This is my attempt to make a Teensy Al Hadikhia script. The Toymaker exists to make the game longer and can be used to bluff that the Demon is dead if the in-play minion is Evil Twin. Both evils can bluff as twins if Poisoner is in play. The Mathematician can detect the presence of poisoner, or they might be the Drunk convincing the town that the wrong minion is in play. Good has to solve the in-play minion to find the Demon. Some classes will want death, while others will want life. The Klutz has an incentive to live, as a wrong choice means they lose the game for their team. Also, the good team has to solve which if any outsiders are in play.
#Scylla and Charybdis
5 messages · Page 1 of 1 (latest)
Originally I was planning to put in a Balloonist for outsider modification, yet this script doesn't allow for 4 nights of info barring the Demon dying D1 in a twins game.
Recommended house rule. If the Evil Twin has the Drunk as their good twin, they learn which townsfolk the Drunk thinks they are.
Images of script for easier visualisation.
For some reason. The Steward doesn't show up properly in the town square tool.