#PathLib
1 messages · Page 1 of 1 (latest)
What's the performance penalty on this? Seems cool but I'm concerned it will slow things down
I mean direct table access will always be faster, using : notation is even faster, this will be slower 4 sure, but u have JIT so
haven't tested with JIT
you can always go crazy and localize it aswell, but u prob won't see much gain
It's a tool, it has it use and a price for it, I think it's neat for static data as well
personally I've made a hook library that is gmod inspired but accepts like wildcard pathing, namespacing, monitoring, and all that kinda stuff; and also making a table analysis library that turns tables into an abstract syntax tree like display
essentially what you'd see if you used like DEX on roblox ever
I never could get into Roblox 
I've been out of that for along time lol
just like the best way i can (visually) describe a AST structure
to people who may not know
doing some minor changes will update within the hour
pushed (internal localizations and the such, faster than b4, also cleaned some code up)
Added methods for mapping, filtering and reducing.