This is a script I made on the idea of the minions being at the forefront of the game instead of behind the demon. Most townsfolk have some ability that interacts with minions or evil in general. Outsiders were picked to have the most interplay with minions as well with the exception of the Politician who can almost be a minion themselves. The minions are all ones who are active, but not so much that they can out themselves like the Psychopath and the Vizier for reasons about to be discussed. The Demons were specifically chosen to have the most minion interplay: Lil' Monsta is all minions, the Imp can jump to minions, and the Vigormortis can kill their minions to have them keep their abilities.
Characters I originally had in, but decided against, are:
Clockmaker - way too powerful with either Chef and/or Shugenja. Though I could take out Chef and Shugenja and leave Clockmaker because it mentions minions, I figured it's better and easier to just take out Clockmaker.
Acrobat - it has play with the Poisoner and the Vigormortis, but it would actually help town by learning which neighbor is poisoned and when since those are the only reasons an Acrobat would die like that. Also there are no demons that kill multiple players.
Cerenovus - though it's an active minion, it's not great or very fun since it's the only madness on the script and it's not something the Alchemist or the Storyteller can make much use out of.
Any ideas or opinions on the script would be greatly appreciated. Also, if you are wanting to try this script out in a game, let me know! I'll try to invite you to play if I run this script some time!