#Animation WALK | .qc file HELP
1 messages · Page 1 of 1 (latest)
Could be wrong, though
More on that page to play around with. https://developer.valvesoftware.com/wiki/$sequence
And you're trying to do this with move_x/y pose parameters?
Seems like it'd be easier modifying the drawn angle of the player model
An especially advanced implementation would use left/right turning as a delta
Just seems like the wrong way to go about that, chief. It's correctly fading all of the directions on start/stop but that doesn't mean it'll fade the different directions