Currently Ship Pads have to charge ships prior to them being able to travel. Depending on path length this can be a long duration compared to loading.
There is currently no method to improve or accelerate this charging system.
With a large battery system and no mechanism of current this is an arbitary limit. Adding a ship pad upgrade, supporting a different mechanic to improve charging rates, allowing this mechanic to be removed, there's many methods to support faster idle times. Any one of them will be sufficient, but waiting for ships to launch for an arbitrary and uncontrollable reason is not enjoyable and feels unnecessary and limiting.
#Add infrastructure/method to support faster charging Ship Pads.
7 messages · Page 1 of 1 (latest)
Maybe like modular build but you consume batteries or something and it supports faster charge per item and will charge when no ships are used.
Or maybe like a HV connection to support higher chargers. Let's you add a hv network to consume large power upon ship landing. Lv needed to operate and slow charge, add hv to support fast charge and quicker turn around launches.
Part of the problem the recharging leads is you start filling immediately before charging even starts. So you can pass the time passed/fill percentage limits set, even before charging has started, much less concluded. Leaves the feature entirely useless.
Perhaps a researchable ability to hot swap capacitor? A set of capacitor charges while ship is enroute.
lots of options. but really if they just set the limit to be a loading limit not a launching limit it would solve iteself. It would stop loading while it's waiting to recharge. instead it loads until it's recharged.
That would also slow down loading when people would want it to load. And if for some reason demand for fracking fluid drops, you will have a fully loaded ship again. The real issue is that cargo ships are way too inflexible.