Is it possible to throw gladiator badges to the trackable list? I mean, some like the 'get other badge to unlock' don't count, but when there's a badge for "kill X" why is there no tracking bar/percentage like any other badge, allowing it to be thrown on the tracking list?
Seems like a quick simple flag thing for those badges, but knowing the game maybe not?
#Gladiator Badges
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you can rightclick them and add them to your badge monitor to give a numerical representation of your completion of them
only when complete. My point is the in progress ones don't show on the badge list until complete, so you can't tell how many of whatever you still need to do.
from what I've seen they do show but are not named. their badge monitor will show the badge name. the exception is some badges which only require 1 thing once may not show till you do whatever that is.
some badges are not listed until you start them
in example defeat like 3 pillboxes in RV and the counter for the first badge for 10 pillboxes appears
most of the arena stuff may not be on the list until you get it though
No, no, gladiator badges. The specific ones in the 'gladiator badge' tab. Like, say, "Raider Engineer" which lets you use a raider engineer as one of your arena gladiator guys. The badge requires killing 100 of those stupid Sky Raider shield generators. The badge refuses to show up until you've finished it, so you could have killed 1 or 11 or 99 and wouldn't ever know. And, because the in-progress badge doesn't show, you can't track it.
ooooh
heh, tbh it's random.
most of the gladiator badges have a minimum floor/threshold of defeats, but no maximum to trigger the badge
SOME are for taking down specific bosses, on specific missions
others are litterally no chance till # of defeats, then a small chance after that per defeat.
there are exceptions, some are triggered by getting certain defeats badges as well
so theres 3 categories
1: take down specific boss on specific map
2: get a specific defeats badge
3: floor then random chance per defeat
as with any random chance it's better to do it as much as you can at a time. as computer randoms are clock-based so if you wait and pick up again later you could essentially catch the clock at a reset state.
I think it's by milisecond