#Frankenstein (1931)

7 messages · Page 1 of 1 (latest)

steel iris
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Yeah def dont want spy mez and banshee together

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Why is golem on this script?

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Cause it doesnt really fit

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Script def needs tea lady

weary drift
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First thing that sticks out to me is I find Shab and Zombuul to be an interesting combo. There isn't a GF to help a Zombuul push it to a Shab game. There's a decent amount of protection so a Shab maybe can spin a Zombuul game. Zombuul mostly seems on the script to justify a summoner on script, as a reason for no night deaths. And thematic of Frankenstein. The stark contrast in how those demons kill seem to really limit worlds. Maybe Vigormortis instead of Shab? Shab just seems really out of place. Will still play off the theme.

Dreamer seems really strong on the script, as with any script really, but with evil having no ways to poison, and only really a mez and maybe a summoner to neutralize the dreamer, there is not a lot of ways for evil to counter dreamer. Maybe Widow instead of spy? Spy only really interacts with Noble here, so I feel Widow may be better to allow at least some poison into this script. Vigormortis will also help add some poison in the script.

There is also no outsider count modification making it really hard for evil to bluff as an outsider. GF would help with this and help cover for Zombuul.

Fearmonger seems weird here, the script doesn't really support it I feel.

Mutant can hard confirm themself if ST executes them since there is no Cerenovous. Golem kinda town here but Golem kinda always feels town.

Thats all that immediately stuck out to me.

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I feel Tea Lady / Fool would help a lot as well to support Zombuul. This also helps cover for DA, currently only Sailor covers for DA

steel iris
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Need spy to bluff dreamer and chambermaid and cannibal