#Unity + Source 4 ever

1 messages · Page 1 of 1 (latest)

wet fern
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I have a bunch of follow-up questions

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What do you mean "import it all" ?

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Are you loading Source levels and textures?

grand sedge
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it loads bsp, materials etc from vpk on the fly

wet fern
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That's super cool

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Does it handle collisions as well, or is it purely visual?

grand sedge
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it has a mesh collider so yes

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the bsp is loaded in its entirety, I don't have a character atm so it doesn't matter much 😄

wet fern
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A library for parsing BSPs and creating Unity geometry for them sounds like something other people would definitely want

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Is there some very thorough documentation about the format of bsp files that you were able to use as a guide for this, or did it require a lot of first-hand investigation?

grand sedge
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I used LibBSP with few minor modifications