#nuke’s reanimated npcs
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I like that the antlion looks like it’s physically snapping its carapace to “growl.” Kinda floaty otherwise on the push-up but it’s hardly a complaint. should defo vibrate its torso a bit. Also thought I remembered it had the flags on it vibrate slightly too.
Cop movement looks almost the same as OG, just reanimated a touch. I like.
Do think the weapon slap could be punchier though. Really exaggerate that movement, keep the same windup or don’t windup for as long, and try to make the swish faster, then hold it or apply a longer recharge. And try to put their whole body weight into the slap.
Imo their left ankle bothers me too. As cops their boots probably shouldn’t move too much. And about punchiness I think I would consider it if it’s in the context of them trying not to beat too hard or faking/missing.
These are nice animations! When you say that they’re lean animations for hammer, what do you mean? I’m not sure how hammer and animations are related
They are specific for hammer editor as scripted sequences