#The Heretic's Gaze v 0.1.0

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ionic wave
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Current Version: 0.1.0

This script features the Heretic but characters will have to be very cautious about outing their information as both evil and good races to solve whether a Heretic exists. Evil is deeply hidden (no outed evil roles) so the lack of finding evil easily requires a powerful town... but if evil finds out town's information, the game could be close to over.

Most roles do not have an obvious tell for their existence and even good players may want to play more secretly than normal.

There is a good amount of droison and false information on the script but a game could also end up having none active and all of the misinformation coming from hiding outsiders and evil players.

Outsiders have to play with extreme caution due to the Fang Gu on the script but also in order to conceal a Heretic amongst them (as there is no Sentinel designed to go with the script and the Drunk acting as the only light outsider concealer).

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V. 0.1.0

Changelist:
Replaced Monk with Soldier due to concerns that Monk was overpowered in certain situations
Removed Pukka and replaced with Recluse to provide additional bluffing space for the Heretic without adding a Sentinel which I honestly didn't want to add.
Replaced Poisoner with Scarlet Woman to address concerns with Alc-Poisoner being too powerful.

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[{"id":"_meta","author":"Sterling","name":"The Heretic's Gaze"},"steward","investigator","washerwoman","pixie","general","preacher","snake_charmer","fortune_teller","oracle","savant","soldier","alchemist","minstrel","snitch","heretic","drunk","barber","recluse","cerenovus","scarlet_woman","evil_twin","marionette","vortox","vigormortis","fang_gu"]

hidden fox
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you say quiet evil but there’s a twin?

main warren
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These don't seem like minion abilities I really want as an Alchemist

thorn pumice
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These minion abilities suck for alchemist

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Also

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Do keep in mind that Minstrel disables Heretic