#Homebrew Brewery
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On odd nights, Townsfolk information is reversed. After day 4, evil wins.
Whisperwillow (Demon) - Living players who are "mad" you are in-play might die. If no good are, evil wins at dusk.
Not sure if this counts as "public" but whatever
id say it can be either depending on how the ST runs it
Do you count Yaggababble as public? Al-Had? What's your criteria
i wouldnt say yagga is public normally, just that it can be public, but shouldnt unless a script is built around it
al-had definitely is public considering it has loud pings folllowed by easy to track deaths
ah i didnt even answer your question mb
id say just use common sense in terms of public or not
both you and yap's suggestions seem to follow that p well
just that an ST can make it public if they really want it to be
Evil wins at dusk if no nominator-nominee pair (both different) with at least 1 good vote (not the nominator or nominee) is aligned. After day 4, evil wins. [Some players are evil]
Ruining people’s fun since day 1
Put this on a Vortox script in a teensy hehe
A minion which doesn't know the full evil team
Unformatted
Prompt: Minion(s) which do not learn the entire evil team.
There we go.
Thanks was thinking about other things while writing it
You start knowing 1 good & 1 evil character in-play & do not know evil. You gain the ability of the 1st one to die if you nominated them today & the 2nd survives execution once. [You are not part of Minion info]
Went a bit over the character limit but seems fine.
Probably a terrible idea, but the first thing that came to mind was:
Nightmare (Minion) - Once per game, during the day, publicly guess your team: If correct, your team wins. You & evil don’t learn the other.
Also works as a fun Alchemist ability tbh, basically a OPG Alsaahir but you don’t have to guess which is which
Seems okay, might lead to goodies having to play very evily to win which probably is fine
In a 1 minion game it might be a bit easy tho
Good players playing like evil is definitely a big benefit from this. Even if their ability fails (or they aren’t in play), it encourages worse plays from good to counteract it
wait this isn’t the prompt but this has inspired me
Each day, you may publicly announce who the Demon is: if correct, evil wins at dusk, even if you’re executed.
Uncounterable
Unless you mean that the Demon gets executed.
In which case it’s weak.
They don’t have to actually name their Demon - it’s primarily a tool for evil to manipulate who is being executed. If you think it’s false execute the Minion.
There is an issue where multiple people claim it, I will admit that.
Sure, the bluffing potential is strong.
But the thing is that there’s no way for good to counter random guessing.
The character I just made knows who their Demon is? I said it wasn’t part of the prompt but Relic’s character inspired it.
Oh.
Yeah this Minion knows their Demon and the ability only works if they correctly name the actual Demon
What does (others are poisoned until dawn) meant to mean
Like people who falsely claim it get poisoned?
If a player (not the Matrimamba) claims to be the Matrimamba and claims a player to be their demon, they are poisoned until dawn
Yep
That doesn’t really stop the problem of multiple people claiming it in one day, nor does it do anything if it’s not in play and evils bluff it
I mean, not really? If multiple people are claiming it in a day then good is almost required to execute one of the picks. If it’s the Demon then they win anyway, and if not then they lose anyway. So it doesn’t matter if the Demon is poisoned since the game is ending today anyway
Outsiders would love this
Well the way I’d look at this is that realistically whoever you claim is the demon will get nominated or you will so why not:
Matrimamba (Minion): Each day, if you publicly claimed to be the Matrimamba when nominating the demon: evil wins at dusk, even if you die.
Wait I rewrote it too many times oops
Matrimamba (Minion): Each day during the first nomination, if you publicly claimed to be the Matrimamba when nominating the demon: evil wins at dusk, even if you die.
eh, I don’t like it having to nominate the demon personally, especially w it being the first
I think it’d have to be in the pre-nomination period, like psycho
What’s wrong with nominating the demon
Cause I feel like that’s already happening most of the time right
Like if you claim I’m the matrimamba and this is my demon you’ll get exed or the demon is exed
best example of this prompt is hannibal in fall of rome, very fun character
It’s not a minion, but yes it’s an evil character that doesn’t know their team (even if one later becomes good)
Hannibal’s a Demon
Prompt: Characters which consult (and if said ability is used/answered/followed/etc. wrongly, may backfire)
First time making a prompt
Well
Minion:Once per game, during the day, choose that for each outsider not-in-play, whoever wins, loses, and whoever loses, wins. [-? to +? Outsiders]
I'd make it +1 or -1
tbh
I, personally, approve.
Ignore my nickname.
Irrelevant.
Arbiter (Minion) - Each night, choose an Outsider: Their ability works twice until dusk [+1 Outsider, you choose which are in-play]
in that case you could instantly win at some base o counts since you know for sure wins are flipped
Specifically at base 2, and if there’s no good-sided Outsider mod (which there probably should be on the script)
at base 0 it still works
cause -1 would still make it 0
Prompt: A character with “On your 2nd night” as part of their ability.
Mimic (Outsider):
On your 2nd night, become the opposing alignment & character of a dead player.
might be kinda broken if a Minion is executed 😭
typed it without thinking abt it
Prompt:
An Outsider that wants to stay hidden but is incentivized to publically claim its role. (Like Spartacus in FoR)
Doofus (Outsider) - If an evil player publicly guesses you (once), your team loses. Each day, if you publicly claim to be the Doofus & are the only good player to do so, permanently lose your ability at dusk.
Damsel variations are aplenty.
I mean yeah that’s the easiest way to make “Outsider that wants to stay hidden” work
Me on my way to nominate myself every day
well technically this was the original
If an evil player has nominated you, then even if you die after, on the final day, the least voted alive player is executed instead. You cannot nominate yourself.
Hm...
Actually you know what
Screw you guys I’m fine with them doing that
Go ahead, lose a nomination
It’ll only be your downfall
Prompt: A character that causes alignments to change, tied to the actions of other players.
Recruiter (Traveller) - Each night, you may choose a player: The first that agrees secretly becomes your alignment. You don’t know the Demon if evil.
Can turn a good player evil or an evil player good, but has trouble convincing people of their actual alignment. Notably the Recruiter doesn’t learn when someone agrees, so a player could fake agreeing to bait the Traveller into revealing their alignment, so neither can really fully trust the other. But if they can trust the Recruiter, it’s very strong either way
And yes it’s silly, but we need more Travellers here
I think that the recruiter turning people good is wayyy stronger than the recruiter turning people evil
bc turning someone evil is helpful
turning someone good is game winning
Game winning if you can convince them you're actually good
Wouldn't they know for sure, since they wouldn't suddenly be good otherwise?
Oh wait. Is the idea that the player won't get told "you are now good"?
wait if you're chosen first and you're evil, wouldn't it make sense to out everything to the recruiter?
assuming you accept
On Night 1 that does seem totally foolproof, but not on future nights. The good Recruiter may have picked a good player N1, who accepted, and then an evil player N2. Then the evil player loses by revealing
right, but it'll still choose a demon and/or minion on n1 some of the time, right?
Correct. It’s the same as an Ogre
it seems a little bit game-ending if it converts an evil player to good on the firs tnight
Players can deny it and then claim they accepted to try to get the Recruiter to spill their alignment, so it’s risky for both sides
If I’m good and chosen, I can deny and claim I accepted it and out a fake evil team to try to get the Recruiter to out evil which is funny :)
It’s definitely a bit swingy especially n1, but I like the insanity
Both sides have to trust the other, but if they do then it’s a big advantage. Or at minimum it confirms them to each other
VIP (Traveller):
The Storyteller makes decisions in your team's favor. You are the alignment of a living neighbor.
Technically the other way around
The alignment influences the decisions lol
It needs to not have evil info
Starspawn(Outsider)
- If you die today or tonight, a good Townsfolk becomes evil.
-# yes it's name is taken from BTOS2 mod from town of Salem 2.
Oblivious(Outsider)
- You do not know your true alignment, each night you might switch alignments
oblivious is just horrible mate
Yeah it’s just
Idk how to say this nicely bc it’s not fun in the slightest
At least with Ogre you actually have a clue
Starspawn is just meh
Has the issue of being a better Sweetheart
Also… neither of these fit the prompt? They aren’t tied to the actions of any other players
Yesman (Outsider) - Each night*, you become the alignment of the last player who voted today.
"im bad with charecter names" Demon: Each Night* pick a player, they die. Each night before you pick a player, if a player nominated you, they flip alignments then swap characters with you [No minion & demon info]
if a goodie noms you good wins
wait no
this says change alignments not swap
infinite evils
also Each night*, choose a player: they die. If you were nominated, tonight you swap characters with them & they switch alignments.
mfw this can make every single player evil
minions become good
you can also still be exicuted
since its not even if dead
also its not ment to be good lol
okay 😭
it fits the prompt
also i think i could make it work on a script
with lots of allignment changes
Demon self-noms then kills itself.
hi
Prompt: A Townsfolk character starts knowing a phrase.
Notes: Your character can be of any type, it just needs to make sure a Townsfolk character (does not need to be specified) must start knowing a phrase.
"You start knowing a phrase. You learn a player of a different character type than all of the players who have said it today. "
What if all types said it? You'd learn a "no"?
Assume so.
trying to add a false clause on a no
Or you learn someone who can register simultaneously as different character types
(because like.... flowergirl.)
they'd still be the same character type as someone before
Obviously this should not happen
Whisperer (Townsfolk) - You start knowing a phrase. For each 2 times you said it publicly, a good player cannot die. If an evil player guesses you (once per night), you are poisoned.
You start knowing a phrase: if evil said it today, all good who say it are poisoned until dawn, even if drunk or poisoned. If only good says it, you and your neighbours are sober & healthy.
Probably weak
(Townsfolk):
You start knowing a phrase. Each night, if you publicly said it today, learn a non-demon player. If the Demon privately guesses it (once a day), you lose this ability.
why can’t I just say it to the storyteller and tell no one else
It’s problematic itself so it’s getting scrapped
I love that. Maybe do the Demon guessing once per game. Or get rid of it. Depending on what power level you need.
Prompt: Characters that lose abilities when there are less than or equal to 4 players alive.
Based prompt
wow i literally tweaked one of mine to do that earlier today
well not really since i havent pushed it
The prompt has died.
RIP the prompt.
Unsure if this is Townsfolk or Outsider
If less than 5 players live, your most recent nominee won't die the first time they should, even if you are dead.
edited it
to be more of an outsider
That seems inverse of the prompt
oh wait
I didnt see lose
lmao
I read "Characters abilities less than 4 players alive"
whoopsies 🔥
(Townsfolk)
If 5 or more players live, your most recent nominee won't die the first time they should, even if you are dead.
boom
im amazing
sniper
A pair of eyes stare at you from the dark.
“Where’s the ability text, Hyper?”
Each night, you may choose a player: at dusk, if they have more evil than good votes, they are executed. If 4 players or less live, you lose this ability.
happy?
smh
out of curiosity - how many of these do you have?
or are you just making these on the spot
About 7 I think?
I'm tempted to make one that says "Trigger Happy: If you misuse a Luis S gif, he becomes disappointed in you"
bc people keep misusing I Rember and NWMbb
nightmanwatch but better
It's a reference to this:
Oh I think Luis made smth like that once
Y'know what?
Prompt: An ability that makes Luis S disappointed in you.
Borderwatchman (Townsfolk) -
[-1 Outsider]
(Read what Axo said again)
(Jokes on you, I can't read!)
Each night, choose a player: they die. [+1 Outsider]
felt a bit too weak with only getting an extra kill on the first night so I added an outsider to balance it
Luis I have a new idea for a luis token
"If a townsfolk removes an outsider, the game, the game implodes, and everyone loses."
Each night, make an ability that sucks. [All are outsiders]
B)
ends the game on the spot
Prompt: A character which learns word(s) that are not names of abilities or roles/characters.
Technically you could also have a N1 death.
Case in point, Tinker.
Townsfolk - Each day, learn a letter in the Demon's name
Each day*, you may visit the Storyteller to choose a dead player: you learn a word related to the Storyteller’s reason for their death.
This might work too.
that implies the storyteller killed them
Atheist, Yaggababble, Legion and Lil’ Monsta:
that’d be a hell of a script
i think the lack of a colon was a big reason of why the wording felt wrong though
totally didnt typo wrong as weong and then as wtong, nope nuh uh nosiree
Satan (Demon): Each night*, choose a player: they turn evil. [No Minions]
Partier (Townsfolk) - Each night, choose two players: If both are on the same team, they may choose to become your alignment
Do people actually find fun in disappointing Luis?
joke's on you, i think that's cool
I was actually close to a cool idea which is why I tacked on turning evils good to make it bad. And it’s NWM but better
Problem is that now it is meta to hit the Rev pair every once in a while.
only if you proc
It doesn’t say “not yourself” :)
Sure love the Revs being Goon
I do like the idea of a character choosing two and trying to hit aligned players for some benefit, but idk what
Actually you know what
Prompt: A character that chooses two players and gains a benefit if the two are aligned
This prompt died. 💔
a little late but a role i have for a script im working on fits it perfectly
Savior (townsfolk): You start knowing a word or phase. The first extra evil each day to say said word or phase turns good in the night
That’s cool but workshops are for making new characters
Prompt: Good character that can wake with other players during the night
I was thinking of something like ‘Once per game, at night, choose a player. You wake when they do. The demon, if chosen, wakes arbitrarily’ but it is obviously a bad idea to do this with a good ability, was just in my head cause of wraith
??? (Townsfolk):
You start knowing who a Minion player is & you wake at night with them. If they die from execution, you become evil tonight & a good player learns you are in-play, even if dead.
this is silly and not balanced at all 😭
@split crater why react with that exactly
its very different from ET lol
Thats pretty cool, maybe if the minion became good when they die lol
Prompt: A character that has a different effect depending on if it interacts with a good or evil player/character (ex. Cannibal, Snake Charmer, but not Village Idiot)
You should try to come up with new characters here
-# with all workshops
Craven: Each night*, you learn how many steps from today’s executee to a living evil player. If the executee is evil, gain false info.
“Here” as in this thread, yes
Yeah that’s why I made it 😭
Gruk the Babyeater (Townsfolk) -
If a player died by execution today, choose 2 players tonight: if they were good, chosen players cannot die tonight.
I dona think you have to specify both “living player” and “died by execution”
Prompt: A character who wakes with others, excluding evil info. Current examples include Evil Twin, Wraith, Boffin, and Fearmonger+Vizier
Garfunkle (townsfolk): if you die the game becomes normal [The evil team is 1 to 4 marionettes and a lil monsta]
Mason (Townsfolk): On the second night, the Masons and Evil players may open their eyes [+0 to +2 Masons]
i didn't really word it right but that's the vauge idea idk
not like wraith but like a mason night phase
I see the intent. It’s interesting
Defeatist (Tf) - Each day, privately visit the storyteller to learn 1 thing you should have done since dusk, but didn't. [+1 Outsider]
I like the +1 Outsider for balance, it really brings it all together
Thank you, thank you.
Absolutely criminal
See, this is just pure disappointment
Bc the rest of the ability is great
but what the fuck is that that o-mod doing there
:3c
I specifically speedran coming up with an ability that had nothing to do with Outsiders or even character types in general. Chose day action as spice to move it along faster.
I like how the responses to this have (almost) all gone with O-mod or messing with the Evil team!
... this probably doesn't fit my own prompt, but...
Balance: Outsider and Minion numbers are identical. This number is arbitrary and decided by the ST at startup. [+? Outsiders, +? Minions, players may have identical roles.]
also, adds prompt to potential Clocktober prompts /sarcasm
Holy moly
Prompt: Evil character that can consistently deal with powerful Townsfolk that reveal themselves.
(I noticed all Base 3 scripts have at-least one of these - Poisoner, Pit-Hag, Assassin, and Pukka, and I wanna see if people can workshop or even predict one of these characters.)
Fenomouth (Minion) - Each night*, you may choose a player & guess their good character: If correct, they are poisoned. If incorrect, your previous guesses become healthy.
ooo that sounds really cool, albeit a bit wordy
trying to keep it under 130 chars: Each night*, you may guess a player's character: if correct, they're poisoned. If incorrect, your poisons are removed.
Could be shorted to:
Fenomouth (Minion) - Each night*, you may choose a player & guess their good character. Correct guesses are poisoned until you guess incorrectly.
oh that also works 👍
now pin that in your brain and see this become real in 2026...
🤞
lol
(we really need more direct anti-full-claim evil characters like this, its tough scriptbuilding really good scripts without more of 'em)
I want it clear I just made poppygrower
like literally just poppygrower
No? None of the evil team have any abilities and they all receive bluffs while thinking they’re not evil, while the Demon kills are arbitrary, that’s very different to Poppygrower
That’s Poppied Legion
Very unserious reply
Each night*, choose a player: they die, & if you guess their character correctly, choose another player: they die.
Simple demon, no doubt in my mind its been done before somewhere but I think it works
i mean... what if they're protected
poisoner, pit-hag, assassin, and pukka poison bypass that reliably and consistently
except if assassin is drunkened by minstr or courtier but thats taters and toters
I didnt know you cared about that
sorry, that was the intention of the prompt
since any demon can also deal with a powerful townsfolk that reveals themselves
its moreso about consistently dealing with them, bypassing any protection they may be having
although there isnt any protection in SNV, pit-hags applications outside of it do work similarly
Kalypta (Demon):
Each night*, choose a player: they die. Their neighbors, if good, are drunk & learn false info until dusk.
does this work?
id say yeah
Each night*, you may guess a player's character: if correct, they're poisoned until you guess incorrectly.
ooo thats also better than mine, neat!
I worry that this is incredibly strong and almost unsolvable
I'm simply rewording it
I mean, if you hide your role well you can kind of guess that, (X thing) didn't happen
Each night, choose a character: good players that are mad they are this character today are poisoned until dawn tomorrow.
this could be interesting
Ooh
oooo thats an absurdly well designed minion
i likey
although i feel its a bit weak
not by sure, but comparatively to the other minions i compared
its a weaker poisoner
but i still think its healthier and more fun
base.d...
I'd prefer playing in games with this minion rather in games with a poisoner
you just explained poppygrower from my pov 
But that’s not what poppygrower is??????
Prompt
Woah look!, make a Ability based on The People of BOTC to tell em how much you appreciate em!
-# Moderators,Players,Storytellers,Hb makers,Scriptmakers included!
Ex:
Bluwe(Demon)
- Bees Bees Bees 🐝
||Each night, choose a player: a living player within 2 steps of them is drunk until dusk.||
Raise you, the worst idea ever.
The channel is dead :real:
Prompt: A character which affects neighbours (of their choice, or of their own).
(TF): Each night, chose a player. Learn a character type the chosen player's neighbours dont have.
You know what
somewhat different than normal
Prompt: Invent a meta for Alch-DA to make it a BMR-like TF
and yes please intentionally use the choose again
Each night, choose a player: if they would die until dusk, they might not.
Each night, choose a player (not the same as last night): if they would die until dusk, they might not.
Not sure if I got the prompt but this was my interpretation of it
As in it’s still just exe survival
But find a way to make the choose-agains into a BMR tf
This isn't exactly that but I think it's close enough
???(TF)
Each night* choose a player, if they were nominated and executed by a player of their alignment, they might not die.
Seeker(TF) - Each night learn how many players neighbour a character of their type.
Slacker(O) - Your good neighbours might misregister as evil tonight, even if dead.
Enchantress(M) - Each night, choose a player. They or there neighbours are poisoned tonight.
- Doesn’t affect neighbors, and also why is this EN if the information won’t change (barring character changers)? Wouldn’t YSK make more sense
- “Tonight”? What is that word doing there? Also “misregister” isn’t a game term
- You found a way to make Poisoner more broken, cool. But also why does it not affect them during the day too? Usually this ability would be “until dusk”. Also it’s “their”, and it should have a colon
Prompt: A character that must register falsely if poisoned or drunk.
bruh
prompt: character with no leaves or flower (no reminder tokens, no night actions, no setup changes)
Big ass prompt
Anarchist (Townsfolk) - Executed evil players always die.
Not necessarily, it’s just part of one
Villager (Townsfolk): You have no ability.
the idea that the average person has no ability but being an idiot gives you one
??? (Outsider): if a demon dies, you die instead. you are mad you are not the ??? or a player might be executed
In reality, being an idiot just gives you the illusion of an ability. Just that one of them is consistently lucky in their guesses.
this instaloses in f3
and also confirms who demon is
like in general
alr... may rework later
Prompt - There is no such thing as a Vortox
Create a new character which contains the phrase “safe from the Demon”.
damn you pyn, after i make warlock?
Good lord this is mine
It’s a joke 😭
You start knowing a phrase: good who say it (except yourself) are safe from Demons tonight, but if an evil publicly guesses it (once each), evil wins.
Unnamed (Townsfolk) - Players you nominate are safe from the Demon, until nominated by an evil player.
Sounds familiar
/j before someone sics the “I Rember” on me
sounds cool tho its pretty token hell
have a limit or a time period
yeah no this is definitely an issue
though i was hoping this doesn't live for more than 5 days/games last 5 days or less/evil players figure out who this is and start nominating accordingly
Other players you nominate are safe from the Demon, until nominated by an evil player.
think this would work
but being able to nom yourself means there is no threat requiring you to hide so noone else has to nom but you and another person nominating the person the town wants exed
thus this can get off many protections during the game and and be a quite bad evil bluff
"If you nominate a player I have nominated without discussing it first, you are evil"
wait why is it a bad evil bluff?
-# (I agree it probably shouldn't be able to protect itself)
because you can't kill the players you protect without confirming that you don't exist
ah yeah good point
Not really acc, you only need 5
?? - Each night choose a player and a character, if correct they are safe from the demon tonight.
??? (tf)
the neighbors of today's executee are safe from the demon tonight.
Prompt: A role that self kills
You start knowing a night: you can only & must die on that night. Then, learn if you would have died without this ability.
> Doomsayer (Townsfolk) - If an evil player nominated you today, today's execution instead kills you (painfully)!
meant to be paired with exe redirection chars and what not
Blunder ???
albeit there are little that exist atm in homebrew
oh wait i just realized this is just an escape artist alt
ahhhh
f
Hey gang
I'm trying to make a dnd themed script
One of my Demons is gonna be a Dragon
And I want it to be the BBEG it deserves to be
I was thinking about having all players know who the Dragon is, and trying to create a new way for good team to wind up winning
My problem is trying to create an alternate win condition for the good team other than killing the demon, or steps they have to take before they can kill the demon
Usually for Demons that are publicly known, the alternative win condition is to kill all the Minions.
I was thinking about that tbh
I'm gonna need to add more information to my town in order for them to find the minions
Another idea I had was removing the "All players know" and instead, giving the Dragon a buff if they claim to be the Dragon publicly
Firebourne(Demon)
Everyone knows you are in-play, good can not win while all minions are alive. each night* a player might die.
This sounds really boring? You can still kill the Demon, so after you do you have infinite time to gather info and slowly pick off the Minions
Same is somewhat true of Evil Twin but S&V has Pit-Hag built in and also has a loss condition if you kill the wrong twin
(It’s also been done like a million times)
a role me and elden came up with a while ago
Thanatophobia (Townsfolk): Each night* learn something good that can happen, you can choose to make it happen. if you do, you die.
I don't think this works as intended. Without an "even if dead" clause, it only has any effect at all on alternate wincons like Alsaahir and Cult Leader
The good thing is “You can’t die tonight.”
🔥
Prompt: Demons with a “You… start knowing” in their ability (“…” can be blank).
Lurks Beneath (Demon) - You start knowing your ability. Each day, all learn a piece of it.
Maybe overdone but it’s fun
you cant go wrong with a different-each-game demon, i like it
kill guy (demon) - each night kill a guy, You start knowing a specific good player, if they are executed you kill 2 guys now
100% of my effort went into this trust
You & an opposing player know each other: both can’t die if 5 or more non-Travelers live. Each night*, choose a player: they die.
this is a thrall tbc
?
evil character that hurts evil
Ah
the problem is that it has all the downside of evil twin, with none of the upside
stapled onto the flagbearer
Prompt:
- 4 or more sentences within the 162 character limit, anything goes.
Samedi (Minion): The 1st time you die, you live but register as dead. Living votes don't count. Vote tokens aren't spent. A majority isn't required.
honestly banger...
minion voudon sounds p fun
(fun fact, this prompt came up cause i was able to cram 5 sentences in 130 characters for an Outsider idea i have for the future >:] )
If I wasn't making it for the prompt I'd probably chuck in some &'s instead of making it 4 sentences
The 1st time you die, you live but register as dead. Living votes don't count & a majority isn't required. Vote tokens aren't spent.
u really should plop that into your collection
even as i read over yours to add to the script building advice doc, i see more and more pop up lol
(sorry thats taking so long, college work hggnnhnngNGNHGJHJHJ)
i already reached mine LMAO
im waiting to find an artist who can take a commission on #100
seal that as the last of Volume 1
I seeee
and do the Cryptid stuff/Misc SCP stuff for Volume 2
by the way, what artist do you know i can reach out too? i think darkartist is busy nowdays with other stuff
since im seing ur stuff is able to get art added for it
Oh I make the token art for mine
I use free svgs I find online tho
And make them token-ish
With the textures and stuff
i cant commit to art well cause im nearing carpel tunnel cause of... you guessed it... college
also i just dont do well under stress :(
Fair
Speaking of art
I won't add this minion just yet
Since I'm doing Tirbuffet tomorrow
& currently
Every character has art
At the very least placeholder art
character art... my beloeved :(
god the cryptid stuff would be nice to get art for
lot of stuff like loveland frog, flatwoods monster, lockness monster, urayuli, irijaq, babay/baga yaga
Only the dead may nominate. Only the living vote. You learn executees’ alignments. You may only vote once a day, even if dead.
Probably terrible idea.
i imagine minion?
reverse voud on...
I was gonna pull a character from my homebrew but to my surprise even with hitting 162 like 7 times I have never made 4 sentences
I unfortunately reworded them to be better 😞
for a better challenge, make it at or less 130 characters :)
Prisoner (Outsider): You die at night*. Your good neighbors die with you. If nominated, you are drunk tonight. You can't nominate yourself.
@wintry vault hows this ^
ooooo thats clever
but kinda nullified since noms are free unless u pair with anti nom characters
I think it's fine given if executed it's good neighbors die
though it could be nicer
it would pair better with a minion/demon that wants to be nommed
this could be funny on a hermit golem script
princess, acrobat, cannibal, zealot, vizier
I think there's something here
towncrier flowergirl even
idk
I have an interesting demon
The wording is a bit stiff though
Evil wins at dusk if no player nominated another aligned player with minimum 1 good vote (not nominator/nominee) or after Day 4. [Some players are evil]
More comprehensively, if no nominations occured where both nominator and nominee are of the same alignment (with at least 1 good vote not of either), evil wins. After Day 4, evil wins.
Each day, if no good player is nominated by another good player, and voted by yet another good player, evil wins. After day 4, evil wins.
Not really just good
It’s kinda so evil can bluff it with results
I don't think there's a reason for evil to bluff it
Why would evil bluff it when they could just win instead
It’d be like a Demon sinking in final 3 to bluff Soldier
Prompt:
A character that has this as it's icon!
Context: New scans found tattoos on the mummy of a Siberian woman! I thought one of the designs looked cool for a minion or demon icon
Ravager (Demon): Each night*: choose a player; if drunk or poisoned, they die, and you may choose again, otherwise they are poisoned.
Watch me dance. Watch them eat.
> Rataputapitapataratamatapama (Minion) - You start knowing 2 players that are poisoned & 1 phrase. If you didn't publicly say it today, they are safe from you until dusk.
Carnage (Minion): Each night*, if a good player did not nominate and execute a good player today, choose a player: they die.
oh my glob i was literally going to post that at first
no joke
exact same fucking idea
that's hilarious
decided to change it to a sentence-based thing cause i read the above text and saw 'mummy' and thought 'ok fuck it lets do magic instead'
Prompt:
> An evil character with possible positive and negative Outsider-mod that isn't hurt by having less Outsiders in-play.
Thought about how weird the Godfather is designed considering it has possible negative O-mod on it but is hurting its own ability by doing so, requiring the ST to make a worser bag for good in response. So, I'd like to see a evil character that can do what the Godfather does but better.
(friendly reminder that Godfather -1 does add to the ability because it makes executiong Outsiders more of a necesitty, which also helps +1 Godfather more than if it were only +1)
true, but that feels applicable to any [-1 or +1 Outsider] character to then exist
nothing is specific to the Godfather's killing on outsider death that is helped by -1 outsider
I mean, if you're not counting how bluffing in the abscene of an Outsider affects it other mode, I dont really get what you want here
Unless you want something like Elluna's Despoina, where the character gets a better secondary effect for removing an Outsider
yes but it has 2 abilities, +1 buffs killing, -1 buffs knowing in play outsiders
kinda. i was looking for an effect where having less outsiders would benefit evil
i remember seeing something like Each night*, choose a player: they die. You die if & only if all Townsfolk are dead. [-1 to +1 Outsider]
how does -1 buff knowing inplay outsiders? its not like you know anything more or less from it
-1 only really helps just for bluffing space, but nothing intrinsic to the godfather
Not really, because Godfather only gets kills by executing OUtsiders
Making outsiders more plausible bluffs exploits that both ways. It lets evils bluffing -1 have an excuse to not be killed. And it feeds +1 Godfathrs who fool the town that way
ah now i see
makes sense
although in my experience, godfather doesnt feel as damaging to deter this most of the time
you could achieve something stronger with You start knowing the in-play Outsiders. If an Outsider then good player are executed in a row, evil wins. [-1 or +1 Outsider]
well assassin is 1 kill & that is pretty damaging
Yes Assassin kets the kill whenver, but Godfather has a different speciality in warping the Outsider lanscape. Plus, if it got a kill, then it may very well have added an Outsider & without making the claims landscape easier for good
you can falsely ping gamba and shit
thats dangerous
good doesnt want to give evil more control over kills
so gf -1 protects evils bluffing outsider since they might be a +1
You can even fake a +1 having both the Godfather & the Demon bluff Outsiders in a -1 game
also unrelated subject but we really need more consistent -1 Outsider Minions in homebrew
all we have so far is Corpse Walker
You mean [-1 Outsider]? Or just hard negative mod
Because we have soft negative mod in Marionette & mayyyybe xaan depending on where you draw the line on soft/hard o-mod
id say characters that replace characters arent consistent enough as -1 omod unfortunately
xaan i wouldnt count since its arbitrary
Right I'm asking what you mean by "consistent"
just [-1 Outsider] is good enough
Do you mean "Always removes an outsider e.g. Vigormortis" or "Always has the ability to remove an outsider e.g. Godfather"
always removes an outsider like vigor
Ah
Cause I have popinjay but that's -1 to +1
I have Moreau which is -? to +1
And that's my negative o-mod
i looked at both - popinjay seems fun, although moreau looks a bit weak
Yeah it is
How does Moreau sub in the tokens?
Is it just like Kazali where they learn they’ve changed & have a TF bluff?
But Moreau can create any number up to base + other o mod characters + 1
And can stop creating to easily bluff that they are an Outsider
Yep
thats the idea, but i feel as though the weakness comes in the fact that it has to replace outsider tokens, revealing that it is in play
@wintry vault
How to make a stupid demon 101:
A good player is. Each night*, choose a player (not you): they die. Your team loses if you die to execution & wins if dead else.
@wintry vault
what
genuinely unintelligible
Have I understood this correctly?
A good player has the ability "Each night*, choose another player: they die. Evil wins if you die by execution, if you die in another way, good wins.
No lol
Good try
Though
Prompt: Abilities that function or can be used twice per game.
Celebrity (Tf) - The 1st 2 times you vote, it secretly counts negatively.
Also 1 of the words really helped thanks
Twice per game, at night, choose that a nominator of those ‘about to die’ tomorrow are executed at dusk instead.
What character type?
Minion
Does nothing to self noms
Not the fearmonger cheese
Sob
Prompt: Character based off your current primary profession (either post-secondary education major, job you're currently in, hobby of specific skill set, etc).
Uhhhhhh
Coughing Baby(Townsfolk):On the first night, if the Nuclear Bomb is in play, you die.
Veterinarian(Demon)
- Woof woof I can send animals to kill you
this is a Joke.
Gaslighter(Minion)
- Each night, choose a player. they're ability misregisters today as false.
"Hm yes, you are totally right."
- Based off my personal interest to BOTC, and how I can be
gaslitpersuaded to execute someone by mere text.
Prompt: Make a character who's entire ability text is 10 words or less
(was originally gonna be 5, but that felt too limiting)
Siren (Outsider): You & your alive neighbors are never safe from death
(could also be evil)
But death was my first idea
actually... exe survival makes that a problem
Pestilent (Outsider) - If executed, players who voted for you might die tonight.
So many deaths. If only, they could just… applaud
not especially serious but:
Townsfolk
[You are dead]
Yeah that’s what inspired it lmao
Players can’t die if they are sober & healthy.
The classic Tinker upgrade:
Players might die & might live at any time.
Oh I had the opposite of that lol
Only sober & healthy players can die
I prefer my wording
“Drunk or poisoned players cannot die” is fewer words than both
Fewer words is less important than fewer characters
Considering the prompt is about word count, I’d say words are more important in this case
ToS Survivor (Outsider) - You're evil whilst dead. The 1st time you'd die, don't.
i pledge my allegiance to
survivor gaming...
*role Fool
“you”, not “you’d”, present tense.
Mindbender (Minion)
Rules might be changed.
Things change Stanford. Things... change.
Mindbender (Minion)
Some rules are changed.
You can no longer say what you want at any time 😈
Mindtwister idk (demon)
Each night*, choose a letter, player's names starting with it die.
Skinkulus welcome back
???(Minion)
You are the Storyteller too & may influence their decisions.
Caretaker (Townsfolk)
One night, no Townsfolk can die.You start knowing which.
Comedian (Townsfolk)
Townsfolk who are funny can't die by execution.
also can anyone post prompts
You start knowing the night which no Townsfolk can die.
that's clearer but over 10 words
there
Prompt: A character which causes other players to learn something at night
Comedian (Townsfolk)
Townsfolk who are funny can't die by execution.
based....
pacifist if it was good
Pacifist is good
Golgoose (Minion) - Each night, you may choose a player: They learn you & are “mad” you are good, or might all be executed (once).
if you think pacifist is bad then you have a bad ST
if you are the ST, then you literally have the agency to make Pacifist good
i mean thats within an ST perspective, not a player one
if you only consider things from said perspective, then you're only acting as an agent of your own puzzle masquerading as someone trying to provide fun
in my opinion, pacifist is subpar, but in effectively any script containing it, its the weakest link amongst all TF
BMR is about considering things from other people’s perspective
“A demon would of won here, The ST would drunk this if I did this, etc“
Pacifist can cook on certain scripts
Like my script
And the point is that you can push for anyone’s execution bc if they’re good then they’ll just live
thats a good point i didnt consider earlier, although i dont think a reckless playstyle from it is that indepth or interesting as other exe survival characters like tea lady, sailor, and even your mycologist
i should clarify i don't think pacifist is like poorly designed or anything it's just not my favorite personally
You are still taking an incredible risk
I’ve made pacifist work on an SNV-like
so then... whats the point lol
A test to see if the pacifist is good/confirm them and you
The ST should be competent enough to do that for you
nor is there any substancial condition they can reach to do so
It’s still info tho and informs how the group should play, in the same way that Cannibal eases the minds of those who care about saving abilities
Pacifist’s “might” is a (don’t do this when it’s unhelpful) not “random”
Like Cerenovus
I sometimes even play purposefully recklessly and try to execute high profile good players, the fuck is the ST going to do, not use my ability?
it could be that im not that good at pacifist saves and that is reflected on my group. generally i make the pacifist save once on the 1st TF or Outsider that shouldnt die, and then do it any more or less depending on if good or evil is heavily winning or losing
I mean
and also make paci always save if it prevents good loss
People really just aren’t reading into that?
Damn
(That’s the correct way, good just like… isn’t taking advantage of that)
i mean what am i going to tell them? read walls of text from the almanac in order to enjoy the game?
“I will save the first good player that should survive execution”
Is something I usually say when explaining Bmr
i collaberated with one of the players to make a bootleg rule for that and it was very much helpful actually
I mean it’s a trust thing right
the pacifist stated on their 1st day who they want the ST to protect
based off conditions set
wdym?
Players should be able to trust their ST to do the thing
If the bootlegger does that, by all means have it
(Anyway this is even more in-depth with sailor)
i mean i did try to explain that, plus for sailor, innkeeper, and gossip, but info like that feels like it added more overhead compelxity, and they werent able to track it as newer players
“Pacifist saves the first good player that is helpful to save”
this is a problem i see aswell with BOTC - great ideas, shit communication. it set self the 130 character limit for easy ability towards understanding characters but then goes against it at times when those 130 characters should be understood on their own
“Sailor drunks the other player if it is downside for “you can’t die”, otherwise they are drunk.”
sailor is “read between the lines” the Townsfolk
i also had to effectively reword sailor in our games to make it digestable in the first place
it was along the lines of You can't die. Each night*, choose a player: if they're helping your team (this might change), they are drunk, otherwise you are.
(app)
i think there's an implicit expectation to read the almanac most of the time but like idk how to get people to do it
Pretty much yea
Not for the players
imma be real - i got my group onto BOTC with the explicit notice that there isnt giant walls of text you need to read up upon to enjoy the game, and im not throwing the fucking book at them
but also yeah for people coming from like a mafia background with way less roles to think about even just the script itself is already a daunting task to read
Players Just need to know the in between lines
Innkeeper is “The player that is the most helpful to your team is the drunk one.”
in between the lines isn't the most intuitive though which also makes it hard
You have to just explain the lines
ok you say that but also oddly was too overwhelming for my group (keep in mind, all of them are college students who are veteran mainstream gamers)
not saying its a bad example, but i did this and it didnt work lol
i had to make an explicit innkeeper priority: Townsfolk > Outsiders > Minions > Demon
How do you explain “this is a meta-able downside”
pretty much the same thing
Because that covers
but this one somehow was more digestable and understandable
keep in mind, BMR came after SNV and TB for my group
Something tells me they like SNV
Oh
Yea
SNV triumphs TB in terms of most fun to play, yeah
mainly cause:
- no grim-seer
- chaotic shit with pit-hag, snake charmer, evil twin, barber
- alignment changes
shouldve just said fang gu but w/e
also small sidenote, but fang gu was pretty much the biggest hook for my group and would be considered perfect if pit-hag couldnt make outsiders
but i just bootlegged fang gu a bit and it made everyone happy
and thats the true powa of frenship 
also holy offtopic yap by myself
speaking of my group
Prompt: Make a 'Selfish' character. That's the entire prompt, interpret it as you will.
nooo no outsider fang gu jump
wuh
lol
Fishmarketer (Townsfolk)
Each day, you may visit the Storyteller to learn one piece of advice someone on your team should hear.
This one sounds really toxic to play as but
The Absorbent (Demon)
Each night*, choose a player; they die. When you nominate and execute a minion, you gain their ability and are safe from execution tomorrow.
Lifedrinker (Townsfolk) - The first time you would die at night, you are woken to choose a player: if good, they die but you live.
A
Your Townsfolk neighbors are drunk, but you gain their abilities. Once per game, you are drunk instead.
That's getting way more information than you realize. Knowing who your Townsfolk neighbors are at all as a good player is very valuable info, but then you have their abilities and cause a mechanical effect that can be used to confirm yourself and you've got a recipe for a busted character. You can't really rebuild this while sticking to the prompt and keeping it distinct from Philosopher.
“You have the abilities of your neighbors. If they are a Townsfolk they are drunk, else your ability from them is drunk. Once, you are drunk.”
So if you neighbor say the Demon, you’d “gain” an arbitrary Townsfolk ability that malfunctions
I didn't actually think about this one I just said "fuck it"
You have your neighbors’ abilities. If good, they are drunk. If evil, you are poisoned.
Poisoning both of your abilities if even one neighbor is evil feels harsh, that's why I just drunk'd the ability they would've gained
The other thing is like if you don’t know exactly what they’re going to bluff on n1 which you can’t know without explicitly asking then it’s kinda hard if they don’t get woken up for that
And also if you figure out you’re poisoned that’s valuable info
It’s like no Dashii indicator but as a townsfolk ability
in actual abilities
Minion: If no outsiders live, gain a demon ability. [+1 or +2 Outsiders]
Eeping Godfather
(it's actually godfather but fun)
I would probably tell you godfather is one of the weakest minions in clocktower
Prompt: A character with "When no (Insert something here) live, X"
Crucifier (Townsfolk) - When no Minions live, the Demon dies if they kill a living player
Might've actually cooked tbh
It's a very "win harder" townsfolk
Tormentor (Demon) - Each night*, choose a player; they die. When no Outsiders live, if no executions occur or a good player is executed, evil wins. [+1 to +2 Outsiders]
I think this would make sense to be in a BMR-esque script, so other kills would probably happen even without the Demon. It’s basically a perma-Exorcist if the evil team lets the Minion(s) die, and encourages good to bluff it to trick the Demon into sinking when they don’t need to
ok but most non demon killers are sparse and inconsistent/hard to proc
a large amount of evils control is just gone
not to mention exor is already strong with all its limitations
dont remember if i saw a fabled in passing with roughly the same idea but
failsafe (TF): When no good players live, after a 10 to 1 countdown, the player with the most players pointing at them dies, even if dead.
Mortician(Minion):If no Outsiders live*, Gain all outsider abilities on script, then choose a player. They die.
(So you know how most outsiders are on death)
so imagine the scenario where there's a hermit, puzzlemaster, plague doctor, and golem on script.
when all outsiders are dead:
2 puzzlemasters 2 plague doctors and a golem
feels a bit too specific
this is when I realized this was busted and gave a different effect
having the ability action disconnected from its trigger
unless u have a theme in mind
Should just be +1 tbh, having +2 as an option makes it a stronger Baron
Xaan
Prompt: A character with the clause "might learn" or a variation thereof
Medium (Townsfolk): Each night*, you might learn something a dead player was going to learn tonight if they were alive.
i see this as a sidegrade to cannibal (and maybe oracle?) where it can hard confirm certain dead players but also can't use any abilities
Exenox (Minion) - You start knowing an opposing player. If they are executed, all evil players may choose a non-Demon ability to gain. If you die first, your team loses.
??? (Townsfolk): You start knowing 2 in-play characters (not yourself). If they are your living neighbors, your team wins, even if dead.
broken
not only cant you remove its ability, it learns double pix info with no downside
You can remove its ability by killing one of the targets, but yeah this is just strong info and a random “even if dead” clause when it doesn’t need one
??? (Townsfolk): you start knowing how many townsfolk are neighbors. When executed, the second player without a living neighbor of their type loses.
Prompt: “When you learn that you died” characters with setup modifiers.
Very specific lol
Paparazzi (Townsfolk) - When you learn that you died, publicly choose a player. If the player you choose isn’t a Townsfolk, they become another character tonight [+1 Outsider]
Hold on imma find it in my Bloodstar Clocktica..
Ooooo, breaking out an existing character! That's technically against the rules and no one cares or has any way to find out if you've never posted it before! You're in big trouble! /s
I mean I personally do care bc while you can absolutely show off your own pre-made characters, this is for making new things
Dead Guy (Outsider) - When you learn that you died, close your eyes from now on. [+The Wraith]
10/10 character
Prompt: Abilities that start with “All players” & contains the word “both”.
Dead inside
Dual Soul (Fabled) - All players know two players who are aligned & register together. If one dies, both do.
“Register together” means that they both register as both characters simultaneously. So if an Undertaker checked one, they could learn either character. Or a Flowergirl would get a yes if either voted regardless which is the Demon. Etc.
Maybe they should additionally register as one other character/alignment to make it harder to solve, idk
Minister (Minion): All players know that the evil Townsfolk is 1 of 3 players. On your 1st night, you may choose that both you & they are in this information [1 evil Townsfolk]
”Obey”
The Minister’s decrees are known and followed
This was the best I could come up with
Why would you want yourself to be in the info?
To make it easier to find the evil TF
also I couldn’t figure out how to use the both
What about instead “Both other players learned might register falsely”
Or might register as a specific thing, idk
I did consider it. I just wasn’t sure if it’d be too much on top of an extra evil player
Tho that being said, the extra evil is mitigated by the loudness and ease to build it
So maybe I do give them some relatively minor misreg
Maybe even
All players know that the evil Townsfolk is 1 of 3 players. Both other players might register as evil [1 evil Townsfolk]
I’ll consider the original more at a later time
Roulette(Demon): Each night* choose 2 players, they both must silently choose whick of them must die. If both choose each other, both might die.All players knows you are in-play
I know it's ass but hey Im tryna fit the prompt ;-;
That doesn’t start with “All players” tho
It can be reshuffled to achieve that.
All players know you are in-play. Each night*, choose 2 players: each secretly chooses which 1 dies. If both chose each other, both might die.
Ugly Barnacle (Townsfolk): All players die, you are both sad and ugly
Prompt: A character without the following traditional startings:
Conspiracy Theorist (Townsfolk): False info might become true, you learn when this happens.
Hey, I'm a role in Clocktower now! 😃
-# ... Jesus Christ?
||at least I assume jc stands for that||
you know what, i dont see enough of these
Prompt:
> A [-1 Outsider] character with a good reasonable need to possibly take that Outsider bluff. Basically, do better than Vigormortis.
*role Vigormortis
@wintry vault bye
vigor enjoyer spotted...
sorry we shouldnt be seen together...
i think we should see other storytellers from now on...

Oh, wow. How original. Literally zero other sentient creatures have made the exact same comment about my chosen name. It makes me so glad every time it is said to me. /HeavySarcasm
Fine
Evil players start knowing in-play Outsiders. Good wins if & only if no Townsfolk live. [-1 Outsider, +1 Minion, No Demons]
Bad idea
But have no better ones as of current
Well the proper BotC wording of that would be “Evil players” which breaks the prompt
Oh wait I read the wrong prompt
Sob
Actively weeping
Tho the wording should still be updated
I assume this is supposed to be a Minion btw? If so then this is just a Demon that can’t kill and gives good a bonus wincon
It’s supposed to be evil yeah
I don’t like it much as a concept though
Snarking Legi was more fun
Apple of Sin (Minion) - Townsfolk mad as Outsiders might become evil (once) & you learn them.
vigor is absolutely justified and goated you wet wipe
Yeah Vigor is the “You should bluff as an Outsider” character, even more so than Godfather tbh
This doesn't want to bluff outsider
It wants to bluff Tf to die?
Well
The wincon isn't even if dead
It’s basically a Demon that can’t kill, so it wants to bluff Outsider so that town doesn’t kill them. Evil’s only wincon is bringing this and one Townsfolk to the end
ok but how are people going to die
what is stopping good from just not executing and stalling until they hardsolve
Nothing
so it sucks
Prompt: A character themed around Egyptian mythology/history
this is a toughie, give me a mo to try this out
havent seen a want for egyptian/west-asian centralized or inspired characters outside of my group
Khnum (Townsfolk): A Townsfolk who used their vote token might be resurrected at night (once).
Khnum brings life, in accordance with abundance & tribute.
BALANCED
!!!!!
Once per game, a Townsfolk who used their vote token is ressurected at night.
rip prompt
wait this is a different one
Prompt: Characters whose abilities begin and end with the same word.
Does setup text count
Yes
Townsfolk: Townsfolk cannot die by execution if nominated by another Townsfolk.
probably terrible 🧍
Luis? Looks like someone was leeching off the scraps—
Well it’s very strong
Vulture (Minion): During the day, even if dead, you may eat player's vote tokens to remove them.
The Vulture tests the limits of players' patience and the inner lining of their stomach.
sometimes, my genius scares even myself...
What the respectful tarnation
Tips and Tricks:
Hide a small compartment in your cheek to store as many dead tokens as you can!
you're not even going to dignify the mention of vore? fake BoTC player smh....
You may force players to regurgitate vote tokens they possess (players executed with vote tokens used count as possessing them) for yourself to hoard at any time.
(Easily done with a piece of cardboard one index finger long and half an index finger wide, then fold lengthwise, put the tokens on the side you will insert the vote tokens, then slide in the cardboard accordingly.)
This stores the maximum number of vote tokens without risk of swallowing.
Oh yea and it’s cheap
Prompt: A character that uses the word "sane"
"Fabled:Players that are sane may leave the game"
that's like
the only possible design space
actually
fuck it
"If no-one is sane today, good loses. Evil wins after day 4."
This is very fun to play against.
I mean
sane=shutting up
completely
being mad you cant talk
or theres nothing to talk about
you could talk
hey there's something to talk about
I'm just not
just not talkin rn
well thats also not healthy
seeing as how you should be talking
refusing to contribute isnt fun
yeah it's an ass design space
Well hold on
A player is either "mad" or "sane"
But a player is always mad about something
So we can also say they are "sane" about other things
This does make any practical use of "sane" very counter-intuitive, but we can use it to mean "not mad"
Explorer (Townsfolk) - If the Demon is "sane" that you are good, they might be drunk until dusk.
it's on the official wiki so only response I can give is no
read medways madness thing
I agree with this interpretation. There is no “mad” state, only “mad about X” state. Same would go for sane
??? (Townsfolk): Each night*, choose a living player; if they were sane about their character yesterday, you learn their character.
You could remove "living" and/or change "you learn their character" to a simple "learn if they were sane" as a madness checker?
So if you choose any evil player you learn their character…? Barring like Psycho, Goblin, and other outed evils
Presumably, they would be "mad" (even if unafflicted by actual Madness) about being a good character, so... no?
I'll be honest, this had all of a few seconds of thought.
Well everyone is “mad” about something. Are you intending that you only learn info if that player never claimed anything? I assumed it was for players who were claiming the wrong role, like an Empath claiming Soldier for example
I guess, in my head, "sane" can mean '"Mad" about something that is true and that wasn't affected by abilities"?
(It makes sense in my head, I promise.)
Alternative character idea, suggested by a work colleague:
Sane (Townsfolk): You cannot be made "mad" as a result of another player's ability.
(I know the prompt implies the word should be in the ability, but it doesn't explicitly say that)
Shouldn’t “sane” be the opposite of madness, not just a specific type of madness? To me it means “Not being mad about something”
So if I’m sane about being the Empath, it means I’m not being mad that I’m the Empath
I... guess? (Like I said, I put seconds of thought into this, I'm prone to forgetting that Madness as a mechanic exists, let alone thinking of the reverse!)
I mean it’d say that sanity in this context is a direct effect, i.e. if you are being compelled to be mad, you are not/immune
if we take it that mad is about things you don't know while sane is about things you do
or I guess roughly anyway
harpy can make someone mad someone else is evil
thought mutant is punished for being mad about the truth
so in a sense mutant is punished for being sane
*role mutant
Mad: A player who is "mad" about something is trying to convince the group that something is true. Some players are instructed to be mad about something - if the Storyteller thinks that a player has not put effort to convince the group of the thing they are mad about, then a penalty may apply. Some players are instructed to not be mad about something - if the Storyteller thinks that a player has tried to convince the group of that thing, then a penalty may apply.
I guess by this, being sane means you aren't trying to convince the group of anything
unless not mad = sane
I’d argue it means you aren’t trying to convince the group of a specific thing. There is no “mad” state, only “mad about X”. Same for sane. So you could be “Sane about X” meaning you aren’t trying to convince town of X
Everyone is mad about something at all times, but they’re also not mad about other things
??? (Traveller):
Once per game, you may allow all players to switch their seats. You choose last, & then 1 or both of your neighbors might die.
This is funny
Doesn't start with all players
But it contains it 💔
a.
#1030804651085402142 :3
one upping cursed relic's prompt:
Prompt: A character themed around anything Pirates
Swashchucker(Minion) If you nominate and execute a Townsfolk, they and neighbors if they are Townsfolk,lose their dead votes when they die.[-1 Outsider]
“I’ll cut off your head and throw it at Fred!”
??? (Townsfolk)
If you were mad that egyptian themed things are better than pirate themed things, you learn a player of your alignment who was mad about the opposite.
…Rome isn’t in Egypt…?
(Cleopatra)
He mentioned the whole script like it was all based on Egyptian stuff, it’s just one Demon. Egypt was part of the Roman Empire but just a small part, and Rome itself is not
Oh yeah I fully get you bc that’s what I was thinking too
But I think that’s what he was getting at
[09/06/25] Create a hb character, Traveller or Fabled that you think would fit Trouble Brewing/Bad Moon Rising or Sects and Violets.
Edit: Added more vestality by adding in Travellers & Fableds
Travellers and Fabled are characters
Artisan (Traveller)
Wine! Chocolate! You sir, do you want some? Only of the finest quality from the mountainside... you'll feel rich and strengthened from a single, decadent taste!
You start knowing an ally's character. If sober and healthy, they cannot die.
Crocheter (Traveller)
Sorry, I'm busy. I have buttons to stitch, knickknacks to buy, as well as the finishing touches on young Aurelia's new body to complete. She is mostly comprised of cotton and yarn at the moment, but her soul has recuperated and is yearning for revenge. Spite is a powerful thing.
Once per game, at night*, choose a dead player: they are alive, sober, and healthy for a day and a night.
Archivist (Traveller)
Here's the late Clayton's personal letters. Don't question where I got them from.
When you nominate and successfully execute a dead player, learn their role tonight.
Marauder (Traveller)
All is fair in love and war. Mostly war. And the word "fair" meant "pretty" at the time that Billy Shakes wrote it, so, yeah, war is just that pretty.
Executed players die in the night instead of in the day. If you are good, they learn how many evil players voted on their nomination, else this information is arbitrary.
Flautist (Traveller)
It's just scales. It's just scales. Just continue. It's just scales.
Deaths of drunk or poisoned players are arbitrary.
here's all my BMR traveller ideas
because the BMR travellers are hella weird and not at all bmr-related
Artisan seems fine? Runs into the issue of the optimal meta being for them to claim the character to all players but the one they know then having the rest of town tell that character, if they are the same, let them live. If they differ: kill the traveller.
What does crocheter do better than bone collector. (Except allowing professor to be bluffed. Scripts should not be balanced around specific travellers being in-play)
Archivist seems okay, it's a very high cost for info which doesn't mean much in the hands of a traveller
Is marauder intended allow the players to be protected by for example an innkeeper? Either way it's a traveller which almost always is just strictly helpful for good since the info doesn't help evil and it can just be used to tell when the traveller is evil.
Fautist seems fine, but is in my opinion a character which does not fit on bmr since it messes with the death count very arbitrarily, I would way rather prefer it on a script with a few different droison sources were deaths aren't a main focus.
Prompt: A character that alters the abilities of other players/characters (but not just by making them a different on-script character)
Bartender (Outsider): "Each night, choose a new player: chosen Townsfolk are drunk. When you die, a Minion's ability becomes this."
I feel like that just works better by actually changing the minions character
true
Hello all, I'm new here. I've recently made 40 homebrew characters, and would like advice on narrowing them down into a viable script, alterations to them, etc. Would this be the correct channel for this?
https://discord.com/channels/569683781800296501/720010349587202200 this is the channel you're looking for
Homebrew Brewery is a place for creating new characters
So... no? Where should I go then?
This thread is for creating characters on the fly based on prompts. As said, #homebrew-discussion is good for your purpose
Sorry, thank you.
Alternatively you can make a forum for your characters so you can keep the feedback and discussion all in one place
How do I do that?
make your own post in #1029520601645318206
Thanks.
Aten (Minion)
If another player would die during the day, they instead learn that you are 1 of 2 players tonight.
Aten protects all during the day.
Hmm.
Interesting
kinda flips execution in that you want to exe trusted people to learn who aten is, and evil may want to exe evils so they can lie about who it is and waste more exes
It feels like a minion which only really work on scripts were minions goals is just to waste time and abilities
Prompt: A character that could work as at least two different character types without changing a word
For each executed player, information is reversed.
Executed good players might not die.

hi
sounds minion-ish or outsider-ish 😄
question
is 'All players registered as evil to each other' a fun/good effect? or at least a nerfed version of it? (maybe only some instead of all) or maybe something with similar effect?
asking this so i can consider if i should make this into a prompt or not
Faux Paw is already really funky
In general having "all townsfolk are poisoned" or something similar does the job but better
Having players misregister is very inconsistent as it can create a bunch of misinfo or little to none
It can work tho
true
though the difference is 'all towns poisoned' is just affecting info
'all players register as evil' is basically in the same way like recluse
you are basically treated like evil even if good
though ig the only effect of that is slayer can kill anyone basically 💀💀
welcome to recluse hell
it cant though, slayer kills demons, not evils
slayer 2:
Prompt: Character that causes a static number of Outsider(s).
**Scalemaker (Townsfolk):**You think you are another Townsfolk until you die. [The base number of Outsiders are in-play.]
Never weighed beneath burdens. Never floating in the clouds. Never anything more or less than what should be
The Scalemaker ensures balance without knowing it.
Prompt: Demon that has a similar vibe to this one, like how the demons from the official script have sort of similar vibes (IE: Vortox, Fang gu, No dashii and Vigor all have similar vibes which is about misinfo).
i wanna make a script that is sort of feels close enough to an official script ig (roles having home scripts, based around a sort of gameplay theme/vibe, and all the other stuff)
idk if this works
What part of the vibe do you want? The loss/wincon, the ping, or the multi deaths?
well if it helps
theme of the script would prob about evil needing to be savvy
CDG needs to find out who is their 'target' and kill them to win
kinda like death note, which is the main inspiration of the role
ig that would mean win/loss con
???(Demon)
Each night*, choose 1 or 2 players: they die. If 2, all players may choose a minion: if living, they die, if not a good player dies.
Doesn't have losscon, but is loud and has multiple kills.
How well it fits on your script depends on how loud your minions are
I feel like it's just 2 kpn with no downside
Because a minion dying is just speeding up the game more and is definetly not worth the risk of an extra death
Or I guess the downside is that it's loud

