#Combined hands SWEP
1 messages · Page 1 of 1 (latest)
Very nice
I feel like a lot of this stuff could be made more contextual instead of sweps
Thinking on it, I fear that this is the same as having separate sweps for each, but now you have to switch to this combo swep and then switch to the utility swep you actually want
I do want to eventually move pockets away from being it's own swep, but that'll probably require a full rewrite of the system seeing as DarkRP really isn't all that interested in exposing the internals for it. And having to account for not having a swep to use for picking things up
For now, this feels like the best solution I could come up with. Giving people access to everything in a single unified package instead of having to give them up to four different sweps
Decided to spend some time on the whole pocketing thing now. Implemented a long-press +use system that tries to pocket entities after a second
And the pocket UI, moved to the F4 dashboard after a bit of re-organizing. This does mean that there's no quick way to drop the last item you've picked up, but I think that's worth the sacrifice.
And an updated switching menu now that I've removed the pocket (and the close button, since you can just let go of your context menu button)
“Pocket” -> “Inventory”
Maybe
Pocket is a legacy term you’re carrying forward unnecessarily
If you’re sentimental about it, by all means continue using it, but this is a great excuse to switch to the term every other game uses if not
Yeah ill change that
I don't really want people to confuse it with full-blown inventory mods though. It's not persistent.
Maybe
My point is that behind the scenes it is just the same system, with a slightly different UI
Yeah, I get your meaning
I’m just thinking about how you would communicate that to a player
The F4 menu doesn’t traditionally include information about your current life, so it might not be intuitive that that’s what’s being shown there
I'll probably have to end up either using ULX's periodic chat thing or some other hint system anyways, since not everyone is going to bother reading the F1 menu
Maybe put it in a different tab of the F4 menu called something like “Character” or something
I dunno what else would go in there, but maybe something
I think just having it front and center like that works fine for now. It makes it easier for people to get to as well.
One less click and all that.
It’s absolutely the right move for usability