#glfw.isVulkanSupported() returns false after macOS update to Sonoma.

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fallow pulsar
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I just updated my macbook to sonoma and reinstalled the vulkan sdk only to find that glfw.isVulkanSupported now returns false. The vulkan cube from the sdk runs just fine so I'm guessing that something's changed with exposing vulkan to odin? if so, what's changed? do I need to load the dll some way that wasn't necessary before?

fallow pulsar
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I think it's an issue with odin not being able to find libvulkan.1.dylib for some reason. Is there some step I missed? From what I can tell I have the sdk installed in the usual place.

lunar garden
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Odin does not try to find the vulkan library, that is all glfw