift Why is that

Easier to balance a bag around, far less of a "does nothing or wins" effect, far more interesting bluff

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In the alt wincons sphere this is much more of a mayor script than an alsaahir script

olive drift
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I like Alsaahir because of its unique role in ruling out Typhon worlds

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It seems to fit well in a lot of bags

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And it seems to be winning a fair amount

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And because Alsaahir usually is there to rule out Typhon worlds players are worried about, I don't think it does nothing even if it doesn't win

still fern
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I think it generally functions to restrict evil's bluffspace in a way that the current rendition of the script has relatively little way to play around without being a particularly influential bluff itself (because it's a bluff that just serves to confirm good players in a way that can't redirect well into falsely confirming evils)

olive drift
still fern
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To a decent degree yes which is part of why it's a pain in the ass to put on scripts, but CS shows it quite a bit more than average due to having a weird demon suite + relatively low (and loud) misinfo + another wincon

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(and Mayor punches way above its weight on this script so adding more good wincons is a lot to play around)

olive drift
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I want more than Mayor to solve DA bags

lilac ridge
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But consider the fact that alsaahir wins are epic

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And they happen more frequently on this script than any other script with alsaahir

olive drift
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We'll see w more data and feedback

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I also like how Alsaahir is more player driven

wheat karma
olive drift
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hi I'm gonna cosplay vati

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'The difference is that Trouble Brewing has the Scarlet Woman and I think that slayer insta winning the game off their ability isn't great'

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'Also Alsaahir and Lord of Typhon makes the Alsaahir's ability stronger with not much way to counterplay it'

wheat karma
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Oh yeah, tbh i like the change in Alsaahir on fisherman. Another info driven TF is off-putting. For me its the outsider problem on this script like moonchild and maybe puzzlemaster

rain parcel
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This is vati’s big hot take

rain parcel
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He obviously doesn’t like slayer no SW

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and Alsaahir is just that

elder musk
# olive drift 50/50 is the ideal

I think good winning a bit more more is best personally. More happy players, when evil wins it feels more special. I would aim for something around 55-45

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and evil winning more is really not ideal IMO

still fern
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I think Alsaahir is pretty fair and fun in a way that no-counterplay Slayer isn't

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I just don't think this is an Alsaahir script, because it's a script with a very unusual set of evil team configurations and the most fragile balance point possible on a script that stands up to multiple plays

olive drift
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Gonna be running China Shop in scheduled tomorrow

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But ye a current evil Winrate of 38% is slightly dismal

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21 games ain't small but it isn't huge either to be fair

shy spoke
olive drift
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3 of them

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1 was a random guess d1

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But ye 3 alsaahir wins

still fern
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for reference cc has 2/44 recorded alsaahir wins and it gets them 'unusually often'

shy spoke
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So ~ 14%

olive drift
still fern
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yeah just thinking of benchmarks

olive drift
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Alsaahir is rarely used

still fern
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paradox loves alsaahir so he might have stats

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for rtc/dreamscapes

cloud thistle
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@fringe socket give us stats now

shy spoke
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Alsaahir is fine here as long as it isn't in <10p LoT games

olive drift
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Ye <10p LoT alsaahir gets borked

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To be v fair

shy spoke
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Widow helps tho

olive drift
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But also... its like a slayer that can only shoot specifically LoT

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Several times sure.

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My issue w fisherman is that I think its advice might be v good at solving Demon type or create trust chains. Like I don't want fish to be weak, but I think fish is stronger than alsaahir

olive drift
shy spoke
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Only 13 of the games had an alsaahir in them

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Checking the winrates

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So 23%

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Yeah, it's pretty strong here

olive drift
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It is!

fringe socket
olive drift
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I do think small player count LoT alsaahir is weird... I dunno if that's a dealbreaker

still fern
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I think it'll help town build confident foundations and pursue leads, and also not solo win a quarter of games

olive drift
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I feel those foundations will solve games in themselves

shy spoke
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I like Fisherman here a bit more tbh

still fern
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It still needs to be trusted, think itself sober, etc and also is a far more powerful bluff
Alsaahir has the unorthodox quality that it doesn't matter how trusted you are and how sober you think you are if you trigger the wincon; on most scripts this works out fine (on the weak end of most scripts' townsfolk, even) but on this particular script it just solo wins a quarter of games

olive drift
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I'm still gonna keep it on. Right now yes it looks like that

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Before it won 1 game randomly and had a 14% winrate

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I still think these statistics are in early days

still fern
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They are

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But yeah alsaahir is swinginess in the form of a townsfolk and always will be

olive drift
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I will keep fish in mind bc it is a good townsfolk

still fern
shy spoke
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That is a ton of games

still fern
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50+ games total

olive drift
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44 alsaahir games

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Gosh

still fern
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I don't know how many had alsaahirs but I do know it's a pretty sizable proportion because of how many are high player count games

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I think decently over half?

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And cc has exactly one form of demon mobility and a damn Kazali so it works out as a pretty alsaahir-friendly environment

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When in the game have alsaahirs tended to win on China Shop?

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I know there was the random d1 guess but how far have they generally been in otherwise

olive drift
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Oh ok

still fern
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like, in terms of players alive, player impression of how close the endgame was, etc

olive drift
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Well

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One was in final 3

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LoT final 3.
Another was on D2, Yaggababble. But it seemed minion was under heavy suspicion after tying the vote on D1.

still fern
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both the alsa wins I have down for cc were in f3/f4 and both alsaahirs were being framed hard which is the sort of thing that makes evil teams easier to spot from your own pov

olive drift
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Yee

olive drift
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From the most recent CC version, Alsaahir won 1/8 games it was in, which is still lower than CS

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It seems you are counting every CC game

still fern
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Yeah I count across the full thing because there are games where I don't fully recall their version and because there's been times when older versions were played after a newer one came out

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I think 1/8-1/10 is reflective though

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My impression is this is still decently above average for an alsaahir script (it's one of those townsfolk people often complain about as doing nothing) but in part this is a script issue because people put it with pithag and shit

atomic pebble
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I remember missing a lot as a Ojo in general since most people who know Ojo is in the script won't likely make a full claim.

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In general btw

shadow eagle
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Me intentionally missing as the Ojo so I don't look stupid by accidentally missing catnod

rugged kiln
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For the record I really like Alsaahir on CS

olive drift
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I do think it's a bit weird against LoT in 7-9p games, but the fact it has to commit to guessing specifically LoT worlds might counter that

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I've seen at least a text game where the Alsaahir said they ruled out every Typhon world

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In a small game

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Evil proceeded to win as Yaggababble DA

olive drift
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Good win!

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But it was close!

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Yaggababble 40% 2/5

olive drift
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This was also a game where the Yaggababble caused enough kills to rule out Vigor games which... is a small issue this script has

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I could have avoided that w better storytelling maybe

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Alternatively, I might need to look at Vigor -1 Godfather +1 rulings

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Currently how I run it is in a 0 Outsider game, Vigor -1 Godfather +1 = 0 Outsiders

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I do know of the common alternative of Vigor -1 Godfather +1 games ending w 1 Outsider

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If I run it like that then a Minion's Plague Doctor bluff to explain extra deaths at night could have worked

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It's worth thinking about

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I do like -1 +1 = 0

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It's logical

vapid escarp
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but have you considered that negative numbers dont exist

olive drift
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TRUE

wraith flume
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as a mathematician i endorse this message

olive drift
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Also... its much more world opening if I do rule it that way

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I thought imaginary numbers don't exist

wraith flume
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numbers don't exist

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it's all fake

olive drift
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Truer

wraith flume
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vigor -1 godfather +1 giving 0 outsiders is also.... sad?

olive drift
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It is SAD!

wraith flume
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like the point of vigor -1 is to increase outsider bluffspace but godfather... already does that

olive drift
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Yea

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Back in the old old days

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When this had Ojo

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I was against vigor for this exact reason

vapid escarp
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just dont do gf vigor 0

olive drift
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Yee

wraith flume
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^

olive drift
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I think changing that ruling makes sense

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It helps evil teams blend together more

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Bc in that game just by changing that ruling, there could be 2 Outsiders in a Vigor game (balloonist + godfather +1), and a viable Vigor world existed

vapid escarp
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im yoinking this script as a case study for my blog btw

still fern
lucid vault
olive drift
lucid vault
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ruling it the other way is cringe tho 😭

still fern
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Rare axo L

lucid vault
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i'm sorry i checks notes believe 1 - 1 = 0

shy spoke
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Yeah, but you can't have -1 outsider

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Or -1 outsiders ig

lucid vault
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(-1)+1 is still zero though???

shy spoke
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If you do GF -1 at base 0 outsiders, you put 0 outsiders in

lucid vault
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i'd question why you're doing gf-1 at base 0, but agreed

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i'm not arguing otherwise

shy spoke
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I think you can run it either way

shy spoke
lucid vault
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okay vigor at base 0 is cracked though

rich oracle
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ruling it the other way is based

vapid escarp
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Addition need not be commutative šŸ—£ļø šŸ—£ļø šŸ—£ļø

vapid escarp
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if this isnt the most recent version please yell at me

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(you saw nothing)

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oh good you thought that was the mistake

shy spoke
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I saw it all šŸ‘€

olive drift
vapid escarp
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actually i might as well post it here before the full post right

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China Shop is a script that’s gotten a good amount of traction after winning the Lord of Typhon contest, and both are for good reason!! It’s a fun time, and also a great example of mastery over volume. Everything locks into itself nicely, so it’s hard to know where to start, but Witch feels like a good starting point. Witch once again kills players in broad daylight, but unlike SnV it has a confound here: Yaggababble. A Witch kill no longer confines worlds to ā€œthere is a Witch in playā€, because it could just be a Yaggababble, or even a Tinker! Similarly, a Witch being in play doesn’t confine worlds to ā€œthere are no other Minions in playā€ at any player count, because Lord of Typhon adds in a Minion.

Vigormortis fills in the gaps of the script well, and makes it so Minion activity late game also doesn’t limit worlds, which Lord of Typhon appreciates. Godfather is the primary source of Outsider modification, thought LoT, Vigormortis, and even Balloonist contribute as well. Godfather, Assassin, and Yaggababble cover each other’s extra night deaths, which opens the path for characters like Gambler and Grandmother. Widow is uniquely loud because the Widow ping has no confound, but that’s okay because LoT leaves worlds open. And of course, the Devil’s Advocate throws a little bit of doubt onto survived executions, and can be a great protective mechanism.

Every evil character on this script is loadbearing in one way or another, and they all support each other in a super tight way. They even have a Plague Doctor to act as an extra confound later on! (Just close your eyes and pretend that duplicating the DA ability is illegal…) Good can’t narrow worlds sharply with evidence that 1 Minion is in play, but they can work together to figure out what’s where.

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i think the only context from the rest of the post that matters here is the term "loadbearing" but idk maybe it's obvious

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on discord it looks like so many more words lol

olive drift
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Also a legendary evil Vigor win

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After Minion exed d1

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This was an app win

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I didn't catch what was happening

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bc I was in the middle of a D&D game

olive drift
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5/9 Vigor Win

lucid vault
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rare instance where the vigor doesn't kill their minions and wins??

olive drift
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Nuraghe was exed D1 so yea

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Appparently Seb had some superb social play

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@turbid anchor do your thing!

turbid anchor
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o7

olive drift
turbid anchor
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At some point I forgot to update Fool & Alsaahirs percentages so I’ve corrected that as well now

quick pier
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Hystrex text wall?

olive drift
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ye!

olive drift
olive drift
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W more context, Vigor had a trusted Alsaahir bluff, & attacked a Tea Lady protected player when the Tea Lady outed to them

vapid escarp
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oh ty

vapid escarp
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it's already substantially longer in word count than the last, when this was meant to be a quick thing

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(though the misinfo wall has a lot more images)

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3300 words vs just under 4000 words rn

elder musk
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2 very close games yesterday with a live group. 2 good wins but I don't have the full Grimoire. A friend was storytelling and I had to leave early. Yaga loss and LoT loss both final 3. Game 3 evil should have won but demon killed the wrong person.

olive drift
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pfff

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Do you have grims. Back to more goodsided China Shop wins šŸ˜”

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It's insane because the script did feel evil sided as all hell

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And 2.4 if anything I think nerfed good team a lot with Innkeeper->Fool

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And Fish to Alsaahir

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I think its partially to do with mayor

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But... I don't think that's the full reason

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But ye

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If you don't that's fine

elder musk
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I'll ask the person who ran it. In playing again tonight and I'll be ST so I'll have them.

lucid vault
olive drift
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woah woah woah

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...

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maybe?

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All demons seem to be not quite going beyond 50%

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So I wonder if good is too strong for evil? Or if we are just in 1 big lucky streak

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because there was a streak where evil were just winning over and over

turbid anchor
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Evil had 6/9 wins at the start

turbid anchor
olive drift
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I think looking at it balance out

turbid anchor
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Not the right message to reply to

olive drift
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We're getting to maybe a 60/40 WR

turbid anchor
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1 big streak

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I can’t speak

olive drift
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I'd prefer to tweak it a bit more in favour for evil

turbid anchor
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Yeah probably

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Honestly I would prefer a witch replacement

olive drift
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Still, I do want to get data on this version of the script. Eh

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i don't think replacing Witch is the move

turbid anchor
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If you’re replacing evil

olive drift
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But sure I'll hear you out

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I think the evil team is fine as is

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Witch gives the Yaggababble a consistent way to get an extra disguised kill

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And if there is a cracked Witch you'll get players being paranoid it's a Yaggababble game

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I think they work together v well

turbid anchor
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What townsfolk changes would actually benefit evil though

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Alsa->Fish would probably benefit good

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Mayor feels balanced

olive drift
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ye

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Probably getting Banshee back on

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In place of something like Alsaahir

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But Banshee has its own issues

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Maybe there is a lack of misinformation

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Evil can get very close to winning, they just can't get over the finish line

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I also think maybe people have got better at playing against Lord of Typhon

turbid anchor
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Also no one’s running Fool games šŸ™

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So it’s not a good idea to remove it as we don’t have proof that the script will be Better with it gone

olive drift
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I run fool games šŸ˜”

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I see the vision for Fool

turbid anchor
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I try to run fool games

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I try to run China Shop

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The amount of times I’ve suggested China Shop to my in person group to get the response of ā€˜my unbalanced pukka script is better’ lol

olive drift
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pff

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i need to see this

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But no it's fair

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It's a weird script

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Wish you luck actually running it for more data! But it is BMR at home

turbid anchor
olive drift
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It's fine tbf

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I don't want to diss a player's script

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Script building is a joy in itself

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And I can believe people wanting to run their own scripts

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It's a perfectly believable story

still fern
# olive drift But Banshee has its own issues

I cannot state enough how massively bad it is for a typhon team to let a banshee die and also how every single typhon team knows for sure there is a banshee and how much fun people did not have with that play pattern

turbid anchor
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This was the script poll for our most recent game… my friends are very humble ā€œthe bestā€ lmao. Also try not to dox your friends simulator lol

olive drift
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Ride the Cyclone mention šŸ‘€

turbid anchor
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Honestly the script was pretty fun to ST for

olive drift
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Then it's all good

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You ran something good either way

turbid anchor
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It’s wildly unbalanced but it’s a good time and that’s all that really matters

olive drift
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Oh yea

turbid anchor
olive drift
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It should be a custom script motto. It doesn'tr really matter as long as you have good people to play it with

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But the base scripts are close to 'balanced'

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So we try and model our scripts off that

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anyway I'll just be off praying that somehow this script ends up at 50/50 and it'll be perfect, but it's never that easy šŸ˜…

turbid anchor
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Has Golem been considered?

olive drift
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Yes actually!

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But no, I don't want it

turbid anchor
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Oh

olive drift
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Golem as an Outsider breaks so many Typhon lines

turbid anchor
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Hatter?

turbid anchor
olive drift
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Let me rephrase

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There is no way for a Lord of Typhon or their Minions to nominate a player, and that player dies

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So the Golem is definitely not the Lord of Typhon or one of the Typhon Minions

turbid anchor
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Ohhh

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I forgot how to think

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Damn

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Yeah

olive drift
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Yea

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Hatter just don't really like as an Outsider

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And also, what does it replace?

turbid anchor
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Moonchild

olive drift
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Moonchild is strong admittedly

turbid anchor
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Moonchild is basically a TF here

olive drift
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I wouldn't say that

turbid anchor
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Soft confirms 2 players

olive drift
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Yeah but in a Typhon game that can be disasterous

turbid anchor
olive drift
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Moonchild is a good Vigor bluff, and Yagga bluff

olive drift
turbid anchor
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That’s true

olive drift
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Don't worry

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I am currently against change, but I will listen

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But I haven't gone over why I dislike hatter

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Mainly, Hatter w a blank demon like Lord of Typhon feels... weird

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Hatter overlaps with Plague Doctor

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There also is niche but possible scenarios where Hatter+DA leads to the Demon being protected 2 nights in a row

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(Admittedly w Alsaahir and Mayor, maybe less of an issue!)

turbid anchor
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Honestly this script might not need any more change

olive drift
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We'll see goblin

turbid anchor
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šŸ‘†

olive drift
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I do wanna thank all the people, such as vati, axo and you in putting this thing together. The scripts previous issue of 'Good team is kinda flailing w no real direction' is pretty much gone

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I think the bag building is quite... stable now

turbid anchor
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The biggest issue I’ve seen is that if Moonchild picks someone on the other side of the grim and they die and the deaths match up that could clear 6 Typhon candidates which in low player games is insanely powerful but that is honestly the only nitpick I have with China Shop

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But also tbf if you bag build like a morally well human being (not having Typhon, moonchild, and neither of Assassin nor GF) this issue is very minor

olive drift
elder musk
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2 more good wins last night in my group

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It was more social reads that led to them though. The concesus was this is hard for evil. We'll probably come back to it at some point because I really like it šŸ™‚ I have grim pictures but since I don't have all experimental tokens it's a bit of a mess

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This was game 1. Spy is widow, juggler is alsahir, shab is yaggababble

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Moonchild chose yagababble at final 5 morning and it forced village to kill him so it's not last day.

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Game 2 barber is plague doctor

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In this one someone faked alsahir guess the evil team and witch had a big facial reaction which sealed it for them. Otherwise evil was on a good track. Drunk general really threw them. Dead minion really stopped playing and it was a hard hill to climb for poor vigo

vapid escarp
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Balloonist and knight 😭😭😭

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Love them

olive drift
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Hmm ok

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Looks like this is rather good sided 😭

elder musk
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Maybe it's because I almost only play live. But I feel the social part of the games makes most scripts good sides

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Especially if there is no escape for the demon

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I won't say my group are all amazing players but most have played monthly for years

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If some players draw the demon, it's never gonna be 50-50

olive drift
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yeah BMR kinda is similar with no way out for the Demon

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But they have both Mastermind and Devil's Advocate

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And also people can die really fast on BMR

elder musk
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That was the discussion after the games. Even people who love to be evil were dreading drawing demon

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Zombuul and mastermind slow the carnage a lot too

olive drift
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yeah

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What feedback did they give

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Like

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What type of things were they saying

elder musk
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Last month people said it was the best script ever

olive drift
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What did they dread about it

elder musk
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But now that good was 7-0 there was less praise. People were scared of being the demon

olive drift
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yeah

elder musk
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Not having enough control I guess

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There were some unlucky losses for evil

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They don't like not choosing kills with yaga

olive drift
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Sadly I think Yaggababble is core

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But you can definitely storytell it well

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I have had evils request kills

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Either on themselves or on others

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Hmm

elder musk
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I think it was bad luck and social reads mostly. I don't blame the script necessarily

olive drift
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That's fair... lots of evil wins do seem to come from bad luck

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But... it seems to only go 1 way

elder musk
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My group has probably about 1/3 evil wins

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In general

olive drift
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Funnily enough, in previous versions, it was the opposite

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It felt like if the good team made a single mistake here, they can get destroyed

elder musk
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All scripts with no demon escape can be lost by a single mistake by evil

olive drift
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Yes. Scripts like BMR do have ways around this though

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So potential issues include
Lack of Demon Protection - Devil's Advocate and Plague Doctor is it. The base scripts all have more.
Evil feel they lack control - That issue I think comes down to Yaggababble. But other evil characters should have control

elder musk
#

I think the lack of control is not really valid. It was more related to that specific game

#

I didn't agree with them

olive drift
#

I think though getting criticism is important

#

I might not agree with their solutions

still fern
olive drift
#

But seeing the types of feelings they have about the game is important to try and make the right type of changes

olive drift
#

I still feel that fisherman has its own issues

#

It can trust its own advice in most games because of the lack of droison

shy spoke
elder musk
#

I think I failed the yaggababble in that game and that didn't help

olive drift
#

They do. But the facts still are that evil didn't feel in control

shy spoke
#

Also, STs shouldn't kill outed spent roles with the yaggababble

olive drift
#

ye

#

Yagg is hard to run

shy spoke
#

For sure

still fern
olive drift
#

I think Fisherman info is very strong

elder musk
#

Yagg is not a favorite in my group for sure

still fern
#

Most viable fish advice can have multiple sets of implications that are weird to interpret

olive drift
#

I... don't know

#

What type of advice are you running?

still fern
#

Like there's a thing-to-do, yes, but once you've done that thing, what next?

olive drift
#

'Trust vati'

#

'Don't listen to what Autumn is saying'

#

'Don't get Dylan to nominate?'

#

like

#

I think there is plenty of straightforward, but strong advice that can be run here

still fern
#

well probably bluffing something else but you know what I mean

olive drift
#

you could say that

still fern
#

I think you can have lots of straightforward strong fish advice here and that's good, and I also think it's strong in an entirely different, more viable, and more bluffable way than alsaahir

olive drift
#

Basically

#

I don't want every single LoT DA game to have a mayor in it

shy spoke
#

I can't wait for the "Tell [player] to shut up." fish advice in a yaggababble game

still fern
#

I don't think the axis on which you want to think about this script is nerfing/buffing town, it's finding the right town, which might be orthogonal to increasing or decreasing power levels in a void

olive drift
#

That may be nuanced or may not be.

still fern
shy spoke
#

Fisherman advice is tricky

still fern
#

I think there's a degree to which one needs to admit when scripting around a transformation demon that the script will always be balanced on a knife's edge

#

And a lot of scripting or bagbuilding considerations wind up being "plans that don't survive contact with the enemy"

olive drift
#

I also feel like w Savant Fish and Amnesiac

#

It's a lot of ST overhead

still fern
#

Yagga is probably more ST overhead than all three of those combined

olive drift
#

So I prefer if we don't add more. hm

#

There are clearly issues here though

#

Not a single win in some groups

#

And the overall script is looking quite good sided

olive drift
shy spoke
olive drift
#

Yeah..

#

It's a shock honestly

shy spoke
#

That's a contrast from v1.1

#

Or v1 idk

olive drift
#

I do think it's because people have got better at playing around LoT

#

But mostly these Townsfolk are much more pointing

still fern
#

I don't think typhon playstyles have really changed, it's always been a strange demon

#

I think one thing here is just that you have a script where two out of three demons notoriously screw around with the "f3 photofinish" ambition and the third is Yaggababble

#

I find I reiterate this a lot but China Shop is always going to be super swingy

olive drift
#

ye

#

But also... if we looked at the start of this

#

6/9 games were evil wins

#

That was similar to the amount of 'testing' we did on the other versions

still fern
#

at least vigor is the highest winrate demon šŸ”„

olive drift
#

It's possible evil just got lucky on the other versions too

shy spoke
#

I think people have started to play around LoT/Vigor + DA a ton more since this script was made

#

Rather than just letting them straight through to an unwinnable f3

still fern
#

I don't think that's a play pattern that's changed in the course of a few months across global metas

#

Individual groups probably

olive drift
#

Oh yeah

#

I forgot

#

The biggest change is...

#

Removing klutz

#

This script had quite a few klutz losses

#

China Shop Shortlist
Townsfolk
Fisherman fisherman- Can work on any script, and can work well here.
Cannibal cannibal - Weird with exe survival and makes Grandmother and Knight less bluffable. Still is interesting.
Farmer/Banshee farmer banshee - Bait is cool. But I think Mayor/Fool do provide good bait.

Outsiders
Butler butler - Might help LoT a bit, and doesn't add that much to the death mod idea of the script. But it could be interesting.
Hatter hatter - Unsure bc I think Hatter+LoT is a weird combo, but it is quite a damaging Outsider.

Minions
Spy spy - Maybe? Does make Savant more questionable, and less droison isn't that great.
Mastermind mastermind - Sadly death mod isn't high enough to justify MM.

Demons
Ojo ojo - Could work... but all the demons feel solid.

#

I'm wondering if Moonchild->Butler is anything, considering that Plague Doctor is just a different Moonchild potentially

#

It is a worse vigor/yagg bluff

#

Is my main issue

#

It does offer something different to bluff

vapid escarp
#

LoT just hatter swaps into yagga and if it's not executed the next day it wins off tempo probably every time

#

Wait can you pls not change the evil team 🄺

olive drift
#

I agree I don't like hatter

olive drift
vapid escarp
#

is it necessary though

olive drift
#

But... I don't think anything fits better than what we have

#

Right now evil feels quite fragile

#

I am slightly tempted w Butler bc its quite different to moonchild/PD

#

But it combos worse with Yagg/Vigor

#

Like Yagg/Vigor do much better with a minion bluffing Moonchild than Butler.

#

Butler is better with Lord of Typhon, but they likely choose their neighbours or players who are not in the suspected Typhon line

wheat karma
#

Is sweetheart viable in this game?

olive drift
#

Plague Doctor does it but better

shy spoke
#

I think sweetheart is more interesting than butler fwiw

turbid anchor
#

Winrate time

turbid anchor
#

I agree with not changing the evil team, the only iffy one IMO is Witch but it works really well with Yag

turbid anchor
#

Lets go Fool

#

6/7 goes hard

shy spoke
turbid anchor
#

There has been very few Typhon Fool games

#

Lol

shy spoke
#

Really?

turbid anchor
#

2/3 Typhon
1/1 Vigor
3/3 Yag

turbid anchor
quick pier
#

just played a really mechanically satisfying game

#

good won

#

but d1 we got the witch on the block, they panic lifted onto the knight so i was super suspicious

#

i was also witch cursed d1 so i picked the balloonist

#

that night the balloonist and witch both died and i was pretty sure it was vigor killed witch (it was)

#

when the alsaahir guessed the general and the witch and the game didnt end we had a clean solve f3

#

like it was mechanically possible for other worlds but most stuff pointed to it

olive drift
#

Mm

#

It seems evil need to have great socials to stand a chance here

quick pier
#

mhm

#

the tea lady read very good so it was pretty much over for evil

olive drift
#

I think I do need to move some bits an pieces around in this script

quick pier
#

such as?

olive drift
#

Maybe alsaahir... but I really doubt just that would make a difference

quick pier
#

i lober alsaahir here

olive drift
#

Like alsaahir v fish

#

Makes no difference to the outcome of the game here

quick pier
#

it solved the game

olive drift
#

I know

#

My point is

#

Fish also would

#

Fish advice in final 3 v alsaahir here

#

Or final 5

quick pier
#

alsaahir died before f3

olive drift
#

Oh

still fern
#

You're incentivised to spend fish before f3 and you can bluff it so so much more effectively than you can bluff alsaahir

#

My issue with alsaahir on current cs is primarily a bluff issue

olive drift
#

Still players seem to love it

still fern
#

The script is running low now on roles that are interestingly bluffable by a wide configuration of evil teams

#

So info just closes in

shy spoke
#

What is (ST) Autumn storytelling? 🧐

olive drift
#

Literally nothing

#

I just lazy

#

Hm

#

I do like alsaahir here. But it does seem that the script is p unforgiving for evil

#

Crazy words. I never expected them

quick pier
#

yeah if you think alsaahir is too strong then thats fair

olive drift
#

I don't. A certain prophet think it is

shy spoke
olive drift
#

I don't think just alsaahir->smth else will solve this script's imbalance though

olive drift
#

Betray me at my hour of need šŸ˜”

#

I thought we were family here

shy spoke
#

I was literally just about to click the godfather react lmao

lucid vault
#

I like alsaahir here

#

vati and dylan can pound sand

olive drift
still fern
olive drift
#

But ye I do think the script likely needs a couple of changes

still fern
#

And alsa is the prominent example because it's not a very helpful bluff on this script

#

You just close worlds

#

The evil team configurations here need to pry worlds open

olive drift
#

You can close worlds where your demon isn't the Demon

#

As a Minion

shy spoke
olive drift
#

Hm

#

Does Xaan work here at all?

#

Widow is nice, but the only thing that needs Widow is Grandmother

#

And it does help Savant

#

Witch is... well it's Witch

#

It helps out Yaggababble a ton

#

I think Assassin+Godfather are more important to the LoT+Yagg core this script has

#

But Witch might also be pretty core

#

And why not

still fern
#

thoughts disorgaized rn but it's off vibe

olive drift
#

I think part of evil's issue in general is that there isn't enough misinformation

still fern
#

accentuates the issue where too many roles are becoming impractical for evil to bluff in ways that influence the gamestate

olive drift
#

But stuff like Sailor just seems to be patching up an issue in a v impractical way

still fern
#

dropping widow would make all of balloonist/savant/amnesiac less flexible even though none of those 'need' it, and they're already the most heavy-duty bluffs on the script

olive drift
#

Yeah

#

I don't think Widow->Xaan would solve the issue of low misinfo anyway to be fair

#

Xaan also has a thing where it almost always is gonna be Xaan 1 or 2

#

Maybe 3 if the ST is feeling spicy

#

I'm just trying to see what I think is 'core' in China Shop now

#

Currently it looks like this

still fern
#

balloonist is always going to be something of a problem child because china shop does not have a balloonist outsider suite, but china shop is also now a script where evil's specific issue is that the bluffspace is too limited/the evil team configurations need to bluff info that closes too many worlds

#

and the heavier info bluffs on the script are the biggest counters to this issue

olive drift
#

I also had a brief flirtation with Shabaloth instead of Vigor in China Shop

still fern
#

alsaahir I've said my piece on but it really, really does this
mayor and fool are great roles on the script but they're roles the bluffspace narrows around so the fact they're now very core needs more heavy lifting to happen elsewhere

olive drift
#

Well Fool isn't core core to be fair.

still fern
#

I think I'm starting to turn against tc a little

#

but just a little

olive drift
#

But ye Shabaloth happens if Witch just doesn't seem to be doing enough

still fern
#

tc is one of those pain-in-the-ass snv townsfolk that's weak enough to feel like a blank token half the time and strong enough to bite you in the ass the other half

#

(see also seamstress)

still fern
olive drift
#

It's done a lot! in Yaggababble games

still fern
#

I think this script changes a lot if it becomes a shab script

olive drift
#

I am aware of that

#

And Professor+LoT seems uncomfortable when someone doesn't revive

#

but...

still fern
#

very much so

olive drift
#

Looking at what we have right now, I think we've reached a stage where its at a local equillibrium

#

Yes, we can do Fish instead of alsaahir

#

And this and that

#

But the script seems very good sided rn

#

Now that I say that, we will get a 10 game evil winstreak

#

Just to keep me on my toes

olive drift
still fern
#

I think the core lens to understand China Shop through, which is why it's so precariously balanced, is that it's a script where both teams have quite limited counterplay to each other in a lot of ways

#

And this is something unavoidably weaved into the script, i.e. a script where that isn't the case is not China Shop

#

There are implications that come out of this

vapid escarp
olive drift
still fern
#

I'm tired and recovering from a game, let me try formalize this

olive drift
#

I would love nothing more than a Witch game where the Witch POPS OFF and puts my fears to rest

#

I also... ye Lord of Typhon will begin to look and feel slower than Shabaloth and Yaggababble, which might single it out a lot more

still fern
# still fern I'm tired and recovering from a game, let me try formalize this

China Shop is a script that does a few different things:

  1. The good team has limited mechanical counterplay to evil abilities. The demons either get an extra minion, guarantee minion abilities remain in play all game, or mimic existing minion abilities and make them impossible to solve for. Evil can win essentially by machina in almost any bag configuration, and this is a feature, not a bug -- all of Yagga/Vigor/Typhon share the characteristic of "if they're not doing something that looks too strong, they're probably doing something that's way too weak".
  2. The evil team has limited mechanical counterplay to good abilities. Yaggababble lacks kill agency, Vigormortis is a hyperspecialized evil nightkills demon that trades off its capacity to fight townsfolk, Lord of Typhon is subject to setup RNG and collapses dramatically when people suspect it. Simultaneously, the script has relatively low misinfo (widow, pm, vigor lol). There are probably more opportunities to add some.
  3. Because both teams lose some of their usual implicit assumptions in terms of how to fight each other, they have to fight each other from, for lack of a better description, equally uneven grounds. The China Shop demons are all heavily incentivized to keep worlds massively open, which their web of interwoven minion abilities is very good at; meanwhile, the town needs to try collate their relatively-trustworthy info to strike against an evil team they have no other way to deal with.
  4. As a consequence of their need to keep worlds open, China Shop evil teams need manipulatable bluffspace. This is the issue with the current version, which was harder to notice in prior versions because every game was a DA autowin and it skewed stats. For a long time, the script's issue was "evil always wins, but it always feels like good is about to win" -- that was essentially this, because evil could always autowin on mechanical trickery but didn't have much cover until they did so. Right now, there isn't a ton evil can use to push worlds. There are great bluffs like Knight/Savant/Gambler/Amnesiac, but there are a lot of roles that are just strictly stronger being used for real by the good team than being bluffed by the evil team, and it's allowing worlds to narrow too quickly. Because both teams have limited mechanical maneuvering space against the other, they need to make or break it in the edges where the borders between socials and mechanics blur.
olive drift
#

Part of that issue is that characters which do push on worlds strongly (Investigator, Shugenja, Empath) also are much too strong in actual good player's hands

#

As for the chances to add extra misinfo, where

#

What characters would do that?

south hollow
#

Poisoner

olive drift
#

"Ok let's do this. Completely remake this script from the bottom up!"

#

Looks at script

#

It's exactly the same except Balloonist->Cannibal

shy spoke
olive drift
#

Cannibal to be fair is interesting. It does make Knight/Grandmother even less bluffable though

#

because all of the sudden they're gonna be eaten

#

Cannibal also is weird with all the science on the script

#

But I think having a different type of science/perspective is quite nice

#

Does make certain executions, like Puzzlemaster and Tinker, outright disasterous though!

turbid anchor
olive drift
#

it's fine!

#

i'll send it just in case

#

cannibal is admittedly a lot less bluffable here than some other scripts

surreal forge
#

people think that Cannibal can be on scripts without grim peekers

#

you're fine

olive drift
#

I know that Widow can help bluff cannibal

rain parcel
#

/hj

olive drift
#

But the scripts where Cannibals can be given ambigious info is cool

#

in any case, execute grandmothers/knights suddenly is a direction good can go

#

Cannibal+Death Prevention Science might be not ideal... but I think it's fairly reasonable friction

#

this also could be a thing

still fern
#

canni knight looks just utterly brutal in the cs landscape

#

I see the vision you're going for though

olive drift
#

you can always overlap pings

#

i think that's a fairly common way to run it

#

it is quite brutal in the sense that knight as a bluff just got a lot less viable

#

also reading into whether the pacifist saves the knight or not or smth

#

but ye balloonist can be foiled but without any silent outsiders it's strong

lucid vault
#

you don't need both imo

olive drift
#

mm

#

i think they can play together

#

even now science doesn't attract exeing specific people.

surreal forge
olive drift
#

Anything is worth a shot because rn China Shop is markedly good sided

rain parcel
#

but also, unbluffable cannibal is like unbluffable dreamer

#

skill issue

still fern
rain parcel
#

nvm if I say that vati will say I pureed his take

olive drift
#

ok

#

well Shabalothing it has it's own issues

#

I would start going for something like Boffin and I don't want this to become a Boffin-Amne script

#

So that doesn't quite work

#

I don't see how to add more misinformation

#

Drunk drunk w LoT is out.
Sweetheart sweetheart is Widow Plague Doctor in disguise
Recluse recluse mega messes w Savant... and doesn't interact with much else

#

It also is just loud misreg

surreal forge
rain parcel
#

all of it

surreal forge
#

this is why I hate /hj

rain parcel
#

seriously tho unbluffable cannibal isn't that bad

#

(counter by pithag fang gu, legion)

olive drift
#

Village Idiot is another way of adding misinformation...

#

Erm... it's Village Idiot

#

quite off vibe but to be fair i'm getting a tad desperate

#

but VI is simply so pointing

#

balloonist feels better than vi

#

...

#

and i'm back where i started

still fern
olive drift
#

savant isn't the issue

#

recluse TC is bad

#

maybe TC->VI

#

but VI is also... well it's a lot

#

evil already need great socials

#

and now they need to put up VIs with solid evil pings

olive drift
#

sigh

#

i have scriptbuilt myself into a hole

wheat karma
#

Its funny to see a poppygrower on a LoT script its a pseudo marionette script

olive drift
#

Have I gone insane

#

Will Hystrex cry?

vapid escarp
#

Yeah

olive drift
#

I thought Plague Doctor was core. It may well still be core and I need to put up with 1 jinx

vapid escarp
#

I don't think jinxes are a big deal in most cases

olive drift
#

If anyone publishes anything about it

#

The script will go through an update rendering it out of date

#

Axolator did that w 2.2

vapid escarp
#

😭

olive drift
vapid escarp
#

Isn't spy misreg like actively negative utility outside of LoT

olive drift
#

No

#

In what way?

vapid escarp
#

Wait spy TL 😭 😭 😭 😭 😭

vapid escarp
olive drift
#

Spy makes noble Pings less reliable, can get confirmed through Science+Grandmothers

#

Can misreg as Outsider to Godfathers

#

Can get gambler confirmed. And

vapid escarp
#

In LoT all minions are one step away from flagbearers so registering as good is helpful actually

olive drift
#

Just by being there...

#

It opens up a lot of worlds

#

Like people can start going

vapid escarp
#

But like it's a frontloaded ability so it can and should just get executed in f3 or smth

still fern
olive drift
#

"Hmm maybe that noble had a spy in their ping"

#

"So actually 2 evils"

still fern
olive drift
#

It is silent misinformation

vapid escarp
#

I think gf is the one cool interaction here

still fern
#

spy won't fix typhon/noble

olive drift
#

Won't it šŸ˜”

#

I think part of the scripts issue though is that it's misinformation is so loud

#

Puzzlemaster and Widow pings are loud

#

If you have neither, good do v well

#

They have no reason to doubt their info

#

Now maybe it's on evil to be more active, claim widow Pings whenever possible, claim puzzlemaster whenever possible

olive drift
olive drift
#

At least as a suggestion

#

Also the Witch Spy Town Crier trio is chefs kiss I have no issues

#

And spy at least adds to that paranoia

#

I want to try out a Spy version of China Shop

#

Maybe it won't work one bit

#

But at least I'm trying something new

#

I think Spy is a bigger world opener than Widow

#

While BMR-style Savant is really cool

#

It's not core

olive drift
#

I do think maybe 1 extra source of evil sided poison would be great

#

Maybe Xaa- oh wait I'm remaking Witch Hunt aren't I

edgy stag
olive drift
#

Hmm maybe I sho- gets shot

#

Spy Cannibal is super wacky

edgy stag
#

yeah

olive drift
#

It might be better on another script

edgy stag
#

it was my only idea for like poison with some spy shit

olive drift
#

Guess what was on here before Spy like 24 hours ago

#

Widow

edgy stag
#

Lmfao

olive drift
#

It's been on here for like several months

edgy stag
#

My bad

olive drift
#

It's fine

#

It's actually really funny

#

So it's more than fine

edgy stag
#

Spy canni is always Ricky

#

Yo it’s Ricky

olive drift
#

Yee

edgy stag
#

I meant fucky

#

But

#

Ricky

olive drift
#

Cannibal wasn't on here until this version

#

I can find a replacdmr

#

Yup

#

A replacdmr

edgy stag
#

Indeed

#

You just need a 13th tf right

olive drift
#

Yee

#

Noble could fit

edgy stag
#

Yeahh

#

Hp?

olive drift
#

But Noble+Typhon is eh

#

High Priestess is super eh

edgy stag
#

Yeah

olive drift
#

On this scripy

#

Like

#

"Send them to an outsider they can trust" is a lot less powerful when outsider count is arbitrary

still fern
#

To be fair it was last on the script when evil won 100% of the time

#

So maybe it needs to go back on so that happens again šŸ˜Ž

still fern
olive drift
#

"Catch an evil out in a bluff" is eh when Typhon transforms good players into Minions

#

Yee

#

This ain't a great HP script

edgy stag
#

Hmmm

#

Noble isn’t bad

olive drift
#

Noble isn't bad
Village Idiot might be disastrous or OK

edgy stag
#

Steward?

olive drift
#

Too much overlap with Grandmother

edgy stag
#

Chaos

olive drift
#

The upside of VI is that it adds a drunk in larger VI numbers

#

And this script needs misinfo

#

The downside is... well its VI

edgy stag
#

Yeah

#

It’s strong

olive drift
#

Also VI Puzzlemaster is not a great combo

edgy stag
#

Yeah

olive drift
#

Knight was on every version

#

I took it off because with Widow->Spy, Knight now has even less reason to distrust their pings

#

It's strong

edgy stag
#

Too strong?

olive drift
#

It was ok on most versions

#

Maybe it is a Knight moment

#

The only reason for a Knight to distrust their Pings is exactly Puzzlemaster

olive drift
#

I think I'll just wait a week while I'm on holiday

#

And after that I'll drop a Spy version of China Shop w Noble. And if it goes poorly, it goes poorly. And if people like it, then people like it.

#

As for grimposting

#

I think this is OK

#

I see what you mean though. That noble has ruled out the Red Nuraghe Typhon line

#

Just by existing

#

On Nuraghe typhon line

#

You need to be much more careful w your pings

#

Knight doesn't rule out Typhon lines like that

#

Still, once you start keeping it in mind, it's quite possible to make noble info which doesn't disprove Typhon lines

#

It is much less flexible though

olive drift
#

In a 12 player game, there are 8 Typhon lines from a good player's point of view

#

Knight rules out 0-2 of them, depending where their pings are

#

Noble rules out 0-6 of them if you have spy on script, and can rule out 0-7 of them if you don't.

#

While Noble can work, you don't have as much freedom as usual because of LoT

#

Some bad pings can be really damaging to evil

#

Especially on a script w such low droison

surreal forge
olive drift
#

Yeah,,,

olive drift
#

Version ??? - Spy Among Us

Do note. I am unsure if this version is better than 2.4, and i want data on 2.4. Please play that instead for now!

China Shop has produced very fun games! However, right now, it's also quite good sided. I am going to experiment with some ideas to see how it shakes up!

Widow widow -> Spy spy
Games with no Widow Pings and Puzzlemaster claims are ones where good can trust almost all of their information. Spy adds some silent misinformation which might open up worlds. Let's see it works!

Savant savant -> Fisherman fisherman
Savant is cool, but it can become incredibly head scratching with Spy misregistration.

Do let me know how games go!

cloud thistle
#

I welcome these changes

quick pier
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spy is a lot worse with vigor tho

surreal forge
quick pier
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well

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i mean that could happen but don’t do that

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i just mean vigor killed widow allows permapoison

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spy is already even if dead with misreg and the grim doesn’t drastically change between nights in this script

olive drift
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There is good reason why Widow was on here for so long

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But trying to build China Shop without changing the evil team at all lead me to 2.4

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Its fun, it's a good time, but it is good sided

sand mulch
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how goodsided is it?

olive drift
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Perhaps this isn't the change that's needed, but its worth giving a shot

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Look at pins

sand mulch
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i can see the individual character winrates

olive drift
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Well

sand mulch
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but whats the actual good v evil winrate

olive drift
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You can look at the Demon's win rates for that

sand mulch
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oh true

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9 evil wins out of 24 games

olive drift
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9/24

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Ye

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It's not terrible

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Perhaps it's wiser to wait it out a bit further

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But also in some groups where evil isn't that good at reading good

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You have cases where its been played 7 times and it's been 7 good wins

sand mulch
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so that could be skewing the data a bit

olive drift
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That is true

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But I think evil do have it a bit harder than good

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38% evil v 62% good sounds quite dire, but maybe its not too bad

olive drift
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Ideas of the utterly deranged
Replace Witch w Xaan, and Yaggababble w Ojo.

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It makes China Shop approximately 20% less based

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I mean... it takes away yet another p good Vigor kill

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For now, I want to keep it as is. Yagga LoT Witch is a cool combo, as is Godfather Tinker Witch

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I am worried these types of changes is losing the magic of China Shop

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But... I think people are happy w whatever, as long as the script plays well

olive drift
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The Yagg->Ojo change is by no means necessary. Just Yagg can't shine as much as it could without Witch

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Thai Shop wouldn't have Town Crier though. Possibly Gossip.

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It'd be a different beast.

vapid escarp
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Fully

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Maybe it's also a good script, but both witch and yagga are extremely core in my eyes

olive drift
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I think its not that different

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The core idea of "Demons copying Minion abilities" remains

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Because Ojo can copy Assassin or Godfather

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And an Ojo double kill can cover up the meddling DA, Spy or Xaan

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The kill rate will be slower

edgy stag
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Im personally of the opinion that yagga is core

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As is witch

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Yagga more so

olive drift
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That's fun

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I think Witch and Yagga stay on together

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I also thought Yagga is core so kept it in my rework

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I'm just noticing I'm not hating the Ojo version

shy spoke
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imo, yagga works better than ojo

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Also yagga + witch is fire

olive drift
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I know it is! But Xaan also works well with the info puzzle side of the script

shy spoke
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I'm scared of the Xaan + Knight + bad ST interaction

olive drift
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Whats the issue there?

shy spoke
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STs probably shouldn't put the demon in loudly droisoned night pings, but it's definitely something to be concerned about

olive drift
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Sure

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Lemme just say smth about that

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Right now, in 2.5, the only way knight Pings are bad is puzzlemaster

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I think that's not ideal

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"Xaan 1" can be Vigor, LoT or Godfather Outsider mod

olive drift
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2.5

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Widow->Spy

shy spoke
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Oh right, mb

olive drift
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It's an experiment

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It may or may not work

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But w Widow also, you need someone announcing the ping

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All misinformation is announced loudly

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If none is, good can always trust N1 info

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Maybe China Shop works if evil always takes Puzzlemaster/Widow calls up

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It requires active evil play

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(2.4)

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Knight is a weak link on 2.5 but I can't find a good replacement

wheat karma
quick pier
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he’s the messiah

olive drift
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That "guy" isn't a guy firstly (it's me)

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Oh

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Wait

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It is me šŸ’€

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I did suggest ojo as a beginner friendly alternative to someone

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To yagg

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How the turn tables

quick pier
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wait no wasn’t there like

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someone who remade this script but with ojo and a bunch of other changes

olive drift
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He added Fang Gu

olive drift
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I suggested Ojo as a replacement for Yagg

wheat karma
olive drift
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I did try Shugenja but I think it's too strong

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There also is Koraa Shop, which swaps Widow/Spy for Xaan & Grandmother for Savant

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There are upsides and downsides for each version sadly

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Spy has v interesting interactions, but doesn't interact with knight much.
Knight is a pretty core Townsfolk bc not much better exists.

Widow has both grimpeaking and volume, which fits w the theme well. But evil need to know to bluff Puzzlemaster or Widow ping or risk outing that the game has v little misinformation.

Xaan works as misinformation and science can be used to solve the Xaan number. It isn't a grimpeaker though so grandmother becomes displaced.

lucid vault
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gf/xaan together is a lot

olive drift
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Perhaps

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V2.4 is a tad good sided

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Maybe it is more balanced than I give credit. 9/24 isn't bad

lucid vault
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maybe evil's gotten used to an easy game and hasn't adapted?

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evil could kinda just coast on earlier versions

olive drift
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It was played quite a lot in a playgroup where evil don't do v well

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With 0/7 games being evil wins

olive drift
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I think evil in non widow Puzzlemaster games often need to claim ping or Puzzlemaster to get good distrusting their info

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I don't think good mechsolves here

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Their abilities help but its often evil doing a social blunder which then leads to it all crashing down

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And on a script w limited Demon protection, that's curtains

rugged kiln
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yeah, i think mine and @lilac ridge's IRL playgroup played this last version quite a bit, and I think good tends to win our games more than not

olive drift
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I also think that evil instead do... better the instant one of them claim to have a misinfo ping

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Like to the point that not doing it is going to cause issues

rugged kiln
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I also on policy do not out widow pings immediately (although I usually do day one after private chats)

olive drift
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Yee

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It's just tough for evil to figure that out

rugged kiln
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idk in 12p or less it isn't too difficult i find

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just have a chat with the other minion d1

olive drift
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That's valid to the point I said

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But I didn't make my intended point clear

rugged kiln
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oh i see what you mean, its tough for evil to intuit that when seeing the script for the first time

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yeah, I think I agree with that more or less

olive drift
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In a Typhon game, Minions are terrified to talk to each other

rugged kiln
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that's true

olive drift
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Your point is valid too

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But ye usually Typhon minions assume there is a Widow because there is more of them

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And they don't want to be seen to be coordinating

rugged kiln
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yeah fair

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i guess in that scenario, i'd probably leave it up to the widow to claim or not

olive drift
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So they don't mess around w that stuff unless the widow poisins themselves

rugged kiln
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yeah

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hmm

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risky tho

olive drift
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It is!

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So I'm trying to move the script towards more quiet misinformation

rugged kiln
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hmmm yeah I see the desire behind this push now

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poisoner jk

olive drift
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Yeah the two options seek to be Spy or Xaan

rugged kiln
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yeah, and both are awkward imo

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spy doesn't do enough in terms of misinfo

olive drift
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Well I can go over what I like about both

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Spy adds misinformation for Balloonist, Town Crier, and the Science characters

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Which is neat

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I think the Balloonist spy interaction of seeing 2 minions in a row feels very fair

rugged kiln
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well actually i'm looking at the script and is actually good at creating more global (rather than localised) misinfo

rugged kiln
olive drift
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And also Spy gives another way for a Godfather to kill

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Which is incredibly sneaky and neat

rugged kiln
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ooh fun

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i think i kinda don't hate spy here now

olive drift
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I replace Savant for Fisherman bc Spy Savant is eh

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But yes, that is the thinking behind v2.5

rugged kiln
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when you first swapped widow for spy i was kinda unsure about it

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but now i'm a lot more onboard

olive drift
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I think evil having the ability to go

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"Maybe that pacifist save was a spy"

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And similar

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Will give wiggle room

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My issue with spy though is the Knight in the room

rugged kiln
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yeah, that's fair

olive drift
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0 interaction with Knight, and now Knight is only gonna be wrong because Puzzlemaster

rugged kiln
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knight -> steward is the obvious fix, but maybe you wanna keep knight for other reasons

olive drift
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And there isn't a food replacement

olive drift
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It feels off

rugged kiln
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yeah fair, agreed on that one

olive drift
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So

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What lead me to the blasphemy that is Thai Shop

rugged kiln
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I mean noble?? idk that's not a like for like anymore