help-forum
Any way to avoid re-declaring a dynamic library's procedures when importing in another project?
debug info from a vendor lib
[Solved] Dynlib conflict raylib used in both
is this the only way to cast a raw pointer to a typed array?
Cast with Stored Type?
Irritation with bit_fields vs bit_set syntax
Compiler Hangs Infinitely When this Code is Included
Issue importing foreign code
Strange dynamic array bug
[Solved] Difficulty accessing and modifying SoA values via pointers.
[SOLVED] Problems with pointer to returned struct
[Solved] Cleaning up the temp allocator in a thread proc.
Shorthand to create a matrix filled with one value?
Gathering shared libraries on build
[Solved] Detached buffer error in WASM
[Solved] OpenGL + sdl3 debug context not being created properly
Regex questions
Solved - Error for Boolean comparison of constant fixed arrays...why?
RenderDoc not being able to capture frames from this hello triangle dx12 example
Unions Inferring Common Properties
why does odin worry about file extension
Unions and pointers
game dev linear algebra (solved)
unions as proc args
Linker issues with c-blosc2
Assigning to struct in map
Inspiration for State Tracking System
quick fix list jumping to errors in files does not work
trimming characters in the end using slices
Why is the attribute with mode @(optimization_mode="speed") no longer available?
Making odin file a .desktop shortcut in Linux
Assigning to a union using the flag package
Parapoly way to conveniently bundle many allocations at once
Storing generic proc to be called later
Is it possible to specialize typeid using a union?
App and Window Icon for Windows .exe
Priority Queue reuse
How can i build a static lib on Linux?
Linker errors on mac m2 air on running odin metal examples code
Undefined reference to functions in collection
Understanding memory ownership with stdlib
can i link somethink a second time?
Weird bug in fmt_union
Memory leak
Not able to get long opts with internal '-'?
Foreign Import Confusion
General Question on context.allocator
Help Debugging SDL GPU
Unexpected behavior when compiling with -o:speed
trouble with loading fonts in raylib bindings