#I'm creating a zombies survivors, so original

1 messages · Page 1 of 1 (latest)

warped plank
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I would like everything to be math based with no entities, but just tables and net messages, I'm aiming to make it playable multiplayer with lowest impact possible in perfomance/networking, so huge hordes of enemies can appear, still model rendering it's ass

I have to sort out:
-Grid zone for tracing improvement
-Improving bullet detection
-Implement pooling balancer
-Find possible weak points to improve networking
-Sort out smart behavior for when enemies are stuck (Trhough an agent that can provide a situable A* path)

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Was thinking to make zombies spawn , get the client to notify hit impact, verify in server if the impact it's clean and then deal with it

waxen cairn
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Time to make a glua imposter system to efficiently render thousands of batched, dynamically generated zombie quads

gleaming marten
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ok that is awesome