#Messed normals

1 messages · Page 1 of 1 (latest)

lunar flax
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Looking even dumber with envmap on

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The face is flat, even if there are tiny faces, it SHOUDN'T fuck the normals up this way, what's happening

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There are no duplicate vertices, the model is absolutely perfect in Blender.

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Even after cleaning the mesh, those edges are FUCKING with the normals it's actually crazy.
Like, just do it FLAT, what's going on ???

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disabling auto smooth, I can see the issue. But why is it that why

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Fixed it by fixing the normals without auto smoothing, by separating from sharp edges

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blended harded

vast fog
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way to fix it
in blender when u add an auto smooth shader the object add automaticly a modifier

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then u can edit the angles to set better sharp

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other way u can add in edit mode a mark sharp in Ctrl + E menu

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with that u can control manually what is sharped or not

crimson pebble
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check normals