#The Bootlegger's Anthology - (Consider Damocles)
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i want to ask it somewhere but not somewhere where a player can see it
yay
super what did you do
no no no it's a funny gimmick game i support it
this is the kind of dumb nonsense obscrul was built for, so long as you incorporate some relatively normal stuff as well
obscregion
Indeed
Looking at it
đď¸
I see all
We are Obscrul
Also
If i was left alive
I would literally carry
Just imagine Storyteller tapping on your shoulder, you open your eyes and see 6
tbf
i donât think that thereâs a scenario in which the Spice would get a 0
i mean sure they could just not vote
but also
thatâs very unlikely
Now show the spice trader a 12
In a bigger legion game
đŁď¸
I mean hey
Would be funny seeing their reaction
Hold a grimoure on your head
And uhh
Have 6 fingers on each hand
Write on a piece of paper "12"
trueâŚ
yeah lmao
whoever's making the TBA print and play needs to make 12 obscrul tokens
...Wouldn't 12 in binary be "110"?
Which is even harder to display on your fingers.
Oh, you could do it in hexadecimal and just show them the letter B.
oh trust me i have the print and play on my agenda. that's way down the road though
what do we think of Archivist/Vortox
I suppose you can just check for it D1 by asking "Is the Demon's ability (something not on the script that you're 100% sure isn't some weird Obscrul ability)?"
âDoes the Demonâs ability have to do with baked beansâ
Each night*, target a player: they die. If they had baked beans within the last 24 hours, one of their Townsfolk neighbors is poisoned.
Plot twist: the Obscrul has an ability related to baked beans
Counter-point: now you get to play with an Obscrul ability that has to do with baked beans, which is objectively funny
you could always make the standard vortox check question be "does the demon's ability involve time travel" if we want to encourage obscrul games to go for really bad ideas
the answer is actually always yes because time is always traveling forward idiot
Are there any guidelines on how long you should wait for Falconer based on different characters/in-play vs out of play
Hey everyone, I'm looking to print these characters to try some in-person games. The images on the Google doc are a bit too pixelated when I stretch them on a token. Does anyone know where I can find high-rez character icons?
In the jsons
Oooooh there's Imgur links! Thank you!
Each Night*, choose a player: They have never existed.
Big Obscrul
made a silly teensy script, no idea how it'll go in practice
Won as good on Fifth Wind 
pretty sure your fish advice straight up won the game there actually
yup
Lleech/DA obscures demon type too much to be in a teensy with Terminus imo
fair, the whole point is to figure out the demon type (hence the name of the script)
flowergirl is very weak in teensys...
having 3 minions as well makes a lot to solve for, especially with crypthid being able to do almost everything as well
fair, but Cryptid gives out a ping
maybe Widow instead of Esper for its ping?
no but then the poison is
very strong
Why is the ping important?
makes it easier to solve the minion type
and a hint to what the Cryptid does
Eh...
me who doesn't really like it
i haven't actually had a chance to playtest it since when I was about to like 4 people showed up and we played a full game
(about to rack up)
(I don't like widow on teensys either for that matter)
fair
Widow also feels pretty bad to solve against Lleech poison on this script so I didn't add it
actually I'm gonna sub out flowergirl since I can see it just being used as a vortox detector
the archivist tunneled on it being shroud for some reason
(as in the fucking ToS2 NK)
How does one tunnel on a character from a different game
Obscrul has effects on people.
Don't let Super cook
I'm traumatized
đ
I see faces in a wall of dots
yknow good would've stood a chance if ell hadn't been sheeped into executing you for pretty much no reason D1
but that's what Firebrand claims do
Literally
Anyone else
I claimed spice trader
Question about Firebrand
RAW, if the firebrand nominates and executes the same player again, they get another use of their ability? I assume that's not RAI
yeah that is not RAI, but it's fairly obvious that shouldn't be the case so I left the inexactitude in there
Gotcha, thought I should check before I run Bleeding of the Warband
previous wordings were way less clear; i've compromised in favour of readability here
but yes, the intent is that the Firebrand only triggers on the first execution of the game
"If you are the first player to nominate and execute someone"?
Omg that was meeee!
yes it was
the next game I think you were the evil Poisoner actually
yeah it was the game where Midnight procced D2 because you incited everyone poisoning each other with the Bio-Weapon D1
Ok I shouldâve asked this when the characters were first released. But for those of us who didnât have the dedication to go code breaking, what does the Grandmaster flavor text actually say?
it's a game of chess. not sure which game, im not that much of a chess guy
hence the pawn icon
OH its chess notation, isnt it?
yep!
I thought it was a complex substitution cipher of some sort (dont know much about code breaking)
i did briefly consider doing a cipher flavor text for Esper, but then i realised that its' current flavor text was funnier than anything else I could do
I knew you were going to read that, dark
i didnt
Luis isn't quite as accurate as the esper
Obviously Luis is not the Esper then
Or the Courtier chose Esper last night. One of the two
Or If you guys waited for me to come back from sleeping
đ
I'm still zad
Like gib the nominee some time
To at least wake up
just messaging here to get easy access to these lovely characters
And the instant I did that, I realised there is a 'follow' button in the top right
oops
Did funny bot creating
why canât you pin messages in forums
this makes me upset
does anyone have the almanac link for this
wait nvm the pinned messages are hidden in settings
obviously
YEAH I HATE THAT TOO
one of the dumbest things with the discord update
it makes 0 sense
how do you make these drawings
as the artist of that
you just draw it in black and white and then overlay the texture
what software do you use to get and overlay the texture
draw in krita, texture is pinned in #homebrew-characters and i just overlay it in krita
You know what's funnier?
Seeing 12 as spice trader

Matsu STrader lmao
You get an 11. Its Recluse, Spice Trader, and all evils
trick question, no one voted
players have just informed me that there is a BAD typo on Bleeding of the Warband
@oak rampart pixie says "when you die" and not "when they die" on the script, just making sure you know
oh shit yeha i'll solve that in a moment
actually probably this weekend i'm vfery busy
should also update the wight icon if you do go in and edit the images
that's the plan!
will banshee wind up jinxed with silversmith? or will it just be left as a thing that exists i guess
it's not broken, it doesn't need a jinx
not an amazing combo but thats on you as a script writer to see
I might have a reason to consider going back to my "Silly Fox abilities and Vigor" script
Vigor killed HJ with the Banshee sounds hilarious
I think if any demon kills HJ with Banshee, that will trigger and give HJ double noms/votes
Correct me if I am wrong
Vigor killed HJ with Banshee is
very jank
you aren't able to double vote or nominate if you change which ability you're using
but yes any Demon can trigger HJ Banshee, and it'll stick
To be fair, Mez also gives extra voting power
no thats not the issue
if you change your ability after getting vigorkilled you lose your Banshee powers lol
Oh yeah... I guess you just have to make up an excuse to not vote
Which is.... difficult
Also to be clear, you can never swap back into Banshee votes if you swap out, right?
I assume so
yes because then you're a new instance of Banshee
so keep choosing banshee to keep your votes
Eh I can still cook with Vigor, HJ, and Banshee on a scrip together, even if Vigor HJ is ironically the least abusable in the traditional sense
whether I will or not is dependent on my stamina meter
that's correct
played fifth wind, that was a LOT of fun
I'd assume "or minions learn who the demon is." went to the good player
hi
hi
"Each night, choose two players: they are both mad⌠âŚas each otherâs roles if good, or Minions learn the Demon tonight."
Source: I was the ST
Fisherman advice was "Tell Sam to use their ability on the bottom half of the grimoire"
What day was it given?
That seems reasonable
Grandmaster then used immediately afterwards
Had no choice but to show them the Fisherman lol
Yeah rip lol
i'm glad you do! i'm very happy with Cryptid as a design, mostly becuase I think it's probably the best way to execute the Amnesiac concept for Minions
I agree
People just be doing BH-turned amnesiac out here and then not notifying the good team anything about their ability
Cardinal has 2 Ls in the word "alignment" in the JSON
@gleaming agate @oak rampart pinging you two about a typo in TBA for the millionth time
Just played a Ketos game
Sadly ended when the lobby imploded due to lack of Minion, but evil probably would've won considering nobody at all suspected the ketos
where are you guys finding lobbies that play TBA
we're starting them
...currently looking for players in one
(unsubtle plug)
also, is Firebrand supposed to be able to self-nom and execute themselves
Idk if they're "supposed to be able" but they are able, which is why I was thinking of making a firebrand/boomdandy script
iâll try to join in a bit
So wait are these lobbies on the official app I assume?
yeah
"Each night, choose a player and a reminder token: one of their neighbors⌠âŚreceives it and its effects, and learns this."
Cryptid is now my favorite minion
this is what I thought the grim was!
(andrew was the terminus and kiffer was the artist in reality)
I saved my demon by slapping down the Terminus: Final Day reminder token on someone N1
:(
Are there any jinxes other than Beachcomber/Artist & Beachcomber/Savant?
If so, is there a place to find them?
yeah
Lunatic shenanigans
What changed the grim? Town went from "The lunatic is evil in every world, there's no way they're not the demon" to "It's just Tir. They're the vortox", literally overnight
@oak rampart Surely, it should be poisoned, not drunk?
i don't want to talk about it
Clearly theyâre the Drunkâ˘ď¸
And not actually the SC
Oh of course, Duh!
I love how TBA manages to execute amnesiac Outsider, Minion, and Demon, and make them all feel unique
is there a list of TBA jinxes somewhere
Somewhere
Somewhere far away
Far more longer than the eye could see
So far that the journey to it is physically impossible
the json, mostly
The far away json
Official Bootleggers Anthology Update from the Bootlegger's Anthology Official Technical Support Person!
v.1.0.2 - "scream that's not stuck in your throat like a stone"
- Added Banshee jinxes
- Adjusted Night Order to account for Banshee
- Fixed the typo in Cardinal's ability (thanks @viral wolf)
- Fixed the typo in Steeplejack's Yagababble jinx
https://github.com/SansCipher/bootlegger
ty
Fencer + Pukka - Only 1 jinxed character can be in play.
What if the fencer simply learned the pukka poisoned player?
That would confirm the demon type
Would it? Itâd be the same info, right? Just learns the chosen player
Listen
Pukka kills are 2 nights late

First fencer knows who's gonna get poisoned
They will be poisoned aa night later
And only then killed another night later
me
i drew it
you can use it for a meme
all the icons are either maja (shes not in the server) or me, except for exe who is still a game-icon
perfect
Literally what happened on Etreides's stream when I storytold a Game of Chess last time
hope it goes different today

Best obscrul ability.
Each day and night and dawn and dusk, choose 2 players, they die and their good neighbours also die. You cannot die during the day and players that know their roles die except for evils. Storyteller is always on your side and can break rules to enforce an evil win. [+Evil Archivist]
No need, Archivist dies instantly
No one will be alive by the end of N1
Fixed it a bit
i got one
âEach night, choose 3 players. If you choose a good player, you die. [Evil does not learn each other]â
The funkiest obscrul ability
âYou might die at any timeâ
"Storyteller chooses any number of players(14 minimum), they die. Additionally, send 100 announcement messages that all comes true no matter what "
One of my favorite Obscrul abilities was âEach night*, choose something to happen. Either it happens or someone dies, you learn whichâ
I only watched the game
The poor Archivist
I think it ended early and got re-racked unfortunately
But yeah if the question is ever âCan the Demon do Xâ itâs always a yes. Though, that itself is a huge clue
does anyone have like
an obscrul guide
on how to make balanced abilities
i feel like iâve seen it
Eh I just think that obscrul ability should be mainly fun

But not too complicated so archivist can guess it
I can give you examples, but itâs hard to come up with advice for such an open ended ability
As a rule of thumb though
Very powerful/unguessable abilities should be signaled somehow
I once ran a game with Super with an Obscrul that gained out-of-script abilities
We gave it the clause of âa good player learns the ability gained each nightâ
By the way what is the Penitent icon meant to be
Asking for a friend
the apple in the garden of eden
i can explain the flavour for Penitent in more detail because i had. embarassingly specific ideas as to what the Penitent actually is
Ooooo
I'd be happy to hear more details, though the flavor text seems relatively clear to me. The Petinent was one of the people who summoned the Demon, regrets it, and is seeking pennace. But if town kills them, their blood fuels the Demon or maybe pisses off a diety a la Saint
If any part is different than what I said, by all means correct me
that's mostly it, yes
Thatâs the idea I got from the flavor
WAIT HOLD UP
ARE YOU THAT PERSON WHO DOES THOSE SICK ASS DRAWINGS ON THE SUBREDDIT?
I might be
Which sick ass drawings are you referring to
uhh the ones that look cool, and do that thingy that that pic does where the background color and main color of the characters are the same
I think those are mine
Should be, if youâre referring to Clocktower Character Doodles
Most are also in #fan-creations
Oh I might as well throw this out. AFAIK, Vessel is retired for understandable reasons. Will Vessel's mark tech also be retired or will it come back some distant day with a character who uses it more effectvely?
some of the legacy characters might come back
I understand that, though I'm mostly skeptical Vessel will be one of them. I'm just curious if the application of marking things on scripts for abilities will return. Because I cant think of abilities now, but I'm sure there are uses for it. Especially if Elluna, on some far off day, makes a script tool that explores mark tech
even if vessel doesnt come back ive seen other people, particularly imze and nycto, using the tech already
Huh. Do they have any such character publicly posted? i'd be curious to see if there are any
let me get one of each
ah, interesting
scorn by nycto
watchmaker by imze
i dont actually know if theyre publically posted anywhere
so, mark tech: I do want to bring it back, but definitely not in the original form
i think sy mightve used it but i dont actually have anything backing this up
And is it safe to assume that whatever form it does take, it will also be on the script tool template, when that is ready for release?
yep
Cool. I kinda wanna make a mark tech character, but dont feel like I could make a high quality one without a visual example to play with
don't forget Sy
Yep! Made a Fabled that's smth like "A character on the script is marked with đŤ. If they're in play, an extra outsider is."
Hiiiiiiiiii
i included sy just didn't know which thing had it
oh yeah outlaw right
outlaw marked ritualist is the funny part of tmp2
I just ran 2 games of Upon a Scaled Wind which was fantastic
Just wanna ask though, how are amnesiac and miasma intended to interact
With amnesiac hot/cold guessees
The same way Vortox and Amnesiac interact, presumably. Either itâs messed up, or you just hb that it doesnât affect guesses
Ye I confirmed that how it should work
You can bake in âYour guesses yield true infoâ to the Amnes ability by default
If you want
âYour next line is: En grade!â Spelling mistake : )
Should be "En Garde". Unless Joseph Joestar the Duelist doesn't know ho to spel. Like me : )
i misspelt it by accident but decided to keep it because it was funny
A mere slip of the tongue, probably
Literally JoJo reference
+10 social credit
Oh i guess while I'm here, what even is Au'wre flavor text? Like I know that cant be a Cipher from grandmaster. Is it just cool symbols to represent evil finding each other? Or did I miss something?
that is a cuneiform transcription of the words "Lonely God" into ancient sumerian
Niiiiice
Cuneiform is slept on
People always hype up hieroglyphics
But the realest ancient writing system is cuneiform
more specifically it is LO - NE - RI GA - ED, because sumerian lacks the sounds to say it directly
And I assume Wight is also something? (Tried google translate but didnt get anything)
that is the opening to the original old-english of Beowulf
That's fair. However, Amnesiac can use any weird answers to their questions to figure out Miasma
unlike amne vortox where they will constantly be on the wrong track
Yeah, actually, I think Amni learning false info from Miasma is a buff to amni
Bc even if you can't solve your actual ability, you can still be a really tight Miasma solver
it was in one game i ran
amne got bingo d1
and solved it was a sallow game
still got executed tho
"Does my ability cause exactly myself to lose the game if I construct a Plutonium (I) Oxide powered radiothermalisotope generator in the centre of the town square using naught but deceased rats?"
"Very warm"
You might work out that its vortox
plot twist: your ability is "If you construct a Plutonium Oxide powered radiothermalisotope generator in the centre of the town square using nothing but dead rats, you lose."
Thatâs sick
It already looked sick when I saw it
Didnât know it meant something though
I equate this to saying that an Investigator can figure out Vortox if they figure out their info is wrong
Is it technically true? Yes
Is it still a feelsbad that nets you relatively little value when it does happen? Also yes
Also itâs not realistic in all scenarios
that's kinda false equivilence
If the Amnesiac does a Miasma check
you're comparing a you start knowing withs oemeon who gets information every night
in a script where no one dies each night
Sorry was there a script that this was referring to
I think thats at the very least a bit strange
Didnât know if there was
It's a lot easier to solve if your ability is doing something explicitly different from what you're being told than investigator finding they have false info
With amnesiac and auwre and miasma
I was just considering the interaction in a vacuum
Especially with one specific answer being wrong
200iq town
they didn't read the ability...
Also
RAW
Shouldnât the AuâWre only announce its curse to good players, not evil ones
I know itâs shortened just for brevity, but thatâs interesting to consider
Having to wake every good player up individually and tell them the AuâWre has been unleashed
TRUE
Why is it raw
rules as written
I prefer my Au'Wre well done
RAW token text is a shorthand for almanac
I love when Summoner ends the game immediately
I think in general AuâWre is what I would consider weak
Itâs definitely weaker than Ketos
I feel as if lack of sufficient evil coordination damns it most of the time
Maybe it would be better if it could guess, but not proc, on N1?
By a⌠very strict reading yes
Obviously this is not the intent
Then again Ketos is weird
Ketos is really good at what it does, but is fragile outside of that
Good just has to play the game without truthfully claiming
But otherwise, they have six shots to kill the demon and zero night deaths
I remember suggesting a rework once
Ketos (Demon)
After day 5, all other players die. Each night*, choose an alive player and a good character: if correct, the end comes one day sooner.
Could serve to make it more dynamic
@oak rampart question: was an each day variant of Astronomer ever playtested
isnt this just reducing it down by an extra day?
astrnomer, and no, i did not playtest it like that. the reasoning being quite simple: it would be absolute hell to think of upwards of 5 interesting decisions every day. but ic an guarantee you that you've made at least one interesting storytelling decision every game
Oh, so what Amelia joked about is right
Uh, fair? I still think each day works better kinda lol, I might just homebrew that and see if it works since I wouldnât mind running that
Why does Astronomer autocorrect to Astrologer
I must have misspelled it something awful
double-homebrew it :)
you can do it, and for text games, it might work! but for real life play i limited myself to what is practical yet still powerful, which is once per game
Astronomer is quite weak from my experience
It could definitely do with being each day
it'll be taken into consideration when i have time to do a pass of polishing pre-existing characters, alongside adding new ones
Whatâs the flavor behind Wight
AFAIK, Wight is a term for several potential Old English things, including like evil spirits
The only thing I know about Wights is from D and D, which drain the living and are undead creatures. I doubt thatâs the specific influence, but generally speaking, Wight as an evil spirit who directly chases people to drain them makes sense. Certainly distinct flavor wise from Poisoner/Widow
Oh and as mentioned in a response to my question, the flavor text is Beowulf in Old English
let me see, this is what i wrote down on my initial draft of the wight icon
it might be a bit unreadable but maybe it helps a bit
Unreadable

Are you a doctor/medical student?
no i just write like one
fwiw tho it says
vaguely humanoid shape made of broken down rock
torque
That text color does not make my eyes happy đ
Idk how you can look at dark blue on gray and not just wince
its dark blue on violet, just the black and blue making it look gray
here it is on its own
but
i kinda just used the first color i had on hand
i think i did blue bc i had pink to do some drafted shading and green to do something else
Use yellow
(real)
couldve very well just done this
Violet my ass
okay sure dark purpur
#514b7f // rgb(81 75 127) // hsl(247, 26%, 40%) if youd rather
Checks out
okay yknow since i gave some explanation im gonna post this full explanation just to prove it isnt a sandwich
kinda fun might do it with some other icons of mine sometime
Iâm glad my sandwich joke stuck on.
no, regular ketos can guess anyone, while that version could only guess living players
where do I see the list of abilities for this btw
it's in the pins
@oak rampart Doesn't Penitent need a riot jinx?
Otherwise you get 4-8 kpn?
Oh and also there's a typo in the Spice trader-OG jinx
"id": "organgrinder",
"reason": "f players eyes were closed during nominations, the Spice Trader learns which player received the most evil votes & how many they received."
Penitent only gives the option to one Riot
Due to the wording of the ability (âthe Demonâ, not âDemonsâ or âall Demonsâ)
Aha, thanks!
Gave +1 Thanks to @split oasis (current: #422 - 56)
"reason": "AuâWre guesses on the first night, but its guesses go through 1 night later. If they guess correctly, the Duelist learns this, otherwise the Duelist learns nothing."
Fencer-Au'Wre jinx says duelist
Also I just realised I forgot just how Au'Wre works so I need to rework a jinx
Oh, whoops, good catch, thanks
Gave +1 Thanks to @tough ermine (current: #1296 - 4)
This is also missing an I
Yep, will fix
@oak rampart hereâs a question: what was the thought process behind designing Firebrand?
To me itâs always stuck out as an oddball role that has a lot of quirks, but no distinct niche outside of encouraging early action
Its much easier to proc than a RK and it can self execute, all while doing essentially the same thing
So itâs no doubt strong
But is there a point to it or putting it on scripts
Most of the time you just have the Firebrand nominate the person town wants to kill anyway
Since the âeven if deadâ really does carry the ability
i do have thoughts but i'll talk about them in a bit, i'm currently absorbing a new album
okay so: very simply, what Firebrand is meant to do is that it's a simple information character that fits in a lot of places that's really helpful if you want to encourage the good team to play more aggressively
it lacks direct synergy but i find that it plays well in some scripts and not so well on others more to do with what kind of atmosphere you want to create during the day
So it really is that simple
See, Firebrand feels too simple for my liking
Its play pattern is just
Out firebrand
Town tells you who to nominate
You do it and get info
It doesnât feel proactive to me at all
And evil has little counterplay to such a strategy
The sources of poison on the script:
i'd challenge the fact that you tell the Firebrand who to nominate
It also gets real narsty with madness, Gob, Harpy, a lot of stuff can get in it's way
first execution, you rarely have that kind of consensus in my experience
Including plain and simple getting misled or being an evil player bluffing
and if there is that kind of consensus, then, uh. i don't like pulling this card, but why the hell is your storyteller allowing the kind of group that loves to quarterback nominations?
See this is the issue though
Firebrand is an all or nothing role
If you put something like a Poisoner in the script
Every Firebrand ever is going to be countered without flaw
I mean most of the time it is just Firebrand either self nomming or nomming someone the group has found sus anyway
Firebrand self nom???
Not unless you get the Poisoner, or there isn't one in play
That feels. Pointless
And getting screwy info can be pretty powerful info
You still get information
And a Minion is very unlikely to do it
I mean, if they self nom they deny themselves and town a chance to strike the demon
Might work depending on context, but seems very risky to be the "always do this" play
And if you don't like that strat then just put Boomdandy in your Firebrand script. Snuffs that play out real fast
i do not consider the firebrand power worth a wasted execution
oh, sure, a Minion with an expendable power like Baron, Esper, Spy, etc. is never going to claim firebrand, self-nominate, and then use that credit to do whatever they want
normally i don't like citing WIFOM but the reason the Firebrand's information is that strong is because it's balanced out by being an extremely strong bluff, becasue it excuses a lot of behaviour that's otherwise evil-sided
Hmm
The Esper should never tell their demon what character they'll claim to have seen
That'd be heinous
I still feel as if nominations arenât really linked to a player as much as people assume they are
in my experience they are absolutely linked like that
YMMV then
Most of the time group consensus controls whoâs nominated for me
And whoever does it is just a formality
that seems like a huge problem
generally, in allmost every example i've seen, nominations are a place of pretty open and lively debate
Maybe Firebrand works better there
It seems too easy to optimize though
Which promotes these sorts of playstyles
i would consider this sort of playstyle decidedly unoptimal
letting a particularly silver-tongued evil player have an easy inroad to control the entire conversation seems disastrously bad
and it's not something i've ever seen the Firebrand encourage
^^^ especially when there's stuff screwing with nominations like a possible witch or other homebrew minions/demons
Kinda, yeah
GM can learn good players who are detrimental in ways that may be critical to the game, which pacifist kinda can't
Ketos doodle
Might do AuâWre next
For weaver, is learning the half of the Cryptid ability count as weaving the Cryptid and the player who learned the second half?
Same with Visionary
yep for both
Nice!
the discussion on teensies in general has given me a horrible idea
Race to the Bottom +Terminus
courtier cries in a corner
Weaver, Librarian, Steward, Steeplejack, Noble, Shugenja
Mutant, Recluse
Cryptid, Visionary
Vortox, Terminus
Sentinel
Sorry
didn't mean to ping
Don't understand shut
Shit
Tbf
But looks cool ig
This is face right?
Like red eye
And his mouth is ope
Like he's laughing
Oh and he has a moustache
If you rotate it 45°
This guy is smiling
Be Me
Visionary
Given the question "Who is the damsel?, get given a damsel ping
Day 2, get my fellow minion to damsel guess someone at random
"Haha, you missed! I'm the damsel"
silly damsel
clearly when you heard the visionary ping you should have locked yourself up forever and become a 
(This is a hypothetical not a real play)
Be me
Absolut (everyone but 1 person gets false info and evils have to guess them)
Day 2, someone says "I got counter clockwise so Eddy is evil".
it was day 1 actually
It actually has no face
The idea was that itâs a monster from the depths that builds itself using mortal creations
Hence why it has so many other TBA icons fused to it
Looks like a face
Those are the Grandmaster and Surgeon icons
Archivist tome
I see â˘ď¸
Itâs a seal of containment
Hm
Not nuclear
Just send a nuclear bomb
To the demon
And it's dealt wirh
With

I mean
Still looks cool
Did the messenger not out the question đ
Also this is why you donât out immediately as after a missed kidnapping
Demons can do this too
Me accidentally ending the game by jokingly guessing damsel as recluse;
If you zoom out
Thatâs the Cardinal cross hung on a spike
Inysyns' jinx with Witch/Psychopath:
During the Day of Judgement, they are safe from the Witch/Psychopath.
Does "they" refer to the Inysyns?
it does, yes
the firebrand goblin interaction is pretty awesome
boop
@oak rampart in regards to Weaver, out of which of these following situations would be legal?
- Chef learns a 0; Weaver learns the Chef and an evil player with no evil neighbors.
- General learns a slightly evil; Weaver learns the General and the Poisoner who sniped the Investigator.
- Shugenja learns nearest evil is Counterclockwise (with them being 3 steps away); Weaver learns the Shugenja and the good player to their direct left.
- A Minion is pranked; Weaver learns the Minion and the Prankster.
Also Iâm not sure if you can answer this but would this also count
i will answer in a bit
currently recovering from doing some serious historical workthis morning
- The Tactician chooses the poisoned Sage and the Spice Trader and learns the Sage; that night, the Pit Hag creates an evil Weaver, who sees the Tactician and the Poisoner who poisoned the Sage.
id say no for the general
bc itâs about the game state as a whole and not an individual
In another note
I like Weaver a lot
But I wish it wasnât a start knowing
As a OPG it has so much more potential
I feel as if it was only made start knowing to interact with Steeplejack
im pretty sure it was made for equinox which is why its a ysk
No clue what that is
So itâs a GoS like script
This is a no
The tactician nor the poisoner have learned anything about each other
A reasonable answer
But you could make the argument that the Tactician learned who the Poisoner targeted through their info
Iâm just testing to see how far reaching Weaver info can get
Anyway to do my ~best to answer the rest of those
- Yes.
- This is sketchy. The General is learning about the Storytellerâs opinion of the gamestate as a whole, so I can see an argument in either direction.
- No. Youâd have to weave the shugenja and the relevant evil player, since thatâs the player the shugenja is learning something true about.
- Yes, with similar reasoning to the Cryptid and Visionary examples above.
yeah i'd say
- Yes
- No
- No
- Yes
W I was gambling on what the answers would be and I only got number 2 wrong
Note that prankster scenario would require weaver to come into existence after n1
Script building around weaver is interesting because it's a 1st night
true
The legion interaction is quite good I think?
oh yeah itâs great
It catches two Legion if youâre lucky
Does Prankster not act on N1
Wow
Itâs much worse than Preacher than
Prankster's effect persists even when Prankster is poisoned or dead
Iâm aware
That niche utility is not worth the loss of pure diminishment
Replacing minion abilities with the old Vizier one results in a very minor loss for evil when theyâre hit relative to Preacher
And youâre not guaranteed to do it
Nor do you learn reliable info from it
Preacher is already a weak townsfolk
Permanently and irrecoverably screwing up a minion once every 5.5 games is rather unfun for the same reason Engineer being able to use their ability n1 is unfun.
This is worse in most scenarios
This doesnât justify it being weak
If youâre going to make it not act N1
At least give it a better effect or speedier choices to compensate
Better effect than "permanently and irrecoverably disable a minion ability"?
Reminder that the old Vizier ability is still a formidable one to face
It sucks relative to other Minion abilities, but not by much in the grand scheme of things
Most Minions possess early game utility, not late
Prankster is too slow to stop a lot of their damage
Then build a script with minions that provide late game utility
With what minions
Psychopath?
Thereâs very few minions that fit your description there im afraid
Scarlet Woman, Cerenovus, Devil's Advocate, Mastermind, potentially Cryptid, just to name a few
Goblin/Boomdandy have tension with Preacher/Prankster
You have to evaluate if the permanent downgrading of these abilities is worth more than the temporary disabling of them
Realistically speaking I donât see Prankster ever surpassing Preacherâs floor unless both are explicitly slated to die early
Depends on player count tbh.
Which rarely happens
On higher level counts, prankster would be better
On higher player counts, the ability given to pranked Minions is also better.
If the ability given was worse
And not just a weak Minion ability
Prankster would be fine
Say something like âchoose a player, you learn their characterâ
Or just âyou have a not in play Townsfolk abilityâ
Would keep the interactivity while also removing Pranksterâs general utility towards evil
Giving the Demon info in exchange for power nets your overall utility at a dissatisfying low level
Since evil still gets a pretty significant something even if you do your job
Thatâs my issue with it
for what it's worth, Temp, I do already have ideas for Prankster changes in the works, i just really want to test them first before releasing them, and that'll be in a few months
Not really, and permanently getting an ability out is generally better. It makes you a lot less of a loss. And your info doesn't become kinda useless immediately. Sw for example. You die after 6 players, then you exe a player you belive to be evil the next day. In the preacher case the sw could've caught it from anywhere. In this case that wouldn't be the case and youd have a few players you wouldn't want to go for?
Isn't it's point to be a solving tool
That allows you to build worlds even when dead
The ability it gives doesn't really matter then in the grand scheme of things
Let's gooooo
We're so back
"We are so back!"
February 2025:
It kind of does when the fact of the ability is that it harms good
I mean, the Prank ability is like, almost always weaker than a minion ability. Info for the evil team (on most scripts) sucks, and sucks even worse late game bc it's mostly stuff they already know
This can be especially bad with minions like Spy, who rely a lot on their ability, and know a lot already
(similar arguements go for characters like Cero, Pithag, Poisoner, Harpy, Cryptid, Vis...Really most minions getting permanently shut down isn't all that helpful)
Practically speaking, the most an evil player is going to get out of being Pranked is getting very minor communication with the evil team (using Pranks to signal who the demon should kill), finding a Mutant or Politician (or Damsel, but don't put Prankster on Damsel scripts), or like...finding info they're often just gonna know anyway
The Pranks staying after the Prankster's death is genuinely so nasty for the evil team, that unless you have like, specifically an Undertaker bluff or smth, or you've built the script specifically so Prankster screws over the good team through Damsel, Heretic, or Choirboy, it's just not gonna be worse than Preacher imo
Basically what Baked said
also iirc, I don't think minions who only choose a player each night (Witch, Poisoner...some Cryptids...Godfather depending on context) know they've been pranked
depending on how the evil team is communicating it might take the minion a few nights before they start using the Prank ability optimally
Can Inysyns just attack themselves the night before Judgement day to win instantly or does that not work
the day of judgement effect lasts from dawn til dusk; it's not dawn if they die in the night
Ah okie that makes sense, does dawn only count as having begun after everyone who died in the night is announced dead and such?
dawn is when the day actually begins
elluna already said this but yeah the ability text specifies "from dawn to dusk"
alr thank you ^_^
Gave +1 Thanks to @oak rampart (current: #938 - 10)
ya but I am like totally a morning person so morning for me dawn is when it is still dark af and maybe the Demon did it then đ¤ (joke)
Minor Update
- New Esper/Damsel Jinx - If the Esper is (or has been) in play, the Damsel is poisoned.
-
- For parity with the official release.
Official Bootleggers Anthology Update from the Bootlegger's Anthology Official Technical Support Person!
v.1.0.3 - Every change is in some way a release.
- Changed Jinxes for parity with official release
-
- Esper/Damsel jinx now reads: "If the Esper is (or has been) in play, the Damsel is poisoned."
-
- Added Cardinal/Pit-Hag and Deserter/Pit-Hag jinxes. They read: "If the Pit-Hag turns an evil player into the Cardinal/Deserter, they can't turn good due to their own ability."
- Fixed some typos (thanks @tough ermine)
-
- Fencer/Au'Wre Jinx now correctly says the Fencer's name
-
- Spice Trader/Organ Grinder jinx no longer has a missing letter at the start
- Changed Cardinal's ability to clarify the way it works
-
- It now reads: "If nominated, tonight (even if dead), you become the alignment opposite to whoever nominated you.",
-
-
- Note that it is not a functional change. The Cardinal was already functioning this way, as per almanac.
https://github.com/SansCipher/bootlegger
- Note that it is not a functional change. The Cardinal was already functioning this way, as per almanac.
-
Itâs called the Day of Judgement for a reason
Not the Day and Night of Judgement
I think I traumatised the players this game is still being referred to over a month later
I wonder why
i think that nothing could ever go wrong with such an obscrul i dont see why theyre traumatized
#speculation-and-spoilers message re: this post. by the way this is why Ketos's icon is a boat
As in the "kill everyone" part being connected to the boat connected to the timer. Named after a Greek sea monster, but born as the "everyne explodes on a boat" timer Demon
yep!
wait actually
thats so funny
Lmao
WAIT
LMAOOO
This guy skipped the day when one of the only good players was not on when they were nommed
I'm traumatized
Just ran an amnesiac of
(this is the TBA channel?)
sir⌠this is a Wendyâs
Did you mean Sleepwalker?
Or is this just a mistake?
Wrong channel
There was a channel I'm part of of amnesiac abilities
But I always lose it
All amne design?
No
The opposite actually
Non all amnesiac design
Its like the savant statements channel
this collection is absolutely wonderful! the abilities, the artwork, even down to the tips and tricks in the almanac, real quality stuff
i'm definitely considering printing these for myself
are the hd image files available anywhere or will i have to make do?
the JSON has Imgur links I believe
drats...
oh the old Wight icon was deleted yeah
I would send the new one but it's not on hand
Yeah, check the github json
Is there a particular reason why Grandmaster is a consult and not a night ability?
talking
i assume?
wait does it learn why
not it doesnt does it
okay then im gonna assume its to be used at any time
No clue.
Consult roles are inherently more flexible than opg night ones are
Perhaps that's it
that is precisely the reason, yeah
i wanted the Grandmaster to be a very social role, and being able to immediately talk to the most important good player felt important for that
it's a holdover from some of my really old work, back before i knew what i was doing, but it turned out it playtested really well like that
Was it being tested at the very same time as the first Visionairy?
I think I remember something about that being a consult before being adjusted
i think so yeah
For evil roles its different
Because they're, well, evil
They can't consult without being suspected
yep
If memory serves, it used to be "Everyone who consults with the Storyteller on the first day learns the question."
(I say "if memory serves" as though I'm not the reason it's not that anymore.)
It is. And technically its "your 1st day", but same difference
Curious to hear how your players have experienced Surgeon
It's narratively wonderful but it's the only character on TBA I find myself disliking a bit from a gameplay perspective
I have no strong feelings one way or the other
A whistling in the winds.
The Innards of A Thigh
There will be no further clues.
this is the content I signed up for
Who's that again
Twice per game, choose a player: they live if they die, and vice versa. you cannot kill the demon this way.
my favorite character: inner thigh
Oh no
Donât tell me Haruspex is being let out
I canât cope with this
it is not Haruspex
Is it a character from the TBA beta with like 50 characters?
it is not just one character
"Once per game, at night, choose a player: a Demon, if chosen, swaps characters with an alive Minion."
It sucked
Lmao
A strictly more inflexible, less useful Slayer
A little mean, but yeah
Not sucked from a design level
Just sucked from a power level
The concept had potential
Just not great execution
Iâve played a version thatâs each night, but I played it as OPG to avoid confusing myself
Because that one could inadvertently undo my hard work
ooh an each night haruspex seems interesting
Honestly, itâs kinda just stressful. Because you could choose the Demon N1, swap them, and then choose the Minion turned Demon N3. And youâd have to way to know that you moved the Demon back to your original pick
Oh wait I know
âEach night, choose a player. The 1st Demon you choose swaps characters with a living Minionâ
True. I guess it sorta depends on how greedy you are but as long as you know when to fold, it could balance being an each night slayer
Idk
If thereâs a good fix, Iâm sure Elluna will consider utilizing at some point
i feel like itâs worth noting that the strength of an each night haruspex is that you know that the player is not the Demon
You only know that the last player is not the demon
You could pick the Demon twice and get back to where you started
Like
I think an each night haruspex has the issue that solving it feels unintuitive and convoluted, at least in theory
Sorta. Youâd have to treat it as SC, where acting too much undoes your info. In that case, itâs more open than SC, but has the same gambling mechanic. I guess that could work but idk
Lol
I mean, I feel like you always have the power of like...if there's a player town doesn't trust, but no one's gonna kill them, you can just poke them
I view the strength of it in it's flexibility. Sure switching targets might undo your work previous nights, but that's ok. Having 1 player you're sure isn't the demon can be really strong, and getting to change who that person is can be as well
Where would we put TBA characters if they were unreleased official instead of Homebrew?
Inysyns on Midnight. This one is Obvious.
I'd be inclined to put Visionary on GoS
In fact a lot seem to work well on a GoS-style script
Steeplejack is TT for me
Tir do you know what the equinox is đ¤
Vaguely
I know its a GoS inspired homebrew script made by elluna using TBA characters (And other homebrew(?))
Gotcha
Weaver on MHD would make sense to me but it depends on the other roles
ooh I like that call
Obscrul / Archivist feels MHoD
.
@oak rampart can I ask how many games did you do with that script and how they went?
i think i did about 5 playtests of the old old version of the script. the newer one has been played a lot more and has been getting pretty much only good reviews
But be worry!
I had an obscrul game
With obscrul having a long ass ability description
(Archivist had no chance)
It may or may not eclipse the 150 character limit
"if the archivist guesses this ability wrong they lose"
wow very solvable
Thoughts on this as an Obscrul?
âEach night, choose two players: on odd nights they are poisoned until dusk, on even nights they dieâ
for the visionary - do you think a question akin to "who did the nightwatchman (or similar) choose?" would be good?
or alternatively in a sentinel game with unknown modifers, "How many sober and healthy outsiders were there at the start of the first night?" (so if one was drunken or poisoned by any means, permenant or not, they dont count to it)
also for roles like the Wight, when it says "until they are drunk or poisoned" does that mean permenantly? does it go away while they are drunk and return when its gone?
the only main issue is that what if the visionary answers "nobody" before the NWM acts
actually NWM can act N1
so it's probably fine
yeah i dont know the night order much but this is under the idea that the nightwatchman already has
Visionary acts a long while before Nightwatchman
but that general idea of what did this person choose as the question
yeah im only just reading this now but holy man this is detailed, im impressed, and im def thinking of bootlegging at least the visionary into some games of mine cause i think my group would love having more to do (especially outsiders that dont do shit)
true...
@oak rampart how does Au'Wre interact with good Minions
The ability text says "guess your Minions", implying that it doesn't have to guess good Minions
But the how to run section implies that its interactions with Minions aren't discriminatory based on alignment
do not yet have a decided rulign for this one
Also, this example is inaccurate
The Au'Wre doesn't learn character type information, so them learning Ben is a Townsfolk isn't something they should know
they... fuck that's. not what it's supposed to imply
im just not going to reply further for a bit im way too anxious to do questions right now. i'm terribly sorry
That's fine
Is the Firebrand supposed to be able to self-nom to activate their ability?
Yep
Yes and that's why I low-key don't like it
I'm fairly sure anyway. It's something Elluna knows about and is fine with
It feels like it's always the optimal play to me
I disagree
Like yeah if you tell that person what their character is if they didn't claim, they trust you
And you're more likely to be executed
You give up a day of demon hunting when you don't need to
But I feel like it's way easier to get the execution off barring BD-likes
it is strictly not the optimal play lol
Firebrand is already pretty likely to get their ping off. At worst their evil wasting the first day, and town will usually agree on who to bomb
If town is always executing the first nomination on a fire brand script then evil will be getting more value out of that ability than good (considering the sum of all games with that script)
I find it rare that the town can all agree on just one execution day 1
Temporary's group apparently can, but I've never seen that in my games or any YouTube games
If evil is always bluffing Firebrand, that is a very predictable evil team
I'm not saying they have to bluff it
Why would you follow the Firebrand shot of someone who isn't the Firebrand?
Oh true, but if there's no FB you just play first day as usual
The FB doesn't need to be the first nom
Yeah sorry I mispoke
Yeah the more I think about it I guess it's fine
Thank you for talking about it
If Elluna wants this gone, that's fine, but I was bored earlier today
Bewhold, The Bewtleggers Anthology
oh no it's hillarious
<3
Thanks, I wasn't sure so I put the disclaimer in case
0 is a number because it's an integer :)
awful. awful. cursed
:)
global hero would probably be good on a script where evil has incentive to kill one another (vigormortis) or does not learn eachother (poppygrower)
granted good as in functional on a script
itâs a worse investigator
Parkster is strong & wins if they hit the Demon + confirming themselves to player
@oak rampart Do you have any new game status, travellers and fabled in your design?
wdym by new game status?
I'd assume something like droisoned, but with a different effect
fair ig
i do have new travellers and fabled planned, but nothing on the first one
Excuse me, what's wdym????
what do you mean wdym?
it literally means "what do you mean" if you're confused
Like "Insanity" in Archives of Insanity, "bloody" in Ides of Blood and so on.
New statuses are messy
All my new statuses are confined to a specific role for a reason
do any of your releases have a new status?
i dont think so...
All of my Minions technically do
Witness, Follower, & Engraved, respectively
For something to be considered a status, though, it needs to be something used by more than one role
Hence why I donât consider those ârealâ statuses
I agree
It's not like some video games where new statuses are key to developing new gameplay patterns
I think [wandering] is cool for the Alice in Wonderland Homebrew Script, but realistically that doesn't need to be a keyword, it just is because of clarity/ease of understanding on the script; you could utilize the same effect on a solo character elsewhere without that wording
And hell, people have
How do that keywords work?
I have no idea about them. đ¤
Wait until I tell you the homebrew character that goes great with this
I'm waiting
Nice to meet you waiting
I'm Frank
we need another person to name the HHR sequel after
They're words that define a specific trait of the game
I have a few new keywords
"Aspect", for example, is used by 2 of my released characters and 2 unreleased ones
Wuzzat do
"Aspect" refers to a certain part of an ability that defines its functionality
Whether that be targeting restrictions, when its performed, its effect, or who it can effect
Which?
Renegade's one of them
I remember suggesting "significant word" when Temp was trying to figure out how to word Renegade and then he came up with aspect
Renegade
Shinobi interacts with it implicitly but doesnât include it in wording
i do feel like trying to deliberately make a new keyword⌠doesnt really go so well
because like
in order for something to be a Keyword it needs to be both complicated enough for there to be a reason to not just spell it out with normal words, and also useful enough for you to want to actually use it
and like. thats not really something you can Force with good results
yeah personally i think droison and madness r good keywords but making more is unnecessary
What about calm?
bestest keyword fr
I believe an Obscrul may or may not be in play. I have no strong feelings either way.
@oak rampart how does cawthorne choosing usually resolve
i'm uncertain what question you're trying to ask here
because if it's just "How does it work", you can just check the almanac
nvm
