I would like everything to be math based with no entities, but just tables and net messages, I'm aiming to make it playable multiplayer with lowest impact possible in perfomance/networking, so huge hordes of enemies can appear, still model rendering it's ass
I have to sort out:
-Grid zone for tracing improvement
-Improving bullet detection
-Implement pooling balancer
-Find possible weak points to improve networking
-Sort out smart behavior for when enemies are stuck (Trhough an agent that can provide a situable A* path)