#PathLib

1 messages · Page 1 of 1 (latest)

unborn meteor
#

What's the performance penalty on this? Seems cool but I'm concerned it will slow things down

prime wave
#

I mean direct table access will always be faster, using : notation is even faster, this will be slower 4 sure, but u have JIT so

#

haven't tested with JIT

#

you can always go crazy and localize it aswell, but u prob won't see much gain

raven eagle
#

It's a tool, it has it use and a price for it, I think it's neat for static data as well

prime wave
#

personally I've made a hook library that is gmod inspired but accepts like wildcard pathing, namespacing, monitoring, and all that kinda stuff; and also making a table analysis library that turns tables into an abstract syntax tree like display

#

essentially what you'd see if you used like DEX on roblox ever

raven eagle
#

I never could get into Roblox NOOOO

prime wave
#

I've been out of that for along time lol

#

just like the best way i can (visually) describe a AST structure

#

to people who may not know

#

doing some minor changes will update within the hour

prime wave
#

pushed (internal localizations and the such, faster than b4, also cleaned some code up)

prime wave
#

Added methods for mapping, filtering and reducing.