I just updated my macbook to sonoma and reinstalled the vulkan sdk only to find that glfw.isVulkanSupported now returns false. The vulkan cube from the sdk runs just fine so I'm guessing that something's changed with exposing vulkan to odin? if so, what's changed? do I need to load the dll some way that wasn't necessary before?
#glfw.isVulkanSupported() returns false after macOS update to Sonoma.
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