#Unity + Source 4 ever
1 messages · Page 1 of 1 (latest)
I have a bunch of follow-up questions
What do you mean "import it all" ?
Are you loading Source levels and textures?
it loads bsp, materials etc from vpk on the fly
it has a mesh collider so yes
the bsp is loaded in its entirety, I don't have a character atm so it doesn't matter much 😄
A library for parsing BSPs and creating Unity geometry for them sounds like something other people would definitely want
Is there some very thorough documentation about the format of bsp files that you were able to use as a guide for this, or did it require a lot of first-hand investigation?
I used LibBSP with few minor modifications