[Minion]
“If an Outsider dies, a 2nd might become a not-in-play Townsfolk tonight (you know them) & vice versa. [-1 to +1 Outsider]”
The Anubis makes things perfectly balanced.
- If an Outsider dies, another Outsider might become a not-in-play Townsfolk character. If a Townsfolk dies, another Townsfolk might become a not-in-play Outsider character.
- If the Anubis should change a character, they do so as soon as possible during the night.
- If the Anubis causes a player to change characters, they wake to learn who they changed & that player’s new character.
- If the Anubis is in play, it might add or remove one Outsider from play, or do neither.
How to Run:
While setting up the game, before putting character tokens in the bag, add an Outsider token and remove a Townsfolk token, remove an Outsider token and add a Townsfolk token, or do neither.
If an Outsider or Townsfolk dies, you may mark them with the SCALES TONIGHT reminder or not.
At night, as soon as possible, if an Outsider is marked SCALES TONIGHT, replace an Outsider player’s character token with a not in play Townsfolk token. Wake that player, show them the YOU ARE info token, then their new character token, then put them to sleep. Then wake the Anubis. Show them the THIS PLAYER IS info token, point at the player, and show their new character token. Put the Anubis to sleep.
At night, as soon as possible, if a Townsfolk is marked SCALES TONIGHT, replace a Townsfolk player’s character token with a not in play Outsider token. Wake that player, show them the YOU ARE info token, then their new character token, then put them to sleep. Then wake the Anubis. Show them the THIS PLAYER IS info token, point at the player, and show their new character token. Put the Anubis to sleep.
Repeat these steps for every player marked SCALES TONIGHT.