#Problem with $blendtintbybasealpha

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faint cargo
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Hello, so I have a problem with the command said in the title. I'm trying to port a model which have a "Tintable" texture, meaning that thanks to a mask texture I will be able to color only certain part of a model with the $color2 command in the vmt. But, when I blend the mask texture with the main color texture and I port this to gmod, I end up with this strange result that give me black color at the place where my model won't be colored. This problem already has been talked about in the Valve Developer Community wiki, and it seems that this bug come from the game. So i'm wondering if there is a fix for it, or if maybe one day Garry's Mod will be able to use the $tintmasktexture command that was working in CSGO before. Thanks if anyone help me.

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Here is how the model look like without having the mask texture blend to the base texture

faint cargo
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still need help on this

faint cargo
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helloo