help-forum
Problem installing Odon on Slackware 15
gl.CreateBuffers silently crashes this simple demo- why is that?
How do I pass cstring parameter to a function?
My small program using sdl2 and sdlimage doesnt compile after updating odin
print without context
Help to implement observer pattern
[Solved] Raylib Texture Segfault
[Solved] Neovim OLS
No `or_return` in `append_elem`?
[SOLVED] Meaning of nested when in `append_elem`
Why "bad enum value" is not a runtime error?
[SOLVED] add idea..
odin equivalent of interfaces
Distinct typing
Slice a Double Dynamic Array
[SOLVED] What linker flags should I use to fix this error?
[SOLVED] Post-test Loop
Child Process Spawn
[SOLVED] LSP hover not working in neovim (nvchad)
[SOLVED] Code Review Request: Allocated Fixed Array vs. Made Slice vs. Made Dyn Array Looping Speed
[SOLVED] Pointer Differences from use of New Initialization vs. Direct Declaration
[SOLVED] Bindings to C questions
[SOLVED] How do I link to X11?
Unix Shell
raylib corrupted mesh (?)
Homebrew version of Odin does not have vendor
Difference between new() and make()
cgltf: extract data from primitive attributes
Using defer in main with TrackingAllocator
int downcasting
Raylib inverted y axis when drawing objects
Using reserved words as struct field name
how to properly make/destroy strings.Builder?
Data that can be successfully written into a PNG isn't being successfully loaded by OpenGL
How does one write a `[3]u8` to an arbitrary position of a `core:bytes` Buffer?
Ols not working for vendor libraries
Raylib vsync macOS
Can't display two textures OpenGL
ols connection error
Putting code in function causes crash
Help setting up VS for Odin
Am I using the arena allocator correctly? [Resolved]
Array Programming: Feature or a Bug?
strings.cut memory leak
Type assertions of pointers
What is the difference between the "declare a dynamic array" and "make a dynamic array" ?
disable 'ld: warning: ignoring duplicate libraries: '-lSystem' warning
Minimal D3D11 pt3 by d7samurai port
What do specializations enable?
Memory allocation and destruction in Odin