#Resistance Animations for ARifle/BRifle
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This is a good catch and appreciate your careful eye on the game assets!
Short answer: Eventually.
Long answer: While not technically difficult once one has repeated the process a few times, often alternate animations are fairly labor intensive to code up and ensure correct timing and smoothness. This brings us up against the reality of any dev team, especially a volunteer dev team of our size: finding enough labor hours amongst the staff to meet all these great suggestions and requests.
The majority of Rebirth specific alternate animations or newly finished powers have been handled by 3 or 4 developers over the years, currently 3 of which are quite active on our staff. All three of those devs are heavily involved in many other arenas, such as the power pool revamp; the FF revamp; or writing, map editing, and coding up mission behaviors for the new Synapse.
That said, the team as a whole is interested in continuing to deepen power customization options when we can budget the time to do so.