The waves were dead; the tides were in their grave,
And the clouds perished; Darkness had no need.
A script with lots of different possible setups built around mainly some of the experimental information roles (Noble, General, Fisherman, Amnesiac), some BMR mech-info roles (Gambler, Gossip, Grandmother), and townsfolk I would consider to add some spice to the script (Engineer, Soldier, Farmer, Philosopher, Snake Charmer, Atheist). The Engineer, a highly contested character, does not have an optimal choice, as the minions and demons all cause a lot of chaos no matter what they will choose. The existence of the Atheist on script means that Evil needs reason to support the world without giving it away immediately. The set of 4 minions will provide the level of chaos to throw the game around and cause chaos. The Pit Hag is the real star of this script, and while this is an OG script contest, its combination with Widow and Psychopath as the options for Pit Hag to play around with are what's key with this script. The Demons are also quite to contend with, and all modify the setup in unique ways. Whether they can keep a minion ability in play and poison a player, jump and recruit an extra evil, pass the demon around nightly, or even swarm and overwhelm town. Outsiders like the Drunk and Lunatic may remain hidden but can be identified with a tactical Gamble/Gossip. The Tinker may cause confusion with additional night death abilities, and the Snitch will ensure even the minions will have bluffs. The outsider modification on script are the -1/+1 from the SNV demons. Legion and Atheist can also cause outsider modification. There are lots of possibilities to use the Atheist with roles on script. There is poisoning and drunking from the following roles: Philosopher, Drunk, Widow, Vigormortis. Finally, there is additional night death possibilities from Grandmother, Gambler, Gossip, Tinker, Pit Hag, and Legion, and zero deaths from PH/Soldier.