#Orchestral Suite
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feels like it could get into a lot of unfun ways to catch someone out
You & a Minion know each other's character. From night 3 onwards, they are poisoned & no longer act.
Hmm
I wanna change Night 3 to a player alive count
You & a Minion know each other's character. If there are 5 or less players alive or 5 or more players dead, they are poisoned & no longer act.
Each night*, you may choose a player: they die. If your last choice was no-one, if executed tomorrow, you don't die. your team can only win if no good players live.
hi
Hi
I like this ability but it doesn't work on this script
Tho this is a good change
This script is being run! π
Chat language: English
Edition: Homebrew (Orchestral Chorus by Oversplat & Lumious)
Phase: β in between games
Storyteller(s): GoodpartAFK, Lumious
8 Player(s):
βͺ Why, βͺ Gamesπ¦, βͺ VΕKAI,
βͺ Mega, βͺ Dylan π¦, βͺ Finn,
βͺ Seat 7, βͺ Seat 8
3 Spectator(s): Angel, Cladwell π¦, Abe
You can join this session with a free account!
I plan on making a few changes
After running the script 1 time with 9 people I noticed a few things that weren't very good
The Crescendo madness cannot really be justified as the version I ran didn't have a reason for evils to be killed at night.
Night Order broke for some reason.
Rest has too bad of a punishment.
Conductor (Demon) - Each night*, choose a player: they die. If you kill a minion your ability is altered (you know how). Your team can only win if no good players live.
Rest (Outsider) - If you have died, an alive townsfolk might not act (once).
that third part is really harsh with a vigor-like
they clash
(orchestrator)
wdym?
what is the need for "Your team can only win if no good players live."
from a game design standpoint
how is that justifiable
what purpose does it serve to achieve
oh It was there from where it could make itself imortal
I think it can be taken away
yeah remove that
vestiges aren't exactly the best especially when they have anti-synergy with the rest of the character
Conductor (Demon) - Each night*, choose a player: they die. If you kill a minion your ability is altered (you know how).
Also should I add the -1 Outsiders for the same reason vigor has it?
nice but yeah, this would have some similar reason to vigor to have -1 Outsiders
Vigor needs the right kind of minions AND outsiders
Rest works here, repeat would if it wasn't so confirmable, the rest very much don't
hmm ok
Understood
Also I wanna replace Poisoner with something that can poison and make good player act multiple times because if someone acts multiple times rn only good can do that
Each night, choose a player: they act an additional time but are poisoned tonight and tomorrow day for 1 action.
Someone else made it and I wanna know what should be changed
"...poisoned until dusk..."
Each night, choose a player: they act an additional time but are poisoned until dusk for 1 action.
thanks! π
Gave +1 Thanks to @flint crater (current: #299 - 116)
Why not poison both actions? (Or all actions)
hmmm
actually yeah that works
If nobody claims to have made them act extra, they'll just figure it out
That's fine imo
Is there a way to make it so selecting evils would be good?
"if good they are poisoned..."
Make it unable to choose demons if you do
mhm
Each night, choose a player: they act an additional time but if good are poisoned until dusk for 1 action. The demon is safe from you.
eh Idk if safe is the right word
- Each night, choose a player (not the Demon):...
- Each night, choose a player (no Demons):...
- Each night, choose a non-Demon player...
As long as it never turns good it's probably fine
just as you said
it cannot turn good on it's home script
but I want compatibility
it's homebrew, the home script is all it's likely to get
Each night, choose a player: if not a Demon,...
yeah I like! π
Each night, choose a player: if not a Demon, they act an additional time but if good are poisoned until dusk for 1 action.
also should it be *
we haven't really decided on what happens if they don't act and they act an additional time
any help?
Please Xb
??? why would it not be good to have on the first night
yeah I am just saying
how does acting an additional time work if they don't act?
This is the 1 major problem with the script
That is entirely your call
There's no precedent for not acting due to external abilities
vigor having -1 outsider is already a stretch
and is only the case because tpi wanted snv to have negative outsider mod 
I mean it's not a character collection
it is very unlikely any of them will end up off of this script because the characters were made for the script
not for general use
k
:<
ok I changed poisoner to percussion
and the ability now is
Each night, choose a player: if not a Demon, they might act an additional time but if good are poisoned until dusk for 1 action.
the might is there because nothing else can cause extra actings on Night 1
why the: if not a Demon
it poisoning good demons shouldn't be an issue
uh
Each night, choose a player, they might act an additional time but if good they are poisoned for their next action.
maybe?
oh that was before it poisoned
thanks! π
Gave +1 Thanks to @limber rover (current: #162 - 228)
Notes
Clarinettist - The Minion should be drunk not poisoned.
Drummer - Good.
Noble - Good. It is official so obvious. Could be replaced by something else, Suggested ability
- On the first night, choose a good character. Learn if they are in play, and if so, one of two players that are that character.
Organist - Good but Strong. Still Good.
Xylophonist - Good.
Bassoonist - Good. Works well with Exorcist.
Exorcist - Could be altered to be an instrument
Pianist - Good but make it learn false info instead of arbitrary.
Trombonist - Good.
Trumpeter - Good.
Violinist - Good but maybe add something that also visits ST to obfuscate. - Once per game, choose a player: If a minion they don't act that night.
Harpist - Good but maybe make it so it's downside isn't removed by executing the Harpist when it would activate it's downside.
Hornist - Good and gives an out for an evil to die.
Crescendo - Suggested new ability which works well with Conductor. Maybe something that can learn the Crescendo is actually the Crescendo.
- You think you are another Outsider character, but you are not. Your team cannot win.
Repeat - Change the death text to When you die.
Rest - Suggested new ability. - You start knowing 1 player. If you die, they no longer wake.
Percussion - Suggested ability change.
Conductor - The new change is good!
Composer
I am gonna finish this later
@hollow ferry
Here
The noble change suggestion looks really weak
Weaker ww and librarian
If in play or not claimed by an evil
And quite strong if claimed by evil
Yeah real noble does the job better in every case
Minus the one way confirmation ig
I say it is a stronger WW and Lib???
yeah...
I do wanna change noble
maybe something else that visits the ST
Hi all!
I was the one who suggested an alternate ability of the Lib and WW to replace Noble and give a bit more varied confirmation. Basically you get one character you either know is not in play, or one that is with a narrowed down view of who it could be. Great for catching a possible bluff, but also great confirmation of a good player.
With the possible drunkening and poisoning available, it also means there is space for it to be bluffed or straight up false. Imagine an evil player with this as a bluff, saying there is not a Crescendo in play, causing outsiders to want to stay alive to not harm town but actually giving evil an advantage. A flexible You Start Knowing based on what Character you really want to know about.
Obviously some choices are more powerful than others, such as Crescendo but it does give freedom to choose.
I believe the Rest change that was suggested was something akin to
You start knowing 1 player. If you die, they no longer wake.
Oh yeah sorry, thanks!
Gave +1 Thanks to @hollow ferry (current: #2173 - 1)
Yeah it is something
But we are closer and closer to this script being good!
I want to flesh out the acting but you have no clue of it
Basically if you wouldnβt act and a ability makes you not act, you are told you do not act by the ST at night. It is a similar thing when you act an additional time but you arenβt meant to act, you get told you acted and how many times you did.
@hollow ferry are you available rn?
I never finished writing down all of your input
Also should we change wake to act?
Latest Version
Uhhh
I tried making a Poll and it put it in event listings xb
phew I deleted it
Ima just do this Manually
Should We Change The Script Name To Orchestral Suite? (This Was The Name Of The Original Script That Had Only Homebrew Characters)
β
- Yes
β - No
@deft bloom Hello Dwayne
latest version is just above
You Here?
@grand nimbus Hello!
you are the Luke right?
yeah
kk!
Latest version is above
please provide any input
And if you like then you can give a thumbs up!
yeah I saw the harpist
mhm
Anything you wanted to say about it?
hey sorry i oened it in my browser
ah ok! all good
It's pretty scary
XD. In what way?
In a "I might screw good team by accident" kind of scary
Good!
it looks like it would be fun/aa good challenge to play, I do like the demon choices sans yagga
The harpist is definately an interesting one
Personally the main challenge I see is that when are you actually meant to use it?
thats it it would be all about timing
mhm
You would probably just say, hey I am the Harpist! Watch as no one dies tonight! β¨
wait what is the crescendo?
wdym?
your team cant win?
You dont understand it's ability?
Yes
Exactly that
Very simple I know
Basically like the Evil Twin's ability
even if the demon is no more, good just wont win
game will keep going
does it nt aply upon death?
nope
not an even if dead
but 2 of the outsiders on script do NOT wanna die
and there is another reason on script why you might reach a final 2
Being Conductor
sorry i mistyped, if you are dead good can win right?
yeah
not an even if dead ability
okay cool i was worried there fora second
Basically you think you are another outsider (Probably one that doesn't wanna die) but you need to die in order for good to win
yeah it isn't just your entire team is completely screwed
I can give a fav of Each character type
Townsfolk - Clarinettist
Outsider - Crescendo
Minion - String
Demon - Composer
String has so much script presence and I love it
Crescendo makes you second guess everything
Clarinettist is a YSK role that doesn't wanna get hung immediately (Also it is the role that I think would be the most reasonable to be added if you just remove the acting part)
Composer is just FUN
i feel there are a lot of really strong/good townsfolk i like
bassoonist/violinist and organist
mhm?
exactly
you think those are the most powerful townsfolk?
I say Organist, Pianist and Trumpeter are the most powerful TF
Trumpeter was by FAR the most crazy before it got nerfed
So far what is your guys' favs? π
not most powerful just seem the most fun π
Either Drummer or Crescendo
ahhh ok
yeah violinist is a very popular one
This Poll is still Continuing
@fathom rivet You there?
- To Do List
- Crescendo ability overhaul.
- Pianist ability overhaul.
- Need to decide what kind of hint system to add to the Composer's ability for balance. (Might need to do something similar for Conductor)
hello
Hi
I have been working on the script!
Can you help me work on stuff?
i can try, i kinda lost intrest in the script but its cool that you have been working on it still.
You are gonna help if it is the last thing you do π«
And thanks! π
:fear:
We want to remake the Pianist's ability
Powerful info role
was too similar to a tracker role
what is it currently
Well we want to comlpetely remake it from the ground up
but this is what it was
Each night*, choose a player (not yourself): learn the character they chose. If no-one or if they're evil, you learn false info.
Strong Info
Possibly a Once per game visit the ST type role
to go with Violinist better
like how you don't attack anyone who visits the ST on S&V assuming they are Savant because they might be a spent artist
something to do that could be good
but just powerful info would be nice
More on par with Organist and Trumpeter
This is what the script looks like rn
Hate that it doesn't load the official icons Xb
Once per game, visit the storyteller. If good is winning, gain an outsider ability. If evil is winning, gain a townsfolk ability.
Wouldn't you just want a townsfolk ability in the first place?
yes
yeah that ability is not good
ok
Once per game, visit the storyteller and choose a player. If townsfolk, they die.
idk
Isn't this moonchild?
yeah no
π¦
give me more of what you want
like all im working off of is visiting the storyteller
this is stronger virgin
virgin that doesnt lose a day
yeah
and can't be blocked by someone else nomming them
also doesn't have the 1st condition
not really what I am going for
so is stronger to fight poisoning
bye
Hi Lumi! Sorry for my absence, had my wife's birthday over the weekend which needed all of my attention.
To finish my input;
Brass - I like it. Gives evil a way to prevent waking up. Possible consideration could also be changing it to "or 1 good player might not wake up and 1 evil player might wake an additional time". Removes the random 1-3 option in favour for a hard number to track.
Assassin - Official, can't beat it (pun intended).
String - Honestly, probably my favourite of the minions. Makes outsiders be paranoid, but grants an alternate win condition. No notes.
Yaggababble - Personally, I feel like the random kills not controlled is the only weakness. What if we made a slight tweak into something like;
"Ensemble. Learn a phrase. For each time you said it publicly during the day, you wake that night to choose a player; they might die." Grants the Demon plenty of killing potential, can be targeted, and still let's the ST stop a potentially bad kill that could have been bad for evil. Also just different enough that it's not a total rehash, since it's waking multiple times and not just the once.
Conductor - Already given notes, love it. Though with the change to Crescendo, may not need evil deaths anymore.
Composer - I touched on it briefly that it doesn't work in a teensy, but aside from that, does have the most variety as it is an evil Amnesiac like ability. To balance, I would potentially say that maybe the player who learns there is a Composer also gets a hint about the ability. Such as "The Composed player picks players", "Does not wake", etc. That way it allows some ways to identify onto the selected character somehow.
Orchestrator - I feel like it should be a guaranteed not act, but worded like "Choose two players; one dies and one does not wake." That way the ST can choose which one would most benefit the Demon/evil team in that moment. Though if I may also add another possibility, make this allow evil to wake in the following way;
"Each night, choose two players (not yourself); one dies, the other if good doesn't wake or if evil wakes an additional time." That way it's truly an orchestrator making an impact on the game.
And I think thats all! I'll definitely be more talkative going forward now. π
Ooo had an idea for the Ensemble. Make it so that each evil player may say it to allow the demon an additional kill. (Possibly even changing the name to Symphony or Harmony to represent the multiple people.
Something like;
"Ensemble. Each night, all evil players learn a phrase. For each evil player who publicly said that phrase, wake to choose a player; they might die."
yagga is balanced as is to make it more fine with how you grant kills
as its a lot harder to feel fine rewarding 2 kills as an st of the 2 strongest characters
while a lot easier with rewarding said kills to 2 spent characters or opg abilities
also forces the st to listen to everything that is said always, but thats a side note
And on its own, yeah Yaggababble is alright. Personally seen too many games where a Yaggababble just fails to affect the game meaningfully.
Regardless, it's place on the Script is more what I'm honing in on, and trying to think of an alternative possibility for a demon there.
Oh nice!
It is alright! Also We may use some of this! thanks! π
Gave +1 Thanks to @hollow ferry (current: #1807 - 2)
Any Other Name Suggestions?
Brass has been changed!
Brass (Minion)
Each night*, choose a player: they are "mad" about waking abnormally, or that night, a player 1) doesnβt act or 2) acts an additional time.
@fickle heart
alrighty what do we have here
An absolutely amazing script that you are going to complement
Can I get an example of an alter for conductor?
btw the Characters that we want to replace are Pianist and Crescendo
got it
Uhh, I haven't thought of any yet Xb
like
Also for composer does the good player learn their ability was altered? I assume not
nope
we wanna add a hint thing for the person who knows Composer is in play
Conductor Ability modification could be as simple as gaining something from another demon
instead of a person learning at the start a good player could learn each time it happens? This might be way too big of a nerf
it could be the same person each time
to anything ya want
Uhh, are we talking about Composer?
I would write down about 3 just to keep in mind
yes
K I will
Composer only changes an ability once
ah, don't mind my poor reading comprehension lol
oh I thought of a conductor change!
all good
this could also be a self composer change
since composer can self target
or target a minion
to improve their ability
String does not need to include at least 1 outsider
if there's 0 then they have to guess that there's 0
and if they guess someone as an outsider then they cry :)
A Conductor change could be, you may choose not to attack, for each night you choose to not attack you can attack again the following night
yeah but then it is too easy to not pay attention and just guess no one and win
don't worry I make sure my players cry already
that seems like a cheap gamble lol
and also a bold move to assume your ST won't start to meta you if you always do that
Yeah, I wouldn't always use just 1 ability
it is like amne
have a collection ready
I'm more so saying to do that for shorter text and also as a once in a while gambit for the ST just to keep them on their toes
???
what
what are you saying?
to remove the at least 1 outsider from String
ok 2 things
1, use replies so I know what you are talking about
2, Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh........... But I don't want people to feel cheated thaaaaaaaaaaaaaaaaaaaaaaaaaaaat much
Do you or are you just saying for people to in general?
I mean, I wiiiiil but yeah
in general people should
like with amne abilities
but I will have one eventually
Orchestrator should probably use the same wording as rest
since I assume they're meant to cover each other being in the game
although not very well hmm
you might've lol
yeah that is not what rest's ability looks like now Xb
hmm?
I may of looked at the wrong thing
either way brass isn't up to date
yeah no I made myself think I was wrong
don't worry that is the latest version
it was updated recently so I was confused Xb
In what way?
Hmm, we still need to decide actually
well I assume you meant to change it to what you posted in #homebrew-characters ?
do we want act or wake...
I'm still concerned about rest
uhhhh, maybe
since it more or less confirms itself
Can you find the message?
Yeah, but it doesn't wanna die and it is dead
I mean
think of it like a Virgin
yeah
sure you basically sacrifice 2 players
still
but you're also more or less confirming 2 players
this is 1 person
remember Virgin is one of the strongest townsfolk characters in the game lol
and they are the dead one
yeah
still
think of it like this
They are dead, they are doing something bad that can be done by other means
what other means?
did you read the script?
I haven't looked at the townsfolk that's it
Once per game each, at night*, choose a player to 1) not act tonight or 2) act an additional time tonight.
ok that is like the only good role that can cause good to not wake
but still!
the evils also can do that!
soooo yeah!
where is this?
Bassoonist
I don't think they're going to try and fake a rest being in game considering they're good
hmm
what kind of outsider is gonna come out with this thing on script?
rest can still tell the person who isn't waking
since they're almost assuredly not evil
weeeeell
an ST could show them the String
it doesn't affect the string
:D
while true string still has other outsiders to guess
???
rest isn't guaranteed to be the only outsider in play
"Evils learn who"?
learn who the rest sees?
I mean that does confirm the outsider......
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
maybe we can get a 3rd opinion?
For the characters you're trying to replace, do you feel like your script is lacking anything?
hmmm
oh hmm
what about
"Outsider: Whenever you or an evil player dies 1 player no longer wakes, even if dead."
The love it deserves?
Enough players to test it?
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
have you not had a chance to playtest it?
Ok, in the playtests did you feel like anything was lacking?
Yeah, a higher player count
ok real answer...
uhhh
well, there is 1 issue
but ehhhh
nah not that big of an issue...
:<
a Once per game visit the ST role to complement Violinist in a Savant/Artist type relationship
but that should prob be a TF
also PM is on script
ok and thoughts on this?
ok you don't like it, why?
as in which way?
Balance way
I meant as in too weak or too strong?
so here's the thing
it's really hurtful to the good team yes
but
it also feeds them a ton of information
Btw why are we working on Rest? I thought we were doing crescendo?
ok out of curiousity is there a certain vibe you're going for on crescendo?
Well, originally it was thinking you are something else
that's what it says atm ye
but an outsider thinking they are another outsider isn't that good
mmhm
And an outsider that thinks they are good is just drunk
outsider that thinks they are the demon is lunatic
and an outsider that thinks they are a minion is ehhhhhhh
nah
I do remember the V1 of Crescendo made someone else think they were evil
yeah a crescendo is something getting bigger
so something along the lines of "Every other night*, a player next to the Demon's first choice dies."
although
Repeat is already very similar to that
yeah that is a no
Alrighty
what about something that does something on final day
it's building to a finale ye?
this leaves us with 2 choices though
well a few
since the ability needs to make it that far lol
how do we prevent him from just dying
an on death effects are a bit overused so I generally try to avoid them if we have better options
This feels like we are just making reverse mayor XD
ehhh
:)
nah
hmm
Ooh, idea!
mmhm?
Rippoff another idea! π
There is at least 1 death each night, even if you are dead. If you die at night, you are drunk.
Idk how to word it
but yeah!
Good?
how much death prevention is on this script?
uhhhhhhhhhhhhhhhhhhhhh
Lemme find that!
ok from sources that are not stupid
Yagga
Exorcist
Bassoonist
Hornist
yagga?
oh I guess
but then you also have an assassin
speaking of which
why is assassin on this script
ok lets maybe replace assassin lol
that is a later thing
hmm
is this ability for the Cresendo good?
I don't think there's enough death prevention
especially with assassin on the script
ok, what if you ignore the assassin?
does it have to be good death prevention?
4
1 is yagga tho
sooo
there's a good chance crescendo and none of those characters are on the script
you mean rack right?
rack?
mmm yea
there's a good chance none of them show up in a rack ye
and even if 1 does
they're not guaranteed to prevent any deaths
yeah
and I don't think the threat of this character existing does enough to make up for that either
ok so do you have any better ideas? >:<
it doesn't really eliminate worlds
ok maybe a similar format tho?
(Insert Spooky Bad Thing), even if you are dead. If you die at night, you are drunk.
hmm maybe
what if we went a boomdandy route?
that's certainly building to a finale π
what, it wants to be exed?
Well then it is just boomdandy
hmm
Crescendo (Outsider) - The ST hates you.
If you died the majority of town dies?
then it really does not wanna die..
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
I mean
hmm
boom.......
hmmm
Hmm
what's the most climatic game you've ever played? :p
If you are dead, and there is only 3 players alive, 1 minute later, the player with the most players pointing at them, dies.
uhhh
When people straight up couldn't tell who was evil because of logical reasonings for all players being evil
If your team would win, they lose instead, even if dead. If you die at night, you are drunk.
Ok!
I just returned too!
- Turn it into a townsfolk "Each night*, you gain +1 vote while dead."
so basically it builds up in votes
Hmmm
if it lives until N2 then it's dead vote counts as 2
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
yeah I don't know if i likee that one
Each night*, choose a number of living players equal to the evil player count: if all living evil players are chosen, evil wins at dusk and you learn this.
good point lol
yeah fix that
just include other players
maybe, however
- how are you going to get yourself killed? You can't out for execution because of strings. You have to get the Demon to kill you.
- there is an incentive because this does technically narrow down the Demon candidates, but only for you.
Each night*, choose a number of living players equal to the evil player count (not yourself): if all living evil players are chosen, evil wins at dusk and you learn this.
lemme fix them up and I can show ya
aight
I just find the same old death prevention tactics boring
and I'm not entirely convinced using executes on outsiders is strictly good for town
mmm well
it never actually changes how many players it chooses
so even if one dies it's still choosing the same number of players
Each night*, if you are dead, choose a number of living players equal to the evil player count (not yourself): if all living evil players are chosen, evil wins at dusk and you learn this.
Each night*, even if dead, choose a number of living players equal to the evil player count (not yourself): if all living evil players are chosen, evil wins at dusk and you learn this. If you die at night, you are drunk.
it's just more likely to activate
ok..
you can't stop it
but this def needs a string jinx
Really???
I say we get a 3rd opinion
surely they can whisper to some goodies and get them on board
ok ok
they have an absolutely massive boon
@hollow ferry can we have your help please? π
they know all living players outside their choice are good players
ok we need to add something that tell them who is evil
they already know though
remember they learn if their choices include the entire living evil team
Each night*, even if dead, choose a number of living players equal to the evil player count (not yourself): if all living evil players are chosen, you learn the identity of all evil players, evil wins at dusk and you learn this. If you die at night, you are drunk.
yeah but then some of those could be good
true
but only 1-2
and they already know every living player outside of it is good
and remember this is an outsider
it's meant to be bad
Each night*, even if dead, choose a number of living players equal to the evil player count (not yourself): if all living evil players are chosen, evil wins at dusk and you learn this. If you die at night, you are drunk.
Honestly I like
you can win your team the game
but I'd like someone to look at it
I mean, it is an out
having the demon sink a kill into your is good enough imo
naw
nothing can stop the crescendo
it's coming
and all will hear
also technically you can survive until final 3 anyways
We can continue on for Pianist now
I will post the option in https://discord.com/channels/569683781800296501/577980138155933697
ok
Yea :3
I do like that feeling of inevitability
and even at that you can still technically never activate it until final 3 anyways
you just have to be good enough lol
ok uh
outsiders are hard
yeah
my brain power is waning
Pianist now
lol
π«
alrighty
info
Have powerful info
I love crescendo now lol
Yeah!
you have made your mark on this script
:3
trust me this is going to be the next Fall Of Rome
hmm
some high aims you have there
Ok what are the best evil characters and why does town struggle with them?
Aim high and you will either reach the moon or land in the stars
fair
uhhh
Assassin
nah jk XD
pff
oh evil characters in general
Composer, and I guess Conductor now too
just reeeeaaaaalllly random
rn the only thing that can take a peak at the randomness for town is Violinist
this feels like
Each day you may visit the storyteller to learn something that's changed since last night
hmmm
my only issue is I'm not great at thinking of stuff like savant info so idk how this would play out
Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
We already have a savant replacement
Maybe something like a Once per game ability
something on the level of Artist
Once per game, during the day, privately ask the Storyteller to do a favour (they my refuse).
Yeah just bend the rules for me why don't ya lad?
"I am legally obligated to do this"
once per game, during the day, play the piano in real life, if everyone enjoys your performance, win the game!
YEAH
my work here is done lol
lol
Note - Outsider - If you died today or tonight, all players learn this and something bad might happen to good players who doesn't sing to talk tommorow.
"Once per game, during the day, choose any number of players: learn something they all share in common."
I like I like
ok which is better
Once per game, during the day, choose any number of players: learn something they all share in common.
Or
Once per game, during the day, privately ask the Storyteller for a favour (they my refuse).
should probably be at least 2 players actually
The favour just sounds like wizard ngl lol
ok!
Wizard (Minion): Once per game, choose to make a wish. If granted, your wish may have a price, and leaves a clue to its nature.
Hmmm
well do you like my version?
or should we use your version?
I am down for both
I feel like it's too esoteric for this script
Is that a word?
yea
doesn't mean what I thought it did but oh well lol
of somethings an ST would say
XD
mmm give me a set of characters
it was close enough that it still fits, just not in the way I thought lol
^^
oh sorry I didn't see that
Also if you are liking this script, please be sure the like it and I wont hunt down your family! π
but yea tbh I think between mine or yours it's really up to you since it's more of a designers choice here
they both accomplish the goal of a once per game visit the ST
it's more of a question do you want a mechanical impact or a info impact
and more open ended versus more closed off in terms of a results
Clarinettist sees the String, Bassoonist and the Orchestrator
which there's no real right answer it's more of a designers choice here
yeah info I think
yeah
I like yours more tho
Also, do you like the script? π
They all involve not acting at night in some way
I've seen much worse scripts lol
uh
idk what impact that has lol
Makes me feel like I have acomplished something
eh crescendo concept is here I'm invested now lol
YEAH >:D
anyways
Woh
but also
You are amazing!
this experiment was interesting
because I think 3 is a sweet spot
any more and it becomes a lot harder to find a connection
yeah...
and 2 just isn't really interesting
yea
I think have them always pick 3
(ngl I'm surprised I found connections lol)
yea looks good
Me too! π
use artist wording probably
Once per game, choose to make a wish. If granted, your wish may have a price, and leaves a clue to its nature.
uh
Once per game, during the day,
privately ask the Storyteller
there
wait
that doesn't work
hmm
Once per game, during the day, privately go to the Storyteller and choose 3 players: learn something they all share in common.
the fun part about this as well
is if the group knows instruments you can also make connections with those :p
mmhm?
1 time hint
kk
what alterations have you done for composer btw?
now, gimme an example or 3
for?
Lemme find that!
the hint
That depends what the alterations are lol
Clarinettist - You start knowing a not in play minion character. If there are 5 or less players alive or 5 or more players dead, an alive minion gains that minion characterβs ability.
Use this one
Oh wait
Ohh
no the ability changed!
AGH
sorry
this used the old Clarinettist as a base π¦
that's fine
this alteration still works ngl
or at least it's close enough
it would probably just be like
uh
idk I'm bad at this
best I can think of is there's extra abilities in play
actually that's probably fine
Ok
but I should really sleep now
Clarinettist - You start knowing a not in play evil character and might learn another at any time. When an evil character dies, an alive evil character gains their ability.
Ok Gn!
Gn
Crescendo (Outsider)
Each night*, choose a living player for each evil character in the setup (not yourself), even if you died during the day: If all living evil players are chosen, you learn all evil players & evil wins at dusk.
Pianist (Townsfolk)
Once per game, during the day, privately visit the Storyteller and choose 3 players: learn something they all share in common.
V15
-# Or I guess V1.1.5? Idk, which is better?
I would not include learning all evil players just because you already get a very good idea of who they are from your choices and this is meant to be an outsider at the end of the day.
Also, maybe don't be so aggressive in trying to get people to shorten it xd
Also you didn't update the Crescendo text to what you posted
Rather than read all the chat, why the change from the simplified Crescendo that prevents a good win while living to this?
Also had a couple of ideas that could that I'd like to share;
(Townsfolk). Each night*, choose a player. They cannot die until dusk, but if good also do not wake.
Protection at the cost of possibly not waking.
(Townsfolk (Pianist?)). Once per game, visit the storyteller during the day to choose a player. That night, they wake two extra times.
Basically overclocks a player to gain a ton of information, but at the same time terrible if choosing evil. Evil have a chance to stop this by watching who visits the storyteller and possibly killing them at night.
(Townsfolk). You start knowing a good character. This character's ability is altered if it is in play. You learn how.
Also some bluffability to a Composer, but of course benefits good. Could possibly be out of play, which is to balance such critical information, since you never truly know if the character you saw is real or is instead a bluff.
(Minion(Demon?). Each night, choose a player: they wake an additional time. The previously chosen player dies.
I personally think Minion, since it could very much be used to get kills alongside the demon, while also benefitting town in some way. Can also be used on Evils, but at a risk. Definitely a more out there option.
(Townsfolk). Each night*, choose a player. They cannot die until dusk, but if good also do not wake.
This is just monk but like worse
(Townsfolk (Pianist?)). Once per game, visit the storyteller during the day to choose a player. That night, they wake two extra times.
Doesn't Bassonist already do this?
(Townsfolk). You start knowing a good character. This character's ability is altered if it is in play. You learn how.
Looks interesting but knowing an out of play good character means you're just useless which isn't fun.
(Minion(Demon?). Each night, choose a player: they wake an additional time. The previously chosen player dies.
Actually looks like a fine minion design, very interesting risk reward dynamic. Should probably be once or twice per game ability.
Oh sorry I didn't mean do add that
Never
Everything that Mysticsquire said
Crescendo (Outsider)
Each night*, choose a living player for each evil character in the setup (not yourself), even if you died during the day: If all living evil players are chosen, evil wins at dusk.
I think the 3rd one wouldn't be a bad noble replacement but it should be an in play good character.
4th one.... Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm, if a minion it deafinately needs to be either Once or Twice per game
does also make another reason for extra death
which can be interesting
1st one; while yes, technically a worse Monk, there's three key differences. First being they cannot die period, including the execution of said choice. This also causes another way to not wake, which can be some information if you choose an evil player and they say they did wake. Finally is that it's another townsfolk way to cause lack of waking.
Not saying it's definitely good. Considering there is no other way to survive execution publicly, it definitely doesn't fit at the moment. But it's something to consider.
2nd one; That is fair! I was still remember the old Bassoonist when I made this one. I just liked the idea of allowing someone to definitely wake multiple times at the cost of being more visible in your choice of doing so.
3rd; Agreed that it should be an in play character, but the angle I was aiming for is that this townsfolk might also see a Bluff, and could be used in tandem to possibly find out it is a Bluff. But definitely applicable as you suggested since Puzzlemaster and Percussion are currently available.
4th; The only reason I think it should stay as I worded and not limited is that it becomes very obvious very rapidly that this minion is in play, which can be used to possibly track minions and demons that are limited in kills. Though this was mainly suggested as a Assassin replacement, so limited uses is still quite fine.
I still also like my Ensemble idea, to share it again, as a Yaggababble replacement, now slightly reworded.
"Ensemble. You start knowing a phrase. For each living Evil player to publicly say this phrase, you wake to choose a player; they die."
Basically allows for multiple kills, but at the risk that the evil team will have to repeatedly saying a particular phrase. Also let's the Demon hide somewhat if the town decides to start killing the evil players off. Balanced at all numbers, since in -9 players it's just a Minion and a Demon. 10-12 is 3, and 13+ is 4. Some situations allows for extra evils, but put the evil team at risk to trust said evils.
Minion - Each night*, if someone died today, choose a player: they wake an additional time. The previously chosen player dies.
Hmmm, the Ensemble idea is interesting
idk what to do with this rn
Oooo that is good! The way you originally had it, not the twice. Since it's only if the previous player that dies, it means you have to be wary of whether the first night was only the Ensemble for example getting one kill, or if it is this particular minion.
Basicallly this is how it would work
Personally I could also see "Orchestrator" being the name of the Ensemble, since the Demon would orchestrate the evil team into doing their song.
But obviously Orchestra is elsewhere for the name, so no pressure for that. π
You exe on the 1st day, This guy chooses someone. Don't exe on the next day, this guy doesn't choose and consequently doesn't kill. There is an exe on the 3rd day and this guy chooses someone that night, the 1st guy they chose dies.
maybe
Precisely! Which is quite a nice way to balance extra kills too. Well done Lumi. π
thanks!
Also if you acted an extra time you might wanna executed yourself so they don't get that kill
Precisely. π
but you can always get away with 1 execute since they need 2 executions for 1 kill
π
thanks!
well it was mostly your idea
It's a team effort nonetheless!
Got to go for work, but will talk more later. π
kk!
Alright I think that this case sat for a while!
By the decree of the people, THE NAME SHALL BE CHANGED!!!
Orchestral Suite
I was?
yea
you were being a little demanding to people who didn't really seem like they wanted to fix the wording
uh, I didn't realise this?
you have to keep in mind it's a volunteer thing and you shouldn't try and force people to do things for you
I am sorry if I did π¦
ok π¦
- oh all of these points just hard confirms it in the game and probably makes it way too strong of a character. Remember that confirmation is an ability that comes at a price (Virgin)
- In play character is really strong information. E.G. King or pixie. This needs something to do when it isn't in play but knowing for sure it's in play is too much information.
- Yea I think once or twice because each night killing on a minion is a bit much.
@fickle heart Is this good for a Assassin replacement?
Each night, choose a player (not yourself): they wake an additional time. If you already woke tonight*, the player you chose last dies.
I would just make it if you choose the same person twice in a row, this seems like overcomplicating it if I understand right
2 things, 1 I think I have seem a homebrew of that first one already and I wanna at least be a little original (Idk where I saw it but I remember it). And 2, can you explain how you understand it so I know you are not misunderstanding?
Well right now you can choose a player to wake an additional time
if you choose yourself
yes
you can choose yourself again and kill yourself
yes
you can also use that to force a kill
but think of something like Bassoonist, it can make you diededed
yea but that's a townsfolk
I wouldn't rely on townsfolk abilities for evil abilities to work
I guess this almost exclusively makes the demon kill an additional time each night
which is... probably too much
ok
you don't have a lot of great options
well please feel free to give input!
I guess it's fine if you can answer this:
Who are you doubling?
and suggestions
as the role?
as this character which characters can you double that benefit you?
I'm doubling a random townsfolk and then choosing myself
oh uh
not gonna risk my demon
I mean, you could add a clause that this can only double the demon Once
would that make it more balanced in your eyes?
so
ok
you can choose a player n1
n2 you can choose yourself and then another player
you can effectively kill a player each night at the cost of doubling them hmm
If you're worried about the double, why not like this;
Each night, choose a player. They wake an additional time tonight. The first time you choose a player twice, they die instead.
Ehh, I mean yeah this is fine
thanks
I swear there is another homebrew character that is popular that does this tho Xb
oh well
So basically you can overclock a person once, and the second time you'd choose them they die instead.
Though it might be better worded like this;
Each night, choose a player; they wake an additional time tonight. Players chosen twice die instead.
My pleasure! π
It also means that on nights where the Harpist allows evil to wake twice, this minion can get a single kill for free. So very dangerous.
Also means if the Demon and this Minion don't coordinate, they can have they picks killed before they would kill with them.
mhm
this also can forces the Harpist to act twice
wait nope
they can say no XD
Well technically no I think? A harpist is still once per game, no matter how many times they wake.
Well, referencing Barista. If a once per game ability is doubled, they can use it twice
but I think only for that night.
Oooo I see. In which case, nice.
Question, can a harpist go before a composer on N1, preventing the custom ability?
Nope, also sorry for the late response Xb
Harpist is an * ability
Ok Our Assassin replacement is
Each night*, choose a player: they wake an additional time tonight. players chosen twice die.
Ah true, missed that.
Next question, can a Percussion and this new Minion make the Composer effect two abilities night 1, not just one?
Percussion is a might so technically yes but don't. This new Minion has an * so no
Good, though I am realising the Percussion may be out of a job with this minion. Maybe some slight love to Percussion, possibly like this based on what you made the other night;
Percussion. Each night, choose a player. If they would wake to learn information, you decide what information they learn.
Very true! You got this on lock Lumi! π
