#intresting, `gamemode.Register(GMTbl, "
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wait so if i just have the register function, the game fails to load which i assume means it doesnt derive from base, however if I add GM:Initialize after the fact then it loads and appears to still derive from base
rn im meansuring this based off the scoreboard loading since thats defined in the base gamemode
using gamemode.register seems to be a way to get around this derived behavior but I might need to trick it
i wonder if i could just rewrite the function but im pretty sure it executes before the gamemode code and to override it would be outside the bounds of what i wanna contain this idea to
wait no this function doesnt point to base it just errors